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Sega Model 3 | Supermodel Git - EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light Guns. Test Menu's Configured. Free Play. All Games in English. 2 Player Mouse Support. Audio Adjusted. Layout Images...The Whole 9 Yards
Warped Polygon commented on Warped Polygon's file in Sega Model 3
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Version 1.0.0
1,618 downloads
This project aims to present GC games in 16:9 to everyone, as easily as possible. Just drop Pre Configured files into Dolphin and enjoy. No need to setup yourself. Part 1 is focusing on the native widescreen games. All of these have an option in game to allow for proper anamorphic 16:9. Part 2 will be on the widescreen hacks/codes/patches. I have separated the two to make it a bit easier for myself. Also not everyone may be into hacking 16:9 presentation. So far I count 80 games that have a widescreen option, and 1 bonus game. Nascar 2005: Chase for the Cup, had a native widescreen option developed for it but went unused at release. An AR code is being used to reinstate it. There are 3 outliers, Beyond Good & Evil, TMNT and TMNT: Mutant Melee. These have a 16:9 letterboxed presentation for 4:3 displays. Mutant Melee is pillarboxed and is working in widescreen but comes up short of true 16:9 due to the pillarboxed presentation. I have pre configured every native widescreen game for the Dolphin Emulator and made it idiot proof by disabling the widescreen hack for EVERY...SINGLE....GAME. So even if you have the widescreen hack on it wont mess with these games. These per game .ini files will either force 16:9 or stretch to the window, depending on what you choose. There is a slight difference between the two. A lot of these games come up just shy of filling the screen, but do not stretch or distort the image if using Force to 16:9. When using Stretch to Fit Window it does just that but does slightly stretch/distort the image, I don't mind a little stretching so I can fill the screen personally. However, I HAVE PROVIDED .INI FILES FOR BOTH so you can have the choice. Also, some of the native widescreen options were broken due to the devs not implementing it that well e.g. Lego SW 2 has camera zoom issues. However some clever people have fixed these with AR or Gecko codes, making them way better. There are also some other enhancements, 60FPS and 60Hz Modes for the PAL games that don't have an option for it. I HAVE APPLIED THESE TO ALL GAMES THAT HAVE THEM. EVERY VERSION/REGION/GAME ID HAS BEEN PRE CONFIGURED. NO MATTER WHICH VERSION YOU HAVE THESE WILL WORK. SOME ENHANCEMENTS ARE REGION SPECIFIC. THIS IS 'NON ENGLIGH VERSION' FRIENDLY. THESE PER GAME .INI FILES HAVE ONLY WIDESCREEN OPTIONS AND ENHANCEMENTS APPLIED. THESE WILL OVERRIDE ANY OF YOUR CURRENT PER GAME SETTINGS. IINSTRUCTIONS I advise using another instance of Dolphin specifically for widescreen. Choose your flavour and download - Forced 16:9 or Stretched to Fit Window Place the .ini files in the GameSettings folder of Dolphin. This will be in your roaming app data on your C drive if you are not using Dolphin in portable mode. YOU MUST CHANGE THE IN GAME SETTINGS TO WIDESCREEN/16:9. ALL GAMES WILL APPEAR STRETCHED UNTIL DONE SO. Enjoy!!! HERE IS A LIST OF EVERY NATIVE WIDESCREEN GAME AND WHAT HAS BEEN APPLIED PER GAME. IF YOU KNOW OF ANYMORE NATIVE 16:9 GAMES LET ME KNOW BUT I THINK I GOT EM ALL Batman Begins Using 60 FPS Enhancement Gecko Code for NTSC-U. Battalion Wars Beyond Good & Evil Natively runs in letterboxed 16:9. Buffy the Vampire Slayer: Chaos Bleeds Burnout Using pneumatics 10% pixel aspect correction code (NTSC-U Only) Burnout 2: Point of Impact Using pneumatics 10% pixel aspect correction code (NTSC-U Only) Call of Duty 2: Big Red One Dead to Rights 60Hz Gecko code applied to all the PAL versions as 60Hz isn't selectable. Die Hard: Vendetta Disney's Extreme Skate Adventure Dragon's Lair 3D: Return to the Lair Drome Racers Eternal Darkness: Sanity's Requiem F-Zero GX F1 2002 F1 Career Challenge PAL Only Game. 60Hz isn't selectable and no code for it yet. Fifa Soccer 2006 Fifa Soccer 2007 Fifa Soccer/Football 2003 FIFA Street FIFA