Arcade
284 files
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laserdisc Laserdisc/Daphne/Singe - Remastered Themes Video [16:9]
By Paulina
Laserdisc/Daphne/Singe - Remastered Themes Video [16:9]
badlands.mp41,084 downloads
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capcom zn1 CAPCOM SONY ZN1 & ZN2 - Themes Video [16:9]
By Paulina
CAPCOM SONY ZN1 & ZN2 - Themes Video [16:9]
489 downloads
- capcom sony zn1
- capcom sony zn2
- (and 1 more)
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ringedge Sega RingEdge - Themes Video - 60FPS
By Paulina
Sega RingEdge - Themes Video - 60FPS
Themes are based on existing themes by various creators from hyperspin.fe (mainly Skywatcher). The psd files that Sucramjd shared to me were also helpful.
I have re-recorded them with my own editing, as the existing versions did not suit me because of the slow start, which is not suitable for FAST browsing through the list of games, and the 30fps, which causes a slight "stuttering" effect and screen tearing.
I am in the process of recording the remaining themes for contemporary pc-based systems
546 downloads
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Marquees (MAME - animated)
By superrob3000
Animated marquees I made for a handful of MAME games.
They are all gif files, so add them as "Arcade - Marquee" Images in LaunchBox. They will animate if you are using the ThirdScreen plugin. Otherwise you'll need to modify your theme files to support animated gifs.
Marquees:
Daytona 2 Mad Planets NBA Jam Punisher Street Fighter Alpha 2 Spiderman
360 downloads
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Hyper NeoGeo 64 & The Rest of SNK | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
This is the rest of SNK after completing NeoGeo. This one is all about those rotary joystick games and the best way to map them. But, did you know that the majority of these have a joystick hack version that doesn't use a rotary input at all. Great!
Despite this I still have configured the rotary versions. Essentially, you can turn/spin left or right on the spot with these games. On OG hardware you'd twist the joystick to do this. Figuring this out for controllers was tricky but nothing I can't handle.
Turn left & right is on the right stick and LT & RT. This suits those who prefer to use both sticks with shoot on RB/LB. You can also use LT & RT to turn and use the face buttons to shoot.
Hyper NeoGeo isn't 100% yet but it's getting there. Enough for me to configure for.
Alpha Denshi had a very close relationship with SNK. So, I configured those handful of games for the sake of completeness.
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
snk.cpp ASO: Armoured Scum Object / Alpha Mission
aso
alphamis Game Info:
-This game was called ASO in Japan and Alpha Mission in other regions. Both have been configured and a separate image created for both.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, bonus life changeable. Using 'normal' defaults.
-All ships at start cheat is ON. Athena
athena Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Bermuda Triangle
bermudat Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-These games do not play like twin stick shooters. The rotary element was for simply turning (rotating) left and right.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Chopper I
chopper Display Info:
-At default (3:4) this game is stretched and distorted.
-Set to pixel aspect (14:25) so it doesn't look like ass.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Country Club
countryc Game Info:
-Fuck this game.
Controls:
-Trackball golf game.
-Man, this is the only game so far that has defeated me. It's working but it's impossible to refine your shots with analog input. It's midrange hits no matter what, even after swapping to digital. Problem with digital is that it has no variance with speed. I dunno, it's shitty game anyway.
-You are welcome to have a crack at this to get it working 'perfectly', but I'm out on this one. It works well enough to play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults Fighting Soccer
fsoccer
fsoccerb Display Info:
-At default (4:3) this game is squashed and distorted.
-Set to pixel aspect (25:14). These the earliest dedicated widescreen arcade games I have come across.
Game Info:
-This game has been switched to a 4 player machine.
-The multiplayer game type selection is stupid, with 5 to choose from. These are on the start buttons of their respective controllers. Type A = Start on controller 1 etc. For Type E (1&2 player v 3&4 player) you'll need to press Y on controller 4.
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick.
-There is a joystick hack version 'fsoccerb' that has been changed/hacked so you simply kick the ball in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' your kick direction on the spot.
-Both the original rotary joystick, and hacked non rotary versions have been configured.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-Cab type set to 4 player cocktail. No screen flipping. Gladiator 1984
sgladiat Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Guerrilla War
gwar
gwarb Display Info:
-At default (3:4) this game is stretched and distorted.
-Set to pixel aspect (14:25) so it doesn't look like ass.
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-There is a joystick hack version 'gwarb' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot.
-Both the original rotary joystick, and hacked non rotary versions have been configured.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. HAL21
hal21 Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Ikari Warriors
ikari
ikaripb Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-There is a joystick hack version 'ikaripb' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot.
-Both the original rotary joystick, and hacked non rotary versions have been configured.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Jumping Cross
jcross Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Lee Trevino’s Fighting Golf
fitegolf Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Mad Crasher
madcrash Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Marvins Maze
marvins Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Psycho Soldier
psychos Display Info:
-Left at default (4:3) this game is squished.
-Pixel aspect ratio set (25:14). This is really wide for the time.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. T.N.K III
tnk3
tnk3b Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-There is a joystick hack version 'tnk3b' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot.
-Both the original rotary joystick, and hacked non rotary versions have been configured.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. TouchDown Fever
tdfever Display Info:
-At default (3:4) this game is stretched and distorted.
-Set to pixel aspect (14:25) so it doesn't look like ass.
Game Info:
-This game has been switched to a 4 player machine.
-The multiplayer game type selection is stupid, with 5 to choose from. These are on the start buttons of their respective controllers. Type A = Start on controller 1 etc. For Type E (1&2 player v 3&4 player) you'll need to press Y on controller 4.
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-Cab type set to 4 player cocktail. No screen flipping. TouchDown Fever
tdfever2 Display Info:
-At default (3:4) this game is stretched and distorted.
-Set to pixel aspect (14:25) so it doesnt look like ass.
Game Info:
-Technically a sequal despite being a clone of 'tdfever'.
-This game has been switched to a 4 player machine.
-The multiplayer game type selection is stupid, with 5 to choose from. These are on the start buttons of their respective controllers. Type A = Start on controller 1 etc. For Type E (1&2 player v 3&4 player) you'll need to press Y on controller 4.
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-Cab type set to 4 player cocktail. No screen flipping. Vanguard II
vangrd2 Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Victory Road
victroad
dogosoke Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-There is a joystick hack version 'dogosoke' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot.
-Both the original rotary joystick, and hacked non rotary versions have been configured.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. World Wars
worldwar Games Info:
-A different version of Bermuda Triangle.
Display Info:
-At default (3:4) this game is stretched and distorted.
-Set to pixel aspect (14:25).
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
-These games do not play like twin stick shooters. The rotary element was for simply turning (rotating) left and right.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. snk6502.cpp Fantasy
fantasyu Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Nibbler
nibbler Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Pioneer Balloon
pballoon Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Sasuke vs. Commander
sasuke Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Satan of Saturn / Zarzon
satansat
zarzon Game Info:
-Known as Zarzon in other areas. Both titles configured.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Vanguard
vanguard Controls:
-4 buttons to shoot up, down, left and right. I have also mapped this to the right stick so it plays like a twin stick shooter. However, there is no auto fire.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. snk68.cpp Ikari III: The Rescue
ikari3
ikari3w Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-The parent version is the normal non rotary input type.
