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JoeViking245

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Everything posted by JoeViking245

  1. Just tested with LaunchBox version 12.7 and is working here. Did you follow all 4 install steps at the bottom of the post? Does the game you're testing with have an image for it in “Arcade - Controls Information” or a Device Image for the Platform it's in? If using just 2 monitors, did you rename "3.mon" to "2.mon"?
  2. Where it says LaunchBox DB ID#xxxx, it's a hyperlink. When you click it, where does your browser open up to?
  3. Create marquee images from Clear Logos (for use with Pixelcade™ LED Marquee displays) View File Create marquee images from Clear Logos (for use with Pixelcade™ LED Marquee displays) Pixelcade already provides numerous marquee images for many Platforms. But you may come across one or more that are missing. This plugin will create 128x32 marquee-resolution png images using your games existing Clear Logo and place them in your Pixelcade directory**, under the corresponding Platform folder. What’s needed: The plugin files Pixelcade software installed (including LEDBlinky) [https://pixelcade.org] ffmpeg.exe (used to convert/create the marquee images) [https://ffmpeg.org] (included) (optional) An actual Pixelcade™ Marquee display Installing: Download and unblock the plugin zip file (Right-click the zip file, select Properties and check UnBlock) Copy the contents of the zip file into your ../LaunchBox/Plugins/ folder i.e. D:\LaunchBox\Plugins\PixelcadeMarquees\ Setting up the plugin: The default install location for Pixelcade is “C:\Program Files (x86)\Pixelcade”**. If you installed it somewhere else, edit “pixSettings.xml” located in the Plugin folder. (Notepad can be used to edit it) Change the path (line #3) to match your install location. Save and close. <?xml version="1.0" encoding="utf-8"?> <settings> <pixCadePath>C:\Program Files (x86)\Pixelcade</pixCadePath> </settings> **Note: If your Pixelcade installation is located under “C:\Program Files (x86)”, you will need to have Access Permission to be able to save the images there. The plugin will check for permissions when launched. If it doesn’t have the proper permission, images will be saved to the "Completed" subfolder. i.e. D:\LaunchBox\Plugins\PixelcadeMarquees\Completed\ You will then need to copy them manually when done. The images will be saved to their own Platform subfolder as Pixelcade sees them. (Pixelcade Platform naming conversions are taken from "console.csv" located in your Pixelcade directory.) Example: if your Platform is called "Arcade", images will be saved in the folder "mame". Using the plugin: Start LaunchBox. Select one or more games. Right Click and select Generate Pixelcade Marquee Image Click Create Marquee Game Title vs. ROM name: In most cases LaunchBox passes the games ROM name to LEDBlinky (which in turn passes it to Pixelcade). But for certain games (namely Steam games [and others?]), LaunchBox will pass the games Title. For these, you’ll want to check the box Use game Title for marquee image. If the games Title contains illegal characters (such as : [semicolon]), the image will not be created. When selecting multiple games, if you check Use game Title for marquee image and click Create Marquees, if the game Title contains illegal characters, a message will popup indicating that game will be skipped. You can bypass these messages by checking Skip warnings about Titles with invalid characters. Special thanks to @megashub for coming up with the idea for this plugin and for figuring out how to manipulate and convert the images to make them suitable for Pixelcade™ displays. As always, questions, comments and suggestions are always welcome. Submitter JoeViking245 Submitted 01/09/2022 Category Third-party Apps and Plugins  
  4. Version 1.1.0

    139 downloads

