Platform Bezels/Overlays
247 files
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Tomb Raider 3 - Bezel/OverlayBy LostSektor My first bezel/overlay, tried my best with no edit skills.š
 There is a version with paper texture and a clean one. 4:3 and a wider aspect ratio.Ā
 ready to be used with retroarch.Ā š
 14 downloads (0 reviews)0 comments Submitted 
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overlay Marvel vs. Capcom Fighting Collection: Arcade Classics - Full Overlay/Bezel setBy retrospace Hi guys,
 Ā
 I“ve made the overlay set for the new game Marvel vs. Capcom Fighting Collection: Arcade Classics for use in Retroarch or that plugin on Launchbox (don“t remember the name).
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 Please let me know if you like it!
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 244 downloads 
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Capcom Fighting Collection - Full Overlay/Bezel set 1.0.0By retrospace Hi guys,
 Also, I“ve made the overlay set for the new game Capcom Fighting Collection for use in Retroarch or that plugin on Launchbox (don“t remember the name).
 Ā
 Please let me know if you like it!
 248 downloads 
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MAME Atari 5200 Software List Artwork File for use with the "bezelprojectSA-Atari5200" / "bezelproject-Atari5200" bezel packsBy spycat This is for MAME and is not compatible with RetroArch.
 It assumes that you are emulating MAME's a5200 software list via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required.
 It displays per-game bezels, and is for use with either the "bezelprojectSA-Atari5200" or the "bezelproject-Atari5200" bezels. The bezel images themselves are not included - they're available from the bezelproject.
 How to use:
 Download the a5200_swl.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to MAME 0.267 a5200.xml software name entries (for entries that have a bezelproject bezel).
 Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
 If you intend to use the system artwork (SA) bezels then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip
 If you prefer to use the themed artwork bezels instead then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip
 Only the png images are needed, the corresponding cfg files are not.
 Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
 LaunchBox 13.15 users:
 Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
 a5200 -view %romfilename%
 LaunchBox 13.14 or earlier users:
 %romfilename% is not supported, so use
 a5200 -view %romfile% %romfile%
 Meow!
 Ā
 28 downloads (0 reviews)0 comments Submitted 
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MAME Atari 5200 No-Intro Artwork File for use with the "bezelproject-Atari5200" bezel packBy spycat This is for MAME and is not compatible with RetroArch.
 It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
 It displays per-game bezels, and is only for use with the "bezelproject-Atari5200" bezels.
 Note that it's not suitable for the "bezelprojectSA-Atari5200" bezels, due to some filename differences between the themed and SA bezels.
 The bezel images themselves are not included - they're available from the bezelproject.
 How to use:
 Download the a5200_TA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names.
 Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
 Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip
 Only the png images are needed, the corresponding cfg files are not.
 Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
 LaunchBox 13.15 users:
 Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
 a5200 -view "%romfilename%" -cart
 Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
 LaunchBox 13.14 or earlier users:
 %romfilename% is not supported.
 Per-game custom parameters using the game name in the view parameter can be used; two examples
 a5200 -view "galaxian (usa)" -cart
 a5200 -view "tempest (usa) (atariage)" -cart
 Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
 Meow!
 Ā
 8 downloads (0 reviews)0 comments Submitted 
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MAME Atari 5200 No-Intro Artwork File for use with the "bezelprojectSA-Atari5200" bezel packBy spycat This is for MAME and is not compatible with RetroArch.
 It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
 It displays per-game bezels, and is only for use with the "bezelprojectSA-Atari5200" bezels.
 Note that it's not suitable for the "bezelproject-Atari5200" bezels, due to some filename differences between the themed and SA bezels.
 The bezel images themselves are not included - they're available from the bezelproject.
 How to use:
 Download the a5200_SA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names.
 Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
 Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip
 Only the png images are needed, the corresponding cfg files are not.
 Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
 LaunchBox 13.15 users:
 Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
 a5200 -view "%romfilename%" -cart
 Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
 LaunchBox 13.14 or earlier users:
 %romfilename% is not supported.
 Per-game custom parameters using the game name in the view parameter can be used; two examples
 a5200 -view "galaxian (usa)" -cart
 a5200 -view "tempest (usa) (atariage)" -cart
 Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
 Meow!
 Ā
 10 downloads (0 reviews)0 comments Submitted 
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MAME ColecoVision No-Intro Artwork File for use with the "bezelproject-ColecoVision" bezel packBy spycat This is for MAME and is not compatible with RetroArch.
 It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
 It displays per-game bezels, and is only for use with the "bezelproject-ColecoVision" bezels.
 Note that it's not suitable for the "bezelprojectSA-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
 The bezel images themselves are not included - they're available from the bezelproject.
 How to use:
 Download the coleco_TA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
 Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
 Drop the 141 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelproject-ColecoVision" pack into your new coleco.zip
 Only the png images are needed, the corresponding cfg files are not.
 Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
 LaunchBox 13.15 users:
 Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
 coleco -view "%romfilename%" -cart
 Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
 LaunchBox 13.14 or earlier users:
 %romfilename% is not supported.
 Per-game custom parameters using the game name in the view parameter can be used; two examples
 coleco -view "galaxian (usa)" -cart
 coleco -view "mouse trap (usa, europe)" -cart
 Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
 Meow!
 Ā
 23 downloads (0 reviews)0 comments Submitted 
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MAME ColecoVision No-Intro Artwork File for use with the "bezelprojectSA-ColecoVision" bezel packBy spycat This is for MAME and is not compatible with RetroArch.
 It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
 It displays per-game bezels, and is for use only with the "bezelprojectSA-ColecoVision" bezels.
 Note that it's not suitable for the "bezelproject-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
 The bezel images themselves are not included - they're available from the bezelproject.
 How to use:
 Download the coleco_SA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
 Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
 Drop the 180 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelprojectSA-ColecoVision" pack into your new coleco.zip
 Only the png images are needed, the corresponding cfg files are not.
 Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
 LaunchBox 13.15 users:
 Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
 coleco -view "%romfilename%" -cart
 Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
 LaunchBox 13.14 or earlier users:
 %romfilename% is not supported.
 Per-game custom parameters using the game name in the view parameter can be used; two examples
 coleco -view "galaxian (usa)" -cart
 coleco -view "mouse trap (usa, europe)" -cart
 Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
 Meow!
 Ā
 15 downloads (0 reviews)0 comments Updated 
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MAME Odyssey 2 No-Intro Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packsBy spycat This is for MAME and is not compatible with RetroArch.
 It assumes that you are emulating the Odyssey 2 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
 It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
 How to use:
 Download the odyssey2_nointro.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to the Odyssey 2 No-Intro game names.
 Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
 If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
 If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
 Only the png images are needed, the corresponding cfg files are not.
 Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
 LaunchBox 13.15 users:
 Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
 odyssey2 -view "%romfilename%" -cart1 voice -cart2
 Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
 LaunchBox 13.14 or earlier users:
 %romfilename% is not supported.
 Per-game custom parameters using the game name in the view parameter can be used; two examples
 odyssey2 -view "atlantis (usa, europe)" -cart1 voice -cart2
 odyssey2 -view "las vegas (france)" -cart1 voice -cart2
 Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
 Meow!
 Ā
 16 downloads 
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MAME Odyssey 2 Software List Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packsBy spycat This is for MAME and is not compatible with RetroArch.
 It assumes that you are emulating MAME's Odyssey2 (videopac software list) games via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required.
 It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
 How to use:
 Download the odyssey2_swl.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to MAME's videopac.xml software name entries.
 Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
 If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
 If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
 Only the png images are needed, the corresponding cfg files are not.
 Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
 LaunchBox 13.15 users:
 Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
 odyssey2 -view %romfilename% voice -cart2
 LaunchBox 13.14 or earlier users:
 %romfilename% is not supported, so use
 odyssey2 -view %romfile% voice -cart2 %romfile%
 Tested using MAME 0.267 with LaunchBox 13.14 and 13.15.
 Meow!
 Ā
 14 downloads (0 reviews)0 comments Submitted 
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GCE Vectrex (Per Game) OverlaysBy ci2own GCE Vectrex per game Overlays.
 Thanks to @soqueroeuĀ for the great table background.
 Thanks to @JereBearĀ for wire extension.
 Hope you enjoy!
 85 downloads (0 reviews)0 comments Submitted 
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Gunnm Kasei no Kioku bezelstarted playingĀ Ā Gunnm Kasei no Kioku also known as Gunnm: Martian Memory .
 its a ps1 Alita battle angel game that was used as the base for the manga Gunnm: last order.Ā
 the game was japan only but some cool guys fully translated the game to english. so i made a overlay bezel for it
 10 downloads (0 reviews)0 comments Updated 
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[My Custom Bezels] Dragon Ball Z and Mean Girls Bezels (2 Seperate Themes)I Just Made them from Scratch. I Know i'm just the Noob to Make My Own Bezels with a Different Themes, I will Make some More in the Future.
 4 downloads - custom borders
- dragon ball z
- (and 6 more)
 (0 reviews)0 comments Updated 
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Mortal Kombat Bezels for MAMEBy Sandroace Created some MK bezels for MAME. These I feel more accurately represent each game MK-Mk4. I hope people will like them. Just a minor fix on the MK2 Bezel a new version has been uploaded. The small preview images reflect the changes as well.
 194 downloads 
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Mr. RetroLust's Lights Out! Retroarch BezelsNote: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this fileĀ be sure to follow this page by using the follow button in the upper right corner
 Here's my collection of Lights Out! Realistic Retroarch bezels.Ā
 You can find other bezels that are part of my "Lights Out!" series over here:
 Neo Geo v2 4K - Lights Out - Realistic Retroarch Bezels
 Capcom Play System I 4K - Lights Out - Realistic Retroarch Bezels
 Capcom Play System II 4K - Lights Out - Realistic Retroarch Bezels
 Capcom Play System III 4K - Lights Out - Realistic Retroarch Bezels
 Sega Naomi 4K - Lights Out - Realistic Retroarch Bezels
 Mame 4K - Lights Out - Realistic Bezels
 Sammy Atomiswave 4K - Lights Out - Realistic Bezels
 Enjoy!
 
