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skizzosjt

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Everything posted by skizzosjt

  1. Thank you for the explanation. To clarify for me, is PDF the only file extension currently treated as a document or are there others? If so, I'm wondering what other file extensions are treated like a document?
  2. For what it's worth, I import Steam games and do not have any "Front" folder. I'm still on 13.5 though. so maybe something new in 13.6? hmmm......going to update now and find out for sure! nope, no cigar. I still have no "Front" folder in Windows platform, or any platform at that. Tried removing and reimporting a game and downloading media again to see if that would do the trick, no new folders generated though. I think that Front folder business sounds funny even if no problem is currently presenting itself This is a new feature that was just rolled out on this version, 13.6. It can be found in Options > General > Automated Imports Otherwise the traditional way required the user to enter in their Steam custom URL and password in order to link their Steam account into LB in Options > Integrations > Steam So now I would wonder if the Front folder existing has anything to do with this automatic imports option being enabled? OK just tried that, no new folder created anywhere.
  3. For wondering how to manually put a file into Media > Additional Documents Looks like you just need to have those files be PDF format? I have for instance a couple PDFs for GTA2, the game manual, and the game map. I've named them both as I see fit, for ex "Grand Theft Auto 2 - Game Map.pdf" and added them as an additional app. They end up being a selection in Additional Documents though and do NOT actually show up under Additional Applications. Their name can be whatever you want file name wise since it's manually being linked up. Their name displayed in the menu is what you use for their "Application Name" in the additional app window. I think this because if I were to change the extension of these PDF files to anything but PDF, the file ends up in the Additional Application menu rather than the Additional Document menu. So seems like LB says "hey a PDF....you go over here instead" and then other file types go to Additional Applications I also made a third file which is just a 2nd copy of the GTA2 Manual PDF. This one I name accordingly being the game's title since that is normal link that LB looks for. Like what Retro has mentioned, doing it like this will make the doc designated as the game's manual and can be easily accessed with a hotkey. You can still access the other additional docs from LB/BB Pause Screen if you have that enabled.
  4. Joe or someone would be able to correct me if I am wrong, but I believe all the images that display in LaunchBox's categories/platforms/playlists are sized down cached versions of the full size image. the full size image is what is displayed when you use the "view image" button to see it in full screen. the refresh button is supposed to, well, refresh that cache folder so it would update the image to the new image you assigned. something is being stubborn for sure if it doesn't update when you have tried I think every step I've ever had to take to get an image to refresh. reinstalling a previous version over the current one is an easy troubleshooting step, in my opinion. you can then return to 13.6 by reinstalling that version over the install again if you want to return to it. doing reinstalls over an existing install will not impact your settings or library
  5. OK so sounds like you know how all that stuff is connected then. What you describe does sound strange! If closing and reopening LaunchBox doesn't do anything either, then this possibly could be a bug. Not being able to select an image on your PC instead of using one of the images from the database that is downloaded through LB sounds even more frustrating in my opinion (I use many custom images). You could try reinstalling v13.5 over your current setup to rollback to v13.5 and see if the issues goes away? If it does go away, then you would have to reinstall v13.6 over that v13.5 instance to make sure that the issue returns in v13.6. That would prove the program version is related to the issue. Or make a separate instance of v13.6 and setup just one system to see if the issue continues or not? If it goes away that might prove you had a funny setting giving you issues, as settings would have returned to defaults on a fresh separate install of the program. I haven't been doing the betas the last couple versions so I'm not sure if anyone else has reported similar issues but those would be good troubleshooting steps to narrow down some variables. I have not experienced this issue, but I'm still on v13.5.
