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Platform Bezels/Overlays

247 files

  1. Marvel vs. Capcom Fighting Collection: Arcade Classics - Full Overlay/Bezel set

    Hi guys,
     
    I´ve made the overlay set for the new game Marvel vs. Capcom Fighting Collection: Arcade Classics for use in Retroarch or that plugin on Launchbox (don´t remember the name).
     
    Please let me know if you like it!
     
     

    186 downloads

       (0 reviews)

    6 comments

    Updated

  2. Capcom Fighting Collection - Full Overlay/Bezel set 1.0.0

    Hi guys,
    Also, I´ve made the overlay set for the new game Capcom Fighting Collection for use in Retroarch or that plugin on Launchbox (don´t remember the name).
     
    Please let me know if you like it!

    181 downloads

       (0 reviews)

    3 comments

    Updated

  3. MAME Atari 5200 Software List Artwork File for use with the "bezelprojectSA-Atari5200" / "bezelproject-Atari5200" bezel packs

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating MAME's a5200 software list via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required.
    It displays per-game bezels, and is for use with either the "bezelprojectSA-Atari5200" or the "bezelproject-Atari5200" bezels. The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the a5200_swl.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to MAME 0.267 a5200.xml software name entries (for entries that have a bezelproject bezel).
    Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
    If you intend to use the system artwork (SA) bezels then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip
    If you prefer to use the themed artwork bezels instead then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
    a5200 -view %romfilename%
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported, so use
    a5200 -view %romfile% %romfile%
    Meow!
     

    26 downloads

       (0 reviews)

    0 comments

    Submitted

  4. MAME Atari 5200 No-Intro Artwork File for use with the "bezelproject-Atari5200" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is only for use with the "bezelproject-Atari5200" bezels.
    Note that it's not suitable for the "bezelprojectSA-Atari5200" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the a5200_TA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names.
    Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
    a5200 -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    a5200 -view "galaxian (usa)" -cart
    a5200 -view "tempest (usa) (atariage)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  5. MAME Atari 5200 No-Intro Artwork File for use with the "bezelprojectSA-Atari5200" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is only for use with the "bezelprojectSA-Atari5200" bezels.
    Note that it's not suitable for the "bezelproject-Atari5200" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the a5200_SA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names.
    Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
    a5200 -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    a5200 -view "galaxian (usa)" -cart
    a5200 -view "tempest (usa) (atariage)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    10 downloads

       (0 reviews)

    0 comments

    Submitted

  6. MAME ColecoVision No-Intro Artwork File for use with the "bezelproject-ColecoVision" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is only for use with the "bezelproject-ColecoVision" bezels.
    Note that it's not suitable for the "bezelprojectSA-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the coleco_TA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
    Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 141 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelproject-ColecoVision" pack into your new coleco.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
    coleco -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    coleco -view "galaxian (usa)" -cart
    coleco -view "mouse trap (usa, europe)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  7. MAME ColecoVision No-Intro Artwork File for use with the "bezelprojectSA-ColecoVision" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is for use only with the "bezelprojectSA-ColecoVision" bezels.
    Note that it's not suitable for the "bezelproject-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the coleco_SA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
    Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 180 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelprojectSA-ColecoVision" pack into your new coleco.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
    coleco -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    coleco -view "galaxian (usa)" -cart
    coleco -view "mouse trap (usa, europe)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    13 downloads

       (0 reviews)

    0 comments

    Updated

  8. MAME Odyssey 2 No-Intro Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the Odyssey 2 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the odyssey2_nointro.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to the Odyssey 2 No-Intro game names.
    Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
    If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
    If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
    odyssey2 -view "%romfilename%" -cart1 voice -cart2
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    odyssey2 -view "atlantis (usa, europe)" -cart1 voice -cart2
    odyssey2 -view "las vegas (france)" -cart1 voice -cart2
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    15 downloads

       (0 reviews)

