
Kiinkyfoxx
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If you change If !GetKeyState("1joy7") || !GetKeyState("3joy7") to If !GetKeyState("1joy7", "P") || !GetKeyState("3joy7", "P") that should work for you holding button 7 on both pads at same time for more than 2 seconds.
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Add the following line /load to the Default Command-Line Parameters in Edit Emulator, so the sample code at the bottom should end up looking like this; cxbx.exe /load "FULL\PATH\TO\ROM\FILE"
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Try the following in running ahk tab (assuming you want Escape to be exit key) $Esc:: WinClose, ahk_exe {{{StartupEXE}}}
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WinClose is the ahk command you would need
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Demulshooter whilst fantastic isn't needed for Model 3 games. This can be played 1 or 2 player without the need for Demulshooter Which mode are you using the Dolphin bar in?
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Might be worth putting ahk on here so it can be looked at ExitApp is the normal exit for ahk that contains hotkeys You may need to add WinWaitClose into it before ExitApp so that the AHK stays running whilst the game is playing and then only exits when the game closes.
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I am sure this is a stupid question, and hopefully it doesn't come across as rude. But why are you using AHK and mapping the keys? Does PPSSPP not recognise your controller in its contoller settings page?
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I have found that Model 2 emulator can crash if you have too many controllers attached whilst trying to configure things. Is it just the wheel you have attached at the time?
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What are you using for guns? I have 2 wiimotes set up to work so happy to help if can.
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You could do this with only one version of the emulator. This in theory should work. Import the same rom twice as you have before by forcing duplicates Open the Rom in Mame (not via Launchbox at the moment just to make it easier) and set up the config for two player-Exit game so the config is saved-Navigate to cfg folder in Mame-Make a copy of btoads.cfg and rename as btoads2p.cfg. Repeat the above but for 4 player version and call btoads4p.cfg In theory you now have 3 configs for this game, btoads.cfg, btoads2p.cfg and btoads4p.cfg Now make an AHK with the following-this is for the 2 player version-it copies and renames the 2 player config to override the current battle toads config so game will load up with 2 player settings-obviously you will need to change the pathway to match your pathway FileCopy, C:\Users\User1\LaunchBox\Emulator\Mame\cfg\btoads2p.cfg, C:\Users\User1\LaunchBox\Emulator\Mame\cfg\btoads.cfg, 1 Add it as an additional app to the 2 player game in Launchbox and set to run before main application and to wait for exit-that way the correct config file is in place before Mame tries to open it Now make an AHK with the following-this is for the 4 player version-it copies and renames the 4 player config to override the current battle toads config so game will load up with 4 player settings-obviously you will need to change the pathway to match your pathway FileCopy, C:\Users\User1\LaunchBox\Emulator\Mame\cfg\btoads4p.cfg, C:\Users\User1\LaunchBox\Emulator\Mame\cfg\btoads.cfg, 1 Add it as an additional app to the 4 player game in Launchbox and set to run before main application and to wait for exit-that way the correct config file is in place before Mame tries to open it Both these ahk's don't bothering replacing the file at the end, they just leave it as the last played config, but that doesn't matter as it overrides it when you next launch the game. Hopefully that will work for you.
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To be fair....C-Beats way does seem much easier. So feel free to ignore my long winded attempt at help.
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Found the following with a Google search...... Worth a try maybe.... I don't use Steam offline so haven't checked it If the closing of the box still doesn't work 8 years later, then activating it and sending mouse click to correct point (or if you block mouse movements tab to correct box and enter) can be done via the AHK. https://forums.overclockers.co.uk/threads/steam-offline-mode-how-to-bypass-dialog.18406655/ Let us know if it works for you
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Joystick checker.ahk -attached AHK for checking up to 12 joysticks for number - this version uses button 8 though, it also only gives number of Joystick as 1, 2, 3 etc and not Joy 1, Joy2, Joy 3 etc I use the ahk to check what number a joystick has been given. I am not near computer at moment so you will need to adapt it or wait a few hours and I will send the full version. - Full version now attached. Basically pressing button 5 on joystick opens Notepad and types the message. I have it going all the way up to 10 on mine and that should cover enough. Just add more lines changing the 1joy5 to 3joy5 etc... And the Send line to equal whichever Joystick number it is. If Notepad opens and no message just rerun the AHK and repress the button.... Sometimes it takes a few times to work I do this with everything else closed as just easier to see it work that way. 1Joy5:: Run Notepad WinWait Untitled - Notepad WinActivate Send Joy 1.{Enter} return 2Joy5:: Run Notepad WinWait Untitled - Notepad WinActivate Send Joy 2.{Enter} return Hopefully that works for you Edit I have attached my AHK text which actually goes up to 12 and not 10 but uses button 8 on my set up - not sure how many buttons your joystick has so that might need changing. The AHK setup changes slightly as you go down it, that was me trying some other things out as well, but it still works the same way.