  6. You likely can resolve that with a "refresh" (not sure if that is the proper term for the task). If you highlight the game or games and then press F5 things should straighten themselves out. Sometimes I need to press it more than once, or I need to leave the currently selected platform then return to it for the change to be seen. This assumes the images actually exist still in your images folder. There shouldn't be a need to do any reimporting or rescraping as you or the video described, as that would only be required if the game entry doesn't exist or the image doesn't already exist in your images folder
  7. OK so my issues sure don't seem LB related. This never occurred with Windows 7, and I have yet to experience a real stuck disk with Windows 11. Windows 10 on the other hand....constantly occurs with or without LB being in the mix. For what it's worth I have found some random LB process, usually two instances when I do find them, running after closing LB/BB. But manually ending them has never helped the issue. Hence why I would assume the issue lies elsewhere. I've had no concrete proof of LB or any other single program at that being the culprit, with the only exception being Windows 10 sure seems more prone to the problem. And if this matters, it only occurs with internal disks being connected externally. If it's an external disk by design like a USB thumb drive this issue doesn't occur. So I would bet this is most likely impacting users who either use a 2.5" or 3.5" disk that is in a self-contained enclosure or use a dock. I've only used USB to connect disks like this so not sure if for example if something like Thunderbolt connected disks would suffer the same issue.
  8. not being able to remove ("eject") the disk could be an infinite number of things. I use external docks to move my disks between systems and it happens far more often, almost all the time, on Windows 10. Yet on Windows 11 I can always eject the disks. There are times I restart Windows 10 and try to eject before anything even launches....still get the message it cannot due to being used....even though it's not really being used. Sometimes it randomly works, even after using LB/BB. A normal shutdown is perfectly safe, it will flush anything it needs to and then you can power off and remove your disk(s) afterwards. You do not need to be ejecting the disk(s) prior to a shutdown. If you wanted to remove the disk(s) prior to a shutdown and this occurs....well.....it just ain't gonna happen and you would need to shutdown or at least try a restart. Been using LB/BB since around v12, it's certainly not version related. Close any other game launchers like Steam, Uplay, Epic, Rockstar, Origin etc if those games exist on same disk(s). Try to restart Windows Explorer. Those are about the only two things I've ever had to do. This is something at the OS level, I wouldn't be blaming LB/BB from my experience.
  9. I had a quick search around in the emulator's UI to see if I could find such setting, didn't find it, but didn't look too hard either. I wonder why this seems exclusive to just the ini file. seems related to if you wanted to stretch the game window out across multiple displays. either way, it does the trick, so thanks for sharing!
  10. I can confirm I have same behavior you report. when I activate the Pause Screen it will return to a windowed mode. It takes two F11 key presses (or equivalent like what Retro and you did) to return to actual fullscreen. This looks a little "flashy" due to seeing the window quickly resize but it will fix the issue in the sense of keeping it all all automated. so what Retro and you did is the same difference. What I did was this Send {F11 2}
  11. lol no problem! I can def take a look at this. I have PSP setup with both PPSSPP and the Retroarch core but don't recall how the Pause Screen situation was going with either of them. @Jass_167 when I have a moment over the weekend, I'll see how my system behaves with PPSSPP and let you know how I made out.
  12. been a long time since I used PPSSPP. if there is a hotkey to toggle fullscreen mode you could put into the Resume field some AHK code to send that hotkey in order to make it return to fullscreen.
  13. ok since you didn't share those details I was about to ask about controller too. I have a PowerA Xbox Series X controller and an OEM Microsoft Xbox Series X controller, both which have that new "share" button in the center. ONLY the OEM one has this share button recognized in LB or BB. Yet all emulators or other remappers recognizes the PowerA version no problem. So pointing out sometimes it's just a quirk/bug regarding the device used and seems to be you finally found the smoking gun! take a sigh of relief lol. maybe not the outcome you wanted since you'd need to use another controller but at least the issue is understood, for the most part. if you say it was working before, going off what I think Retro is getting at here. those 8Bitdo controllers can switch input modes I think? I don't have one to know for sure. But maybe you got it in dinput instead of xinput or something along those lines. switch to other modes if it's possible to see if that changes how it works. edit: ahh see your new post here that you just tried it. yup, that will do it!
  14. could happen as Retro808 pointed out, but for what it's worth, Pause Screens work OK for me whether using 1.7.X (one of the recent nightly builds in the last say two months is what I use) or the 1.6 stable version. in my case it is possible to use Pause Screens with both Duckstation and PCSX2 and even on different versions. I have both in my setup due to I got a single game that requires v1.6 to run properly and the rest use 1.7.X so I'd still like to think you got something funny going on, but I'm not sure where to go next if you have problems even with fresh setups of stuff. you could perhaps create a button combo or use an unused button on the controller that sends the keyboard key to activate the Pause Screen? you would need to use some 3rd party remapper to do that. doesn't solve the root issue, but would accomplish the goal.