-I have configured both non rotary and rotary versions so you have the choice.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. P.O.W: Prisoners of War
pow Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. SAR: Search And Rescue
searchar Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Street Smart
streetsm Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults. Hyper NeoGeo 64 Beast Busters: Second Nightmare
bbust2 Game Info:
-Despite what preservation websites may tell you, this game is not for 3 players. Yes it has an entire input system setup for a third player, but it is not used. My source is 'page 28' of the manual.
Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Light Gun game. Accurate out the box.
-Setup to be played with controllers or mice.
Test/Service Menu:
-Blood set to RED, Meat (Gibbing) is ON
-Free Play set Buriki One: World Grapple Tournament '99 in Tokyo
buriki Controls:
-What an odd control scheme. On original hardware, move left and right is on 2 buttons, for the right hand. With a joystick in the left hand, that is for attacking and blocking depending on which direction you pushed.
-Attack and block controls are set to an 8 way joystick. Rather than break these out onto button inputs, keeping this set to a joystick is preferable. This is due to how moves are pulled off and really requires joystick input to play correctly.
-Attack/block/moves is set to the right stick. Move left and right buttons are set to the left stick.
Test/Service Menu:
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set Fatal Fury: Wild Ambition
fatfurwa Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Violence is ON. Blood etc.
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set Roads Edge / Round Trip RV
roadedge Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Speedometer changed to MPH.
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set Samurai Shodown 64
sams64 Controls:
-Button combinations needed for power moves. These have also been mapped to the triggers and shoulder buttons for easier play.
Dip Switch:
-Violence set to MAX. Level-3
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set Samurai Shodown 64: Warriors Rage
sams64_2 Controls:
-Button combinations needed for power moves. These have also been mapped to the triggers and shoulder buttons for easier play.
Dip Switch:
-Violence set to MAX. Level-3
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set Xtreme Rally / Off Beat Racer!
xrally Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Speedometer changed to MPH.
-Difficulty, lives changeable. Using 'normal' defaults.
-Free Play set alpha68k.cpp Gang Wars
gangwars Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Gold Medallist
goldmedl Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Sky Adventure
skyadvnt Display Info:
-At default (3:4) this game is squashed and distorted.
-Set to Pixel Aspect (7:8) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Sky Soldiers
skysoldr Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Super Champion Baseball
sbasebal Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Time Soldiers
timesold Display Info:
-At default (3:4) this game is squashed and distorted.
-Set to Pixel Aspect (7:8) so it looks correct.
Controls:
-Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Next Space, The
tnextspc Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Paddle Mania
paddlema Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Kyros
kyros Game Info:
-An awesome game. Stupid hard but a little known gem.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Mahjong Block Jongbou
jongbou Game Info:
-Not a mahjong game. It's Arkanoid meets Mahjong.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Mahjong Block Jongbou 2
jongbou2 Game Info:
-Not a mahjong game. It's Arkanoid meets Mahjong.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play set. It disables attract Super Stingray
sstingry Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Games With Unique/Individual HW Beast Busters
bbusters Controls:
-Light Gun game.
-Not 100% accurate at default. When calibrating precisely it's still off by a bit. Needs some time spending on it to get 100% accurate.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Lasso
lasso Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Canvas Croquis
canvas Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Main Event (1984)
mainsnk Game Info:
-Man, fuck his game and it's stupid control scheme. I've done it, but I hated every second.
Controls:
-Boxing game with a joystick in each hand to simulate punching. Uppercuts were on buttons. These have been mapped to LT & RT.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Mechanized Attack
mechatt Controls:
-Light Gun game. Not 100% accurate by default. The seems to be no way to calibrate this game via a test menu. Looks like it was calibrated on the actual light gun hardware.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Meijinsen NOT USING OR CONFIGUURING Japanese heavy game. Micon-Kit Part II
micon2 Controls:
-Analog dial that returns when let go. This is not ideal so changed to digital input for left stick.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Prehistoric Isle in 1930
prehisle Display Info:
-At default (4:3) this game is stretched and distorted.
-Set to Pixel Aspect (8:7) so it looks correct.
Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Safari Rally
safarir Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play Royal King Jang Oh NOT USING OR CONFIGUURING Mahjong game that uses a mahjong panel. Games on Other HW Ozma Wars
ozmawars Controls:
-Nothing special to note. Some controls moved for easier play.
Dip Switch:
-Difficulty, lives changeable. Using 'normal' defaults.
-No Free Play522 downloads
0 comments
Updated
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Street Fighter III New Generation Marquee
By djweevil666
Redone from what Images I could find.
B safe all don't forget to say hi.
27 downloads
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Street Fighter III 2nd Impact Marquee
By djweevil666
Recreated this in honor of Mr. Retrolusts continued and relentless quality contributions.
Hope you guys enjoy it.
26 downloads
0 comments
Updated
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Sega MAME Arcade Project Combined / Master | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
After finishing the project for Sega, I thought I'd provide a "master" download with everything on one place.
Below will be a breakdown of all the hardware (mostly in chronological order) along with links to the individual downloads, if you don't want all of it.
Moving forward, this kind of over comprehensive breakdown is not going to be needed. Sega is particular, as it has a lot of hardware to categorise by.
I knew Sega was going to be the most awkward to get right with this project, hence why I started with it. Rom/game selection was the most tricky, as I don't want crossover going forward.
But, got there in the end and its a beast.
Blockade, VicDual, G80, VCO Object, Appoooh, SG-1000
System 1
System 16
System C & E
X & Y Boards
System 18 & 24
System 32
Model 1
Outrun, Hang-On, Mega Play & Misc aka the Mop
345 downloads
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Sega Arcade Outrun, Hang-On, Mega Play & Misc | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
This is the rest of what there is for Sega in MAME. Consider this the Mop for Sega. It's been a journey. I won't be splitting these releases up like this in the future. They'll be in a more condensed form. This process was really only required for Sega as it spans many years, and there is a multitude of hardware.
If you think I have missed anything let me know.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are not needed here.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in nvram folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
segahang.cpp / Hang On Hardware Enduro Racer
enduror Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Time changeable. Using 'normal' defaults.
-No Free Play Available. Hang-On
hangon Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Time changeable. Using 'normal' defaults.
-No Free Play Available. Space Harrier
sharrier Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Time & Lives changeable. Using 'normal' defaults.
-No Free Play Available. segaorun.cpp / Out Run Hardware Out Run
outrun
outrundxeh Rom Info:
-There is a hacked enhanced edition 'outrundxeh'. I normally wouldn't configure hacks like this, but it's really good, so it's here in addition to the parent.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Super Hang-On / Limited Edition Hang-On
shangon
shangonle Rom Info:
-The Limited Edition version 'shangonle' was released later and is a bit more forgiving. Both the parent and the LE clone versions have been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Turbo Out Run
toutrun Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Super Derby Satellite link game. Not emulated, and maybe never going to be emulated. Super Derby II Satellite link game. Not emulated, and maybe never going to be emulated. megaplay.cpp / Mega Play Bio-hazard Battle (Mega Play)
mp_bio Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Setting Free Play does nothing Columns III (Mega Play)
mp_col3 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Golden Axe II (Mega Play)
mp_gaxe2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Grand Slam (Mega Play)
mp_gslam Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Gunstar Heroes (Mega Play)
mp_gunhe Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Mazin Wars / Mazin Saga (Mega Play)
mp_mazin Controls:
-Everything was straight forward. A few inputs moved for better control.
