Jason Carr Posted February 22, 2021 Share Posted February 22, 2021 Hey all, the first 11.10 beta is out now with the following: New Premium Feature: The Big Box default wall view has been overhauled and is now much more flexible (with features such as item selections, row fading, and more) New Premium Feature: There are now 4 different Big Box wall views that are available for theme developers New Premium Feature: All Big Box wheel and CoverFlow views have been overhauled to allow for custom theme templates inside of each element in the wheel/CoverFlow. This means that theme developers can now use multiple images and other elements inside of wheel/CoverFlow items. Fixed: Corrected an issue that sometimes caused the same game to be found for several platforms when scanning for added games (introduced in 11.9) Major changes went into this release with the wheels, wall views, and CoverFlow in Big Box to support the custom theme templates for individual items. This will be a big win for theme developers, as it provides for much greater flexibility. That said, a large portion of the Big Box code was updated, so we'll need some heavy testing this go-around. 12 3 1 Link to comment Share on other sites More sharing options...
MazeGuardian Posted February 22, 2021 Share Posted February 22, 2021 This error comes up when scrolling down to the bottom of the games list on all 4 wall views. The given key '22' was not present in the dictionary. App: Big Box Version: 11.10-beta-1 Type: System.Collections.Generic.KeyNotFoundException Site: Void ThrowKeyNotFoundException[T](T) Source: System.Private.CoreLib at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowControl.SelectIndex(Int32 index) at FacadeState.InsertGenericStatus(Object , Int32 index, FacadeState ) at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowControl.MoveDown() at Unbroken.LaunchBox.Windows.BigBox.ViewModels.WallGamesViewModel.<>c__DisplayClass21_0.StopRole(Object ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.WallGamesViewModel.<>c__DisplayClass21_0.CollectClass() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Threading.ListGenericTask(Object , Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.WallGamesViewModel.DestroyRule(Object , DispatcherPriority ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.WallGamesViewModel.OnDown(Boolean held, Boolean onlyDownPressed) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnDown(Boolean onlyDownPressed) at SpecificationIterator.InsertInterceptor(Object , Boolean value, SpecificationIterator ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.HandleKeyDown(KeyEventArgs e) at PolicyParams.InsertInterceptor(Object , KeyEventArgs e, PolicyParams ) at Unbroken.LaunchBox.Windows.BigBox.Views.MainView.NewState(Object v, KeyEventArgs reg) at System.Windows.Input.KeyEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndKeyboardInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawKeyboardActions actions, Int32 scanCode, Boolean isExtendedKey, Boolean isSystemKey, Int32 virtualKey) at System.Windows.Interop.HwndKeyboardInputProvider.ProcessKeyAction(MSG& msg, Boolean& handled) at System.Windows.Interop.HwndSource.CriticalTranslateAccelerator(MSG& msg, ModifierKeys modifiers) at System.Windows.Interop.HwndSource.OnPreprocessMessage(Object param) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 20:53:08 Exception 1 Link to comment Share on other sites More sharing options...
Rincewind Posted February 22, 2021 Share Posted February 22, 2021 The new Wall View looks great I've not looked at the xaml code yet to see what customizing control we get but it's definitely a much smoother experience than the original Wall View. I did get a error come up when scrolling through, It happened when I reached the end of the games and there was only 1 game in that row, the name of the game was Ys III - Wanderers from Ys (USA). Error code was the same as above once and another time I think it was '29'. 1 Link to comment Share on other sites More sharing options...
bbweiners Posted February 22, 2021 Share Posted February 22, 2021 Wheel Custom Image Type's seem to not work. It just defaults to clear logos for me. You can reproduce the issue by refreshing all of your images. Link to comment Share on other sites More sharing options...
bbweiners Posted February 22, 2021 Share Posted February 22, 2021 Also, I've only noticed it thus far using Wheel Views. The Text List View seems fine. Link to comment Share on other sites More sharing options...
gaialily Posted February 22, 2021 Share Posted February 22, 2021 My coverflow is now stuck with the front box, although I set it to 3d Boxes in the options. It was fine with the 11.9. Link to comment Share on other sites More sharing options...
