Arcade
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Atari | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks
Atari. The ONE I have been dreading the most. A bunch of bizarre input systems and awkward setups. Being one of the oldest manufacturers they have the most antiquated setups n junk. Just know it was a slog to get through.
The above images are only a sample of the whole set.
As usual all analog controls are set correctly, or not at all if needed.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
720 Degrees
720 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Air Race Not using. Broken prototype Akka Arrh
akkaarrh Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available APB: All Points Bulletin
apb Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Arcade Classics Not using. Not needed and a prototype Area 51
area51 Light Gun Game
-Calibrated for accuracy.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Asteroids
asteroid Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Asteroids Deluxe
astdelux Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Atari Baseball
abaseb Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Atari Football
atarifb Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Atari Soccer
soccer Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Avalanche
avalnche Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Disables attract Bad Lands
badlands Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Barroom Baseball A prototype that has too many inputs to map to a controller. It's crap anyway. Batman
batman Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Battle Zone
bzone Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set BeatHead Not using. Broken prototype Black Widow
bwidow Controls:
-Twin Stick Shooter
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Blasteroids
blstroid Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Bomber Canyon
canyon Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Boxer A broken prototype Bradley Trainer
bradley Game Info:
-Made by Atari for the US Army. Used to train tank gunners.
Controls:
-A bunch of inputs to map.
-You select the desired gun and shoot. You don't actually drive the tank as you are just a gunner.
-Changing your range is key. This is mapped to Up/Down on the right stick.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Breakout
breakout Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play California Speed
calspeed Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Catch Not using. It's a pretty broken prototype. Centipede
centiped Controls:
-This games has both trackball and joystick input. Trackball mapped to left stick, joystick mapped to D-Pad.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Championship Sprint
csprint Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Cloak & Dagger
cloak Twin Stick Shooter
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Cloud 9
cloud9 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Cops'n Robbers
copsnrob Controls:
-A little tricky. Using digital inputs for analog is much better as it keeps the gun in the desired position, rather than auto centring.
Dip Switches/Test Menu:
-No Free Play Crystal Castles
ccastles
ccastlesj There is a parent trackball version (ccastles) and a clone joystick version (ccastlesj). The joystick version is much better to control imo. Both have been configured for choice.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Cyberball
cyberbal The first version of this game. It's a 4 player cab across 2 monitors. Normally I'd configure a 2 palyer 1 screen version, and a 4 player 2 screen setup version. However, the updated version Cyberball 2072 is 2 players 1 screen, so just gonna go with that one as the 2 player alternative. Tournament Cyberball 2072 is the 4 player version of the updated 2072 version. Confused much? ME too
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Cyberball 2072
cyberbal2p The updated version of 'cyberbal'. Features new game modes. 2 Players.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Cyberstorm
cybstorm Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Danger Express
dangerex Hidden Gem. A prototype but man this game is awesome anyway. Shame it never saw a release.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Destroyer
destroyr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Dominos
dominos Parent of 'dominos4'. This is the 2 player variant.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Dominos 4
dominos4 Parent of 'dominos'. This is the 4 player variant.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Drag Race
dragrace Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract Empire Strikes Back, The
esb Controls:
-This games has an auto calibration system. It'll need calibrating every time you you play the game. The aim will be towards the bottom left by default.
-You need to move the stick around in circles a few times when in game to get it to calibrate to the centre.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Does nothing Escape from the Planet of the Robot Monsters
eprom Hidden Gem. An awesome isometric shooter
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Fire Fox
firefox To Do Fire Truck / Smokey Joe
firetrk Controls:
-Took some figuring out. 2 Players has 1st player driving and the 2nd steering the rear like an old school fire truck.
Dip Switches/Test Menu:
-No Free Play. Firebeast
firebeas Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Fishin' Frenzy Not using. Broken prototype Freeze Not using. Broken prototype Gauntlet
gauntlet Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Gauntlet II
gaunt2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Gauntlet Legends
gauntleg Controls:
-This one needs explaining. There is an 8 way joystick cab and a trackball cab. This is changed in the dip switches. 8 Way has been set as it's preferable. The game auto attacks when walking into a bad guy despite there being a 'fight' input. Magic is cast manually.
Dip Switches/Test Menu:
-DRAM set to 32MB
-VGA resolution set
-8 Way Joystick set
-Lives changeable. Using 'normal' defaults
-No Free Play. It's more like a demo mode when set. Gravitar
gravitar Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Guardians of the 'Hood
guardian Well....I'd say it's a hidden gem. I mean, you get a homeless man thrown at you in the first 10 seconds, so it's genius IMO.
Multiplayer Info:
-This game defaults to 2 players. 3 players is possible and has been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Guts 'n Glory
guts Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Hard Drivin'
harddriv Controls:
-Confusing at first glance. There are some inputs that do nothing and an analog clutch which is useless to controllers.
Dip Switches/Test Menu:
-No Free Play Hard Drivin's Airborne I am defeated on this one. I just cant seem to calibrate the steering. Could be cus it's a prototype. Ya welcome to try. Hydra
hydra Controls:
-Everything was (kinda) straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Steering calibrated
-No Free Play I,Robot
irobot Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Indiana Jones and the Temple of Doom
indytemp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Klax
klax Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Last Starfighter Not using. Broken prototype Liberator
liberatr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Lunar Lander
llander Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Mace: The Dark Age
mace Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Major Havoc
mhavoc I heard this game was legendary. They weren't wrong, the gameplay loop is sooo satisfying.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Marble Madness
marble Controls:
-Analog sensitivity x & y needed jacking all the way up to 210. Unplayable otherwise.
Dip Switches/Test Menu:
-No Free Play Marble Madness II
marblmd2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Maze Invaders
mazeinv Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Millipede
milliped Controls:
-This games has both trackball and joystick input. Trackball mapped to left stick, joystick mapped to D-Pad.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Mini Golf Not using or configuring. A broken prototype Missile Command
missile Parent of 'suprmatk'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Monte Carlo
montecar Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Moto Frenzy
motofren I hate this game. Controls like ass, and that's just the game not the config.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Mximum Force
maxforce Light Gun Game
-Calibrated for accuracy.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Night Driver
nitedrvr Controls:
-This game has an open ended dial analog control for steering. This means there is no auto centring like a normal driving game.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Off the Wall
offtwall Multiplayer Info:
-Despite this being the 3 player version, only 2 players are set by default . 3 players has been set.
There are 2 input methods. Analog dials or joysticks. Joysticks are way easier to control so they have been set in dip switches.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Orbit Not using or configuring. Too many inputs to bind to a controller. Its not great so not missing out. Paperboy
paperboy Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Peter Pack Rat
peterpak Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Pit Fighter
pitfight Controls:
-Some creative configuring. Block is Jump + Punch. I have combined these so block is simply B.
Dip Switches/Test Menu:
-Steering calibrated
-No Free Play Pong
pong Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Pong Doubles
pongd Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Pool Shark
poolshrk Not your typical game of pool. No cues, you are the cue ball and free to move as you wish.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Primal Rage
primrage Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Qwak
qwak Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Race Drivin'
racedriv Controls:
-Steering calibrated so it doesn't steer to the right.
-Confusing at first glance. There are some inputs that do nothing and an analog clutch which is useless to controllers.
Dip Switches/Test Menu:
-Steering calibrated
-No Free Play Rampart
rampart Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Red Baron
redbaron Controls:
-Controls feel broken. Checked in the test menu and all looks fine with the analog inputs. Maybe it's replicating the wind and meant to be this way? I dunno.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Relief Pitcher
relief Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Return of the Jedi
jedi Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Road Blasters
roadblst Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Road Burners
roadburn Controls:
-This game had a bike that could bank. Bank turning or using the handlebars to turn do exactly the same thing.
-Bank turning disabled to avoid clashing inputs
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Road Riot 4WD
roadriot Hidden gem. At least for me.
Steering needed calibrating before it would work.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Steering calibrated
-Free Play set Road Riot Revenge Not using. A somewhat playable prototype. It's still super rough and listed as not working. Road Runner
roadrunn Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Runaway
runaway Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set S.T.U.N. Runner
stunrun Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play San Francisco Rush
sfrush Display set to NOT display the cab lights for full screen.
Controls:
-Calibrated correctly. Skip the calibration screen on start-up so you don't mess with it.
-Changing Wheel Force to Light makes this game actually playable.
-This game has a clutch analog control. This is useless for controllers.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Analog Calibrated
-Clutch disabled
-Wheel force set to Light
-Free Play set San Francisco Rush 2049
sf2049 Display set to NOT display the cab lights for full screen.
Controls:
-Calibrated correctly. Skip the calibration screen on start-up so you don't mess with it.
-Changing Wheel Force to Light makes this game actually playable.
-This game has a clutch analog control. This is useless for controllers.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Analog Calibrated
-Clutch disabled
-Wheel force set to Light
-No Free Play set. Completely messes with all the selection screens. San Francisco Rush 2049: Special Edition
sf2049se Display set to NOT display the cab lights for full screen.
Controls:
-Calibrated correctly. Skip the calibration screen on start-up so you don't mess with it.
-Changing Wheel Force to Light makes this game actually playable.
-This game has a clutch analog control. This is useless for controllers.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Analog Calibrated
-Clutch disabled
-Wheel force set to Light
-Free Play set San Francisco Rush 2049: Tournament Edition
sf2049se Game is listed as Not Working. It boots and plays. The test menu is inaccessible.
Display set to NOT display the cab lights for full screen. San Francisco Rush: The Rock
sfrushrk Display set to NOT display the cab lights for full screen.
Controls:
-Calibrated correctly.
-Changing Wheel Force to Light makes this game actually playable.
-This game has a clutch analog control. This is useless for controllers.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Skip calibration on start-up ON. Stops users from messing up the calibration as it's easy to do.
-Analog Calibrated
-Clutch disabled
-Wheel force set to Light
-Free Play set Shuuz
shuuz Analog y sensitivity needed jacking up to 120 to be able to play correctly.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Skull & Crossbones
skullxbo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Sky Diver
skydiver Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Sky Raider
skyraid If you suffer from motion sickness stay away from this one.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Solar War Not using or configuring. Electro mechanical in nature. Really needs the OG HW to be enjoyed. Space Duel
spaceduel Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Space Lords
spclords You will need to calibrate this game every time you play it. Move the left stick in circles making sure the crosshair in game is moving against the edge of the screen.
Hidden Gem
A 2 player game where the 1st player drives and shoots, while the second player just shoots.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Sparkz
sparkz Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Sprint 1
sprint1 Parent of 'sprint2'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play, disables attract. Sprint 2
sprint2 Clone of 'sprint1'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play, disables attract. Sprint 4
sprint4 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play, disables attract. Sprint 8
sprint8 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Star Wars
starwars Controls:
-This games has an auto calibration system. It'll need calibrating every time you you play the game. The aim will be towards the bottom left by default.
-You need to move the stick around in circles a few times when in game to get it to calibrate to the centre.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Does nothing Starship 1
starshp1 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Steel Talons
steeltal Controls:
-Game needs calibrating before it will play properly.
-Helicopter game. Move is on Left Stick. Altitude and Rotate is on Right Stick.
Dip Switches/Test Menu:
-Analog controls calibrated
-Free Play set Street Drivn' I am defeated on this one. I just cant seem to calibrate the steering. Could be cus it's a prototype. Ya welcome to try. Subs
subs Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Super Breakout
sbrkout Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract Super Missile Attack
suprmatk Cline of 'missile' of 'suprmatk'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Super Sprint
ssprint Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play T-MEK
tmek Controls:
-Analog needed calibrating in test menu before it would work correctly.
-A totally confusing one. Looks like 2 players worth of inputs but its all just for one player. Many inputs needed to be shifted about to get it to work correctly.
-Tank game, a track for each stick.
Dip Switches/Test Menu:
-Analog calibrated
-Free Play set Tempest
tempest Controls:
-Dial analog sensitivity reduced to 60. This makes finer movements easier and precise.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Tenth Degree Not using. Broken prototype Tetris
atetris Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Thunder Jaws
thunderj Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set TomCat A prototype with no actual gameplay. Not using Toobin'
toobin Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Tournament Cyberball 2072
cyberbalt The 4 Player updated version of 'cyberbal'. Features new game modes.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Tournament Table I just cant get this one to work. Seems to be broken. Not missing out Triple Hunt
triplhnt This game has 3 games in 1. They are changed in the dip switches. It's really just a sprite swap for different enemies
Light Gun Game
-Calibrated for accuracy
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Ultra Tank
ultratnk Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract Vapor TRX
vaportrx Controls:
-Ok, this one took a while. Ready? The original cabs steering controls had 2 throttle controls, one in each hand. Both would be squeezed to accelerate, and simply releasing them applies the air brake.
-So, I have mapped both throttles to the Right Trigger, which makes things a lot less complicated.
Dip Switches/Test Menu:
-Free Play set Vicious Circle Not using. Broken prototype Video Pinball Not using or configuring. Electro mechanical in nature. Really needs the OG HW to be enjoyed. Vindicators
Vindicators Part II
vindctr2
Controls:
-Tank Controls. One stick for each track.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play War: Final Assault
warfa Controls:
-Setup to play like a modern FPS.
