Platform Bezels/Overlays
243 files
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MAME Atari 5200 No-Intro Artwork File for use with the "bezelprojectSA-Atari5200" bezel pack
By spycat
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
It displays per-game bezels, and is only for use with the "bezelprojectSA-Atari5200" bezels.
Note that it's not suitable for the "bezelproject-Atari5200" bezels, due to some filename differences between the themed and SA bezels.
The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the a5200_SA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names.
Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
a5200 -view "%romfilename%" -cart
Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
LaunchBox 13.14 or earlier users:
%romfilename% is not supported.
Per-game custom parameters using the game name in the view parameter can be used; two examples
a5200 -view "galaxian (usa)" -cart
a5200 -view "tempest (usa) (atariage)" -cart
Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
Meow!
10 downloads
0 comments
Submitted
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MAME ColecoVision No-Intro Artwork File for use with the "bezelproject-ColecoVision" bezel pack
By spycat
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
It displays per-game bezels, and is only for use with the "bezelproject-ColecoVision" bezels.
Note that it's not suitable for the "bezelprojectSA-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the coleco_TA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
Drop the 141 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelproject-ColecoVision" pack into your new coleco.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
coleco -view "%romfilename%" -cart
Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
LaunchBox 13.14 or earlier users:
%romfilename% is not supported.
Per-game custom parameters using the game name in the view parameter can be used; two examples
coleco -view "galaxian (usa)" -cart
coleco -view "mouse trap (usa, europe)" -cart
Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
Meow!
19 downloads
0 comments
Submitted
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MAME ColecoVision No-Intro Artwork File for use with the "bezelprojectSA-ColecoVision" bezel pack
By spycat
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
It displays per-game bezels, and is for use only with the "bezelprojectSA-ColecoVision" bezels.
Note that it's not suitable for the "bezelproject-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the coleco_SA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
Drop the 180 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelprojectSA-ColecoVision" pack into your new coleco.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
coleco -view "%romfilename%" -cart
Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
LaunchBox 13.14 or earlier users:
%romfilename% is not supported.
Per-game custom parameters using the game name in the view parameter can be used; two examples
coleco -view "galaxian (usa)" -cart
coleco -view "mouse trap (usa, europe)" -cart
Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
Meow!
13 downloads
0 comments
Updated
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MAME Odyssey 2 No-Intro Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs
By spycat
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating the Odyssey 2 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the odyssey2_nointro.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to the Odyssey 2 No-Intro game names.
Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
odyssey2 -view "%romfilename%" -cart1 voice -cart2
Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
LaunchBox 13.14 or earlier users:
%romfilename% is not supported.
Per-game custom parameters using the game name in the view parameter can be used; two examples
odyssey2 -view "atlantis (usa, europe)" -cart1 voice -cart2
odyssey2 -view "las vegas (france)" -cart1 voice -cart2
Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
Meow!
15 downloads
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MAME Odyssey 2 Software List Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs
By spycat
This is for MAME and is not compatible with RetroArch.
It assumes that you are emulating MAME's Odyssey2 (videopac software list) games via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required.
It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
How to use:
Download the odyssey2_swl.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to MAME's videopac.xml software name entries.
Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
Only the png images are needed, the corresponding cfg files are not.
Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
LaunchBox 13.15 users:
Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
odyssey2 -view %romfilename% voice -cart2
LaunchBox 13.14 or earlier users:
%romfilename% is not supported, so use
odyssey2 -view %romfile% voice -cart2 %romfile%
Tested using MAME 0.267 with LaunchBox 13.14 and 13.15.
Meow!
12 downloads
0 comments
Submitted
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GCE Vectrex (Per Game) Overlays
By ci2own
GCE Vectrex per game Overlays.
Thanks to @soqueroeu for the great table background.
Thanks to @JereBear for wire extension.
Hope you enjoy!
