FlightRisk, by any chance are you an iPhone user?? Up until now, the Windows version of LaunchBox and BigBox have become extremely mature in development and a few years ago when it wasn't so "mature", I recall that Jason rejected the idea of porting LaunchBox to Android. However, now mobile gaming is a really big market probably more so than PC gaming, since more people of all ages and backgrounds are using their smartphones for a variety of uses, much more so than desktop or laptop computers. This is especially true here in South Korea, where the Android gaming market/scene has become gigantic, mostly Android games but also emulation. And with the release of an Android version, it could (and should) potentially expose a lot of smartphone users to the Windows version of LaunchBox, making it a win-win situation from a marketing perspective.