-Despite there being 2 sets of controls, this game is 1 Player.
Dip Switches:
-Region changeable from EU to USA, which changes the title to Mazin Saga. EU set as that's my region. Sorry USA people.
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Shinobi III (Mega Play)
mp_shnb3 Controls:
-Everything was straight forward. A few inputs moved for better control.
-Despite there being 2 sets of controls, this game is 1 Player.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Sonic The Hedgehog (Mega Play)
mp_sonic Controls:
-Everything was straight forward. A few inputs moved for better control.
-Despite there being 2 sets of controls, this game is 1 Player.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Sonic The Hedgehog 2 (Mega Play)
mp_soni2 Controls:
-Everything was straight forward. A few inputs moved for better control.
-Yes, 2 Players
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-Free Play set Streets of Rage 2 (Mega Play)
mp_dor2 Controls:
-Everything was straight forward. A few inputs moved for better control.
-Yes, 2 Players
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-Free Play set Tecmo World Cup (Mega Play)
mp_twcup Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Time changeable. Using 'normal' defaults.
-Free Play set angelkds.cpp Angel Kids
angelkds Controls:
-Twin stick game. The left & right stick control the left & right angel.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set. Disables attract mode. Space Position
spcpostn Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play set. Disables attract mode. freekick.cpp / Gigas Counter Run
countrun
countrunb Game Info:
-Parent is not working 0.254. The working clone and the parent have been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Free Kick
freekick Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Gigas
gigas Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Gigas Mark II
gigasm2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Omega
omega Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Perfect Billiard
pbillrd Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Games With Unique / Individual Boards Calorie Kun vs Moguraian
calorie Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives, Bonus Lives & Infinite Lives Cheat changeable. Using 'normal' defaults.
-No Free Play available Cool Riders
coolridr Video Options Info:
-This game uses 2 screens side by side for 2 players. This is not ideal for 1 player. So, this has been changed to display 1 screen for 1 player.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Test Menu:
-Region/language changed to USA. Defaut was Japan
-Volume Adjustment done for better control. nvram required.
-Free Play set Dottori kun
dotrikun Controls:
-Everything was straight forward. A few inputs moved for better control.
No test menu or dips. Pengo
pengo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Space Tactics
stactics Display Info:
-This game has an LED display that incures on the image. The info displayed is not important so it has been turned off to make the actual game display larger.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set, It disables the attract mode. Super Locomotive
suprloco Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Infinite Lives cheat available.
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set, It disables the attract mode. Time Traveler
timetrv CHD Required. It's 10GB, why all these mame chds so big?
Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
-Start 2 Players is on RB
Dip Switches:
-There's a bunch of different settings for the laser disc functions. Defaults are being used.
-Free Play set Champion Base Ball
champbas Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Champion Base Ball Part-2
champbb2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Sega Games on Other Hardware Ali Baba and 40 Thieves
alibaba Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Commando (Sega)
commsega Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives, Bonus Lives & Infinite Lives Cheat changeable. Using 'normal' defaults.
-No Free Play set. Setting free play removes the attract mode. Flashgal
flashgal Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Gigas
gigas Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Gigas Mark II
gigasm2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Hopper Robo
hopprobo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Legend
legend Controls:
-One of those games where Jump is UP. As AVGN says "having up as jump is fu@*ed up".
-So, I remapped UP to A so it plays better.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Repulse
repulse Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults
-No Free Play available Yamato
yamato Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives & Speed changeable. Using 'normal' defaults.
-No Free Play set. Setting free play removes the attract mode.202 downloads
0 comments
Submitted
-
Teknoparrot 3D boxart set
By traswheel
Teknoparrot use the game icons and the template to make the games you have
icons are in the emulator
box vid.mp4
256 downloads
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Sega Arcade 1984 & Before| MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
There was a significant change in quality and graphical fidelity after 1984, with the release of the Hang On scaling hardware and the System 16 in 1985.
This creates a nice category to errrm... categorise these early arcade boards and hardware. There is a definite before and after 1984 boundary to work with.
So, here is everything Sega up to 1984.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
blockade.cpp / Blockade Blasto
blasto Controls:
-Everything was straight forward. A few inputs moved for better control.
No Dip Switches or Test Menus at all. Very early game. Blockade
blockade Controls:
-Everything was straight forward. A few inputs moved for better control.
No Dip Switches or Test Menus at all. Very early game. CoMotion
comotion Controls:
-Everything was straight forward. A few inputs moved for better control.
No Dip Switches or Test Menus at all. Very early game. Hustle
hustle Controls:
-Everything was straight forward. A few inputs moved for better control.
No Dip Switches or Test Menus at all. Very early game. Minesweeper
mineswpr
mineswpr4 Rom Differences:
-This games parent is the 2 Player version.
-There is a 4 Player clone 'mineswpr4' that has also been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
No Dip Switches or Test Menus at all. Very early game. sega80r.cpp / G80 005
005 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play Available. Astro Blaster
astrob Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play Available. Monster Bash
monsterb Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play Available. Pig Newton
pignewt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play Available. Sindbad Mystery
sindbadm Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Infinite Lives cheat available. Using 'normal' defaults.
-No Free Play Available. Space Odyssey
spaceod Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Infinite Lives cheat available. Using 'normal' defaults.
-No Free Play Available. turbo.cpp / VCO Object Buck Rogers: Planet of Zoom / Zoom 909
buckrog
zoom909 Video Option Info:
-This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed.
Game Info:
-This game was known as Zoom 909 in EU. That clone version 'zoom909' has been configured for and has an image independently.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Subroc-3D
subroc3d Game/Display Info:
-This game used stereoscopic glasses for a 3D effect. This game is playable in MONO so there's no screen flickering or double image.
-This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Various 3D effects changeable. Useless unless you have original HW or stereoscopic 3D glasses.
-Difficulty changeable. Using 'normal' defaults.
-No Free Play available Turbo
turbo Video Option Info:
-This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed.
Controls:
-Everything was straight forward. A few inputs moved for better control.
-This game has no brake in case you were looking for it.
Dip Switches:
-Difficulty, Time & Lives changeable. Using 'normal' defaults.
-No Free Play available zaxxon.cpp / Zaxxon Congo Bongo / Tip Top
congo
tiptop Game Info:
-This game was known as Tip Top in EU regions. This version has also been configured for.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Future Spy
futspy Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Ixion
ixion Controls:
-This game really makes use of twin sticks.
-Move is on the left stick.
-Turn turret is on the right stick.
-Shoot is RT
-2 Players will have to take turns on the same controller
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Razzmatazz
razmataz Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Super Zaxxon
szaxxon Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Zaxxon
zaxxon Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available appoooh.cpp / Appoooh Appoooh
appoooh Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Robo Wres 2001
robowres Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available sg1000a.cpp / SG-1000 Champion Boxing
chboxing Controls:
-Everything was straight forward. A few inputs moved for better control.
