Jump to content
LaunchBox Community Forums

Retro808

Moderators
  • Posts

    7,062
  • Joined

  • Last visited

  • Days Won

    27

Everything posted by Retro808

  1. Retro808

    How to use?

    Theme videos are just platform or gameplay videos with with artwork added to enhance the video. You just use them if you prefer it over standard gameplay videos and there is a setting in BigBox you can check to use them over non-themed videos. If you downloaded them from within the LB UI them LB will name them correctly and place them on the right folder. Badges are just little badge decals currently only available in LB. It puts a small icon next to the game image. In LB under badges you can see what badges are currently supported to be shown. Things like if the game is a Steam game (as well as others), multiple discs, favorites, if it is an installed game, and some others. So it is just an icon to give you a quick reference about the game.
  2. If your Arcade category is missing just right click on any category or platform name in the left hand pane of LB and choose >Add>New Category. Than recreate the Arcade platform category. Make you you check to have it displayed in the Root level of LB. Now when you right click and edit those platforms you should see Arcade as a category to check.
  3. Could have been a naming issue. When you imported the games the name LB imported them with could have slightly differed from the names of the images you manually added. The person you got that data from could have fixed the naming therefore that other xml would have had the correct names to match the images. To be honest though we rarely offer troubleshooting to downloaded LB builds/data due to this issue you are seeing. We have no way of knowing what that person did with their build and we end up chasing out tales trying to figure it out.
  4. You can either edit the individual game and go to the Images section in the edit window and download media from there or highlight all the game missing media and then in the LB tools menu select the option to Download Media/Metadata.
  5. That could be the issue. Go into your \Images\Platforms folder and look in the platform folder for N64. Then look in you image type folders like 3D Box. Are there and images? If not check the old named folder of Nintendo 64 and see if the images are there.
  6. Can you post an image from one of the themes? Seeing exactly what you see can help in troubleshooting. As long as you used the LB UI to download images they will be named correctly and placed in the correct folder that no other work should be needed on your part for a BB theme to show the images.
  7. Most of these should already be available in the download. Just select the option for “category” in the download link.
  8. That check box in the BigBox menu for the clear logo will only affect the default theme. Custom themes typically have the clear logo command coded into its view xml. So that will override the BigBox setting. You would have to edit the theme’s code to change that. The issue with changing view in the game details is because that specific view also needs to be coded. All views in BigBox can be custom coded. Most creators do not custom code the GameDetailsView, so it typically defaults to the Default theme’s coding of that view. So if you want the GameDetail screen to look different you would have to code it to look the way you want.
  9. Retro808

    Ryujinx quit

    Well it fixed the issue for the original poster and another member so that was the goal. But good to know as you have mentioned a couple times your set up does not need an AHK. The end goal is it works.
  10. Retro808

    Ryujinx quit

    @Koroth I just set up ryujinx on a few systems and 1 of them worked fine without needing an AHK, but the other 2 did (I am unsure why this would be the case, but I have seen this on a couple other emulators). So I tested the code below both with starting game in fullscreen and not starting in fullscreen and the games exited correctly back into LB and not into the Ryujinx UI. So give this a try. ESC:: { SetTitleMatchMode, 2 WinWaitActive, Ryujinx Send !{f4} }
  11. Retro808

    Ryujinx quit

    Kind of makes sense. I remember something similar happening a few Cemu versions ago. I will try and set it up and test on a couple of my set-ups.
  12. Retro808

    Ryujinx quit

    I figured. Just wanted to confirm. Is the affect any different if the game is not run in full screen?
  13. Retro808

    Ryujinx quit

    @Sbaby Is there any particular reason you are choosing not to post the pic we are asking for? we cannot effectively help you if you do not want to help us. @Koroth What tab are you putting that script in? Running AHK or Exit AHK tab.
  14. Retro808

    Ryujinx quit

    Its simple what I need from you. Stop overthinking it. I dont care about the thousand things you tried. I want to see what you have right this very second. In LB. go to >Tools>Manage emulators and edit Ryujinx. Go to whatever tab you have the current script you are using and share a pic of that. Not sure if I can be any more specific about what I need.
  15. Retro808

    Ryujinx quit

    Does not matter how many emulators you have. They do not all function the same. See my quote of my post below. I need to see in LB your Ryujinx emulator settings. Where did you put the script you use? Post a picture of that. Make sure the pic also shows the script.
  16. Retro808

    Ryujinx quit

    Can you respond to my original post? It helps to see what you have exactly when troubleshooting.
  17. Retro808

    Ryujinx quit

    I do not emulate Switch but quickly messing around in the UI looks like Alt+F4 closes the emulator. Where are you pasting the scripts? Can you share a pic of where you have pasted the script in LB and what the exact current script looks like?
  18. If you are importing alot of games at once and downloading media make sure you uncheck to box that references “rough matches” for media. Having this checked will slow down large imports as it is comparing every image.
  19. I am not familiar with the controller/controller board. Does it replicate keystrokes or game controller inputs (xinput / dinput)?
  20. Did you check defender’s quarantine log? Defender has blocked the BigBox.dll for some users.
  21. Only by editing the LB theme’s code.
  22. Are they just not playing or do you not see them at all in the game details panel? If you cannot see them at all you need to go into LB >Tools>Options and in the Visual section look for Game Details section. Check the box for “videos”.
  23. The wizard has a few options to check/uncheck in relation to those playlists. Unfortunately those "classics" arcade board playlists are in the same check spot as the other arcade board system playlists. So you cannot exclude them outright without affecting things like CPS, Cave, Sega M2, and so on. Well the dev put those all under the Arcade category since they are all arcade playlists. If you do not want them there you can edit each of them and change the parent location to move it to a different category. If you want to propose a feature to allow more fine tuned importing of these playlists use the "Request a Feature" link located at the top of the forum under the "Help & Support" tab. If you do, be sure to come back to the forum and link that ticket to help drive votes for it.
  24. I recommend using the one below instead. It was discovered the Process, Close is not a good close command as it is a hard close and can prevent an emulator from properly saving settings or save states it may save during shutdown. $Esc:: { WinClose, ahk_exe {{{StartupEXE}}} }
×
×
  • Create New...