68 downloads
0 comments
Submitted
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Gunnm Kasei no Kioku bezel
started playing Gunnm Kasei no Kioku also known as Gunnm: Martian Memory .
its a ps1 Alita battle angel game that was used as the base for the manga Gunnm: last order.
the game was japan only but some cool guys fully translated the game to english. so i made a overlay bezel for it
7 downloads
0 comments
Updated
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[My Custom Bezels] Dragon Ball Z and Mean Girls Bezels (2 Seperate Themes)
I Just Made them from Scratch. I Know i'm just the Noob to Make My Own Bezels with a Different Themes, I will Make some More in the Future.
4 downloads
- custom borders
- dragon ball z
- (and 6 more)
0 comments
Updated
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Mortal Kombat Bezels for MAME
By Sandroace
Created some MK bezels for MAME. These I feel more accurately represent each game MK-Mk4. I hope people will like them. Just a minor fix on the MK2 Bezel a new version has been uploaded. The small preview images reflect the changes as well.
132 downloads
0 comments
Updated
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Mr. RetroLust's Lights Out! Retroarch Bezels
Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner
Here's my collection of Lights Out! Realistic Retroarch bezels.
You can find other bezels that are part of my "Lights Out!" series over here:
Neo Geo v2 4K - Lights Out - Realistic Retroarch Bezels
Capcom Play System I 4K - Lights Out - Realistic Retroarch Bezels
Capcom Play System II 4K - Lights Out - Realistic Retroarch Bezels
Capcom Play System III 4K - Lights Out - Realistic Retroarch Bezels
Sega Naomi 4K - Lights Out - Realistic Retroarch Bezels
Mame 4K - Lights Out - Realistic Bezels
Sammy Atomiswave 4K - Lights Out - Realistic Bezels
Enjoy!
37,181 downloads
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Mr. RetroLust's - Sammy Atomiswave 4K - Lights Out - Realistic Bezels
This is part of the "Lights Out - Realistic Retroarch Bezels" series:
https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/
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FEATURES
- All in 3840x2160 pixels for high detail
- 28 bezels
222 downloads
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BEZELS for Retroarch with Scanline
By LetoHQ
Hello everyone, how are you, I'm Leto and I'm here to post for the first time and exclusively my BEZELS from various consoles that I customized in photoshop, a professional job was done, valuing each platform that had such an impact on my life.
There are 40 BEZELS for RETROARCH with main consoles, which in my opinion is more than necessary for all fans of retro games.
Resolution: 2560x1440
NOTE: Customize the resolution and resize for each console in RETROARCH and save for each game or core.
Note: If anyone uses it, don't forget to give credit to the author, thank you very much.
A hug to everyone and good fun.
New updated version 05/30/2024.
161 downloads
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Street Fighter 2 Bezels Special Moves - World Warrior, Champion Edition, Hyper Fighting - Dark Version, 1080p, PSD 1440p Source File
By EL REY BUGE
-Special moves added.
-Dark Versions.
-Tons of New Bezels made. They are 22 in total and come ready to be installed on MAME emulator. You can select them pressing TAB > Video.
-(For Editors) 1440p Source Files. Feel free to edit any file.
The Bezels are at 1080p 300kb, i feel this is the most efficient quality/size way to use them. Have fun!
Credits to rodimusprimal he uploaded the original Hyper Fighting bezel eslewhere, i tweaked it and added the other ones.
The post had 35 downloads. I removed it because i f*cked up.
131 downloads
- street fighter 2
- street fighter ii
- (and 29 more)
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Sony Playstation Portable Special Overlay Animated
By andersonlino
Sony Playstation Portable Special Overlay Animated to Retroarch 1920x1080
only tested in fullscreen.
To use in video scale:
custom_viewport_height = "735"
custom_viewport_width = "1285"
custom_viewport_x = "320"
custom_viewport_y = "170"
video_scale_integer = "false"
video_scale_integer_overscale = "false"
191 downloads
0 comments
Submitted
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Sony Playstation Portable SB Overlay Animated
By andersonlino
Sony Playstation Portable Overlay Animated Simple Border to Retroarch 1920x1080
only tested in fullscreen.