-X is punch, A is change punch type
Dip Switches:
-No Free Play available Champion Pro Wrestling
chwrestl Controls:
-Everything was straight forward. A few inputs moved for better control.
-X is attack, A is change attack type
Dip Switches:
-No Free Play available Doki Doki Penguin Land
dokidoki Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-No Free Play available bankp.cpp / Bank Panic Bank Panic
bankp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Combat Hawk
combh Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Vector G80 Games Best Used with AAE
You can use these for AAE as it's MAME based. Eliminator
elim2
elim4 Rom Info:
-There are 2 and 4 player versions. Both have been configured.
Controls:
-Everything was straight forward. A few inputs moved for better control.
-Accelerate has also been mapped to RT. This frees up a thumb to shoot with.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Space Fury
spacfury Controls:
-Everything was straight forward. A few inputs moved for better control.
-Accelerate has also been mapped to RT. This frees up a thumb to shoot with.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Star Trek
startrek Controls:
-Everything was straight forward. A few inputs moved for better control.
-Accelerate has also been mapped to RT. This frees up a thumb to shoot with.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Tac/Scan
tacscan Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Zektor
zektor Controls:
-This game really needed the dial analog sensitivity bringing down. It was completely unplayable at default.
-The analog sensitivity needed turning down to 25.
-Accelerate has also been mapped to RT. This frees up a thumb to shoot with.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available vicdual.cpp / VicDual Alpha Fighter / Head On
alphaho Game Info:
-The VicDual can play 2 different arcade games in one cabinet. You can switch between the two with a toggle button.
-This is why there are 2 titles for some of these games, inc this one.
-Alpha Fighter is the title you want to play as Head On has a single game all to itself. Alpha Fighter does not.
-Change game by pressing RB
Controls:
-Everything was straight forward. A few inputs moved for better control.
-Change game by pressing RB
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Borderline
brdrline Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Car Hunt / Deep Scan Not needed as both these games have a standalone version under different titles. Carnival
carnival Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Depthcharge
depthch Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Digger
digger Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Frogs
frogs Controls:
-One of those games where jump is Up.
-This has been changed to A on your controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Head On
headon Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Head On 2
headon2 Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Invinco
invinco Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Invinco / Car Hunt Not needed as both these games have a standalone version. Invinco / Deep Scan Not needed as both these games have a standalone version. Invinco / Head On 2 Not needed as both these games have a standalone version. N-Sub
nsub Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Nostromo
nostromo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Pulsar
pulsar Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Safari
safari Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Samurai
samurai Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Space Attack
sspaceat Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Space Attack / Head On Not needed as both these games have a standalone version. Space Trek
spacetrk Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Star Raker
starrkr Rom Info:
-This is a clone of Borderline but it is considered to be a completely different game. It's also an official Sega release, not a bootleg.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Tranquillizer Gun
tranqgun Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available Wanted (Sega)
wantsega Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults
-No Free Play available193 downloads
0 comments
Submitted
-
Sega System C & E Arcade | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
Nothing that savage on the control configuration front with these boards. No other weirdness's and everything pretty easy going. A nice reprieve from the horrors of the System 16 Board.
There are some truly interesting games here, including some of the most bizarre Sonic games you'll ever play. One game used to be attached to a freaking popcorn machine.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
Sega System C/C2
Borench
borench Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Columns
columns Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Columns II: The Voyage Through Time
columns2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set OOPArts
ooparts Controls:
-Due to being a controller hack version, the inputs in the test menu don't line up. This is totally inconsequential but worth noting.
Dip Switches:
-Region set to USA which also changes the language from Japanese to English.
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set. Setting free play removes the attract mode. Poto Poto
potopoto Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Print Club Vol 1-5 Not really games. Not using or configuring. Puyo Puyo
puyo Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Puyo Puyo 2
puyopuy2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Puzzle & Action: Ichidant-R
ichir Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Puzzle & Action: Tant-R
tantr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Ribbit!
ribbit Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set SegaSonic Bros.
ssonicbr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set SegaSonic Cosmo Fighter
sonicfgt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Free Play set SegaSonic Popcorn Shop
sonicpop Game Info:
-This was a mini game attached to a popcorn vending machine for kids. The idea is that you're helping Sonic to make your popcorn by escaping Dr Robotnik by turning a crank attached to the vending machine. You'd be presented with your popcorn when the game ends.
Controls:
-There's a bunch of inputs that are for the actual vending machine and don't really do anything if your just playing the mini game.
-Turning the crank is tapping X or A.
-This game does have some input issues causing only one cup type to be selected. The Cup Selection inputs do nothing on the cup selection button screen. Relay seems to select a cup instead.
Dip Switches:
-Free Play set. This starts the game immediately without pressing start. Soreike! Anpanman Popcorn Koujou
anpanman Game Info:
-This was a mini game attached to a popcorn vending machine for kids. You'd be presented with your popcorn when the game ends.
Controls:
-There's a bunch of inputs that are for the actual vending machine and don't really do anything if your just playing the mini game.
-Turning the crank is tapping X or A.
-This game does have some input issues causing only one cup type to be selected. The Cup Selection inputs do nothing on the cup selection button screen. Relay seems to select a cup instead.
Dip Switches:
-Free Play set. This starts the game immediately without pressing start. Stack Columns
stkclmns Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Thunder Force AC
tfrceac Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Twin Squash
twinsqua Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Waku Waku Marine
wwmarine Game Info:
-This was a game for use with a kids ride on machine. Very basic gameplay.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Free Play set Waku Waku Sonic Patrol Car
soniccar Game Info:
-This was a game for use with a kids ride on machine.
-The 'yahoo' sample you hear at the start of the game is the exact same sample used for Marios yaahoo in SM64. I shit you not.
Controls:
-Steering needed to be changed to the left stick as what is labelled as "Left Stick" isn't actually steering.
Dip Switches:
-Free Play set. This starts the game immediately without pressing start. Zunzunkyou no Yabou
zunkyou Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set
Sega System E
Fantasy Zone: The Tears of Opa-Opa
fantzn2 Game Info:
-This is an earlier version of the game. There is an updated version on the Sega System 16b board 'fantzn2x'. Well, its technically the C board. It's complicated lol.
Controls:
-2 Player will need to take it in turns on the same controller. Start 2 Players is on RB.
Dip Switches:
-Difficulty, Time & Lives changeable. Using 'normal' defaults.
-No Free Play available. Hang-On Jr.
hangonjr Controls:
-Due to this being a kids version of the game there is no brake, in case you were looking for it.
-Standard racing controls.
-Analog Volume fine at defaults.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play available. Megumi Rescue
megrescu Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Player will need to take it in turns on the same controller. Start 2 Players is on RB.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-Free Play set Opa Opa
opaopa Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play Available. Riddle of Pythagoras
ridleofp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play set. Setting free play removes the attract mode. Slap Shooter
slapshtr Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will need to take it in turns on the same controller. Start 2 Players is on RB.
Dip Switches:
-No Free Play Available. Tetris (System E)
tetrisse Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will need to take it in turns on the same controller. Start 2 Players is on RB.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-No Free Play Available. Transformer
transfrm Controls:
-Everything was straight forward. A few inputs moved for better control.
