Jump to content
LaunchBox Community Forums

Kondorito

Members
  • Posts

    752
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Kondorito

  1. The xml i have is one of the many that come zipped in a monthly release (in sync with every MAME release) by the user phulshof over the RetroFE and Hyperspin forums. It is a zip file with ALL the possible game combinations (genres, players, etc). There are also some combinations that have the "clones worth playing" added which among others, have pacman, double dragon, all the 4 player games that come in a 2 player mode (tmnt, ssriders, simpsons, etc). Highly recommended and worth checking (until at least LB finds a better way to import MAME sets).
  2. I had a similar problem, so I used my MAME custom xml, and with a tool called Hyperchecker I moved out all unneeded rom zip files from the folder (the ones not present in the xml), and then i dragged and dropped all the wanted rom zips in LB, imported with no skips, no prioritizations, forced duped names, etc. That way I got my wanted full parents set + clones worth playing, and reduced the 34k zip files whole set to over 3k only, and no missing games.
  3. Ok, I feel like a stupid. Disregard my previous messages. Long story short, I was launching one rom variation (UAA) in LB and another one in MAME (UDA), and the one set in LB had a cfg file lingering there from an older MAME version. Changed the default game to run in LB, removed the cfg obsolete file, and done. Sorry DOS for the time waste.
  4. Hey DOS, I'm on MAME 196. Just to be sure, LB launches the specified exe, and that's it, it lets it handle the rest, or does LB have any control in regards of screen resolution or similar? (Thinking out loud, as maybe LB triggers mame without letting it switch resolutions or something). Dont know if it helps, but different games show different screen sizes through LB MAME. Kinda like if thet were being displayed in their original resolution, and not scaling over my 1080p screen. I am checking command lines now, see if I can set something in LB to force it, will let you know if I find something. If you can think of anything as well, I am all eyes. Thanks!
  5. Hey guys! Sorry for bumping this old topic, but I am having a similar issue. I am not using RL or any other program other than LB. When I run mame64.exe standalone and load the games, they go top to bottom in screen height, maintaining the aspect ratio to its sides, but when I launch them through LB, they display smaller in size overall not filling the height, like if LB was enabling some sort of integer scale or something related to the resolution. Do you know if I need to add something in the LB MAME command line or change something in LB to display the same as MAME standalone? @latin625 where you able to solve this matter? Thanks!
  6. Thank you for taking the time in reviewing it. PC Engine and Turbografx-16 are like the Famicom and the NES; they are produced by the same company and with the same internal specs, but each system was released in a different locked region, has its own aesthetics and culture, and have different games list (PC Engine has a 300+ library, whereas TG16 has 90+ games).
  7. Hey @lfan the fixes you made for PCE worked fine, however for some reason the info file was not created (ended up doing it manually). If you can put Mednafen PCE Fast in your to-do queue I will highly appreciate it, as it will surely be a better version than my bat attempt Cheers!
  8. You rock! Will modify and test it when I get home. Thanks again!
  9. Thank you @lfan. Quick question, I am trying to do the same thing for TurboGrafx-16 using the Mednafen PCE Fast core, but getting an error with the gsar. Do you mind checking the below lines and see where I am mistaken? Cos I cannot see it. Error: gsar: unable to open input file '..\cores\mednafen_tgx_fast_libretro.dll' echo CORES echo. %GSAR_EXE% -s"Beetle PCE Fast" -r"Beetle TGX Fast" "%RETROCOREFOLDER%\mednafen_pce_fast_libretro.dll" -f "%RETROCOREFOLDER%\mednafen_tgx_fast_libretro.dll" %GSAR_EXE% -s"beetle_pce_fast_" -r"beetle_tgx_fast_" -o "%RETROCOREFOLDER%\mednafen_tgx_fast_libretro.dll" "%RETROCOREFOLDER%\mednafen_tgx_fast_libretro.dll" echo. echo INFO echo. %GSAR_EXE% -s"Beetle PCE Fast" -r"Beetle TGX Fast" "%RETROINFOFOLDER%\mednafen_pce_fast_libretro.info" -f "%RETROINFOFOLDER%\mednafen_tgx_fast_libretro.info" echo. echo Done! echo. pause
  10. Thank you a bunch! I will check the bat content once I get to the PC and see if I can edit it and make the same for Mesen and PCE. I currently have a bat (created by Thatman in Libretro) and made cfg files for Famicom, Famicom Disk System and PC Engine games, so I can use different overlays against NES and TG16. EDIT: Worked fine for Mesen as well. I had to compress the core names so they have the same amount of characters as the original file, otherwise they will not work. So; Mesen (original one to use with NES) MesFC (Famicom core) MeFDS (Famicom Disk System core) I will leave the bat content below, in case anybody wants to user it (or tweak it): @echo off echo RETROARCH CORE SPLITTER - MESEN echo. REM Batch created by lfan: https://forums.libretro.com/u/lfan REM Gsar website: http://gnuwin32.sourceforge.net/packages/gsar.htm REM Setting the paths SET "GSAR_EXE=..\cores\gsar.exe" SET "RETROCOREFOLDER=..\cores" SET "RETROINFOFOLDER=..\info" REM Replace | Original internal name | New internal name | Original file | New file echo CORES echo. %GSAR_EXE% -s"Mesen" -r"MesFC" "%RETROCOREFOLDER%\mesen_libretro.dll" -f "%RETROCOREFOLDER%\mesfc_libretro.dll" %GSAR_EXE% -s"mesen_" -r"mesfc_" -o "%RETROCOREFOLDER%\mesfc_libretro.dll" "%RETROCOREFOLDER%\mesfc_libretro.dll" %GSAR_EXE% -s"Mesen" -r"MeFDS" "%RETROCOREFOLDER%\mesen_libretro.dll" -f "%RETROCOREFOLDER%\mefds_libretro.dll" %GSAR_EXE% -s"mesen_" -r"mefds_" -o "%RETROCOREFOLDER%\mefds_libretro.dll" "%RETROCOREFOLDER%\mefds_libretro.dll" echo. echo INFO echo. %GSAR_EXE% -s"Mesen" -r"MesFC" "%RETROINFOFOLDER%\mesen_libretro.info" -f "%RETROINFOFOLDER%\mesfc_libretro.info" %GSAR_EXE% -s"Mesen" -r"MeFDS" "%RETROINFOFOLDER%\mesen_libretro.info" -f "%RETROINFOFOLDER%\mefds_libretro.info" echo. echo Done! echo. pause
