Arcade
296 files
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Data East | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks
I honestly thought there would be more Data East games. Nothing too strenuous, the usual 4 player games defaulting to 2 players, trackballs and analog controls that needed calibrating and all the other joyous tinkering to get everything playing as it should.
The above images are only a sample of the whole set.
As usual all analog controls are set correctly, or not at all if needed.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
18 Holes Pro Golf
progolf Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Act-Fancer Cybernetick Hyper Weapon
actfancr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Astro Fighter
astrof Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Avengers In Galactic Storm
avengrgs Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set B-Wings
bwings Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Backfire!
backfire
backfirea Multiplayer Info:
-This is a 2 screen 2 player game. 1 screen for each player. This is not ideal for just one player. So, I have configured the parent version as 1 player 1 full screen, and the clone as the 2 player 2 screen alternative.
-There is a 'one screen' option which has been selected for the parent version. Normally you could play 2 player alternating with 'one screen' but as we are using 'Potentiometer' we can't do this. But who cares.
Controls:
-Changing controls from Joystick to Potentiometer makes this game so much easier to control. 'Joystick' is like tank controls, not just left and right to steer, you need to push the stick in the direction of the road (all directions). Potentiometer behaves like a normal steering wheel so just left and right to steer.
-Analog steering needed centring in test menu.
Dip Switches/Test Menu:
-Free Play set Bad Dudes vs. Dragonninja
baddudes Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Bandit
bandit Listed as not working but it still plays ok,
Controls:
-There is an analog input system but it's broken and not really the best way to play this game.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Battle Rangers
battlera Parent of 'bldwolf'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Birdie Try
birdtry A nice, simple golf game. Not one of those with 5 fuckin trackballs and hidden inputs. Bliss.
Controls:
-Looks ike the trackball inputs are not used for this game. A remnant of a previous game/incarnation.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Bloody Wolf
bldwolf Clone of 'battlera'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Boogie Wings
boogwing Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Boomer Rang'r / Genesis
boomrang Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Boulder Dash / Boulder Dash Part 2
bouldash This game has both parts on the same board, changeable with dips. So, the parent has been set to Part 1 and the clone set to Part 2.
I have sperated these.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Break Thru
brkthru Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Bump 'n' Jump
bnj Clone of 'brubber'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Burger Time
btime Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Burnin' Rubber
brubber Parent of 'bnj'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Captain America and the Avengers
captaven
captavenu Multiplayer Info:
-Defaults to 2 Players. 4 Players available. Setting 4 players fixes character selection to controller position. So, the parent has been set to 4 Players and the clone has been set to 2 players but retaining character selection.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Disables attract Captain Silver
csilver Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Caveman Ninja
cninja Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Chain Reaction
chainrec Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set. Disables attract Chanbara
chanbara Twin Stick Fighter
Controls:
-Right stick is used for different sword attacks
Dip Switches/Test Menu:
-No Free Play Charlie Ninja
charlien NOT a Data East game. Configured for the sake of completeness.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set. Disables attract Chelnov: Atomic Runner
chelnov Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play China Town
chinatwn Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Cliffhanger, The: Edward Randy
edrandy Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Cobra Command Not using in MAME. Better emulated with Daphne Cobra-Command
cobracom Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Competition Golf Final Round
compgolf Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Crude Buster
cbuster Parent of 'twocrude'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Dark Seal
darkseal Parent of 'gatedoom'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Darwin 4078
darwin Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Desert Assault
dassault
dassault4 Clone of 'thndzone'. Different region different name.
Multiplayer Info:
-Game defaults to to 2 players. 4 players can be set but it fixes character selection to controller position. There is a 4 player clone which has been configured, leaving the parent for 2 player use.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Diet Go Go
dietgo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Disco No.1
disco Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Dragon Gun
dragngun Light Gun Game:
-Uses in game cross hairs. Looks like there's no way to calibrate.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Dual Assault
daulaslt Clone of 'liberate'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Express Raider
exprraid Controls:
-Up is jump, this has also been mapped to B for easier play.
Dip Switches/Test Menu:
-No Free Play Fighter's History
fghthist Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Garyo Retsuden
garyoret Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Gate of Doom
gatedoom Clone of 'darkseal'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Gondomania
gondo Rotary input style shooter. Spin left and right is on the right stick as digital inputs. This prevents auto centring.
Controls:
-Spin left and right is on the right stick and both triggers as digital inputs. This prevents auto centring.
Dip Switches/Test Menu:
-No Free Play Hangzo
hangzo NOT a Data East game. Configured for sake of completeness.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Heavy Barrel
hbarrel Rotary input style shooter. Spin left and right is on the right stick as digital inputs. This prevents auto centring.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Heavy Smash
hvysmsh Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Heroes
mutantf1 Clone of 'mutantf'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Hippodrome
hippodrm Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Hoops
hoops95 Clone of 'hoops'. This is the original version.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Hoops '96
hoops96 Parent of 'hoops'. This is the updated 96 version
Multiplayer Info:
-Game defaults to 2 players simultaneously. 4 Players simultaneously has been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-4 Players Simultaneously
-Free Play set Janken Game Acchi Muite Ho! Not using . Very Japanese, you need to know the language to play this one. Joe & Mac Returns
joemacr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Kamikazi Cabbie
kamikcab Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Karate Champ
kchamp Was this the game in Jean-Claude Van Dammes' film, Bloodsport?
Twin stick Fighter:
-Right stick is for attacking.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Karnov
karnov Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Last Mission
lastmisn Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Lemmings
lemmings Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Liberation
liberate Parent of 'dualaslt'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Lock'n'Chase
lnc Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Mad Alien
madalien Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Metal Clash
metlclsh Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Midnight Resistance
midres
midresbj This game has a rotary input system. Spin your aim position by twisting the joystick. There is a hacked joystick version that simply shoots in the direction you are facing. Both have been configured.
The Joystick hack is way easier to play.
Controls:
-Spin left and right is on the right stick and both triggers as digital inputs. This prevents auto centring.
Dip Switches/Test Menu:
-No Free Play Minkey Monkey
mmonkey NOT a Data East Game. Configured for sake of completeness.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Mutant Fighter
mutantf Parent of 'mutantf1'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Night Slashers
nslasher Multiplayer Info:
-Defaults to 2 Players. 3 Players has been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-3 Players
-Free Play set Nitro Ball
nitrobal Hidden Gem. An awesome take on Smash TV's style and setting.
Multiplayer info:
-Defaults to 2 Players. 3 Players has been set instead.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Osman
osman NOT a Data East game. Configured for the sake of completeness.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Party Time: Gonta the Diver II
prtytime NOT a Data East game. Configured for the sake of completeness.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Pocket Gal
pcktgal Parent of 'pcktgal2' and 'spool3'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Pocket Gal 2
pcktgal2 Clone of 'pcktgal'. An updated sequel.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Pocket Gal Deluxe
pktgaldx Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Pro Baseball Skill Tryout
tryout Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Pro Soccer
prosoccr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Pro Sports: Bowling, Tennis and Golf
prosport Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Pro Tennis
protenn Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Psycho-Nics Oscar
oscar Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Real Ghostbusters, The
ghostb
ghostb3 Multiplayer Info:
-There is a 3 player version 'ghostb3'. This has also been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Robocop
robocop Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Robocop 2
robocop2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Rohga Armor Force
rohga Hidden Gem. An awesome mech shooter. You can make your own custom mechs.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Saturn: Space Fighter 3-D
satsf3d Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Schmeiser Robo
schmeisr NOT a Data East game. Configured for sake of completeness.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Secret Agent
secretag Parent of 'slyspy'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Shackled
shackled Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Shoot Out
shootout Hidden Gem. Once you get the hang of it...
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Side Pocket
sidepckt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Skull Fang
skullfng Listed as not working but it does...kinda (0.259). Sometimes it'll boot sometimes it wont.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Sly Spy
slyspy Clone of 'secretag'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Space Fighter Mark II
spfghmk2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Stadium Hero
stadhero Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Stadium Hero '96
stadhr96 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Super Burger Time
supbtime Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Super Doubles Tennis
sdtennis Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Super Pool III
spool3 Clone of 'pcktgal'. An toned down version with no nudity.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Super Real Darwin
srdarwin Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Tattoo Assassins
tattass Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Thunder Zone
thndzone
thndzone4 Parent of 'dassault' and 'dassult4'. Different region different name.
Multiplayer Info:
-Game defaults to to 2 players. 4 players can be set but it fixes character selection to controller position. There is a 4 player clone which has been configured, leaving the parent for 2 player use.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Tomahawk 777
tomahawk Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Trio The Punch: Never Forget Me...
triothep What in the Sonic the Hedgehog is this game..!???
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Tumble Pop
tumblep Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Two Crude
twocrude Clone of 'cbuster'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Vapor Trail: Hyper Offence Formation
vaportra Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Wizard Fire
wizdfire Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Wonder Planet
wndrplnt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play World Cup Volley '95
wcvol95 Parent of 'wcvol95x'. This is the original version.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set World Cup Volley '95 Extra Version
wcvol95x Clone of 'wcvol95'. This is the updated version.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set World Tennis Not using. Broken bootleg of Pro Tennis Zaviga
zaviga Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Zero Target
zerotrgt Listed as not working (0.259). But it looks fine to me.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Zoar
zoar Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play285 downloads
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Submitted
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Teknoparrot Marquees full set
By Flexd99
Hello all i wanted to share this set of Teknoparrot Marquees. There is a total of 276 marquees plus a folder of 105 extra marquees that can be switched if you like these better. All marquees and properly named and sized at 1920x522. I have not crated all of these marquees myself some have been previously posted by the community. I have created any missing (alot) marquees and retouched and resized what already existed. I hope you like and enjoy them and if any can be made better pleases share and post. Please let me know what you think or if you want to see more sets let me know caring is sharing.
444 downloads
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Updated
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Taito | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks
Taito, a lot of games with this one. Way more than I expected. Loads of 4 player games that default to 2 players, which of course have been setup for 4 players. Not sure if this is getting easier, but no real issues with this one. A few creative mappings and fixes as per usual. Light gun games mapped to controllers and mice...you know what to expect from me.
The above images are only a sample of the whole set.
As usual all analog controls are set correctly, or not at all if needed.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
Ah Eikou no Koshien
koshien Controls:
-FU%&*^NG BASEBALL. I HATE BASEBALL GAMES.
Dip Switches/Test Menu:
-No Free Play. Alpine Ski
alpine Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play American Horseshoes
horshoes A pain in the ass to figure out. Long and short of it is, throw is on RT as a digital input. Due to how the game works throwing at any desired speed is impossible outside of original hardware. So, RT has been set to throw full power, you must use the angle to aim your shots.
Controls:
-As above.
Dip Switches/Test Menu:
-No Free Play. Aqua Jack
aquajack Controls:
-Up and Down needed inverting.
Dip Switches/Test Menu:
-No Free Play. Arabian Magic
arabianm Multiplayer Info:
-Game has a '4 Player 2 Coin Slots' option that has been selected. Default is just 2 players. Do not use 4 players 4 coin slots as this will fix the character selection to the controller position.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Arkanoid
arkanoid Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Arkanoid Returns
arkretrn There is an 8 Way Joystick or Analog Dial input. Joystick is better so its been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-8-Way Joystick Set
-No Free Play. Arkanoid: Revenge of DOH
arknoid2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Ashura Blaster
ashura Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Asuka & Asuka
asuka Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Balloon Bomber
ballbomb Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Balloon Brothers
ballbros Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Battle Shark
bshark There is a joystick version but honestly it offers nothing over the normal analog version.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Ben Bero Beh
benberob Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set. Disables attract Big Event Golf
bigevglf Controls:
-Analog Y Sensitivity needed cranking up to 200 to be able to play properly.
Dip Switches/Test Menu:
-No Free Play. Bio Attack
bioatack Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Birdie King
bking Controls:
-Analog x & y sensitivity needed increasing to 150.
Dip Switches/Test Menu:
-No Free Play. Birdie King 2
bking2 Controls:
-Analog x & y sensitivity needed increasing to 150.
Dip Switches/Test Menu:
-No Free Play. Birdie King 3
bking3 Controls:
-Analog x & y sensitivity needed increasing to 150.
Dip Switches/Test Menu:
-No Free Play. Bonze Adventure
bonzeadv Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Bronx
bronx Light Gun Game
-Looks like there's no way to calibrate for better accuracy.
Clone of 'cyclshtg'. This version has a different name and works. The parent 'Cycle Shooting' doesn't.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Bubble Bobble
bublbobl Parent of 'bublcave'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Bubble Bobble II
bublbob2 Parent of 'bubsymphu'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Bubble Bobble: Lost Cave
bublcave Clone of 'bublbobl'. An awesome hack. Too good not to include.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Bubble Buster
bublbust Clone of 'pbobble'. Different region different name. US version
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Bubble Memories: The Story of Bubble Bobble III
bubblem Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Bubble Symphony
bubsymphu Clone of 'bublbob2'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Buggy Challenge
buggychl Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Bust-A-Move Again
pbobble2u Clone of 'pbobble2'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Bygone
bygone Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Cachat
cachat Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Cadash
cadash Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Cameltry
cameltry Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Chack'n Pop
chaknpop Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Champion Wrestler
champwr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Change Lanes
changela Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Chaos Heat
chaoshea Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set. Chase Bombers
cbombers Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Chase H.Q.
chasehq Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Chuka Taisen
chukatai Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Cleopatra Fortune
cleopatr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Colony 7
colony7 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Command War: Super Special Battle & War Game
commandw Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Complex X
complexx Twin Stick Shooter. An interesting one as it's a platformer also. Jump is RB as both thumbs need to be on the sticks.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Continental Circus
contcirc Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Crayon Shinchan Orato Asobo
qcrayon2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Crazy Balloon
crbaloon Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Crime City
crimec Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Cuby Bop
cubybop NOT a Taito game. Configured for the sake of completeness.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Cycle Maabou
cyclemb Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Cycle Shooting
cyclshtg Light Gun Game
-Looks like there's no way to calibrate for better accuracy.
Parent of 'bronx'.
This game currently (0.259) does not work. It's clone bootleg version, Bronx does work. This has been configured for future proofing.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Daikaiju no Gyakushu
daikaiju A GOOD Godzilla game.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Dan-Ku-Ga
dankuga Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Darius
darius Parent of 'dariuse'
Triple Screen Game
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Autofire set to FAST
-No Free Play. Darius Extra Version
dariuse Clone of 'darius'. Updated later release.
Triple Screen Game
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Autofire set to FAST
-No Free Play. Darius Gaiden: Silver Hawk
dariusg Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Darius Gaiden: Silver Hawk Extra Version
dariusgx An excellent official hack of the original game. New levels, faster shooting etc.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Darius II
darius2 Parent of 'sagaia'. There are triple screen and dual screen versions. Both are represented but the dual screen english version is known as Sagaia.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Dead Connection
deadconx Controls:
-This game was going to support 4 Players. This did not happen in the final release but the inputs are still there, but still useless.
Dip Switches/Test Menu:
-No Free Play. Densha De GO!
dendego Parent of 'dendegox'
Display:
-Dashboard controls have been left on as they are very much needed to play the game.
Controls:
-Sticks needed setting as digital inputs so analog values stay when changed.
-Throttle is Up/Down on Left Stick. Brake is Left/Right on Right Stick
Dip Switches/Test Menu:
-No Free Play set. Densha De GO! 2 Kousoko-hen
dendego2 Display:
-Dashboard controls have been left on as they are very much needed to play the game.
Controls:
-Sticks needed setting as digital inputs so analog values stay when changed.
-Throttle is Up/Down on Left Stick. Brake is Left/Right on Right Stick
Dip Switches/Test Menu:
-No Free Play Densha De GO! EX
dendegox Updated clone of 'dendego'
Display:
-Dashboard controls have been left on as they are very much needed to play the game.
Controls:
-Sticks needed setting as digital inputs so analog values stay when changed.