-2 Players will need to take it in turns on the same controller. Start 2 Players is on RB.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play Available.
280 downloads
0 comments
Updated
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Sega X & Y Arcade Boards | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
Nothing that strenuous with the X & Y boards. Everything was nice n easy. Some notable differences with versions however. Power Drift being the one I want to tell everyone about. The Link version of this game has an option to stop the ground level from tilting when turning a corner. Great if you are sensitive to motion sickness. I'm not, but even I get sick of the tilting on the original. No more, yay.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Only Line of Fire & Rail Chase have an nvram file provided as it's needed for the game to work.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in NVRAM folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
Sega X Arcade Board
A.B. Cop
abcop Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set. After Burner II
aburner2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set. GP Rider
gprider
gpriders Rom Info:
-This game has a 2 Player version, side by side monitors, for it's parent version. For many other Sega games that do this, setting the video options to single screen is the only way to get a single display for 1 Player. This is NOT the case here.
-There is an entire clone version 'gpriders for 1 Player.
-'gprider' is 2 Players
-'gpriders' is 1 Player
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Last Survivor
lastsurv Controls:
-This game featured a spinning top joystick for turning your character. This is great for twin stick controllers. Like an FPS, move is on the left stick and turn is on the right stick. Shoot is on RT as it's pretty much controlling like an FPS anyway.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set Line of Fire
loffire Controls:
-Light gun game. Both players calibrated and setup for mouse or controller use.
Dip Switches:
-Difficulty, Time & Lives changeable. Using 'normal' defaults.
-Free Play set Racing Hero
rechero Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Royal Ascot This was a massive unique arcade machine. There was an actual track with one large monitor and smaller ones for players to sit at. We are probably never going to get this emulated due to its unique HW and physical play mechanic. Super Monaco GP
smgp Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set. Thunder Blade
thndrbld Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives & Time changeable. Using 'normal' defaults.
-Free Play set.
Sega Y Arcade Board
G-LOC Air Battle
gloc Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives & Time changeable. Using 'normal' defaults.
-Setting Free Play does nothing Galaxy Force 2
gforce2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-No Free Play set. Setting free play disables the attract mode. Power Drift
pdrift Version Info:
-There is a link version 'pdriftl' that aside from being able to be linked to other machines, has an option to stop the camera from tilting when turning.
-This is great if you cant stand the camera movement in the original.
-If you get motion sickness playing this use the Link Version instead.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Setting Free Play does nothing Power Drift - Link Version
pdriftl Version Info:
-This version has a dip switch option "Ground Level Tilts". This is set to NO and is my preferred way to play this game.
-The camera tilt in the original 'pdrift' gives me a headache.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Network ID changeable. Using 'normal' defaults.
-Setting Free Play does nothing Rail Chase
rchase Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-No Free Play available. Strike Fighter
strkfgtr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set475 downloads
0 comments
Updated
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Arcade - 3D Box Update (5.12.23)
By romatno
Disclaimer - A few of these MIGHT NOT BE NEW.... I had a catastrophic PC event and lost a lot of what I had been working on, so a few of these might have been mixed up into the "new" folder.
FYI: I did not use the cool app that I found with one of the downloads - it was a template that automatically created the 3D box art... I was unable to use it because I do not have Photoshop. All of these boxes were created with Gimp, and it was literally my first time using Gimp (more of a Windows Paint Guy 🤣). Please go easy on me - I am not an artist. I just wanted to share what I created so that others who are bugged by the missing boxes can enjoy.
I made some 3D Boxes for Arcade games that didn't appear to already have one (neither through the Launchbox or EmuMovies.
I added the developer onto the bottom corner of the box any time I was able to... some of the games do not have a dev listed, so I left it blank.
I am not looking to get in trouble for copyright infringement, so please, if there's something in here that shouldn't be, let me know and I can remove it.
Otherwise, I hope you all enjoy these.
Here is a list of the 3D Boxes in this set. I hope you enjoy!
Alpha Mission II _ ASO II_ Last Guardian-01 Alpha One Beach Festival World Championship 1997-01 Bomber Man World _ New Dyna Blaster_ Global Quest-01 Bongo Boulder Dash _ Boulder Dash Part 2-01 Buggy Boy_Speed Buggy-01 Come Back Toto CountryClub DeltaCommand Densha de GO!-01 Do Donpachi III-01 Dokaben 2 Dragon Unit _ Castle of Dragon-01 Dynamic Ski F-1 Grand Prix Part II F1GrandPrix.jpg Fire Ball Football Power Golden Tee Fore! 2002 Got-cha Mini Game Festival Great Bishi Bashi Champ Gunpey Gunstar Heroes Hammer Boy-01 Hanabi de Doon! Don-chan Puzzle Hidden Catch 3-01 Intergirl International Cup '94 Jikkyou Powerful Pro Yakyuu EX-01 JoJo no Kimyou na Bouken_ Mirai e no Isan-01 Lock On-01 Mang-Chi Mariner-01 Mazin Wars _ Mazin Saga-01 Mr. TNT NBA Showtime_ NBA on NBC _ NFL Blitz 2000_ Gold Edition-01 NBA Showtime_ NBA on NBC _ NFL Blitz 2000_ Gold Edition-02 NBA Showtime_ NBA on NBC_ Gold Edition-01 NBA Showtime_ NBA on NBC_ Gold Edition-02 Pac-Carnival Passing Shot-01 Pitapat Puzzle Puzzle Bobble 2X-01 Puzzle Bobble 2X-02 Puzzle Bobble-01 Puzzle Bobble-02 Puzzle Bobble-03 Puzzle Bobble-04 Puzzlove R2D Tank-01 Rack + Roll Reality Tennis Riot City-01 Rumba Lumber RyuKyu Scramble Spirits SF-HiSplitter-01 Shooting Gallery Shuriken Boy Skater Sonic the Hedgehog 2-01 Sonic the Hedgehog Space Invaders II Splendor Blast II Star Fire II Steering Champ Street Fighter III_ New Generation-03 Stunt Air Super Bishi Bashi Championship-01 Super Crowns Golf Super Dead Heat Super Game III Super Game Mega Type 1 Super Spacefortress Macross II-01 Super Spacefortress Macross II-02 Superbike Sushi Bar Table Tennis Champions Tap a Tune-01 Team Hat Trick The Crystal Maze_ Team Challenge-01 The Electric Yo-Yo The Last Day Tower Shaft Toy Land Adventure Tsurikko Penta Urachacha Mudaeri Video Eight-01 Vs. Battle City-01 Vs. Hot Smash Vs. Mach Rider Vs. Star Luster-01 Vs. Super SkyKid-01 Vs. Tetris Waku Waku Marine Waku Waku Ultraman Racing Wall Street War of the Bugs or Monsterous Manouvers in a Mushroom Maze Wonder League Star - Sok-Magicball Fighting Yu-Gi-Oh Monster Capsule Zed Blade-01 Zupapa-01 Zupapa-02 Zupapa-03107 downloads
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Sega System 1 Arcade | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc 1.0.0
This was another easy going board with nothing that caused me a headache. There are a couple of things to note. Wonder Boy: Monster Land has an official English translation Virtual Console version. Ninja Princess is known as Ninja and Sega Ninja. All versions have been configured for choice.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
4-D Warriors
4dwarrio Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Block Gal
blockgal Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Brain
brain Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Bullfight
bullfigt Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Choplifter
choplift Controls:
-'Turn Chopper' has been assigned to RT in addition to X. Using RT to turn the chopper makes it way easier to play as you can hold it AND still shoot.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available DakkoChan House MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING Flicky
flicky Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Gardia
gardia Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Heavy Metal
hvymetal Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available I'm Sorry
imsorry Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Mister Viking
mrviking Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available My Hero
myhero Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Nonoranka
nob Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Pitfall II
pitfall2 Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Regulus
regulus Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Sega Ninja / Ninja / Ninja Princess
seganinj
ninja
nprinceso Game Info:
-This game is known under 3 different titles. All 3 have been configured for regional preference and choice.