Street 2 Fifa World Cup: Germany 2006 Freedom Fighters 60Hz Gecko Code applied to all PAL versions due to 60Hz being unelectable. Future Tactics: The Uprising Geist 50Hz AR Code applied to PAL version for better frame rate. NTSC-U Version runs at 60fps natively. GoldenEye: Rogue Agent Gun I-Ninja Ice Age 2 - The Meltdown James Bond 007: Everything or Nothing James Bond 007: Nightfire Judge Dredd: Dredd vs Death Knights of the Temple: Infernal Crusade PAL Only Game. 60Hz Gecko Code applied due to 60Hz being unelectable. Lego Star Wars II: The Original Trilogy Using Widescreen Zoom Fix due to native 16:9 having zoom issues. NTSC-U version only. Madden NFL 07 Madden NFL 08 Madden NFL 2002 Madden NFL 2004 Madden NFL 2005 NASCAR 2005: Chase for the Cup Widescreen was originally coded into the game but unused at release. AR codes used to "unlock" it. NASCAR Thunder 2003 NASCAR: Dirt to Daytona NCAA Football 2003 NCAA Football 2005 Need for Speed: Carbon Need for Speed: Most Wanted Need for Speed: Underground 2 NFL 2K3 NFL Street Pac-Man World Rally Peter Jackson's King Kong: The Official Game of the Movie R: Racing Evolution Rayman 3: Hoodlum Havoc Using Gecko Code Aspect Ratio Fix for 16:9. NTSC-U and PAL versions. 60Hz Gecko code applied to the PAL version as 60Hz isn't selectable. Serious Sam: Next Encounter 60Hz Gecko code applied to the PAL version as 60Hz isn't selectable. SoulCalibur II Sphinx and the Cursed Mummy Spyro: Enter the Dragonfly Using Widescreen Ratio Fix Gecko Code due to native 16:9 being squished horizontally. NTSC-U only. SSX 3 SSX Tricky Star Fox Adventures Using Aspect Ratio Fix Gecko Code due to native 16:9 being incorrect. For both NTSC-U and PAL. Star Wars: The Clone Wars Super Mario Strikers Super Monkey Ball 2 Super Monkey Ball Adventure Superman: Shadow of Apokolips Using 60 FPS Enhancement AR Code NTSC-U Only. Normal is 30 FPS. The Incredible Hulk: Ultimate Destruction The Legend of Spyro: A New Beginning Using 60 FPS Enhancement Gecko Code for NTSC-U and PAL versions. Normal is 30 FPS. TimeSplitters: Future Perfect TMNT Natively runs in letterboxed 16:9. TMNT: Mutant Melee Tom Clancy's Splinter Cell: Chaos Theory Tony Hawk's Pro Skater 4 Tony Hawk's Underground Tony Hawk's Underground 2 True Crime: New York City True Crime: Streets of LA Ty The Tasmanian Tiger Using 60 FPS Enhancement Gecko Code for NTSC-U. Ty the Tasmanian Tiger 2: Bush Rescue Using 60 FPS Enhancement Gecko Code for NTSC-U. Ty the Tasmanian Tiger 3: Night of the Quinkan Using 60 FPS Enhancement Gecko Code. V-Rally 3 PAL Only Game. Hold B at start up for 60Hz Wallace & Gromit in Project Zoo -
Version 1.0.1
4,292 downloads
I spend hours doing this so you don't have to. Creating configurations for play....not display. As you are most likely aware, arcade platforms are a pain to setup. Controls aren't standardised and changing settings via test menus can be tiresome. This is just a small configuration pack for the 12 Naomi 2 games. I separated these from the Naomi 1 games as they are far more demanding on HW. As a result OpenGL isn't the best choice if you don't have a high spec PC. Vulkan isn't the most stable either, so I absolutely recommend D3D11. After testing, I discovered this almost doubles the performance with some games compared to OpenGL. What you get with this pre configuration: -All Naomi 2 Games working (apart from Driving Simulator as it's not supported yet) -Analogue Volume correctly adjusted for 1:1 analogue range with a controller. -Wild Riders working correctly with no pesky rear brake being a dick. -All fixes needed have been done with Test Menu adjustments. Many of these games will not boot unless done so. -Only English versions apart from Initial D Arcade Ver. 2 as only the Japanese version works at the moment. INSTRUCTIONS: Download NVMEM Naomi, Remap Files for RA. Place NVMEM files in one of the following folders. RetroArch/saves/"roms folder location"/reicast or just RetroArch/saves/reicast. Depending on how you have your saves set to save it may be either of these. Place Control Remap files in RetroArch/config/remaps/Flycast Use my control images however you want. Frontends, pause menus etc. Here is the documentation