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The_Keeper86

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Everything posted by The_Keeper86

  1. Ok it seems it was a plugin in one of those folders. Can't say which one but I can do further testing on it. Now I'm just trying to get some Steam games running ( I use Proton) and for some odd reason when it puts in the steam id launch command in the path like normal it displays it like this steam://rungam eid/612880 So it throws an error out about not being able to find the path have you had any luck with launching any games? I figured Steam would probably the easiest. I even tried the Linux version of the command which would be steam steam://rungameid/612880 No luck it does however display correctly in the application path though.
  2. @Jason Carr yeah, I didn't think about that. Figured it was in my plugins folder so I removed that and still got the same error. Haven't tried the themes yet. I'll try that and report back
  3. Hey @Jason Carr this probably was probably a goofy idea but I copied over my LB folder from my Windows drive to Linux and I get this error Unable to load one or more of the requested types. Could not load file or assembly 'System.Configuration.Install, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. File not found. App: Big Box Version: 11.3-beta-9 Type: System.Reflection.ReflectionTypeLoadException Site: System.RuntimeType[] GetTypes(System.Reflection.RuntimeModule) Source: System.Private.CoreLib at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) at System.Reflection.RuntimeModule.GetTypes() at System.Reflection.Assembly.GetTypes() at Unbroken.LaunchBox.Windows.Root.jRToVwdy1m[hIdRpFFvpn1CAPPqHj](IEnumerable`1 , ConcurrentDictionary`2& ) at Unbroken.LaunchBox.Windows.Root.LoadPlugins(String folderPath) at Unbroken.LaunchBox.Windows.BigBox.App.N41xZtUygpgXkXPvMvZ(Object ) at Unbroken.LaunchBox.Windows.BigBox.App..ctor() at Unbroken.LaunchBox.Windows.BigBox.BigBoxProgram.Main() Recent Log: 4:41:44 PM Exception I'm sure it's something to do with my settings haha.
  4. Been playing around with it. Can't believe its actually running! :)
  5. Amazing man thanks so much! I'll have to give it a shot! Still wondering how native Linux emulators will work but I know first priority is getting LB/BB working
  6. Thanks for the update @Jason Carr
  7. @static thanks for all the info! It makes sense to get LB working first. It was just something I've been curious about. Good to know it should be possible!
  8. @static thanks for testing. shame it crashes but I have a feeling we're getting closer. Hopefully @Jason Carr can chime in on that error when he has time. I did have a question though since this will be using Wine I keep wondering if it'll be possible to launch Linux native versions of emulators such as Retroarch or will we have to use Windows versions? Sorry if this is way too early to ask.
  9. Any more progress been made? I'm itching to boot back to Linux but LB keeps me on Windows like my games used to ? I know these things take more time than I could ever possibly imagine! If it matters I mainly use Manjaro/Arch.
  10. Amazing! Could you possibly make some for PS2 and PS3?
  11. Haven't tried it yet but it looks awesome!!
  12. Thanks @Jason Carr and @static and anyone else involved for trying to get LB/BB working on Linux! Huge step forward!
  13. Can you make one for Mizzurna Falls?
  14. This would be great! As I dual boot, please keep us informed
  15. @Zombeaver thanks! I figured out the problem I use the SteamLauncher plugin and for some reason it set my Pcsx2 emu path to the proxy exe used by that plugin. It's done that before. I'll message @Lahma and let him know. Once I changed the path it started working again!
  16. What are you guys doing to get the Configurator Next working the last LB? I get this error Object reference not set to an instance of an object. App: LaunchBox Version: 10.15 Type: System.NullReferenceException Site: System.String GetPcsx2InisDir() Source: PCSX2 Configurator Next at PCSX2_Configurator_Next.Core.ConfiguratorModel.GetPcsx2InisDir() at PCSX2_Configurator_Next.Core.ConfiguratorModel.get_Pcsx2InisDir() at PCSX2_Configurator_Next.Core.Configurator.CreateUiConfigFile(String targetConfigDir, IGame game) at PCSX2_Configurator_Next.Core.Configurator.CreateConfig(IGame game) at PCSX2_Configurator_Next.Core.Configurator.ApplyRemoteConfig(IGame game, String remoteConfigDir) at PCSX2_Configurator_Next.Core.Configurator.DownloadConfig(IGame game, String remoteConfigPath) at PCSX2_Configurator_Next.Ui.ConfigWindow.DownloadConfigBtn_Click(Object sender, RoutedEventArgs e) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Controls.Primitives.ButtonBase.OnClick() at System.Windows.Controls.Button.OnClick() at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent) at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args) at System.Windows.Input.InputManager.ProcessStagingArea() at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input) at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport) at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel) at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 8:10:05 PM Exception I've tried Hotfix 1 as well.
  17. Thanks for your continued work on this man! I'd be happy to do any testing if needed. I'm always around.
  18. @Velkien Are you using the latest PCSX2 builds? If so you'll get errors like this. Use the one the plugin was made for
  19. Yeah, its a very strange issue ha ha. I have him on Steam I'll try messaging him.
  20. @coleroddy I've noticed this as well for a few PS3 games.
  21. Oh yeah, I didn't think about that. I guess @Jason Carr would probably have to implement trophy support if we don't get plugin support for the pause menu. Either way thanks!
  22. @jayjay Awesome I left it as is. Everything seems to work great so I really appreciate you working on this so quickly! I usually launch mine through LB/BB so not biggie there. Now if only we could view them through the pause menu this will be perfect! Thanks again
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