-Throttle is Up/Down on Left Stick. Brake is Left/Right on Right Stick
Dip Switches/Test Menu:
-No Free Play Dino Rex
dinorex Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Dock Man
dockman Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Don Doko Don
dondokod Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Double Axle
dblaxle Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Drift Out
driftout NOT a Taito game. Configured for sake of completeness.
Controls:
-There is Joystick & Analog Dial input. Joystick is better so it has been set.
Dip Switches/Test Menu:
-No Free Play. Dungeon Magic
dungeonm Clone of 'lightbr'. Different region different name.
Multiplayer Info:
-Game defaults to 2 Players. 4 Players 2 Slots is available and has been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Violence set to HARD
-4 Player with 2 Slots has been set. 2 Slots needs to be selected otherwise character selection is bound to the controller position.
-No Free Play. Dynamite League
dleague Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Electric Yo-Yo, The
elecyoyo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Elevator Action
elevator Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Disables attract Elevator Action II
elvact2u Clone of 'elvactr'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Violence set to HARD. Yeah we want hard violence.
-No Free Play. Elevator Action Returns
elvactr Parent of 'elvact2u'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Violence set to HARD. Yeah we want hard violence.
-No Free Play. Enforce
enforce
enforceja There is an analog version 'enforceja' which is easier to control and has an additional feature. Gear shifting. You can change your speed with the analog version.
Both have been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Euro Champ '92
euroch92 Multiplayer Info:
-Game has a '4 Player 4 Coin Slots' option that has been selected. Default is just 2 players.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-4 Players 4 Slots
-No Free Play. Evil Stone
evilston NOT a Taito game. Configured for the sake of completeness.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Extermination
extrmatn Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Exzisus
exzisus Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. FairyLand Story, The
flstory Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Field Day
fieldday Multiplayer Info:
-Game defaults to 2 Players. 4 Players is available and has been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Field Goal
fgoal Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Fighting Hawk
fhawk Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Final Blow
finalb Controls:
-Some creative mapping. Hard punch is a button combo. This has been mapped to a single button also.
Dip Switches/Test Menu:
-No Free Play. Flip Maze
flipmaze Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set. Football Champ / Euro Football Champ
footchmp Multiplayer Info:
-Game has a '4 Player 4 Coin Slots' option that has been selected. Default is just 2 players.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-4 Players 4 Slots
-No Free Play. Forty-Love
40love Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Frog & Spiders
fspiderb Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Front Line
frontlin Controls:
-Twin Stick Shooter
-Right Stick needed setting to the left and vies versa.
Dip Switches/Test Menu:
-No Free Play. Disables attract Galactic Storm
galastrm Hidden Gem
Controls:
-Analog calibrated in test menu.
-Y axis needed inverting.
Dip Switches/Test Menu:
-No Free Play. Gekirindan
gekiridn Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Gigandes
gigandes Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Global Champion
gblchmp Clone of 'kaiserkn'. Different region different name
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Blood is ON
-No Free Play. Go By RC
gobyrc Controls:
-Accelerate & Brake needed setting to LT & RT as digital inputs.
Dip Switches/Test Menu:
-Free Play set. Grand Champion
grchamp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Grid Seeker: Project Storm Hammer
gseeker Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Ground Effects / Super Ground Effects
groundfx Hidden Gem
Controls:
-Analog calibrated in test menu.
Dip Switches/Test Menu:
-No Free Play. Growl
growl Multiplayer Info:
-Game has a '4 Player 2 Coin Slots' option that has been selected. Default is just 2 players. Do not use 4 players 4 coin slots as this will fix the character selection to the controller position.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-4 Players 2 Slots set. This retains character selection with 4 players,
-No Free Play. Gun & Frontier
gunfront Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Gunbuster
gunbustr Hidden Gem
Light Gun Game:
-An interesting one. You can move freely with a joystick, use a light gun and turn by aiming the light gun towards the edge of the screen.
Controls:
-Move has been mapped to the right stick.
Dip Switches/Test Menu:
-No Free Play. Gunlock
gunlock Parent of 'rayforce'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Halley's Comet
halleysc Parent of 'halleysc87'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set. Disables attract Halley's Comet '87
halleysc87 Clone version. Updated version of 'halleysc'.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set. Disables attract Hat Trick Hero '93
hthero93u Clone of 'cupfinal'. Different region different name.
Multiplayer Info:
-Game defaults to 2 Players. 4 Players 2 Slots is available and has been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Hat Trick Hero '94
hthero94 Clone of 'intcup94'. Different region different name
Multiplayer Info:
-Game defaults to 2 Players. 4 Players is available and has been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:.
-No Free Play. Hat Trick Hero '95
hthero95u Clone of 'pwrgoal'. Different region different name.
Multiplayer Info:
-Game defaults to 2 Players. 4 Players 2 Slots is available and has been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. High Way Race
hwrace Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Disables attract Hit the Ice
hitice Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Indian Battle
indianbt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Insector X
insectx Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. International Cup '94
intcup94 Parent of 'hthero94'. Different region different name
Multiplayer Info:
-Game defaults to 2 Players. 4 Players is available and has been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Streaking set to Many
-Crowd noise is ON.
-No Free Play. Jolly Jogger
jollyjgr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Jungle Hunt
jungleh US Clone version of 'junglek'. This version features a different main character.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Disables attract Jungle King
junglek Parent of 'jungleh' and 'piratpet'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Disables attract Kaiser Knuckle
kaiserkn Parent of 'gblchmp'. Different region different name
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Blood is ON
-No Free Play. Kick and Run
kicknrun
kicknrunu Game defaults to 2 Players. 4 Players is available and has been set. However, this 4 player mode doesn't allow for just 1 player vs 2 player. So, the us version 'kicknrunu' has also been configured as a 2 player alternative.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-4 Player Single Board is ON for 'kicknrun'
-No Free Play. Kick Start: Wheelie King
kikstart Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Disables attract KiKi KaiKai
kikikai Hidden Gem
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Kirameki Star Road Not using. Japanese quiz game Kollon Not using. Game listed as not working. Just boot cycles Kram
kram Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Kuri Kinton
kurikint Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Kusayakyuu
ksayakyu Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Land Maker
lankmakr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Land Sea Air Squad
lsasquad Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Landing Gear
landgear Controls:
-Analog calibrated in test menu
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Last Striker / Kyuukyoku no Striker
kyustrkr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Legend of Kage, The
lkage Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Light Bringer
lightbr Parent of 'dungeonm'. Different region different name.
Multiplayer Info:
-Game defaults to 2 Players. 4 Players 2 Slots is available and has been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-4 Player with 2 Slots has been set. 2 Slots needs to be selected otherwise character selection is bound to the controller position.
-No Free Play. Liquid Kids
liquidk Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Lunar Rescue
lrescue Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Lupin III
lupin3 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Mahjong Oh Not using. Mahjong game that uses a mahjong panel. Too many inputs to map to a controller Mahjong Quest Not using. Mahjong game that uses a mahjong panel. Too many input to map to a controller. Majestic Twelve: The Space Invaders Part IV
majest12u Clone of 'ssi' Different region different name
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Marine Date
marinedt Listed as not working but still plays OK.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Master of Weapon
masterw Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Maze of Flott
mofflott Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Mega Blast
megablst Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Metal Black
metalb Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Metal Soldier Isaac II
msisaac Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Midnight Landing
mlanding Controls:
-Throttle analog needed setting to digital inputs, Up & Down on the right stick. This prevents the throttle from returning to the centre position.
Dip Switches/Test Menu:
-No Free Play. Mini Vaders
minivadr Hidden Gem
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. N.Y. Captor
nycaptor Light Gun Game
-Looks like there's no way to calibrate for better accuracy.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Nastar
nastar Parent of 'nastarw'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Nastar Warrior
nastarw Clone of 'nastar'. Different region different name. As promised, when this happens all English game titles are configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. NewZealand Story, The
tnzs Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Night Striker
nightstr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Ninja Kids, The
ninjak
ninjaku Multiplayer Info:
-This game can be set to 4 Players. It does lock the character selection to the controller position. So, 'ninjak' has been set to 2 Players, retaining the character selection and 'ninjaku' has been set to 4 Players.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Ninja Warriors, The
ninjaw Triple Screen Game
Controls:
-UP is jump. Which is dumb so I have also mapped it to A.
Dip Switches/Test Menu:
-No Free Play. Onna Sanshirou: Typhoon Gal
onna34ro Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Operation Thunderbolt
othunder Light Gun Game:
-Accurate out the box
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Operation Tiger
optiger Light Gun Game:
-Calibrated in test menu
-Runs like ass
Controls:
-Analog calibrated in test menu
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Operation Wolf
opwolf Light Gun Game:
-Accurate out the box
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Operation Wolf 3
opwolf3 Light Gun Game:
-No mame crosshairs available. Best played with a mouse/light gun.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Palamedes
palamed Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Ping-Pong King
ppking Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Pirate Pete
piratpet Clone version of 'junglek'. This is an entirely different version with different visuals, levels and character.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Disables attract Pit & Run: F-1 Race
pitnrun Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Play Girls
plgirls NOT a Taito game. Configured for the sake of completeness.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Play Girls 2
plgirls2 NOT a Taito game. Configured for the sake of completeness.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Plotting
plotting Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Plump Pop
plumppop Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Polaris
polaris Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Pop'n Pop
popnpop Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Prime Time Fighter
prmtmfgt Clone of 'trstar'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Puchi Carat
puchicar There is an 8 Way Joystick or Analog Dial input. Joystick is better so its been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-8-Way Joystick Set
-No Free Play. PuLiRuLa
pulirula Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Puzzle Bobble
pbobble Parent of 'bublbust'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Puzzle Bobble 2
pbobble2 Parent of 'pbobble2u' and pbobble2x'. Different region different name and an updated version.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Puzzle Bobble 2X
pbobble2x Updated version Clone of pbobble2.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Puzzle Bobble 3
pbobble3 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Puzzle Bobble 4
pbobble4 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Puzznic
puzznic Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Qix
qix Parent of 'qix2'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Qix II
qix2 Clone of 'qix'. A sequel that is in a tournament style.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Quiz Chikyu Bouei Gun Not using. Japanese quiz game Quiz Crayon Shinchan Not using. Japanese quiz game Quiz H.Q. Not using. Japanese quiz game Quiz Junsei Gekijoh Not using. Japanese quiz game Quiz Quest - Hime to Yuusha no Monogatari Not using. Japanese quiz game Quiz Sekai wa SHOW Not using. Japanese quiz game Quiz Theater: 3tsu no Monogatari Not using. Japanese quiz game Quiz Torimonochou Not using. Japanese quiz game Racing Beat
racingb Steering Set to Free. Its unplayable otherwise. May need further adjustment to refine the steering.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Raimais
raimais Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Rainbow Islands
rbisland Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Rainbow Islands: Extra Version
rbislande Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Rambo III
rambo3 There is a 8 Way Joystick or Trackball. Joystick is easier to control.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-8-Way Joystick Set
-No Free Play. Rastan
rastan Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Ray Crisis
raycris Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set. Ray Force
rayforce Clone of 'gunlock'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Recalhorn
recalh Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Recordbreaker
recordbr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Return of the Invaders
retofinv Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Riding Fight
ridingf Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Ring Rage
ringrage Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Rock Climber
rockclim Twin Stick Climbing Thing. Plays like QWOP
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Round-Up
roundup Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Rumba Lumbar
rumba Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Ryu Jin
ryujin Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Sagaia
sagaia Clone of 'darius2'. This is the dual screen English version.
Video:
-Gapless side by side works great.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Sea Fighter Poseiden
sfposeid Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Disables attract Sel Feena
selfeena NOT a Taito game. Configured for sake of completeness
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Shanghai Sangokuhai Tougi
shangtou Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set. Shikigami no Shiro
shikigam Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set. Side by Side
sidebs Controls:
-Analog calibrated in test menu
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Side by Side 2
sidebs2 Parent of 'sidebs2ja' and 'sidebs2j'
Controls:
-Analog calibrated in test menu
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Side by Side 2 Evoluzione
sidebs2ja Updated clone of 'sidebs2'
Controls:
-Analog calibrated in test menu
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Side by Side 2 Evoluzione RR
sidebs2j Another updated clone of 'sidebs2'
Controls:
-Analog calibrated in test menu
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Silent Dragon
silentd Multiplayer Info:
-Game has a '4 Player 1 Machine' option that has been selected. Default is just 2 players.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-4 Player 1 Machine
-No Free Play. Sky Destroyer
skydest Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Slap Shot
slapshot Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Slither
slither Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Solitary Fighter
solfigtr The game with the infamous "Lick Joe"
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Space Chaser
schaser Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Space Cruiser
spacecr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Disables attract Space Cyclone
scyclone Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Space Dungeon
sdungeon Twin Stick Shooter
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Space Gun
spacegun Light Gun Game:
-Accurate out the box
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Space Invaders '95: The Attack of Lunar Loonies
spcinv95 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Space Invaders / Qix Silver Anniversary Edition
invqix Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Space Invaders / Space Invaders M
invaders Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Space Invaders Deluxe
invaddlx Clone of 'invadpt2'. This is an updated version of the original game.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Space Invaders DX
spacedx Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Space Invaders Part II
invadpt2 Parent of 'invaddlx' and 'moonbase'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Space King
spceking Clone of 'invaders'. Updated later release in collab with Leijac. It has different sprites and colour.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Space Seeker
spaceskr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Disables attract Space War
spcewars Clone of 'invaders'. Updated later release in collab with Sanritsu. It has different sprites, colour and on board music.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Special Criminal Investigation
sci Parent of 'scin'.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Steel Worker
steelwkr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Straight Flush
sflush Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Strike Bowling
sbowling Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Sucess Joe
scessjoe Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Super Chase: Criminal Termination
superchs Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Super Cup Finals
scfinals Multiplayer Info:
-Game defaults to 2 Players. 4 Players 2 Slots is available and has been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Super Dead Heat
spdheat Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Super Mouse
suprmous Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Super Puzzle Bobble
spuzbobl Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set. Super Rider
suprridr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Super Space Invaders '91
ssi Parent of 'majest12u'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Super Special Criminal Investigation
scin Clone of 'sci'. An excellent improvement hack that is too good not to include.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Super Speed Race
sspeedr Listed as working but currently broken (0.259). Configured anyway. Super Speed Race Junior
ssrj Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Superman
superman Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Syvalion
syvalion
syvalionu There is an original Jap version and a US English version that was released on Taito Legends PS2. Both configured,
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Taito Cup Finals
cupfinal Parent of 'hthero93u'. Different region different name.
Multiplayer Info:
-Game defaults to 2 Players. 4 Players 2 Slots is available and has been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Taito Power Goal
pwrgoal Parent of 'hthero95u'. Different region different name.
Multiplayer Info:
-Game defaults to 2 Players. 4 Players 2 Slots is available and has been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Thunder Fox
thundfox Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Time Tunnel
timetunl Controls:
-Up & Down is Accelerate and Brake/Reverse. These have been mapped to LT and RT for intuitive play.
Dip Switches/Test Menu:
-No Free Play. Disables attract Tin Star, The
tinstar Controls:
-Twin Stick Shooter
-Right Stick needed setting to the left and vies versa.
Dip Switches/Test Menu:
-No Free Play. Disables attract Tokio / Scramble Formation
tokio Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Top Landing
topland Controls:
-Throttle needed assigning as digital inputs to Up/Down on the right stick. This prevents the throttle from returning to the centre position.