    Create marquee images from Clear Logos (for use with Pixelcade™ LED Marquee displays) Pixelcade already provides numerous marquee images for many Platforms. But you may come across one or more that are missing. This plugin will create 128x32 marquee-resolution png images using your games existing Clear Logo and place them in your Pixelcade directory**, under the corresponding Platform folder. What’s needed: The plugin files Pixelcade software installed (including LEDBlinky) [https://pixelcade.org] ffmpeg.exe (used to convert/create the marquee images) [https://ffmpeg.org] (included) (optional) An actual Pixelcade™ Marquee display Installing: Download and unblock the plugin zip file (Right-click the zip file, select Properties and check UnBlock) Copy the contents of the zip file into your ../LaunchBox/Plugins/ folder i.e. D:\LaunchBox\Plugins\PixelcadeMarquees\ Setting up the plugin: The default install location for Pixelcade is “C:\Program Files (x86)\Pixelcade”**. If you installed it somewhere else, edit “pixSettings.xml” located in the Plugin folder. (Notepad can be used to edit it) Change the path (line #3) to match your install location. Save and close. <?xml version="1.0" encoding="utf-8"?> <settings> <pixCadePath>C:\Program Files (x86)\Pixelcade</pixCadePath> </settings> **Note: If your Pixelcade installation is located under “C:\Program Files (x86)”, you will need to have Access Permission to be able to save the images there. The plugin will check for permissions when launched. If it doesn’t have the proper permission, images will be saved to the "Completed" subfolder. i.e. D:\LaunchBox\Plugins\PixelcadeMarquees\Completed\ You will then need to copy them manually when done. The images will be saved to their own Platform subfolder as Pixelcade sees them. (Pixelcade Platform naming conversions are taken from "console.csv" located in your Pixelcade directory.) Example: if your Platform is called "Arcade", images will be saved in the folder "mame". Using the plugin: Start LaunchBox. Select one or more games. Right Click and select Generate Pixelcade Marquee Image Click Create Marquee Game Title vs. ROM name: In most cases LaunchBox passes the games ROM name to LEDBlinky (which in turn passes it to Pixelcade). But for certain games (namely Steam games [and others?]), LaunchBox will pass the games Title. For these, you’ll want to check the box Use game Title for marquee image. If the games Title contains illegal characters (such as : [semicolon]), the image will not be created. When selecting multiple games, if you check Use game Title for marquee image and click Create Marquees, if the game Title contains illegal characters, a message will popup indicating that game will be skipped. You can bypass these messages by checking Skip warnings about Titles with invalid characters. Special thanks to @megashub for coming up with the idea for this plugin and for figuring out how to manipulate and convert the images to make them suitable for Pixelcade™ displays. As always, questions, comments and suggestions are always welcome.
  5. LaunchBox version 11.3 switched to .NET Core. Also, starting with version 11.7, LaunchBox is available in 64-bit only.
  6. Most recent versions and older versions are here: Download - Supermodel: A Sega Model 3 Arcade Emulator (supermodel3.com) Not sure where your heard about issues with the newest version, but that same place should also be able to recommend what prior version is still good (which can be found in the above link). I haven't updated or even used mine in almost a year. I can only assume it still works.
  7. It's the same one you quoted from in your 1st post. "Supermodel.log"
  8. Well, definitely a Supermodel issue then and not a LaunchBox one. Read the log file again and try to fix what it's telling you is in [Error]. We know it's not still trying to find "Roms.zip".
  9. @mohanned85 File locations shouldn't make a difference. If you're using PowerShell instead of the Command Window, you need to enter .\Supermodel "G:\LaunchBox\Games\Sega Model 3\lamachin.zip" Also, you forgot the slash between "Sega Model 3" and "lamachin.zip"
  10. That looks as it should. Hmmm... Outside of LaunchBox, will L.A. Machineguns run if you launch it from your Sega Model 3 UI program? Can you open the Windows Command Prompt to where your Supermode.exe file is and type in Supermodel "D:\roms\Sega Model 3\lamachin.zip" (changing the actual path to the rom file, and keeping that part all in quotes.) Does the game run that way?
  11. @mohanned85 Can you show a screenshot of your Sega Model 3 Details page and also its Associated Platforms page?
  12. You mentioned something about games so I thought that's what you were asking about. My bad. For images and videos, I know some people use symbolic links and physically store them elsewhere (which you can use PowerShell to create). But there isn't a built-in, automagical way to that in LaunchBox itself. I don't use them for this purpose, but if you search here on the forums, you're bound to find something.
