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Everything posted by faeran
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The LaunchBox 13.9 beta thread has been opened, and can be followed here:
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Hi everyone, LaunchBox 13.9 beta 1 has been released with the following changes: New Premium Feature: Big Box Themes can now use their own custom background music Improvement: Chromium integration has been updated Improvement: Updated Epic Games SSO logic so log ins are not required as often Fixed: Corrected issues with the EA login screen appearing in the background on startup and when opening Manage Storefronts Fixed: The on-the-fly filter was not showing correct results for the Wheel/Yoke controller category Fixed: Steam notes weren't always being pulled correctly when scraping metadata Fixed: While moving the LaunchBox window it would sometimes hang when the progress bar was being displayed Beta 2: New Feature: Big Box has a new view called Game Discovery Center, which allows you to discover your games in new ways. Access it through the system menu, or optionally make it your startup view Improvement: Added a View Additional Documents menu option to Game Details in Big Box Improvement: LaunchBox will now scroll the selected item into view when a side panel is hidden/unhidden Fixed: Epic Game Store re-authentication time-out period has been increased for slower internet connections Fixed: Issues with the Theme-specific Background Music (introduced in beta 1) Beta 3: Improvement: Adjusted download timeout windows to help reduce download errors when grabbing media Improvement: The Fullset MAME Import Wizard is now more performant on lower end hardware Fixed: Rare dictionary error when using an Arrange By setting in LaunchBox's Grid View Fixed: Sidebar counts for genres with subgenres weren't being displayed correctly until clicked within LaunchBox (introduced in 13.8) Fixed: Various errors related to the automated import process Fixed: Corrected changes to the Additional App selection in Big Box (introduced in beta 2) Beta 4: Improvement: A myriad of changes to the Game Discovery Center to make it even better, including video support Fixed: RetroAchievements API is back up and the existing functionality has been re-enabled within LaunchBox and Big Box Fixed: (No-SubGenre) Genre Sidebar filter now shows the correct counts in LaunchBox Fixed: Added more logic to help with those pesky Xbox auto-import errors Fixed: In the Big Box Default theme, the "View Game Details" text binding will no longer show if already in the Game Details menu Beta 5: Improvement: The new Xbox login will now automatically attempt to re-authenticate you when your token has expired Fixed: Button mappings not working when navigating a manuals from the Pause Menu Fixed: Incorrect RetroAchievement header in LaunchBox's Default theme's expanded overlay Fixed: Crash caused in Big Box's Platform Categories section, when entering into a category using certain themes Beta 6: Re-added the Achievement Profile input mappings in Big Box Reduced API calls when loading the RetroAchievement leaderboard Fixed: Rare crashes with the automatic storefront imports Fixed: A Game Discovery Center list issue when a user had not yet played a game Fixed: Game Discovery Center sometimes not displaying the next list until selected Fixed: Camera positioning of the wheel for some Big Box views Fixed: Navigation bug in Big Box's RetroAchievement profile when the user had no recent activity Fixed: When combining games, games imported from Amazon Games or Xbox import wizard didn't generate the correct additional application name Thanks to everyone helping us test this release. It's always appreciated.
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Essentially, what C-Beats is referring to is the thing you are referring to as a "pic" is really an actual 3D Model based on Box - Front, Box - Back, and Box - Spine images. What you are wanting is a 3D Box image, which I'm guessing you currently don't have for that game. A quick search, and it looks like there is no 3D Box image for that game on the Games Database. I'm thinking that game was excluded because it's a ROM hack, but that's just a guess. Looks like the set you are using is this one: WallyWonka was nice enough to include the template for it, so you could potentially create your own.
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The way SelectedScale works is that "1.0,1.0" means X value is 100%, and Y value is 100%. I forgot that SelectedOffset is actually "x,y,z", and I would adjust things by decimal points until you understand what each one can do. With the code you keep posting, you are probably seeing odd results because you are trying to combine the legacy wheel properties with the new wheel properties. Instead, a good starting point is the default theme. Here's the example from one of the platform vertical wheels from the default theme, but I do recommend just diving into the default theme files, and use that as a resource, along with the documentation.pdf: <coverFlow:FlowControl x:Name="FlowControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" SelectedOffset="0,0,1" CurveAmount="0" CameraZPosition="3.0" PageSize="8" Columns="1" Endless="True" SelectedScale="1.4,1.4" ItemSpacing="0,-0.8" SelectedItemSpacing="0,-0.6">
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Check for SelectedScale and SelectedOffsetProperty in the doc, using them in the same spot as the ItemSpacing. SelectedScale is what you are looking for, while SelectedOffsetProperty would then allow you to position that item to where you want it to be (if you want to move it from center). Something like <coverFlow:FlowControl SelectedScale="x,y" SelectedOffsetProperty="x,y" />
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Just in case someone is reading this thread in the future, the preferred way to add images to a playlist is, in LaunchBox, right click the playlist and choose Edit. On the right side of the edit window there's an images section where you can manage the images for that playlist.
