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Everything posted by damageinc86
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Are there any plans to consider the Launchbox navigation keybinding and it's mapping features? I.E., Allowing users to map launchbox navigation control sets to each one of their controllers? This would allow people to pick up any controller and be able to use the same button (because they mapped it) to perform a navigation action, even if that face button is different (A on xbox controller vs. B on switch controller). Navigation is one of the first usability issues that people encounter when using a program, and it would be extremely helpful for us to be able to map our navigation actions to each controller individually, regardless of what their face button labels are.
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Maybe we'll get lucky and this will be one of the usability features announced in the big 11 year week long celebration.
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Same here. I've tried the bezel project, and Rocket Launcher still handles bezels better for my setup. I love having the system bezel for console games. A bezel that looks like the console (NES/SNES/Genesis/Dreamcast, etc.)
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Version 1.0.0
314 downloads
Here is my Game Boy Advance 2D front box art set for your enjoyment! I found that the various existing sets of front box art for this system were severly lacking in quality and attention to detail. When I noticed that I was beginning to have to replace more and more box fronts with my own work, I finally decided to just start from scratch and work my way through the entire set one by one to correct errors/poor photoshop work that I had been coming across, as well as attempt to find higher quality source art altogether. Detail work included: Hours upon hours zoomed into 400-1200% with clone tool to get rid of dust specks. Hand-drawing shadows, lines, and artwork elements that were missing, needed re-done, or were part of a damaged area of a scan. Bringing shadow, mid, and highlight levels within spec, and a myriad of other adjustments/edits. Many images needed extensive compositing from alternate sources such as box art elements from a different system, pieces from different box art regions, movie posters, game advertisements/promo materials, logos from other more high quality sources (but the same as used on GBA box), etc. I did take some artistic liberties if the situation called for it. Mostly with brush work, cloning out scratches, dust specks, digital artifacts, and cropping. For certain games I included Alternate versions of the box if I ended up finding some. Stuff like Player's Choice versions, "plays on DS" versions, different promo stickers, or holo-stickers, etc. The different "sidebars" should all be correct as well. Those with the "only for" triangle, and those without. When in doubt, I cross-referenced with an actual box on ebay to figure out which style I should put on the box. There were a few one-off sidebars that were PAL style, but also had the "only for" triangle on it. And I think there was a sidebar that had the "Gameboy Advance" logo off-centered to allow space for the "only for" triangle, but it actually wasn't printed on the box for some reason. I also bought the following games off ebay and scanned them in myself: 3 Game Pack! - Candy Land + Chutes and Ladders + Original Memory Game 3 Game Pack! - Ker Plunk! + Toss Across + Tip It American Idol Backyard Football Bratz - Rock Angelz Crouching Tiger Hidden Dragon Dave Mirra Freestyle BMX 3 Defender Disney's Kim Possible 3 - Team Possible Fear Factor Unleashed Franklin the Turtle Frogger's Journey - The Forgotten Relic High Heat Major League Baseball 2002 Hobbit, The - The Prelude to the Lord of the Rings Hot Potato! Incredibles, The - Rise of the Underminer Land Before Time, The Madden NFL 2004 Mary-Kate and Ashley Sweet 16 - Licensed to Drive Mission Impossible - Operation Surma Muppets, The - On with the Show! Pitfall - The Lost Expedition Planet Monsters Shawn Palmer's Pro Snowboarder SpongeBob SquarePants - Revenger of the Flying Dutchman Sports Illustrated for Kids - Football Star Wars - Episode II - Attack of the Clones Of course, once you get on a roll with things like this and are several hundred in, there is the possibility for errors. Definitely had some episodes of blurry vision from staring at these pixels for too long. I may have done something incorrectly and not realized it. If anything strikes you as needing attention, please feel free to let me know. Template is included in case you need to make your own artwork, or feel like contributing back into this set with higher quality source art. Template details: Parts from Shenske's template shared on thecoverproject site serve as the PAL Box, and shadow layer. Main GBA silver bar/logo is from a template shared by shonasof on reddit, and the centered logo for boxes without the "only for" triangle was hand cut/extracted from an existing box front found on GameFaqs by myself. Also totally fine to share and re-post this anywhere. -
ABeezy's Nintendo Game Boy Advance Box Fronts
damageinc86 commented on ABeezy13's file in Nintendo Game Boy Advance
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Nintendo Game Boy Color 2D Front + Spines
damageinc86 commented on WallyWonka's file in Nintendo Game Boy Color
- 1 comment
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- box art
- game boy color
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(and 1 more)
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Can't wait for this to finally become just one of those features that is put in, regardless of votes lol.
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What is rocket launcher? Should I be using it?
damageinc86 replied to mothergoose729's topic in Noobs
I could do a TeamViewer or any desk remote session with you and show you how to do it. -
I use a bordered clear logo for all of my banners. You can find all the files here: https://forums.launchbox-app.com/files/file/2406-bannerbox-bordered-clear-logo-banners/?do=findComment&comment=15199
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That's some phenomenal work!
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bannerbox - have two blades that wont update
damageinc86 replied to d8thstar's topic in Troubleshooting
That is wild. I've never had to do that much before lol. -
bannerbox - have two blades that wont update
damageinc86 replied to d8thstar's topic in Troubleshooting
I'm pretty sure the banner's filename needs to match the platform name. -
I set up a few m3u files to use with my mednafen setup. I have never played any of the games though lol. So I'd also be curious what happens when you get to that screen. I'm pretty sure there is a keypress to be made to swap discs, and that the m3u file is just a place that the emulator goes to look for the next disc automatically maybe? I know there is an advantage to booting using the m3u,...
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Restoring and Preserving Historical Video Game Box Art
damageinc86 replied to Jonny Severn's topic in Game Media
Are your disc sets that spin nicely uploaded anywhere? -
Help a Noob? Spinner works in all games but one in MAME w/Big Box
damageinc86 replied to Foggy58's topic in Troubleshooting
Hey sometimes we make noob mistakes! Glad you got it figured out! -
Hey! Cool to see you again. I remember these bezels from way back.
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Restoring and Preserving Historical Video Game Box Art
damageinc86 replied to Jonny Severn's topic in Game Media
The launchbox downloads section. Not the database. The discs would be nice to have. Unless those are already all in the DB as well. Wasn't sure, just curious. -
Restoring and Preserving Historical Video Game Box Art
damageinc86 replied to Jonny Severn's topic in Game Media
Do you ever plan on uploading any of your packs to the downloads section? -
Importing Rocketlauncher/Hyperspin to Launchbox/BigBox
damageinc86 replied to jathlon77's topic in Noobs
There should be a spot within RL to point it to Launchbox. Then It looks for everything in Launchbox's folders, and from Launchbox you create the emulator "RocketLauncher", and point it to your RL, and it should all work together. If you want to message me, I can get exact details of it tomorrow for you. -
If you can't do "per-platform" settings for that. Then just temporarily change it to download japan artwork, download them for that platform, Then revert back to US for the other platforms. You can put any artwork you want into your LaunchBox\Images\Super Nintendo Entertainment System folder, as long as it is named correctly.
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woohoo! 28 votes now! lol. If usability is the big overarching goal, then this issue should really be addressed. Most of us, even newbies, have multiple controllers. A feature to allow launchbox navigation (mapping per controller) from any one of the controllers available would really go a long way. https://bitbucket.org/jasondavidcarr/launchbox/issues/1877/controller-autoconfigs
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Photoreal Controller Vectors by Pineapple Graphics
damageinc86 commented on Dan Patrick's file in Platform Console Images
- 33 comments