Jump to content
LaunchBox Community Forums

Platform Bezels/Overlays

257 files

  1. Nintendo Gamecube Bezels/Overlays

    Nintendo Gamecube Bezels/Overlays Animated Animated to Retroarch
    Resolution 2560x1440
    only tested in fullscreen.
    The imagens was not mine, i just edited and did any imagens i needed.
    My configs using dolphin:
    aspect_ratio_index = "23"
    custom_viewport_height = "1040"
    custom_viewport_width = "1380"
    custom_viewport_x = "270"
    custom_viewport_y = "20"
    will the files config if want use it.

    234 downloads

       (0 reviews)

    0 comments

    Updated

  2. OhBoy! 4K Bezels

    OhBoy! Bezels! These bezels come in Xbox and DualShock 4 versions, and were designed to match OhBoy! Pause images found here:
     
    You are free to use and modify these files to use in your own uncommercial purposes. Please do don’t use these for commercial purposes.
    Enjoy!
     

    415 downloads

       (0 reviews)

    0 comments

    Updated

  3. 3DO Interactive Bezels/Overlays

    3DO Interactive Bezels/Overlays Animated Animated to Retroarch
    Resolution 2560x1440
    only tested in fullscreen.
    The imagens was not mine, i just edited and did any imagens i needed.
    My configs:
    aspect_ratio_index = "23"
    custom_viewport_height = "1116"
    custom_viewport_width = "1540"
    custom_viewport_x = "174"
    will the files config if want use it.

    89 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Nintendo DS Overlay Animated

    Nintendo DS Overlay Animated Animated to Retroarch
    Resolution 1920x1080
    only tested in fullscreen.
    The imagens was not mine, i just edited and did any imagens i needed.
     
    To use in video scale:
    nintendo_ds_animated:
    config de núcleo = Screen = Screen Layout = Top/Bottom
    Dimensionar com valores inteiros = Desligado
    proporção de tela = Core previded
     
    nintendo_ds_bigsmall_animated:
    config de núcleo = Screen = Screen Layout = Hybid/Top
    custom_viewport_height = "928"
    custom_viewport_width = "1871"
    custom_viewport_x = "26"
    custom_viewport_y = "78"

    2,038 downloads

       (0 reviews)

    3 comments

    Updated

  5. Alternative Frame for ArcCabView BGFX + how to configure your own frame

    For the purpose of bezel reflection in MAME, ArcCabView is a GODSEND, but I always thought the frame was too thin and too light when using Lights Out bezels.... so I made a wider darker one! The screenshots showcase the frame using different bezels.
    artwork and bgfx folders go into your MAME directory, overwriting two files: ArcCabView.json and frame.png
     
    (⌐⊙_⊙) How to use your own custom frame so it lines up properly with the game screen (using the default ArcCabView preset):
    0. If not already installed, download ArcCabView_MAME_BGFX_Chain_2.2d and extract into your MAME directory
    (probably backup artwork/bgfx and bgfx folders in case you want to revert changes)
    1. replace frame.png located in mame/artwork/bgfx/chains/ArcCabView with your custom image
    2. load up a game in MAME, then press `/~ (onscreen display hotkey) and adjust Frame Size X, Frame Size Y, and Corner Size so the game screen fits the frame to your liking.
    3. Exit game, and open the .cfg file for that rom in mame/cfg
    4. Also open the ArcCabView.json file in mame/bgfx/chains/ArcCabView
    5. find the adjusted values in the .cfg file and copy them into the .json file. 
    The values in question are highlighted in the image below:

    6. Save the .json file.
    6½: Optionally, repeat steps 1-6 until satisfied...
    7. ಠ_ರೃ P R O F I T.
     
    I don't see a lot of mentioning of ArcCabView here, so maybe some MAME users will find it to be a decent (or more subtle) alternative to Mega Bezel Shaders for Retroarch, which I use for other platforms anyways. I'm just very attached to MAME for arcade...
     