Dip Switches/Test Menu:
-No Free Play. Top Ranking Stars
trstar Parent of 'prmtmfgt'. Different region different name.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Top Speed
topspeed Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Tournament Arkanoid
arkatour Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Twin Cobra II
tcobra2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Twin Hawk
twinhawk Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Twin Qix
twinqix Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Two Minute Drill Not currently working (0.259). Not using as I have no idea what's going on. Ultra Invaders
ultrainv Clone of 'invaders'. Updated later release in collab with Konami. It has some colour and slightly faster gameplay.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Under Fire
undrfire Light Gun Game:
-Fairly accurate out the box. Doesn't configure accurately. Will need to fanangle the offset. On the to do when I get a Sinden.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Usagi Not using. Mahjong game that uses a mahjong panel. Too many input to map to a controller Victorious Nine I'm treating myself to skipping this baseball game. It's on the to do list. Violence Fight
viofight Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Volfied
volfied Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Warrior Blade: Rastan Saga Episode III
warriorb Dual Screen Game:
-Gapless side by side works great.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Wild Western
wwestern Controls:
-Twin Stick Shooter
-Right Stick needed setting to the left and vies versa.
Dip Switches/Test Menu:
-No Free Play. Disables attract World Grand Prix Not using. Not working as of yet (0.259) Wyvern F-0
wyvernf0 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Yes/No Shinri Tokimeki Chart Not using. Japanese quiz style game Yuuyu no Quiz de GO!GO! Not using. Japanese quiz game Zoo Keeper
zookeep Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play.278 downloads
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Submitted
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Video Marquees for Arcade Games
By Scratcher
I tried out a little bit of video editing and made my 3 first Arcade marquees.
They are all in the resolution of 1280 x 390 since that is the native resolution of my marquee display. I hope some of you will be able to use it.
Preview Videos:
Act Fancer
Mortal Kombat 3
Terminator 2 - Judgment Day
I am using the ThirdScreen Plugin by superrob3000 to make them run:
279 downloads
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Atari | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks
Atari. The ONE I have been dreading the most. A bunch of bizarre input systems and awkward setups. Being one of the oldest manufacturers they have the most antiquated setups n junk. Just know it was a slog to get through.
The above images are only a sample of the whole set.
As usual all analog controls are set correctly, or not at all if needed.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
720 Degrees
720 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Air Race Not using. Broken prototype Akka Arrh
akkaarrh Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available APB: All Points Bulletin
apb Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Arcade Classics Not using. Not needed and a prototype Area 51
area51 Light Gun Game
-Calibrated for accuracy.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Asteroids
asteroid Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Asteroids Deluxe
astdelux Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Atari Baseball
abaseb Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Atari Football
atarifb Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Atari Soccer
soccer Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Avalanche
avalnche Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Disables attract Bad Lands
badlands Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Barroom Baseball A prototype that has too many inputs to map to a controller. It's crap anyway. Batman
batman Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Battle Zone
bzone Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set BeatHead Not using. Broken prototype Black Widow
bwidow Controls:
-Twin Stick Shooter
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Blasteroids
blstroid Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Bomber Canyon
canyon Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Boxer A broken prototype Bradley Trainer
bradley Game Info:
-Made by Atari for the US Army. Used to train tank gunners.
Controls:
-A bunch of inputs to map.
-You select the desired gun and shoot. You don't actually drive the tank as you are just a gunner.
-Changing your range is key. This is mapped to Up/Down on the right stick.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Breakout
breakout Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play California Speed
calspeed Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Catch Not using. It's a pretty broken prototype. Centipede
centiped Controls:
-This games has both trackball and joystick input. Trackball mapped to left stick, joystick mapped to D-Pad.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Championship Sprint
csprint Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Cloak & Dagger
cloak Twin Stick Shooter
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Cloud 9
cloud9 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Cops'n Robbers
copsnrob Controls:
-A little tricky. Using digital inputs for analog is much better as it keeps the gun in the desired position, rather than auto centring.
Dip Switches/Test Menu:
-No Free Play Crystal Castles
ccastles
ccastlesj There is a parent trackball version (ccastles) and a clone joystick version (ccastlesj). The joystick version is much better to control imo. Both have been configured for choice.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Cyberball
cyberbal The first version of this game. It's a 4 player cab across 2 monitors. Normally I'd configure a 2 palyer 1 screen version, and a 4 player 2 screen setup version. However, the updated version Cyberball 2072 is 2 players 1 screen, so just gonna go with that one as the 2 player alternative. Tournament Cyberball 2072 is the 4 player version of the updated 2072 version. Confused much? ME too
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Cyberball 2072
cyberbal2p The updated version of 'cyberbal'. Features new game modes. 2 Players.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Cyberstorm
cybstorm Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Danger Express
dangerex Hidden Gem. A prototype but man this game is awesome anyway. Shame it never saw a release.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Destroyer
destroyr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Dominos
dominos Parent of 'dominos4'. This is the 2 player variant.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Dominos 4
dominos4 Parent of 'dominos'. This is the 4 player variant.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Drag Race
dragrace Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract Empire Strikes Back, The
esb Controls:
-This games has an auto calibration system. It'll need calibrating every time you you play the game. The aim will be towards the bottom left by default.
-You need to move the stick around in circles a few times when in game to get it to calibrate to the centre.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Does nothing Escape from the Planet of the Robot Monsters
eprom Hidden Gem. An awesome isometric shooter
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Fire Fox
firefox To Do Fire Truck / Smokey Joe
firetrk Controls:
-Took some figuring out. 2 Players has 1st player driving and the 2nd steering the rear like an old school fire truck.
Dip Switches/Test Menu:
-No Free Play. Firebeast
firebeas Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Fishin' Frenzy Not using. Broken prototype Freeze Not using. Broken prototype Gauntlet
gauntlet Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Gauntlet II
gaunt2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Gauntlet Legends
gauntleg Controls:
-This one needs explaining. There is an 8 way joystick cab and a trackball cab. This is changed in the dip switches. 8 Way has been set as it's preferable. The game auto attacks when walking into a bad guy despite there being a 'fight' input. Magic is cast manually.
Dip Switches/Test Menu:
-DRAM set to 32MB
-VGA resolution set
-8 Way Joystick set
-Lives changeable. Using 'normal' defaults
-No Free Play. It's more like a demo mode when set. Gravitar
gravitar Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Guardians of the 'Hood
guardian Well....I'd say it's a hidden gem. I mean, you get a homeless man thrown at you in the first 10 seconds, so it's genius IMO.
Multiplayer Info:
-This game defaults to 2 players. 3 players is possible and has been set.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Guts 'n Glory
guts Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Hard Drivin'
harddriv Controls:
-Confusing at first glance. There are some inputs that do nothing and an analog clutch which is useless to controllers.
Dip Switches/Test Menu:
-No Free Play Hard Drivin's Airborne I am defeated on this one. I just cant seem to calibrate the steering. Could be cus it's a prototype. Ya welcome to try. Hydra
hydra Controls:
-Everything was (kinda) straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Steering calibrated
-No Free Play I,Robot
irobot Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Indiana Jones and the Temple of Doom
indytemp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Klax
klax Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Last Starfighter Not using. Broken prototype Liberator
liberatr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Lunar Lander
llander Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Mace: The Dark Age
mace Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Major Havoc
mhavoc I heard this game was legendary. They weren't wrong, the gameplay loop is sooo satisfying.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Marble Madness
marble Controls:
-Analog sensitivity x & y needed jacking all the way up to 210. Unplayable otherwise.
Dip Switches/Test Menu:
-No Free Play Marble Madness II
marblmd2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Maze Invaders
mazeinv Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Millipede
milliped Controls:
-This games has both trackball and joystick input. Trackball mapped to left stick, joystick mapped to D-Pad.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Mini Golf Not using or configuring. A broken prototype Missile Command
missile Parent of 'suprmatk'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Monte Carlo
montecar Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Moto Frenzy
motofren I hate this game. Controls like ass, and that's just the game not the config.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Mximum Force
maxforce Light Gun Game
-Calibrated for accuracy.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Night Driver
nitedrvr Controls:
-This game has an open ended dial analog control for steering. This means there is no auto centring like a normal driving game.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Off the Wall
offtwall Multiplayer Info:
-Despite this being the 3 player version, only 2 players are set by default . 3 players has been set.
There are 2 input methods. Analog dials or joysticks. Joysticks are way easier to control so they have been set in dip switches.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Orbit Not using or configuring. Too many inputs to bind to a controller. Its not great so not missing out. Paperboy
paperboy Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Peter Pack Rat
peterpak Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Pit Fighter
pitfight Controls:
-Some creative configuring. Block is Jump + Punch. I have combined these so block is simply B.
Dip Switches/Test Menu:
-Steering calibrated
-No Free Play Pong
pong Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Pong Doubles
pongd Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Pool Shark
poolshrk Not your typical game of pool. No cues, you are the cue ball and free to move as you wish.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Primal Rage
primrage Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Qwak
qwak Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Race Drivin'
racedriv Controls:
-Steering calibrated so it doesn't steer to the right.
-Confusing at first glance. There are some inputs that do nothing and an analog clutch which is useless to controllers.
Dip Switches/Test Menu:
-Steering calibrated
-No Free Play Rampart
rampart Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Red Baron
redbaron Controls:
-Controls feel broken. Checked in the test menu and all looks fine with the analog inputs. Maybe it's replicating the wind and meant to be this way? I dunno.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Relief Pitcher
relief Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Return of the Jedi
jedi Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Road Blasters
roadblst Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Road Burners
roadburn Controls:
-This game had a bike that could bank. Bank turning or using the handlebars to turn do exactly the same thing.
-Bank turning disabled to avoid clashing inputs
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Road Riot 4WD
roadriot Hidden gem. At least for me.
Steering needed calibrating before it would work.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Steering calibrated
-Free Play set Road Riot Revenge Not using. A somewhat playable prototype. It's still super rough and listed as not working. Road Runner
roadrunn Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play Runaway
runaway Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set S.T.U.N. Runner
stunrun Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play San Francisco Rush
sfrush Display set to NOT display the cab lights for full screen.
Controls:
-Calibrated correctly. Skip the calibration screen on start-up so you don't mess with it.
-Changing Wheel Force to Light makes this game actually playable.
-This game has a clutch analog control. This is useless for controllers.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Analog Calibrated
-Clutch disabled
-Wheel force set to Light
-Free Play set San Francisco Rush 2049
sf2049 Display set to NOT display the cab lights for full screen.
Controls:
-Calibrated correctly. Skip the calibration screen on start-up so you don't mess with it.
-Changing Wheel Force to Light makes this game actually playable.
-This game has a clutch analog control. This is useless for controllers.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Analog Calibrated
-Clutch disabled
-Wheel force set to Light
-No Free Play set. Completely messes with all the selection screens. San Francisco Rush 2049: Special Edition
sf2049se Display set to NOT display the cab lights for full screen.
Controls:
-Calibrated correctly. Skip the calibration screen on start-up so you don't mess with it.
-Changing Wheel Force to Light makes this game actually playable.
-This game has a clutch analog control. This is useless for controllers.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Analog Calibrated
-Clutch disabled
-Wheel force set to Light
-Free Play set San Francisco Rush 2049: Tournament Edition
sf2049se Game is listed as Not Working. It boots and plays. The test menu is inaccessible.
Display set to NOT display the cab lights for full screen. San Francisco Rush: The Rock
sfrushrk Display set to NOT display the cab lights for full screen.
Controls:
-Calibrated correctly.
-Changing Wheel Force to Light makes this game actually playable.
-This game has a clutch analog control. This is useless for controllers.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Skip calibration on start-up ON. Stops users from messing up the calibration as it's easy to do.
-Analog Calibrated
-Clutch disabled
-Wheel force set to Light
-Free Play set Shuuz
shuuz Analog y sensitivity needed jacking up to 120 to be able to play correctly.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Skull & Crossbones
skullxbo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Sky Diver
skydiver Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Sky Raider
skyraid If you suffer from motion sickness stay away from this one.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Solar War Not using or configuring. Electro mechanical in nature. Really needs the OG HW to be enjoyed. Space Duel
spaceduel Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Space Lords
spclords You will need to calibrate this game every time you play it. Move the left stick in circles making sure the crosshair in game is moving against the edge of the screen.
Hidden Gem
A 2 player game where the 1st player drives and shoots, while the second player just shoots.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Sparkz
sparkz Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Sprint 1
sprint1 Parent of 'sprint2'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play, disables attract. Sprint 2
sprint2 Clone of 'sprint1'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play, disables attract. Sprint 4
sprint4 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play, disables attract. Sprint 8
sprint8 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play. Star Wars
starwars Controls:
-This games has an auto calibration system. It'll need calibrating every time you you play the game. The aim will be towards the bottom left by default.
-You need to move the stick around in circles a few times when in game to get it to calibrate to the centre.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Does nothing Starship 1
starshp1 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Steel Talons
steeltal Controls:
-Game needs calibrating before it will play properly.
-Helicopter game. Move is on Left Stick. Altitude and Rotate is on Right Stick.
Dip Switches/Test Menu:
-Analog controls calibrated
-Free Play set Street Drivn' I am defeated on this one. I just cant seem to calibrate the steering. Could be cus it's a prototype. Ya welcome to try. Subs
subs Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Super Breakout
sbrkout Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract Super Missile Attack
suprmatk Cline of 'missile' of 'suprmatk'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Super Sprint
ssprint Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play T-MEK
tmek Controls:
-Analog needed calibrating in test menu before it would work correctly.
-A totally confusing one. Looks like 2 players worth of inputs but its all just for one player. Many inputs needed to be shifted about to get it to work correctly.
-Tank game, a track for each stick.
Dip Switches/Test Menu:
-Analog calibrated
-Free Play set Tempest
tempest Controls:
-Dial analog sensitivity reduced to 60. This makes finer movements easier and precise.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Tenth Degree Not using. Broken prototype Tetris
atetris Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Thunder Jaws
thunderj Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set TomCat A prototype with no actual gameplay. Not using Toobin'
toobin Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Tournament Cyberball 2072
cyberbalt The 4 Player updated version of 'cyberbal'. Features new game modes.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play Tournament Table I just cant get this one to work. Seems to be broken. Not missing out Triple Hunt
triplhnt This game has 3 games in 1. They are changed in the dip switches. It's really just a sprite swap for different enemies
Light Gun Game
-Calibrated for accuracy
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Ultra Tank
ultratnk Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract Vapor TRX
vaportrx Controls:
-Ok, this one took a while. Ready? The original cabs steering controls had 2 throttle controls, one in each hand. Both would be squeezed to accelerate, and simply releasing them applies the air brake.
-So, I have mapped both throttles to the Right Trigger, which makes things a lot less complicated.
Dip Switches/Test Menu:
-Free Play set Vicious Circle Not using. Broken prototype Video Pinball Not using or configuring. Electro mechanical in nature. Really needs the OG HW to be enjoyed. Vindicators
Vindicators Part II
vindctr2
Controls:
-Tank Controls. One stick for each track.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play War: Final Assault
warfa Controls:
-Setup to play like a modern FPS.
Dip Switches/Test Menu:
-Free Play set Warlords
warlords Controls:
-This game is only playable in cocktail mode. As a result the default layout causes players 3 & 4 controls to be reversed becuse of the perspective.
-I have reversed the axis to compensate for this so all is working from the perspective of the players.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-Free Play set Wayne Gretzky's 3D Hockey
wg3dh Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Wolf Pack
wolfpack Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract345 downloads
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Namco | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks
Namco System22 has been done separately to this release.
The above images are only a sample of the whole set.
Does anyone want the platform xml file with everything done to date already added? I have been thinking about providing 'master build' with the xml and every cfg file and image done so far, keeping it up to date as I work my may through.
I freaking love Namco. Not the most amount of hits compared to say Konami, but when Namco hit they hit hard. 190ish games playable in MAME with most running great. Some of the most solid hardware to date IMO. A lot generational hardware is interchangeable which made setting controls much easier. I was able to enjoy playing my way through this one. There are a bunch of hidden gems that were locked to Japan, but do not have any language barrier. Plenty of standouts like Gamshara, an excellent gallery shooter.
As usual all analog controls are set correctly, or not at all if needed. All characters unlocked for Soul Blade, SoulCalibur and all the Tekken games. Everything working correctly.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
3-D Thunder Ceptor II
tceptor2 Controls:
-Analog isn't the best option for the this game. It's unplayable at default. Mapped as digital and adjusted the auto centring etc vales.