Controls:
-This game uses a shoot button that lets you shoot in the direction you are facing. The other shoot button only shoots up, this makes it easier to kill dudes when you are facing the other way.
-There is a button that makes you disappear and gives you loads of I frames. Mastering it is the key to winning this game. I placed this on RT as well as B. Makes it way easier to play.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Shooting Master
shtngmst Controls:
-Light gun game.
-Configured for both controller and mouse usage.
-2 Players will have to take turns on the same controller.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Spatter
spatter Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Star Jacker (Sega) / Star Jacker (Stern Electronics)
starjack
starjacks Game Info:
-This game has 2 versions from 2 different publishers. They do differ enough for me to want both versions.
-The sega version lets you use three ships from the start. The Stern version only uses one ship.
-Both versions have been configured independently.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available SWAT
swat Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available TeddyBoy Blues
teddybb Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Toki no Senshi: Chrono Soldier
tokisens Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Ufo Senshi Yohko Chan
ufosensi Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Lives changeable. Using 'normal' defaults.
-No Free Play available Up'n Down
upndown Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Water Match
wmatch Controls:
-Twin stick game.
-Use both sticks like arms. I still don't know how to properly play this game.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Wonder Boy
wboy Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available Wonder Boy: Monster Land
wbml
wbmlvc Rom Info:
-This game had only 'bootleg' English versions. However, in 2009 there was an official Sega Virtual Console in English released.
-The English Virtual Console version has also been configured.
Controls:
-This game uses DOWN to use items/bombs etc. This is not ideal as you end up accidentally throwing all ya stuff away.
-So, Down has been removed and replaced with the B button.
-Use items/throw bombs is bound to B.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-No Free Play available182 downloads
0 comments
Submitted
-
ringedge RingEdge Sega - Carbon Logos
By Paulina
RingEdge Sega - Carbon Logos
133 downloads
- ringedge sega
- carbon
- (and 2 more)
0 comments
Updated
-
Sega System 18 & 24 | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc
Moving forward I have decided if a game has a clone/variant that has a different name due to region, I will configure for it and provide an image for it independently.
Also, I have made the decision to drop DINPUT. This is for multiple reasons. Firstly, I personally only use XINPUT. Secondly, I only provide images of an XBOX controller. Thirdly, not all DINPUT controllers have the same Input ID's/Button layouts. I was making the DINPUT configs with a PS4 controller. Fourthly, it takes too much time to get these out configuring for both. The majority of users are using an XINPUT controller.
If you were using a PlayStation controller there is an app called DS4 Windows which makes Windows think your PlayStation controller is an XINPUT device.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Only Laser Ghosts needed an nvram file provided as it's needed for the game to work.
Everything has been done on a 1G1R basis with parents taking priority.
However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles.
INSTRUCTIONS:
Download Remap files and place these in the cfg folder of MAME.
Download NVRAM files and place in NVRAM folder of MAME.
Download Button Layout Images so you know what the controls are.
PLAY!!!
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
Sega System 18
Alien Storm
astorm
astorm3 Rom Variation Info:
-This game is one of 'those' that has a 2 player variant that allows for character selection, and a 3-4 player variant that fixes the character to the control/coin slot position.
-For all games that do this using both versions is the best option. As you want the convenience of selecting a character for 1 - 2 players, but still want to be able to play 3-4 players.
-The parent 'astorm' is 2 player. The clone 'astorm3' is 3 players.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty changeable. Using 'normal' defaults.
-Free Play set Bloxeed
bloxeed Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Time & High Speed Mode changeable. Using 'normal' defaults.
-Free Play set Clutch Hitter
cltchitr Controls:
-A baseball game with fairly complicated controls. Had to get a photo of the original control panel to figure everything out.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set D.D. Crew
ddcrew
ddcrew1 Rom Differences Info:
-This game is one of 'those' that has a 3 player variant that allows for character selection, and a 4 player variant that fixes the character to the control/coin slot position.
-For all games that do this, using both versions is the best option. You want the convenience of selecting a character for 1 - 3 players, but still want to be able to play 4 players.
-The parent 'ddcrew' is 3 player. The clone 'ddcrew1' is 4 players.
Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set Desert Breaker
desertbr Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
Cab Type set to 3 Players. 2 is the default.
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set Hammer Away
hamaway Controls:
-Shooting air and ground targets is on individual buttons.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Laser Ghost
lghost Important Info:
-This game forces configuration on first boot before you can play the game. All 3 players calibrated.
-3 Player Light Gun Game
-Gun Offset needs to be ON in 'Machine Configuration'.
Controls:
-Setup for use with 3 controllers or 3 mice or any combination or both.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Michael Jackson's Moonwalker
mwalk Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Cab Type set to 3 Players. 2 is the default.
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set Pontoon Not Working. Even if it was it's just a no thrills pontoon card game. I personally don't mess with these are there are a ton of em and well boring. Shadow Dancer
shdancer Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty, Lives & Time changeable. Using 'normal' defaults.
-Free Play set Wally no Sagase!
wwallyj
wallyja3p Rom Differences Info:
-There is a 3 player version 'wallyja3p' which has been configured in addition to the 2 player parent 'wwallyj'
Controls:
-You can play this game with a controller, mouse and/or a light gun. Shoot Wally in the face to find him. It works better playing it this way so both mouse and controllers have been configured.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set
Sega System 24
Bonanza Bros
bnzabros Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set. Crack Down
crkdown Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Nothing worth noting.
-Free Play set. Dynamic Country Club
dcclub 2 Players Info:
-This game had one set of controls. 2 Players would have taken it in turns on the same control panel, you gotta do the same.
-Start 2 Players is on RB. Using the Start button will start for 1 Player only.
Controls:
-Turn left & right is on the right stick and D-Pad.
-Swing club is on RT. Hold and let go when you have the ball position you want. It is an analog input so if you don't want full power, only pull the trigger a little bit.
Dip Switches:
-Difficulty, Time and Max Balls changeable. Using 'normal' defaults.
-Free Play set. Gain Ground
gground Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set. Hot Rod
hotrod
hotrodj Rom Differences Info:
-There is a 3 & 4 player version of this game.
-The 3 player version 'hotrod' is also the 'Turbo' version. Your car goes significantly faster.