    93 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Duckstation border overlay UltraWide and 1080p

    Duckstation finally added border overlay!
    Here is UltraWide and 1080p BO for it
    It uses @Mr. RetroLust Lights out TV. So all Thanks to him!
     
    NO GUI Does NOT support loading shaders or overlay!
    duckstation-nogui-x64-ReleaseLTCG
    Only this does 
    duckstation-qt-x64-ReleaseLTCG
     
    Extract and copy folder "resources" to duckstation folder. 
    1. Click wheel (settings in duckstation) -post processing-border overlay and select overlay 2a /2b
    PSX_ULTRAWIDE_3440X1440_16x9
    2a. Click Graphics -Aspect ratio -16:9 (Set game graphics aspect ratio 16:9)
    PSX_1080pxPAR1x1
    2b. Click Graphics -Aspect ratio PAR 1:1 (set game aspect ratio PAR 1:1 should fit all 1080p resolutions tested on 1920x1080)
    3. Please select default overscan (only overscan area)
    Done
     
    New V3 are different files. Feel free to delete old resource files. 
    Duckstation made changes how overscan works and old overlay no longer fits.
    This update fixes that.
    V4 FIX 
    IMPORTANT!
    Duck offers 2 different scalers. Integrer and non-integrer (graphic settings-scaling)
    Default is non-integrer *(Smooth)
    If that is your preference then select SMOOTH overlay. 
    Image will NOT FIT if wrong scaler is used. Match scaler to overlay
    For different resolutions use "custom" and tinker with values
     
     


     
    Preview
     
    Shaders setup i used, in case someone is interested.

     
    Smooth vs integrer scaler difference. Your preference , but overlay must match your scaler choice!
     


    2,062 downloads

       (0 reviews)

    6 comments

    Updated

  7. Alternative Lights Out MAME Default Bezels + XCF Files

    These are edited versions of Mr.Retrolust's default horizont and vertical MAME bezels. The version with MAME Logos come from Duimon's MAME bezels.
    horizont & vertical zip files go in: MAME/artwork
     
    ᕕ(⌐■_■)ᕗ MOSTLY USELESS INFORMATION:
    Black Version Horizontal: indistinguishable from the original, except for an adjustment on the edges. There was a greenish line about 3 pixels wide that I just covered in black on both sides... I only noticed when I zoomed all the way in, so now it's REALLY black 😅
    Black Version Vertical: the black right edge is cropped a bit and mirrored on the other side for a more symmetrical look, instead of red on the left.
    Blue Versions: Duimon's metal-textured logos are layered ontop of the black LightsOut bezels. I like these the best, because they're distinct enough from the game bezels while still maintaining the Lights Out aesthetic. (some game bezels use the default image for that rom, making it harder to tell right away)
    Templates: in XCF format, because I still use GIMP... I left some layers in there that I decided against using, like alternate logo sizes and buttons/sticks from the CAB version of Duimon's bezels. May or may not be useful.
     
    Credits go to the original creators of their MAME bezels, Mr.Retrolust & Duimon! I wanted to share my edits, just because I like how they look in my setup so far.

    233 downloads

       (1 review)

    0 comments

    Updated

  8. Lights Out! Realistic Retroarch bezels

    This is a Japanese version of the sideboards made based on Mr. RetroLust's Lights Out!
    -Game console frame to remove scratches
    -Slightly adjust the border brightness and deepen the contrast

    94 downloads

       (0 reviews)

    0 comments

    Updated

  9. Vertical Aspirations Console Bezels

    This is the bezel set I created for use with vertically oriented monitors, and is the companion set for the Vertical Aspirations BigBox theme. The set includes the major consoles (*pre analog controls) NES, SNES, Sega Genesis, Sega Master System, Atari 2600, etc, etc.
    Each Retroarch console has two Overlay Borders. One with bezel and one without. I did this so you can use something like the HSM Mega Bezel Reflection Shader with the overlay if you are so inclined. I've noticed the shader is a little resource hungry so I've included the bezel versions here in case that shader slows your system down too much. If your system is fast enough. I highly recommend using the HSM shader.