Dip Switches/Test Menu:
-Free Play set Warlords
warlords Controls:
-This game is only playable in cocktail mode. As a result the default layout causes players 3 & 4 controls to be reversed becuse of the perspective.
-I have reversed the axis to compensate for this so all is working from the perspective of the players.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Wayne Gretzky's 3D Hockey
wg3dh Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Wolf Pack
wolfpack Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract336 downloads
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Namco | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks
Namco System22 has been done separately to this release.
The above images are only a sample of the whole set.
Does anyone want the platform xml file with everything done to date already added? I have been thinking about providing 'master build' with the xml and every cfg file and image done so far, keeping it up to date as I work my may through.
I freaking love Namco. Not the most amount of hits compared to say Konami, but when Namco hit they hit hard. 190ish games playable in MAME with most running great. Some of the most solid hardware to date IMO. A lot generational hardware is interchangeable which made setting controls much easier. I was able to enjoy playing my way through this one. There are a bunch of hidden gems that were locked to Japan, but do not have any language barrier. Plenty of standouts like Gamshara, an excellent gallery shooter.
As usual all analog controls are set correctly, or not at all if needed. All characters unlocked for Soul Blade, SoulCalibur and all the Tekken games. Everything working correctly.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
3-D Thunder Ceptor II
tceptor2 Controls:
-Analog isn't the best option for the this game. It's unplayable at default. Mapped as digital and adjusted the auto centring etc vales.
Dip Switches/Test Menu:
-No Free Play set 30 Test Way too many inputs to map to a controller. Not missing out, it's a maths based grid game. Abnormal Check Not using or configuring. Japanese quiz game. Air Combat
aircomb Listed as not working but still boots and is playable with lots of graphical issues/crashes. Configured anyway to future proof.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Alien Sector
aliensec Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Aqua Rush
aquarush Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Assault
assault Display Settings:
-Set to Pixel Aspect
Controls:
-Tank game with tank controls. Each track is dedicated to the left & right stick. Shoot is RT.
Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Assault Plus
assaultp Game Info:
-Clone of Assault. This features vastly different levels and content.
Controls:
-Tank game with tank controls. Each track is dedicated to the left & right stick. Shoot is RT.
Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Attack Pla Rail
aplarail Controls:
-This game used an analog lever that would stay in the desired position like a real throttle lever. Using digital inputs doesn't stop the analog from returning to the centre. This makes the game difficult to keep the intended speed.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Bakuretsu Quiz Ma-Q Dai Bouken Not using or configuring. Japanese quiz game Bakutotsu Kijuutei
bakutotu Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Blast Off
blastoff Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Continue set to ON
-No Free Play available Blazer
blazer Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Bomb Bee
bombbee Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Bosconian: Star Destroyer
bosco Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Boxy Boy
boxyboy Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Bubble Trouble: Golly! Ghost! 2
bubbletr Light Gun Game
-Accurate out the box
Controls:
-Set for both controllers and mice for 2 players.
Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Burning Force
burnforc Controls:
-Autofire has been enabled in the test menu.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-Autofire has been enabled
-No Free Play available Chou Zetsurinjin Berabowman
berabohm Controls:
-An early attempt at analog buttons. These were 3 stage buttons.
-As a result there is a weak, medium and hard attack/jump.
-Mapped these for best use.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Cosmo Gang Electro Mechanical. Not Working Cosmo Gang The Puzzle
cgangpzl Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Cosmo Gang the Video
cosmogng Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play Set Cutie Q
cutieq Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Cyber Sled
cybsled Listed as not working but still boots and is playable with some graphical issues/crashes. Configured anyway to future proof.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract. Dancing Eyes
danceyes Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Dangerous Seed
dangseed Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Dig Dug
digdug Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Dig Dug II
digdug2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Dirt Fox
dirtfox Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Free Play Set Dragon Buster
drgnbstr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Dragon Saber
dsaber Controls:
-Everything was straight forward. A few inputs moved for better control.
Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Dragon Spirit
dspirit Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Allow Continue ON
-No Free Play available Driver's Eyes
driveyes Listed as not working but still boots and is playable with major graphical issues/crashes. Configured anyway to future proof.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract. Dunk Mania
dunkmnia Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Ehrgeiz
ehrgeiz Controls:
-Set the same as default layout, PS1 version. The arcade version does differ slightly as it doesn't have a dedicated jump button. It's double tap up.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Emeraldia
emeralda Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Exvania
exvania Hidden Gem. An excellent Bomberman alternative with more complex gameplay.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Face Off
faceoff Controls:
-Uses 2 control sticks. 1 for each player.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Fighter & Attacker
fghtatck Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Fighting Layer
fgtlayer Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Final Lap
finallap Controls:
-Super twitchy steering. Sensitivity taken down to 1. It's still not enough.
Test Menu:
-Laps changeable. Using 'normal' defaults
-No Free Play available Final Lap 2
finalap2 Controls:
-Super twitchy steering. Sensitivity taken down to 1. It's still not enough.
Test Menu:
-Laps changeable. Using 'normal' defaults
-No Free Play available Final Lap 3
finalap3 Controls:
-Super twitchy steering. Sensitivity taken down to 1. It's still not enough.
Test Menu:
-Laps changeable. Using 'normal' defaults
-Attract Sound ON
-No Free Play available Final Lap R
finalapr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Finest Hour
finehour Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Four Trax
fourtrax Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Laps changeable. Using 'normal' defaults
-No Free Play available Funcube
funcube Touchscreen Game. Can be played as a light gun game.
Game needed resetting with service (9) before it would play.
Controls:
-A touch confusing...whey. Play it like a light gun game.
Dip Switches/Test Menu:
-Payout and many other settings changeable. Using 'normal' defaults.
-No Free Play Funcube 2
funcube2 Touchscreen Game. Can be played as a light gun game.
Controls:
-A touch confusing...whey. Play it like a light gun game.
Dip Switches/Test Menu:
-Payout and many other settings changeable. Using 'normal' defaults.
-No Free Play Funcube 3
funcube3 Touchscreen Game. Can be played as a light gun game.
Game needed resetting with service (9) before it would play.
Controls:
-A touch confusing...whey. Play it like a light gun game.
Dip Switches/Test Menu:
-Payout and many other settings changeable. Using 'normal' defaults.
-No Free Play Funcube 4
funcube4 Touchscreen Game. Can be played as a light gun game.
Controls:
-A touch confusing...whey. Play it like a light gun game.
Dip Switches/Test Menu:
-Payout and many other settings changeable. Using 'normal' defaults.
-No Free Play Funcube 5
funcube5 Touchscreen Game. Can be played as a light gun game.
Controls:
-A touch confusing...whey. Play it like a light gun game.
Dip Switches/Test Menu:
-Payout and many other settings changeable. Using 'normal' defaults.
-No Free Play GAHAHA Ippatsudou
gahaha Hidden Gem. If you like WarioWare or Bishi Bashi you'll love this.
Controls:
-This game features 2 Analog sticks per player. These are also pressed down (like sprinting in COD) for a button press.
-I have also mapped these to X & A for easier access.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. GAHAHA Ippatsudou 2
gahaha Hidden Gem. If you like WarioWare or Bishi Bashi you'll love this.
Language Info:
-The first game can be switched between Jap and Eng. This sequel does have the language option in the test menu but no way to access it. Some games have a code/button combo that needs to be entered to change the language. I wonder if this game has one? It has only recently been found so not much info out there.
Controls:
-This game features 2 Analog sticks per player. These are also pressed down (like sprinting in COD) for a button press.
-I have also mapped these to X & A for easier access.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Galaga
galaga Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Galaga 3
galaga3 Game Info:
-Clone of 'gaplus'.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Galaga 88'
galaga88 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Allow Continue ON
-No Free Play available Galaxian
galaxian Parent of 'spacian2'.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Gamshara
gamshara Another Hidden Gem. This one is excellent. If you like Wild Guns you will love this.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Gaplus
gaplus Game Info:
-Known as Galaga 3 in other regions.
-Parent of 'galaga3'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Gee Bee
geebee Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set GekiToride-Jong Space
gjspace Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Genpei ToumaDen
genpeitd Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play Ghoul Panic
ghlpanic Light Gun Game
-Perfectly accurate out the box
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Golgo 13
golgo13 Light Gun Game
-Calibrated for accuracy
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Golgo 13 Kiseki no Dandou
g13knd Light Gun Game
-Calibrated for accuracy
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Golly! Ghost!
gollygho Light Gun Game
-Accurate out the box.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Gologo 13: Juusei no Requium
g13jnr Light Gun Game
-Calibrated for Accuracy
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Calibrated
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Great Sluggers
gslugrsl Namco and Baseball.....ergh
Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-Free Play set Great Sluggers '94
gslgr94u Namco and Baseball.....ergh
Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-Free Play set Grobda
grobda Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Hopping Mappy
hopmappy Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play J-League Soccer V-Shoot
vshoot Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Kaitei Takara Sagashi
kaitei Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set King & Balloon
kingball Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Knuckle Heads
knckhead Controls:
-Jump is on a button, not up, which is what you want for this fighting game. So, I haveve mapped it to up as well as B.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Kono e Tako
konotako Language Info:
-Default language is Jap. Changed to Eng/Export in dip switches
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Set to Export
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Kosodate Quiz My Angel 3 Not using or configuring. Japanese quiz game Kotoba no Puzzle Mojipittan
knpuzzle Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Kyuukai Douchuuki
kyukaidk What a hateful control scheme. Baseball game controls are the worst. That's all I have to say about this one.
Dip Switches:
-Laps changeable. Using 'normal' defaults
-No Free Play available Libble Rabble
liblrabl Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Libero Grande
lbgrande Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Lucky & Wild
luckywld An absolute fav of mine growing up.
Driving & Light Gun Game:
-Drive and shoot at the same time for player 1 (Lucky).
-Just shooting for player 2 (Wild)
Controls:
-As you can imagine, a tricky one to figure out.
-Driving controls are as normal.
-Shooting controls on the same 1st player controller are - Right Stick = Move Crosshair, RB = Shoot
-This was the most comfortable for driving and shooting for player 1.
-2nd Player can use the mouse or a controller to shoot. Left stick is crosshairs as normal.
-For fun, I have also set the 1st player lightgun to the 1st mouse as well as the controller. You can use 3 players like this, one person is the driver and the other 2 are just shooting.
Dip Switches:
-Lives. Using 'normal' defaults
-No Free Play, disables attract. Mach Breakers
machbrkr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Mappy
mappy Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Marchen Maze
mmaze Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Marvel Land
marvland Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Metal Hawk
metlhawk HIDDEN GEM
Controls:
-Move forward, back, left & right is on the left stick.
-Altitude is on the right stick.
Dip Switches:
-Nothing worth noting
-No Free Play available Metro-Cross
metrocrs Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficuilty & Lives changeable. Using 'normal' defaults
-No Free Play avaliable Mirai Ninja
mirninja Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Moon Alien
moonaln Clone of 'galaxian'.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Moon Alien Part 2
moonal2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Motos
motos Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Mr. Driller
mrdrillr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Mr. Driller 2
mrdrilr2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Ms. Pac-Man/Galaga: 20th Anniversary Class of 1981 Reunion
20pacgal Controls:
-Everything was straight forward. A few inputs moved for better control.
-Left & Right start is LB & RB
Dip Switches/Test Menu:
-No Free Play set Namco Classic Collection Vol. 1
ncv1 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Namco Classic Collection Vol. 2
ncv2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Navarone
navarone Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Nebulas Ray
nebulray Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Nettou! Gekitou! Quiztou! Not using or configuring. Japanese quiz game New Rally X
nrallyx Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set NFL Classic Football Not yet working due to trackballs being unemulated. Numan Athletics
numanath
numanathj Multiplayer Info:
-This game can be switched between 4 & 2 players. 4 Players is the default for both versions.
-Like The Simpsons, when in 4 player mode the character selection is fixed to the controller position.
-Using parent 'numanath' for 4 players, the clone 'numanathj' for 2 players with character selection.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Ordyne
ordyne Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Outfoxies, The
outfxies Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Pac & Pal
pacnpal Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Pac Mania
pacmania Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Pac-Carnival
paccarn Gambling Game
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Pac-Eight
paceight Gambling Game
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Pac-Land
pacland Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Pac-Man
pacman Clone of 'puckman'.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Pac-Man Plus
pacplus Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Pac-Man: 25th Anniversary Edition
25pacman
25pacmano The parent '25pacman' is not working. Using clone '25pacmano' instead.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Pac-Slot
pacslot Gambling Game
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Paca Paca Passion
pacapp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Paca Paca Passion 2
pacapp2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Paca Paca Passion Special
pacappsp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Panikuru Panekuru
panikuru Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Attract music turned ON
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Phelios
phelios Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Phozon
phozon Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Pistol Daimyo no Bouken
pistoldm Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Pocket Racer
pocketrc Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play Point Blank
ptblank Light Gun Game
-Accurate out the box
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables Attract Point Blank 2
ptblank2 Light Gun Game
-Calibrated for Accuracy
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract. Point Blank 3
ptblank3 Light Gun Game
-Calibrated for Accuracy
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Calibrated
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Pole Position
polepos Controls:
-Uses an open ended dial analog system. Sensitivity reduced to make it playable.
