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Everything posted by Retro808
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Re: Escape Key not Closing Emulator (DeSmume)
Retro808 replied to Justine Randell's topic in Troubleshooting
You said "One of them is not working"...so does one actually work for you? Are you putting the AHK in the right place? I do not use Desmume, but just installed it and set it up using the below AHK and it works fine. -
You just need to use a value that is used in Launchbox. These are the play modes you can choose from when you edit a game.
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Re: Escape Key not Closing Emulator (DeSmume)
Retro808 replied to Justine Randell's topic in Troubleshooting
Either of these pasted into the AHK tab should work. Esc:: Send !{f4} or $Esc:: { Process, Close, {{{StartupEXE}}} } -
If you run just Mame and LEDBlinky without Launchbox does the issue still persist?
- 42 replies
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- windows 10
- startup
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@Jason Carr Seeing that adding to and removing from playlists that are manual is not updating unless rebooting BigBox. Rolled back to prior beta and the issue is there as well.
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If you have the font installed on your machine it is pretty simple. Look for the line of code below. Somewhere inside that section add FontFamily="[Name of Font]" In the second code you see I added the Arcade font to it. The name needs to be the actual Font Name (see pic). <TextBlock Grid.Row="0" Grid.RowSpan="3" Grid.Column="0" Grid.ColumnSpan="2" Text="{Binding NowLoadingText}" Foreground="White" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="60" Typography.Capitals="AllSmallCaps" /> <TextBlock Grid.Row="1" Grid.Column="1" Text="{Binding Path=NowLoadingText, NotifyOnTargetUpdated=True}" Foreground="Aqua" HorizontalAlignment="Center" VerticalAlignment="Center" FontSize="70" Margin="0,0,0,0" FontFamily="Arcade" />
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If you are trying to change the theme in the folder named "Default" you cannot. You can edit other themes you have downloaded or copy the default folder, paste, then rename it what you want. Then you can edit it and use custom text and fonts.
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Try going into BigBox settings and refresh the image cache. Sometimes when you add new images manually you will need to do this to get them to show.
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If the emulator offers multiple save states you can achieve this by deleting some line in the AHK of the Pause feature in the Edit Emulator screen. Such as in Mame if you delete the lines for Send 1 down and Send 1 Up it will bring up the list of save and load states in Mame for you to choose from.
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I would not recommend editing LB xaml files unless absolutely necessary. If you do, always best to back up the original first. AHK will probably be in the Emulator.xaml
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No, that should not cause an issue. I have my path set in ReDream as well. Not sure what is wrong. There are not many settings inside of ReDream that could affect it, and there are no command lines to be sure you have entered in Launchbox. The image I attached is my settings and it drops straight into a game. It is a pretty easy emulator to set in Launchbox. Maybe post the same pic I did of your ReDream setup. Then also choose a game and right click, edit. Share a pic of the Launcher tab and Emulation tab.
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If you revert back to one of the prior versions you remember it working with does the issue go away? If you look in your /Launchbox/Updates folder you can see prior version. You can choose one you know worked and reinstall it. It will not hurt any of your media or game imports. I honestly cannot recall if anyone has posted LEDBlinky issues with the latest releases.
- 42 replies
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- windows 10
- startup
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ReDream should start fullscreen with no issue, make sure in the Video Options you have fullscreen set to True. Also for the game issue make sure in the image below the 3 check boxes in the middle you do not have any checked. Dolphin should also have a fullscreen check box in the graphics options.
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So tried you steps exactly as you posted in the earlier thread and no issue. Did you shut off Loading Screens globally or just for the emulator? Not sure if it would matter, but worth clarifying.
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Confirming the Exit from pause with RPCS3 only works if you do it twice. Pause, select Exit, then Pause again and select Exit before the emulator actually shutdowns to BB.
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I had this happen last night as a fluke, so not sure if related to what FlightRisk is seeing. I then closed LB and deleted the default theme folder then reopened to have LB regenerate it. It worked again. It happened when I was testing a Pause theme I was working on.
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Yes, in the BigBox options there is a setting for the view you want it to Startup in. In Settings go to Views then set the Default Startup View.
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It likely is not going to work the way you tried as you cannot add a platform and not import games into it. A platform will only show up if games are imported to it. You could add a couple new Platform Categories. 1 Called Custom Playlists and 1 called Auto Playlists. Then in each will have the related playlists. May not be the best solution but you may not be able to nest playlists inside each other the way you want the way LB/BB works for now. There may be a better way I just do not mess with playlists and the ones I have I do not drill to such a specific level or organization.
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Whether it will happen or not is not determined, but I would wager to say it is something that will eventually get looked into. After all Jason just got going on the Pause feature. I do not think we have to be so stark about it not being in place right now.
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Yes. You would have to create a new theme to show images you see fit. Or copy the default theme and rename it, then edit the xaml. Pause Screens can be themed like all the others.
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The biggest update was likely the implementation of Startup screens in 9.2. To date Mame has worked without issue for the vast majority of users. Some have noted some problems though. Try turning off Startups for Mame and see if it helps. >Tools>Manage Emulators - Edit Mame and go to the Startups tab. Additionally, you can try tinkering with the settings in the tab to see if it helps when you have it on.
- 42 replies
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- windows 10
- startup
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Currently there is not from within Launchbox. In oder to keep all the ones when you add a new one you need to make sure you check all the appropriate genre. Unfortunately still in not a perfect solution since some games you may not want to have all the same genre types. I know this was mentioned in the past. I believe it is on the list of things to look at but it may still be some time as there are other items higher on the list to tackle.
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Like @DOS76 said Launchbox should have no issue recognizing controls in any of the modes from the Xarcade. I leave mine in mode 1 and it works fine, that is for certain keys. Since mode 1 is keyboard and those buttons are mapped by the factory and cannot be changed. If you change to modes 3 or 4 you need to then open the controller mapping options in Launchbox to set the controls to be able to use in Launchbox. I have never used these modes in LB, but just tested and they work fine. LB recognized the buttons once I mapped them.
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Populating Playlist after selecting Platform
Retro808 replied to Frozengfx's topic in Playlists & Playlist Media
If you right click a playlist and edit it in Launchbox you can set where you want it to show up by editing the Parents tab. Additionally, there is a check box on the details tab you can check to have the playlist included with platforms. This will change how BigBox displays it also. -
I do not believe you can specify in LB/BB which monitor you want the startup screens to show up on. I have not seen any options for that and it has not been mentioned as a feature. Are you wanting to have it show up on a screen other than what the emulator or Launchbox/BigBox might be on?