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Kiinkyfoxx

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Everything posted by Kiinkyfoxx

  1. No need to go through all that, you can use Autohotkey. I assume you have a player one start and a seperate player 2 start button on your cabinet. You can set it so Player 1 start sends 1 and Player 2 start sends 2 just whilst this game is playing, by putting it in the Running AHK script tan in the edit emulator part In regards to Aimtrack and middle button I have no idea-sorry, but in theory yes that should work, if not and you have a spare button on the Aimtrack you could set that up to be midddle click by AHK. Not sure how well versed you are with AHK, but happy to help if you need it.
  2. Thank you @neil9000 for clarifying that.
  3. No need to add a bullet mode button it is built in within Demulshoooter and the start keys are set as well Controls : Cxbx-Reloaded Controls ROM LEFT CLIK MIDDLE CLICK RIGHT CLICK vcop3 Trigger Bullet Time Reload Misc. Notes : Do not open Cxbx.exe window alone, to load and run the rom from within : this won't work with DemulShooter ! P1 and P2 START buttons are mapped to Keyboard [1] and [2] (just like MAME, etc....) and can be simulated with AHK scripts from any other Aimtrak/Joystick button The game may crash on some computers at the end of the second level. Whats the issue with yours? What guns are you using? I haven't made any changes to the above and it all works with Wiimotes here.
  4. I could be wrong and someone with more knowledge will hopefully confirm or correct me, but I think it as follows; Running AHK script tab is used whilst the emulator/game is running-so normally closing emulator scripts would go in this part so you can use them whilst the emulator/game is running. Exit tab is for after you have exited the emulator/game-not sure if this is just for the Exit part of the pause menu or in general, I know that I only use the Exit AHK tab when I need extra bits to close down (such as lightgun based stuff) after I have exited from the Pause menu in game.
  5. I've just checked on my system and the version from DOS76 does close with Escape, try copying and pasting the whole ahk below into the Running AutoHotKey Script tab in edit emulator, this is an adapted version of the one I use (you don't need all the other crap relating to my set up), but as said I just tested it on the above and it worked. I'm not taking credit for this AHK either, the top part is what was already on this thread and the bottom part is no different to other ones on here. That should in theory wait for DeSmuME to open, then make it go full screen, (I get a little ping sound on mine so I know when it is done, as it's normally still hidden by the startup screen as this point-I think that ping is part of DeSmuME) and then when you have finished playing Escape should shut it down, It might also be worth checking within DeSmuME that you haven't got Escape set as any of its own hotkeys in Config----Hotkey Config Cheers SetTitleMatchMode, 2 WinWaitActive, ahk_class DeSmuME Send, !{Enter} Esc:: { WinClose, DeSmuME }
  6. I am hoping this comes across as helpful rather than patronising or anything else, if it does come across in a negative manner then I am really sorry and it isn't my intention. I know I keep it basic and people sometimes take it the wrong way, but it is the way that I work myself and I do this as if I am doing it for myself, and I like basic and simple, as I was taught when younger Keep It Simple Stupid!! ! Have a look at the bits below and let me know if any help to you Supermodel.ini Model 3 idea.txt
  7. I use mode 4 so may not be much help to you but willing to try. I do have player 1 set up to use emulated mouse on my system so in theory should be same as you using mode 2. Can you upload a copy of your Supermodel ini file and I will compare it to mine. Ocean Hunter doesn't require in game, had a quick check as I happened to be at home so thought worth looking.
  8. If you change If !GetKeyState("1joy7") || !GetKeyState("3joy7") to If !GetKeyState("1joy7", "P") || !GetKeyState("3joy7", "P") that should work for you holding button 7 on both pads at same time for more than 2 seconds.