for this configuration. Everything I have done on a per game basis is listed here along with which ROM version you need to use. I have also provided any passwords, engineers codes, cheat codes and important information here also. This is a consolidation of information. Everything that needs to be actioned by a player for e.g. a cheat code to unlock something will be in green. Beach Spikers beachspi -CHD required -2 Players needed setting in Test Menu to enable 2 Players -Needs dual monitor cabinet/setup for 4 Players Club Kart: European Session clubk2k3 -clubk2k3 doesn't ues a save card and already has everything unlocked -Analogue Volume correctly adjusted for 1:1 analogue range with a controller. -Card System needed Disabling in Test Menu before game would boot. -Steering may be inverted due to the orientation on first boot being random. -Driveboard Error on startup. Just press start to skip, it has no adverse effects. Driving Simulator -Not supported at this time. Flyinghead does have plans to get this game working Initial D Arcade Stage initdexp -CHD required -initdexp is the English Version -Analogue Volume correctly adjusted at default values Initial D Arcade Stage Ver. 2 initdv2j -CHD required -Only the Japanese version works at the moment. initdv2e (English Version) doesn't work -Analogue Volume correctly adjusted at default values Initial D Arcade Stage Ver. 3 initdv3e -CHD required -initdv3e is the English Version -Analogue Volume correctly adjusted at default values Soul Surfer soulsurf -Analogue Volume correctly adjusted for 1:1 analogue range with a controller. -Connecting the floor mat requires a button be held, otherwise the text will stay on screen. Put in a github request to have this input on by default. The King of Route 66 kingrt66 -Motor Power in the Test Menu needed turning off (NO-USE) for this game to boot. -CB-MIC has been disabled (NO-USE) in the Test Menu as this isn't emulated. -Auto-Acceleration has been turned off. This was for kids who couldn't reach the pedals in the OG cabinet. -Analogue Volume correctly adjusted for 1:1 analogue range with a controller. Virtua Fighter 4 vf4cart -CHD Version is available (vf4) however I opted for the cart version as it's a later revision. Virtua Fighter 4 Evolution vf4evoct -CHD Version is available (vf4evo) however I opted for the cart version as it's a later revision. Virtua Fighter 4 Final Tuned vf4tuned -CHD required -Network is off as this skips the loooong network check on boot, -Advertise Network is off as this gets rid of the icon on screen when in game. VF2 Music Cheats: Both players have to hold P&G after choosing a stage, and then a corresponding direction to get different music, U, D, L, or R, I think there's 4 0r 5 as neutral may be a direction too, they are slightly quieter than the normal bgm though. Different Costumes: Hold Start when selecting a character. Virtua Striker 3 vstrik3c -CHD Version is available (vstrik3) however I opted for the cart version -Game time set to MAX. Golden Goal set to 1m and PK set to Real PK Ranking mode: Insert your coin(s) then hold Down and press Start. Play against FC Sonic team: Win the final match of the game, and wait until the team photo appears at the congratulations screen. Then, press Short Pass three times, Shoot, Short Pass. If done correctly, the FC Sonic team will replace the FC Sega team. Unlock FC Sonic team: Highlight "Sweden" at the team selection team, then press Start. Highlight "Morocco", and then press Start. Highlight "Denmark", then press Start. Highlight "Spain", then press Start. Highlight "France", then press Start. If done correctly, the "FC Sonic" option will appear at the top right of the screen. Note: You may first need to play against the FC Sonic team before they can be selected as playable. Unlock FC Sega team: Highlight "France" at the team selection team, then press Start. Highlight "Cameroon", then press Start. Highlight "Spain", then press Start. Highlight "England", then press Start. Highlight "Germany", then press Start. Highlight "Argentina", then press Start. If done correctly, the "FC Sonic" option will appear at the top middle of the screen. Wild Riders wldrider -I managed to get this game to play properly without the rear brake being a dick. It took some lateral thinking but I done it without losing the use of the rear brake. Achieved by finagling the analogue volume. -Analogue Volume correctly adjusted for 1:1 analogue range with a controller.- 4 reviews