Dip Switches/Test Menu:
-No Free Play set Pole Position II
polepos2 Controls:
-Uses an open ended dial analog system. Sensitivity reduced to make it playable.
Dip Switches/Test Menu:
-No Free Play set Prime Goal EX
primglex Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Pro Tennis World Court
wldcourt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Pro Yakyuu World Stadium
ws Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-No Free Play available Pro Yakyuu World Stadium '89
ws89 Clone of Pro Yakyuu World Stadium
Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-No Free Play available Pro Yakyuu World Stadium '90
ws90 Clone of Pro Yakyuu World Stadium
Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-No Free Play available Puck Man
puckman The original Pac-Man before they changed the name.
Parent of 'pacman'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Puzzle Club Not using of configuring. Prototype that's pretty broken. Quester
quester 2 Players only has screen flipping. No way to turn off
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Rally X
rallyx Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Return of Ishtar, The
roishtar Multiplayer Info:
-An odd game. There are 2 characters on screen but playable with 1 player. Your 2nd character is a knight who is immortal (kinda) and auto attacks, which helps with having to control 2 characters independently.
-However, the original game was kinda designed to be played as a 2 player game. Like a "let little brother play as the 2nd character cus he can't die and auto attacks" kinda thing.
-So, the 2nd character has been mapped to the right stick of the 1st controller & the left stick of the 2nd controller, to allow for 2 players. There are no buttons for the 2nd character.
Controls:
As above bruv
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play Rolling Thunder
rthun2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Rollling Thunder
rthunder Multiplayer Info:
-Game defaults to 1 player cab. Set to 2 player cab to allow for...erm...2 players alternating.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play Rompers
rompers Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Sazuka 8 Hours
sazuka8h Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Sazuka 8 Hours 2
sazuk8h2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Seishun-Quiz Colourful High School Not using or configuring. Japanese quiz game Shadowland
shadowld Hidden Gem with some weird imagery.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Shin Nihon Pro Wrestling Toukon Retsuden 3
toukon3 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Sky Kid
skykid Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Sky Kid Deluxe
skykiddx Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play Solvalou
solvalou Listed as not working but still boots and is playable with some graphical issues/crashes. Configured anyway to future proof.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract. SOS Game
sos Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Soul Calibur
soulclbr All characters unlocked.
Controls:
-Mapped to Dreamcast port default layout
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Hit Effect changed to Normal
-Free Play set Soul Edge
souledgeua Game Info:
-Clone of 'souledge'. This is Version 1.
Controls:
-Everything was straight forward. A few inputs moved for better control.
-Mapped same as PS1 port default layout
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Soul Edge Ver. II
souledge All characters unlocked.
Game Info:
-Parent of 'souledgeua'. This is Version 2 which features more characters.
Controls:
-Everything was straight forward. A few inputs moved for better control.
-Mapped same as PS1 port default layout
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Speed Racer
speedrcr Controls:
-Analog Volume adjusted in test menu
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Analog Volume adjusted
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Splatter House
splatter Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Star Sweep
starswep Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Star Trigon
startrgn Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Starblade
starblad Controls:
-Everything was straight forward. A few inputs moved for better control.
-Much better using a mouse for this one.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract. Steel Gunner
sgunner Light Gun Game
-Accurate out the box
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Steel Gunner 2
sgunner2 Light Gun Game
-Accurate out the box
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Super Pac-Man
superpac Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Super World Court
swcourt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Super World Stadium
sws Controls:
-3 in a god damn row man.
Dip Switches:
-Nothing worth noting
-No Free Play available Super World Stadium '95
sws95 Namco and Baseball.....ergh
Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-No Free Play set Super World Stadium '96
sws96 Namco and Baseball.....ergh
Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-No Free Play set Super World Stadium '97
sws97 Namco and Baseball.....ergh
Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-No Free Play set Super World Stadium '98
sws98 Controls:
-Trying to figure out Japanese baseball games is the worst part of this whole thing.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Super World Stadium '99
sws99 Controls:
-Trying to figure out Japanese baseball games is the worst part of this whole thing.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Super World Stadium 92'
sws92 Controls:
-Another Baseball game. Have I mentioned I hate these.
Dip Switches:
-Nothing worth noting
-No Free Play available Super World Stadium 93'
sws93 Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-No Free Play available Super Xevious
sxeviousj Clone of 'xevious'. This is a different version as you can tell by the word Super.
The 'world' version just boot cycles a bunch, the Jap version that is being used here works fine.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract T.T Spacian Part-2
spacian2 Clone of 'galaxian'. This official version is basically Space Invaders.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Taiko no Tatsujin 2 - 6 Not yet playable due to unemulated HW Tank Battalion
tankbatt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Tank Force
tankfrce
tankfrce4 Player Info:
-This game has a 2 and 4 player variant. Both have been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Techno Drive
technodr Controls:
-Steering centre was not in the centre at default. Calibrated to fix.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Tekken
tekken Controls:
-Set the same as default layout, PS1 version
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Tekken 2
tekken2ua Game Info:
-Clone of 'tekken2'. This earlier version has no extra characters unlocked. Ideal for those that want to do that.
Controls:
-Set the same as default layout, PS1 version
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Tekken 2 Ver. B
tekken2 Game Info:
-Parent of 'tekken2ua'. This version has all the extra characters already unlocked.
Controls:
-Set the same as default layout, PS1 version
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Tekken 3
tekken3 All characters unlocked.
Controls:
-Mapped to PS1 port default layout
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Tekken Battle Scratch
tekkenbs Gambling Game
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Tekken Card World
tekkencw Gambling Game
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Tekken Tag Tournament
tektagt All characters unlocked.
Controls:
-Mapped to PS2 port default layout
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Tenkomori Shooting
tenkomor Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Thunder Ceptor
tceptor Controls:
-Analog isn't the best option for the this game. It's unplayable at default. Mapped as digital and adjusted the auto centreing etc vales.
Dip Switches/Test Menu:
-No Free Play set Time Crisis II
timecrs2 Not yet working. Configured and image created anyway. Tinkle Pit
tinklpit Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Tobikose! Jumpman
tjumpman Gambling Game
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Tower of Druaga, The
todruaga Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Toy Pop
toypop Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Tsukkomi Yousei Gips Nice Tsukkomi
nicetsuk This game is super weird. You are performing a slapstick style stage show with a partner. I think the idea is, you take cues from him and respond by talking or hitting him in the head or chest. All in japanese so I have no idea.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Uchuu Daisakusen: Chocovader Contactee
chocovdr Another Gem. Mini game collection based on various types of alien invasion. A true bizarre Japanese title.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Valkyrie no Densetsu
valkryie Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Warp & Warp
warpwarp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Winning Run
winrun Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract. Winning Run '91
winrun91 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract. Winning Run Sazuka Grand Prix
winrungp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract. Wonder Momo
wndrmomo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play X Day 2 Not using or configuring. This is a Japanese fever dream/quiz game. Feels like your on the bridge of a Klingon ship whilst on acid. Xevious
xevious Parent of 'sxeviousj'.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Xevious 3D/G
xevi3dg Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set323 downloads
-
ncv2.zip
this is a custom made bezel for the namco classic collection volume 2. this rom has very nice versions of pacman,digdug,and rally x. all are capable of 2 players at once. the rom file should be in the mame pack. it is called ncv2. i can reccomend the classic collections if you set the game up for team play on a birthday. there was no bezel created yet... so here it is.
33 downloads
0 comments
Submitted
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Alpine Surfer Media Pack
By kim_sama98
Alpine Surfer has been playable for about a year and nobody has made a video snap or theme for the game. So I decided to make them myself. The theme seems lazy since I suck at making themes (I used Vegas Pro to make the theme) I decided to add the 3D Box I made, and added the Japanese flyer in case the Japanese version ever gets dumped
46 downloads
0 comments
Submitted
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4K Arcade Video Snaps
By Pinky
A 4K snap with a little tweaking, the original came from here, just fixed it up to my liking.
Other arcade 4K snaps to view:
A Game in Four Scenes "005"
3 Count Bout
91 downloads
0 comments
Updated
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Midway & Bally/Midway | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
Midway. A lot of hidden gems here. A good mix, decades worth of games. Was nice to go through this particular slice of arcade history. Nothing else to say aside from play with this one! All cheats (as far as I'm aware) are one time use and don't save to the nvram state. If you know of anything that does, let me know!
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
All mid'x'unit.cpp games 2 On 2 Open Ice Challenge
openice Audio Info:
-The audio is almost inaudible at default.
-Audio volume increased in service menu.
-NVRAM File Provided.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Cruis'n Exotica
crusnexo Game Info:
-This game is not officially working as of 0.255. There's no floor. I have still configured this for when it is working. Future proofing.
Display info:
-This game displays the dashboard info. This has been turned off so it's only the game screen being displayed.
Controls:
-Game forces analog calibration on first boot. This has been done. NVRAM provided.
Service Menu:
Free Play set Cruis'n USA
crusnusa Display info:
-This game displays the dashboard info. This has been turned off so it's only the game screen being displayed.
Controls:
-Game forces analog calibration on first boot. This has been done. NVRAM provided.
Service Menu:
Free Play set Cruis'n World
crusnwld Display info:
-This game displays the dashboard info. This has been turned off so it's only the game screen being displayed.
Controls:
-Game forces analog calibration on first boot. This has been done. NVRAM provided.
Service Menu:
Free Play set Grid, The
thegrid Game Info:
-Game listed as not working. It is working with some jank, and is for sure a hidden gem.
Controls:
-This game uses an analog stick and trackball. Took a while to figure out and calibrate.
Service Menu:
-Extra Blood set
-Free Play set High Impact Football
hiimpact Game Info:
-Williams game on Midway HW. Here for completion of this platform.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
Free Play set Invasion: The Abductors
invasnab Controls:
-Light Gun game. This game used a true light gun sensor. As a result there is no dedicated off screen/reload button.
-There is no way to calibrate this games accuracy with MAME alone.
-Reloading can only be performed when the crosshair is all the way to the right.
Dip Switches:
-Violence set to MAX.
-Free Play set Judge Dredd
jdreddp Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Off Road Challenge
offroadc Display info:
-This game displays the dashboard info. This has been turned off so it's only the game screen being displayed.
Controls:
-Game analog volume calibrated. NVRAM provided.
Service Menu:
Free Play set Mortal Kombat
mk Display info:
-Ever get the feeling like the characters in MK look a bit....skinny. That's because they are.
-The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust for a 4:3 display. Hence why everyone looks skinny, even on OG HW.
-Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Mortal Kombat II
mk2 Display info:
-Ever get the feeling like the characters in MK look a bit....skinny. That's because they are.
-The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust correctly for a 4:3 display. Hence why everyone looks skinny, even on OG HW.
-Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Mortal Kombat 3
mk3 Display info:
-Ever get the feeling like the characters in MK look a bit....skinny. That's because they are.
-The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust correctly for a 4:3 display. Hence why everyone looks skinny, even on OG HW.
-Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Ultimate Mortal Kombat 3
umk3 Display info:
-Ever get the feeling like the characters in MK look a bit....skinny. That's because they are.
-The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust correctly for a 4:3 display. Hence why everyone looks skinny, even on OG HW.
-Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Mortal Kombat 4
mk4 Narc
narc Game Info:
-Williams game on Midway HW. Here for completion of this platform.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Service/Test Menu:
-Free Play set NBA Jam
nbajam Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set NBA Jam TE
nbajamte Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set NBA Hangtime
nbahangt Multiplayer Info:
-This game defaults to 2 players.
-4 Players have been set.
Audio Info:
-The audio is almost inaudible at default.
-Audio volume increased in service menu.
-NVRAM File Provided.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set NBA Maximum Hangtime
nbamht Multiplayer Info:
-This game defaults to 2 players.
-4 Players have been set.
Audio Info:
-The audio is almost inaudible at default.
-Audio volume increased in service menu.
-NVRAM File Provided.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Rampage: World Tour
rmpgwt Audio Info:
-The audio is almost inaudible at default.
-Audio volume increased in service menu.
-NVRAM File Provided.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Revolution X
revx Controls:
-Light gun game. Calibrated for all 3 players.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Smash T.V.
smashtv Game Info:
-Williams game on Midway HW. Here for completion of this platform.
Controls:
-Twin stick shooter. Configured that way.
Test/Service Menu:
-Free Play set Super High Impact
shimpact Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
Free Play set Terminator 2: Judgement Day
term2 Controls:
-Light gun game. Forces calibration on first start up. NVRAM provided.
Dip Switches:
Free Play set Total Carnage
totcarn Display Info:
-I think pixel aspect looks better.
Controls:
-Twin stick shooter. Configured that way.
Test/Service Menu:
-Free Play set Trog
trog Display Info:
-I think pixel aspect looks better.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Free Play set War Gods
wargods Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Free Play set WWF Wrestlemania
wwfmania Audio Info:
-The audio is almost inaudible at default.
-Audio volume increased in service menu.
-NVRAM File Provided.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set astrocde.cpp Adventures of Robby Roto!, The
robby Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play Demons & Dragons
demndrgn Controls:
-Essentially a twin stick shooter. Trackball and stick needed swapping, analog needed calibrating to make playable.
