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REI AYANAMI

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Everything posted by REI AYANAMI

  1. I also tried it like this. But I don't get it. The idea is that the logos furthest from the center: "Comix Zone", have more curvature than "Aladdin" I currently have it like this. As you can see "Curve Amount" is at 0 because for my taste it distorts the image. And the important thing was in "Rotation Amount", which was a gradual curvature. not linear. Sorry for the language problem. I don't speak English and I use a translator. Regards!
  2. Hello. I have been testing the rotation on the wheel for a long time and it is impossible for me to leave it as before. Now I only get a triangular shape, instead of gradually circular. Here are some examples from before and now with the new tool.
  3. "rotationamount is gone for these wheels, waiting for bigbox team to implement" "arcade marquee - I just made this available " This is the most important thing to me. I'm a fan of wheels and would like to be able to fine tune the distances between the selected and unselected item a bit more. arcade marquee - I just made this available I'll be watching for that addition. Thank you very much for your time and for your enormous work.
  4. It's okay. I have various doubts. When I open the program it creates/clones a folder outside of "launchbox". I have Launchbox inside the "Launcher" folder. I can't find the option "rotationamount" in wheel. I would also like to know if you can add the "arcade marquee" option to the wheel images. And finally. This option seems fantastic. Being able to meticulously select the distances between the logos of the wheel.
  5. Unfortunately. I also get an error when starting the program. I am on windows 10. Thx.
  6. Ok. Thx. In my MVS collection these were also missing. I made them myself, taking advantage of your design. If you want to add them to yours, perfect. Are you going to do the covers for triforce and raw thrills? thanks and regards!
  7. Thanks Stuart! Could you share the psd or pdn? I'm missing some, Space Ace, dragons lair II and thayer's quest. I like your concept of the 2.5d boxes. But I always go for the fullsets and I'm always missing one. The template would be great. Thank you and congratulations on the magnificent design. I'm lovin 'it.
  8. I am sorry. Didn't see there was already a thread on this. Thank you very much for letting me know. Now at least I know that it is something general and that it will end up being solved. Cheers!
  9. When I return from the platform the screen is black. It doesn't happen always but very often. This doesn't happen if I have the new default theme in the "listdetailsview". With the rest of the themes that I tried, it continues to happen (video don't show). I use VLC player. I'm sure it's from the last update. These days I spent a lot of time entering the program and it never happened until the update. Let's see what it could be. Thanks. 1162256702_Desktop2022_08_06.mp4
  10. Of course. Personal life is more important. I'm glad to hear you're still here. Slowly. There really is no rush. I also have a lot to fix in my collections. It's really a great job you do. Keep it up. Lots of health and happiness to you. Greetings!
  11. What's up Snake? How are you? I can't wait to see the new platforms you are preparing. When will the update arrive? Thank you. And don't feel pressured, please, I just love your theme. Also, if you can fix that when using the pause-themes with your theme in use. The music of the video of the game does not stop listening. I would also like if you could make the wheel as similar as possible to the CoinOps Original. With more curvature than it has now and the logos a little closer together. And nothing more. Sorry, English is not my native language. I am from Spain. If I can help you with something. With fanarts or whatever. I would be happy to help. Greetings
  12. I did not find a video of the "konami Handheld" platform. So, I have created it. I hope it works for you. Two versions. h264 and h265. Konami Handheld h264.mp4 Konami Handheld h264.mp4 2055690450_KonamiHandheldh265.mp4
  13. I agree. I'll wait for your work first. It is very worked. I am a bit bad making art design, I never used more than paint.net. Maybe gimp cheer me up. Anyway any suggestions we will see you here. Nice to communicate with you. Greetings!
  14. Hello RedSnake. First of all, sorry for the language. I use google translate. I hope you understand me. You see, I'm already desperate, probably because of my zero knowledge of programming. I just wanted to know where to find the list of games that you base their id on. Example. If I make a LIGHT GUN platform with a custom cabinet (I know it looks very basic but it serves as an example) Then I include "Alien 3 - the gun" on that platform and with that specific cabinet but in the end it doesn't put my cabinet, to unless I manually change the real name: "Alien3: The Gun" for "Alien3 - The Gun". So, yes it works but if I want to put the game in a list and not a platform, then it goes wrong again. I have tried everything. Visual studio. Microsoft Visual C ++. I opened the dll with "Resource Hacker" I do not like to bother about anything. But I really am lost and frustrated. Definitely. Where could I see that list that you use to put custom cabinets for each game? Thank you. PD: OK. One minute after writing this comment I just found out. I'm definitely stupid XD.
  15. I also have this theme as the main one. Thank you very much for creating DARKROOM and I am looking forward to receiving updates. No matter how late, the important thing is to know that you continue to advance in the project. Muchas gracias!!!
  16. Yes. In the end I did that and now it works without minimizing the game screen. Brilliant. thanks. As a fun fact, I use two screens. Perhaps with a single screen there is no minimization problem. Cheers!
  17. It's okay. I understand it, given the effort you have put into this great project. I've done some more research and I see that this message (warning: layout view 'lights out bezel' contains deprecated bezel element) only pops up if I launch the game from LAUNCHBOX. If I do it directly from the "MAME" program, that window does not jump and the game is not minimized. I don't know if it is a problem due to the latest Launchbox update. I Don't know if there will be any way to fix it. Maybe adding some command besides: "-keyboardprovider dinput". Maybe.... What I did notice is that since the Launchbox update. In BIGBOX mode, now I cannot close the MAME games from the launcher commands. I have to do it with MAME program. If someone happens the same thing. Let's see if we see some light here. I'll keep inventing. Greetings, genius ?.
  18. Thank you for your great work. I have a doubt. Lately my MAME (0.231) is minimized while I am playing games, it is very annoying. I have tried to know why this happens and I don't know if the cause will be the message of "warning: layout view 'lights out bezel' contains deprecated bezel element" Do you have the bezels updated to the new LAY format ??? It's a shame, since I had all your bezels downloaded but I can't seem to use them in this version of MAME. Thanks, Mr. RetroLust's. All the best!
  19. Works! The bad thing is that the logos in the upper and lower corner are cut off. Equally. I will leave it better as it was before. First I will organize the collections while I wait for the theme update. It's very frustrating that it freezes every time... go back to the platform menu or change view and lb crash. Thanks friend.
  20. Move it to the left (as in the picture). It is simple curiosity. Thank you.
  21. Do not worry. You have helped me a lot. Just a question. What is the value to move the logos to the left? Thx.
  22. Okay. It is already being a little more to my liking. Right now I have it like this: ItemZPosition="1.6" SelectedItemZPosition="1.9" Spacing="0.8" RotationAmount="4" RenderTransformOrigin=".5,.5" > Just a question. I have programmed the right stick button of the xbox one controller to change view and sometimes it becomes eternal and repeats the same views (wall, above all) many times in a row. Is there a way to fix this? Eternally grateful.
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