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Everything posted by Kondorito
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So far so good. I think I will have the pack finished by tomorrow. Must say that even though I am reviewing every line of every file, @CliveBarker did an incredible job with the semantics.
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Glad to help So, I get the Zeta editor, download the Spanish pack from the first post and work with those resx files? Or is there a newer spanish pack that you need to provide me?
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Hey guys, I am willing to help out with the spanish translation. Spanish is my mother tongue, although I must clarify that I am not from Spain, so my translation will be in neutral spanish or latin spanish. Let me know if that works for you guys and I'm in
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Welcome Kraker I hope you will still keep spawning those awesome bezels
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The xml i have is one of the many that come zipped in a monthly release (in sync with every MAME release) by the user phulshof over the RetroFE and Hyperspin forums. It is a zip file with ALL the possible game combinations (genres, players, etc). There are also some combinations that have the "clones worth playing" added which among others, have pacman, double dragon, all the 4 player games that come in a 2 player mode (tmnt, ssriders, simpsons, etc). Highly recommended and worth checking (until at least LB finds a better way to import MAME sets).
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I had a similar problem, so I used my MAME custom xml, and with a tool called Hyperchecker I moved out all unneeded rom zip files from the folder (the ones not present in the xml), and then i dragged and dropped all the wanted rom zips in LB, imported with no skips, no prioritizations, forced duped names, etc. That way I got my wanted full parents set + clones worth playing, and reduced the 34k zip files whole set to over 3k only, and no missing games.
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Ok, I feel like a stupid. Disregard my previous messages. Long story short, I was launching one rom variation (UAA) in LB and another one in MAME (UDA), and the one set in LB had a cfg file lingering there from an older MAME version. Changed the default game to run in LB, removed the cfg obsolete file, and done. Sorry DOS for the time waste.
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Hey DOS, I'm on MAME 196. Just to be sure, LB launches the specified exe, and that's it, it lets it handle the rest, or does LB have any control in regards of screen resolution or similar? (Thinking out loud, as maybe LB triggers mame without letting it switch resolutions or something). Dont know if it helps, but different games show different screen sizes through LB MAME. Kinda like if thet were being displayed in their original resolution, and not scaling over my 1080p screen. I am checking command lines now, see if I can set something in LB to force it, will let you know if I find something. If you can think of anything as well, I am all eyes. Thanks!
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Hey guys! Sorry for bumping this old topic, but I am having a similar issue. I am not using RL or any other program other than LB. When I run mame64.exe standalone and load the games, they go top to bottom in screen height, maintaining the aspect ratio to its sides, but when I launch them through LB, they display smaller in size overall not filling the height, like if LB was enabling some sort of integer scale or something related to the resolution. Do you know if I need to add something in the LB MAME command line or change something in LB to display the same as MAME standalone? @latin625 where you able to solve this matter? Thanks!
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Thank you for taking the time in reviewing it. PC Engine and Turbografx-16 are like the Famicom and the NES; they are produced by the same company and with the same internal specs, but each system was released in a different locked region, has its own aesthetics and culture, and have different games list (PC Engine has a 300+ library, whereas TG16 has 90+ games).
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Jero, sent you a PM.
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Hey @lfan the fixes you made for PCE worked fine, however for some reason the info file was not created (ended up doing it manually). If you can put Mednafen PCE Fast in your to-do queue I will highly appreciate it, as it will surely be a better version than my bat attempt Cheers!