Dip Switches:
-No Free Play Extra Bases
ebases Controls:
-Trackball game.
Dip Switches:
-No Free Play Gorf
gorf Display Info:
-Lamps are OFF
Controls:
-Essentially a twin stick shooter. Trackball and stick needed swapping, analog needed calibrating to make playable.
Dip Switches:
-No Free Play. Disables attract Professor Pac-Man
profpac Game Info:
-A quiz game that is an attack on the sences.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Disables attract Sea Wolf II
seawolf2 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Space Zap
spacezap Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Ten Pin Deluxe NOT USING OR CONFIGURING. Electro mechanical in nature. Wizard of Wor
wow Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Disables attract. mw808bw.cpp 280-ZZZAP
280-zzzap Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Amazing Maze
maze Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Blue Shark
blueshrk Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Boot Hill
boothill Controls:
-Move shoot position Up/Down is on the right stick. Shoot is on RT.
Dip Switches:
-No Free Play. Bowling Alley
bowler Controls:
-Analog sensitivity adjusted so it works.
Dip Switches:
-No Free Play. Checkmate
checkmat Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Clowns
clowns Controls:
-Better using digital input for the analog paddle.
Dip Switches:
-No Free Play. Desert Gun
desertgu Controls:
-Light gun game. Configured for controller and mouse.
Dip Switches:
-No Free Play. Dog Patch
dogpatch Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Double Play
dplay Display Info:
-Looks better set to pixel aspect.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Extra Inning / Ball Park II
einning Display Info:
-Looks better set to pixel aspect.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Guided Missile
gmissile Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Gun Fight
gunfight Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Laguna Racer
lagunar Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. M-4
m4 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Phantom II
phantom2 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Sea Wolf
seawolf Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Shuffleboard
shuffle Controls:
-Analog sensitivity adjusted so it works.
Dip Switches:
-No Free Play. Space Encounters
spcenctr Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Space Invaders / Space Invaders M
invaders Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Space Invaders II (Cocktail Vs.)
invad2ct Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Space Walk
spacwalk Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Tornado Baseball / Ball Park
tornbase Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. mcr.cpp Demolition Derby
demoderb Multiplayer Info:
-Cab type defaults to 2 players.
-4 Players Set
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Discs of Tron
dotron Game Info:
-This game had an 'environment' can which had an additional trackball and an aim up and down function. It also featured synth voices. However, this version is way overly complicated to the point of unplayable.
-Only using the upright cab version.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Domino Man
domino Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Draw Poker NOT USING OR CONFIGURING. Card gambling game. Kick
kick Controls:
-Analog saturation adjusted so the game works.
Dip Switches:
-No Free Play. Kosmik Kroozr
kroozr Controls:
-Setup to play like a twin stick shooter.
Dip Switches:
-No Free Play. NFL Football Not yet working. Unconfigurable Satan’s Hollow
shollow Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Solar Fox
solarfox Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Tapper (Budweiser/Root Beer/Suntory)
tapper
rbtapper
sutapper Configured Under All Endorsement Titles, Just for Fun
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Timber
timber Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Tron
tron Controls:
-Plays like a twin stick shooter.
Dip Switches:
-No Free Play. Two Tigers
twotiger Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Wacko
wacko Controls:
-Plays like a twin stick shooter. Trackball and stick needed swapping places.
Dip Switches:
-No Free Play. mcr3.cpp Crater Rider
crater Controls:
-Moved Forward and backward to LT & RT.
Dip Switches:
-No Free Play. Max RPM
maxrpm Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Power Drive
powerdrv Controls:
-Basically, a track and field button masher.
Dip Switches:
-No Free Play. Rampage
rampage Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Sarge
sarge Controls:
-Twin stick tank control game. Shoot is on LT & RT.
Dip Switches:
-Free Play set Spy Hunter
spyhunt Display Info:
-Lamps really need to be on to see what weapons you have.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play Star Guards
stargrds Controls:
-A terrible twin stick shooter.
Dip Switches:
-No Free Play Turbo Tag (Prototype)
turbotag NOT USING OR CONFIGURING: Due to being a prototype the controls are pretty much unusable. mcr68.cpp Arch Rivals
archrivl
archrivlb Game Info:
-There is an 8 way joystick bootleg version 'archrivlb'. The original uses analog/trackball input. The 8 way joystick version better one to use, however both have been configured.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Blasted
blasted Game Info:
-Hidden Gem.
-There is a 4 player clone variant named International Team Laser. This has also been configured.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set International Team Laser
intlaser Game Info:
-Clone of Blasted, but it's really a whole different game.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Pigskin 621AD
pigskin Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play Spy Hunter II
spyhunt2 Controls:
-This needed some lateral thinking. The gears do not toggle. They need to be held at the same time as gas.
-As a workaround, there are 3 accelerate buttons. 1st gear, 2nd gear & 3rd gear are bound to a button as well as accelerate.
Dip Switches:
-No Free Play Tri-Sports
trisport Controls:
-Trackball game. analog values changed so it's playable.
Dip Switches:
-No Free Play Xenophobe
xenophob Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set balsente.cpp Chicken Shift
cshift Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Gimme A Break
gimeabrk Controls:
-Trackball game. analog values changed so it's playable.
Dip Switches:
-Free Play set Goalie Ghost
gghost Controls:
-Trackball game. analog values changed so it's playable.
Dip Switches:
-Free Play set Hat Trick
hattrick Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Mini Golf
minigolf Controls:
-Trackball game. analog values changed so it's playable.
Dip Switches:
-No Free Play Name That Tune
nametune Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Night Stocker
nstocker Game Info:
-Hidden Gem.
-This is a unique game, like Lucky & Wild there is driving and shooting with a light gun. This game differs as it is intended for 1 player. Acceleration is automatic freeing your brain up to just steer and shoot stuff with the light gun. There are segments where the car stops and the focus in on shooting.
Controls:
-Setup for use with a mouse and controller, or just a controller.
-Aim lightgun is either the mouse or right stick. Shoot is RT on the controller. Off the Wall
otwalls Controls:
-Rotary style input. Racket in on the right stick.
Dip Switches:
-Free Play set Shrike Avenger
shrike Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Snacks'n Jaxson
snakjack Controls:
-Trackball game. Analog sensitivty adjusted for better play.
Dip Switches:
-Free Play set Snake Pit
snakepit Controls:
-Twin stick shooter. Sticks needed swapping.
Dip Switches:
-Free Play set Spiker
spiker Controls:
-Trackball game. Analog sensitivity adjusted for better play.
Dip Switches:
-No Free Play Stoker
stoker Controls:
-Game auto accelerates. Hold A for high gear.
Dip Switches:
-No Free Play Stompin'
stompin Controls:
-There are dedicated diagonal inputs. This is a problem as it's difficult to remap as mame, and most other emus do not have a dedicated diagonal input.
-I have this playing with the left stick as good as I can.
Dip Switches:
-No Free Play Street Football
sfootbal Game Info:
-When asking for more credits, it plays "money, money, money, moooney......maaaaaanay"
Controls:
-Trackball game. Analog sensitivity adjusted for better play.
Dip Switches:
-No Free Play Team Hat Trick
teamht Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Toggle
toggle Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Trivial Pursuit
triviasp
triviabb
triviag2
triviag1
triviayp Game Info:
-All English versions have been configured.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play Midway Games With Original/Unique HW Killer Instinct
kinst Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set. Killer Instinct 2
kinst2 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set. Omega Race
omegrace Controls:
-Dial game. Analog sensitivity adjusted for better play.
Dip Switches:
-Free Play set Midway Games on Non Midway HW Ms. Pac-Man
mspacman Game Info:
-Ms.Pac-Man is hotter, and has a better game than Pac-Man.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set. Bio F.R.E.A.K.S
biofreak Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set. CarnEvil
carnevil Controls:
-Light gun game, configured for controller or mouse usage.
Service/Test Menu:
-This game needed calibrating before it was anywhere near accurate.
-No Free Play Hyperdrive
hyprdriv Game Info:
-Hidden Gem. This is an awesome space racer with barrelrolls just like Star Fox.
Controls:
-This game needed calibrating in the test menu.
Test/Service Menu & Dip Switches:
-Free Play set
-Controls calibrated NFL Blitz
blitz Controls:
-There are 2 input variants. 8 way joystick is much better than trackball.
Test/Service Menu & Dip Switches:
-Violence enabled
-Free Play set NFL Blitz '99
blitz99 Controls:
-There are 2 input variants. 8 way joystick is much better than trackball.
Test/Service Menu & Dip Switches:
-Violence enabled
-Free Play set NFL Blitz 2000 Gold Edition
blitz2k Controls:
-There are 2 input variants. 8 way joystick is much better than trackball.
Test/Service Menu & Dip Switches:
-Violence enabled
-Free Play set CART Fury Championship Racing
cartfury Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu & Dip Switches:
-Controls calibrated
-Free Play set Gauntlet Dark Legacy
gauntdl Display Info:
-High VGA graphics resolution being used. A bit more demanding but looks a whole lot better.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu & Dip Switches:
-Free Play set NBA Showtime NBA on NBC
nbashowt Multiplayer Info:
-Game needed setting to 4 players.
Controls:
-There are 2 input variants. 8 way joystick is much better than track
Test/Service Menu & Dip Switches:
-No Free Play SportStation: NBA Showtime NBA on NBC Gold Edition &
NFL Blitz 2000 Gold Edition
nbagold Game Info:
-Despite this being a 2 in 1 game, we only want to play NBA Gold Edition. This machine is the only way to play it. Blitz 2000 Gold has a machine all to itself.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu & Dip Switches:
-No Free Play468 downloads
-
Gamshara 3D box Image
By Pawrock
Now Gamshara is playable in Mame, I needed a 3D box for Launchbox/Bigbox but couldn't find one.
I modified an existing box from the database and include it here in case it is of use to anyone else.
Credit to the creator of the original Arcade 3D box set whose work I built upon.
66 downloads
0 comments
Submitted
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Capcom inc. CPS 1,2,3 | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
PLEASE NOTE: The ZN1 & ZN2 games aren't covered here. The Zinc emulator is still the best option for these games. I'll be covering these in their entirety at a later date.
It was mixed bag when configuring Capcom. You got some rotary joystick games, trackball games and of course the mighty CPS games. I honestly thought there would be more Capcom games, but inc. the ZN1&2 games we're looking at around 120-130 games, excluding double ups. There are also some amazing hidden gems here, outside the CPS games.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
CPS 1 1941: Counter Attack
1941 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Cadillacs and Dinosaurs
dino Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Captain Commando
captcomm
captcommu Multiplayer Info:
-This game defaults to 2 players. Up to 4 players can be set.
-Setting up to 3 players allows for character selection.
-Setting 4 players fixes the character selection to the controller position.
-The parent 'captcomm' has been set to 3 players. The USA clone 'captcommu' has been set to 4 players.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults aside from number of players.
-Free Play set Carrier Air Wing
cawing Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Dynasty Wars
dynwar Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Final Fight
ffight Multiplayer Info:
-There is a three player hack version 'ffightae'. This has also been configured.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Final Fight: 30th Anniversary Edition
ffightae Multiplayer Info:
-This is a 3 Player hack. Uncensored intro etc - the ultimate way to play this game.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Forgotten Worlds
forgottn Controls:
-Roraty input game. As usual spin/turn is mapped to LT & RT and the right stick. Shoot is either A or RB.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Ganbare! Marine Kun
ganbare Game Info:
-One of those medal payout games.
-Due'hopper error' It needs a very specific setup to circumvent using the coin slot and prevent it from trying to payout medals/tokens/change.
-Payout needs setting to credit. Change, medal and yen need turning off.
-You cant coin this game up with the usual coin input, you'll get the hopper error. You can coin up/add missiles with the service button.
-Coin input completely removed. Service button added in its place to coin up.
-Upon completion the hopper error will still happen. But clear nv data is on so it won't persist after a reset. Was figuring this out a complete waste of my time? Absofuckinglutly.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-All set as above.
-No Free Play Ghouls'n Ghosts
ghouls Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Gulgun .pa
gulunpa Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play King of Dragons, The
kod Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Knights of the Round
knights Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Magical Pumpkin: Puroland de Daibouken
mpumkin Controls:
-Analog works better using digital.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Mega Man: The Power Battles
megaman Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Mega Twins
mtwins Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Mercs
mercs Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Muscle Bomber Duo: Ultimate Team Battle
mbombrd Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Nemo
nemo Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Pang! 3
pang3 Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Pnickies
pnickj Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Pokonyan! Balloon
pokonyan Game Info:
-Essentially a mini game attached to a vending machine.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Punisher, The
punisher Game Info:
-Essentially a mini game attached to a vending machine.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Quiz & Dragons: Capcom Quiz Game
qad Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Quiz Tonosama no Yabou 2 NOT USING OR CONFIGURING. Japanese quiz game. Saturday Night Slam Masters
slammast Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter II' (ALL)
sf2ce
sf2hf
sf2 Controls:
-Mapped to the standard SNES layout.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter Zero / Street Fighter Alpha: Warriors Dreams
sfzch
sfach Game Info:
-These games have CPS 2 versions. These are the CPS 1 changer versions. I prefer to play the CPS 2 versions but I have configured these anyway.