wallmachine Posted February 23, 2021 Share Posted February 23, 2021 (edited) Since this update @y2guru option for cycling of image, gif and user defined videos freezes BigBox. Also with HorizontalWheelCoverFactory the RotationAmount isn't working anymore. When I open BigBox via LaunchBox hamburger. (Inner Exception) The process cannot access the file 'F:\LaunchBox\Data\Platforms\NEC PC-8801.xml' because it is being used by another process. App: Big Box Version: 11.10-beta-1 Type: System.IO.IOException Site: Microsoft.Win32.SafeHandles.SafeFileHandle ValidateFileHandle(Microsoft.Win32.SafeHandles.SafeFileHandle) Source: System.Private.CoreLib at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle) at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Unbroken.LaunchBox.Windows.Data.DataManager.InterruptGenericVal(String ident) at System.Threading.Tasks.Parallel.<>c__DisplayClass33_0`2.<ForEachWorker>b__0(Int32 i) at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source) at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica`1.ExecuteAction(Boolean& yieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute() (Outer Exception) One or more errors occurred. (The process cannot access the file 'F:\LaunchBox\Data\Platforms\NEC PC-8801.xml' because it is being used by another process.) App: Big Box Version: 11.10-beta-1 Type: System.AggregateException Site: Void Run[TState](ReplicatableUserAction`1, System.Threading.Tasks.ParallelOptions, Boolean) Source: System.Threading.Tasks.Parallel at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source) at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IList`1 list, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) at Unbroken.LaunchBox.Windows.Data.DataManager.Load(Boolean settingsOnly, Boolean forceReloadAll) at CreatorAnnotation.InsertGenericStatus(Object , Boolean settingsOnly, Boolean forceReloadAll, CreatorAnnotation ) at Unbroken.LaunchBox.Windows.Data.DataManager..ctor(Boolean bare, Boolean settingsOnly) at Unbroken.LaunchBox.Windows.BigBox.App..ctor() at Unbroken.LaunchBox.Windows.BigBox.BigBoxProgram.Main() Recent Log: 2:51:16 PM Exception Edited February 23, 2021 by wallmachine Link to comment Share on other sites More sharing options...
ZeSystem Posted February 23, 2021 Share Posted February 23, 2021 I always had problem with BigBox launching on a monitor based on screen index because the number (Screen 1, Screen 2, Screen 3...) can change if u turn on the monitors in different order, or use smart plug turns on monitors at the same time. The workaround was to move the BigBox window with a hotkey via DisplayFusion, but now it's not even launching on the correct screen. It's set to Screen 1 at this time, but it keeps launching it on Screen 2 (bug #1). If I use the hotkey to move it, the Windows taskbar shows on top of BigBox. If I click on the BigBox icon on the taskbar, it moves back go Screen 1 (bug #2). Besides from fixing these two new bugs, could you make it so LaunchBox/BigBox launches on a screen where mouse cursor is? A lot of games or programs already do this and I think it would be amazing. Link to comment Share on other sites More sharing options...
MazeGuardian Posted February 23, 2021 Share Posted February 23, 2021 I have noticed a problem with the bottom of box art being cut out on these two game views, all other views are ok, using the default theme for Big Box. Most noticable on Super Mario Bros. 3 for NES. This is an image of the box art being used without be cut out at the bottom. Link to comment Share on other sites More sharing options...
C-Beats Posted February 23, 2021 Share Posted February 23, 2021 @wallmachine What theme were you using when you got this error? Link to comment Share on other sites More sharing options...
C-Beats Posted February 23, 2021 Share Posted February 23, 2021 14 hours ago, gaialily said: My coverflow is now stuck with the front box, although I set it to 3d Boxes in the options. It was fine with the 11.9. What theme are you using, and what option are you referring to? Want to make sure I'm testing the report correctly. Link to comment Share on other sites More sharing options...