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Version 1.0.0
8,543 downloads
This one took a while. Way, way longer than expected. But here it is, everything that needed to be configured, calibrated, unlocked, mapped or generally a pain in the butt to get working, has been done for you. Firstly, thanks to @Joejoe who was instrumental in consolidating this info. He researched a bunch of stuff and got some things working that I couldn't. What's been done for you? Some of these games had crazy input methods with their arcade cabinets and were mapped to some unintuitive / bizarre default inputs mappings by default. Controls have been scrutinised and tested and revised and tested once again. I haven't just set whatever willy nilly. If a fighting game has a modern port or counterpart I have mapped it to the default layout for that modern version. Everything else has been mapped to be as intuitive as possible, and I have provided layout images so you need never be lost with buttons again. -All Hidden Characters & Content Unlocked. There are 20 games with some form unlockable hidden content. -Analogue Volume adjusted for every game that required it. 13 In Total. This ensures a 1:1 analogue range on a controller (makes racers steering less twitchy). For e.g. the steering and pedals for racing games. -Blood is now ON in the censored games -All light gun games have been calibrated for both players -Optional 2 Player Mouse Support INSTRUCTIONS Download NVMEM Naomi, Remap Files for RA and your choice of 1 or 2 Player cfg Files for Mouse Light Gun Place NVMEM files in one of the following folders. RetroArch/saves/"roms folder location"/reicast or just RetroArch/saves/reicast. Depending on how you have your saves set to save it may be either of these. Place Control Remap files in RetroArch/config/remaps/Flycast Place optional Mouse .cfg files in RetroArch/config/Flycast Use my control images however you want. Frontends, pause menus etc. ENJOY!!! Here is the documentation for this configuration. Everything I have done on a per game basis is listed here. Only games that have an enhancement, calibration, password, unlockable etc etc is listed here. A full list of supported games is at the bottom of the page. I have also provided any passwords, engineers codes, cheat codes and important information here also. This is a consolidation of information. Everything that needs to be actioned by a player for e.g. a cheat code to unlock something will be in green. 18 Wheeler: American Pro Trucker 18wheelu -The parent rom 18wheelr doesn't work in Flycast due to controls not working correctly -This game only has manual transmission that had a gear stick on the original hardware. The stick on the og hardware simply held down a button for high gear and reverse. The button needs to be held for those gears which the physical stick would do. Once pushed into place, it would stay there like a real gearstick using a spring loaded thingy, while keeping the button pressed. There isn't a way to have this held in place using a controller, you have to hold the desired gear button yourself. -Analogue Volume calibrated correctly for 1:1 analogue input for the steering and pedals on a controller. Makes racing games less twitchy. Airline Pilots alpilot -The controls do not translate well to a controller. -It also runs like garbage. It's here but who gives a crap. The novelty was in the arcade cabinet, as a stand alone game it's poo. -Analogue Volume calibrated correctly for 1:1 analogue input for the steering and pedals on a controller. Alien Front alienfnt -Analogue Volume calibrated for 1:1 analogue range with a controller. Canon Spike cspike -This game appears to have macro inputs or something like that hard coded to the core itself. L2 and R2 are special attacks, which are button combinations usually. These do not appear in the control options in RA. Also, these to not