  11. You are on fire pipes! Great stuff! Do you have your packs without the drop reflection?
  12. If this idea ends up in the table, it would really need to be thought very thoroughly. I am with DOS76 on this, as when I search stuff its not only games, and I think trimming the results to only be game names hinders the potential of the search feature.
  13. Hey Hunter, in my case childhood plays an important role. I have these ones and I dont think I will be adding more for now: Arcade, GB, GBC, GBA, FAMICOM, FAMICOM DS, NES, SNES, N64, GAME GEAR, MASTER SYSTEM, GENESIS, SEGA CD, 32X, PS1, TURBOGRAFX-16, ROM HACKS.
  14. Xbox 360 wireless controllers for every system (they rest on a plug and play deck, so never get out of power), except arcade. For arcade I have two modded Qanba Q1 sticks. Both 360s and Q1s are set up in every place, so I can choose in case I feel like playing with one instead of the other.
  15. +1 on the logos without the rings. That would be awesome
  16. I saw in a topic in these forums a long time ago an arcade image, and I tweaked it to my liking, so that it holds the video and the marquee for each game, and that I will be overriding with in the default Arcade bg for the Unified theme (I might add a generic marquee to it until marquees are enabled in the theme hehe). Mock-up: Made the sticks balltop red and blue because that is what I have, but can be recolored or changed to battop. I also added scanlines and reflection to the video screen and the marquee (can be removed as well). If somebody wants the psd, let me know and I will gladly share it.
  17. Delivering at the speed of light! Gonna check it now! Thanks a lot @CriticalCid and @RetroHumanoid for this awesome release on steroids!
  18. Hey guys, sorry for bumping up this old thread. I am polishing my collection in terms of db iDs and media, but I am finding out that if my imported games have different words in it, the scraper does not find them automatically. Do you know if there is a way, or tool or 3rd party app to do a Fuzzy Match? Currently, I am manually entering one by one the games that did not find anything, and removing some title words, so it finds the right ID with the remaining ones. For example, the last one I did, I had "E.T. and the Cosmic Garden" by name, and did not find anything, but when I removed "E.T." and only left "and the Cosmic Garden", it found the id for "E.T. The Extra-Terrestrial and the Cosmic Garden". Same happens with the accent marks, for example if the game file is named "Asterix", it does not find it, because in the db is stored as "Astérix" with the "é". The same with the Pokémon games. Any work-around or help will be highly appreciated.
  19. Thanks for everything man. If it happens again I will see if the logs show something in regards. I'll stop flooding the topic with this matter. Keep up your awesome job Cid. Being able to use this theme is like using both HS and BB at the same time, so it makes me happy.
  20. I give up, hehe. Found how to enable logs, did it, and as soon as I launched it, worked fine... Disabled the logs and tried again, and now is working fine. Goes back and forth between views without any problems. I am almost certain that it has to do with the image cache or similar, but don't know. For sure is something on my side, not on the theme itself. I'll send the zipped folder, no problem, but feel free to disregard it as I don't want to waste your time with something like this
  21. Just tested it and it happens the same, so it is not the transition. I do have a problem with the platforms view; the same thing as the games view. Each time I go from the BB menu to the platforms view, freezes for a minute, then silky smooth. When I go from the platforms to a specific system, freezes for a minute and then shows up fine. When I go from a selected game to the game details works fine (I asume because the details view is not related to the Unified theme). If I go back from the game details view to the games wheel, freezes for a minute, and the same thing happens when I go back from the games view to the platforms view. I thought that maybe was because of the video engine (I am using the WMV one, as it works great, and the VLC one gives me a little stutter and some times garbage pixels), but the same thing happened. So, I do not know what it is that is trying to load that takes so much time; first idea was the wheels, but even with force populate all, hapened the same. Do you know by any chance if BB has a log debugger? The log folder shows empty, so I might need to enable it somewhere. It could help to reproduce the issue and then take a look at the logs, and see if there is dead time/no lines, or if something gets logged that could help resolve this. The strangest thing is that I am the only one affected.
  22. Got it. Will post here the outcome in a couple of hours. QQ; if the transitions are harcoded for all the views, should I make a change as well on the platformwheel view xml file? I can test it with the BB default theme for platforms and go back and forth into each Unified system with your modified xml to test if not.
  23. Thank you Cid for your kind and prompt help; I will test it once I get home. If I recall correctly (and if it helps) I have all the transitions set to None in BB, but will need to verify just in case.
×
×
  • Create New...