    1 comment

    Submitted

  9. MAME Odyssey 2 Software List Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating MAME's Odyssey2 (videopac software list) games via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required.
    It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the odyssey2_swl.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to MAME's videopac.xml software name entries.
    Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
    If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
    If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
    odyssey2 -view %romfilename% voice -cart2
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported, so use
    odyssey2 -view %romfile% voice -cart2 %romfile%
    Tested using MAME 0.267 with LaunchBox 13.14 and 13.15.
    Meow!
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  10. GCE Vectrex (Per Game) Overlays

    GCE Vectrex per game Overlays.
    Thanks to @soqueroeu for the great table background.
    Thanks to @JereBear for wire extension.
    Hope you enjoy!

    69 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Gunnm Kasei no Kioku bezel

    started playing  Gunnm Kasei no Kioku also known as Gunnm: Martian Memory .
    its a ps1 Alita battle angel game that was used as the base for the manga Gunnm: last order. 
    the game was japan only but some cool guys fully translated the game to english. so i made a overlay bezel for it

    7 downloads

       (0 reviews)

    0 comments

    Updated

  12. [My Custom Bezels] Dragon Ball Z and Mean Girls Bezels (2 Seperate Themes)

    I Just Made them from Scratch. I Know i'm just the Noob to Make My Own Bezels with a Different Themes, I will Make some More in the Future.

    4 downloads

       (0 reviews)

    0 comments

    Updated

  13. Mortal Kombat Bezels for MAME

    Created some MK bezels for MAME. These I feel more accurately represent each game MK-Mk4. I hope people will like them. Just a minor fix on the MK2 Bezel a new version has been uploaded. The small preview images reflect the changes as well.

    147 downloads

       (1 review)

    0 comments

    Updated

  14. Mr. RetroLust's Lights Out! Retroarch Bezels

    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner
    Here's my collection of Lights Out! Realistic Retroarch bezels. 
    You can find other bezels that are part of my "Lights Out!" series over here:
    Neo Geo v2 4K - Lights Out - Realistic Retroarch Bezels
    Capcom Play System I 4K - Lights Out - Realistic Retroarch Bezels
    Capcom Play System II 4K - Lights Out - Realistic Retroarch Bezels
    Capcom Play System III 4K - Lights Out - Realistic Retroarch Bezels
    Sega Naomi 4K - Lights Out - Realistic Retroarch Bezels
    Mame 4K - Lights Out - Realistic Bezels
    Sammy Atomiswave 4K - Lights Out - Realistic Bezels
    Enjoy!


    37,244 downloads

       (12 reviews)

    308 comments

    Updated

  15. Mr. RetroLust's - Sammy Atomiswave 4K - Lights Out - Realistic Bezels

    This is part of the "Lights Out - Realistic Retroarch Bezels" series:
    https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/
    ==========================================
    FEATURES
      - All in 3840x2160 pixels for high detail
      - 28 bezels

    230 downloads

       (0 reviews)

    4 comments

    Submitted

  16. BEZELS for Retroarch with Scanline

    Hello everyone, how are you, I'm Leto and I'm here to post for the first time and exclusively my BEZELS from various consoles that I customized in photoshop, a professional job was done, valuing each platform that had such an impact on my life.
    There are 40 BEZELS for RETROARCH with main consoles, which in my opinion is more than necessary for all fans of retro games.
    Resolution: 2560x1440
    NOTE: Customize the resolution and resize for each console in RETROARCH and save for each game or core.
    Note: If anyone uses it, don't forget to give credit to the author, thank you very much.
    A hug to everyone and good fun.
    New updated version 05/30/2024.

    166 downloads

       (0 reviews)

    4 comments

    Updated

  17. Street Fighter 2 Bezels Special Moves - World Warrior, Champion Edition, Hyper Fighting - Dark Version, 1080p, PSD 1440p Source File

    -Special moves added.
    -Dark Versions.
    -Tons of New Bezels made. They are 22 in total and come ready to be installed on MAME emulator. You can select them pressing TAB > Video.
    -(For Editors) 1440p Source Files. Feel free to edit any file.
     