register in the test menu either but they sure as shit work. Always leave these inputs alone (L2 & R2) as you'll get clashing. An unexpected bonus. -Hidden macro controls mapped on images. -Mega Man and Baby Bonnie Hood Unlocked. Press all the way to the left or right to access them. -Cammy Shadaloo outfit from Street Alpha 2 Gold Unlocked Capcom Vs SNK Millennium Fight 2000 capsnk -Every hidden character unlocked: Evil Ryu Evil Lori Akuma -All hidden stages and bosses unlocked To set all character ratios to set to 2: Hold A + B, then hold Start at the title screen. Keep all three buttons held until the character selection screen appears. EX mode: Hold Start when selecting a fighter at the character selection screen. If done correctly "EX" will appear above your character's name. Note: Not all fighters have an EX mode. Passwords for Test Menu: SNIBD6IO Disables all EX character modes 0H2DK0EI Disables all hidden stages and bosses; disables all Ratio-4 playable characters OIASHCBR Enables all EX character modes; enables Evil Ryu & Evil Iori; enables hidden stages (Morrigan after stg. 3 w/ >70gps; Akuma after stg.4 w/ >85gps) OGSDOROG Enables Ratio-4 playable character Akuma (must have Ratio-4 characters enabled) KNOIRGON Enables some EX character modes MTOMHMNA Enables some EX character modes (different characters) ASTUERUP Enables some EX character modes (different characters) Capcom Vs. SNK 2 - Mark of the Millennium 2001 cvs2 -New Game Modes (Ratio Match, 3on3 Match or Single Match). Accessible via Test Menu -Boss Mode Unlocked (Fight all Bosses) To enable boss mode, press "Start" button while holding MP + MK on title screen. You will then fight all the bosses only. Passwords for Test Menu: YAMAOOUT only unlocks New Game Modes. MORIKAWA unlocks Boss Mode and New Game Modes Castle of Shikigami II shikgam2 -Young Fukimo Unlocked -Third "Turbo Button" Unlocked in the Test Menu and mapped. Your thumb will thank me. To Select Young Fumiko (the one with the purple hat) hold start and press 2 x right Remix Tune: Hold A+B then START at the title screen Extreme Mode: at the title screen input UP, A, DOWN, DOWN, LEFT, RIGHT, DOWN, B, B, A, A+B then START Cosmic Smash csmash -Announce SE set to English. The Default is Japanese Crazy Tazi crzytaxi -This game seems to have a hidden view change button. Like the hidden inputs in Cannon Spike these do not appear in the RA control options, and clash if you set anything to it. -Analogue Volume calibrated for 1:1 analogue range for the steering and pedals on a controller. Dead or Alive 2: Millennium doa2m -Costumes unlocked. Achieved by completing the game with those characters. School uniforms: Insert your coin(s), then hold Punch + Kick and press Start. The high school uniforms for Kasumi and Ayane will now be available. Reverse replay: Press Free + Kick during the "KO", then press Punch during the replay. Select winning pose: Hold Punch + Kick, Free + Punch, or Free + Kick during the replay to select a new winning pose. Control poses view: By winning a match in time attack or single mode. Then, hold Punch after the replay. Keep holding Punch and use the Joystick to move the camera. Press Free to zoom in and Kick to zoom out. Dynamite Baseball '99 dybb99 -Analogue Volume calibrated (both players) for 1:1 analogue range with a controller. Dynamite Baseball NAOMI dybbnao -Analogue Volume calibrated (both players) for 1:1 analogue range with a controller. Guilty Gear X ggx -Unlocked hidden characters Testament & Dizzy Hi-Score Mode: Hit all four buttons when you press Start at the title screen and medals will appear when you hit your opponent. Passwords for Test Menu: ROMANTI = Unlock Testament MISOSOUP = Unlock Testament & Dizzy Guilty Gear XX ggxx Medal Of Millionaire mode: Hold Punch + Kick + Slash + Hard Slash + Dust, then press Start at the title screen. Alternate winning pose: Immediately hold Punch, Kick, or Slash when the "Slash" or "Destroyed" message appears. Note: Note all fighters have alternate poses. Alternate quotes: Hold Punch, Kick, or Slash immediately before a match starts to choose between three sets of quotes spoken by your fighter during the match. Fast credits: Hold