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I have changed the above to work with CXBX-reloaded which on shut-down flashed the emulator before the Game Over screen flashed up-so in theory similar issue to yours Might be worth trying as below, as it actually makes more sense in this order $Esc:: Winset, AlwaysOnTop, On, LaunchBox Game Startup WinClose, ??????? This was using SetTitleMatchMode, 3 but that was due to an issue with my system, it may work as 2 for you, I don't use Dolphin so I am afraid I cannot test it to check it works before posting. Cheers
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I have been having a similar issue with the Steam closing down pop up on Windows games. I use Winset, AlwaysOnTop, On, LaunchBox But this is in a separate AHK that runs rather than through the Emulator tab one, however it might be worth a try. (Also make sure to put SetTitleMatchMode, 2 at the very top of the AHK tab This works to keep the LaunchBox game shutdown screen on top of the pop up, it might be worth using "LaunchBox Game Startup" instead of "LaunchBox" if you end up back at the game selection screen rather then the shutdown screen. So would look like this (assuming Esc is exit key) ???????? being the name of the process to close SetTitleMatchMode, 2 $Esc:: WinClose, ahk_exe ????????? Winset, AlwaysOnTop, On, LaunchBox Hopefully that works
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Hi. Because I am an idiot I answered this is the other thread mentioned above so realise you may not have seen my work around.... Sorry about that. So reposting here as makes more sense. I also couldn't get it to close using the running autohotkey script tab in Emulator, but then after changing my set up to use my arcade joystick and buttons as a mouse and keyboard (so that I don't have to fumble around for the keyboard to play these games) and building the close process into that AHK it can be done. Using the Additional Apps, you can add an application that automatically runs before the game, and put the exit technique in there. So make your ahk/exe with whichever key you want to exit with (only thing I have against Esc for this is that some of these games use escape as a scene skip) or you could have it so you have to hold it for 5 seconds for it to be exit and can then still use Escape in game (I decided to send Alt&F4 as that is a generic exit technique for the emulator rather than close process etc) I have adapted the AHK to let you use Escape to skip scenes by pressing and to hold Escape key for 5 seconds to exit (checked it on my build and worked). ~Esc:: { keywait, Esc, t5 if errorlevel <> 0 { Send !{F4} Exitapp } } You can then either add this Additional app to each game - fine if you only have a handful of games. However if you have lots of games you can follow the below link which can add the Additional app to all games in one platform. Hope that works for you.
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Only way I could get PS1 to work was to use Mednafen (I used as standalone rather than through RA) Player 1 is seen as a mouse, but player two is seen a joystick but still acts like a light gun - not perfect but workable. I imagine you could set both up as joystick so they were equal in movement type if you preferred Maybe others have got PSX or such to work with though. Does "CTRL + SHIFT + [n]" with n being player number not work in Saturn for changing the controller type? I think you would have to scroll through the controller types from lightgun to gamepad and back to lightgun again so not sure how much of a pain that would be? I know it worked in PS1 when I was being a numpty setting some stuff up, but I haven't done anything with Saturn or RA.
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Sorry didn't think of the possible side effect on an Aimtrak, mainly because I use Wiimotes instead. Seems strange to have suddenly stopped working, hopefully will all get sorted soon.
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Have you seen my reply in your other thread about this? I know it isn't a perfect solution but it will work as a short term fix and means that the mouse won't annoy you whilst you are playing.