 
 37,631 downloads 
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Mr. RetroLust's - Sammy Atomiswave 4K - Lights Out - Realistic BezelsThis is part of the "Lights Out - Realistic Retroarch Bezels" series:
 https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/
 ==========================================
 FEATURES
 Ā - All in 3840x2160 pixels for high detail
 Ā - 28 bezels
 
 276 downloads 
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BEZELS for Retroarch with ScanlineBy LetoHQ Hello everyone, how are you, I'm Leto and I'm here to post for the first time and exclusively my BEZELS from various consoles that I customized in photoshop, a professional job was done, valuing each platform that had such an impact on my life.
 There are 40 BEZELS for RETROARCH with main consoles, which in my opinion is more than necessary for all fans of retro games.
 Resolution: 2560x1440
 NOTE: Customize the resolution and resize for each console in RETROARCH and save for each game or core.
 Note: If anyone uses it, don't forget to give credit to the author, thank you very much.
 A hug to everyone and good fun.
 New updated version 05/30/2024.
 181 downloads 
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Street Fighter 2 Bezels Special Moves - World Warrior, Champion Edition, Hyper Fighting - Dark Version, 1080p, PSD 1440p Source FileBy EL REY BUGE -Special moves added.
 -Dark Versions.
 -Tons of New Bezels made. They are 22 in total and come ready to be installed on MAME emulator. You can select them pressing TAB > Video.
 -(For Editors) 1440p Source Files. Feel free to edit any file.
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 The Bezels are at 1080p 300kb, i feel this is the most efficient quality/size way to use them. Have fun!
 Credits to rodimusprimal he uploaded the original Hyper Fighting bezel eslewhere, i tweaked it and added the other ones.
 Ā
 The post had 35 downloads. I removed it because i f*cked up.
 
