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JoeViking245

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Everything posted by JoeViking245

  1. I'm not sure what you mean. Anything to do with game play etc. depends on the emulator and how you set it up. If that's not what you meant or you need info about doing something with a specific emulator, should start a new thread so we don't stray too far off topic.
  2. Didn't say they don't want to. Mine was just speculation. You can always Request a Feature (top of the page Help & Support - Request a Feature) Something like this?
  3. Thanks! There already is a Community Leaderboard for Arcade (MAME) games (that support high scores). For pinball, there really isn't a huge following on the forums. But you are able to at least see your personal scores for VPX with this: iScrore looks to web based, so you'd either need to create a web interface or open a browser window. Which you can already do. Just add a new game, give it a Title ("My iScore page"), set the Application Path to the web sites url, and be sure that in the Emulation section, 'Use an emulator...' is un-checked. When you "Play" the game, the web site will open in your default browser. I doubt LaunchBox is wanting to integrate a high score viewer (of sorts) since it already has one. (But who am I say. lol) I suppose you could register your own account and sharing your Public URL. But kind of looks like anyone wanting to add their scores will need to purchase/register their own account.
  4. From a different perspective, it'd seem the 'bug' was fixed after v13.3. A game, when imported needs to get added to something. In the case with LaunchBox, a 'Platform'. This game (data) is then saved inside ../LaunchBox/Data/Platforms/platform_name.xml Though technically, you could have a file named ".xml" (no name, just an extension). Why? [To me at least] it doesn't make sense to have a game that doesn't actually belong to a platform. "Platform", being just a name (or placeholder). Be it "Windows" or "Games I don't want to see in the Windows Platform". (Granted, that's kind of a long name.) I apologize if I misunderstood the situation. tldr
  5. Does that work? Never seen it done that way. Cool if it does!
  6. A closer look at the command line for chdman. the -f should be a -i ("i" for 'input'). My guess is the OP transposed the 'f' and 'i' on that line. chdman createcd -i "%%f" -o "%%~nf.chd" Still not tested though as I don't have anything to convert anymore. I used this plugin directly from inside LaunchBox, and everything is converted.
  7. Sure. Tell to just look for the .cue file instead of all files. for %%i in (*.cue) do md "%%~ni"
  8. Prt of tht is tht its now cmpressd. (how's that for a visual? lol) Another factor is when converting .bin(s) to .chd, all the empty 'sections' are stripped out. They're basically just blank placeholders that serve no purpose to the actual game.
  9. Need to execute them from the Windows Command Prompt Window (vs. the Terminal window) If you want to use them inside a batch file, you need to double up the percent symbols. for %%i in (*) do md "%%~ni"
  10. I don't use that emulator, but I do have a little understanding of AHK scripts. The 1st one looks to have some extra , (commas) and other formatting issues that may affect your script. Also I've read that others use Alt+Ctrl to go fullscreen. Suppose that depends on how you have it set in the emulator. I presume the window Title actually has 3 spaces between "Roms" and "Screen"? Or is there only supposed to be one space? Here's your 1st one cleaned up a little (leaving the spaces as is): WinWait, Roms Screen 1 IfWinNotActive, Roms Screen 1 WinActivate Send, !{Enter} WinWait, MK6 Emulator IfWinNotActive, MK6 Emulator WinActivate WinMove,1,600 WinSetTitle, CLICK HERE TO USE BUTTONS
  11. Correct. %romlocation% does add quotes around the full path. Take a look at how @cpujunkie did it (above). And don't forget to check the 2 boxes as noted. You should be able to put in relative paths to keep it portable. Make them relative to where ares.exe is located as the command will be executed from 'that' directory.
  12. Right before ExitApp, add 2 lines WinActivate, ahk_exe LaunchBox.exe WinActivate, ahk_exe BigBox.exe ExitApp If you never use LaunchBox, you can omit the 1st line. But it doesn't hurt anything having them both in.
  13. Woot! Woot! Glad to hear!! Also, I have never ventured into V2.0+. So you would have been on your own. lol
  14. Maybe try what Kiinkyfox suggested in leu of the batch file shortcut(s). Note to add at the end ",C:\WINDOWS\system32, hide" to give the working directory and hide the window.
  15. That's an AHK error message. Quote the %1% Run, "C:\Visual Pinball\VPinballX.exe" -minimized -exit -play "%1%"
  16. Not sure why it wouldn't work as a .ahk but does as a .exe. Here's some code streamlining... Reduced the sleep timer from 10 seconds to 2 seconds (guessing that it doesn't actually take that long) Removed #IfWinActive and SendMode. (At least with my keyboard and Xbox controller, it's not needed.) Combined the 2 hot keys since they are to do the same thing. Still gives the option to press one or the other. Changed Process, Close to send Alt+F4. No particular reason. They do the same thing (in this case) #SingleInstance, Force Run, "C:\Users\Arcade\LaunchBox\Tools\Pinscape disabler\Pinscape_enable.bat - Shortcut.lnk" Sleep, 2000 Run, "C:\Program Files (x86)\Steam\Steam.exe" -applaunch 442120 -class -table_"%1%" $Esc:: $vk07:: Send, !{F4} Run, "C:\Users\Arcade\LaunchBox\Tools\Pinscape disabler\Pinscape_disable.bat - Shortcut.lnk" ExitApp
  17. Can you share a screenshot of the main details section for your AHK-VPX emulator (whatever you called it)? Side note: Looking through some notes, instead of the 2 lines (While WinExist... and Sleep...), you could use 1 line: Process, WaitClose, VPinballX.exe (if you want, both ways do the same thing)
  18. That game had only become available in MAME a couple days ago. Probably just need to let the dust settle a little. But as always, where there's a will, there's a way. 😎
  19. You're welcome. Note: LaunchBox's update emulator feature for Dolphin works really well. It'll keep you up to date with the latest beta (when ran) which is a lot more stable than the Development Releases. I'm one that has always preferred to update on-my-own. But am now 'converted'. At least for the 3 currently available to do so. Dolphin, RA and PCSX2. Place the Orange Frame to where it looks good when launching the game. Play game(s). Call it a day.
  20. No. The rule of precedence is Edit Game - Custom Command-line parameters will override.. Associated Platforms - Custom Command-line parameters will override.. Edit Emulator - Default Command-line Parameters. They will not be compounded.
  21. The issue is you're using the Development version 5.0-21646 and the -b parameter isn't working in that version. You can try using an earlier Development version or go to the latest Beta Version 5.0-21460 which will have a bit more stability (and -b does work).
  22. In addition to those, there's %romlocation% (added sometime early in 2022) which will give the "full\Path\To\Rom\". Path only.
  23. While in the Arcade platform, go to Tools - Import - Manually Add Game This will bring up a 'blank' game. Add the Title, and in the Launching section, browse to your jumbogod,zip file. You can try to Search for Metadata. But you won't find anything. Click OK to save.
  24. I believe it tells you somewhere onscreen how to do that. But I think you select the control/key and then press delete.
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