spycat
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Everything posted by spycat
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It seems to be a bug. To get rid of it in the interim, you can either turn off ALL NONE EXISTS, or else turn on all three of the options..
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Hi @FistyDollars This issue has been there since the Categories were introduced, but now it seems to have gotten worse. This is all tied in with the ALL NONE EXISTS and GAME COUNTS settings You diddn't notice it before probably because you had ALL enabled but GAME COUNTS off. But now the problem is worse and you are seeing it even with GAME COUNTS off.
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Arcade games can be funny at times. I remember the first time I launched XII Stag which uses a CHD and Taito G-NET. The initialising process took ages and the screen was rotated 90 degrees anti-clockwise and in Japanese. But the game itself played right way up.
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As of MAME180 there are about 475 CHDs. Run MAME itself outside of LaunchBox and select CHD from the left panel to scroll through the list.
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And CHDs can vary wildly in size as well, with some only a few tens of MB and others several GB. The Beatmania collection of CHDs alone weighs in at around 44 GB.
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This may be of use to you http://illusioncity.net/nec-pc-88-series-emulators-tools-lists/
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Hi @Dave B. Punchout (the parent set and each of it's 3 clones) plays fine for me through LaunchBox. I noticed in your opening post that you mentioned punchout.rar I haven't come across MAME game sets using this extension before, but if MAME outside of LaunchBox plays it then it must be as valid as zip or 7z. All I can suggest is you source the game elsewhere and see how things go.
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Hi @Patham To allow MAME to emulate voice synthesis with the 4 Intellivision games that use it you will need intv.zip intv_voice.zip and your Associated Platform Parameters should be intv -cart1 voice -cart2 To play the Intellivision ECS games including the one that uses voice synthesis you need intv.zip intvecs.zip intv_ecs.zip and your Associated Platform Parameters should be changed to run the clone machine intvecs -cart1 voice -cart2 As there are only a handful (6 I Think) of ECS games, you can use the Associated Platform Parameters for the Intellivision and then for any ECS games use the custom Parameter intvecs -cart1 voice -cart2 The Intellivoice feature was in only 4 Intellivision games B-17 Bomber Bomb Squad Space Spartans Tron: Space Sailer and in only 1 Intellivision ECS game World Series Major League Baseball
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Hi @djandyt The additional (external) roms needed by some DICE games should be in a MAME full romset. They are easily recognised by the [TTL] suffix.
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Hi Derek Yes you can also do it without modifying your odyssey2.zip bios. In this case just add the three files from the Voice Passthrough Cart to a zipped file named 02_voice.zip You get the same result now using 2 instead of 1 zipped files. The Associated Platforms parameters will be the same. I'm not really gone on this voice synthesis stuff from the 1980's myself, I prefer those games without it, but it's fun to play around with. Edit 02_voice should read o2_voice
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Hi @zorkiii The o2em config file works fine for me for launching games in fullscreen. To use the Odyssey 2 voice synthesis in MAME you will need to grab the Voice Passthrough Cart. This contains three files sp0256b-019.bin spr128-003.bin spr128-004.bin Add these three files to your odyssey2.zip bios. Your bios should now look like o2bios.rom sp0256b-019.bin spr128-003.bin spr128-004.bin In the Associated Platforms for MAME, add your Odyssey 2 platform and use the parameters odyssey2 -cart1 voice -cart2 You will now hear the synthesised voices in games that use this feature. Also, as MAME emulates the speech synthesis chips, the wav samples that you use with o2em are not needed here.
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Regarding your first suggestion, adding missing Platform (the actual machines) images, specs and descriptions for all missing ones is done by the LaunchBox devs. Virtually all missing images and info was collected by one of the forum members last year. It was planned to have all this in the games database so maybe it's still in the pipeline. Regarding the games themselves within each Platform, the 3 platforms you mentioned do have games in them. The Sega CD has over 200. The Sega Genesis has close on 1100. The Sega Master System has over 350.
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Hi @zorkiii The best way to enable fullscreen is to add this to the emulator's 02em_def.cfg file. Add it as just fullscreen. Leave out the - bit. And if you use fullscreen in the config file, don't forget to remove the -fullscreen parameter in your LaunchBox Edit Emulator settings, as it will override the config file fullscreen setting. MAME can also emulate the Odyssey 2 very well.
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That's a bit odd. It working fine for me, just tested it out. Just looked back through the thread and noticed you've put your intv.zip bios in a new folder called bios. Try moving intv.zip into your MAME roms folder.
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As long as it's grom.bin and not MiniGrom.bin. Drop grom.bin into your intv.zip bios. Regarding the MAME Associated Platforms parameters for your Intellivision platform, use intv -cart
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Hi @mrrod Check your Intellivision Bios rom, intv.zip and see what is inside of it. If it has only one file called exec then it won't work. You need to source and add the grom file to intv.zip to get things to work, just like with Nostalgia. Note that you will need the grom rom. The one that comes with Nostalgia called Minigrom is a crippled version intended to run only the stuff bundled with Nostalgia, in other words the uninteresting stuff.
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On the subject of using the LaunchBox option to also physically delete the game ROM, this feature does have limitations where a game with multiple files is involved. Deleting a MAME rom will not delete an associated CHD. Deleting a PS1 game will only delete the file that LaunchBox is pointed to. As an example, my game Tomb Raider III consists of a CUE (tiny) that LaunchBox is pointed to and a BIN (large). Deleting this game in LaunchBox only physically deletes the CUE, the game folder with the BIN file is unaffected.
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Hi @DerHof2007 As your main usage is MAME emulated arcade games, bear in mind that the 'Allow deleting ROMS when deleting games' option will only delete the game rom. If a game uses a CHD then you will have to delete this yourself. For example, if you remove, say, Killer Instinct from LaunchBox, then kinst.zip will also be deleted, but the kinst folder with the CHD will not. LaunchBox is not aware that a game uses a CHD, only MAME knows this.
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Hi @DerHof2007 Once you've deleted your games from LaunchBox , select Tools, Clean Up Images to remove all images for the deleted games.
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launcbox Several Issues with Launchbox I'd love HELP WITH PLEASE!
spycat replied to ResidentEvul13's topic in Troubleshooting
Hi @ResidentEvul13 The Project64 error may be due to the Don't Use Quotes (primarily for Project64 1.6 and lower) setting in the Edit Emulator window. For Project64 to auto-launch games this tickbox must be enabled. -
It works with MAME (MESS) but I never tried a controller with it. The standalone emulator o2em118win also works, and I tested this successfully before with my old PS2 controller. There's an old thread about this somewhere on the forums.
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Yes, with Mame 182, doa2m has become the parent, and doa2 is now a clone. The other clone doa2a is unaffected. In a nutshell doa2.zip has been renamed as doa2m.zip and vice-versa, with the following changes. The file doa2verm.ic22 has moved from the old doa2m clone to the new doa2m parent. And the file epr-22207.ic22 has moved from the old doa2 parent to the new doa2 clone. Out of curiosity, I tried this out manually, using 181 version roms, and they both now pass an audit with Mame 182.
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Hi @SvekkeRAFC I've just noticed that the screenshot of your MAME roms folder has 2 CHD files. Ideally, CHD files should be put in subfolders within the roms folder named after the games that use them. So kinst.chd should be moved into a folder named kinst And cap-33s-2.chd should be moved into a folder called sfiii3