-The 4 player version 'hotrodj' is the 'normal' version despite not being the parent. Your car goes at normal speed, and you get 4 players.
-Using both is preferable as they differ. If I had to choose it would be 'hotrodj'.
Controls:
-Steering is on both the right stick and D-Pad. Using the D-Pad for these types of games can be preferable. So, both are usable.
Dip Switches:
-Language set to English for 'hotroj' version.
-Free Play set Quiz Ghost Hunter JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Mekurumeku Story JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Rouka Ni Tattenasai JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Syukudai wo Wasuremashita JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Rough Racer
roughrac Controls:
-Steering is on both the right stick and D-Pad. Using the D-Pad for these types of games can be preferable. So, both are usable.
-Accelerate is a digital input with this game. It's been mapped to RT as well as X.
Dip Switches:
-Starting Cash set to 20000. Default is 15000.
-Free Play set. Scramble Spirits
sspirits Controls:
-Everything was straight forward. A few inputs moved for better control.
Dip Switches:
-Difficulty & Lives changeable. Using 'normal' defaults.
-Free Play set. Super Masters Golf
sgmast Controls:
-Turn left & right is on the right stick and D-Pad.
-Swing club is on RT. Hold then let go when you have the ball position you want. It is an analog input so if you don't want full power, only pull the trigger a little bit.
Dip Switches:
-Difficulty & Time changeable. Using 'normal' defaults.
-Free Play set. Tokoro San no MahMahjan JAPANESE MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING. Tokoro San no MahMahjan 2 JAPANESE MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING.
281 downloads
0 comments
Updated
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Here are some Realistic Arcade Bezel for the Donkey Kong Games using the Mega Bezel Reflective Shader
By Orionsangel
128 downloads
- donkey kong
- arcade
- (and 7 more)
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american laser games American Laser Games - Remastered Themes Video :)
By Paulina
American Laser Games - Remastered Themes Video
Made and re-recorded from scratch with higher resolution graphics
241 downloads
0 comments
Updated
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laserdisc Daphne/Laserdisc - Logos Carbon
By Paulina
Daphne/Laserdisc - Logos Carbon
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American Laser Games is separately
308 downloads
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american laser games American Laser Games - Logos Carbon
By Paulina
American Laser Games - Logos Carbon
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Daphne/Laserdisc is separate
280 downloads
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0 comments
Updated
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Teenage Mutant Ninja Turtles - Raw Thrills - Theme Video
By Paulina
Teenage Mutant Ninja Turtles - Raw Thrills - Theme Video
prepared and recorded based on an original theme by Skywatcher
I have made some minimal modifications
152 downloads
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Mame (Arcade) Spines
By Baggio
These are taken from @Mr. RetroLust amazing 3D covers.
They are missing the Sega Model 1 and 2 and the Sega Naomi 1 and 2 games as i had to remake them and will upload seperately.
They are also missing the Capcom Play games which i will aslo be uploading soon taken from @MadK9 3D boxes and Sammy Atomiswave as they have been brillintly made by @spycat
93 downloads
0 comments
Updated
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Namco System 22 | MAME Controller Exclusive Button Layout Images & Pre Mapped Config Files | NVRAM Fixes & Enhancements, Free Play, Unlocks etc.
Here is the first instalment of this massive project.
In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working.
You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you!
These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped.
Also, I have provided button layout images so you know exactly what the buttons are for every game!
I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible.
Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy.
NOTE: If the left stick doesn't work in menus, the D-Pad will.
The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs.
NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project.
Everything has been done on a 1G1R basis with parents taking priority.
However, the parent version of Dirt Dash, as of making this (0.253) is not working. The clone (dirtdasha) does work so this version has been configured.
INSTRUCTIONS:
Check your controllers input type. XINPUT or DINPUT. Download Remap files for your input type and place these in the cfg folder of MAME. Download nvram files and place these folders in the nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! DISCLAIMER: FOR THE DINPUT PRE CONFIG I USED A PS4 CONTROLLER. IF YOU ARE USING A DIFFERENT DINPUT CONTROLLER YOUR INPUTS COULD BE DIFFERENT AS DINPUT CONTROLERS CAN VARY WITH INPUT IDs. XINPUT DOES NOT DO THIS SO IT'S PREFERRABLE.
Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience.
Developer intended cheats are also listed below.
Ace Driver: Racing Evolution
acedrive Controls:
-Remapped sequential gear change to LB & RB, and to X & B for different play styles.
-Motion/Stop input is useless here, it acts as an emergency stop. It has been not been mapped to anything.
-Analog Saturation is fine at Defaults.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Speedometer set to display MPH. KPH is the default.
-Nothing special to report here. Number of laps & team colour can be changed . Using 'Normal' Defaults.
-Free Play. Ace Driver: Victory Lap
victlap Controls:
-Remapped sequential gear change to LB & RB, and to X & B for different play styles.
-Motion/Stop input is useless here, it acts as an emergency stop. It has been not been mapped to anything.
-Analog Saturation is fine at Defaults.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Speedometer set to display MPH. KPH is the default.
-Nothing special to report here. Number of laps can be changed & team colour. Using 'Normal' Defaults.
-Free Play. Air Combat 22
airco22b Controls:
-Remapped Missiles and Machine Gun to LT & RT, and X & A for both play styles.
-Throttle is mapped to the right stick (UP and DOWN).
-Analog Saturation is fine at Defaults.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Nothing special to report here. Difficulty and extended time can be changed. Using 'Normal' Defaults.
-Free Play. Alpine Racer
alpinerd Controls:
-Left stick is the overall swing of the skis. The right stick is mapped to the tilt of the skis.
-Effectively the left stick is 'turn' and the right stick used at the same time is 'turn harder'.
-Start is also View Change
-Analog Saturation is fine at Defaults.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Nothing special to report here. Link ID and difficulty can be changed. Using 'Normal' Defaults.
-Free Play. Alpine Racer 2
alpinr2b Controls:
-Left stick is the overall swing of the skis. The right stick is mapped to the tilt of the skis.
-Effectively the left stick is 'turn' and the right stick used at the same time is 'turn harder'.
-Start is also View Change.
-Analog Saturation is fine at Defaults.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Nothing special to report here. Difficulty and extended time can be changed. Using 'Normal' Defaults.
-Free Play.
Cheats:
-Play as Kuma the bear (from Tekken) or the Oyaji (2 Gunslingers from Point Blank)
At the character selection screen the extra characters are offscreen to the left and right. Kuma is to the left, Oyaji is to the right.
-When in free play mode, the cheat code to access the hidden characters is not needed.
-When using credits, the left or right selection button needs to be held at the same time as inserting coins. Then at the character selection screen the extra characters will be available like in free play mode. Alpine Surfer
alpines Controls:
-Left stick is the overall swing of the snowboard. The right stick is mapped to the tilt of the snowboard.
-Effectively the left stick is 'turn' and the right stick used at the same time is 'turn harder'.
-Start is also View Change.
-Analog Saturation is fine at Defaults.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Nothing special to report here. Difficulty and extended time can be changed. Using 'Normal' Defaults.
-Free Play. Aqua Jet
aquajet Controls:
-Left stick xaxis is turn. Left stick up and down is the jet ski pole up and down.
