Platform Bezels/Overlays
253 files
-
Duckstation border overlay UltraWide and 1080p
Duckstation finally added border overlay!
Here is UltraWide and 1080p BO for it
It uses @Mr. RetroLust Lights out TV. So all Thanks to him!
NO GUI Does NOT support loading shaders or overlay!
duckstation-nogui-x64-ReleaseLTCG
Only this does
duckstation-qt-x64-ReleaseLTCG
Extract and copy folder "resources" to duckstation folder.
1. Click wheel (settings in duckstation) -post processing-border overlay and select overlay 2a /2b
PSX_ULTRAWIDE_3440X1440_16x9
2a. Click Graphics -Aspect ratio -16:9 (Set game graphics aspect ratio 16:9)
PSX_1080pxPAR1x1
2b. Click Graphics -Aspect ratio PAR 1:1 (set game aspect ratio PAR 1:1 should fit all 1080p resolutions tested on 1920x1080)
3. Please select default overscan (only overscan area)
Done
New V3 are different files. Feel free to delete old resource files.
Duckstation made changes how overscan works and old overlay no longer fits.
This update fixes that.
V4 FIX
IMPORTANT!
Duck offers 2 different scalers. Integrer and non-integrer (graphic settings-scaling)
Default is non-integrer *(Smooth)
If that is your preference then select SMOOTH overlay.
Image will NOT FIT if wrong scaler is used. Match scaler to overlay
For different resolutions use "custom" and tinker with values
Preview
Shaders setup i used, in case someone is interested.
Smooth vs integrer scaler difference. Your preference , but overlay must match your scaler choice!
1,549 downloads
-
Alternative Lights Out MAME Default Bezels + XCF Files
By d66dle
These are edited versions of Mr.Retrolust's default horizont and vertical MAME bezels. The version with MAME Logos come from Duimon's MAME bezels.
horizont & vertical zip files go in: MAME/artwork
ᕕ(⌐■_■)ᕗ MOSTLY USELESS INFORMATION:
Black Version Horizontal: indistinguishable from the original, except for an adjustment on the edges. There was a greenish line about 3 pixels wide that I just covered in black on both sides... I only noticed when I zoomed all the way in, so now it's REALLY black 😅
Black Version Vertical: the black right edge is cropped a bit and mirrored on the other side for a more symmetrical look, instead of red on the left.
Blue Versions: Duimon's metal-textured logos are layered ontop of the black LightsOut bezels. I like these the best, because they're distinct enough from the game bezels while still maintaining the Lights Out aesthetic. (some game bezels use the default image for that rom, making it harder to tell right away)
Templates: in XCF format, because I still use GIMP... I left some layers in there that I decided against using, like alternate logo sizes and buttons/sticks from the CAB version of Duimon's bezels. May or may not be useful.
Credits go to the original creators of their MAME bezels, Mr.Retrolust & Duimon! I wanted to share my edits, just because I like how they look in my setup so far.
172 downloads
- mame
- default artwork
- (and 6 more)
(1 review)0 comments
Updated
-
Lights Out! Realistic Retroarch bezels
By boy
This is a Japanese version of the sideboards made based on Mr. RetroLust's Lights Out!
-Game console frame to remove scratches
-Slightly adjust the border brightness and deepen the contrast
75 downloads
(0 reviews)0 comments
Updated
-
Vertical Aspirations Console Bezels
By JaysArcade
This is the bezel set I created for use with vertically oriented monitors, and is the companion set for the Vertical Aspirations BigBox theme. The set includes the major consoles (*pre analog controls) NES, SNES, Sega Genesis, Sega Master System, Atari 2600, etc, etc.
Each Retroarch console has two Overlay Borders. One with bezel and one without. I did this so you can use something like the HSM Mega Bezel Reflection Shader with the overlay if you are so inclined. I've noticed the shader is a little resource hungry so I've included the bezel versions here in case that shader slows your system down too much. If your system is fast enough. I highly recommend using the HSM shader.
I have also included in the set, per-game bezels for Vectrex that utilize the overlays that were included in the physical games as well as several per game bezels for Intellevision that include the physical overlays that were included with the games for use with the game pads. (see below) This is nice so you can see what controls do what for the game you are playing. I may create a set like this for ColecoVision in the future.
