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Retro808

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Everything posted by Retro808

  1. Messed around a bit more this morning before work. Had to redo the layout as making the game control images large enough to be best viewed was not working in the original layout. So I tweaked it some. So the top right will show the original controller or the handheld of each system. The bottom middle image will show a game specific control if one exists (such as arcade controls) and if not will show a general platform control (like in consoles). The Game Boy is showing the console specific and Mortal Kombat is showing the game specific. If MK did not have an image for game specific it would show a standard arcade fallback.
  2. Easiest way is to make sure you start it in Xinput mode. Typically to do it with 8bitdo controllers you hold, depending on the model, either X+Start or x+Power Button.
  3. OK. I will mess around with it a bit more. Should be simple enough to do what you want. So you want the top right to show what each platform's actual controller looks like. Thank the bottom right will show the game specific mapping and if a game specific one does not exist than a general platform mapping. Correct?
  4. Can you post a platform controller image and a game image and I can tweak the theme for you. Want to use you images to test how the layout looks. Here is a quick edit. I did need to adjust the the layout of everything a bit. Top right is general platform control and bottom right is game specific. It uses the image path and naming convention requirements from.
  5. Are you having Launchbox move the roms during import? The only time I have seen LB add a -01 to a rom file is when someone chooses the option to "move" the rom into the LB games folder structure and they for some reason already had a version of the rom in the LB games folder.
  6. If you game were associated with a different emulator before you added GroovyMame you now need to select all the games in the platform and change the emulator to GroovyMame. Changing the "Default" emulator will only affect new imports. Game imported before you changed the default need to be edited as I mentioned above. Also, in manage emulators edit GroovyMame and in the Associated Platforms tab make sure the platform name is showing for your games. Edit: I moved this thread to a more fitting subforum since this has nothing to do with plug-ins.
  7. There really is not LB setting to do what you need. It has to be coded into a theme. I made a Pause theme that will do what you want. Preferred to do it as a Pause versus Startup since people playing could use a little extra time looking over a games controls. To use it be sure to read the instructions for file location and naming. Specifically pay attention to game naming.
  8. No because the images will be stored in the folder named after the original name. You will have to rename that folder. So if you change Super Nintendo Entertainment System to SNES you will need to go to the \Launchbox\Images folder and look for the Super Nintendo Entertainment System folder and rename it SNES.
  9. Go into you \Launchbox\Backups folder and look for one of the Launchbox zipped backups. Use one from a prior days backup. Open the zipped file and copy the Settings.xml into your \Launchbox\Data folder.
  10. It's pretty much the same process and in my post in the linked thread I mentioned it. There are several others in the thread that mention it as well which is why I linked it. Add the PinballFX3.exe as your emulator and in the Associated platforms tab add the name of the platform you added Pinball FX3 games to in LaunchBox. For the game files you want to Import the .pxp table. Not sure what folder that is located in. But all the pinball table pxp files will be located in the same folder.
  11. If you are using BigBox Startup themes and you have RocketLauncher fades running this might be the issue. Using both is not recommended. Turn off BB Startup and test to see if the issue goes away.
  12. https://forums.launchbox-app.com/topic/42705-setting-up-pinball-fx3-to-launch-directly-into-tables/
  13. In BigBox did you set that combo to the command for "Close Active Window" or for "Exit"? In BigBox is needs to be the "Close Active Window" setting.
  14. What emulator or emulators are you having issues with? Most should close fine just using the controller/keyboard automation in LB/BB and not needing AHK or even JoyToKey? I think I only have 1 or 2 I use an AHK script for. I would caution to not use the Process, Close command. It can cause save state issues with emulators that might save a game state on close. Use this instead. $Esc:: { WinClose, ahk_exe {{{StartupEXE}}} } To answer your question though you can use something like below. The -1 in SetKeyDelay means no delay. I am no expert just passing along info. Also this thread is good to look over. Joy7 is the select button and Joy8 is start on one of my controllers. So you would just change those numbers to what it is on an Xbox controller. Joy7:: If GetKeyState("Joy8") { SetKeyDelay, -1, 110 WinClose, ahk_exe {{{StartupEXE}}} } Return
  15. In its current state no. LB does not distinguish controllers as Joy1, Joy2 and so on.
  16. I do not believe platform view for Redux has overlay like you see in games view where the video plays inside a window with static border and background. It plays a fullscreen platform video. What you might be seeing is an actual fullscreen video which has a theme style overlay in the video. For example this image from the Redux thread is a fullscreen video. The console, Mario/Yoshi and SNES logo are all part of the actual video.
  17. That's odd. I have never see AHK running in task manager when I shut down systems that may use an AHK script. I have not used a script in Cemu for a while now. But I just tested it with that same script and AHK is not running after the game shut down. @C-Beats any idea on why he might have this issue?
  18. Where are you placing your AHK script? Can you also share what script you were using? We have been using AHK scripts for quite a long time to assist in closing some emulators that will not respond to keyboard/controller automation settings LB/BB so it is odd the AHK is staying active on you.
  19. What Neil said and be sure to post what was specifically asked here.
  20. Can you post a pic of the edit emulators screen for Citra? Since the games work in Citra there is likely a setting issue in LB. Post a pic of the Details Tab and the Associated Platforms tab.
  21. I recommend not using that code. Process, close will force close an emulator and on certain ones that need to close properly in order to save the game save state during exit you will have an issue with it not saving. There are several posts about it in this thread. That code will work for a lot of emulators, but better to have a more useful code in case you get one it messes with and you are not aware why. A known emulator is Higan. It is recommended to using something like below. $ESC::WinClose, ahk_exe rpcs3.exe or even this one as you do not need to specify the exe based on the way LB will send the AHK command. $Esc:: { WinClose, ahk_exe {{{StartupEXE}}} }
  22. So it worked well than. Good to hear.
  23. Try this and let me know how it looks. If it looks off post a pic. GameMarqueeView.xaml
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