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Everything posted by Retro808
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For that though what @neil9000 has advised is unfortunately what the situation is. This is not something LB can do during game play. It can only show the marquee on a second screen.
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Are you talking about during actual game play?
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Not sure how quickly you will get help for this problem here. This is a Launchbox forum and LB does not run on the RPi. A forum for the Pi may be better suited. I know we have some Pi users here, but like I said help might be slow here.
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Currently it is not. Feel free to put it in as a feature request. At the top of the forum under Help & Support is a link to our bitbucket site. Add a feature request there and then link it back in this thread to drive votes to it. The more votes, the better chance it will get looked at as a possible update to LB/BB.
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Latest beta the bulk edit option does not show any added controllers in the "add" section. It does show your list of controllers in the "remove" section.
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.webm do work in startup. I just tested again adding a couple new .webm videos and each launched fine. Also, I see you are using the old way of startup videos. This change quit a long time ago. The updated way of Startup videos is to create a folder called Startup in your \Videos folder \Launchbox\Videos\Startup\ Place any videos in that folder. Name does not matter and you can have as many as you want. Test it that way and see if it works.
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Is the .webm just not working during Startup? BigBox does support .webm. Many of my pc gameplay videos are .webm. Also just checked and a couple of my startup videos are .webm. Are you using VLC or Windows Media in your BigBox video settings?
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Before this turns south I am going to remind forum members the beta threads are not for feature requests or non-beta feedback topics. Our beta threads have been getting derailed which means our two devs have to waste time reading through unnecessary posts instead getting to the meat of the matter of beta troubleshooting. In the prior beta thread I advised non-beta posts will be edited or deleted going forward. If you are not providing actual feedback about things broken, fixed, or otherwise related to a beta release please start a separate thread in the appropriate sub-forum.
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It should transition smoothly. BB startup video overhauled a while back and BB starts up when the video does and stays hidden until the video ends or you hit a button to cut short the video.
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Can you share an image like I asked? I want to see the contents of the folder as it is right now.
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Whenever you get the “0 imported” message this typically means LB sees the game have been imported already. Can you share an image of what the inside of your \Data\Platforms folder looks like? Also if you rerun the import and select the option for force import duplicates what happens?
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That's about right. The full set importer is only importing the arcade roms the Mame.xaml is showing as working. If you left all the check boxes it excludes all those fruit machines, mahjong, and all the other junk. Also I deleted you other post since it was the same issue.
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So you can import the games into LB, but it is when you switch between platforms thing go missing? Are you using any 3rd party software to scrape the media? Like skraper?
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If each of those is a separate platform than each will have its own image folders. The clear logo for each should be located in the \Images\Platforms\[Platform Name]\Clear Logo folder. The png file for each should also be named exactly as the platform is named. I would check those folders and confirm the images are where they need to be and named correctly. If so, and the images still do not show go into the BB settings and in the >Options >Image Cache section refresh the image cache.
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RetroArch mame issue in LaunchBox, romset questions
Retro808 replied to Gangor's topic in Troubleshooting
The libretro docs has steps on how to build a romset for this core. Not sure why you would go through all that trouble if you already have a .231 rom set. Why not just run the matching version of standalone Mame or the normal Mame RA core and save all the work?- 7 replies
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- rom
- mame 2003 plus
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If you are talking about the transition of the wheel out of view and directly into the video for the item the wheel landed on that is controlled by the theme's coding. It is not a BigBox setting. So the code would need to be edited. That could be anywhere from a single line of code to multiple lines.
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How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
@Sascha-FFM Glad you are sorted. -
How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
Test this for me. You have a couple things conflicting so trying to figure out what you are trying to do. I did not catch it earlier as I was quickly glancing at things. This is just a simple version of the original magic marquee adjusted to fit your screen. Let me know if it works and you see the marquee and the blur. Your code was showing the stock marquee image, then you were trying to do a multibinding to show a marquee image and then the image blur under it. I assume that you want a default image to show if there is no marquee (from the Arcade - Marquee folder. _default)? GameMarqueeView.xaml -
How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
Ah, good catch I see I did not alter the name. I am not sure. Can you post your xaml file and I will test. -
How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
Retrolusts' marquee filler is just taking the main image line of code and duplicating it underneath and adding a blur effect and filling the grid. So your last image line duplicate it below that one and add a blur effect. Something like this: <!-- GAME MARQUEE --> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" /> <TextBlock x:Name="GameMarquee" Visibility="Visible"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Arcade - Marquee/_Default.png"> <Binding Path="SelectedGame.Platform"/> </MultiBinding> </TextBlock.Text> </TextBlock> <Image x:Name="MainMarquee" Grid.RowSpan="3" Grid.Row="0" Grid.Column="0" Source="{Binding Text, ElementName=GameMarquee, FallbackValue='pack://siteoforigin:,,,/Arcade - Marquee/_Default.png'}" Opacity="100" Stretch="Uniform" Panel.ZIndex="1" RenderOptions.BitmapScalingMode="HighQuality" /> <Image x:Name="MainMarquee" Grid.RowSpan="3" Grid.Row="0" Grid.Column="0" Source="{Binding Text, ElementName=GameMarquee, FallbackValue='pack://siteoforigin:,,,/Arcade - Marquee/_Default.png'}" Opacity="100" Stretch="Fill" Panel.ZIndex="0" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image> </Grid> </UserControl> -
support@unbrokensoftware.com is an email
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Mr. RetroLust's Marquee Screen Filler Magic
Retro808 replied to Mr. RetroLust's topic in Big Box Custom Themes
@Sascha-FFM Take a look in this thread. It pretty much deals with what you are having issues with I believe. There are some examples of how you can edit the PlatformMarqueeView.xaml and GameMarqueeView.xaml to get the correct alignment. If you need help post in that thread and we can assist. It would be helpful if you show a pic of what exactly you are seeing. -
Metadata scrambled ( can’t edit anything anymore)
Retro808 replied to wiseHowl's topic in Troubleshooting
Yes. In the platform folder. You cannot have for example Atari 7800.xaml and Atari 7800.backup.xaml in the \Data\Platform folder. LB tries to read them both. -
Metadata scrambled ( can’t edit anything anymore)
Retro808 replied to wiseHowl's topic in Troubleshooting
It is all those platform xaml backups you have in the platforms folder. That is what @neil9000 asked you about. You cannot have those in there. LB is trying to read those and the real platform xaml files. Also remove all those others like the .Missing.Serial.xaml files. There can only be the original platform xaml in there. This is the reason we do not recommend skraper. It places those backups in the \data\platform folder. If you choose to use skraper make sure you remove those backups it makes or turn off the backup option inside skraper. -
Metadata scrambled ( can’t edit anything anymore)
Retro808 replied to wiseHowl's topic in Troubleshooting
Can you share a pic of the contents of your \Data\Platforms folder?