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I also couldn't get it to close using the running autohotkey script tab in Emulator, but then after changing my set up to use my arcade joystick and buttons as a mouse and keyboard (so that I don't have to fumble around for the keyboard to play these games) and building the close process into that AHK it can be done. Using the Additional Apps, you can add an application that automatically runs before the game, and put the exit technique in there. So make your ahk/exe with whichever key you want to exit with (only thing I have against Esc for this is that some of these games use escape as a scene skip) or you could have it so you have to hold it for 5 seconds for it to be exit and can then still use Escape in game (I decided to send Alt&F4 as that is a generic exit technique for the emulator rather than close process etc) I have adapted the AHK to let you use Escape to skip scenes by pressing and to hold Escape key for 5 seconds to exit (checked it on my build and worked). ~Esc:: { keywait, Esc, t5 if errorlevel <> 0 { Send !{F4} Exitapp } } You can then either add this Additional app to each game - fine if you only have a handful of games. However if you have lots of games you can follow the below link which can add the Additional app to all games in one platform. Hope that works for you.
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I think in Demul you can do alternative control settings as well so might not need analog and digital set ups. Open Demul -------Config-----Controls-------Joy 1--------Down the bottom there is a check box for alternative settings- check it and it takes you to a second config screen for the same joystick - I think if you set one screen up as analog and then the other as digital that might save you having duplicate platforms as well. It was a while ago I set mine up and I have changed a few things since, so this might not be correct but worth a try - unless you already have in which case ignore me.
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Whilst this part isn't much help to you - Launchbox 10.14 with Demul 28/4/18 is working here to hide the mouse. Works with hide mouse cursor during game checked in emulator startup screen page, and also when hidden on start up/load screen and in emulator. Like I say sorry that this isn't much help. However a work around would be to add the following into the Running Autohotkey Script It will move the mouse "off screen" and block any input to it so won't be able to come back on screen or annoy you (or be used full stop) and then on closing using Escape (Or change to whatever you use) will allow mouse to be used again and put back into middle of screen (well middle of my screen which is 1920x1080 - you can change those numbers to whatever you want) or you could just move it and not block it if you want/need to be able to use it whilst Demul is open Or you could use nomousy If you have already thought of this and it comes across as teaching you to suck eggs please accept my apologies. Hope this helps MouseMove, 9999, 9999 BlockInput, MouseMove $Esc:: { BlockInput MouseMoveOff MouseMove, 960, 540, 0 WinClose, ahk_exe {{{StartupEXE}}} }
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Setting up light guns on Teknoparrot/Aimtrak
Kiinkyfoxx replied to clarkus's topic in Troubleshooting
Hi Clarkus, The reason the Wiki says older versions is because every time TP was updated it would stop working with Demulshooter, however that has changed and normally updated versions of TP don't break ability to use with Demulshooter. I have just updated a version of TP, and the newest version is still working, so it doesn't matter if you update TP completely, it should still work for you. Have you run Demulshooter in debug mode? this is a handy way to check that it is hooking correctly, to do this add -v to your command line or shortcut (not sure on how you do it) Happy to help out, so if you want to PM me then you can, I don't use Aimtrak myself, I use Wiimotes which add another level of complexity to it!!!, but the theory is the same, quite often it is a simple mistake or error and a fresh pair of eyes help!! Hopefully this doesn't sound patronising or like a lecture, and don't be afraid to ask for help, everyone does and if you look on this site and others you will find plenty examples of that. As a side note doesn't matter where you have Demulshooter and the game, as long as you set up your system "correctly" (that is my definition of correctly -other people will have a different version of correctly) you can do it all with one version of Demulshooter (Ok technically I have 3 but that is only because 2 games on my system are a PIA and only work with a specific version of Demulshooter-that is a limitation of my old computer rather than the programme though) Regards -
Hi, I only use TP for a handful of games but I think Escape is a generic exit key So change Process, Close, {{{TeknoparrotUi.exe}}} to Send, {Esc} I adapted your AHK with the above line and it worked on the 3 games I checked - (the only one I have an issue with on my system is Mario Kart, because that leaves an extra command window, but this can be closed by adding WinClose, "Name of Window on your system" if you have same issue) Hope this works for you. Regards