Controls:
-Mapped to the standard SNES layout.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Tenchi wo Kurau II NOT NEEDED. This is the Japanese version of Warriors of Fate Three Wonders
3wonders Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set U.N. Squadron
unsquad Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Varth: Operation Thunderstorm
varth Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Warriors of Fate
wof Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults
-Free Play set Willow
willow Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play CPS2 1944: The Loop Master
1944 Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Stage Select is ON
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set 19XX: The War Against Destiny
19xx Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Alien vs. Predator
avsp Multiplayer Info:
-This game defaults to 2 players.
-3 Players has been set.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Armored Warriors
armwar Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Battle Circuit
batcir Multiplayer Info:
-This game defaults to 2 players.
-4 Players has been set via the coin chute setting.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults aside from number of players.
-Free Play set Capcom Sports Club
csclub Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Cyberbots: Fullmetal Madness
cybots Controls:
-Boost and weapon attack have also been mapped to RB & RT for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Darkstalkers: The Night Warriors
dstlk Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Dimahoo
dimahoo Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Dungeons & Dragons: Shadow over Mystara
ddsom Multiplayer Info:
-This game defaults to 2 players.
-4 Players set via the 'coin chute' option.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Dungeons & Dragons: Tower of Doom
ddtod Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Eco Fighters
ecofghtr Input Info:
-This game has an analog dial to rotate the shoot position,
-This can be deactivated in the Machine Configuration setting. You use the buttons instead to rotate shoot position instead.
-Analog Dial deactivated but still mapped to the usual. Right stick and LT & RT for both styles of play.
-Disabling the analog gives the best results when rotating due to it ramping in speed. It just feels better than analog.
Controls:
-As above.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Giga Wing
gigawing Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Hyper Street Fighter II': The Anniversary Edition
hsf2 Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Janpai Puzzle Choukou
choko Game Info:
-A good....yes good mahjong game. A neat take on the idea with an awesome presentation. This hooked me more than all the other games... ffs.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Jyangokushi: Haoh no Saihai
jyangoku Game Info:
-From a good mahjong game to one that's crap. This is not how I like my mahjong. This has only been configured for completeness as it's CPS.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Mars Matrix: Hyper Solid Shooting
mmatrix Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Marvel Super Heroes
msh Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults s.
-Free Play set Marvel Super Heroes Vs. Street Fighter
mshvsf Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Marvel Vs. Capcom: Clash of Super Heroes
mvsc Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Mega Man 2: The Power Battles
megaman2 Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Mighty! Pang
mpang Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Night Warriors: Darkstalkers' Revenge
nwarr Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' default.
-No Free Play Progear
progear Input Info:
-This game has an optional rapid fire button mapped to button C.
-Rapid fire button activated and mapped.
Controls:
-As above.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Puzz Loop 2
pzloop2 Input Info:
-This game defaults to digital input. Analog for this game is so much better.
-Control type set to Paddle/Dial.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Quiz Nanairo Dreams NOT USING OR CONFIGURING. Japanese Quiz Game Ring of Destruction: Slammasters II
ringdest Controls:
-Nothing special to report. A few inputs moves for easier play. Grapple is on RB.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Street Fighter Alpha 2
sfa2 Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter Alpha 2
sfa3 Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter Alpha: Warriors' Dreams
sfa Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter Zero 2 Alpha
sfz2al Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Super Gem Fighter Mini Mix
sgemf Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Super Puzzle Fighter II Turbo
spf2t Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Super Street Fighter II Turbo
ssf2t Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Super Street Fighter II: The New Challengers
ssf2 Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Vampire Hunter 2: Darkstalkers Revenge
vhunt2 Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Vampire Savior 2: The Lord of Vampire
vsav2 Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Vampire Savior: The Lord of Vampire
vsav Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set X-Men Vs. Street Fighter
xmvsf Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set X-Men: Children of the Atom
xmcota Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set CPS 3 JoJo's Bizarre Adventure
jojoba
jojobane Both the GD/CD Rom & Non CD versions have been configured.
Controls:
-Jojo games are the only ones that don't share the standard Capcom fighting layout on CPS.
Test/Service Menu:
-Voice is On. Why the hell is this off by default!?
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set JoJo's Venture
jojo
jojon Both the GD/CD Rom & Non CD versions have been configured.
Controls:
-Jojo games are the only ones that don't share the standard Capcom fighting layout on CPS.
Test/Service Menu:
-Voice is On. Why the hell is this off by default!?
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Red Earth
redearth
redearthn Both the GD/CD Rom & Non CD versions have been configured.
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Violence is ON.
-Voice is ON.
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter III 2nd Impact: Giant Attack
sfiii2
sfiii2n Both the GD/CD Rom & Non CD versions have been configured.
Display Info:
-THIS GAME HAS A NATIVE 16:9 WIDESCREEN PRESENTATION. AND IT LOOKS AWESOME.
-16:9 set in the test menu and MAME display options.
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Violence is ON.
-Voice is ON.
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter III 3rd Strike: Fight for the Future
sfiii3
sfiii3n Both the GD/CD Rom & Non CD versions have been configured.
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Violence is ON.
-Voice is ON.
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter III: New Generation
sfiii
sfiiin Both the GD/CD Rom & Non CD versions have been configured.
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Violence is ON.
-Voice is ON.
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Unique Hardware/Boards 1942
1942 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play 1943 Kai: Midway Kaisen
1943kai Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play 1943: The Battle of Midway
1943 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play 1943: The Battle of Midway Mark II
1943mii Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Bionic Commando
bionicc Display Info:
-This game looks stretched and distorted at default (4:3).
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Black Tiger
blktiger Display Info:
-This game looks stretched and distorted at default (4:3).
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Capcom Bowling
capbowl Input Info:
-At default the analog sensitivity is far to slow.
-Sensitivity Changed to 45 for X & Y trackball axis.
Controls:
-As above.
Dip Switches:
-No Free Play Coors Light Bowling
clbowl Game Info:
-Clone of Capcom Bowling with a Coors licence. Bizarre.
Input Info:
-At default the analog sensitivity is far to slow.
-Sensitivity Changed to 45 for X & Y trackball axis.
Controls:
-As above.
Dip Switches:
-No Free Play Capcom Baseball
cbasebal Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Commando
commando Multiplayer Info:
-This game defaults to 1 player.
-2 Players set in the Cabinet Type
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Exed Exes / Savage Bees
exedexes
savgbees Game Info:
-This game was known as Savage Bees outside Japan. Both have been configured.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Ghosts'n Goblins
gng Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Gun.Smoke
gunsmoke Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Pirate Ship Higemaru
higemaru Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Side Arms: Hyper Dyne
sidearms Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Son Son
sonson Display Info:
-At default this game looks stretched and distorted.
-Set to Pixel Aspect so it looks correct.
Controls:
-UP is jump here. However, it doesn't make sense to map it to a button. You essentially change tracks with UP and DOWN.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Speed Rumbler, The
srumbler Game Info:
-Right. From here on out if I find a 'HiDdEn GeM' I'm making a note. This game is fuckin' excellent and never heard of it. It's GTA before GTA.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Street Fighter
sf Controls:
-Even way back with the first game in the series they used the standard Capcom fighting game layout. Mapped to default SNES layout.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Space Invasion
sinvasn Game Info:
-This game is a Euro version of Commando. All the enemies have been replaced with robots. Think Contra and Probotector and their differences.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Vulgus
vulgus Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play lastduel.cpp Last Duel
lastduel Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Led Storm Rally 2011
leds2011 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Mad Gear
madgear Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play lwings.cpp Avengers
avengers Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Legendary Wings
lwings Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Section Z
sectionz Display Info:
-This game looks stretched and distorted at default (4:3).
-Set to Pixel Aspect (16:15)so it looks correct.
Multiplayer Info:
-This game defaults to 1 player.
-2 Players set is cab type.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Trojan
trojan Display Info:
-This game looks stretched and distorted at default (4:3).
-Set to Pixel Aspect (16:15) so it looks correct.
Multiplayer Info:
-This game defaults to 1 player.
-2 Players set is cab type.
Controls:
-UP is jump. I'm keeping my promise and mapping this to a button. Normally I'd remove UP from the direction input so you cant jump by accident, but you need UP when using the shield.
-So, Up is still jump but so is A.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play mitchell.cpp (Every game for this system is here despite not all being Capcom games. This is for completeness) Adventure Quiz 2 NOT USING OR CONFIGURING. Japanese quiz game. Block Block
block Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Capcom World NOT USING OR CONFIGURING. Japanese quiz game. Dokaben 1&2 NOT USING OR CONFIGURING. Japanese heavy card action baseball game. Mahjong Gakuen 1&2 NOT USING OR CONFIGURING. Japanese mahjong game. Monsters World / Monsters World 2
mstworld
mstworld2 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Pang!
pang Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Buster Bros.
bbros Game Info:
-Clone USA version of Pang! Both have been configured.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Poker Ladies
pkladies Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Quiz Sangokushi NOT USING OR CONFIGURING. Japanese quiz game. Quiz Tonosama no Yabou NOT USING OR CONFIGURING. Japanese quiz game. Super Marukin-Ban NOT USING OR CONFIGURING. Japanese mahjong game that uses a mahjong panel input. Super Pang Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Capcom Games on Non Capcom HW Street Fighter: The Movie
sftm Ahh yes I see you know your judo well! I want to see the Succulent Chinese Meal guy in a MUGEN version of this game.
Controls:
-Mapped to SNES standard.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Ken Sei Mogura: Street Fighter II
kenseim Game Info:
-A WhackAMole game. Panel display needs to be on so you can see where the 'moles' are popping up. In this case the button location will simply light up.
-You can easily cheat by pressing all the buttons at once when you see a light.
-To be honest this is here for the novelty. I haven't even figured out what button corresponds to what mole position. Just smash all the buttons.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play F-1 Dream
f1dream Display Info:
-This game looks stretched and distorted at default.
-Set to Pixel Aspect so it looks correct.
Controls:
-This game controls like garbage. It's not the config, just the game.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Tiger Road
tigeroad Display Info:
-This game looks stretched and distorted at default.
-Set to Pixel Aspect so it looks correct.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play754 downloads
0 comments
Updated
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laserdisc Laserdisc/Daphne/Singe - Remastered Themes Video [16:9]
By Paulina
Laserdisc/Daphne/Singe - Remastered Themes Video [16:9]
badlands.mp41,187 downloads
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capcom zn1 CAPCOM SONY ZN1 & ZN2 - Themes Video [16:9]
By Paulina
CAPCOM SONY ZN1 & ZN2 - Themes Video [16:9]
513 downloads
- capcom sony zn1
- capcom sony zn2
- (and 1 more)
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ringedge Sega RingEdge - Themes Video - 60FPS
By Paulina
Sega RingEdge - Themes Video - 60FPS
Themes are based on existing themes by various creators from hyperspin.fe (mainly Skywatcher). The psd files that Sucramjd shared to me were also helpful.
I have re-recorded them with my own editing, as the existing versions did not suit me because of the slow start, which is not suitable for FAST browsing through the list of games, and the 30fps, which causes a slight "stuttering" effect and screen tearing.
I am in the process of recording the remaining themes for contemporary pc-based systems
586 downloads
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Marquees (MAME - animated)
By superrob3000
Animated marquees I made for a handful of MAME games.
They are all gif files, so add them as "Arcade - Marquee" Images in LaunchBox. They will animate if you are using the ThirdScreen plugin. Otherwise you'll need to modify your theme files to support animated gifs.
Marquees:
Daytona 2 Mad Planets NBA Jam Punisher Street Fighter Alpha 2 Spiderman
401 downloads
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Hyper NeoGeo 64 & The Rest of SNK | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
This is the rest of SNK after completing NeoGeo. This one is all about those rotary joystick games and the best way to map them. But, did you know that the majority of these have a joystick hack version that doesn't use a rotary input at all. Great!
Despite this I still have configured the rotary versions. Essentially, you can turn/spin left or right on the spot with these games. On OG hardware you'd twist the joystick to do this. Figuring this out for controllers was tricky but nothing I can't handle.
Turn left & right is on the right stick and LT & RT. This suits those who prefer to use both sticks with shoot on RB/LB. You can also use LT & RT to turn and use the face buttons to shoot.
Hyper NeoGeo isn't 100% yet but it's getting there. Enough for me to configure for.
Alpha Denshi had a very close relationship with SNK. So, I configured those handful of games for the sake of completeness.
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
snk.cpp ASO: Armoured Scum Object / Alpha Mission
aso
alphamis Game Info:
-This game was called ASO in Japan and Alpha Mission in other regions. Both have been configured and a separate image created for both.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, bonus life changeable. Using 'normal' defaults.
-All ships at start cheat is ON. Athena
athena Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Bermuda Triangle
bermudat Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-These games do not play like twin stick shooters. The rotary element was for simply turning (rotating) left and right.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Chopper I
chopper Display Info:
-At default (3:4) this game is stretched and distorted.
-Set to pixel aspect (14:25) so it doesn't look like ass.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Country Club
countryc Game Info:
-Fuck this game.
Controls:
-Trackball golf game.