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Thank you @lfan. Quick question, I am trying to do the same thing for TurboGrafx-16 using the Mednafen PCE Fast core, but getting an error with the gsar. Do you mind checking the below lines and see where I am mistaken? Cos I cannot see it. Error: gsar: unable to open input file '..\cores\mednafen_tgx_fast_libretro.dll' echo CORES echo. %GSAR_EXE% -s"Beetle PCE Fast" -r"Beetle TGX Fast" "%RETROCOREFOLDER%\mednafen_pce_fast_libretro.dll" -f "%RETROCOREFOLDER%\mednafen_tgx_fast_libretro.dll" %GSAR_EXE% -s"beetle_pce_fast_" -r"beetle_tgx_fast_" -o "%RETROCOREFOLDER%\mednafen_tgx_fast_libretro.dll" "%RETROCOREFOLDER%\mednafen_tgx_fast_libretro.dll" echo. echo INFO echo. %GSAR_EXE% -s"Beetle PCE Fast" -r"Beetle TGX Fast" "%RETROINFOFOLDER%\mednafen_pce_fast_libretro.info" -f "%RETROINFOFOLDER%\mednafen_tgx_fast_libretro.info" echo. echo Done! echo. pause
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Thank you a bunch! I will check the bat content once I get to the PC and see if I can edit it and make the same for Mesen and PCE. I currently have a bat (created by Thatman in Libretro) and made cfg files for Famicom, Famicom Disk System and PC Engine games, so I can use different overlays against NES and TG16. EDIT: Worked fine for Mesen as well. I had to compress the core names so they have the same amount of characters as the original file, otherwise they will not work. So; Mesen (original one to use with NES) MesFC (Famicom core) MeFDS (Famicom Disk System core) I will leave the bat content below, in case anybody wants to user it (or tweak it): @echo off echo RETROARCH CORE SPLITTER - MESEN echo. REM Batch created by lfan: https://forums.libretro.com/u/lfan REM Gsar website: http://gnuwin32.sourceforge.net/packages/gsar.htm REM Setting the paths SET "GSAR_EXE=..\cores\gsar.exe" SET "RETROCOREFOLDER=..\cores" SET "RETROINFOFOLDER=..\info" REM Replace | Original internal name | New internal name | Original file | New file echo CORES echo. %GSAR_EXE% -s"Mesen" -r"MesFC" "%RETROCOREFOLDER%\mesen_libretro.dll" -f "%RETROCOREFOLDER%\mesfc_libretro.dll" %GSAR_EXE% -s"mesen_" -r"mesfc_" -o "%RETROCOREFOLDER%\mesfc_libretro.dll" "%RETROCOREFOLDER%\mesfc_libretro.dll" %GSAR_EXE% -s"Mesen" -r"MeFDS" "%RETROCOREFOLDER%\mesen_libretro.dll" -f "%RETROCOREFOLDER%\mefds_libretro.dll" %GSAR_EXE% -s"mesen_" -r"mefds_" -o "%RETROCOREFOLDER%\mefds_libretro.dll" "%RETROCOREFOLDER%\mefds_libretro.dll" echo. echo INFO echo. %GSAR_EXE% -s"Mesen" -r"MesFC" "%RETROINFOFOLDER%\mesen_libretro.info" -f "%RETROINFOFOLDER%\mesfc_libretro.info" %GSAR_EXE% -s"Mesen" -r"MeFDS" "%RETROINFOFOLDER%\mesen_libretro.info" -f "%RETROINFOFOLDER%\mefds_libretro.info" echo. echo Done! echo. pause
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You are on fire pipes! Great stuff! Do you have your packs without the drop reflection?
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If this idea ends up in the table, it would really need to be thought very thoroughly. I am with DOS76 on this, as when I search stuff its not only games, and I think trimming the results to only be game names hinders the potential of the search feature.
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What important systems should I add to LaunchBox?
Kondorito replied to Hunter_ARG's topic in Emulation
Hey Hunter, in my case childhood plays an important role. I have these ones and I dont think I will be adding more for now: Arcade, GB, GBC, GBA, FAMICOM, FAMICOM DS, NES, SNES, N64, GAME GEAR, MASTER SYSTEM, GENESIS, SEGA CD, 32X, PS1, TURBOGRAFX-16, ROM HACKS. -
Xbox 360 wireless controllers for every system (they rest on a plug and play deck, so never get out of power), except arcade. For arcade I have two modded Qanba Q1 sticks. Both 360s and Q1s are set up in every place, so I can choose in case I feel like playing with one instead of the other.
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Famicom Disk System Clear Game Logo Set
Kondorito commented on SuperSprayer40's file in Nintendo Famicom Disk System
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I saw in a topic in these forums a long time ago an arcade image, and I tweaked it to my liking, so that it holds the video and the marquee for each game, and that I will be overriding with in the default Arcade bg for the Unified theme (I might add a generic marquee to it until marquees are enabled in the theme hehe). Mock-up: Made the sticks balltop red and blue because that is what I have, but can be recolored or changed to battop. I also added scanlines and reflection to the video screen and the marquee (can be removed as well). If somebody wants the psd, let me know and I will gladly share it.
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Delivering at the speed of light! Gonna check it now! Thanks a lot @CriticalCid and @RetroHumanoid for this awesome release on steroids!
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Hey guys, sorry for bumping up this old thread. I am polishing my collection in terms of db iDs and media, but I am finding out that if my imported games have different words in it, the scraper does not find them automatically. Do you know if there is a way, or tool or 3rd party app to do a Fuzzy Match? Currently, I am manually entering one by one the games that did not find anything, and removing some title words, so it finds the right ID with the remaining ones. For example, the last one I did, I had "E.T. and the Cosmic Garden" by name, and did not find anything, but when I removed "E.T." and only left "and the Cosmic Garden", it found the id for "E.T. The Extra-Terrestrial and the Cosmic Garden". Same happens with the accent marks, for example if the game file is named "Asterix", it does not find it, because in the db is stored as "Astérix" with the "é". The same with the Pokémon games. Any work-around or help will be highly appreciated.