Punch, Kick, Slash, Hard Slash, or Dust during the credits. Guilty Gear XX : Reload ggxxrl Medal Of Millionaire mode: Hold all five Attack buttons then press Start. Alternate winning poses: Hold P, K, or S after the "Slash" or "Destroyed" message appears. Note: Not all fighters have alternate winning poses. Alternate character quotes: Hold P, K, or S after the vs. screen disappears and before the match begins. Gun Survivor 2 Biohazzard Code: Veronica gunsur2 -You can switch between Claire and Steve in the Test Menu options. I have 2 copies, one set to play as Claire and the other as Steve. Mars TV -Game hangs on stage select screen for about 5 seconds then resumes. Still playable as this only happens in the stage select screen. Marvel Vs. Capcom 2 New Age of Heroes mvsc2 -Unlocked all 56 characters available from the beginning, machine registered on Level 84 (USA) after using the 4 USA passwords. This is an absolute mission to do. The documentation is too long to put here. If you want it just ask. Melty Blood Actress Again Version A mbaa -Unlocked hidden character NECO-ARC using secret code. Press start on ARCUEID (Just left of random character select) to toggle on NECO-ARC. Secret Code for Test Menu: CKFY - Unlocks NECO-ARC Mobile Suit Gundam: Federation Vs.Zeon DX gundmxgd -Use the Deluxe version of this game "gundmxgd" NOT "gundmgd". The DLX version allows you to use both sets of characters for either side. Passwords for Test Menu: MYWC7ZKI - Allows for both sets of characters to be played on either side. Q3TIU6M5 - Unknown as to what this actually does. If you know or find out let me know. Monkey Ball monkeyba -Analogue Joystick calibrated in the Test Menu. The difference is night and day. I'm even gonna say it handles a little better than the GC version. Power Stone 2 pstone2 -Unlocked all time-release items and secret character Pride Project Justice pjustic -Unlocked all secret characters via password. Passwords for Test Menu: All secret characters - J2ACRC4U B-Batsu - 1B6GIMWN D-Hyo - MGNG8U92 Hyo - C83LKN59 Kurow - KROYV4EZ P-Akira - 5RC52J3M Vatsu - YDWVNBTU W-Daigo - RG026E1B Samba de Amigo samba Samba de Amigo Ver. 2000 samba2k -Both of these games have the maracas set on the incorrect sticks by default. I have correctly adjusted this. Still don't make it any easier. -The controls do not translate well to a controller. Sega Marine Fishing smarinef -Changed cabinet type to STD. The DLX version (which is the default setting) had an actual fishing line, which had an analogue "tension" input. The STD version does not have this. The STD version was the version ported to the Dreamcast, so it's perfect for a controller. -Analogue Volume calibrated for 1:1 analogue range with a controller. Sega Strike Fighter sstrkfgt -Analogue Volume calibrated for 1:1 analogue range with a controller. Slashout slashout New skins: Hold the start button, then press any of the 4 buttons when selecting a character. Spawn spawn More characters : On a machine that has had multiple games completed, a screen will appear stating that there is an extended story line available. Hold all buttons and Start in insert your coin(s). Release Start while keeping the other buttons held, then press Start again. Additional characters will appear at the selection screen. Sports Jam sprtjam Select all events right off the bat, instead of in round 2. When the metal gate is closing right before the sport selection, input Up, Down, Right, Left, Buttons 1 + 2. If done right, the ?'s will be available. Street Fighter Zero 3 Upper sfz3ugd -Secret Character Shin Gokui Unlocked To use Shin Gokui hold start when selecting Gokui. There wont be a name or colour change but he gains double air fireballs, faster recovery in some of his special moves, no dizziness, stun timer, etc. Play Modes: Classical (no ISM) : hold HP+HK at the title screen then START Mazi (mega damage) : hold MP+MK at the title screen then START Saiko (low guard) : hold LP+LK at the title screen then START Battle modes: Dramatic battle : hold LK+MK+HK at the title screen then START Survival : hold LP+MP+HP at the title screen then START Sari (Dhalsim's wife) in every stage: When playing as Dhalsim, hold