Jump to content
LaunchBox Community Forums

C-Beats

Administrators
  • Posts

    5,115
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by C-Beats

  1. Hmm, that sounds unrelated then. You're issue is that apparently that value is changing at some point in your process. Installed by default should be null (black square) and so any value OTHER then that is typically either manually set or done by the install check for store fronts (which shouldn't be touching your manually imported *.exe)
  2. I don't BELIEVE so, but I can check. In regard to that issue how are you adding the Windows game where you see this issue?
  3. Yeah. I'm pretty positive I know what is causing this and will be corrected in the next beta release. Thanks for the report and additional information.
  4. The things you're using are all properties so I'm not sure why you'd be having the issue. First step would be to vet the Grid column definitions and make sure they are correct (They aren't shown in your code so unsure what you have them set up as right now). If those are correct you could try to use a ContentPresenter and bind Content to the BackgroundView instead of using a TransitionPresenter and see if that does or does not show what you are wanting. Can help narrow down the cause because I don't see anything immediately wrong in your XAML file.
  5. I know Retro808 had an issue with badge showing up and found that the path in his XML file wasn't the same as what was displayed in the Edit Game for some reason. I'll take a look and see if this may not be caused by something similar.
  6. Big Box only supports two monitors. The Main Window sits on one monitor, and the marquee view sits on another. There is no way to render the Main View across 3 monitors the way you're asking short of duplicating your display on the other monitors.
  7. @SqHd @Rlad - When you say the game has a manual but NOT the badge could you explain how that manual is added to the game? Do you mean you have a file in the games manual path, or is it a manual added as an additional application? If an additional application, what file extension is the file?
  8. Should be able to edit the new GameDetailsView.xaml file and change PreviewBackground to Transparent on line 348.
  9. If you use "ActiveGame.CommunityOrLocalStarRating" it will show star rating if you have one, and fall back to community star rating if you don't. Should work for your situation.
  10. You referring to the badge icons? May be easier for you to just make a small modification to the theme if you're a premium user if so.
  11. How are you changing out the background you're talking about?
  12. C-Beats

    Happy new user!

    Welcome to the fold, community is pretty helpful so if you run into any issues don't hesitate to ask.
  13. First step is to make sure windows is seeing your inputs correctly in Controller Management. Next thing to check is make sure you don't have a third party app listening/consuming your 1B / P1 Home input. Steam by default does things with home button by default that can be a bit of a pain to shut off, could make sure nothing like that is trying to do things when you push that button. Third is to verify the inputs in RetroArch (though sounds like you did that already)
  14. Does it happen if you use the default theme?
  15. Yeah, running as administrator makes Windows lie to us about where you're running the application from some times and can screw with our ability to tell where files should be.
  16. Never need to run any of our products as administrator to make them work and in fact typically it causes issues. If you look at your second image the Windows.xml file would be located in the Platforms folder, could you look in there and see if it is, and if so can copy it over to your LaunchBox\Data\Platforms directory to see if it resolves your issue.
  17. That is required to make a playlist visible in "Platform Category" view inside of LaunchBox and Big Box. To place the playlist in the "Platforms" view you need to check the bottom most check box on the "Details" page "Include this Playlist with Platforms"
  18. It doesn't. That feature only looks in the platform you are importing when comparing names. It will only look in your entire collection when seeing if the exact file has already been imported or not.
  19. Typically if the roms are listed on the last page it's because they are already imported. If you check the "Force import duplicate roms" checkbox in the options page and they suddenly appear in the import list then the games have already been imported.
  20. You can go to the alternate names tab of the edit game window and select which title you want to use from there but we don't have any en masse tool to do that for all titles.
  21. Yeah, what you're wanting to utilize is called a "Resource". To define them add the following block where you typically put your root element(s). The Root elements then go under this block. <UserControl.Resources> </UserControl.Resources> Any item in that block needs a x:Key defined (string) and then when you make a binding you just bind to StaticResource of the same name you put in the key. Wall2GamesView.xaml uses this functionality if you want to look at an example.
  22. We honor your Marquee Image Type settings in our default marquees. If you want to utilize a banner image AS a marquee simply add them to your image priorities (it is already added by default) and it should be utilized by the Default Marquee View
  23. Can't even begin to guess the cause for what you're seeing without you posting the error message you are seeing.
  24. This can be done via Platform Category. You'd need to delete the auto-generated "Consoles" and "Handheld" categories (which will move all those platforms to the root), but after you do that it should be pretty close to your requested set up already.
×
×
  • Create New...