There is also a generic MAME Bezel I've included in the folder created by Chad Wedlake from his youtube channel. All the console bezels in this folder are derivative of his MAME bezels.
As with the Vertical Aspirations BigBox theme, you'll need to be running Windows in portrait mode for these to be of any use to you.
*At this point I'm not considering making bezels for newer generation consoles that use analog sticks on the controllers. This set was built with Arcade Cabinets in mind that do not typically use analog stick controls.
509 downloads
(0 reviews)0 comments
Updated
-
overlay SEGA GENESIS 2 - RETROARCH ANIMATED OVERLAY
By fercho
RESOLUTION 1080P (THE VIDEO IS 720P)
MINIMUM RETROARCH VERSION RECOMMENDED 1.20.0
(the android playstore version is too old) get the latest one from retroarch.com
RECOMMENDED OVERLAY OPTIONS
quick menu // on-screen overlay
- overlay opacity: set to 1.0
- set inputs on overlay: set to physical if you're using a controller or to touched if youre using a mobile device
- auto-rotate overlay: se to ON- auto-scale overlay set to ON
TO ENABLE TE REWIND FUNCTION:
quick menu // rewind (set to enable)
ENABLE SEGA EMULATOR-CORE 6 BUTTON
quick menu // controls // change joypad auto to MD JOYPAD 6 BUTTON
ASSIGN REWIND AND FAST-FORWARD TO CONTROLLER BUTTONS/TRIGGERS L2 AND R2
settings// input // hotkeys //
- fast-forward (HOLD) set it to the R2 button/trigger on your controller
- rewind - set it to the L2 button/trigger on your controller
126 downloads
-
MAME Software Lists Overlays With Instructions.
By ci2own
I was very bored and I decided to add Notes to the stunning overlays @soqueroeu made! (Thanks for sharing )
I think this will help people load and run games mostly from Tapes and Floppies. when using MAME along Software Lists.
INSTRUCTIONS:
Just add all .zip files to /MAME/artwork/ folder. Make sure the name is the same as the used machine.
Inside every .zip file there's:
- A few versions of the overlays (as said before, created by @soqueroeu).
- An example of the overlay with Instructions.
- A settings.txt with instructions to setup the overlay.
NOTE: Key Combinations are done with a Spanish Keyboard Layout. Probably won't match yours exactly, and you'll have to find the ones that matches your Keyboard. (Tip: You can see the corresponding keys on "Input Assignments (this system)", on MAME Menu.
NOTE2: My english is far from perfect, and probably there will be some mistakes. Feel free to let me know if is there something wrong.
Thanks and enjoy!
83 downloads
(0 reviews)0 comments
Updated
-
Tomb Raider 3 - Bezel/Overlay
By LostSektor
My first bezel/overlay, tried my best with no edit skills.😅
There is a version with paper texture and a clean one. 4:3 and a wider aspect ratio.
ready to be used with retroarch. 👍
17 downloads
(0 reviews)0 comments
Submitted
-
overlay Marvel vs. Capcom Fighting Collection: Arcade Classics - Full Overlay/Bezel set
By retrospace
Hi guys,
I´ve made the overlay set for the new game Marvel vs. Capcom Fighting Collection: Arcade Classics for use in Retroarch or that plugin on Launchbox (don´t remember the name).
Please let me know if you like it!
291 downloads
-
Capcom Fighting Collection - Full Overlay/Bezel set 1.0.0
By retrospace
Hi guys,
Also, I´ve made the overlay set for the new game Capcom Fighting Collection for use in Retroarch or that plugin on Launchbox (don´t remember the name).
Please let me know if you like it!
284 downloads
-
MAME Atari 5200 Software List Artwork File for use with the "bezelprojectSA-Atari5200" / "bezelproject-Atari5200" bezel packs
By spycat
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating MAME's a5200 software list via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required.
It displays per-game bezels, and is for use with either the "bezelprojectSA-Atari5200" or the "bezelproject-Atari5200" bezels. The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the a5200_swl.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to MAME 0.267 a5200.xml software name entries (for entries that have a bezelproject bezel).
Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
If you intend to use the system artwork (SA) bezels then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip
If you prefer to use the themed artwork bezels instead then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
a5200 -view %romfilename%
LaunchBox 13.14 or earlier users:
%romfilename% is not supported, so use
a5200 -view %romfile% %romfile%
Meow!