-Man, this is the only game so far that has defeated me. It's working but it's impossible to refine your shots with analog input. It's midrange hits no matter what, even after swapping to digital. Problem with digital is that it has no variance with speed. I dunno, it's shitty game anyway.
-You are welcome to have a crack at this to get it working 'perfectly', but I'm out on this one. It works well enough to play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults Fighting Soccer
fsoccer
fsoccerb Display Info:
-At default (4:3) this game is squashed and distorted.
-Set to pixel aspect (25:14). These the earliest dedicated widescreen arcade games I have come across.
Game Info:
-This game has been switched to a 4 player machine.
-The multiplayer game type selection is stupid, with 5 to choose from. These are on the start buttons of their respective controllers. Type A = Start on controller 1 etc. For Type E (1&2 player v 3&4 player) you'll need to press Y on controller 4.
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick.
-There is a joystick hack version 'fsoccerb' that has been changed/hacked so you simply kick the ball in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' your kick direction on the spot.
-Both the original rotary joystick, and hacked non rotary versions have been configured.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-Cab type set to 4 player cocktail. No screen flipping. Gladiator 1984
sgladiat Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Guerrilla War
gwar
gwarb Display Info:
-At default (3:4) this game is stretched and distorted.
-Set to pixel aspect (14:25) so it doesn't look like ass.
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-There is a joystick hack version 'gwarb' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot.
-Both the original rotary joystick, and hacked non rotary versions have been configured.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. HAL21
hal21 Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Ikari Warriors
ikari
ikaripb Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-There is a joystick hack version 'ikaripb' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot.
-Both the original rotary joystick, and hacked non rotary versions have been configured.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Jumping Cross
jcross Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Lee Trevino’s Fighting Golf
fitegolf Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Mad Crasher
madcrash Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Marvins Maze
marvins Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Psycho Soldier
psychos Display Info:
-Left at default (4:3) this game is squished.
-Pixel aspect ratio set (25:14). This is really wide for the time.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. T.N.K III
tnk3
tnk3b Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-There is a joystick hack version 'tnk3b' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot.
-Both the original rotary joystick, and hacked non rotary versions have been configured.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. TouchDown Fever
tdfever Display Info:
-At default (3:4) this game is stretched and distorted.
-Set to pixel aspect (14:25) so it doesn't look like ass.
Game Info:
-This game has been switched to a 4 player machine.
-The multiplayer game type selection is stupid, with 5 to choose from. These are on the start buttons of their respective controllers. Type A = Start on controller 1 etc. For Type E (1&2 player v 3&4 player) you'll need to press Y on controller 4.
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-Cab type set to 4 player cocktail. No screen flipping. TouchDown Fever
tdfever2 Display Info:
-At default (3:4) this game is stretched and distorted.
-Set to pixel aspect (14:25) so it doesnt look like ass.
Game Info:
-Technically a sequal despite being a clone of 'tdfever'.
-This game has been switched to a 4 player machine.
-The multiplayer game type selection is stupid, with 5 to choose from. These are on the start buttons of their respective controllers. Type A = Start on controller 1 etc. For Type E (1&2 player v 3&4 player) you'll need to press Y on controller 4.
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-Cab type set to 4 player cocktail. No screen flipping. Vanguard II
vangrd2 Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Victory Road
victroad
dogosoke Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-There is a joystick hack version 'dogosoke' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot.
-Both the original rotary joystick, and hacked non rotary versions have been configured.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. World Wars
worldwar Games Info:
-A different version of Bermuda Triangle.
Display Info:
-At default (3:4) this game is stretched and distorted.
-Set to pixel aspect (14:25).
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-These games do not play like twin stick shooters. The rotary element was for simply turning (rotating) left and right.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. snk6502.cpp Fantasy
fantasyu Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Nibbler
nibbler Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Pioneer Balloon
pballoon Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Sasuke vs. Commander
sasuke Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Satan of Saturn / Zarzon
satansat
zarzon Game Info:
-Known as Zarzon in other areas. Both titles configured.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Vanguard
vanguard Controls:
-4 buttons to shoot up, down, left and right. I have also mapped this to the right stick so it plays like a twin stick shooter. However, there is no auto fire.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. snk68.cpp Ikari III: The Rescue
ikari3
ikari3w Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-The parent version is the normal non rotary input type.
-I have configured both non rotary and rotary versions so you have the choice.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. P.O.W: Prisoners of War
pow Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. SAR: Search And Rescue
searchar Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Street Smart
streetsm Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Hyper NeoGeo 64 Beast Busters: Second Nightmare
bbust2 Game Info:
-Despite what preservation websites may tell you, this game is not for 3 players. Yes it has an entire input system setup for a third player, but it is not used. My source is 'page 28' of the manual.
Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Light Gun game. Accurate out the box.
-Setup to be played with controllers or mice.
Test/Service Menu:
-Blood set to RED, Meat (Gibbing) is ON
-Free Play set Buriki One: World Grapple Tournament '99 in Tokyo
buriki Controls:
-What an odd control scheme. On original hardware, move left and right is on 2 buttons, for the right hand. With a joystick in the left hand, that is for attacking and blocking depending on which direction you pushed.
-Attack and block controls are set to an 8 way joystick. Rather than break these out onto button inputs, keeping this set to a joystick is preferable. This is due to how moves are pulled off and really requires joystick input to play correctly.
-Attack/block/moves is set to the right stick. Move left and right buttons are set to the left stick.
Test/Service Menu:
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set Fatal Fury: Wild Ambition
fatfurwa Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Violence is ON. Blood etc.
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set Roads Edge / Round Trip RV
roadedge Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Speedometer changed to MPH.
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set Samurai Shodown 64
sams64 Controls:
-Button combinations needed for power moves. These have also been mapped to the triggers and shoulder buttons for easier play.
Dip Switch:
-Violence set to MAX. Level-3
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set Samurai Shodown 64: Warriors Rage
sams64_2 Controls:
-Button combinations needed for power moves. These have also been mapped to the triggers and shoulder buttons for easier play.
Dip Switch:
-Violence set to MAX. Level-3
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set Xtreme Rally / Off Beat Racer!
xrally Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Speedometer changed to MPH.
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set alpha68k.cpp Gang Wars
gangwars Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Gold Medallist
goldmedl Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Sky Adventure
skyadvnt Display Info:
-At default (3:4) this game is squashed and distorted.
-Set to Pixel Aspect (7:8) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Sky Soldiers
skysoldr Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Super Champion Baseball
sbasebal Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Time Soldiers
timesold Display Info:
-At default (3:4) this game is squashed and distorted.
-Set to Pixel Aspect (7:8) so it looks correct.
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Next Space, The
tnextspc Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Paddle Mania
paddlema Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Kyros
kyros Game Info:
-An awesome game. Stupid hard but a little known gem.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Mahjong Block Jongbou
jongbou Game Info:
-Not a mahjong game. It's Arkanoid meets Mahjong.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Mahjong Block Jongbou 2
jongbou2 Game Info:
-Not a mahjong game. It's Arkanoid meets Mahjong.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Super Stingray
sstingry Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Games With Unique/Individual HW Beast Busters
bbusters Controls:
-Light Gun game.
-Not 100% accurate at default. When calibrating precisely it's still off by a bit. Needs some time spending on it to get 100% accurate.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Lasso
lasso Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Canvas Croquis
canvas Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Main Event (1984)
mainsnk Game Info:
-Man, fuck his game and it's stupid control scheme. I've done it, but I hated every second.
Controls:
-Boxing game with a joystick in each hand to simulate punching. Uppercuts were on buttons. These have been mapped to LT & RT.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Mechanized Attack
mechatt Controls:
-Light Gun game. Not 100% accurate by default. The seems to be no way to calibrate this game via a test menu. Looks like it was calibrated on the actual light gun hardware.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Meijinsen NOT USING OR CONFIGUURING Japanese heavy game. Micon-Kit Part II
micon2 Controls:
-Analog dial that returns when let go. This is not ideal so changed to digital input for left stick.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Prehistoric Isle in 1930
prehisle Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Safari Rally
safarir Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Royal King Jang Oh NOT USING OR CONFIGUURING Mahjong game that uses a mahjong panel. Games on Other HW Ozma Wars
ozmawars Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play552 downloads
0 comments
Updated
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Street Fighter III New Generation Marquee
By djweevil666
Redone from what Images I could find.
B safe all don't forget to say hi.
30 downloads
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Street Fighter III 2nd Impact Marquee
By djweevil666
Recreated this in honor of Mr. Retrolusts continued and relentless quality contributions.
Hope you guys enjoy it.
28 downloads
0 comments
Updated
-
Sega MAME Arcade Project Combined / Master | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
After finishing the project for Sega, I thought I'd provide a "master" download with everything on one place.
Below will be a breakdown of all the hardware (mostly in chronological order) along with links to the individual downloads, if you don't want all of it.
Moving forward, this kind of over comprehensive breakdown is not going to be needed. Sega is particular, as it has a lot of hardware to categorise by.
I knew Sega was going to be the most awkward to get right with this project, hence why I started with it. Rom/game selection was the most tricky, as I don't want crossover going forward.
But, got there in the end and its a beast.
Blockade, VicDual, G80, VCO Object, Appoooh, SG-1000
System 1
System 16
System C & E
X & Y Boards
System 18 & 24
System 32
Model 1
Outrun, Hang-On, Mega Play & Misc aka the Mop
348 downloads
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Sega Arcade Outrun, Hang-On, Mega Play & Misc | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
This is the rest of what there is for Sega in MAME. Consider this the Mop for Sega. It's been a journey. I won't be splitting these releases up like this in the future. They'll be in a more condensed form. This process was really only required for Sega as it spans many years, and there is a multitude of hardware.
If you think I have missed anything let me know.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are not needed here.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
segahang.cpp / Hang On Hardware Enduro Racer
enduror Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Time changeable. Using 'normal' defaults.
-No Free Play Available. Hang-On
hangon Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Time changeable. Using 'normal' defaults.
-No Free Play Available. Space Harrier
sharrier Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Time & Lives changeable. Using 'normal' defaults.
-No Free Play Available. segaorun.cpp / Out Run Hardware Out Run
outrun
outrundxeh Rom Info:
-There is a hacked enhanced edition 'outrundxeh'. I normally wouldn't configure hacks like this, but it's really good, so it's here in addition to the parent.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Super Hang-On / Limited Edition Hang-On
shangon
shangonle Rom Info:
-The Limited Edition version 'shangonle' was released later and is a bit more forgiving. Both the parent and the LE clone versions have been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Turbo Out Run
toutrun Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Super Derby Satellite link game. Not emulated, and maybe never going to be emulated. Super Derby II Satellite link game. Not emulated, and maybe never going to be emulated. megaplay.cpp / Mega Play Bio-hazard Battle (Mega Play)
mp_bio Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Setting Free Play does nothing Columns III (Mega Play)
mp_col3 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Golden Axe II (Mega Play)
mp_gaxe2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Grand Slam (Mega Play)
mp_gslam Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Gunstar Heroes (Mega Play)
mp_gunhe Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Mazin Wars / Mazin Saga (Mega Play)
mp_mazin Controls:
-Everything was straight forward. A few inputs moved for better control.
-Despite there being 2 sets of controls, this game is 1 Player.
Dip Switches:
-Region changeable from EU to USA, which changes the title to Mazin Saga. EU set as that's my region. Sorry USA people.
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Shinobi III (Mega Play)
mp_shnb3 Controls:
-Everything was straight forward. A few inputs moved for better control.
-Despite there being 2 sets of controls, this game is 1 Player.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Sonic The Hedgehog (Mega Play)
mp_sonic Controls:
-Everything was straight forward. A few inputs moved for better control.
-Despite there being 2 sets of controls, this game is 1 Player.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Sonic The Hedgehog 2 (Mega Play)
mp_soni2 Controls:
-Everything was straight forward. A few inputs moved for better control.
-Yes, 2 Players
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-Free Play set Streets of Rage 2 (Mega Play)
mp_dor2 Controls:
-Everything was straight forward. A few inputs moved for better control.
-Yes, 2 Players
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-Free Play set Tecmo World Cup (Mega Play)
mp_twcup Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Time changeable. Using 'normal' defaults.
-Free Play set angelkds.cpp Angel Kids
angelkds Controls:
-Twin stick game. The left & right stick control the left & right angel.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set. Disables attract mode. Space Position
spcpostn Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play set. Disables attract mode. freekick.cpp / Gigas Counter Run
countrun
countrunb Game Info:
-Parent is not working 0.254. The working clone and the parent have been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Free Kick
freekick Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Gigas
gigas Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Gigas Mark II
gigasm2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Omega
omega Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Perfect Billiard
pbillrd Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Games With Unique / Individual Boards Calorie Kun vs Moguraian
calorie Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives, Bonus Lives & Infinite Lives Cheat changeable. Using 'normal' defaults.
-No Free Play available Cool Riders
coolridr Video Options Info:
-This game uses 2 screens side by side for 2 players. This is not ideal for 1 player. So, this has been changed to display 1 screen for 1 player.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Test Menu:
-Region/language changed to USA. Defaut was Japan
-Volume Adjustment done for better control. nvram required.
-Free Play set Dottori kun
dotrikun Controls:
-Everything was straight forward. A few inputs moved for better control.