LP+HP between rounds Tokyo Bus Guide tokyobus -Analogue Volume calibrated for 1:1 analogue range with a controller. Virtual On Oratario Tangram M.S.B.S. ver5.66 2000 Edition vonot -Different Skins and characters. Depending on which seat you have set (GOOD or EVIL) you will get different skins and characters. Also the hud colour will change. World Kicks wldkicks -This game will not work until calibrated. Which has been done of course. -This game used a football at the base of the cabinet which is an analogue input. -The Right Trigger has been used for the shoot / pass input. The speed and distance of the the ball depends on how far you press the trigger. Secret Teams: Kick ball device in team selection screen the number of specified times. Namco Starts '80: Kick 8 times Namco Starts '90: Kick 9 times World Series '99 smlg99 -Analogue Volume calibrated for 1:1 analogue range with a controller. World Series Baseball / Super Major League -Analogue Volume calibrated for 1:1 analogue range with a controller. Zombie Revenge zombrvn -This game has an analogue input alternative that can be activated and calibrated. -Analogue input used and calibrated. The difference is night and day, soooooo much better. -Violence mode set to ON. Red blood. Alternate costume: Pick a character at the selection screen. Hold Start and press Punch or Kick. Release Start after your character can be moved. Light Gun Games Confidential Mission confmiss -Calibrated for both players. Death Crimson OX deathcox -Calibrated for both players. -This game has an issue with reloading. A strange auto reload system is being used instead, and is not ideal. Playing the DC version is preferrable. The House of the Dead 2 hotd2 -Calibrated for both players. -Blood set to ON Lupin the Third: The Shooting lupinsho -Game has an issue with reloading rendering the game unplayable for the moment. It is still included as a fix may be implamented soon. -Calibrated for both players Mazan: Flash of the Blade mazan -Game will not work untill calibrated. -This isn't really a light gun game. You used a foam sword inside a sensor gate that was interperated on screen. -You can't tilt the sword but this game is still very playable. -Left click has been set to offscreen reload as pushing the sword in and out of the sensor gate is considered a stab attack. -Swing the sword and stab like a shooting game with the left click. The Maze of Kings mok -Calibrated for both players. Ninja Assult ninjaslt -Calibrated for both players. Casino, Mahjong, Quiz and Japanese Heavy Games (NOT INCLUDED) Dengen Tenshi Taisen Janshi Shangri-la LA Keyboards Idol Janshi Suchie-Pai 3 Moeru Casinyo Usagi - Yamashiro Mahjong Hen Super Shanghai 2005 Soreike! Anpanman Popcorn Kojou 2 Sega Yonin Uchi Mahjong MJ Quiz Katai Q mode Quiz Ah! Megami-sama Oinori-daimyoujin Matsuri Games not working with Flycast with Reasons (NOT INCLUDED) Manic Panic Ghosts! Pokasuka Ghost! -Not working with Flycast at the moment due to unemulated hardware. Outrigger! -This game is working but the controls are all over the place and seemingly cannot be remapped. It used a trackball which the mouse is being used for. However shoot is on the controller and keyboard. Ferrari F355 Challenge -Not working with Flycast at the moment due to unemulated hardware. Ferrari F355 Challenge 2 -Not working with Flycast at the moment due to unemulated hardware. Shootout Pool (All) -Not working with Flycast at the moment due to unemulated hardware. Triggerheart Exelica -Input delay of a about 1-2 seconds. Unplayable at the moment -A fix is coming soonish Mushiking (All) -Not working with Flycast at the moment due to unemulated hardware. -This game used physical rf cards. This game will not likely be emulated anytime soon due to how awkward this is to implement. Kick4Cash -Not working with Flycast at the moment due to unemulated hardware. Dragon Treasure 1-3 -Not working with Flycast at the moment due to unemulated hardware. -This game will not likely be emulated with Flycast anytime soon due to how awkward this is to implement. Derby Owners Club (All) -Not working with Flycast at the moment due to unemulated hardware. -This game will not likely be emulated