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spycat

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Everything posted by spycat

  1. Version 1.0.1

    23 downloads

    A set of custom 2D front covers for the Orion-128's 65 cassette games. 3D custom boxes to follow. Despite extensive browsing I failed to source a single piece of boxart for this system so I went down the adapt or grow your own route. The games themselves were a mix of native homebrews, Specialist ports and (mainly Spectrum) bootlegs. Meow!
  2. To prevent game overviews from showing on the LaunchBox Game Details sidebar go to Tools>Options>Game Details and clear the Notes checkbox. To do the same in BigBox go to Options>Game Details and clear the Show Notes checkbox. I don't have any interest in the Related Games (similar, recommended and ports) feature. While it's in my LaunchBox options I see no mention of it on either my LaunchBox Game Details sidebar or in my BigBox. If it's present for you then I have no idea on how to remove it.
  3. I'm not certain about this but I believe that the display name that you set in your LaunchBox forums account also applies to your games database account and you can't have two separate ones.
  4. I'm on LaunchBox 12.9 official and have found no issues with setting custom command-line parameters. Once entered they remain until you decide to cancel them.
  5. The Unified Refried theme (version 2.0.1) is available for download from within BigBox. However the file hosted on the LaunchBox forums Downloads contains 5 extra zips that the theme itself can avail of.
  6. These are the artwork zips I use for Darius and Darius II in MAME. I can't distribute BezelProject bezels so as posted these zips only contain a lay file and you'll need to add the bezels yourself. Drop the darius bezel png into darius.zip and darius2 bezel png into darius2.zip. By the way I see 2 vertical black lines in your screenshots but maybe that's just the camera. darius.zip darius2.zip
  7. @myric227 Do you use MAME itself or Retroarch? I use MAME and needed to add external artwork zips for these games to show the bezel properly.
  8. Acorn Electron 2D Game Box Covers View File 890 front covers derived in the main from retail boxart scans. Non game software such as educational, programming and utility is not included, although a few may have crept in. Where a title currently exists in the LaunchBox Games Database the jpg image is named to match, otherwise the game title from the boxart scan is used. Titles with more than one image have a disposable suffix, e.g. Citadel (Superior).jpg and Citadel (Superior_BR).jpg Meow! Submitter spycat Submitted 03/04/2022 Category Game Box Art  
  9. Version 1.0.0

    80 downloads

    890 front covers derived in the main from retail boxart scans. Non game software such as educational, programming and utility is not included, although a few may have crept in. Where a title currently exists in the LaunchBox Games Database the jpg image is named to match, otherwise the game title from the boxart scan is used. Titles with more than one image have a disposable suffix, e.g. Citadel (Superior).jpg and Citadel (Superior_BR).jpg Meow!
  10. Acorn Electron 3D Game Boxes View File 891 3D boxes derived in the main from retail boxart scans. Non game software such as educational, programming and utility is not included, although a few may have crept in. Where a title currently exists in the LaunchBox Games Database the png image is named to match, otherwise the game title from the boxart scan is used. Titles with more than one image have a disposable suffix, e.g. Combat Lynx (AS).png and Combat Lynx (Durell).png The boxes have simple case effects. A big thank you to @edgemundo for kindly sharing his tape template which was reworked for the Norelcos. Meow! Submitter spycat Submitted 03/04/2022 Category Game Box Art  
  11. Version 1.0.0

    92 downloads

    891 3D boxes derived in the main from retail boxart scans. Non game software such as educational, programming and utility is not included, although a few may have crept in. Where a title currently exists in the LaunchBox Games Database the png image is named to match, otherwise the game title from the boxart scan is used. Titles with more than one image have a disposable suffix, e.g. Combat Lynx (AS).png and Combat Lynx (Durell).png The boxes have simple case effects. A big thank you to @edgemundo for kindly sharing his tape template which was reworked for the Norelcos. Meow!
  12. Nice to see boxart for another European home computer from the 1980's. Good work too @edgemundo
  13. Excellent work indeed. Is there a download link for these 3D boxes?
  14. You could check that your ZX Spectrum platform's "Scrape As" field is set to Sinclair ZX Spectrum
  15. Hi folks. I haven't used LaunchBox List View in ages but I tried it when using the official 12.3 build and encountered the error below. The same error is showing with the official 12.4 build. I'm curious as to whether it's a LaunchBox issue or something at my end. All other features of LaunchBox and BigBox are working fine.
  16. The "Allow deleting ROMs when deleting games" LaunchBox feature only applies to the file that LaunchBox is aware of, i.e. the file used when launching a game. In your image it appears to be Zyll (1984).bat, so only that file will be deleted and anything else belonging to the game will need to be manually deleted.
  17. To play the floppy disk version of Atomic Joe Blade, at the Atom prompt screen type *DOS and press Enter. next type *RUN"JOE" and press enter.
  18. You're more than welcome. That's all that's needed for simple single element lays. More complex lays need extra work when updating.
  19. @ci2own Regarding the deprecated elements warnings: As of MAME 0.225 lay file background element instances such as for bezels are considered deprecated and that's what's triggering the warnings. Things will still work ok with MAME 0.225 to the latest 0.236 but possibly not forever. If you want to fix rather than just hide the warnings then you will need to update your lays. I've done it manually for my fallback lays as well as my multi view lays for some of my Software Systems and the warnings have gone. Still more to do, as well as my 100 or so Arcade games lays. I had a quick look at your posted lay. Under the view name sections you need to replace all instances of <bezel element= and </bezel> with <element ref= and </element> Do make a backup of your lay should you need to revert!
  20. Cave Custom 3D Boxes (fronts and backs) View File A collection of 25 custom 3D boxes (box front and box back views) for Cave developed shooters. They use the same style as my SNK Neo Geo Custom and Sammy Atomiswave Custom 3D boxes. Meow! Submitter spycat Submitted 10/11/2021 Category Game Box Art  
  21. Version 1.0.0

    136 downloads

    A collection of 25 custom 3D boxes (box front and box back views) for Cave developed shooters. They use the same style as my SNK Neo Geo Custom and Sammy Atomiswave Custom 3D boxes. Meow!
  22. @ci2own There's no need to include the override stuff in your command line parameters. If you have an artwork pegasus.zip then MAME should automatically use it. If no artwork (bezel) shows then there's either something amiss with your artwork pegasus.zip or your MAME ini is unaware of it's location. By the way Software Systems (such as Aamber Pegasus) will only use an artwork zip named after the system's romset. Unlike the Arcade games, artwork zips named after individual games are not recognised. I still have some Arcade games as well as some Software Systems for which I haven't yet made an artwork zip and for those I use fallback artwork. See the link below. https://www.mameworld.info/mrdo/mame_artwork_generic.php One other thing, when you launch your game, ScrollLock and TAB into MAME's Video Options and see if your pegasus artwork is there as an option but is not highlighted. If so select it and see if your bezel shows.
  23. I just tested the Boxer cassette game and it loads and plays ok for me. If you've pointed LaunchBox to the game and your parameter settings are correct then the only other thing I can think of is how old is your MAME? I'm not sure of the actual version, but builds older than it cannot handle the LaunchBox parameter -keyboardprovider dinput which has something to do with pause screens I believe. If your MAME is old, then you could try deleting this LaunchBox parameter and see if things work.
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