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Retro808

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Everything posted by Retro808

  1. I would bring it up in Y2guru's thread. He is usually good with coordinating with Jason to see how he/they can implement changes.
  2. Thanks @faeran I figured that might have been the case, much like a platform specific view for other view types. I have never messed with it in this way so was not confident my answer would be correct.
  3. 1. You cannot stop it as BB will generate the marquee as it is coded in the background logic to show a marquee even in themes that do not have a GameMarqueeView.xaml. So the only way I have found is to hide it by adding a black background. Placing it above Panel.ZIndex="0" will get it to cover the marquee. Adjust the column and row span to your grid. <!-- BLACK BACKGROUND --> <Border x:Name="Blackscreen" Grid.RowSpan="8" Grid.ColumnSpan="8" Panel.ZIndex="1" Background="Black" Opacity="1" SnapsToDevicePixels="True" RenderOptions.EdgeMode="Aliased" ></Border> 2. To make the background show platform specific use a multi-binding. Something like below just direct to your folder path. <!-- DEFAULT MARQUEE --> <TextBlock x:Name="MarqueeBackgroundPlatform" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding StringFormat="LAUNCHBOX_ROOT_FOLDER/Images/Marquees/Platforms/{0}.png"> <Binding Path="SelectedGame.Platform" /> </MultiBinding> </TextBlock.Text> </TextBlock> <Image Source="{Binding Text, ElementName=MarqueeBackgroundPlatform, FallbackValue='LAUNCHBOX_ROOT_FOLDER/Images/Marquees/Platforms/Default.png'}" Grid.Row="0" Grid.RowSpan="4" Grid.Column="0" Grid.ColumnSpan="8" Panel.ZIndex="3" Stretch="Fill" RenderOptions.BitmapScalingMode="HighQuality" /> 3. I am not sure of. I know for theme's some of the views (such as WallGames) you can create a dedicate view xaml per platform. So it might be a similar process. I am not sure if that would be doable with Marquee Views as these views have not received any updates. I will check on it.
  4. Best way to see if it is theme related is try the same steps with another theme. I would test a couple different themes then report back.
  5. You can PM me with the license data.
  6. Check in BigBox settings under your keyboard mappings what you have set to the option for "Select".
  7. Are you changing from the BB settings or from a mapped button/key? What version BB are you on? From either I have never had to restart BB.
  8. The shutdown.xaml would be located in the Startup theme folders. It is separate from the Theme folders.
  9. This is something we have mentioned to many users. Typically though it is because we see a user will have an Arcade.xaml and then something like Arcade_Backup.xaml in the \Data folder and that will cause an issue. Inside the \Data folder LB will have trouble reading xaml files if you have the platform name in there more than once, even if one of the files is slightly named differently.
  10. Do you have actual video files downloaded (mp4 file)? Youtube links in the metadata are not used to play videos in LaunchBox/BigBox.
  11. You have to map a button or key to the option for “Change View”.
  12. LB forum has no hidden options. The only way to download media as a complete platform media pack is from another external source. Also media from within the LB UI is done based on the games you imported. Not as a whole platform.
  13. What website? This one? https://www.launchbox-app.com/premium
  14. @mcfilmmakers Please see my post just prior to yours. I know your post came only a few minutes after mine and you were likely typing as I posted so I will leave it be. Any more comments on polls, Jason’s reasoning on dev decisions (which he owes no explanation to anyone), and/or anything non beta is getting deleted. From this thread or any beta thread moving forward. If you have nothing about the beta to post. MOVE ALONG!
  15. Any more Non-Beta related posts in beta testing threads will get deleted. These threads are solely for testing data related to beta releases so our two devs can have feedback to move forward. if it is not beta related start an appropriate thread in the appropriate sub-forum.
  16. It is known that LB/BB startups will not work with all emulators, part of it is due to fullscreen concerns. Teknoparrot and especially when using Game Loader have been known to have this issue. Take a look at this thread and see if anything in it can help.
  17. It sounds like you may have some of the keys you use in Retroarch also mapped to some of the BB keyboard automation controls. BB uses your emulator settings that were done inside of the LB UI, so it has no individual emulator set-up. All LB and BB do is send a command line to the emulator telling it what game file to run. In the case of Retroarch it also lets it know what core to use. So if things work in LB they would/should work in BB. I would check your BigBox keyboard automation mappings and make sure you do not have key 1 linked to anything like BigBox Pause menu.
  18. Good enough or not it is nice a developer even does it. What is important to one is not always important to another. Personally everything on the list you quoted I can go a lifetime without ever caring about if it gets added. Though there are a couple I think are good additions. So it is nice to see our dev team at least allowing users to vote on items. Or we can just leave it to our dev team of 2 to decide what they want to do. Like many software developers do.
  19. All good items to eventually get added and that's one of the great things about Jason doing polls. Items get added and users get to vote on items to prioritize over others. Unfortunately none of these garnered enough user votes last time. Maybe next poll as there are a couple items on that list I would not mind seeing.
  20. You can call a platform anything you want. The one thing you must do is in the emulator launching those games you need to make sure that the name of the platform in the Associated Platforms tab matches exaclty what you named the platform. So if you named it "SNES" in the Associated Platforms tab in Retroarch (in LB >Tools>Manage Emulators then edit Retroarch) the name must be listed as "SNES".
  21. Yeah that would be a possible menu option to eventually add. Honestly though, it is doubtful that would be high on the list of improvements unless enough people voted for it since you can simply use Windows and do the same sort/search function then drag and drop the files.
  22. LB has no clue what the necessary files would be for any platform/emulator. So you would have to manually select them like you would do for the .cue files.
  23. You can go into your \backups folder and in one of the zip files copy the InputBundings.xanl from it into the \Data folder. It will restore the inputs to one of your prior states.
  24. This is currently how LB/BB sees controllers/gamepads. It does not identify individually as Joy1, Joy2, and so on. So button 1 on any controller is simply seen by LB/BB as Button 1 and not 1Joy1 or 2Joy1. This has been brought up before but currently an upgrade to LB/BB is not being worked on to allow for the unique identification. I am not aware of any way currently to make this work.
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