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spycat

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Everything posted by spycat

  1. Version 1.0.0

    521 downloads

    A collection of 3D box fronts for games developed by Cave. These are just flyers, posters etc with basic spines added and are in UGC case format. I took the liberty of badging the spines with the Cave logo rather than the individual publishers such as AMI, Atlus, Capcom and so on, as this appealed to me. Two games, Omatsuri Yasan: Kingyo Sukui and Omatsuri Yasan: Ganso Takoyaki are missing as I couldn't find any images of them.
  2. In LaunchBox go to Tools, Options and untick the Show splash screen during load box.
  3. spycat

    Mame CHD's

    If a game has a chd associated with it, then it will not work without the chd. You can't have both a chd and a non chd version of the same game. As far as I know, these games need both chds. Put them into folders named after the game roms. So the 2 chds for Jojos Bizarre Adventure go in a folder named jojoba and the 2 chds for Soul Calibur II go in a folder named soulclb2 Do not zip these folders. By the way, Soul Calibur II also needs the bios sys246.zip
  4. I only have a very small MAME platform in LaunchBox. I started out doing 3dboxes for my MVS games but then decided to do the full MVS official releases set, eight of which are in the db. I also added UGC type 3dboxes I did for my six Konami games to the db. Maybe that's what you saw?
  5. SNK Neo Geo MVS 3D Boxes View File A collection of 3D boxes (in UGC case format) for the 148 official SNK Neo Geo MVS games. Most are flyers with basic spines, but I did use the odd AES cover where a flyer was unavailable or unsuitable or just because I preferred the AES. Submitter spycat Submitted 09/21/2018 Category Game Box Art  
  6. Version 1.0.0

    1,120 downloads

    A collection of 3D boxes (in UGC case format) for the 148 official SNK Neo Geo MVS games. Most are flyers with basic spines, but I did use the odd AES cover where a flyer was unavailable or unsuitable or just because I preferred the AES.
  7. If the game launches ok for you with the voice -cart2 option removed then maybe you have a problem with o2_voice.zip? Mine contains the following files sp0256b-019.bin spr128-003.bin spr128-004.bin or else maybe your version of MAME is old and may not support the Odyssey2 voice? I can't suggest anything else, except you try the AdvMenu Plus forum over at Arcade Forever. I can't distribute a folder with MAME or MESS in it, sorry about that. For what it's worth, with the few Odyssey2 games I've played I've never heard any voices and haven't noticed any sound enhancements either. So maybe just go without voice.
  8. I've tested this using the command line structure I posted above and it works just fine. Not sure what else to say except that you should use the full file path to the game not just the game name. Just curious, but is there a reason why you won't use LaunchBox?
  9. To emulate the Odyssey 2 using MAME, with voice synthesis for games that support it, you will need the machine's romset odyssey2.zip and the voice passthrough cart o2_voice.zip These two files will usually go into your MAME roms folder. To run things directly using MAME's command line with no LaunchBox you can use "full file path to your MAME exe" odyssey2 -cart1 voice -cart2 "full file path to the game" The double quotes aren't mandatory, but you will need to use them where a full file path contains spaces Example: "C:\Users\Me\Documents\Emulators\MAME\mame64.exe" odyssey2 -cart1 voice -cart2 "C:\Users\Me\Documents\Emulators\Magnavox Odyssey 2\o2em118win\ROMS\Atlantis (USA, Europe).bin" By the way, all this is so much easier using LaunchBox!
  10. Not forgetting gameinit.dat which provides initialising information on a whole range of games. For example, Carnevil gun calibration.
  11. You can check if LaunchBox has recognised your game videos by opening the Other window inside the Game Edit window. If your video paths are shown here, then check that Auto Play Videos is enabled in the View dropdown, and that the Show Video box is enabled via Tools, Options, Game Details. The Auto Play Videos and Show Video settings only apply to LaunchBox and don't affect BigBox. As far as I know, once the video path is shown in Game Edit, Other then BigBox will play it. Also, I think that videos are a premium option and won't play in LaunchBox free.
  12. With the 0.201 build, MAME has changed how it implements QSound. The 0.201 full romset now lists both qsound.zip and qsound_hle.zip These two files are identical internally, so you can either source qsound_hle.zip or you can just copy qsound.zip and rename the copy as qsound_hle.zip I don't know if qsound.zip is now obsolete under MAME 0.201, but all my CPS2 games ignore it when auditing and work as long as qsound_hle.zip is present.
  13. Top work Jason. The update installed flawlessly as usual. So finally I say my farewell to LaunchBox original which served me well for many years but now has a more than worthy successor.
  14. This can be done in the free version, provided none of your games have game fanart or clear logo images, as these cannot be unticked in Background Priorities and so will override your Platform fanart image.
  15. There's no need for Custom Command-Line Parameters for the voice synthesis games. Just use the Default Command-Line parameters below for your Intellivision platform intv -cart1 voice -cart2 This will play both normal games and the 4 with voice synthesis.
  16. When you hide a game via it's tickbox option within the Edit Game window it's automatically hidden in BigBox but will still appear in LaunchBox unless the Show Hidden Games option in the View menu is disabled. This applies to All as well as the hidden game's Platform.
  17. Some time ago the LaunchBox executables were obfuscated with piracy in mind. A Protect DLL is a mechanism to check at startup if an EXE has been modified and if so to prevent it from opening.
  18. Has Vlansix, the Games DB and 3-D engine man, gone too?
  19. Arcade Artwork has game video previews in mp4, 480p mainly for MAME but also for a range of computer and console systems. All are free to download. http://www.arcadeartwork.org/index.php?/page/game_video_previews
  20. BBC Micro 3D Boxes (Audiogenic games) View File A collection of 23 3D (png) and 2D (jpg) box fronts of Audiogenic (ASL) games. Four 3D game boxes were made with custom spines, as I couldn't find any scans of the original spines. These boxes do not have the ASL catalogue number on their spines. They are Despatch Rider Emlyn Hughes Arcade Quiz Ransack The Genesis Project Submitter spycat Submitted 06/22/2018 Category Game Box Art  
  21. Version 1.0.0

    108 downloads

    A collection of 23 3D (png) and 2D (jpg) box fronts of Audiogenic (ASL) games. Four 3D game boxes were made with custom spines, as I couldn't find any scans of the original spines. These boxes do not have the ASL catalogue number on their spines. They are Despatch Rider Emlyn Hughes Arcade Quiz Ransack The Genesis Project
  22. If you don't wish to have the Button Bar visible, you can add a new game either by right-clicking any game in the relevant Platform or else use CTRL+N
  23. That's correct. You can just delete the diff folder altogether. The first time you then run a game that uses a chd, MAME will recreate the diff folder and add files to it every time a new game is first run.
  24. Hi folks. I've just today updated from 8.1 to 8.3 and had a look around LaunchBox Next. This is very impressive and I've really taken to it. Just two questions. Can I hide the "Platform: platform name" text that shows above the games boxart panels, and can I switch the Developer names in the boxart panels to the Publishers names?
  25. BBC Micro 3D Boxes (AnF, Alligata games) View File This is a collection of 35 3D game box fronts for AnF (11) and Alligata (24) software houses which I've made. The 2D box fronts (in jpg format) are included. Submitter spycat Submitted 06/06/2018 Category Game Box Art  
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