    I have also included in the set, per-game bezels for Vectrex that utilize the overlays that were included in the physical games as well as several per game bezels for Intellevision that include the physical overlays that were included with the games for use with the game pads. (see below) This is nice so you can see what controls do what for the game you are playing. I may create a set like this for ColecoVision in the future.

    There is also a generic MAME Bezel I've included in the folder created by Chad Wedlake from his youtube channel. All the console bezels in this folder are derivative of his MAME bezels.
    As with the Vertical Aspirations BigBox theme, you'll need to be running Windows in portrait mode for these to be of any use to you.

    *At this point I'm not considering making bezels for newer generation consoles that use analog sticks on the controllers. This set was built with Arcade Cabinets in mind that do not typically use analog stick controls.

    569 downloads

       (0 reviews)

    0 comments

    Updated

  10. SEGA GENESIS 2 - RETROARCH ANIMATED OVERLAY

    RESOLUTION 1080P (THE VIDEO IS 720P)
    MINIMUM RETROARCH VERSION RECOMMENDED 1.20.0
    (the android playstore version is too old) get the latest one from retroarch.com

    RECOMMENDED  OVERLAY OPTIONS
    quick menu // on-screen overlay   
        - overlay opacity: set to 1.0
        - set inputs on overlay:    set to physical if you're using a controller    or to touched if youre using a mobile device
        - auto-rotate overlay: se to ON- auto-scale overlay set to ON

    TO ENABLE TE REWIND FUNCTION:
    quick menu // rewind (set to enable)
    ENABLE SEGA EMULATOR-CORE 6 BUTTON
    quick menu // controls // change joypad auto to MD JOYPAD 6 BUTTON

    ASSIGN REWIND AND FAST-FORWARD TO CONTROLLER BUTTONS/TRIGGERS L2 AND R2
    settings// input // hotkeys //
    - fast-forward (HOLD) set it to the R2 button/trigger on your controller
    - rewind - set it to the L2 button/trigger on your controller

    198 downloads

       (0 reviews)

    4 comments

    Updated

  11. MAME Software Lists Overlays With Instructions.

    I was very bored and I decided to add Notes to the stunning overlays @soqueroeu made! (Thanks for sharing )  
    I think this will help people load and run games mostly from Tapes and Floppies. when using MAME along Software Lists. 

    INSTRUCTIONS:
    Just add all .zip files to /MAME/artwork/ folder. Make sure the name is the same as the used machine.
     
    Inside every .zip file there's:

    - A few versions of the overlays (as said before, created by @soqueroeu). 
    - An example of the overlay with Instructions.
    - A settings.txt with instructions to setup the overlay.
     
    NOTE: Key Combinations are done with a Spanish Keyboard Layout. Probably won't match yours exactly,  and you'll have to find the ones that matches your Keyboard. (Tip: You can see the corresponding keys on "Input Assignments (this system)", on MAME Menu.
     

     
    NOTE2: My english is far from perfect, and probably there will be some mistakes. Feel free to let me know if is there something wrong. 
    Thanks and enjoy!






    102 downloads

       (1 review)

    0 comments

    Updated

  12. Tomb Raider 3 - Bezel/Overlay

    My first bezel/overlay, tried my best with no edit skills.😅
    There is a version with paper texture and a clean one. 4:3 and a wider aspect ratio. 
    ready to be used with retroarch. 👍

    21 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Marvel vs. Capcom Fighting Collection: Arcade Classics - Full Overlay/Bezel set

    Hi guys,
     
    I´ve made the overlay set for the new game Marvel vs. Capcom Fighting Collection: Arcade Classics for use in Retroarch or that plugin on Launchbox (don´t remember the name).
     
    Please let me know if you like it!
     