  15. I do, note this is PCSX2 1.7.X syntax meaning just a single hyphen before each parameter -fullscreen -nogui if you are on 1.6.X then it still uses two like this --fullscreen --nogui
  16. bummer! I was hoping it was the other half since I know how to resolve that. but if it doesn't work at all for them I'm not sure. If it were me I would try making a separate install of one of the emulators and a separate instance of it in your emulator list with everything default other than enabling the Pause Screen checkboxes, then see what happens. We are ruling out the emulator since it would be using default settings. If that doesn't work, ok....it's likely not the emulator's settings fault this is occurring. Maybe some setting in LB. So make a separate install of LB import a game to test and setup the EXISTING (original) emulator in your emulator list and see what happens. If it works then it would have been a LB/BB setting. If it doesn't work, try the 2nd install of the emulator being used for troubleshooting. If still doesn't work.....🤷‍♂️ Could be any number of things. Maybe what fullscreen mode is being used. Maybe try selecting different options there like between exclusive fullscreen and borderless and windowed etc. I'm not sure if duplicate hotkeys across the frontend and emulator can get things confused. Such as if the button(s) used to activate the Pause Screen also do some hotkey function within the emulator and the emulator's hotkey is take precedence over the frontend?
  17. sorry but that doesn't answer my question. to clarify, when using the controller to activate the pause screen, does it pause the game or does it act like you didn't even push any buttons and the game keeps running? there is a difference between the Pause Screen not displaying and it not working as in not pausing the game.
  18. does it pause the game still, but just doesn't display the Pause Screen? or is it like you did absolutely nothing when you try to activate the Pause Screen?
  19. I can share they work OK in my setup. If you're not already, try using "Forceful Pause Screen Activation (enable this if the pause screen is not showing)"
  20. yes, images just need to follow the expected file name pattern and be in the proper assigned location. you could import all games with zero media being downloaded then transfer all of your images/videos to the proper folder location and they will be linked. you could put all the images/videos into the proper folder location prior to importing the games also. it will download whatever image categories and qty of them that you selected. it is possible to end up with multiple copies of the same image check out this thread for good info on how media works
  21. I see what you did with your script here, Neat concept and makes me aware I need to get more familiar with all the built in variables AHK offers like A_TimeIdle. But I'm not really sure where you are going with this. If you want to send "!F12" (alt+F12) that can be done with using Send command like you did for Q and Escape or like I did with the down key. You'll have to explain more if I am off in left field
  22. escape does not close anything from a LB/BB perspective by default. it is the "back" button within LB/BB by default but that wouldn't close other programs whether or not they are main version or additional app. familiar with the games, not the mods.....what happens when you open them outside of LB/BB and use the escape key? works ok or same issue occurs? you may have assigned escape key to "close active window" in Big Box keyboard automation or something similar. or maybe you have a script with an esc hotkey getting triggered. this isn't default/normal behavior for the esc key so you likely have an undesirable setting somewhere if no luck finding the real smoking gun of the issue you could resort to using a script, beware it will literally block the escape key from working at all while the script runs (*and hotkeys are enabled that is....read on for details). it's a hotkey triggered by escape, but if you put a return immediately after it, it's making it do nothing. so you might want another hotkey in the same script that would turn this escape blocking OFF just in case you find yourself in a spot where you need to use escape key. So that is what the End hotkey will do here. It's actually works like a toggle key here. So you can turn the esc key being blocked on/off at your leisure Esc::Return End::Suspend
  23. a guy can hope! lol I get it, it's what we all do here I think. First we set out to resolve something for ourselves, and just happens sometimes it makes sense to share. So I get it that it's more of a personal project and interest would need to be seen to invest more time developing an additional feature
  24. hey joeviking I finally had a moment to try this out and reporting with a thumbs up! my constructive criticism would be game specific bezel options would be a desirable feature to add. but current functions worked as expected and it has been smooth sailing thanks to the detailed instructions given!
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