  13. Select all the games in your Platform, then look under Tools
  14. Ther isn't really any settings to run them.
  15. $Esc:: Send, !{F4} ExitApp Under the Application Command-Line Parameters:, put "full/path/to/the/.ahk" file you created [including quotes]. But doesn't LB/BB try to pass the Esc keypress to the game and also attempt Alt+F4 when you press the button [combo] you assigned?
  16. From LaunchBox, you can't use the Supermodel UI program. You have to point to Supermodel.exe. Well you can use the UI program, but if you want to launch the game directly from LaunchBox, use Supermodel.exe as the emulator's executable. Can you share a picture of your Supermodel settings in LaunchBox?
  17. Edit the game, what file is it pointing to?
  18. Press your ScrollLock key 1st. Then you can press Tab.
  19. Did you try the: "Drag it to the monitor (TV) where you want it display on" method when launched from LaunchBox?
  20. Dude! You're killing me!! lol You'd need to change the WinMove coordinates. But since they're not moving in the 1st place, it seems like that won't work. You might could do a WinActivate on one of the widows, then do a "Send #{Left}" (aka hold the Windows key and hit the left arrow key) which might send it to the monitor to the left. Then probably a WinMaximize to get it full screen. You wanna attach the script you're attempting to use? There could be some simple little thing that's holding you back. Just a thought.
  21. Try using just "odyssey2". Or if you must, "odyssey2 -cart1". You also need "i8244.zip" (device file) and "videopac.zip" (parent rom) For MAME (and even [old school] MESS), the files need to be zipped. For example: "A Labyrinth Game / Supermind (Europe)", MAME is looking for "2lbsprmd.zip". Also, make sure Extract ROM archive before running is NOT checked.
  22. The word "primary" is just how Windows sees it. MAME don't care. It just wants to know where YOU want the game displayed (which is what you set on the "screen" line in mame.ini). They will be in your ,,/MAME/cfg/ folder. You would have had to manually edit the games cfg file yourself. So at this point I don't think it's an issue. You WILL have config files in there for the games you've played, but they won't have the extra "video" sections in there that would output onto a specific display. Ya, do that. Make a fresh install of MAME for testing. Just don't go around changing a bunch of 'other' stuff. Just stick with "the plan".
  23. LaunchBox will run/play pretty much anything you throw at it. Import your (mp4) videos into your 'Nostalgia' (or whatever you decide to call it) Platform. Skip past (for now) the section for which emulator to use (i.e. 'don't use an emulator'). Once they're imported, double click one of the "games" [videos] and it will open the video using your default video player. Now that you have proof-of-concept, you can add an emulator that points to your video player of choice and add in a Default Command-line Parameter(s) such as "--fullscreen". Then use 'that emulator' to launch [play] them.
  24. @Ingabagovinanana Hmmmmm....... To start MAME, are you just double clicking mame.exe in Windows Explorer? When I set mine up like this: (everything else is "auto") MAME comes up and plays on my monitor #1. If I change the "1" to a "2", it's all on monitor #2. Now if I change it to a "3", everything's back on monitor #1 because I don't have a "\\.\DISPLAY3". Which leads me to saying: make sure it's 'spelled" correctly. As in the slashes are backslashes ( \ ) and not forward slashes ( / ). And when you input "\\.\DISPLAY2", don't add "(primary)". And also no quotes. I recall now that the latter "screen0" etc. are for your advanced setup like when your cab uses a marquee AND you have the game_rom.cfg file setup. (also used for arcade games that have multiple monitors) This is also where numscreens comes into play. So for now, leave that at 1 because if other settings aren't changed and the cfg file is not setup, it'll be as if you 'mispelled' something and it WILL show the same thing on all screens. After checking all that and it's still not displaying on any of the other 2 monitors, I'd say: Install a fresh copy of MAME into its own new folder. Copy a romfile to test with into the ../newMAME/roms folder. Create a [new] mame.ini file {type "mame -cc" at the command prompt). Open MAME and run the game. Exit the game and MAME. Now change the "Screen" line (because you haven't done it yet before this point on this fresh install) from auto to \\.\DISPLAY1.... and test as suggested before. But ONLY for "screen". Not "screen0" and the others. If after trying that and it STILL doesn't cooperate, I don't know what to tell you.
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