Dip Switches/Test Menu:
-No Free Play set 30 Test Way too many inputs to map to a controller. Not missing out, it's a maths based grid game. Abnormal Check Not using or configuring. Japanese quiz game. Air Combat
aircomb Listed as not working but still boots and is playable with lots of graphical issues/crashes. Configured anyway to future proof.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Alien Sector
aliensec Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Aqua Rush
aquarush Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Assault
assault Display Settings:
-Set to Pixel Aspect
Controls:
-Tank game with tank controls. Each track is dedicated to the left & right stick. Shoot is RT.
Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Assault Plus
assaultp Game Info:
-Clone of Assault. This features vastly different levels and content.
Controls:
-Tank game with tank controls. Each track is dedicated to the left & right stick. Shoot is RT.
Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Attack Pla Rail
aplarail Controls:
-This game used an analog lever that would stay in the desired position like a real throttle lever. Using digital inputs doesn't stop the analog from returning to the centre. This makes the game difficult to keep the intended speed.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Bakuretsu Quiz Ma-Q Dai Bouken Not using or configuring. Japanese quiz game Bakutotsu Kijuutei
bakutotu Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Blast Off
blastoff Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Continue set to ON
-No Free Play available Blazer
blazer Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Bomb Bee
bombbee Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Bosconian: Star Destroyer
bosco Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Boxy Boy
boxyboy Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Bubble Trouble: Golly! Ghost! 2
bubbletr Light Gun Game
-Accurate out the box
Controls:
-Set for both controllers and mice for 2 players.
Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Burning Force
burnforc Controls:
-Autofire has been enabled in the test menu.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-Autofire has been enabled
-No Free Play available Chou Zetsurinjin Berabowman
berabohm Controls:
-An early attempt at analog buttons. These were 3 stage buttons.
-As a result there is a weak, medium and hard attack/jump.
-Mapped these for best use.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Cosmo Gang Electro Mechanical. Not Working Cosmo Gang The Puzzle
cgangpzl Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Cosmo Gang the Video
cosmogng Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play Set Cutie Q
cutieq Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Cyber Sled
cybsled Listed as not working but still boots and is playable with some graphical issues/crashes. Configured anyway to future proof.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract. Dancing Eyes
danceyes Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Dangerous Seed
dangseed Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Dig Dug
digdug Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Dig Dug II
digdug2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Dirt Fox
dirtfox Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Free Play Set Dragon Buster
drgnbstr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Dragon Saber
dsaber Controls:
-Everything was straight forward. A few inputs moved for better control.
Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Dragon Spirit
dspirit Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Allow Continue ON
-No Free Play available Driver's Eyes
driveyes Listed as not working but still boots and is playable with major graphical issues/crashes. Configured anyway to future proof.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract. Dunk Mania
dunkmnia Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Ehrgeiz
ehrgeiz Controls:
-Set the same as default layout, PS1 version. The arcade version does differ slightly as it doesn't have a dedicated jump button. It's double tap up.
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Emeraldia
emeralda Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Exvania
exvania Hidden Gem. An excellent Bomberman alternative with more complex gameplay.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Face Off
faceoff Controls:
-Uses 2 control sticks. 1 for each player.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Fighter & Attacker
fghtatck Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Fighting Layer
fgtlayer Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Final Lap
finallap Controls:
-Super twitchy steering. Sensitivity taken down to 1. It's still not enough.
Test Menu:
-Laps changeable. Using 'normal' defaults
-No Free Play available Final Lap 2
finalap2 Controls:
-Super twitchy steering. Sensitivity taken down to 1. It's still not enough.
Test Menu:
-Laps changeable. Using 'normal' defaults
-No Free Play available Final Lap 3
finalap3 Controls:
-Super twitchy steering. Sensitivity taken down to 1. It's still not enough.
Test Menu:
-Laps changeable. Using 'normal' defaults
-Attract Sound ON
-No Free Play available Final Lap R
finalapr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Finest Hour
finehour Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Four Trax
fourtrax Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Laps changeable. Using 'normal' defaults
-No Free Play available Funcube
funcube Touchscreen Game. Can be played as a light gun game.
Game needed resetting with service (9) before it would play.
Controls:
-A touch confusing...whey. Play it like a light gun game.
Dip Switches/Test Menu:
-Payout and many other settings changeable. Using 'normal' defaults.
-No Free Play Funcube 2
funcube2 Touchscreen Game. Can be played as a light gun game.
Controls:
-A touch confusing...whey. Play it like a light gun game.
Dip Switches/Test Menu:
-Payout and many other settings changeable. Using 'normal' defaults.
-No Free Play Funcube 3
funcube3 Touchscreen Game. Can be played as a light gun game.
Game needed resetting with service (9) before it would play.
Controls:
-A touch confusing...whey. Play it like a light gun game.
Dip Switches/Test Menu:
-Payout and many other settings changeable. Using 'normal' defaults.
-No Free Play Funcube 4
funcube4 Touchscreen Game. Can be played as a light gun game.
Controls:
-A touch confusing...whey. Play it like a light gun game.
Dip Switches/Test Menu:
-Payout and many other settings changeable. Using 'normal' defaults.
-No Free Play Funcube 5
funcube5 Touchscreen Game. Can be played as a light gun game.
Controls:
-A touch confusing...whey. Play it like a light gun game.
Dip Switches/Test Menu:
-Payout and many other settings changeable. Using 'normal' defaults.
-No Free Play GAHAHA Ippatsudou
gahaha Hidden Gem. If you like WarioWare or Bishi Bashi you'll love this.
Controls:
-This game features 2 Analog sticks per player. These are also pressed down (like sprinting in COD) for a button press.
-I have also mapped these to X & A for easier access.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. GAHAHA Ippatsudou 2
gahaha Hidden Gem. If you like WarioWare or Bishi Bashi you'll love this.
Language Info:
-The first game can be switched between Jap and Eng. This sequel does have the language option in the test menu but no way to access it. Some games have a code/button combo that needs to be entered to change the language. I wonder if this game has one? It has only recently been found so not much info out there.
Controls:
-This game features 2 Analog sticks per player. These are also pressed down (like sprinting in COD) for a button press.
-I have also mapped these to X & A for easier access.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Galaga
galaga Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Galaga 3
galaga3 Game Info:
-Clone of 'gaplus'.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Galaga 88'
galaga88 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Allow Continue ON
-No Free Play available Galaxian
galaxian Parent of 'spacian2'.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Gamshara
gamshara Another Hidden Gem. This one is excellent. If you like Wild Guns you will love this.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Gaplus
gaplus Game Info:
-Known as Galaga 3 in other regions.
-Parent of 'galaga3'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Gee Bee
geebee Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set GekiToride-Jong Space
gjspace Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Genpei ToumaDen
genpeitd Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play Ghoul Panic
ghlpanic Light Gun Game
-Perfectly accurate out the box
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Golgo 13
golgo13 Light Gun Game
-Calibrated for accuracy
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Golgo 13 Kiseki no Dandou
g13knd Light Gun Game
-Calibrated for accuracy
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Golly! Ghost!
gollygho Light Gun Game
-Accurate out the box.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Gologo 13: Juusei no Requium
g13jnr Light Gun Game
-Calibrated for Accuracy
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Calibrated
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Great Sluggers
gslugrsl Namco and Baseball.....ergh
Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-Free Play set Great Sluggers '94
gslgr94u Namco and Baseball.....ergh
Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-Free Play set Grobda
grobda Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Hopping Mappy
hopmappy Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play J-League Soccer V-Shoot
vshoot Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Kaitei Takara Sagashi
kaitei Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set King & Balloon
kingball Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Knuckle Heads
knckhead Controls:
-Jump is on a button, not up, which is what you want for this fighting game. So, I haveve mapped it to up as well as B.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Kono e Tako
konotako Language Info:
-Default language is Jap. Changed to Eng/Export in dip switches
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Set to Export
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Kosodate Quiz My Angel 3 Not using or configuring. Japanese quiz game Kotoba no Puzzle Mojipittan
knpuzzle Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Kyuukai Douchuuki
kyukaidk What a hateful control scheme. Baseball game controls are the worst. That's all I have to say about this one.
Dip Switches:
-Laps changeable. Using 'normal' defaults
-No Free Play available Libble Rabble
liblrabl Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Libero Grande
lbgrande Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Lucky & Wild
luckywld An absolute fav of mine growing up.
Driving & Light Gun Game:
-Drive and shoot at the same time for player 1 (Lucky).
-Just shooting for player 2 (Wild)
Controls:
-As you can imagine, a tricky one to figure out.
-Driving controls are as normal.
-Shooting controls on the same 1st player controller are - Right Stick = Move Crosshair, RB = Shoot
-This was the most comfortable for driving and shooting for player 1.
-2nd Player can use the mouse or a controller to shoot. Left stick is crosshairs as normal.
-For fun, I have also set the 1st player lightgun to the 1st mouse as well as the controller. You can use 3 players like this, one person is the driver and the other 2 are just shooting.
Dip Switches:
-Lives. Using 'normal' defaults
-No Free Play, disables attract. Mach Breakers
machbrkr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Mappy
mappy Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Marchen Maze
mmaze Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Marvel Land
marvland Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Metal Hawk
metlhawk HIDDEN GEM
Controls:
-Move forward, back, left & right is on the left stick.
-Altitude is on the right stick.
Dip Switches:
-Nothing worth noting
-No Free Play available Metro-Cross
metrocrs Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficuilty & Lives changeable. Using 'normal' defaults
-No Free Play avaliable Mirai Ninja
mirninja Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Moon Alien
moonaln Clone of 'galaxian'.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Moon Alien Part 2
moonal2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Motos
motos Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Mr. Driller
mrdrillr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Mr. Driller 2
mrdrilr2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Ms. Pac-Man/Galaga: 20th Anniversary Class of 1981 Reunion
20pacgal Controls:
-Everything was straight forward. A few inputs moved for better control.
-Left & Right start is LB & RB
Dip Switches/Test Menu:
-No Free Play set Namco Classic Collection Vol. 1
ncv1 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Namco Classic Collection Vol. 2
ncv2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Navarone
navarone Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Nebulas Ray
nebulray Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Nettou! Gekitou! Quiztou! Not using or configuring. Japanese quiz game New Rally X
nrallyx Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set NFL Classic Football Not yet working due to trackballs being unemulated. Numan Athletics
numanath
numanathj Multiplayer Info:
-This game can be switched between 4 & 2 players. 4 Players is the default for both versions.
-Like The Simpsons, when in 4 player mode the character selection is fixed to the controller position.
-Using parent 'numanath' for 4 players, the clone 'numanathj' for 2 players with character selection.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Ordyne
ordyne Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Outfoxies, The
outfxies Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Pac & Pal
pacnpal Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Pac Mania
pacmania Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Pac-Carnival
paccarn Gambling Game
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Pac-Eight
paceight Gambling Game
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Pac-Land
pacland Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Pac-Man
pacman Clone of 'puckman'.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Pac-Man Plus
pacplus Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Pac-Man: 25th Anniversary Edition
25pacman
25pacmano The parent '25pacman' is not working. Using clone '25pacmano' instead.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Pac-Slot
pacslot Gambling Game
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Paca Paca Passion
pacapp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Paca Paca Passion 2
pacapp2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Paca Paca Passion Special
pacappsp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Panikuru Panekuru
panikuru Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Attract music turned ON
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Phelios
phelios Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Phozon
phozon Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Pistol Daimyo no Bouken
pistoldm Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Pocket Racer
pocketrc Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play Point Blank
ptblank Light Gun Game
-Accurate out the box
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables Attract Point Blank 2
ptblank2 Light Gun Game
-Calibrated for Accuracy
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract. Point Blank 3
ptblank3 Light Gun Game
-Calibrated for Accuracy
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Calibrated
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Pole Position
polepos Controls:
-Uses an open ended dial analog system. Sensitivity reduced to make it playable.
Dip Switches/Test Menu:
-No Free Play set Pole Position II
polepos2 Controls:
-Uses an open ended dial analog system. Sensitivity reduced to make it playable.
Dip Switches/Test Menu:
-No Free Play set Prime Goal EX
primglex Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Pro Tennis World Court
wldcourt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Using 'normal' defaults
-No Free Play available Pro Yakyuu World Stadium
ws Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-No Free Play available Pro Yakyuu World Stadium '89
ws89 Clone of Pro Yakyuu World Stadium
Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-No Free Play available Pro Yakyuu World Stadium '90
ws90 Clone of Pro Yakyuu World Stadium
Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-No Free Play available Puck Man
puckman The original Pac-Man before they changed the name.
Parent of 'pacman'
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Puzzle Club Not using of configuring. Prototype that's pretty broken. Quester
quester 2 Players only has screen flipping. No way to turn off
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Rally X
rallyx Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Return of Ishtar, The
roishtar Multiplayer Info:
-An odd game. There are 2 characters on screen but playable with 1 player. Your 2nd character is a knight who is immortal (kinda) and auto attacks, which helps with having to control 2 characters independently.
-However, the original game was kinda designed to be played as a 2 player game. Like a "let little brother play as the 2nd character cus he can't die and auto attacks" kinda thing.
-So, the 2nd character has been mapped to the right stick of the 1st controller & the left stick of the 2nd controller, to allow for 2 players. There are no buttons for the 2nd character.
Controls:
As above bruv
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play Rolling Thunder
rthun2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Rollling Thunder
rthunder Multiplayer Info:
-Game defaults to 1 player cab. Set to 2 player cab to allow for...erm...2 players alternating.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play Rompers
rompers Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Sazuka 8 Hours
sazuka8h Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Sazuka 8 Hours 2
sazuk8h2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Seishun-Quiz Colourful High School Not using or configuring. Japanese quiz game Shadowland
shadowld Hidden Gem with some weird imagery.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Shin Nihon Pro Wrestling Toukon Retsuden 3
toukon3 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Sky Kid
skykid Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Sky Kid Deluxe
skykiddx Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play Solvalou
solvalou Listed as not working but still boots and is playable with some graphical issues/crashes. Configured anyway to future proof.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract. SOS Game
sos Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Soul Calibur
soulclbr All characters unlocked.
Controls:
-Mapped to Dreamcast port default layout
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Hit Effect changed to Normal
-Free Play set Soul Edge
souledgeua Game Info:
-Clone of 'souledge'. This is Version 1.
Controls:
-Everything was straight forward. A few inputs moved for better control.
-Mapped same as PS1 port default layout
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Soul Edge Ver. II
souledge All characters unlocked.
Game Info:
-Parent of 'souledgeua'. This is Version 2 which features more characters.
Controls:
-Everything was straight forward. A few inputs moved for better control.
-Mapped same as PS1 port default layout
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Speed Racer
speedrcr Controls:
-Analog Volume adjusted in test menu
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Analog Volume adjusted
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Splatter House
splatter Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Star Sweep
starswep Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Star Trigon
startrgn Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Starblade
starblad Controls:
-Everything was straight forward. A few inputs moved for better control.
-Much better using a mouse for this one.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract. Steel Gunner
sgunner Light Gun Game
-Accurate out the box
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Steel Gunner 2
sgunner2 Light Gun Game
-Accurate out the box
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Super Pac-Man
superpac Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Super World Court
swcourt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Super World Stadium
sws Controls:
-3 in a god damn row man.
Dip Switches:
-Nothing worth noting
-No Free Play available Super World Stadium '95
sws95 Namco and Baseball.....ergh
Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-No Free Play set Super World Stadium '96
sws96 Namco and Baseball.....ergh
Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-No Free Play set Super World Stadium '97
sws97 Namco and Baseball.....ergh
Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-No Free Play set Super World Stadium '98
sws98 Controls:
-Trying to figure out Japanese baseball games is the worst part of this whole thing.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Super World Stadium '99
sws99 Controls:
-Trying to figure out Japanese baseball games is the worst part of this whole thing.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Super World Stadium 92'
sws92 Controls:
-Another Baseball game. Have I mentioned I hate these.
