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C-Beats

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Everything posted by C-Beats

  1. You can delete one in Tools > Manage > Emulators. If you remove the one that was default you'll need to set default to the one you didn't remove though.
  2. Would greatly depend on how you imported it. Full set wizard has a LOT of options in it and most remove games for one reason or the other.
  3. It's a reference to Caliburn.Micro which is a library we use for to help facilitate a MVVM workflow inside of LaunchBox. If you search for "cal:" (without quotes) in that same file you'll see everything that is referencing it in that view. Typically it's used to make an element call a function in the code that standard WPF can't do just in XAML files.
  4. Older version used .NET Framework and an older version of Direct X (9 I believe) that probably didn't send the signals FreeSync uses to determine what the app's "refresh rate" is to make the determination. FreeSync being on for an app like WPF that only actually refreshes the GPU buffer when there is a UI change (opposed to a game that does it as fast as possible regardless if there was any changes) could cause some weird issues like what you were seeing potentially. I've not really ran the software to know of all it's weird quirks and how to get around them.
  5. Thanks for this. May be onto something with the startup/pause processes still running. I'll see if I can use that to attempt to replicate the issue.
  6. Theming documentation is located in \\LaunchBox\Themes\Documentation.pdf
  7. Worth noting that this feature is ENABLED for new installs of LaunchBox by default, but if you are upgrading an existing build of LaunchBox to this version this is DISABLED by default.
  8. Not sure if the post was changed in your edit, or I simply misread. I didn't see you ask about changing the main theme without changing the platform theme. I'd have to look but I believe if you change the theme via the Theme Manager ("Manage Themes" system view option) instead of inside the options menu a prompt appears asking if you want to apply it just as the main theme or to all the platforms as well. If you haven't you could try that and see if it does as you're asking. As I get time this week I'll try to test some things and see if I can get a decent work flow found for you.
  9. Only report issue I've heard recently about this being an issue is with the ROG Ally when armory crate takes focus after a game or emulator closes. Are you running into this one a non-Ally device? Is there a game or application that seems to cause the issue the most?
  10. You can browse our database online to look for some of the games you are hoping to find and see how it fares.
  11. There's an option in Big Box Sound options to change "Attract Mode Navigation Sound Volume". That option affects the move up/down and select sounds that play while in Attract Mode.
  12. What games are you not seeing using the import? I believe the EA games may not appear.
  13. Locking thread at the request of @Saieno. Please use the new thread to report any issues.
  14. Correct. Big Box you can lock out several options (even skip the details window entirely). LaunchBox doesn't have that same functionality.
  15. There are two workarounds I'd suggest. 1. In Big Box enable the "Use All Controllers" option and see if the binding works correctly then 2. In Armory Crate you can change secondary action on any button to "Close Active Window". I've never used that binding but it sounds like it may be doing the same thing we are. Could bind it and just use that instead if it works.
  16. C-Beats

    Game IDs

    Yes the ID is a unique identifier created when the data model for that game is first created. This means that across builds the same ROM file will very likely have a different ID
  17. Windows OS scaling should affect the text size in the app. Short of that you'd have to manually set the text size in the view files of the theme you intend to use. Doing so MAY get the text cut off though depending on how the theme is put together and so may not be AS simple as changing the FontSize property.
  18. It's basically Windows beta version. It's an opt-in thing so if you've never heard of it there is a pretty solid bet you're not on it.
  19. Yeah, in the meantime you can try Skraper. I know several users in our community do without too many issues. Some of their default settings (namely the backup settings) can wreak havoc and break things, but they are pretty well documented on the forums.
  20. You don't have to grab anything, the application is packaged with the runtime and is loaded manually from disk on app startup by the operating system. The only thing you'd need to do to ensure that this runtime isn't the issue is to make sure your Windows OS is up-to-date. I'd disable insider builds however as they can be hit or miss and make troubleshooting pretty difficult.
  21. @Thornfist @nataliavegas You guys have the embedded controller setting enabled in Control Center (bottom left button located by the screen)? Also are you launching RetroArch, LaunchBox, or Big Box through Armory Crate or direct from windows desktop? I HAVE seen issues where once Armory crate takes focus the controller stops working on the Ally.
  22. I'd verify the emulator you're using. GameCube/Wii both should be running off of Dolphin which LaunchBox doesn't currently install for you. If you haven't grabbed this software and told LaunchBox to use it as the emulator you missed a pretty critical step for those systems. When grabbing it please use the standalone version and NOT the RetroArch core as the core has several known issues.
  23. @T-tot If you have the "Remember view per platform" setting set you simply go to the platform you want to change and use the "Change Theme" and "Change View" setting to change that platform to whatever theme/view combination you want to use. The change is saved to file and remembered for the next time you enter that platform.
  24. While in Platform View you can play a video based on the selected platform. You can also start the GameView with that video playing and then animate it out as a manual transition (believe CoverBox does this with a static element). You cannot however have a video play seamlessly while moving from platform to game view to my knowledge. I know there is logic in the video control to resume play if the next video requested is the same as the first, but I'm unsure that logic would leap between the two views. You can try, but I have a suspicion that it wouldn't work that way.
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