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CriticalCid

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Everything posted by CriticalCid

  1. That's odd. The only difference between BlueBox and standard CriticalZone is the color, so it doesn't really make sense that one version has this issue and the other one not. How many times has this issue appeared for you? And exclusively in just this View? Only in specific platforms/games? Which Video Engine do you use, WMP or VLC?
  2. The background videos are always using WMP, no matter which playback engine you have set up in BigBox. There’s currently a version in the works which supports VLC as well but it’s not ready yet. It could be that a video codec is missing on your machine so I suggest to install the K-Lite codec pack or wait for the new revision if you don’t want to install codec packs for any reason. Could you also try out a version of CriticalZoneV2 to see if the problem exists there as well?
  3. <ForceGamesEnableBackgroundVideos>false</ForceGamesEnableBackgroundVideos> and <ForcePlatformsEnableBackgroundVideos>false</ForcePlatformsEnableBackgroundVideos> Just change both values in there to true.
  4. Background videos can be forced enabled/disabled on a per theme basis. You can do this in the ThemeSettings.xml within the theme folder.
  5. I completely agree. Personally I would prefer an option that articles won't get ignored as well. I was one of the few (maybe even the only vocal person at that time) who didn't liked it when Jason added the function to ignore them in the first place. You should post your suggestion in this thread as well:
  6. @Maddoc1007 came up with the DPI fix. Here's his original post about it:
  7. I just tested it and it shows up perfectly fine in my LB test installation running with the latest 7.11 beta version.
  8. Open the PlatformWheel4FiltersView.xaml with any text editor of your choice (I recommend Notepad++) in the “Views” folder inside the CriticalZone folder. Go to line 127 and reduce the value in the Spacing=”” property. Be aware that this will definitely break the highlighting of the currently selected platform so you have to adjust that well. Just a few lines beneath them you will find many lines that start with GradientStop. Change the values in the Offset properties here and make sure that you do the exact same changes you apply to WheelHighlight1 to WHeelHighlight2 as well. The values are percentage values relative the screen width. These adjustments will also take a lot of time and many testings until you have perfectly optimized it it for your artwork, so keep that in mind.
  9. 1. I honestly don’t know how the games will exactly act in this case because I never tried it out myself (and I guess none of the other mods and helpful users around here either since nobody has responded yet). My guess is that your games don’t change if you simply scrape for missing metadata and artwork and that you would need to completely re-scrape the metadata for the games in questions. But that’s just a hunch. 2. Unfortunately I can’t help you with that either. You should always ask the plugin creators if you have questions or need help regarding their plugins (same goes for themes, etc. as well) 3. The LB cloud feature is broken since a few versions and wasn’t fixed yet since almost none of the users seemed to care about it. All it does is just marking all the the games you have in your local LB installation as “owned” in your LBDB account (and of course, only the games that also have an actual entry in the LBDB). It doesn’t upload/sync any metadata or your whole Data folder. You can post any smaller feature suggestions you have for the database here: For bugs and bigger suggestions you should use the database BitBucket site: https://bitbucket.org/jasondavidcarr/gamesdb.launchbox-app.com/issues?status=new&status=open With that said: The database has sadly become the red-haired stepchild since @Vlansix has started to work on the new upcoming 3D engine and I REALLY hope that this changes once he is done with it because it needs A LOT of work atm.
  10. Lightspeed itself also creates backups of your databases afaik, haven't used it in a while myself. The main issue with this tool is that it doesn’t play too nicely if you use it on an already populated LB setup, it works way better for new LB installations. In addition, the Beta-10 has this nasty bug that damages your XML files in LB. Beta-9 is far more stable from my experience and is the version that I used to import my MAME games to my own setup. The only bugs that I’ve encountered so far with beta-9 are wrongly assigned console ports as additional apps to an arcade game if you choose to import Arcade Games, SoftwareLists and Clones all at once (but hey, some people would that even consider a feature and not a bug ) and that LB randomly duplicates the Custom Fields of some games that Lightspeed has added (that doesn't break anything, only clutter your metadata sidebar in LB. You can manually remove them if you want but that's a fight against windmills honestly...). So, would I recommend using it in its current state? It depends. It does a better job at importing MAME-based systems than LB does and adds a ton of useful extra metadata. If you are interested in that, can live with the issues I’ve just listed and are fully aware that you can't expect any support from the creator for any other issues that might appear, than yeah, go for it. But make sure to only use Beta-9 and only use it on a complete new LB installation to minimize any possible problems you could run into. Link to Beta-9:
  11. To be clear, have you background downloads enabled in the update options? If yes than it's the normal behavior for this, if no than you're right and it's a bug.