No test menu or dips. Pengo
pengo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Space Tactics
stactics Display Info:
-This game has an LED display that incures on the image. The info displayed is not important so it has been turned off to make the actual game display larger.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set, It disables the attract mode. Super Locomotive
suprloco Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Infinite Lives cheat available.
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set, It disables the attract mode. Time Traveler
timetrv CHD Required. It's 10GB, why all these mame chds so big?
Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
-Start 2 Players is on RB
Dip Switches:
-There's a bunch of different settings for the laser disc functions. Defaults are being used.
-Free Play set Champion Base Ball
champbas Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Champion Base Ball Part-2
champbb2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Sega Games on Other Hardware Ali Baba and 40 Thieves
alibaba Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Commando (Sega)
commsega Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives, Bonus Lives & Infinite Lives Cheat changeable. Using 'normal' defaults.
-No Free Play set. Setting free play removes the attract mode. Flashgal
flashgal Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Gigas
gigas Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Gigas Mark II
gigasm2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Hopper Robo
hopprobo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Legend
legend Controls:
-One of those games where Jump is UP. As AVGN says "having up as jump is fu@*ed up".
-So, I remapped UP to A so it plays better.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Repulse
repulse Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Yamato
yamato Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives & Speed changeable. Using 'normal' defaults.
-No Free Play set. Setting free play removes the attract mode.206 downloads
0 comments
Submitted
-
Teknoparrot 3D boxart set
By traswheel
Teknoparrot use the game icons and the template to make the games you have
icons are in the emulator
box vid.mp4
309 downloads
-
Sega Arcade 1984 & Before| MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
There was a significant change in quality and graphical fidelity after 1984, with the release of the Hang On scaling hardware and the System 16 in 1985.
This creates a nice category to errrm... categorise these early arcade boards and hardware. There is a definite before and after 1984 boundary to work with.
So, here is everything Sega up to 1984.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
blockade.cpp / Blockade Blasto
blasto Controls:
-Everything was straight forward. A few inputs moved for better control.
No Dip Switches or Test Menus at all. Very early game. Blockade
blockade Controls:
-Everything was straight forward. A few inputs moved for better control.
No Dip Switches or Test Menus at all. Very early game. CoMotion
comotion Controls:
-Everything was straight forward. A few inputs moved for better control.
No Dip Switches or Test Menus at all. Very early game. Hustle
hustle Controls:
-Everything was straight forward. A few inputs moved for better control.
No Dip Switches or Test Menus at all. Very early game. Minesweeper
mineswpr
mineswpr4 Rom Differences:
-This games parent is the 2 Player version.
-There is a 4 Player clone 'mineswpr4' that has also been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
No Dip Switches or Test Menus at all. Very early game. sega80r.cpp / G80 005
005 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play Available. Astro Blaster
astrob Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play Available. Monster Bash
monsterb Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play Available. Pig Newton
pignewt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play Available. Sindbad Mystery
sindbadm Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Infinite Lives cheat available. Using 'normal' defaults.
-No Free Play Available. Space Odyssey
spaceod Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Infinite Lives cheat available. Using 'normal' defaults.
-No Free Play Available. turbo.cpp / VCO Object Buck Rogers: Planet of Zoom / Zoom 909
buckrog
zoom909 Video Option Info:
-This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed.
Game Info:
-This game was known as Zoom 909 in EU. That clone version 'zoom909' has been configured for and has an image independently.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Subroc-3D
subroc3d Game/Display Info:
-This game used stereoscopic glasses for a 3D effect. This game is playable in MONO so there's no screen flickering or double image.
-This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Various 3D effects changeable. Useless unless you have original HW or stereoscopic 3D glasses.
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Turbo
turbo Video Option Info:
-This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed.
Controls:
-Everything was straight forward. A few inputs moved for better control.
-This game has no brake in case you were looking for it.
Dip Switches:
-Difficulty, Time & Lives changeable. Using 'normal' defaults.
-No Free Play available zaxxon.cpp / Zaxxon Congo Bongo / Tip Top
congo
tiptop Game Info:
-This game was known as Tip Top in EU regions. This version has also been configured for.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Future Spy
futspy Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Ixion
ixion Controls:
-This game really makes use of twin sticks.
-Move is on the left stick.
-Turn turret is on the right stick.
-Shoot is RT
-2 Players will have to take turns on the same controller
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Razzmatazz
razmataz Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Super Zaxxon
szaxxon Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Zaxxon
zaxxon Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available appoooh.cpp / Appoooh Appoooh
appoooh Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Robo Wres 2001
robowres Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available sg1000a.cpp / SG-1000 Champion Boxing
chboxing Controls:
-Everything was straight forward. A few inputs moved for better control.
-X is punch, A is change punch type
Dip Switches:
-No Free Play available Champion Pro Wrestling
chwrestl Controls:
-Everything was straight forward. A few inputs moved for better control.
-X is attack, A is change attack type
Dip Switches:
-No Free Play available Doki Doki Penguin Land
dokidoki Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-No Free Play available bankp.cpp / Bank Panic Bank Panic
bankp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Combat Hawk
combh Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Vector G80 Games Best Used with AAE
You can use these for AAE as it's MAME based. Eliminator
elim2
elim4 Rom Info:
-There are 2 and 4 player versions. Both have been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
-Accelerate has also been mapped to RT. This frees up a thumb to shoot with.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Space Fury
spacfury Controls:
-Everything was straight forward. A few inputs moved for better control.
-Accelerate has also been mapped to RT. This frees up a thumb to shoot with.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Star Trek
startrek Controls:
-Everything was straight forward. A few inputs moved for better control.
-Accelerate has also been mapped to RT. This frees up a thumb to shoot with.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Tac/Scan
tacscan Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Zektor
zektor Controls:
-This game really needed the dial analog sensitivity bringing down. It was completely unplayable at default.
-The analog sensitivity needed turning down to 25.
-Accelerate has also been mapped to RT. This frees up a thumb to shoot with.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available vicdual.cpp / VicDual Alpha Fighter / Head On
alphaho Game Info:
-The VicDual can play 2 different arcade games in one cabinet. You can switch between the two with a toggle button.
-This is why there are 2 titles for some of these games, inc this one.
-Alpha Fighter is the title you want to play as Head On has a single game all to itself. Alpha Fighter does not.
-Change game by pressing RB
Controls:
-Everything was straight forward. A few inputs moved for better control.
-Change game by pressing RB
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Borderline
brdrline Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Car Hunt / Deep Scan Not needed as both these games have a standalone version under different titles. Carnival
carnival Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Depthcharge
depthch Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Digger
digger Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Frogs
frogs Controls:
-One of those games where jump is Up.
-This has been changed to A on your controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Head On
headon Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Head On 2
headon2 Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Invinco
invinco Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Invinco / Car Hunt Not needed as both these games have a standalone version. Invinco / Deep Scan Not needed as both these games have a standalone version. Invinco / Head On 2 Not needed as both these games have a standalone version. N-Sub
nsub Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Nostromo
nostromo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Pulsar
pulsar Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Safari
safari Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Samurai
samurai Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Space Attack
sspaceat Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Space Attack / Head On Not needed as both these games have a standalone version. Space Trek
spacetrk Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Star Raker
starrkr Rom Info:
-This is a clone of Borderline but it is considered to be a completely different game. It's also an official Sega release, not a bootleg.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Tranquillizer Gun
tranqgun Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Wanted (Sega)
wantsega Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available195 downloads
0 comments
Submitted
-
Sega System C & E Arcade | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
Nothing that savage on the control configuration front with these boards. No other weirdness's and everything pretty easy going. A nice reprieve from the horrors of the System 16 Board.
There are some truly interesting games here, including some of the most bizarre Sonic games you'll ever play. One game used to be attached to a freaking popcorn machine.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
Sega System C/C2
Borench
borench Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Columns
columns Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Columns II: The Voyage Through Time
columns2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set OOPArts
ooparts Controls:
-Due to being a controller hack version, the inputs in the test menu don't line up. This is totally inconsequential but worth noting.
Dip Switches:
-Region set to USA which also changes the language from Japanese to English.
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set. Setting free play removes the attract mode. Poto Poto
potopoto Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Print Club Vol 1-5 Not really games. Not using or configuring. Puyo Puyo
puyo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Puyo Puyo 2
puyopuy2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Puzzle & Action: Ichidant-R
ichir Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Puzzle & Action: Tant-R
tantr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Ribbit!
ribbit Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set SegaSonic Bros.
ssonicbr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set SegaSonic Cosmo Fighter
sonicfgt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Free Play set SegaSonic Popcorn Shop
sonicpop Game Info:
-This was a mini game attached to a popcorn vending machine for kids. The idea is that you're helping Sonic to make your popcorn by escaping Dr Robotnik by turning a crank attached to the vending machine. You'd be presented with your popcorn when the game ends.
Controls:
-There's a bunch of inputs that are for the actual vending machine and don't really do anything if your just playing the mini game.
-Turning the crank is tapping X or A.
-This game does have some input issues causing only one cup type to be selected. The Cup Selection inputs do nothing on the cup selection button screen. Relay seems to select a cup instead.
Dip Switches:
-Free Play set. This starts the game immediately without pressing start. Soreike! Anpanman Popcorn Koujou
anpanman Game Info:
-This was a mini game attached to a popcorn vending machine for kids. You'd be presented with your popcorn when the game ends.
Controls:
-There's a bunch of inputs that are for the actual vending machine and don't really do anything if your just playing the mini game.
-Turning the crank is tapping X or A.
-This game does have some input issues causing only one cup type to be selected. The Cup Selection inputs do nothing on the cup selection button screen. Relay seems to select a cup instead.
Dip Switches:
-Free Play set. This starts the game immediately without pressing start. Stack Columns
stkclmns Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Thunder Force AC
tfrceac Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Twin Squash
twinsqua Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Waku Waku Marine
wwmarine Game Info:
-This was a game for use with a kids ride on machine. Very basic gameplay.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Free Play set Waku Waku Sonic Patrol Car
soniccar Game Info:
-This was a game for use with a kids ride on machine.
-The 'yahoo' sample you hear at the start of the game is the exact same sample used for Marios yaahoo in SM64. I shit you not.
Controls:
-Steering needed to be changed to the left stick as what is labelled as "Left Stick" isn't actually steering.
Dip Switches:
-Free Play set. This starts the game immediately without pressing start. Zunzunkyou no Yabou
zunkyou Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set
Sega System E
Fantasy Zone: The Tears of Opa-Opa
fantzn2 Game Info:
-This is an earlier version of the game. There is an updated version on the Sega System 16b board 'fantzn2x'. Well, its technically the C board. It's complicated lol.
Controls:
-2 Player will need to take it in turns on the same controller. Start 2 Players is on RB.
Dip Switches:
-Difficulty, Time & Lives changeable. Using 'normal' defaults.
-No Free Play available. Hang-On Jr.
hangonjr Controls:
-Due to this being a kids version of the game there is no brake, in case you were looking for it.
-Standard racing controls.
-Analog Volume fine at defaults.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play available. Megumi Rescue
megrescu Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Player will need to take it in turns on the same controller. Start 2 Players is on RB.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-Free Play set Opa Opa
opaopa Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play Available. Riddle of Pythagoras
ridleofp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set. Setting free play removes the attract mode. Slap Shooter
slapshtr Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will need to take it in turns on the same controller. Start 2 Players is on RB.
Dip Switches:
-No Free Play Available. Tetris (System E)
tetrisse Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will need to take it in turns on the same controller. Start 2 Players is on RB.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play Available. Transformer
transfrm Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will need to take it in turns on the same controller. Start 2 Players is on RB.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play Available.
282 downloads
0 comments
Updated
-
Sega X & Y Arcade Boards | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
Nothing that strenuous with the X & Y boards. Everything was nice n easy. Some notable differences with versions however. Power Drift being the one I want to tell everyone about. The Link version of this game has an option to stop the ground level from tilting when turning a corner. Great if you are sensitive to motion sickness. I'm not, but even I get sick of the tilting on the original. No more, yay.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Only Line of Fire & Rail Chase have an nvram file provided as it's needed for the game to work.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in NVRAM folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
Sega X Arcade Board
A.B. Cop
abcop Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set. After Burner II
aburner2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set. GP Rider
gprider
gpriders Rom Info:
-This game has a 2 Player version, side by side monitors, for it's parent version. For many other Sega games that do this, setting the video options to single screen is the only way to get a single display for 1 Player. This is NOT the case here.
-There is an entire clone version 'gpriders for 1 Player.
-'gprider' is 2 Players
-'gpriders' is 1 Player
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Last Survivor
lastsurv Controls:
-This game featured a spinning top joystick for turning your character. This is great for twin stick controllers. Like an FPS, move is on the left stick and turn is on the right stick. Shoot is on RT as it's pretty much controlling like an FPS anyway.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set Line of Fire
loffire Controls:
-Light gun game. Both players calibrated and setup for mouse or controller use.
Dip Switches:
-Difficulty, Time & Lives changeable. Using 'normal' defaults.