    The Bezels are at 1080p 300kb, i feel this is the most efficient quality/size way to use them. Have fun!
    Credits to rodimusprimal he uploaded the original Hyper Fighting bezel eslewhere, i tweaked it and added the other ones.
     
    The post had 35 downloads. I removed it because i f*cked up.

    133 downloads

       (0 reviews)

    2 comments

    Updated

  18. Sony Playstation Portable Special Overlay Animated

    Sony Playstation Portable Special Overlay Animated to Retroarch 1920x1080
    only tested in fullscreen.
    To use in video scale:
    custom_viewport_height = "735"
    custom_viewport_width = "1285"
    custom_viewport_x = "320"
    custom_viewport_y = "170"
    video_scale_integer = "false"
    video_scale_integer_overscale = "false"

    198 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Sony Playstation Portable SB Overlay Animated

    Sony Playstation Portable Overlay Animated Simple Border to Retroarch 1920x1080
    only tested in fullscreen.
    To use in video scale:
    custom_viewport_height = "735"
    custom_viewport_width = "1285"
    custom_viewport_x = "320"
    custom_viewport_y = "170"
    video_scale_integer = "false"
    video_scale_integer_overscale = "false"

    104 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Sony Playstation Portable Overlay Animated

    Sony Playstation Portable Overlay Animated to Retroarch 1920x1080
    only tested in fullscreen.
    To use in video scale:
    custom_viewport_height = "660"
    custom_viewport_width = "1180"
    custom_viewport_x = "359"
    custom_viewport_y = "166"
    video_scale_integer = "false"
    video_scale_integer_overscale = "false"

    111 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Nintendo Gameboy Advance Overlay Animated

    Nintendo Gameboy Advance Overlay Animated to Retroarch 1920x1080
    only tested in fullscreen.
    The imagens was not mine, i just edited and did any imagens i needed.
    To use in video scale:
    custom_viewport_height = "860"
    custom_viewport_width = "1292"
    custom_viewport_x = "315"
    custom_viewport_y = "110"

    456 downloads

       (0 reviews)

    8 comments

    Updated

  22. NeoGeo Pocket and NeoGeo Pocket Color Overlay Animated

    NeoGeo Pocket and NeoGeo Pocket Color Overlay Animated to Retroarch 1920x1080
    only tested in fullscreen.
    The imagens was not mine, i just edited and did any imagens i needed.
    To use in video scale:
    custom_viewport_height = "803"
    custom_viewport_width = "888"
    custom_viewport_x = "520"
    custom_viewport_y = "105"
     
    Obs: In file "neogeo_pocket_color_animated.cfg,  change this line "overlay0_descs = "5" to overlay0_descs = "13"

    290 downloads

       (0 reviews)

    0 comments

    Updated

  23. GameBoy Animated Overlay

    GameBoy Animated Overlay to Retroarch 1920x1080
    only tested in fullscreen.
    The imagens was not mine, i just edited and did any imagens i needed.

    238 downloads

       (0 reviews)

    3 comments

    Updated

  24. Nintendo 3DS Overlay Animated

    Nintendo 3DS Overlay Animated to Retroarch
     
    Resolution 1920x1080
    Only tested with fullscreen
     
    For use in video/scale config:
    layout option = Default Top-Bottom Screen
    custom_viewport_height = "1080"
    custom_viewport_width = "1018"
    custom_viewport_x = "448"

    193 downloads

       (0 reviews)

    0 comments

    Updated

  25. Nintendo 3DS Overlay Animated

    Nintendo 3DS Overlay Animated to Retroarch
     
    Resolution 1920x1080
    Only tested with fullscreen
     
    For use in video/scale config:
    layout option = Large Screen, Small Screen
    custom_viewport_height = "1920"
    custom_viewport_width = "1920"

    194 downloads

       (0 reviews)

    0 comments

    Submitted


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