  9. Add the following line /load to the Default Command-Line Parameters in Edit Emulator, so the sample code at the bottom should end up looking like this; cxbx.exe /load "FULL\PATH\TO\ROM\FILE"
  10. Try the following in running ahk tab (assuming you want Escape to be exit key) $Esc:: WinClose, ahk_exe {{{StartupEXE}}}
  11. WinClose is the ahk command you would need
  12. Demulshooter whilst fantastic isn't needed for Model 3 games. This can be played 1 or 2 player without the need for Demulshooter Which mode are you using the Dolphin bar in?
  13. Might be worth putting ahk on here so it can be looked at ExitApp is the normal exit for ahk that contains hotkeys You may need to add WinWaitClose into it before ExitApp so that the AHK stays running whilst the game is playing and then only exits when the game closes.
  14. I am sure this is a stupid question, and hopefully it doesn't come across as rude. But why are you using AHK and mapping the keys? Does PPSSPP not recognise your controller in its contoller settings page?
  15. I have found that Model 2 emulator can crash if you have too many controllers attached whilst trying to configure things. Is it just the wheel you have attached at the time?
  16. What are you using for guns? I have 2 wiimotes set up to work so happy to help if can.
  17. You could do this with only one version of the emulator. This in theory should work. Import the same rom twice as you have before by forcing duplicates Open the Rom in Mame (not via Launchbox at the moment just to make it easier) and set up the config for two player-Exit game so the config is saved-Navigate to cfg folder in Mame-Make a copy of btoads.cfg and rename as btoads2p.cfg. Repeat the above but for 4 player version and call btoads4p.cfg In theory you now have 3 configs for this game, btoads.cfg, btoads2p.cfg and btoads4p.cfg Now make an AHK with the following-this is for the 2 player version-it copies and renames the 2 player config to override the current battle toads config so game will load up with 2 player settings-obviously you will need to change the pathway to match your pathway FileCopy, C:\Users\User1\LaunchBox\Emulator\Mame\cfg\btoads2p.cfg, C:\Users\User1\LaunchBox\Emulator\Mame\cfg\btoads.cfg, 1 Add it as an additional app to the 2 player game in Launchbox and set to run before main application and to wait for exit-that way the correct config file is in place before Mame tries to open it Now make an AHK with the following-this is for the 4 player version-it copies and renames the 4 player config to override the current battle toads config so game will load up with 4 player settings-obviously you will need to change the pathway to match your pathway FileCopy, C:\Users\User1\LaunchBox\Emulator\Mame\cfg\btoads4p.cfg, C:\Users\User1\LaunchBox\Emulator\Mame\cfg\btoads.cfg, 1 Add it as an additional app to the 4 player game in Launchbox and set to run before main application and to wait for exit-that way the correct config file is in place before Mame tries to open it Both these ahk's don't bothering replacing the file at the end, they just leave it as the last played config, but that doesn't matter as it overrides it when you next launch the game. Hopefully that will work for you.
  18. To be fair....C-Beats way does seem much easier. So feel free to ignore my long winded attempt at help.
  19. Found the following with a Google search...... Worth a try maybe.... I don't use Steam offline so haven't checked it If the closing of the box still doesn't work 8 years later, then activating it and sending mouse click to correct point (or if you block mouse movements tab to correct box and enter) can be done via the AHK. https://forums.overclockers.co.uk/threads/steam-offline-mode-how-to-bypass-dialog.18406655/ Let us know if it works for you
  20. Joystick checker.ahk -attached AHK for checking up to 12 joysticks for number - this version uses button 8 though, it also only gives number of Joystick as 1, 2, 3 etc and not Joy 1, Joy2, Joy 3 etc I use the ahk to check what number a joystick has been given. I am not near computer at moment so you will need to adapt it or wait a few hours and I will send the full version. - Full version now attached. Basically pressing button 5 on joystick opens Notepad and types the message. I have it going all the way up to 10 on mine and that should cover enough. Just add more lines changing the 1joy5 to 3joy5 etc... And the Send line to equal whichever Joystick number it is. If Notepad opens and no message just rerun the AHK and repress the button.... Sometimes it takes a few times to work I do this with everything else closed as just easier to see it work that way. 1Joy5:: Run Notepad WinWait Untitled - Notepad WinActivate Send Joy 1.{Enter} return 2Joy5:: Run Notepad WinWait Untitled - Notepad WinActivate Send Joy 2.{Enter} return Hopefully that works for you Edit I have attached my AHK text which actually goes up to 12 and not 10 but uses button 8 on my set up - not sure how many buttons your joystick has so that might need changing. The AHK setup changes slightly as you go down it, that was me trying some other things out as well, but it still works the same way.
