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Retro808

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Everything posted by Retro808

  1. That does not look like the same diagonal lines @Headrush69 was talking about. If it was an artwork issue it would be a static line since the artwork is just an image overlay. Artwork issues in Mame usually look like the image below (static diagonal lines). Does that affect show up on every game? If so maybe try changing the video driver your mame is using.
  2. In both GameMarqueeView.xaml and PlatformMargueeView.xaml edit the canvas width and height to match your screen. By default it is set to 1000x562. You default xaml will look similar to the one below. Look for the highlighted section in the image below and change that. d:DesignHeight="562" d:DesignWidth="1000" Change to d:DesignHeight="390" d:DesignWidth="1280"
  3. What type of graphics problems? That's not very descriptive so it is hard to tell you what can be done. Are these game play graphic issues or bezel grahpic issues. Can you share a pic. Are you using standard command line mame or something MameUI?
  4. The change rom path Dos is talking about has been in LB for quite a long while now. Its not something new.
  5. No issues on either of those for me. Even tried from a couple different computers. Was Firefox working for you before?
  6. Please do not post the same request in multiple threads. Unfortunately there is not a single link you will need to download each file individually. There is also likely not a main Teknoparrot theme video since it is an emulator not an actual hardware platform.
  7. Retro808

    Systems

    Did you try to import them and it not work or something? A quick search I found several posts of people mentioning importing NeoGeo Pocket Color. So it should work. Fairchild I am not sure. Try to importing it and see.
  8. Does it tell you which xml? If you can post a screen shot of the error that would be helpful.
  9. Clear logos for games get download when you scrape media for the game. You would need an image as the font cannot be edited. If it does not locate one from Emumovies you would have to download your own and place it in the correct folder.
  10. Yes. There is a rom path change option in LB. Are you moving them because you want to or because LB keeps making the folder? If you do not want to move them you do not have to. LB just makes the folder since that is where it would default to if you want to try and keep the whole LB build contained to make it portable.
  11. I think this is a known Cemu issue. I saw some forum and reddit posts of users having the same issue. It seems to be related to command line loading when used with Vulkan. So it was mentioned some frontends were having issues. Here is a Cemu bug log from 12/2019 on it. I have seen some recent posts in February. So this may not have been fixed.
  12. Currently there is not real option to set a default fanart background for games like there is for Box, 3D Box, Cart and 3D Cart. Placing the image in the folder you did that tells the platform level to use this image every time that is why you no longer get a random image.
  13. Just a few posts up from yours.
  14. LOL. OK, I will tag @Jason Carr or @C-Beats see if either one can take a look. In the meantime if you do not have debugging on turn in on so we can have a report. Maybe it can show if something is wrong. >Tools>Options in the Debugging section enable debugging logs.
  15. Before that try removing both the InputBindings.xml and the Settings.xml. This should set things pretty fresh on reboot of LB. Oh, make sure LB is closed when you remove them.
  16. Nice. Looking forward to this. Now maybe I can finish the rest of the Wii U marquees. I have a Photoshop action that makes it easy, but this should make it even easier. Especially with naming.
  17. OK. Well if switching USB ports did not work, removing the input bindings did not help, and all other software and Windows recognizes inputs from both I am not sure why LB is having issues with it. Those encoders do not need drivers so not a driver issue. You not using any other software like JoyToKey are you? Are you using RocketLauncher? Trying to eliminate middleware maybe doing something weird.
  18. Hey one thing fixed is a good step forward. Try removing (do not delete just remove just in case you want to put it back) your InputBindings.xml from the |LaunchBox\Data folder. It will reset your bindings, but will be good to start fresh. I wonder if maybe a xaml got corrupted.
  19. LaunchBox does not care what port it is plugged in. Not saying not worth a try for him to swap, but just confirming LB does not care. The name would not cause an issue with LB. As mentioned I use the same style encoders. I had a good discussion with Jason a while back as I was wondering why these encoders would not let me map Launchbox to unique buttons on each side. I was sure LB did not see I had 2 controllers. Jason confirmed it does see 2 it just does not differentiate as I mentioned in my first post. LB does recognize for me a button press from either P1 or P2. I can also unplug and swap USB ports, even use other ports and they still register the same. Yeah the flaky part was just a wonder. It does not make sense since the emulators are fine as you mentioned. I have seen stranger things though. I would unplug P2, put P1 in that USB port and reboot and test.
  20. I am wondering if something is flaky with that one USB encoder. Directly in Windows if you test the buttons in the Game Controllers utility does P1 have the same partial recognition or does it always test good?
  21. So P1 side never gets recognized even if P2 side is unplugged? You mentioned Steam not recognizing it either. If this when Launching a Steam game from within LB or even if you launch a game in Steam without Launchbox?
  22. I noticed I typed the wrong setting name. I meant the one for "Use All Atached Controllers". If that is not checked try checking it. If it is uncheck it and keep P2 unplugged and see if P1 registers. I would reboot LaunchBox after you change any settings. In one of my cabinets I have a similar set of USB encoders off Amazon. Here is the settings I have and what it registers as. They work fine from both P1 and P2.
  23. Just a heads up @y2guru community theme creator tool can be used to make custom marquee images. One great thing about the tool is you set the image styles as you like for a platform then you can have it generate the marquee images for all games in the platform at the click of a button. Here is an example.
  24. In LB Tools under the Game Controller option do you have the button check for Enable All Controllers?
  25. What specifically are you trying to map? Something in LaunchBox or in an emulator? If it is in LaunchBox it will not see it as 2 unique controllers. LB does see you have 2 but it does not distinquish between the two as in Joy1Button1 and Joy2Button1. It will only see Button1 regardless of which side you are using.
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