  12. You can replace the cover with a screenshot. Go to the BigBox options and set up a button for your keyboard and/or controller for switching the image type, than go back to a platform and circle around the image types until you get the title screenshots. If you prefer gameplay over the start screen: Open LaunchBox -> Options -> Images ->Screenshot Priorities -> move gameplay to the top.
  13. You have to adjust the margin values as well. Basically what happened is that you have assigned the elements to the wrong Columns and tried to push them with the margins to the right place. Now that the elements sit in the right columns do the margin properties push them way too far. For example is your ImageView currently pushed left by 1900 pixels which means that it’s completely pushed out of the column it sits in. Set all numbers in the Margins to 0 and then slowly adjust them until they fit. The order of the numbers inside the margin property is "Left,Top,Right,Bottom" Just FYI I'm going to bed now, so it will take a few hours until I can answer any new questions.
  14. Well for starters you’re missing a third row for the Game Title. But as that’s not your current problem: For the ImageView change the column to “0” and remove the ColumnSpan For the ListView remove both RowSpan and ColumnSpan. Set the Column to “1”
  15. Please always upload your current TextGamesView.xaml with the screenshot so that it's easier for me to reproduce what's wrong
  16. That’s definitely a great start! What you are seeing in Turion’s theme isn’t a clear logo, it’s a steam banner which gets handled by the ImageView element. <transitions:TransitionPresenter TransitionSelector="{Binding ImageTransitionSelector}" Content="{Binding ImageView}" Grid.Column="0" Grid.Row="1" />
  17. About a year ago I was a noob as well and didn’t know anything about XAML at all. In all honesty, learning how to build themes will take a while and is certainly not something you could learn to do properly in a few hours or even days. I was under the impression that you seek help to create it yourself and not looking for someone who’s gonna do all the hard work for you. I’m willing to guide you from start to finish so that you can learn XAML and know how to expand, customize and bug fix your own theme further down the road but I won’t completely build it for you.
  18. I see. That’s the View you have posted the screenshots above. It needs a completely new structure to make it look like that View that you want to recreate. So I assume that you have seen Jason's video tutorial on the Grid system and therefore know how Row/Column definitions work and how to properly assign elements to them. When you start to create a new View you have to consider first which elements it should feature and how you want them structured. Based on that you start to create your main Grid/Row structure. If we look at the screenshot we see that this View features 5 elements. Based on how they are structured we come to the conclusion that we need at least 3 Rows and 3 Columns in order to build it. I drew this structure inside the screenshot to visualize what I mean. I suggest that you start first on building this Grid/Row system and assign all 5 elements to it. If you need a reminder on how to do that exactly just watch Jasons tutorial on it again. Once you have done that we can talk about how to make it pretty and look like in the screenshot.
  19. Can you upload your TextListGamesView.xaml so that I can take a look?
  20. It’s the TextListGamesView. The TextListView only handles what elements the text list actually contains (like the text list itself or the logo you just have removed). So for which part do you need help for exactly? Have you already tried to build it yourself? And if not, what’s the problematic part that hinders you to find the right approach?
  21. It would only affect the other TextList View that I have posted. All other views would stay the way they are. What kind of help do you need exactly? To answer your initial question, you have to edit 2 Views for that. In the TextListView you only need to remove the Logo and Title at the top. Just remove both elements inside the DockPanel that handle them and they should be gone. Everything else can be done right in the TextListGamesView
  22. It can be done. That view is actually very simple to do. But you have to decide if you are sure that you want to replace this with this
  23. Like I said there can only be one TextListGamesView per theme. Both the game selection and game options selection share the same View and therefore will look identical. Unfortuantely you can't have both design that you have posted.
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