Dip Switches:
-Nothing worth noting
-No Free Play available Super World Stadium 93'
sws93 Controls:
-Baseball game REEEEEEEE
Dip Switches:
-Nothing worth noting
-No Free Play available Super Xevious
sxeviousj Clone of 'xevious'. This is a different version as you can tell by the word Super.
The 'world' version just boot cycles a bunch, the Jap version that is being used here works fine.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract T.T Spacian Part-2
spacian2 Clone of 'galaxian'. This official version is basically Space Invaders.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Taiko no Tatsujin 2 - 6 Not yet playable due to unemulated HW Tank Battalion
tankbatt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Tank Force
tankfrce
tankfrce4 Player Info:
-This game has a 2 and 4 player variant. Both have been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting
-No Free Play available Techno Drive
technodr Controls:
-Steering centre was not in the centre at default. Calibrated to fix.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Tekken
tekken Controls:
-Set the same as default layout, PS1 version
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Tekken 2
tekken2ua Game Info:
-Clone of 'tekken2'. This earlier version has no extra characters unlocked. Ideal for those that want to do that.
Controls:
-Set the same as default layout, PS1 version
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Tekken 2 Ver. B
tekken2 Game Info:
-Parent of 'tekken2ua'. This version has all the extra characters already unlocked.
Controls:
-Set the same as default layout, PS1 version
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Tekken 3
tekken3 All characters unlocked.
Controls:
-Mapped to PS1 port default layout
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Tekken Battle Scratch
tekkenbs Gambling Game
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Tekken Card World
tekkencw Gambling Game
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Tekken Tag Tournament
tektagt All characters unlocked.
Controls:
-Mapped to PS2 port default layout
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Free Play set Tenkomori Shooting
tenkomor Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Thunder Ceptor
tceptor Controls:
-Analog isn't the best option for the this game. It's unplayable at default. Mapped as digital and adjusted the auto centreing etc vales.
Dip Switches/Test Menu:
-No Free Play set Time Crisis II
timecrs2 Not yet working. Configured and image created anyway. Tinkle Pit
tinklpit Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Tobikose! Jumpman
tjumpman Gambling Game
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-No Free Play set Tower of Druaga, The
todruaga Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Toy Pop
toypop Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set Tsukkomi Yousei Gips Nice Tsukkomi
nicetsuk This game is super weird. You are performing a slapstick style stage show with a partner. I think the idea is, you take cues from him and respond by talking or hitting him in the head or chest. All in japanese so I have no idea.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Uchuu Daisakusen: Chocovader Contactee
chocovdr Another Gem. Mini game collection based on various types of alien invasion. A true bizarre Japanese title.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set. Valkyrie no Densetsu
valkryie Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Warp & Warp
warpwarp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set Winning Run
winrun Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract. Winning Run '91
winrun91 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract. Winning Run Sazuka Grand Prix
winrungp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play. Disables attract. Wonder Momo
wndrmomo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play X Day 2 Not using or configuring. This is a Japanese fever dream/quiz game. Feels like your on the bridge of a Klingon ship whilst on acid. Xevious
xevious Parent of 'sxeviousj'.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play set. Disables attract Xevious 3D/G
xevi3dg Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches/Test Menu:
-Difficulty & Lives changeable. Using 'normal' defaults
-Free Play set337 downloads
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ncv2.zip
this is a custom made bezel for the namco classic collection volume 2. this rom has very nice versions of pacman,digdug,and rally x. all are capable of 2 players at once. the rom file should be in the mame pack. it is called ncv2. i can reccomend the classic collections if you set the game up for team play on a birthday. there was no bezel created yet... so here it is.
36 downloads
0 comments
Submitted
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Alpine Surfer Media Pack
By kim_sama98
Alpine Surfer has been playable for about a year and nobody has made a video snap or theme for the game. So I decided to make them myself. The theme seems lazy since I suck at making themes (I used Vegas Pro to make the theme) I decided to add the 3D Box I made, and added the Japanese flyer in case the Japanese version ever gets dumped
48 downloads
0 comments
Submitted
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4K Arcade Video Snaps
By Pinky
A 4K snap with a little tweaking, the original came from here, just fixed it up to my liking.
Other arcade 4K snaps to view:
A Game in Four Scenes "005"
3 Count Bout
97 downloads
0 comments
Updated
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Midway & Bally/Midway | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
Midway. A lot of hidden gems here. A good mix, decades worth of games. Was nice to go through this particular slice of arcade history. Nothing else to say aside from play with this one! All cheats (as far as I'm aware) are one time use and don't save to the nvram state. If you know of anything that does, let me know!
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
All mid'x'unit.cpp games 2 On 2 Open Ice Challenge
openice Audio Info:
-The audio is almost inaudible at default.
-Audio volume increased in service menu.
-NVRAM File Provided.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Cruis'n Exotica
crusnexo Game Info:
-This game is not officially working as of 0.255. There's no floor. I have still configured this for when it is working. Future proofing.
Display info:
-This game displays the dashboard info. This has been turned off so it's only the game screen being displayed.
Controls:
-Game forces analog calibration on first boot. This has been done. NVRAM provided.
Service Menu:
Free Play set Cruis'n USA
crusnusa Display info:
-This game displays the dashboard info. This has been turned off so it's only the game screen being displayed.
Controls:
-Game forces analog calibration on first boot. This has been done. NVRAM provided.
Service Menu:
Free Play set Cruis'n World
crusnwld Display info:
-This game displays the dashboard info. This has been turned off so it's only the game screen being displayed.
Controls:
-Game forces analog calibration on first boot. This has been done. NVRAM provided.
Service Menu:
Free Play set Grid, The
thegrid Game Info:
-Game listed as not working. It is working with some jank, and is for sure a hidden gem.
Controls:
-This game uses an analog stick and trackball. Took a while to figure out and calibrate.
Service Menu:
-Extra Blood set
-Free Play set High Impact Football
hiimpact Game Info:
-Williams game on Midway HW. Here for completion of this platform.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
Free Play set Invasion: The Abductors
invasnab Controls:
-Light Gun game. This game used a true light gun sensor. As a result there is no dedicated off screen/reload button.
-There is no way to calibrate this games accuracy with MAME alone.
-Reloading can only be performed when the crosshair is all the way to the right.
Dip Switches:
-Violence set to MAX.
-Free Play set Judge Dredd
jdreddp Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Off Road Challenge
offroadc Display info:
-This game displays the dashboard info. This has been turned off so it's only the game screen being displayed.
Controls:
-Game analog volume calibrated. NVRAM provided.
Service Menu:
Free Play set Mortal Kombat
mk Display info:
-Ever get the feeling like the characters in MK look a bit....skinny. That's because they are.
-The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust for a 4:3 display. Hence why everyone looks skinny, even on OG HW.
-Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Mortal Kombat II
mk2 Display info:
-Ever get the feeling like the characters in MK look a bit....skinny. That's because they are.
-The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust correctly for a 4:3 display. Hence why everyone looks skinny, even on OG HW.
-Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Mortal Kombat 3
mk3 Display info:
-Ever get the feeling like the characters in MK look a bit....skinny. That's because they are.
-The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust correctly for a 4:3 display. Hence why everyone looks skinny, even on OG HW.
-Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Ultimate Mortal Kombat 3
umk3 Display info:
-Ever get the feeling like the characters in MK look a bit....skinny. That's because they are.
-The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust correctly for a 4:3 display. Hence why everyone looks skinny, even on OG HW.
-Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Mortal Kombat 4
mk4 Narc
narc Game Info:
-Williams game on Midway HW. Here for completion of this platform.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Service/Test Menu:
-Free Play set NBA Jam
nbajam Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set NBA Jam TE
nbajamte Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set NBA Hangtime
nbahangt Multiplayer Info:
-This game defaults to 2 players.
-4 Players have been set.
Audio Info:
-The audio is almost inaudible at default.
-Audio volume increased in service menu.
-NVRAM File Provided.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set NBA Maximum Hangtime
nbamht Multiplayer Info:
-This game defaults to 2 players.
-4 Players have been set.
Audio Info:
-The audio is almost inaudible at default.
-Audio volume increased in service menu.
-NVRAM File Provided.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Rampage: World Tour
rmpgwt Audio Info:
-The audio is almost inaudible at default.
-Audio volume increased in service menu.
-NVRAM File Provided.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Revolution X
revx Controls:
-Light gun game. Calibrated for all 3 players.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set Smash T.V.
smashtv Game Info:
-Williams game on Midway HW. Here for completion of this platform.
Controls:
-Twin stick shooter. Configured that way.
Test/Service Menu:
-Free Play set Super High Impact
shimpact Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
Free Play set Terminator 2: Judgement Day
term2 Controls:
-Light gun game. Forces calibration on first start up. NVRAM provided.
Dip Switches:
Free Play set Total Carnage
totcarn Display Info:
-I think pixel aspect looks better.
Controls:
-Twin stick shooter. Configured that way.
Test/Service Menu:
-Free Play set Trog
trog Display Info:
-I think pixel aspect looks better.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Free Play set War Gods
wargods Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Free Play set WWF Wrestlemania
wwfmania Audio Info:
-The audio is almost inaudible at default.
-Audio volume increased in service menu.
-NVRAM File Provided.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Coinage needed setting to dip switch before free play was usable
-Free Play set astrocde.cpp Adventures of Robby Roto!, The
robby Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play Demons & Dragons
demndrgn Controls:
-Essentially a twin stick shooter. Trackball and stick needed swapping, analog needed calibrating to make playable.
Dip Switches:
-No Free Play Extra Bases
ebases Controls:
-Trackball game.
Dip Switches:
-No Free Play Gorf
gorf Display Info:
-Lamps are OFF
Controls:
-Essentially a twin stick shooter. Trackball and stick needed swapping, analog needed calibrating to make playable.
Dip Switches:
-No Free Play. Disables attract Professor Pac-Man
profpac Game Info:
-A quiz game that is an attack on the sences.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Disables attract Sea Wolf II
seawolf2 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Space Zap
spacezap Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Ten Pin Deluxe NOT USING OR CONFIGURING. Electro mechanical in nature. Wizard of Wor
wow Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Disables attract. mw808bw.cpp 280-ZZZAP
280-zzzap Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Amazing Maze
maze Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Blue Shark
blueshrk Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Boot Hill
boothill Controls:
-Move shoot position Up/Down is on the right stick. Shoot is on RT.
Dip Switches:
-No Free Play. Bowling Alley
bowler Controls:
-Analog sensitivity adjusted so it works.
Dip Switches:
-No Free Play. Checkmate
checkmat Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Clowns
clowns Controls:
-Better using digital input for the analog paddle.
Dip Switches:
-No Free Play. Desert Gun
desertgu Controls:
-Light gun game. Configured for controller and mouse.
Dip Switches:
-No Free Play. Dog Patch
dogpatch Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Double Play
dplay Display Info:
-Looks better set to pixel aspect.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Extra Inning / Ball Park II
einning Display Info:
-Looks better set to pixel aspect.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Guided Missile
gmissile Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Gun Fight
gunfight Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Laguna Racer
lagunar Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. M-4
m4 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Phantom II
phantom2 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Sea Wolf
seawolf Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Shuffleboard
shuffle Controls:
-Analog sensitivity adjusted so it works.
Dip Switches:
-No Free Play. Space Encounters
spcenctr Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Space Invaders / Space Invaders M
invaders Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Space Invaders II (Cocktail Vs.)
invad2ct Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Space Walk
spacwalk Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Tornado Baseball / Ball Park
tornbase Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. mcr.cpp Demolition Derby
demoderb Multiplayer Info:
-Cab type defaults to 2 players.
-4 Players Set
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Discs of Tron
dotron Game Info:
-This game had an 'environment' can which had an additional trackball and an aim up and down function. It also featured synth voices. However, this version is way overly complicated to the point of unplayable.
-Only using the upright cab version.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Domino Man
domino Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Draw Poker NOT USING OR CONFIGURING. Card gambling game. Kick
kick Controls:
-Analog saturation adjusted so the game works.
Dip Switches:
-No Free Play. Kosmik Kroozr
kroozr Controls:
-Setup to play like a twin stick shooter.
Dip Switches:
-No Free Play. NFL Football Not yet working. Unconfigurable Satan’s Hollow
shollow Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Solar Fox
solarfox Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Tapper (Budweiser/Root Beer/Suntory)
tapper
rbtapper
sutapper Configured Under All Endorsement Titles, Just for Fun
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Timber
timber Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Tron
tron Controls:
-Plays like a twin stick shooter.
Dip Switches:
-No Free Play. Two Tigers
twotiger Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Wacko
wacko Controls:
-Plays like a twin stick shooter. Trackball and stick needed swapping places.
Dip Switches:
-No Free Play. mcr3.cpp Crater Rider
crater Controls:
-Moved Forward and backward to LT & RT.
Dip Switches:
-No Free Play. Max RPM
maxrpm Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play. Power Drive
powerdrv Controls:
-Basically, a track and field button masher.
Dip Switches:
-No Free Play. Rampage
rampage Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Sarge
sarge Controls:
-Twin stick tank control game. Shoot is on LT & RT.
Dip Switches:
-Free Play set Spy Hunter
spyhunt Display Info:
-Lamps really need to be on to see what weapons you have.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play Star Guards
stargrds Controls:
-A terrible twin stick shooter.
Dip Switches:
-No Free Play Turbo Tag (Prototype)
turbotag NOT USING OR CONFIGURING: Due to being a prototype the controls are pretty much unusable. mcr68.cpp Arch Rivals
archrivl
archrivlb Game Info:
-There is an 8 way joystick bootleg version 'archrivlb'. The original uses analog/trackball input. The 8 way joystick version better one to use, however both have been configured.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Blasted
blasted Game Info:
-Hidden Gem.
-There is a 4 player clone variant named International Team Laser. This has also been configured.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set International Team Laser
intlaser Game Info:
-Clone of Blasted, but it's really a whole different game.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Pigskin 621AD
pigskin Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play Spy Hunter II
spyhunt2 Controls:
-This needed some lateral thinking. The gears do not toggle. They need to be held at the same time as gas.
-As a workaround, there are 3 accelerate buttons. 1st gear, 2nd gear & 3rd gear are bound to a button as well as accelerate.
Dip Switches:
-No Free Play Tri-Sports
trisport Controls:
-Trackball game. analog values changed so it's playable.
Dip Switches:
-No Free Play Xenophobe
xenophob Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set balsente.cpp Chicken Shift
cshift Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Gimme A Break
gimeabrk Controls:
-Trackball game. analog values changed so it's playable.
Dip Switches:
-Free Play set Goalie Ghost
gghost Controls:
-Trackball game. analog values changed so it's playable.
Dip Switches:
-Free Play set Hat Trick
hattrick Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Mini Golf
minigolf Controls:
-Trackball game. analog values changed so it's playable.
Dip Switches:
-No Free Play Name That Tune
nametune Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Night Stocker
nstocker Game Info:
-Hidden Gem.
-This is a unique game, like Lucky & Wild there is driving and shooting with a light gun. This game differs as it is intended for 1 player. Acceleration is automatic freeing your brain up to just steer and shoot stuff with the light gun. There are segments where the car stops and the focus in on shooting.
Controls:
-Setup for use with a mouse and controller, or just a controller.
-Aim lightgun is either the mouse or right stick. Shoot is RT on the controller. Off the Wall
otwalls Controls:
-Rotary style input. Racket in on the right stick.
Dip Switches:
-Free Play set Shrike Avenger
shrike Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Snacks'n Jaxson
snakjack Controls:
-Trackball game. Analog sensitivty adjusted for better play.
Dip Switches:
-Free Play set Snake Pit
snakepit Controls:
-Twin stick shooter. Sticks needed swapping.