30 downloads
(0 reviews)0 comments
Submitted
-
MAME Atari 5200 No-Intro Artwork File for use with the "bezelproject-Atari5200" bezel pack
By spycat
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
It displays per-game bezels, and is only for use with the "bezelproject-Atari5200" bezels.
Note that it's not suitable for the "bezelprojectSA-Atari5200" bezels, due to some filename differences between the themed and SA bezels.
The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the a5200_TA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names.
Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
a5200 -view "%romfilename%" -cart
Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
LaunchBox 13.14 or earlier users:
%romfilename% is not supported.
Per-game custom parameters using the game name in the view parameter can be used; two examples
a5200 -view "galaxian (usa)" -cart
a5200 -view "tempest (usa) (atariage)" -cart
Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
Meow!
9 downloads
(0 reviews)0 comments
Submitted
-
MAME Atari 5200 No-Intro Artwork File for use with the "bezelprojectSA-Atari5200" bezel pack
By spycat
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
It displays per-game bezels, and is only for use with the "bezelprojectSA-Atari5200" bezels.
Note that it's not suitable for the "bezelproject-Atari5200" bezels, due to some filename differences between the themed and SA bezels.
The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the a5200_SA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names.
Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
a5200 -view "%romfilename%" -cart
Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
LaunchBox 13.14 or earlier users:
%romfilename% is not supported.
Per-game custom parameters using the game name in the view parameter can be used; two examples
a5200 -view "galaxian (usa)" -cart
a5200 -view "tempest (usa) (atariage)" -cart
Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
Meow!
12 downloads
(0 reviews)0 comments
Submitted
-
MAME ColecoVision No-Intro Artwork File for use with the "bezelproject-ColecoVision" bezel pack
By spycat
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
It displays per-game bezels, and is only for use with the "bezelproject-ColecoVision" bezels.
Note that it's not suitable for the "bezelprojectSA-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the coleco_TA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
Drop the 141 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelproject-ColecoVision" pack into your new coleco.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
coleco -view "%romfilename%" -cart
Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
LaunchBox 13.14 or earlier users:
%romfilename% is not supported.
Per-game custom parameters using the game name in the view parameter can be used; two examples
coleco -view "galaxian (usa)" -cart
coleco -view "mouse trap (usa, europe)" -cart
Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
Meow!
24 downloads
(0 reviews)0 comments
Submitted
-
MAME ColecoVision No-Intro Artwork File for use with the "bezelprojectSA-ColecoVision" bezel pack
By spycat
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
It displays per-game bezels, and is for use only with the "bezelprojectSA-ColecoVision" bezels.
Note that it's not suitable for the "bezelproject-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the coleco_SA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
Drop the 180 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelprojectSA-ColecoVision" pack into your new coleco.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
coleco -view "%romfilename%" -cart
Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
LaunchBox 13.14 or earlier users:
%romfilename% is not supported.
Per-game custom parameters using the game name in the view parameter can be used; two examples
coleco -view "galaxian (usa)" -cart
coleco -view "mouse trap (usa, europe)" -cart
Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
Meow!
17 downloads
(0 reviews)0 comments
Updated
-
MAME Odyssey 2 No-Intro Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs
By spycat
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating the Odyssey 2 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the odyssey2_nointro.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to the Odyssey 2 No-Intro game names.
Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
odyssey2 -view "%romfilename%" -cart1 voice -cart2
Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
LaunchBox 13.14 or earlier users:
%romfilename% is not supported.
Per-game custom parameters using the game name in the view parameter can be used; two examples
odyssey2 -view "atlantis (usa, europe)" -cart1 voice -cart2
odyssey2 -view "las vegas (france)" -cart1 voice -cart2
Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
Meow!
19 downloads
-
MAME Odyssey 2 Software List Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs
By spycat
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating MAME's Odyssey2 (videopac software list) games via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required.
It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the odyssey2_swl.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to MAME's videopac.xml software name entries.
Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
odyssey2 -view %romfilename% voice -cart2
LaunchBox 13.14 or earlier users:
%romfilename% is not supported, so use
odyssey2 -view %romfile% voice -cart2 %romfile%
Tested using MAME 0.267 with LaunchBox 13.14 and 13.15.
Meow!