     

    361 downloads

       (1 review)

    7 comments

    Updated

  14. Capcom Fighting Collection - Full Overlay/Bezel set 1.0.0

    Hi guys,
    Also, I´ve made the overlay set for the new game Capcom Fighting Collection for use in Retroarch or that plugin on Launchbox (don´t remember the name).
     
    Please let me know if you like it!

    343 downloads

       (1 review)

    3 comments

    Updated

  15. MAME Atari 5200 Software List Artwork File for use with the "bezelprojectSA-Atari5200" / "bezelproject-Atari5200" bezel packs

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating MAME's a5200 software list via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required.
    It displays per-game bezels, and is for use with either the "bezelprojectSA-Atari5200" or the "bezelproject-Atari5200" bezels. The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the a5200_swl.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to MAME 0.267 a5200.xml software name entries (for entries that have a bezelproject bezel).
    Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
    If you intend to use the system artwork (SA) bezels then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip
    If you prefer to use the themed artwork bezels instead then drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
    a5200 -view %romfilename%
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported, so use
    a5200 -view %romfile% %romfile%
    Meow!
     

    35 downloads

       (0 reviews)

    0 comments

    Submitted

  16. MAME Atari 5200 No-Intro Artwork File for use with the "bezelproject-Atari5200" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is only for use with the "bezelproject-Atari5200" bezels.
    Note that it's not suitable for the "bezelprojectSA-Atari5200" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the a5200_TA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names.
    Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelproject-Atari5200" pack into your new a5200.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
    a5200 -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    a5200 -view "galaxian (usa)" -cart
    a5200 -view "tempest (usa) (atariage)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  17. MAME Atari 5200 No-Intro Artwork File for use with the "bezelprojectSA-Atari5200" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the Atari 5200 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is only for use with the "bezelprojectSA-Atari5200" bezels.
    Note that it's not suitable for the "bezelproject-Atari5200" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the a5200_SA_nointro.zip and unzip it. Inside is the artwork file a5200.zip which contains a multi-view lay file matched to the Atari 5200 No-Intro game names.
    Move a5200.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an a5200.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 101 game bezels as well as the generic (Atari-5200.png) bezel that come with the "bezelprojectSA-Atari5200" pack into your new a5200.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Atari 5200 platform as
    a5200 -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    a5200 -view "galaxian (usa)" -cart
    a5200 -view "tempest (usa) (atariage)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  18. MAME ColecoVision No-Intro Artwork File for use with the "bezelproject-ColecoVision" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is only for use with the "bezelproject-ColecoVision" bezels.
    Note that it's not suitable for the "bezelprojectSA-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the coleco_TA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
    Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 141 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelproject-ColecoVision" pack into your new coleco.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
    coleco -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    coleco -view "galaxian (usa)" -cart
    coleco -view "mouse trap (usa, europe)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    27 downloads

       (0 reviews)

    0 comments

    Submitted

  19. MAME ColecoVision No-Intro Artwork File for use with the "bezelprojectSA-ColecoVision" bezel pack

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the ColecoVision No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is for use only with the "bezelprojectSA-ColecoVision" bezels.
    Note that it's not suitable for the "bezelproject-ColecoVision" bezels, due to some filename differences between the themed and SA bezels.
    The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the coleco_SA_nointro.zip and unzip it. Inside is the artwork file coleco.zip which contains a multi-view lay file matched to the ColecoVision No-Intro game names.
    Move coleco.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have a coleco.zip there, then first either delete it or move it to a safe location outside of MAME.
    Drop the 180 game bezels as well as the generic (Colecovision.png) bezel that come with the "bezelprojectSA-ColecoVision" pack into your new coleco.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your ColecoVision platform as
    coleco -view "%romfilename%" -cart
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    coleco -view "galaxian (usa)" -cart
    coleco -view "mouse trap (usa, europe)" -cart
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    18 downloads

       (0 reviews)