Dip Switches:
-Free Play set Spiker
spiker Controls:
-Trackball game. Analog sensitivity adjusted for better play.
Dip Switches:
-No Free Play Stoker
stoker Controls:
-Game auto accelerates. Hold A for high gear.
Dip Switches:
-No Free Play Stompin'
stompin Controls:
-There are dedicated diagonal inputs. This is a problem as it's difficult to remap as mame, and most other emus do not have a dedicated diagonal input.
-I have this playing with the left stick as good as I can.
Dip Switches:
-No Free Play Street Football
sfootbal Game Info:
-When asking for more credits, it plays "money, money, money, moooney......maaaaaanay"
Controls:
-Trackball game. Analog sensitivity adjusted for better play.
Dip Switches:
-No Free Play Team Hat Trick
teamht Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Toggle
toggle Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Trivial Pursuit
triviasp
triviabb
triviag2
triviag1
triviayp Game Info:
-All English versions have been configured.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play Midway Games With Original/Unique HW Killer Instinct
kinst Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set. Killer Instinct 2
kinst2 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set. Omega Race
omegrace Controls:
-Dial game. Analog sensitivity adjusted for better play.
Dip Switches:
-Free Play set Midway Games on Non Midway HW Ms. Pac-Man
mspacman Game Info:
-Ms.Pac-Man is hotter, and has a better game than Pac-Man.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set. Bio F.R.E.A.K.S
biofreak Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set. CarnEvil
carnevil Controls:
-Light gun game, configured for controller or mouse usage.
Service/Test Menu:
-This game needed calibrating before it was anywhere near accurate.
-No Free Play Hyperdrive
hyprdriv Game Info:
-Hidden Gem. This is an awesome space racer with barrelrolls just like Star Fox.
Controls:
-This game needed calibrating in the test menu.
Test/Service Menu & Dip Switches:
-Free Play set
-Controls calibrated NFL Blitz
blitz Controls:
-There are 2 input variants. 8 way joystick is much better than trackball.
Test/Service Menu & Dip Switches:
-Violence enabled
-Free Play set NFL Blitz '99
blitz99 Controls:
-There are 2 input variants. 8 way joystick is much better than trackball.
Test/Service Menu & Dip Switches:
-Violence enabled
-Free Play set NFL Blitz 2000 Gold Edition
blitz2k Controls:
-There are 2 input variants. 8 way joystick is much better than trackball.
Test/Service Menu & Dip Switches:
-Violence enabled
-Free Play set CART Fury Championship Racing
cartfury Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu & Dip Switches:
-Controls calibrated
-Free Play set Gauntlet Dark Legacy
gauntdl Display Info:
-High VGA graphics resolution being used. A bit more demanding but looks a whole lot better.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu & Dip Switches:
-Free Play set NBA Showtime NBA on NBC
nbashowt Multiplayer Info:
-Game needed setting to 4 players.
Controls:
-There are 2 input variants. 8 way joystick is much better than track
Test/Service Menu & Dip Switches:
-No Free Play SportStation: NBA Showtime NBA on NBC Gold Edition &
NFL Blitz 2000 Gold Edition
nbagold Game Info:
-Despite this being a 2 in 1 game, we only want to play NBA Gold Edition. This machine is the only way to play it. Blitz 2000 Gold has a machine all to itself.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu & Dip Switches:
-No Free Play493 downloads
-
Gamshara 3D box Image
By Pawrock
Now Gamshara is playable in Mame, I needed a 3D box for Launchbox/Bigbox but couldn't find one.
I modified an existing box from the database and include it here in case it is of use to anyone else.
Credit to the creator of the original Arcade 3D box set whose work I built upon.
68 downloads
0 comments
Submitted
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Capcom inc. CPS 1,2,3 | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
PLEASE NOTE: The ZN1 & ZN2 games aren't covered here. The Zinc emulator is still the best option for these games. I'll be covering these in their entirety at a later date.
It was mixed bag when configuring Capcom. You got some rotary joystick games, trackball games and of course the mighty CPS games. I honestly thought there would be more Capcom games, but inc. the ZN1&2 games we're looking at around 120-130 games, excluding double ups. There are also some amazing hidden gems here, outside the CPS games.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
CPS 1 1941: Counter Attack
1941 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Cadillacs and Dinosaurs
dino Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Captain Commando
captcomm
captcommu Multiplayer Info:
-This game defaults to 2 players. Up to 4 players can be set.
-Setting up to 3 players allows for character selection.
-Setting 4 players fixes the character selection to the controller position.
-The parent 'captcomm' has been set to 3 players. The USA clone 'captcommu' has been set to 4 players.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults aside from number of players.
-Free Play set Carrier Air Wing
cawing Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Dynasty Wars
dynwar Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Final Fight
ffight Multiplayer Info:
-There is a three player hack version 'ffightae'. This has also been configured.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Final Fight: 30th Anniversary Edition
ffightae Multiplayer Info:
-This is a 3 Player hack. Uncensored intro etc - the ultimate way to play this game.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Forgotten Worlds
forgottn Controls:
-Roraty input game. As usual spin/turn is mapped to LT & RT and the right stick. Shoot is either A or RB.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Ganbare! Marine Kun
ganbare Game Info:
-One of those medal payout games.
-Due'hopper error' It needs a very specific setup to circumvent using the coin slot and prevent it from trying to payout medals/tokens/change.
-Payout needs setting to credit. Change, medal and yen need turning off.
-You cant coin this game up with the usual coin input, you'll get the hopper error. You can coin up/add missiles with the service button.
-Coin input completely removed. Service button added in its place to coin up.
-Upon completion the hopper error will still happen. But clear nv data is on so it won't persist after a reset. Was figuring this out a complete waste of my time? Absofuckinglutly.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-All set as above.
-No Free Play Ghouls'n Ghosts
ghouls Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Gulgun .pa
gulunpa Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-No Free Play King of Dragons, The
kod Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Knights of the Round
knights Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Magical Pumpkin: Puroland de Daibouken
mpumkin Controls:
-Analog works better using digital.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Mega Man: The Power Battles
megaman Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Mega Twins
mtwins Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Mercs
mercs Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Muscle Bomber Duo: Ultimate Team Battle
mbombrd Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Nemo
nemo Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Pang! 3
pang3 Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Pnickies
pnickj Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Pokonyan! Balloon
pokonyan Game Info:
-Essentially a mini game attached to a vending machine.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Punisher, The
punisher Game Info:
-Essentially a mini game attached to a vending machine.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Quiz & Dragons: Capcom Quiz Game
qad Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Quiz Tonosama no Yabou 2 NOT USING OR CONFIGURING. Japanese quiz game. Saturday Night Slam Masters
slammast Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter II' (ALL)
sf2ce
sf2hf
sf2 Controls:
-Mapped to the standard SNES layout.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter Zero / Street Fighter Alpha: Warriors Dreams
sfzch
sfach Game Info:
-These games have CPS 2 versions. These are the CPS 1 changer versions. I prefer to play the CPS 2 versions but I have configured these anyway.
Controls:
-Mapped to the standard SNES layout.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Tenchi wo Kurau II NOT NEEDED. This is the Japanese version of Warriors of Fate Three Wonders
3wonders Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set U.N. Squadron
unsquad Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Varth: Operation Thunderstorm
varth Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Warriors of Fate
wof Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults
-Free Play set Willow
willow Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play CPS2 1944: The Loop Master
1944 Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Stage Select is ON
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set 19XX: The War Against Destiny
19xx Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Alien vs. Predator
avsp Multiplayer Info:
-This game defaults to 2 players.
-3 Players has been set.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Armored Warriors
armwar Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Battle Circuit
batcir Multiplayer Info:
-This game defaults to 2 players.
-4 Players has been set via the coin chute setting.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults aside from number of players.
-Free Play set Capcom Sports Club
csclub Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Cyberbots: Fullmetal Madness
cybots Controls:
-Boost and weapon attack have also been mapped to RB & RT for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Darkstalkers: The Night Warriors
dstlk Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Dimahoo
dimahoo Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Dungeons & Dragons: Shadow over Mystara
ddsom Multiplayer Info:
-This game defaults to 2 players.
-4 Players set via the 'coin chute' option.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Dungeons & Dragons: Tower of Doom
ddtod Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Eco Fighters
ecofghtr Input Info:
-This game has an analog dial to rotate the shoot position,
-This can be deactivated in the Machine Configuration setting. You use the buttons instead to rotate shoot position instead.
-Analog Dial deactivated but still mapped to the usual. Right stick and LT & RT for both styles of play.
-Disabling the analog gives the best results when rotating due to it ramping in speed. It just feels better than analog.
Controls:
-As above.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Giga Wing
gigawing Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Hyper Street Fighter II': The Anniversary Edition
hsf2 Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Janpai Puzzle Choukou
choko Game Info:
-A good....yes good mahjong game. A neat take on the idea with an awesome presentation. This hooked me more than all the other games... ffs.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Jyangokushi: Haoh no Saihai
jyangoku Game Info:
-From a good mahjong game to one that's crap. This is not how I like my mahjong. This has only been configured for completeness as it's CPS.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Mars Matrix: Hyper Solid Shooting
mmatrix Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Marvel Super Heroes
msh Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults s.
-Free Play set Marvel Super Heroes Vs. Street Fighter
mshvsf Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Marvel Vs. Capcom: Clash of Super Heroes
mvsc Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Mega Man 2: The Power Battles
megaman2 Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Mighty! Pang
mpang Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Night Warriors: Darkstalkers' Revenge
nwarr Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' default.
-No Free Play Progear
progear Input Info:
-This game has an optional rapid fire button mapped to button C.
-Rapid fire button activated and mapped.
Controls:
-As above.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Puzz Loop 2
pzloop2 Input Info:
-This game defaults to digital input. Analog for this game is so much better.
-Control type set to Paddle/Dial.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Quiz Nanairo Dreams NOT USING OR CONFIGURING. Japanese Quiz Game Ring of Destruction: Slammasters II
ringdest Controls:
-Nothing special to report. A few inputs moves for easier play. Grapple is on RB.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Street Fighter Alpha 2
sfa2 Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter Alpha 2
sfa3 Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter Alpha: Warriors' Dreams
sfa Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter Zero 2 Alpha
sfz2al Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Super Gem Fighter Mini Mix
sgemf Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Super Puzzle Fighter II Turbo
spf2t Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Super Street Fighter II Turbo
ssf2t Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Super Street Fighter II: The New Challengers
ssf2 Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Vampire Hunter 2: Darkstalkers Revenge
vhunt2 Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Vampire Savior 2: The Lord of Vampire
vsav2 Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Vampire Savior: The Lord of Vampire
vsav Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set X-Men Vs. Street Fighter
xmvsf Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set X-Men: Children of the Atom
xmcota Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set CPS 3 JoJo's Bizarre Adventure
jojoba
jojobane Both the GD/CD Rom & Non CD versions have been configured.
Controls:
-Jojo games are the only ones that don't share the standard Capcom fighting layout on CPS.
Test/Service Menu:
-Voice is On. Why the hell is this off by default!?
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set JoJo's Venture
jojo
jojon Both the GD/CD Rom & Non CD versions have been configured.
Controls:
-Jojo games are the only ones that don't share the standard Capcom fighting layout on CPS.
Test/Service Menu:
-Voice is On. Why the hell is this off by default!?
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Red Earth
redearth
redearthn Both the GD/CD Rom & Non CD versions have been configured.
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Violence is ON.
-Voice is ON.
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter III 2nd Impact: Giant Attack
sfiii2
sfiii2n Both the GD/CD Rom & Non CD versions have been configured.
Display Info:
-THIS GAME HAS A NATIVE 16:9 WIDESCREEN PRESENTATION. AND IT LOOKS AWESOME.
-16:9 set in the test menu and MAME display options.
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Violence is ON.
-Voice is ON.
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter III 3rd Strike: Fight for the Future
sfiii3
sfiii3n Both the GD/CD Rom & Non CD versions have been configured.
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Violence is ON.
-Voice is ON.
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Street Fighter III: New Generation
sfiii
sfiiin Both the GD/CD Rom & Non CD versions have been configured.
Controls:
-Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout.
Test/Service Menu:
-Violence is ON.
-Voice is ON.
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Unique Hardware/Boards 1942
1942 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play 1943 Kai: Midway Kaisen
1943kai Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play 1943: The Battle of Midway
1943 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play 1943: The Battle of Midway Mark II
1943mii Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Bionic Commando
bionicc Display Info:
-This game looks stretched and distorted at default (4:3).
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Black Tiger
blktiger Display Info:
-This game looks stretched and distorted at default (4:3).
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Capcom Bowling
capbowl Input Info:
-At default the analog sensitivity is far to slow.
-Sensitivity Changed to 45 for X & Y trackball axis.
Controls:
-As above.
Dip Switches:
-No Free Play Coors Light Bowling
clbowl Game Info:
-Clone of Capcom Bowling with a Coors licence. Bizarre.
Input Info:
-At default the analog sensitivity is far to slow.
-Sensitivity Changed to 45 for X & Y trackball axis.
Controls:
-As above.
Dip Switches:
-No Free Play Capcom Baseball
cbasebal Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Free Play set Commando
commando Multiplayer Info:
-This game defaults to 1 player.
-2 Players set in the Cabinet Type
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Exed Exes / Savage Bees
exedexes
savgbees Game Info:
-This game was known as Savage Bees outside Japan. Both have been configured.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Ghosts'n Goblins
gng Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Gun.Smoke
gunsmoke Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Pirate Ship Higemaru
higemaru Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Side Arms: Hyper Dyne
sidearms Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Son Son
sonson Display Info:
-At default this game looks stretched and distorted.
-Set to Pixel Aspect so it looks correct.
Controls:
-UP is jump here. However, it doesn't make sense to map it to a button. You essentially change tracks with UP and DOWN.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Speed Rumbler, The
srumbler Game Info:
-Right. From here on out if I find a 'HiDdEn GeM' I'm making a note. This game is fuckin' excellent and never heard of it. It's GTA before GTA.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Street Fighter
sf Controls:
-Even way back with the first game in the series they used the standard Capcom fighting game layout. Mapped to default SNES layout.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Space Invasion
sinvasn Game Info:
-This game is a Euro version of Commando. All the enemies have been replaced with robots. Think Contra and Probotector and their differences.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Vulgus
vulgus Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play lastduel.cpp Last Duel
lastduel Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Led Storm Rally 2011
leds2011 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Mad Gear
madgear Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play lwings.cpp Avengers
avengers Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Legendary Wings
lwings Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Section Z
sectionz Display Info:
-This game looks stretched and distorted at default (4:3).
-Set to Pixel Aspect (16:15)so it looks correct.
Multiplayer Info:
-This game defaults to 1 player.
-2 Players set is cab type.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Trojan
trojan Display Info:
-This game looks stretched and distorted at default (4:3).
-Set to Pixel Aspect (16:15) so it looks correct.
Multiplayer Info:
-This game defaults to 1 player.
-2 Players set is cab type.
Controls:
-UP is jump. I'm keeping my promise and mapping this to a button. Normally I'd remove UP from the direction input so you cant jump by accident, but you need UP when using the shield.
-So, Up is still jump but so is A.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play mitchell.cpp (Every game for this system is here despite not all being Capcom games. This is for completeness) Adventure Quiz 2 NOT USING OR CONFIGURING. Japanese quiz game. Block Block
block Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Capcom World NOT USING OR CONFIGURING. Japanese quiz game. Dokaben 1&2 NOT USING OR CONFIGURING. Japanese heavy card action baseball game. Mahjong Gakuen 1&2 NOT USING OR CONFIGURING. Japanese mahjong game. Monsters World / Monsters World 2
mstworld
mstworld2 Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Pang!
pang Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Buster Bros.
bbros Game Info:
-Clone USA version of Pang! Both have been configured.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Poker Ladies
pkladies Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Quiz Sangokushi NOT USING OR CONFIGURING. Japanese quiz game. Quiz Tonosama no Yabou NOT USING OR CONFIGURING. Japanese quiz game. Super Marukin-Ban NOT USING OR CONFIGURING. Japanese mahjong game that uses a mahjong panel input. Super Pang Controls:
-Nothing special to report. A few inputs moves for easier play.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Capcom Games on Non Capcom HW Street Fighter: The Movie
sftm Ahh yes I see you know your judo well! I want to see the Succulent Chinese Meal guy in a MUGEN version of this game.