 153 downloads - street fighter 2
- street fighter ii
- (and 29 more)
 
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Sony Playstation Portable Special Overlay AnimatedBy andersonlino Sony Playstation Portable Special Overlay Animated to Retroarch 1920x1080
 only tested in fullscreen.
 To use in video scale:
 custom_viewport_height = "735"
 custom_viewport_width = "1285"
 custom_viewport_x = "320"
 custom_viewport_y = "170"
 video_scale_integer = "false"
 video_scale_integer_overscale = "false"
 233 downloads (0 reviews)0 comments Submitted 
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Sony Playstation Portable SB Overlay AnimatedBy andersonlino Sony Playstation Portable Overlay Animated Simple Border to Retroarch 1920x1080
 only tested in fullscreen.
 To use in video scale:
 custom_viewport_height = "735"
 custom_viewport_width = "1285"
 custom_viewport_x = "320"
 custom_viewport_y = "170"
 video_scale_integer = "false"
 video_scale_integer_overscale = "false"
 116 downloads (0 reviews)0 comments Submitted 
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Sony Playstation Portable Overlay AnimatedBy andersonlino Sony Playstation Portable Overlay Animated to Retroarch 1920x1080
 only tested in fullscreen.
 To use in video scale:
 custom_viewport_height = "660"
 custom_viewport_width = "1180"
 custom_viewport_x = "359"
 custom_viewport_y = "166"
 video_scale_integer = "false"
 video_scale_integer_overscale = "false"
 128 downloads (0 reviews)0 comments Submitted 
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Nintendo Gameboy Advance Overlay AnimatedBy andersonlino Nintendo Gameboy Advance Overlay Animated to Retroarch 1920x1080
 only tested in fullscreen.
 The imagens was not mine, i just edited and did any imagens i needed.
 To use in video scale:
 custom_viewport_height = "860"
 custom_viewport_width = "1292"
 custom_viewport_x = "315"
 custom_viewport_y = "110"
 550 downloads 
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NeoGeo Pocket and NeoGeo Pocket Color Overlay AnimatedBy andersonlino NeoGeo Pocket and NeoGeo Pocket Color Overlay Animated to Retroarch 1920x1080
 only tested in fullscreen.
 The imagens was not mine, i just edited and did any imagens i needed.
 To use in video scale:
 custom_viewport_height = "803"
 custom_viewport_width = "888"
 custom_viewport_x = "520"
 custom_viewport_y = "105"
 Ā
 Obs: In file "neogeo_pocket_color_animated.cfg,Ā change this line "overlay0_descs = "5" to overlay0_descs = "13"
 335 downloads (0 reviews)0 comments Updated 
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GameBoy Animated OverlayBy andersonlino GameBoy Animated Overlay to Retroarch 1920x1080
 only tested in fullscreen.
 The imagens was not mine, i just edited and did any imagens i needed.
 270 downloads 
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Nintendo 3DS Overlay AnimatedBy andersonlino Nintendo 3DS Overlay Animated to Retroarch
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 Resolution 1920x1080
 Only tested with fullscreen
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 For use in video/scale config:
 layout option = Default Top-Bottom Screen
 custom_viewport_height = "1080"
 custom_viewport_width = "1018"
 custom_viewport_x = "448"
 243 downloads (0 reviews)0 comments Updated 
 
	 
	 
	 
	 
	![More information about "[My Custom Bezels] Dragon Ball Z and Mean Girls Bezels (2 Seperate Themes)"](http://forums.cdn.launchbox.gg/monthly_2024_06/RP4PWallpaper-GokuvsCady.thumb.png.c9c5d125b5857a6666d77a8bb14e47d5.png) 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	 
	