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Everything posted by JoeViking245
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The running scripts are only available as along as the 'emulator' (batch file, in your case) is running. So if the batch file only Starts the process without the /wait parameter, it exits after the executing the Start command. Thus abandoning the Running Script. So depending on what's in your batch file might be why none of the attempts are working.
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I heard of at least one other plugin having issues with the 13.19-betas. I believe because of the switch to .NET 9 (from .NET 6). So far, I haven't had any reports for the few plugins that I have out there (knock on wood). Probably wait and see what @LostArc79 says about unblocking and the LB version being used.
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(With LaunchBox closed) try right-click clicking the dll file and select Properties. See if there's something along the lines "UnBlock" and a checkbox. If so, check the box, click Apply and click OK to close. Start LaunchBox. If that doesn't work, are you running the latest beta of LaunchBox. Or the latest official build (13.18)? @B-B-Lee Are you testing on 13.19-beta-3? Or 13.18?
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That be the case, look at the Default Command-line Parameters and all checkboxes used in your original install and mimic those into the new install. Also check for differences in the Associated Platforms sections of both installs.
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Since [it sounds like] you're using your original MAME install in the 'new' LaunchBox, edit the MAME emulator (in LaunchBox) and remove from the Default Command-line Parameters -rompath %romlocation%
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OK, so it's only closing BigBox. That makes more sense. In BigBox, go to the System Menu < Options - Keyboard Mappings. Look for the mapping for Exit and select it. It should have an "X" next to it. Press Enter on your keyboard and wait 5 seconds to clear it completely. Alternately, while waiting the 5 seconds, you can press a different key to map as Exit [BigBox].
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"x" on the I-PAC should be mapped to Player 1, Button 6. At least for the games I play, not too many use button 6. This all assumes your I-Pac 2 is running in keyboard mode. If it's in XInput mode, then I have no idea. (My I-PAC is too old to have XInput as an option.) Saying this 'out loud' just now makes me think you're probably playing games on just the keyboard. With that, the I-PAC should not be a factor. If you play the game(s) without BigBox running, does pressing x + something else still cause all programs to close? If you have something like Notepad opened (again BigBox not running) and press pressing x + something else, does it close?
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Arcade machines weren't delivered in boxes. They typically used wooden crates. With that, you won't find [true] 'Box Front' images. If anything, there should only be 'Fanart Box Fronts'. For the Arcade platform, most people use 'Advertisement Flyers - Front' images. Myself, I use 'Arcade Cabinet' images. Neither of those are checked by default.
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Visual problems with Rincewind custom launchbox theme
JoeViking245 replied to ollybobbles's topic in Noobs
While we appreciate your eagerness to get answers, please feel free to "bump" your original post rather than (re)posting the same question on multiple threads. That said (and contrary to it), you might try posting on the particular Theme's Support page. The person who created that Theme would be the one most intimately familiar with it and should be able to best help. -
How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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You didn't specifically state, I'm guessing you don't have that information so you can simply reverse what you did? Instead of looking how to 'revert', look how to shell. This is definitely a Windows issue (vs BB). I'd think you be able to Search the Registry for "BigBox.exe" (because that's what it's starting). Tip: Search just in "Data". Then wherever it's found, if its Name is Shell and it looks like it's in a Windows related section, change it [back] to "explorer.exe". A location example might be Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon Name=Shell Data=xyz Proceed at your own risk. If it breaks something, it's not my fault. etc. etc. You know the routine.
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To add Star Wars Trilogy to you Sega Model 3 platform, in LaunchBox, select that platform then click Tools < Import < Manually Add Game. Type in the Title "Star Wars Trilogy" and then click "Search for Metadata" to get the appropriate information filled in. Next, go to the Launching section and click Browse and navigate to your swtrilgy.zip ROM file. Click OK to save and close. Game added.
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Click the stupid upside-down triangle to the right of Complete. It'll open a dropdown menu in which contains other actually quite smart view options. Take some time to scroll through all the stupid view/filter options available to you. When your done getting familiar with them, select the smartest one that says Platform Categories. There you'll be able to see your "console" and "arcade" Categories.
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Yuzu Early Acess 4176 Doesn't Close from the Pause Menu
JoeViking245 replied to 8-BitKiddo's topic in Troubleshooting
Different emulator. Different thread. But you'll find what you're after here. -
@steelepdx Assuming you're attempting to use the Phoenix Project emulator for Atari Jaguar... If you've read through the link @darreldearth provided and decide you want to install BigPEmu and try it out, you can do so by simply using the LaunchBox integrated emulator plugin installer/updater. (LaunchBox version 13.16 or newer is required to use this feature) In LaunchBox... go to Tools < Manage < Emulators click Add In the Add Emulator window, under Emulator Name, start typing big and it will offer an auto-complete for BigPEmu. Press Tab to complete it click Download to "Allow LaunchBox to download and install BigPEmu" Click OK to save and close Since you had a previous emulator associated your Atari Jaguar platform, it will ask if you want to make this emulator the default emulator for that platform. (Yes, of course) If your platform is named something different, you'll want to edit the [new] emulator and associate it your platform under Associated Platforms. If you're attempting to the Phoenix Project for one of the other consoles it emulates, then never mind.
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If I wanted to add bezels to emulators that don't already support them, I'd try using the Bezel Launcher plugin.
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Movie Scraper (Reboot 2023)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
version 1.4.0 released Fixed: Error appears when selecting extraordinarily high grossing movies (i.e. Avatar at $2,923,706,026) Fixed: Movie-specific Background images wouldn't download if the Platform had an existing Fanart image. Changed: Downloaded Background image size from a width of 500 to the largest size available from TMDB. -
Movie Scraper (Reboot 2023)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
Glad to hear it's working (with the workaround) now. Never used it, but there is a plugin available for TV Series'. Probably. The background image size downloaded is the size that the original plugin used, which is set at a width of 500. So you'd get something like a 500x281 image. Myself, I never tested viewing on anything larger than my computer monitor. And even then, I only ever viewed them in LaunchBox in the Game Details pane, and to me they seemed OK. Also to the 700+ downloaders of this plugin and the 2600+ downloaders of its predecessor. TBH, I don't use this plugin so never really thought about it (and no one else has brought it up before). TMDB offers 3 image sizes plus "original". On 2 movies that I quickly tested, 'original' gave images sized at 2048x1152 and 3000x1687. I'll go ahead and change it in the next update from 500 to "original". Since it is a background, I imagine users would want it to be full-background-size. And that'll be a lot easier than me adding user options for image size. -
[Most] other emulators are "launchers" themselves. When you start Steam using the Steam game ID, it Launches Steam. Steam then launches the game in a different instance of Steam. The 1st instance then closes while the game continues on the 2nd instance. LaunchBox started that 1st instance, then sees that it's closed. Indicating that "the game has exited". Teknoparrot does the same thing. The work around I use (only because I wanted to see "Thanks for Playing" when I exited the game) is to create a new "emulator". This assumes the games' Application Path is what LaunchBox put in there by default. (As opposed to manually [not recommended] changing to the games exe) Here's the script I use: You'll probably need to add a parameter to the AHK script that you launch at OnBeforeGameLaunching() or OnAfterGameLaunched(), which ever one you use to start it. Then send the IGame.ApplicationPath as the parameter. Then add the while loops into your script(s). Unless you make use of (something like) the linked script as an "emulator" for Steam, OnGameExited() is still going to fire pretty much right away. ...Or do some sort of variation/combination of the above.
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If it helps any, once you mark them as 'Hidden', to hide/un-hide them in LaunchBox, you can just press Ctrl+Alt+H. But swapping the xml files also works.