Controls:
-Mapped to SNES standard.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-Free Play set Ken Sei Mogura: Street Fighter II
kenseim Game Info:
-A WhackAMole game. Panel display needs to be on so you can see where the 'moles' are popping up. In this case the button location will simply light up.
-You can easily cheat by pressing all the buttons at once when you see a light.
-To be honest this is here for the novelty. I haven't even figured out what button corresponds to what mole position. Just smash all the buttons.
Test/Service Menu:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play F-1 Dream
f1dream Display Info:
-This game looks stretched and distorted at default.
-Set to Pixel Aspect so it looks correct.
Controls:
-This game controls like garbage. It's not the config, just the game.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play Tiger Road
tigeroad Display Info:
-This game looks stretched and distorted at default.
-Set to Pixel Aspect so it looks correct.
Controls:
-Nothing special to report. A few inputs moves for easier play.
Dip Switches:
-Lots of settings changeable. Using 'normal' defaults.
-No Free Play768 downloads
0 comments
Updated
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laserdisc Laserdisc/Daphne/Singe - Remastered Themes Video [16:9]
By Paulina
Laserdisc/Daphne/Singe - Remastered Themes Video [16:9]
badlands.mp41,209 downloads
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capcom zn1 CAPCOM SONY ZN1 & ZN2 - Themes Video [16:9]
By Paulina
CAPCOM SONY ZN1 & ZN2 - Themes Video [16:9]
518 downloads
- capcom sony zn1
- capcom sony zn2
- (and 1 more)
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ringedge Sega RingEdge - Themes Video - 60FPS
By Paulina
Sega RingEdge - Themes Video - 60FPS
Themes are based on existing themes by various creators from hyperspin.fe (mainly Skywatcher). The psd files that Sucramjd shared to me were also helpful.
I have re-recorded them with my own editing, as the existing versions did not suit me because of the slow start, which is not suitable for FAST browsing through the list of games, and the 30fps, which causes a slight "stuttering" effect and screen tearing.
I am in the process of recording the remaining themes for contemporary pc-based systems
595 downloads
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Marquees (MAME - animated)
By superrob3000
Animated marquees I made for a handful of MAME games.
They are all gif files, so add them as "Arcade - Marquee" Images in LaunchBox. They will animate if you are using the ThirdScreen plugin. Otherwise you'll need to modify your theme files to support animated gifs.
Marquees:
Daytona 2 Mad Planets NBA Jam Punisher Street Fighter Alpha 2 Spiderman
406 downloads
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Hyper NeoGeo 64 & The Rest of SNK | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
This is the rest of SNK after completing NeoGeo. This one is all about those rotary joystick games and the best way to map them. But, did you know that the majority of these have a joystick hack version that doesn't use a rotary input at all. Great!
Despite this I still have configured the rotary versions. Essentially, you can turn/spin left or right on the spot with these games. On OG hardware you'd twist the joystick to do this. Figuring this out for controllers was tricky but nothing I can't handle.
Turn left & right is on the right stick and LT & RT. This suits those who prefer to use both sticks with shoot on RB/LB. You can also use LT & RT to turn and use the face buttons to shoot.
Hyper NeoGeo isn't 100% yet but it's getting there. Enough for me to configure for.
Alpha Denshi had a very close relationship with SNK. So, I configured those handful of games for the sake of completeness.
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
snk.cpp ASO: Armoured Scum Object / Alpha Mission
aso
alphamis Game Info:
-This game was called ASO in Japan and Alpha Mission in other regions. Both have been configured and a separate image created for both.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, bonus life changeable. Using 'normal' defaults.
-All ships at start cheat is ON. Athena
athena Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Bermuda Triangle
bermudat Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-These games do not play like twin stick shooters. The rotary element was for simply turning (rotating) left and right.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Chopper I
chopper Display Info:
-At default (3:4) this game is stretched and distorted.
-Set to pixel aspect (14:25) so it doesn't look like ass.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Country Club
countryc Game Info:
-Fuck this game.
Controls:
-Trackball golf game.
-Man, this is the only game so far that has defeated me. It's working but it's impossible to refine your shots with analog input. It's midrange hits no matter what, even after swapping to digital. Problem with digital is that it has no variance with speed. I dunno, it's shitty game anyway.
-You are welcome to have a crack at this to get it working 'perfectly', but I'm out on this one. It works well enough to play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults Fighting Soccer
fsoccer
fsoccerb Display Info:
-At default (4:3) this game is squashed and distorted.
-Set to pixel aspect (25:14). These the earliest dedicated widescreen arcade games I have come across.
Game Info:
-This game has been switched to a 4 player machine.
-The multiplayer game type selection is stupid, with 5 to choose from. These are on the start buttons of their respective controllers. Type A = Start on controller 1 etc. For Type E (1&2 player v 3&4 player) you'll need to press Y on controller 4.
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick.
-There is a joystick hack version 'fsoccerb' that has been changed/hacked so you simply kick the ball in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' your kick direction on the spot.
-Both the original rotary joystick, and hacked non rotary versions have been configured.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-Cab type set to 4 player cocktail. No screen flipping. Gladiator 1984
sgladiat Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Guerrilla War
gwar
gwarb Display Info:
-At default (3:4) this game is stretched and distorted.
-Set to pixel aspect (14:25) so it doesn't look like ass.
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-There is a joystick hack version 'gwarb' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot.
-Both the original rotary joystick, and hacked non rotary versions have been configured.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. HAL21
hal21 Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Ikari Warriors
ikari
ikaripb Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-There is a joystick hack version 'ikaripb' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot.
-Both the original rotary joystick, and hacked non rotary versions have been configured.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Jumping Cross
jcross Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Lee Trevino’s Fighting Golf
fitegolf Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Mad Crasher
madcrash Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Marvins Maze
marvins Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Psycho Soldier
psychos Display Info:
-Left at default (4:3) this game is squished.
-Pixel aspect ratio set (25:14). This is really wide for the time.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. T.N.K III
tnk3
tnk3b Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-There is a joystick hack version 'tnk3b' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot.
-Both the original rotary joystick, and hacked non rotary versions have been configured.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. TouchDown Fever
tdfever Display Info:
-At default (3:4) this game is stretched and distorted.
-Set to pixel aspect (14:25) so it doesn't look like ass.
Game Info:
-This game has been switched to a 4 player machine.
-The multiplayer game type selection is stupid, with 5 to choose from. These are on the start buttons of their respective controllers. Type A = Start on controller 1 etc. For Type E (1&2 player v 3&4 player) you'll need to press Y on controller 4.
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-Cab type set to 4 player cocktail. No screen flipping. TouchDown Fever
tdfever2 Display Info:
-At default (3:4) this game is stretched and distorted.
-Set to pixel aspect (14:25) so it doesnt look like ass.
Game Info:
-Technically a sequal despite being a clone of 'tdfever'.
-This game has been switched to a 4 player machine.
-The multiplayer game type selection is stupid, with 5 to choose from. These are on the start buttons of their respective controllers. Type A = Start on controller 1 etc. For Type E (1&2 player v 3&4 player) you'll need to press Y on controller 4.
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-Cab type set to 4 player cocktail. No screen flipping. Vanguard II
vangrd2 Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Victory Road
victroad
dogosoke Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-There is a joystick hack version 'dogosoke' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot.
-Both the original rotary joystick, and hacked non rotary versions have been configured.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. World Wars
worldwar Games Info:
-A different version of Bermuda Triangle.
Display Info:
-At default (3:4) this game is stretched and distorted.
-Set to pixel aspect (14:25).
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-These games do not play like twin stick shooters. The rotary element was for simply turning (rotating) left and right.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. snk6502.cpp Fantasy
fantasyu Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Nibbler
nibbler Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Pioneer Balloon
pballoon Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Sasuke vs. Commander
sasuke Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Satan of Saturn / Zarzon
satansat
zarzon Game Info:
-Known as Zarzon in other areas. Both titles configured.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Vanguard
vanguard Controls:
-4 buttons to shoot up, down, left and right. I have also mapped this to the right stick so it plays like a twin stick shooter. However, there is no auto fire.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. snk68.cpp Ikari III: The Rescue
ikari3
ikari3w Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-The parent version is the normal non rotary input type.
-I have configured both non rotary and rotary versions so you have the choice.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. P.O.W: Prisoners of War
pow Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. SAR: Search And Rescue
searchar Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Street Smart
streetsm Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Hyper NeoGeo 64 Beast Busters: Second Nightmare
bbust2 Game Info:
-Despite what preservation websites may tell you, this game is not for 3 players. Yes it has an entire input system setup for a third player, but it is not used. My source is 'page 28' of the manual.
Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Light Gun game. Accurate out the box.
-Setup to be played with controllers or mice.
Test/Service Menu:
-Blood set to RED, Meat (Gibbing) is ON
-Free Play set Buriki One: World Grapple Tournament '99 in Tokyo
buriki Controls:
-What an odd control scheme. On original hardware, move left and right is on 2 buttons, for the right hand. With a joystick in the left hand, that is for attacking and blocking depending on which direction you pushed.
-Attack and block controls are set to an 8 way joystick. Rather than break these out onto button inputs, keeping this set to a joystick is preferable. This is due to how moves are pulled off and really requires joystick input to play correctly.
-Attack/block/moves is set to the right stick. Move left and right buttons are set to the left stick.
Test/Service Menu:
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set Fatal Fury: Wild Ambition
fatfurwa Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Violence is ON. Blood etc.
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set Roads Edge / Round Trip RV
roadedge Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Speedometer changed to MPH.
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set Samurai Shodown 64
sams64 Controls:
-Button combinations needed for power moves. These have also been mapped to the triggers and shoulder buttons for easier play.
Dip Switch:
-Violence set to MAX. Level-3
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set Samurai Shodown 64: Warriors Rage
sams64_2 Controls:
-Button combinations needed for power moves. These have also been mapped to the triggers and shoulder buttons for easier play.
Dip Switch:
-Violence set to MAX. Level-3
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set Xtreme Rally / Off Beat Racer!
xrally Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Speedometer changed to MPH.
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set alpha68k.cpp Gang Wars
gangwars Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Gold Medallist
goldmedl Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Sky Adventure
skyadvnt Display Info:
-At default (3:4) this game is squashed and distorted.
-Set to Pixel Aspect (7:8) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Sky Soldiers
skysoldr Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Super Champion Baseball
sbasebal Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Time Soldiers
timesold Display Info:
-At default (3:4) this game is squashed and distorted.
-Set to Pixel Aspect (7:8) so it looks correct.
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Next Space, The
tnextspc Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Paddle Mania
paddlema Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Kyros
kyros Game Info:
-An awesome game. Stupid hard but a little known gem.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Mahjong Block Jongbou
jongbou Game Info:
-Not a mahjong game. It's Arkanoid meets Mahjong.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Mahjong Block Jongbou 2
jongbou2 Game Info:
-Not a mahjong game. It's Arkanoid meets Mahjong.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Super Stingray
sstingry Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Games With Unique/Individual HW Beast Busters
bbusters Controls:
-Light Gun game.
-Not 100% accurate at default. When calibrating precisely it's still off by a bit. Needs some time spending on it to get 100% accurate.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Lasso
lasso Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Canvas Croquis
canvas Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Main Event (1984)
mainsnk Game Info:
-Man, fuck his game and it's stupid control scheme. I've done it, but I hated every second.
Controls:
-Boxing game with a joystick in each hand to simulate punching. Uppercuts were on buttons. These have been mapped to LT & RT.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Mechanized Attack
mechatt Controls:
-Light Gun game. Not 100% accurate by default. The seems to be no way to calibrate this game via a test menu. Looks like it was calibrated on the actual light gun hardware.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Meijinsen NOT USING OR CONFIGUURING Japanese heavy game. Micon-Kit Part II
micon2 Controls:
-Analog dial that returns when let go. This is not ideal so changed to digital input for left stick.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Prehistoric Isle in 1930
prehisle Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Safari Rally
safarir Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Royal King Jang Oh NOT USING OR CONFIGUURING Mahjong game that uses a mahjong panel. Games on Other HW Ozma Wars
ozmawars Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play565 downloads
0 comments
Updated
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Street Fighter III New Generation Marquee
By djweevil666
Redone from what Images I could find.
B safe all don't forget to say hi.
32 downloads
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Street Fighter III 2nd Impact Marquee
By djweevil666
Recreated this in honor of Mr. Retrolusts continued and relentless quality contributions.
Hope you guys enjoy it.
30 downloads
0 comments
Updated
-
Sega MAME Arcade Project Combined / Master | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
After finishing the project for Sega, I thought I'd provide a "master" download with everything on one place.
Below will be a breakdown of all the hardware (mostly in chronological order) along with links to the individual downloads, if you don't want all of it.
Moving forward, this kind of over comprehensive breakdown is not going to be needed. Sega is particular, as it has a lot of hardware to categorise by.
I knew Sega was going to be the most awkward to get right with this project, hence why I started with it. Rom/game selection was the most tricky, as I don't want crossover going forward.
But, got there in the end and its a beast.
Blockade, VicDual, G80, VCO Object, Appoooh, SG-1000
System 1
System 16
System C & E
X & Y Boards
System 18 & 24
System 32
Model 1
Outrun, Hang-On, Mega Play & Misc aka the Mop
359 downloads
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Sega Arcade Outrun, Hang-On, Mega Play & Misc | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
This is the rest of what there is for Sega in MAME. Consider this the Mop for Sega. It's been a journey. I won't be splitting these releases up like this in the future. They'll be in a more condensed form. This process was really only required for Sega as it spans many years, and there is a multitude of hardware.
If you think I have missed anything let me know.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are not needed here.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
segahang.cpp / Hang On Hardware Enduro Racer
enduror Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Time changeable. Using 'normal' defaults.
-No Free Play Available. Hang-On
hangon Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Time changeable. Using 'normal' defaults.
-No Free Play Available. Space Harrier
sharrier Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Time & Lives changeable. Using 'normal' defaults.
-No Free Play Available. segaorun.cpp / Out Run Hardware Out Run
outrun
outrundxeh Rom Info:
-There is a hacked enhanced edition 'outrundxeh'. I normally wouldn't configure hacks like this, but it's really good, so it's here in addition to the parent.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Super Hang-On / Limited Edition Hang-On
shangon
shangonle Rom Info:
-The Limited Edition version 'shangonle' was released later and is a bit more forgiving. Both the parent and the LE clone versions have been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Turbo Out Run
toutrun Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Super Derby Satellite link game. Not emulated, and maybe never going to be emulated. Super Derby II Satellite link game. Not emulated, and maybe never going to be emulated. megaplay.cpp / Mega Play Bio-hazard Battle (Mega Play)
mp_bio Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Setting Free Play does nothing Columns III (Mega Play)
mp_col3 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Golden Axe II (Mega Play)
mp_gaxe2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Grand Slam (Mega Play)
mp_gslam Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Gunstar Heroes (Mega Play)
mp_gunhe Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Mazin Wars / Mazin Saga (Mega Play)
mp_mazin Controls:
-Everything was straight forward. A few inputs moved for better control.
-Despite there being 2 sets of controls, this game is 1 Player.
Dip Switches:
-Region changeable from EU to USA, which changes the title to Mazin Saga. EU set as that's my region. Sorry USA people.
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Shinobi III (Mega Play)
mp_shnb3 Controls:
-Everything was straight forward. A few inputs moved for better control.