  21. I have changed the above to work with CXBX-reloaded which on shut-down flashed the emulator before the Game Over screen flashed up-so in theory similar issue to yours Might be worth trying as below, as it actually makes more sense in this order $Esc:: Winset, AlwaysOnTop, On, LaunchBox Game Startup WinClose, ??????? This was using SetTitleMatchMode, 3 but that was due to an issue with my system, it may work as 2 for you, I don't use Dolphin so I am afraid I cannot test it to check it works before posting. Cheers
  22. I have been having a similar issue with the Steam closing down pop up on Windows games. I use Winset, AlwaysOnTop, On, LaunchBox But this is in a separate AHK that runs rather than through the Emulator tab one, however it might be worth a try. (Also make sure to put SetTitleMatchMode, 2 at the very top of the AHK tab This works to keep the LaunchBox game shutdown screen on top of the pop up, it might be worth using "LaunchBox Game Startup" instead of "LaunchBox" if you end up back at the game selection screen rather then the shutdown screen. So would look like this (assuming Esc is exit key) ???????? being the name of the process to close SetTitleMatchMode, 2 $Esc:: WinClose, ahk_exe ????????? Winset, AlwaysOnTop, On, LaunchBox Hopefully that works
  23. Hi. Because I am an idiot I answered this is the other thread mentioned above so realise you may not have seen my work around.... Sorry about that. So reposting here as makes more sense. I also couldn't get it to close using the running autohotkey script tab in Emulator, but then after changing my set up to use my arcade joystick and buttons as a mouse and keyboard (so that I don't have to fumble around for the keyboard to play these games) and building the close process into that AHK it can be done. Using the Additional Apps, you can add an application that automatically runs before the game, and put the exit technique in there. So make your ahk/exe with whichever key you want to exit with (only thing I have against Esc for this is that some of these games use escape as a scene skip) or you could have it so you have to hold it for 5 seconds for it to be exit and can then still use Escape in game (I decided to send Alt&F4 as that is a generic exit technique for the emulator rather than close process etc) I have adapted the AHK to let you use Escape to skip scenes by pressing and to hold Escape key for 5 seconds to exit (checked it on my build and worked). ~Esc:: { keywait, Esc, t5 if errorlevel <> 0 { Send !{F4} Exitapp } } You can then either add this Additional app to each game - fine if you only have a handful of games. However if you have lots of games you can follow the below link which can add the Additional app to all games in one platform. Hope that works for you.
  24. Only way I could get PS1 to work was to use Mednafen (I used as standalone rather than through RA) Player 1 is seen as a mouse, but player two is seen a joystick but still acts like a light gun - not perfect but workable. I imagine you could set both up as joystick so they were equal in movement type if you preferred Maybe others have got PSX or such to work with though. Does "CTRL + SHIFT + [n]" with n being player number not work in Saturn for changing the controller type? I think you would have to scroll through the controller types from lightgun to gamepad and back to lightgun again so not sure how much of a pain that would be? I know it worked in PS1 when I was being a numpty setting some stuff up, but I haven't done anything with Saturn or RA.
  25. Sorry didn't think of the possible side effect on an Aimtrak, mainly because I use Wiimotes instead. Seems strange to have suddenly stopped working, hopefully will all get sorted soon.
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