GuroDragon Posted February 23, 2021 Share Posted February 23, 2021 (edited) I'm having a directory problem on a local drive with BigBox after updating from version 11 to 11.10. When I open Bigbox I get the following error message, it will also display a Similar error for thumbnail preview, default wheel view and so on. It dose this for all themes. If I move my Lauchbox install folder 2 directories back from "E:\Emulators & Roms\1 Front end\LaunchBox" to "E:\LaunchBox" BigBox works with no problems at all! THE PROBLEM is I get an error message stating launchbox can't find the file path for both the Emulator and rom after moving my Launchbox install folder to a new location. Windows games with executable files work with no problem. If I Remap an Emulator and rom after moving the Launchbox install folder they work no problem. But I can't remap all my games after years of work. All of games and emulates are separated in folders by their Platform in my Emulators & Roms folder and are NOT stored within lunchbox itself. Is there a way to fix the directory problem with BigBox or fix the file path problem after moving the launchbox install folder? I have been using the same folder structure for launchbox for about 5 years with no problem. Edited February 23, 2021 by GuroDragon Link to comment Share on other sites More sharing options...
C-Beats Posted February 23, 2021 Share Posted February 23, 2021 16 hours ago, bbweiners said: Wheel Custom Image Type's seem to not work. It just defaults to clear logos for me. You can reproduce the issue by refreshing all of your images. Is there a specific theme you see this issue with? Link to comment Share on other sites More sharing options...
bbweiners Posted February 23, 2021 Share Posted February 23, 2021 9 minutes ago, C-Beats said: Is there a specific theme you see this issue with? They're all themes I've created. Link to comment Share on other sites More sharing options...
C-Beats Posted February 23, 2021 Share Posted February 23, 2021 1 minute ago, bbweiners said: They're all themes I've created. Could you PM them to me so I can attempt to debug with them? Link to comment Share on other sites More sharing options...
bbweiners Posted February 23, 2021 Share Posted February 23, 2021 1 minute ago, C-Beats said: Could you PM them to me so I can attempt to debug with them? Yep. There are a lot of images with them. Do you want them included? Link to comment Share on other sites More sharing options...
gaialily Posted February 23, 2021 Share Posted February 23, 2021 1 hour ago, C-Beats said: What theme are you using, and what option are you referring to? Want to make sure I'm testing the report correctly. CriticalCid themes, or even the default theme, the coverflow stay with the front box. Here are screenshot for the options. With the 11.9 I noticed that when I set in launchbox the image group to boxes, or 3d boxes, it affects the same in bigbox for the coverflow. Even if in bigbox I set this option to 3D boxes, if the launchbox option wasn't on 3D boxes, it didn't work. Now even if I set the two on 3D boxes, it doesn't work. Link to comment Share on other sites More sharing options...
C-Beats Posted February 23, 2021 Share Posted February 23, 2021 14 minutes ago, bbweiners said: Yep. There are a lot of images with them. Do you want them included? No shouldn't need all of them 1 or 2 would be fine. Just enough I can make sure I'm seeing them on the Theme as they should be Link to comment Share on other sites More sharing options...
C-Beats Posted February 23, 2021 Share Posted February 23, 2021 3 minutes ago, gaialily said: CriticalCid themes, or even the default theme, the coverflow stay with the front box. Here are screenshot for the options. With the 11.9 I noticed that when I set in launchbox the image group to boxes, or 3d boxes, it affects the same in bigbox for the coverflow. Even if in bigbox I set this option to 3D boxes, if the launchbox option wasn't on 3D boxes, it didn't work. Now even if I set the two on 3D boxes, it doesn't work. Thanks for that. Lot of good information. I believe I may know what is causing that. I will take a look into it. Thanks again for the detailed report. Link to comment Share on other sites More sharing options...
C-Beats Posted February 23, 2021 Share Posted February 23, 2021 Those running into the index error when navigating the new WallView, could you PM me info on what theme you are running, what platform, and send me your data folder (zipped preferably) so I can use it for testing. Right now I'm unable to replicate on my system so having the additional information/resources would really help narrow down the issue. Link to comment Share on other sites More sharing options...
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