17 downloads
(0 reviews)0 comments
Submitted
-
GCE Vectrex (Per Game) Overlays
By ci2own
GCE Vectrex per game Overlays.
Thanks to @soqueroeu for the great table background.
Thanks to @JereBear for wire extension.
Hope you enjoy!
99 downloads
(0 reviews)0 comments
Submitted
-
Gunnm Kasei no Kioku bezel
started playing Gunnm Kasei no Kioku also known as Gunnm: Martian Memory .
its a ps1 Alita battle angel game that was used as the base for the manga Gunnm: last order.
the game was japan only but some cool guys fully translated the game to english. so i made a overlay bezel for it
11 downloads
(0 reviews)0 comments
Updated
-
[My Custom Bezels] Dragon Ball Z and Mean Girls Bezels (2 Seperate Themes)
I Just Made them from Scratch. I Know i'm just the Noob to Make My Own Bezels with a Different Themes, I will Make some More in the Future.
9 downloads
- custom borders
- dragon ball z
- (and 6 more)
(0 reviews)0 comments
Updated
-
Mortal Kombat Bezels for MAME
By Sandroace
Created some MK bezels for MAME. These I feel more accurately represent each game MK-Mk4. I hope people will like them. Just a minor fix on the MK2 Bezel a new version has been uploaded. The small preview images reflect the changes as well.
237 downloads
-
Mr. RetroLust's Lights Out! Retroarch Bezels
Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner
Here's my collection of Lights Out! Realistic Retroarch bezels.
You can find other bezels that are part of my "Lights Out!" series over here:
Neo Geo v2 4K - Lights Out - Realistic Retroarch Bezels
Capcom Play System I 4K - Lights Out - Realistic Retroarch Bezels
Capcom Play System II 4K - Lights Out - Realistic Retroarch Bezels
Capcom Play System III 4K - Lights Out - Realistic Retroarch Bezels
Sega Naomi 4K - Lights Out - Realistic Retroarch Bezels
Mame 4K - Lights Out - Realistic Bezels
Sammy Atomiswave 4K - Lights Out - Realistic Bezels
Enjoy!
37,972 downloads
-
Mr. RetroLust's - Sammy Atomiswave 4K - Lights Out - Realistic Bezels
This is part of the "Lights Out - Realistic Retroarch Bezels" series:
https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/
==========================================
FEATURES
- All in 3840x2160 pixels for high detail
- 28 bezels
310 downloads
-
BEZELS for Retroarch with Scanline
By LetoHQ
Hello everyone, how are you, I'm Leto and I'm here to post for the first time and exclusively my BEZELS from various consoles that I customized in photoshop, a professional job was done, valuing each platform that had such an impact on my life.
There are 40 BEZELS for RETROARCH with main consoles, which in my opinion is more than necessary for all fans of retro games.
Resolution: 2560x1440
NOTE: Customize the resolution and resize for each console in RETROARCH and save for each game or core.
Note: If anyone uses it, don't forget to give credit to the author, thank you very much.
A hug to everyone and good fun.
New updated version 05/30/2024.
199 downloads
-
Street Fighter 2 Bezels Special Moves - World Warrior, Champion Edition, Hyper Fighting - Dark Version, 1080p, PSD 1440p Source File
By EL REY BUGE
-Special moves added.
-Dark Versions.
-Tons of New Bezels made. They are 22 in total and come ready to be installed on MAME emulator. You can select them pressing TAB > Video.
-(For Editors) 1440p Source Files. Feel free to edit any file.
The Bezels are at 1080p 300kb, i feel this is the most efficient quality/size way to use them. Have fun!
Credits to rodimusprimal he uploaded the original Hyper Fighting bezel eslewhere, i tweaked it and added the other ones.
The post had 35 downloads. I removed it because i f*cked up.
188 downloads
- street fighter 2
- street fighter ii
- (and 29 more)
-
Sony Playstation Portable Special Overlay Animated
By andersonlino
Sony Playstation Portable Special Overlay Animated to Retroarch 1920x1080
only tested in fullscreen.
To use in video scale:
custom_viewport_height = "735"
custom_viewport_width = "1285"
custom_viewport_x = "320"
custom_viewport_y = "170"
video_scale_integer = "false"
video_scale_integer_overscale = "false"
258 downloads
(0 reviews)0 comments
Submitted