    0 comments

    Updated

  20. MAME Odyssey 2 No-Intro Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating the Odyssey 2 No-Intro games with MAME via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings disabled as required.
    It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the odyssey2_nointro.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to the Odyssey 2 No-Intro game names.
    Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
    If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
    If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
    odyssey2 -view "%romfilename%" -cart1 voice -cart2
    Note that the %romfilename% variable requires double quotes, as the game names and the lay's view names contain spaces.
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported.
    Per-game custom parameters using the game name in the view parameter can be used; two examples
    odyssey2 -view "atlantis (usa, europe)" -cart1 voice -cart2
    odyssey2 -view "las vegas (france)" -cart1 voice -cart2
    Tested using MAME 0.267 with LaunchBox 13.15 and 13.14.
    Meow!
     

    23 downloads

       (0 reviews)

    1 comment

    Submitted

  21. MAME Odyssey 2 Software List Artwork File for use with the "bezelprojectSA-Videopac" / "bezelproject-Videopac" bezel packs

    This is for MAME and is not compatible with RetroArch.
    It assumes that you are emulating MAME's Odyssey2 (videopac software list) games via LaunchBox, with the "Remove file extension and folder path" and "Remove Quotes" settings enabled as required.
    It displays per-game bezels, and is for use with either the "bezelprojectSA-Videopac" or the "bezelproject-Videopac" bezels. The bezel images themselves are not included - they're available from the bezelproject.
    How to use:
    Download the odyssey2_swl.zip and unzip it. Inside is the artwork file odyssey2.zip which contains a multi-view lay file matched to MAME's videopac.xml software name entries.
    Move odyssey2.zip to a location within your MAME artwork folder that your mame.ini artpath is aware of. If you already have an odyssey2.zip there, then first either delete it or move it to a safe location outside of MAME.
    If you intend to use the system artwork (SA) bezels then drop the 146 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelprojectSA-Videopac" pack into your new odyssey2.zip
    If you prefer to use the themed artwork bezels instead then drop the 147 game bezels as well as the generic (Magnavox-Odyssey-2.png) bezel that come with the "bezelproject-Videopac" pack into your new odyssey2.zip
    Only the png images are needed, the corresponding cfg files are not.
    Any game that passes a view parameter which fails to match (full or partial) with a view name in the lay will use the system's generic bezel.
    LaunchBox 13.15 users:
    Set your MAME Associated Platforms Default Command-Line Parameters for your Magnavox Odyssey 2 platform as
    odyssey2 -view %romfilename% voice -cart2
    LaunchBox 13.14 or earlier users:
    %romfilename% is not supported, so use
    odyssey2 -view %romfile% voice -cart2 %romfile%
    Tested using MAME 0.267 with LaunchBox 13.14 and 13.15.
    Meow!
     

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  22. GCE Vectrex (Per Game) Overlays

    GCE Vectrex per game Overlays.
    Thanks to @soqueroeu for the great table background.
    Thanks to @JereBear for wire extension.
    Hope you enjoy!

    112 downloads

       (0 reviews)

    0 comments

    Submitted

  23. Gunnm Kasei no Kioku bezel

    started playing  Gunnm Kasei no Kioku also known as Gunnm: Martian Memory .
    its a ps1 Alita battle angel game that was used as the base for the manga Gunnm: last order. 
    the game was japan only but some cool guys fully translated the game to english. so i made a overlay bezel for it

    12 downloads

       (0 reviews)

    0 comments

    Updated

  24. [My Custom Bezels] Dragon Ball Z and Mean Girls Bezels (2 Seperate Themes)

    I Just Made them from Scratch. I Know i'm just the Noob to Make My Own Bezels with a Different Themes, I will Make some More in the Future.

    15 downloads

       (0 reviews)

    0 comments

    Updated

  25. Mortal Kombat Bezels for MAME

    Created some MK bezels for MAME. These I feel more accurately represent each game MK-Mk4. I hope people will like them. Just a minor fix on the MK2 Bezel a new version has been uploaded. The small preview images reflect the changes as well.

    293 downloads

       (2 reviews)

    1 comment

    Updated


×
×
  • Create New...