-Despite there being 2 sets of controls, this game is 1 Player.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Sonic The Hedgehog (Mega Play)
mp_sonic Controls:
-Everything was straight forward. A few inputs moved for better control.
-Despite there being 2 sets of controls, this game is 1 Player.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Sonic The Hedgehog 2 (Mega Play)
mp_soni2 Controls:
-Everything was straight forward. A few inputs moved for better control.
-Yes, 2 Players
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-Free Play set Streets of Rage 2 (Mega Play)
mp_dor2 Controls:
-Everything was straight forward. A few inputs moved for better control.
-Yes, 2 Players
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-Free Play set Tecmo World Cup (Mega Play)
mp_twcup Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Time changeable. Using 'normal' defaults.
-Free Play set angelkds.cpp Angel Kids
angelkds Controls:
-Twin stick game. The left & right stick control the left & right angel.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set. Disables attract mode. Space Position
spcpostn Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play set. Disables attract mode. freekick.cpp / Gigas Counter Run
countrun
countrunb Game Info:
-Parent is not working 0.254. The working clone and the parent have been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Free Kick
freekick Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Gigas
gigas Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Gigas Mark II
gigasm2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Omega
omega Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Perfect Billiard
pbillrd Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Games With Unique / Individual Boards Calorie Kun vs Moguraian
calorie Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives, Bonus Lives & Infinite Lives Cheat changeable. Using 'normal' defaults.
-No Free Play available Cool Riders
coolridr Video Options Info:
-This game uses 2 screens side by side for 2 players. This is not ideal for 1 player. So, this has been changed to display 1 screen for 1 player.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Test Menu:
-Region/language changed to USA. Defaut was Japan
-Volume Adjustment done for better control. nvram required.
-Free Play set Dottori kun
dotrikun Controls:
-Everything was straight forward. A few inputs moved for better control.
No test menu or dips. Pengo
pengo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Space Tactics
stactics Display Info:
-This game has an LED display that incures on the image. The info displayed is not important so it has been turned off to make the actual game display larger.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set, It disables the attract mode. Super Locomotive
suprloco Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Infinite Lives cheat available.
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set, It disables the attract mode. Time Traveler
timetrv CHD Required. It's 10GB, why all these mame chds so big?
Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
-Start 2 Players is on RB
Dip Switches:
-There's a bunch of different settings for the laser disc functions. Defaults are being used.
-Free Play set Champion Base Ball
champbas Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Champion Base Ball Part-2
champbb2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Sega Games on Other Hardware Ali Baba and 40 Thieves
alibaba Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Commando (Sega)
commsega Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives, Bonus Lives & Infinite Lives Cheat changeable. Using 'normal' defaults.
-No Free Play set. Setting free play removes the attract mode. Flashgal
flashgal Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Gigas
gigas Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Gigas Mark II
gigasm2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Hopper Robo
hopprobo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Legend
legend Controls:
-One of those games where Jump is UP. As AVGN says "having up as jump is fu@*ed up".
-So, I remapped UP to A so it plays better.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Repulse
repulse Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Yamato
yamato Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives & Speed changeable. Using 'normal' defaults.
-No Free Play set. Setting free play removes the attract mode.212 downloads
0 comments
Submitted
-
Teknoparrot 3D boxart set
By traswheel
Teknoparrot use the game icons and the template to make the games you have
icons are in the emulator
box vid.mp4
316 downloads
-
Sega Arcade 1984 & Before| MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
There was a significant change in quality and graphical fidelity after 1984, with the release of the Hang On scaling hardware and the System 16 in 1985.
This creates a nice category to errrm... categorise these early arcade boards and hardware. There is a definite before and after 1984 boundary to work with.
So, here is everything Sega up to 1984.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
blockade.cpp / Blockade Blasto
blasto Controls:
-Everything was straight forward. A few inputs moved for better control.
No Dip Switches or Test Menus at all. Very early game. Blockade
blockade Controls:
-Everything was straight forward. A few inputs moved for better control.
No Dip Switches or Test Menus at all. Very early game. CoMotion
comotion Controls:
-Everything was straight forward. A few inputs moved for better control.
No Dip Switches or Test Menus at all. Very early game. Hustle
hustle Controls:
-Everything was straight forward. A few inputs moved for better control.
No Dip Switches or Test Menus at all. Very early game. Minesweeper
mineswpr
mineswpr4 Rom Differences:
-This games parent is the 2 Player version.
-There is a 4 Player clone 'mineswpr4' that has also been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
No Dip Switches or Test Menus at all. Very early game. sega80r.cpp / G80 005
005 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play Available. Astro Blaster
astrob Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play Available. Monster Bash
monsterb Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play Available. Pig Newton
pignewt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play Available. Sindbad Mystery
sindbadm Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Infinite Lives cheat available. Using 'normal' defaults.
-No Free Play Available. Space Odyssey
spaceod Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Infinite Lives cheat available. Using 'normal' defaults.
-No Free Play Available. turbo.cpp / VCO Object Buck Rogers: Planet of Zoom / Zoom 909
buckrog
zoom909 Video Option Info:
-This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed.
Game Info:
-This game was known as Zoom 909 in EU. That clone version 'zoom909' has been configured for and has an image independently.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Subroc-3D
subroc3d Game/Display Info:
-This game used stereoscopic glasses for a 3D effect. This game is playable in MONO so there's no screen flickering or double image.
-This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Various 3D effects changeable. Useless unless you have original HW or stereoscopic 3D glasses.
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Turbo
turbo Video Option Info:
-This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed.
Controls:
-Everything was straight forward. A few inputs moved for better control.
-This game has no brake in case you were looking for it.
Dip Switches:
-Difficulty, Time & Lives changeable. Using 'normal' defaults.
-No Free Play available zaxxon.cpp / Zaxxon Congo Bongo / Tip Top
congo
tiptop Game Info:
-This game was known as Tip Top in EU regions. This version has also been configured for.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Future Spy
futspy Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Ixion
ixion Controls:
-This game really makes use of twin sticks.
-Move is on the left stick.
-Turn turret is on the right stick.
-Shoot is RT
-2 Players will have to take turns on the same controller
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Razzmatazz
razmataz Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Super Zaxxon
szaxxon Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Zaxxon
zaxxon Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available appoooh.cpp / Appoooh Appoooh
appoooh Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Robo Wres 2001
robowres Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available sg1000a.cpp / SG-1000 Champion Boxing
chboxing Controls:
-Everything was straight forward. A few inputs moved for better control.
-X is punch, A is change punch type
Dip Switches:
-No Free Play available Champion Pro Wrestling
chwrestl Controls:
-Everything was straight forward. A few inputs moved for better control.
-X is attack, A is change attack type
Dip Switches:
-No Free Play available Doki Doki Penguin Land
dokidoki Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-No Free Play available bankp.cpp / Bank Panic Bank Panic
bankp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Combat Hawk
combh Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Vector G80 Games Best Used with AAE
You can use these for AAE as it's MAME based. Eliminator
elim2
elim4 Rom Info:
-There are 2 and 4 player versions. Both have been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
-Accelerate has also been mapped to RT. This frees up a thumb to shoot with.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Space Fury
spacfury Controls:
-Everything was straight forward. A few inputs moved for better control.
-Accelerate has also been mapped to RT. This frees up a thumb to shoot with.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Star Trek
startrek Controls:
-Everything was straight forward. A few inputs moved for better control.
-Accelerate has also been mapped to RT. This frees up a thumb to shoot with.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Tac/Scan
tacscan Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Zektor
zektor Controls:
-This game really needed the dial analog sensitivity bringing down. It was completely unplayable at default.
-The analog sensitivity needed turning down to 25.
-Accelerate has also been mapped to RT. This frees up a thumb to shoot with.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available vicdual.cpp / VicDual Alpha Fighter / Head On
alphaho Game Info:
-The VicDual can play 2 different arcade games in one cabinet. You can switch between the two with a toggle button.
-This is why there are 2 titles for some of these games, inc this one.
-Alpha Fighter is the title you want to play as Head On has a single game all to itself. Alpha Fighter does not.
-Change game by pressing RB
Controls:
-Everything was straight forward. A few inputs moved for better control.
-Change game by pressing RB
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Borderline
brdrline Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Car Hunt / Deep Scan Not needed as both these games have a standalone version under different titles. Carnival
carnival Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Depthcharge
depthch Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Digger
digger Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Frogs
frogs Controls:
-One of those games where jump is Up.
-This has been changed to A on your controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Head On
headon Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Head On 2
headon2 Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Invinco
invinco Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Invinco / Car Hunt Not needed as both these games have a standalone version. Invinco / Deep Scan Not needed as both these games have a standalone version. Invinco / Head On 2 Not needed as both these games have a standalone version. N-Sub
nsub Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Nostromo
nostromo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Pulsar
pulsar Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Safari
safari Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Samurai
samurai Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Space Attack
sspaceat Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Space Attack / Head On Not needed as both these games have a standalone version. Space Trek
spacetrk Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Star Raker
starrkr Rom Info:
-This is a clone of Borderline but it is considered to be a completely different game. It's also an official Sega release, not a bootleg.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Tranquillizer Gun
tranqgun Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Wanted (Sega)
wantsega Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available201 downloads
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Submitted
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Sega System C & E Arcade | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
Nothing that savage on the control configuration front with these boards. No other weirdness's and everything pretty easy going. A nice reprieve from the horrors of the System 16 Board.
There are some truly interesting games here, including some of the most bizarre Sonic games you'll ever play. One game used to be attached to a freaking popcorn machine.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
Sega System C/C2
Borench
borench Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Columns
columns Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Columns II: The Voyage Through Time
columns2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set OOPArts
ooparts Controls:
-Due to being a controller hack version, the inputs in the test menu don't line up. This is totally inconsequential but worth noting.
Dip Switches:
-Region set to USA which also changes the language from Japanese to English.
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set. Setting free play removes the attract mode. Poto Poto
potopoto Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Print Club Vol 1-5 Not really games. Not using or configuring. Puyo Puyo
puyo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Puyo Puyo 2
puyopuy2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Puzzle & Action: Ichidant-R
ichir Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Puzzle & Action: Tant-R
tantr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Ribbit!
ribbit Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set SegaSonic Bros.
ssonicbr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set SegaSonic Cosmo Fighter
sonicfgt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Free Play set SegaSonic Popcorn Shop
sonicpop Game Info:
-This was a mini game attached to a popcorn vending machine for kids. The idea is that you're helping Sonic to make your popcorn by escaping Dr Robotnik by turning a crank attached to the vending machine. You'd be presented with your popcorn when the game ends.
Controls:
-There's a bunch of inputs that are for the actual vending machine and don't really do anything if your just playing the mini game.
-Turning the crank is tapping X or A.
-This game does have some input issues causing only one cup type to be selected. The Cup Selection inputs do nothing on the cup selection button screen. Relay seems to select a cup instead.
Dip Switches:
-Free Play set. This starts the game immediately without pressing start. Soreike! Anpanman Popcorn Koujou
anpanman Game Info:
-This was a mini game attached to a popcorn vending machine for kids. You'd be presented with your popcorn when the game ends.
Controls:
-There's a bunch of inputs that are for the actual vending machine and don't really do anything if your just playing the mini game.
-Turning the crank is tapping X or A.
-This game does have some input issues causing only one cup type to be selected. The Cup Selection inputs do nothing on the cup selection button screen. Relay seems to select a cup instead.
Dip Switches:
-Free Play set. This starts the game immediately without pressing start. Stack Columns
stkclmns Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Thunder Force AC
tfrceac Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Twin Squash
twinsqua Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Waku Waku Marine
wwmarine Game Info:
-This was a game for use with a kids ride on machine. Very basic gameplay.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Free Play set Waku Waku Sonic Patrol Car
soniccar Game Info:
-This was a game for use with a kids ride on machine.
-The 'yahoo' sample you hear at the start of the game is the exact same sample used for Marios yaahoo in SM64. I shit you not.
Controls:
-Steering needed to be changed to the left stick as what is labelled as "Left Stick" isn't actually steering.
Dip Switches:
-Free Play set. This starts the game immediately without pressing start. Zunzunkyou no Yabou
zunkyou Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set
Sega System E
Fantasy Zone: The Tears of Opa-Opa
fantzn2 Game Info:
-This is an earlier version of the game. There is an updated version on the Sega System 16b board 'fantzn2x'. Well, its technically the C board. It's complicated lol.
Controls:
-2 Player will need to take it in turns on the same controller. Start 2 Players is on RB.
Dip Switches:
-Difficulty, Time & Lives changeable. Using 'normal' defaults.
-No Free Play available. Hang-On Jr.
hangonjr Controls:
-Due to this being a kids version of the game there is no brake, in case you were looking for it.
-Standard racing controls.
-Analog Volume fine at defaults.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play available. Megumi Rescue
megrescu Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Player will need to take it in turns on the same controller. Start 2 Players is on RB.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-Free Play set Opa Opa
opaopa Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play Available. Riddle of Pythagoras
ridleofp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set. Setting free play removes the attract mode. Slap Shooter
slapshtr Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will need to take it in turns on the same controller. Start 2 Players is on RB.
Dip Switches:
-No Free Play Available. Tetris (System E)
tetrisse Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will need to take it in turns on the same controller. Start 2 Players is on RB.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play Available. Transformer
transfrm Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will need to take it in turns on the same controller. Start 2 Players is on RB.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play Available.
288 downloads
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Updated
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Sega X & Y Arcade Boards | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
Nothing that strenuous with the X & Y boards. Everything was nice n easy. Some notable differences with versions however. Power Drift being the one I want to tell everyone about. The Link version of this game has an option to stop the ground level from tilting when turning a corner. Great if you are sensitive to motion sickness. I'm not, but even I get sick of the tilting on the original. No more, yay.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Only Line of Fire & Rail Chase have an nvram file provided as it's needed for the game to work.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in NVRAM folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
Sega X Arcade Board
A.B. Cop
abcop Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set. After Burner II
aburner2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set. GP Rider
gprider
gpriders Rom Info:
-This game has a 2 Player version, side by side monitors, for it's parent version. For many other Sega games that do this, setting the video options to single screen is the only way to get a single display for 1 Player. This is NOT the case here.
-There is an entire clone version 'gpriders for 1 Player.
-'gprider' is 2 Players
-'gpriders' is 1 Player
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Last Survivor
lastsurv Controls:
-This game featured a spinning top joystick for turning your character. This is great for twin stick controllers. Like an FPS, move is on the left stick and turn is on the right stick. Shoot is on RT as it's pretty much controlling like an FPS anyway.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set Line of Fire
loffire Controls:
-Light gun game. Both players calibrated and setup for mouse or controller use.
Dip Switches:
-Difficulty, Time & Lives changeable. Using 'normal' defaults.
-Free Play set Racing Hero
rechero Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Royal Ascot This was a massive unique arcade machine. There was an actual track with one large monitor and smaller ones for players to sit at. We are probably never going to get this emulated due to its unique HW and physical play mechanic. Super Monaco GP
smgp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set. Thunder Blade
thndrbld Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives & Time changeable. Using 'normal' defaults.
-Free Play set.
Sega Y Arcade Board
G-LOC Air Battle
gloc Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives & Time changeable. Using 'normal' defaults.
-Setting Free Play does nothing Galaxy Force 2
gforce2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Power Drift
pdrift Version Info:
-There is a link version 'pdriftl' that aside from being able to be linked to other machines, has an option to stop the camera from tilting when turning.
-This is great if you cant stand the camera movement in the original.
-If you get motion sickness playing this use the Link Version instead.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Setting Free Play does nothing Power Drift - Link Version
pdriftl Version Info:
-This version has a dip switch option "Ground Level Tilts". This is set to NO and is my preferred way to play this game.
-The camera tilt in the original 'pdrift' gives me a headache.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Network ID changeable. Using 'normal' defaults.
-Setting Free Play does nothing Rail Chase
rchase Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-No Free Play available. Strike Fighter
strkfgtr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set498 downloads
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Updated