To use in video scale:
custom_viewport_height = "735"
custom_viewport_width = "1285"
custom_viewport_x = "320"
custom_viewport_y = "170"
video_scale_integer = "false"
video_scale_integer_overscale = "false"
100 downloads
0 comments
Submitted
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Sony Playstation Portable Overlay Animated
By andersonlino
Sony Playstation Portable Overlay Animated to Retroarch 1920x1080
only tested in fullscreen.
To use in video scale:
custom_viewport_height = "660"
custom_viewport_width = "1180"
custom_viewport_x = "359"
custom_viewport_y = "166"
video_scale_integer = "false"
video_scale_integer_overscale = "false"
106 downloads
0 comments
Submitted
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Nintendo Gameboy Advance Overlay Animated
By andersonlino
Nintendo Gameboy Advance Overlay Animated to Retroarch 1920x1080
only tested in fullscreen.
The imagens was not mine, i just edited and did any imagens i needed.
To use in video scale:
custom_viewport_height = "860"
custom_viewport_width = "1292"
custom_viewport_x = "315"
custom_viewport_y = "110"
426 downloads
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NeoGeo Pocket and NeoGeo Pocket Color Overlay Animated
By andersonlino
NeoGeo Pocket and NeoGeo Pocket Color Overlay Animated to Retroarch 1920x1080
only tested in fullscreen.
The imagens was not mine, i just edited and did any imagens i needed.
To use in video scale:
custom_viewport_height = "803"
custom_viewport_width = "888"
custom_viewport_x = "520"
custom_viewport_y = "105"
Obs: In file "neogeo_pocket_color_animated.cfg, change this line "overlay0_descs = "5" to overlay0_descs = "13"
279 downloads
0 comments
Updated
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GameBoy Animated Overlay
By andersonlino
GameBoy Animated Overlay to Retroarch 1920x1080
only tested in fullscreen.
The imagens was not mine, i just edited and did any imagens i needed.
230 downloads
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Nintendo 3DS Overlay Animated
By andersonlino
Nintendo 3DS Overlay Animated to Retroarch
Resolution 1920x1080
Only tested with fullscreen
For use in video/scale config:
layout option = Default Top-Bottom Screen
custom_viewport_height = "1080"
custom_viewport_width = "1018"
custom_viewport_x = "448"
183 downloads
0 comments
Updated
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Nintendo 3DS Overlay Animated
By andersonlino
Nintendo 3DS Overlay Animated to Retroarch
Resolution 1920x1080
Only tested with fullscreen
For use in video/scale config:
layout option = Large Screen, Small Screen
custom_viewport_height = "1920"
custom_viewport_width = "1920"
191 downloads
0 comments
Submitted
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Sony PlayStation 2 Overlay Animated
By andersonlino
Sony PlayStation 2 Overlay Animated to Retroarch 1920x1080
only tested in fullscreen.
222 downloads
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GameGear Animated Overlay
By andersonlino
GameGear Animated Overlay to Retroarch 1920x1080
only tested in fullscreen.
The imagens was not mine, i just edited and did any imagens i needed.
To use in video scale:
custom_viewport_height = "864"
custom_viewport_width = "1166"
custom_viewport_x = "377"
custom_viewport_y = "115"
185 downloads
0 comments
Updated
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GameBoy Color Animated Overlay
By andersonlino
GameBoy Color Animated Overlay to Retroarch 1920x1080, have 2 background
only tested in fullscreen.
The imagens was not mine, i just edited and did any imagens i needed.
To use in video scale
custom_viewport_height = "982"
custom_viewport_width = "1114"
custom_viewport_x = "409"
custom_viewport_y = "53"
268 downloads
0 comments
Updated
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SEGA Full Model 2 Bezel Set
By Handsome_Van
I have a homemade arcade build and I'm a purest of running "Arcade Classics" in there native 4:3 ratio. I looked around and couldn't find any legit Model 2 Bezels for my arcade cab because most people like to use "widescreen mods", which is cool, but I want the OG experience.
I used Photoshop and made a complete Sega Model 2 Bezel Pack for those that like the original Full Screen Ratio. My recommendation is to add these in "ReShade" as a bezel (obviously) and use these with the ArcCabView CRT shader, making these games look pretty damn good!!
Enjoy everyone!!
3,072 downloads