-No View Change.
-Analog Saturation is fine at Defaults.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Nothing special to report here. Game time/difficulty can be changed. Using 'Normal' Defaults.
-Free Play.
Cheats:
-Mirror Mode
At the 'Press Start Screen' hold the accelerator and press Start. Let go of the accelerator. At the ''Course Selection'' screen, select a course by leaning Left (Novice) or Right (Expert). Now enter the following code:
1.Hold the steering column Up, press Start, then release.
2.Hold the steering column Up, press Start, then release.
3.Hold the steering column Down, press Start, then release.
4.Hold the steering column Down, press Start and squeeze the accelerator simultaneously.
Now the course is a mirror of its original. The course map appearing in the upper left corner of the screen is also mirrored and a ''M'' is displayed.
-Play as Poo the Penguin
At the 'Press Start Screen' hold the accelerator and press Start. Let go of the accelerator, then do the following on the stage select screen:
1.Hold the steering column Up, press Start, and then release.
2.Hold the steering column Down, press Start, and then release.
3.Hold the steering column Down, press Start, and then release.
4.Hold the steering column Up, press Start.
5.Select your stage with the Accelerator Armadillo Racing
adillor Controls:
-TrackBall Game. TrackBall mapped to the left stick.
-Start Button is also the main action button. This is mapped to A, as well as Start.
-Analog Saturation/Track Ball Speed is fine at Defaults.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Nothing special to report here. Game difficulty & team colour can be changed. Using 'Normal' Defaults.
-Free Play. Cyber Commando
cybrcomm Controls:
-Twin Stick Tank Control Game.
-Machine Gun and Missile set to LT & RT.
-Analog Saturation is fine at Defaults.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Nothing special to report here. Game difficulty and link setup can be changed. Using 'Normal' Defaults.
-Free Play available but using this skips the attract mode. So, not using it. Cyber Cycles
cybrcycc Controls:
-Standard racing game layout.
-Start Button is also view change.
-Analog Saturation is fine at Defaults.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Game difficulty, number of laps, link ID and seat colour can be changed. Using 'Normal' Defaults.
-Language set to English. Bilingual is the Default.
-Free Play.
Cheats:
-There are cheat codes for Poo the Penguin and the upgraded NVR Bike. The upgraded bike gives no visual indication that it is using the upgraded version
-The Poo the Penguin code doesn't work. Not sure why. You'll need to use a cheat file to play as him.
Drive the NVR 750 RR SP:
1.When selecting a track with the view button, keep it held right up until the race starts.
2.With the view button still held, at the character select screen:
3.Highlight the left bike and press brake
4.Highlight the middle bike and press brake
5.Highlight the right bike and press brake
6.Highlight middle bike and press brake TWICE
7.Keep middle bike selected and keep view change held until race begins.
Poo the Penguin:
USE CHEAT FILE Dirt Dash
dirtdasha Rom Info:
-The parent version 'dirtdash' is not yet working in MAME as of creating this list (0.253)
-Both clones are working. Using 'dirtdasha' as it's in English.
Controls:
-Remapped sequential gear change to LB & RB, and to X & B for different play styles.
-Motion/Stop input is useless here as it just stops all inputs.It has been not been mapped to anything.
-Steering is very twitchy with this title. Even with analog saturation at 1.0.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Game difficulty can be changed. Using 'Normal' Defaults.
-Language set to English. Bilingual is the Default.
-Free Play.
Cheats:
-Time Attack Mode:
After inserting credits, hold Brake & View Change then press Accelerator.
The game will be in time attack mode with no other cars.
-Car Setting:
I have no idea what this does or even if it works. I found it on the ass end of the internet. It isn't good English very writing lol. If you can figure it out let me know.
"When course select and car select, while holding the gas, brake & view change." Prop Cycle
propcycl Controls:
-The original arcade machine had a pedal bike. The harder you peddled the faster you went. You could also back pedal to slow down.
-Pedals set to right stick. This essentially acts like a throttle.
-Analog Saturation is fine at Defaults.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Nothing special to report here. Game difficulty can be changed. Using 'Normal' Defaults.
-Free Play. Rave Racer
raverace Controls:
-Standard racing controls.
-There is a Deluxe option that uses a clutch and 4 way gearstick. Do not use this version. We want the sequential gear shifter the standard cabinet has.
-Analog Saturation is fine at Defaults.
-No View Change with this game.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Speedometer set to MPH. KPH is the default.
-Various settings are adjustable. Car colour, link ID, number of laps, difficulty and something called 'EXTRA MODE' which sets all tracks to 12 laps. Using defaults.
-Free Play. Ridge Racer
ridgerac Controls:
-Standard racing controls.
-There is a Deluxe option that uses a clutch and 4 way gearstick. Do not use this version. We want the sequential gear shifter the standard cabinet has.
-Analog Saturation is fine at Defaults.
-No View Change with this game.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Speedometer set to MPH. KPH is the default.
-Difficulty/number of laps is adjustable. Using defaults.
-Free Play. Ridge Racer 2
ridgera2 Controls:
-Standard racing controls.
-There is a Deluxe option that uses a clutch and 4 way gearstick. Do not use this version. We want the sequential gear shifter the standard cabinet has.
-Analog Saturation is fine at Defaults.
-No View Change with this game.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Speedometer set to MPH. KPH is the default.
-Various settings are adjustable. Car colour, link ID, number of laps, difficulty. Using 'normal' defaults.
-Free Play. Time Crisis
timecris Controls:
-Setup for both mouse and controller use. Images provided for both.
-Don't forget you need to hold the Foot Pedal button to come out of cover and reload.
-MAME has pinpoint accuracy out the box with this game.
-Analog Saturation is fine at Defaults.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-To access the calibration test menu you need to hold the service button then activate the test menu dip switch. In other words, hold 9 then press F2 on your keyboard.
-Various settings are adjustable. Lives, difficulty/time. Using 'normal' defaults.
-Free Play. Tokyo Wars
tokyowar Controls:
-Despite being a tank game it doesn't really control like one. You drive the tank like a car, and the turret only moves left and right when you come to a stop. You don't have 360 degree control over the turret. Only 180 degrees in the direction you are facing. The turret auto aligns when you move forwards or backwards.
-The best way to configure the controls was to set forwards & backwards and left & right, to the left stick. I did try using left & right, on the right stick, but ultimately this is pointless due to how the game controls.
-The original game had 2 pedals for forwards & backwards, these are set to up and down on the left stick. MAME defaults this to LT & RT. I changed this so it feels more like a tank game with intuitive controls.
-Analog Saturation is fine at Defaults.
Test/Service Menu & Dip Switches:
-The 'Service' dip switch needs to be activated to access the test/service menu. It also needs to be deactivated to exit the test/service menu.
-Various settings are adjustable. Tank colour, link ID, number of laps enemies, difficulty. Using 'normal' defaults.
-Free Play.
Cheats:
-Extra Time
-I haven't tried this one. If you want more time just set it in the service menu as performing this cheat with the current control setup is impossible.
Press the right and left pedal simultaneously 50 times, then turn the steering wheel LEFT and RIGHT.
991 downloads