-Free Play set Racing Hero
rechero Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Royal Ascot This was a massive unique arcade machine. There was an actual track with one large monitor and smaller ones for players to sit at. We are probably never going to get this emulated due to its unique HW and physical play mechanic. Super Monaco GP
smgp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set. Thunder Blade
thndrbld Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives & Time changeable. Using 'normal' defaults.
-Free Play set.
Sega Y Arcade Board
G-LOC Air Battle
gloc Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives & Time changeable. Using 'normal' defaults.
-Setting Free Play does nothing Galaxy Force 2
gforce2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Power Drift
pdrift Version Info:
-There is a link version 'pdriftl' that aside from being able to be linked to other machines, has an option to stop the camera from tilting when turning.
-This is great if you cant stand the camera movement in the original.
-If you get motion sickness playing this use the Link Version instead.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Setting Free Play does nothing Power Drift - Link Version
pdriftl Version Info:
-This version has a dip switch option "Ground Level Tilts". This is set to NO and is my preferred way to play this game.
-The camera tilt in the original 'pdrift' gives me a headache.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Network ID changeable. Using 'normal' defaults.
-Setting Free Play does nothing Rail Chase
rchase Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-No Free Play available. Strike Fighter
strkfgtr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set489 downloads
0 comments
Updated
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Arcade - 3D Box Update (5.12.23)
By romatno
Disclaimer - A few of these MIGHT NOT BE NEW.... I had a catastrophic PC event and lost a lot of what I had been working on, so a few of these might have been mixed up into the "new" folder.
FYI: I did not use the cool app that I found with one of the downloads - it was a template that automatically created the 3D box art... I was unable to use it because I do not have Photoshop. All of these boxes were created with Gimp, and it was literally my first time using Gimp (more of a Windows Paint Guy 🤣). Please go easy on me - I am not an artist. I just wanted to share what I created so that others who are bugged by the missing boxes can enjoy.
I made some 3D Boxes for Arcade games that didn't appear to already have one (neither through the Launchbox or EmuMovies.
I added the developer onto the bottom corner of the box any time I was able to... some of the games do not have a dev listed, so I left it blank.
I am not looking to get in trouble for copyright infringement, so please, if there's something in here that shouldn't be, let me know and I can remove it.
Otherwise, I hope you all enjoy these.
Here is a list of the 3D Boxes in this set. I hope you enjoy!
Alpha Mission II _ ASO II_ Last Guardian-01 Alpha One Beach Festival World Championship 1997-01 Bomber Man World _ New Dyna Blaster_ Global Quest-01 Bongo Boulder Dash _ Boulder Dash Part 2-01 Buggy Boy_Speed Buggy-01 Come Back Toto CountryClub DeltaCommand Densha de GO!-01 Do Donpachi III-01 Dokaben 2 Dragon Unit _ Castle of Dragon-01 Dynamic Ski F-1 Grand Prix Part II F1GrandPrix.jpg Fire Ball Football Power Golden Tee Fore! 2002 Got-cha Mini Game Festival Great Bishi Bashi Champ Gunpey Gunstar Heroes Hammer Boy-01 Hanabi de Doon! Don-chan Puzzle Hidden Catch 3-01 Intergirl International Cup '94 Jikkyou Powerful Pro Yakyuu EX-01 JoJo no Kimyou na Bouken_ Mirai e no Isan-01 Lock On-01 Mang-Chi Mariner-01 Mazin Wars _ Mazin Saga-01 Mr. TNT NBA Showtime_ NBA on NBC _ NFL Blitz 2000_ Gold Edition-01 NBA Showtime_ NBA on NBC _ NFL Blitz 2000_ Gold Edition-02 NBA Showtime_ NBA on NBC_ Gold Edition-01 NBA Showtime_ NBA on NBC_ Gold Edition-02 Pac-Carnival Passing Shot-01 Pitapat Puzzle Puzzle Bobble 2X-01 Puzzle Bobble 2X-02 Puzzle Bobble-01 Puzzle Bobble-02 Puzzle Bobble-03 Puzzle Bobble-04 Puzzlove R2D Tank-01 Rack + Roll Reality Tennis Riot City-01 Rumba Lumber RyuKyu Scramble Spirits SF-HiSplitter-01 Shooting Gallery Shuriken Boy Skater Sonic the Hedgehog 2-01 Sonic the Hedgehog Space Invaders II Splendor Blast II Star Fire II Steering Champ Street Fighter III_ New Generation-03 Stunt Air Super Bishi Bashi Championship-01 Super Crowns Golf Super Dead Heat Super Game III Super Game Mega Type 1 Super Spacefortress Macross II-01 Super Spacefortress Macross II-02 Superbike Sushi Bar Table Tennis Champions Tap a Tune-01 Team Hat Trick The Crystal Maze_ Team Challenge-01 The Electric Yo-Yo The Last Day Tower Shaft Toy Land Adventure Tsurikko Penta Urachacha Mudaeri Video Eight-01 Vs. Battle City-01 Vs. Hot Smash Vs. Mach Rider Vs. Star Luster-01 Vs. Super SkyKid-01 Vs. Tetris Waku Waku Marine Waku Waku Ultraman Racing Wall Street War of the Bugs or Monsterous Manouvers in a Mushroom Maze Wonder League Star - Sok-Magicball Fighting Yu-Gi-Oh Monster Capsule Zed Blade-01 Zupapa-01 Zupapa-02 Zupapa-03124 downloads
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Sega System 1 Arcade | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc 1.0.0
This was another easy going board with nothing that caused me a headache. There are a couple of things to note. Wonder Boy: Monster Land has an official English translation Virtual Console version. Ninja Princess is known as Ninja and Sega Ninja. All versions have been configured for choice.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
4-D Warriors
4dwarrio Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Block Gal
blockgal Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Brain
brain Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Bullfight
bullfigt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Choplifter
choplift Controls:
-'Turn Chopper' has been assigned to RT in addition to X. Using RT to turn the chopper makes it way easier to play as you can hold it AND still shoot.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available DakkoChan House MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING Flicky
flicky Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Gardia
gardia Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Heavy Metal
hvymetal Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available I'm Sorry
imsorry Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Mister Viking
mrviking Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available My Hero
myhero Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Nonoranka
nob Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Pitfall II
pitfall2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Regulus
regulus Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Sega Ninja / Ninja / Ninja Princess
seganinj
ninja
nprinceso Game Info:
-This game is known under 3 different titles. All 3 have been configured for regional preference and choice.
Controls:
-This game uses a shoot button that lets you shoot in the direction you are facing. The other shoot button only shoots up, this makes it easier to kill dudes when you are facing the other way.
-There is a button that makes you disappear and gives you loads of I frames. Mastering it is the key to winning this game. I placed this on RT as well as B. Makes it way easier to play.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Shooting Master
shtngmst Controls:
-Light gun game.
-Configured for both controller and mouse usage.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Spatter
spatter Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Star Jacker (Sega) / Star Jacker (Stern Electronics)
starjack
starjacks Game Info:
-This game has 2 versions from 2 different publishers. They do differ enough for me to want both versions.
-The sega version lets you use three ships from the start. The Stern version only uses one ship.
-Both versions have been configured independently.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available SWAT
swat Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available TeddyBoy Blues
teddybb Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Toki no Senshi: Chrono Soldier
tokisens Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Ufo Senshi Yohko Chan
ufosensi Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Up'n Down
upndown Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Water Match
wmatch Controls:
-Twin stick game.
-Use both sticks like arms. I still don't know how to properly play this game.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Wonder Boy
wboy Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Wonder Boy: Monster Land
wbml
wbmlvc Rom Info:
-This game had only 'bootleg' English versions. However, in 2009 there was an official Sega Virtual Console in English released.
-The English Virtual Console version has also been configured.
Controls:
-This game uses DOWN to use items/bombs etc. This is not ideal as you end up accidentally throwing all ya stuff away.
-So, Down has been removed and replaced with the B button.
-Use items/throw bombs is bound to B.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available184 downloads
0 comments
Submitted
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ringedge RingEdge Sega - Carbon Logos
By Paulina
RingEdge Sega - Carbon Logos
138 downloads
- ringedge sega
- carbon
- (and 2 more)
0 comments
Updated
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Sega System 18 & 24 | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
Moving forward I have decided if a game has a clone/variant that has a different name due to region, I will configure for it and provide an image for it independently.
Also, I have made the decision to drop DINPUT. This is for multiple reasons. Firstly, I personally only use XINPUT. Secondly, I only provide images of an XBOX controller. Thirdly, not all DINPUT controllers have the same Input ID's/Button layouts. I was making the DINPUT configs with a PS4 controller. Fourthly, it takes too much time to get these out configuring for both. The majority of users are using an XINPUT controller.
If you were using a PlayStation controller there is an app called DS4 Windows which makes Windows think your PlayStation controller is an XINPUT device.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Only Laser Ghosts needed an nvram file provided as it's needed for the game to work.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in NVRAM folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
Sega System 18
Alien Storm
astorm
astorm3 Rom Variation Info:
-This game is one of 'those' that has a 2 player variant that allows for character selection, and a 3-4 player variant that fixes the character to the control/coin slot position.
-For all games that do this using both versions is the best option. As you want the convenience of selecting a character for 1 - 2 players, but still want to be able to play 3-4 players.
-The parent 'astorm' is 2 player. The clone 'astorm3' is 3 players.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Bloxeed
bloxeed Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Time & High Speed Mode changeable. Using 'normal' defaults.
-Free Play set Clutch Hitter
cltchitr Controls:
-A baseball game with fairly complicated controls. Had to get a photo of the original control panel to figure everything out.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set D.D. Crew
ddcrew
ddcrew1 Rom Differences Info:
-This game is one of 'those' that has a 3 player variant that allows for character selection, and a 4 player variant that fixes the character to the control/coin slot position.
-For all games that do this, using both versions is the best option. You want the convenience of selecting a character for 1 - 3 players, but still want to be able to play 4 players.
-The parent 'ddcrew' is 3 player. The clone 'ddcrew1' is 4 players.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set Desert Breaker
desertbr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
Cab Type set to 3 Players. 2 is the default.
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set Hammer Away
hamaway Controls:
-Shooting air and ground targets is on individual buttons.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Laser Ghost
lghost Important Info:
-This game forces configuration on first boot before you can play the game. All 3 players calibrated.
-3 Player Light Gun Game
-Gun Offset needs to be ON in 'Machine Configuration'.
Controls:
-Setup for use with 3 controllers or 3 mice or any combination or both.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Michael Jackson's Moonwalker
mwalk Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Cab Type set to 3 Players. 2 is the default.
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Pontoon Not Working. Even if it was it's just a no thrills pontoon card game. I personally don't mess with these are there are a ton of em and well boring. Shadow Dancer
shdancer Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives & Time changeable. Using 'normal' defaults.
-Free Play set Wally no Sagase!
wwallyj
wallyja3p Rom Differences Info:
-There is a 3 player version 'wallyja3p' which has been configured in addition to the 2 player parent 'wwallyj'
Controls:
-You can play this game with a controller, mouse and/or a light gun. Shoot Wally in the face to find him. It works better playing it this way so both mouse and controllers have been configured.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set
Sega System 24
Bonanza Bros
bnzabros Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set. Crack Down
crkdown Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting.
-Free Play set. Dynamic Country Club
dcclub 2 Players Info:
-This game had one set of controls. 2 Players would have taken it in turns on the same control panel, you gotta do the same.
-Start 2 Players is on RB. Using the Start button will start for 1 Player only.
Controls:
-Turn left & right is on the right stick and D-Pad.
-Swing club is on RT. Hold and let go when you have the ball position you want. It is an analog input so if you don't want full power, only pull the trigger a little bit.
Dip Switches:
-Difficulty, Time and Max Balls changeable. Using 'normal' defaults.
-Free Play set. Gain Ground
gground Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set. Hot Rod
hotrod
hotrodj Rom Differences Info:
-There is a 3 & 4 player version of this game.
-The 3 player version 'hotrod' is also the 'Turbo' version. Your car goes significantly faster.
-The 4 player version 'hotrodj' is the 'normal' version despite not being the parent. Your car goes at normal speed, and you get 4 players.
-Using both is preferable as they differ. If I had to choose it would be 'hotrodj'.
Controls:
-Steering is on both the right stick and D-Pad. Using the D-Pad for these types of games can be preferable. So, both are usable.
Dip Switches:
-Language set to English for 'hotroj' version.
-Free Play set Quiz Ghost Hunter JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Mekurumeku Story JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Rouka Ni Tattenasai JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Syukudai wo Wasuremashita JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Rough Racer
roughrac Controls:
-Steering is on both the right stick and D-Pad. Using the D-Pad for these types of games can be preferable. So, both are usable.
-Accelerate is a digital input with this game. It's been mapped to RT as well as X.
Dip Switches:
-Starting Cash set to 20000. Default is 15000.
-Free Play set. Scramble Spirits
sspirits Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set. Super Masters Golf
sgmast Controls:
-Turn left & right is on the right stick and D-Pad.
-Swing club is on RT. Hold then let go when you have the ball position you want. It is an analog input so if you don't want full power, only pull the trigger a little bit.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set. Tokoro San no MahMahjan JAPANESE MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING. Tokoro San no MahMahjan 2 JAPANESE MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING.
284 downloads
0 comments
Updated