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Have you use the itemspacing property on the coverflow itself? Something like: <coverFlow:FlowControl ItemSpacing="x,y" />
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Version 13.7 - Released October 6, 2023 Full Changelog: https://www.launchbox-app.com/about/changelog New Feature: A new Manage Storefronts window allows for easy access of your storefront credentials and automated import settings; this can be found under Tools > Manage > Storefronts New Feature: You can now choose to automatically import storefront games that are not currently installed (as opposed to only installed games in the previous version) New Feature: You can now change your automatic import settings on a per-storefront basis Improvement: The automatic storefront import processes can now be manually run by going to Tools > Scan > Scan for Storefront Games, or by right clicking the LaunchBox taskbar icon (if enabled) and selecting Scan for Added Games Improvement: The Genre sidebar filter now nests genre / sub-genre pairs similar to the on-the-fly filter Improvement: The media download default settings during an import have been modified to be more sensible for new users; they can then be adjusted to the user's preferences Improvement: Added the ".chm" file extension to the list of extensions used to identify an additional application as a document Improvement: Updated Ubisoft's game import and install state logic to match some changes made in Ubisoft's processes Improvement: Big Box's Recent Games list has been adjusted to better represent games a user last played Improvement: The Most Played Game listed in Platform/Filter details is now chosen based on both play count and play time, instead of just play count Improvement: A Turkish language translation has been added thanks to eonder87 and StoneGolem Fixed: The RetroAchievements.org integration has been removed due to the extended downtime of their API (it's been non-functional for over three months). We are actively looking into a replacement (or developing a replacement). Fixed: Some LaunchBox themes were using more memory than they should and not releasing it correctly Fixed: The Steam Trailer media type was always defaulting to checked in the Steam Import Wizard instead of being set to the last-used value Fixed: Platform icons weren't displaying for free users correctly if there was an '&' in the name of the platform or playlist Fixed: Some of the controller binding images were incorrect in Big Box Fixed: Several rare errors related to the Download Metadata and Media process Fixed: The tooltip string was missing in the Default theme's 3D model preview Fixed: The LaunchBox Default theme's Font folder was remaining locked after closing LaunchBox Fixed: Launching an additional application listed as a document will no longer increment the Play Count or Play Time fields Fixed: The update prompt was not showing when using message box notifications
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Game preview video music won't stop playing
faeran replied to Hollingsbee's topic in Troubleshooting
This means you are on a beta, which are work-in-progress builds, and not related to what this thread is about. If on a beta, best to check the beta section of the forums to get caught up on beta specific items. -
The only thing I could think of is for you to delete your EmuMovies credentials from LB, restart the app and then enter them in again. The setting should reside in your LaunchBox\Data\Settings.xml file. You could also try and remove that file temporarily, relaunching LB and seeing if entering in your credentials again works. If that doesn't work, deleting the app could be an option, it shouldn't delete any of your actual library, since deleting the app won't touch the LaunchBox folder and everything inside. So, it's fairly safe to delete the app and install it again, but if you want to be safe.
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Design-wise, what are you trying to accomplish?
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I think you misunderstand. EmuMovies set up a separate way for LaunchBox to connect to their services. It will use your same EmuMovies credentials, but it's not hitting the same server as if you were to use their own services, like their syncing app. LaunchBox has no way of knowing why a particular user may be having connection issues with EmuMovies services, all we can really do is confirm whether LaunchBox's specific connection to their services is working or not through the app. I just checked again for you and I have confirmed that the connection to their very specific servers through LaunchBox is currently working. This would point to some sort of issue with your EmuMovies account when hitting the special servers that they set up for us, and unfortunately the only people that could help you with that would be the EmuMovies team.
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LaunchBox uses a different API and an entirely different server than their own tools, so it makes sense that you wouldn't see the same thing happening between them. Since I've confirmed that their API and their server does seem to be functional through LaunchBox, I'm not sure a reinstall makes sense, but you could always give it a go. It could be as simple as a mistake with your credentials in LaunchBox.
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Beta 6 is out to help fix the issues some users were having with their Options menu. Fixed: Options menu refusing to open for some users due to a conflicting process
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It's been a long while, so I can't remember if the latest version leaves in support for custom game banners. If it does, then the folder the images get placed in wouldn't have changed. I can't quite remember if the system will also fall back to the name of the game. So if there's no file with the DBID, then it may check for a file that's the primary name of the game.
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I would start with EmuMovies. Something to keep in mind is that I'm pretty sure their website login isn't exactly the same method as the api login used in LaunchBox.
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I wish it was as simple as that. For example, my Samsung Galaxy S20 FE has over 20k games I test with. Unfortunately, issues with crashing and the like aren't necessarily as easy as they appear and could be very specific to a device's conditions at a particular time. That's not to say LaunchBox for Android doesn't have room for improvement, the next update should come with a few performance improvements that we are working on.
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I use the Samsung Galaxy S20 FE to do a lot of testing with the app, but haven't ran into any of those issues. I'm not sure if there's much difference between it and a Samsung Galaxy S20.
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Thanks everyone. We have one of our builds where we can reproduce the issue with the options page, so it should be fixed for next beta. It's still down on their end. We do continue to try and resolve it in any way we can, but our hands are tied to their infrastructure and their timetable on when a fix will become available from their API. This doesn't sound beta related and I'd open up a separate post if you need help resolving it. At the moment we don't have plans for this, but you never know what the future may hold.
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I haven't heard of any issues with their API as of yet. I just ran a credentials test in the app and did get a successful return. If you are still having issues with your account, you may want to reach out to their support and see if they notice anything on their end with your account.
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If you are referring to platform theme videos, they work in certain views. Click on the top-right menu and choose Change View. Views like Wheel with Details, and Text List with Details will work with the those videos.
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Beta 5 is out with the following changes: Improvement: More logic added to help keep EA and Epic Games authenticated for longer Fixed: The Automatic RetroArch downloader has been fixed and will once again download the emulator (It broke due to a change with Libretro's Buildbot) Fixed: Update prompt will now appear when using MessageBox Notifications
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The "ALL" text can be adjusted under Tools > Options > Visuals > Filters Side Bar. I think the initial concept was that if someone were to switch to another language, the text would get updated (if available in that language), with the idea that the user wouldn't then want to switch back to another language, so it doesn't switch back to English if you change it back. All language packs are done by the community, so if you are using the French language and you see English, you can help contribute over on this thread:
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