with Flycast anytime soon due to how awkward this is to implement. -Not really missing out on anything. Crackin DJ (All) -Not working with Flycast at the moment due to unemulated hardware. -This game will not likely be emulated with Flycast anytime soon due to how awkward this is to implement. Dog Walking This game used a treadmill as an input device. Needless to say this one isn't on the list to work anytime soon. World Champion Football Serie/Clubs (All) -Not working with Flycast at the moment due to unemulated hardware. Touch de Uno! (All) -Not working with Flycast at the moment due to unemulated hardware. Star Horse (All) -Not working with Flycast at the moment due to unemulated hardware. -Not really a game Full List of working games in Flycast that have been configured and mapped. This is 1G1R, only the parent versions have been configured for, with 18wheelr being the only exception as it doesn't work. 18wheelu does, so you may want a separate split rom for that game if you are using a Merged set. DON'T FORGET CHD's. -
Version 1.0.1
7,058 downloads
UPDATE 1 - Added Extreme Hunting 2, KenJu & Force Five UPDATE 2 (11/08/2024) - Major update to folders for easy placement into the root folders of RA & LB. Everything is soooo much easier. Lightgun games can now be simply switched between Controllers & Lightguns. Inputs & Images are the same as the standalone pre config for consistency. Issue mitigations with content directory .cfg files. NEW install video coming very soon. The old one is now outdated. Lets not mess about with this one. If you are familiar with what I do then you know you are getting a quality pre configuration that has been researched and tested to death. I spend hours doing this so you don't have to. Creating configurations for play....not display. As you are most likely aware, arcade platforms are a pain to setup. Controls aren't standardised and changing settings via test menus can be tiresome. What this pre configuration gives you: Firstly I want to talk about audio separately. More to the point just how ear bleedingly loud these games are and how they care not for your main device volume. So I have lowered the volume on a per game basis in their test menus so you don't have to reach for the volume control or wince every time you start a game. Most of these games are in MONO by default. I have changed all of these to be in STEREO. Controls have been scrutinised and tested and revised and tested again. I haven't just set whatever. If a fighting game has a modern port or counterpart I have mapped it to the default layout for that modern version. Everything else has been mapped to be as intuitive as possible, and I have provided layout images so you need never be lost with buttons again. -2 Player Mouse/Light Gun Ready -All Extra & Hidden Characters unlocked. There are 7 games with unlockable content -Censored content like blood is now uncensored -Analogue Volume adjusted for the racing games. This ensures a 1:1 analogue range for the steering and pedals on a controller (makes racers steering less twitchy) -All games in English -All games set to Free Play -Controls pre configured with layout images for reference and frontends. -Light gun games calibrated for both players -Audio lowered on a per games basis -All games in Stereo -Sega Clay Shooting has native widescreen and has been setup for 16:9 INSTRUCTIONS: I have only configured for the parent versions Download RetroArch Files - Control Images & PlatformXML Place unzipped config & saves folders into the root folder of RetroArch Place unzipped Data & Images folders into the root of LaunchBox ENJOY!!! Intuitive controls and everything unlocked. Here is the documentation for this configuration. Everything I have done on a per game basis is listed here. I have also provided any passwords, engineers codes, cheat codes and important information here also. This is a consolidation of information. Animal Basket anmlbskt -Area set to Other, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 5. Anything above that is way too loud. Default is 15 -Difficulty set to Normal. Default is Easy -Coin Assignments set to Free Play Block Pong-Pong blokpong -Area set to Other, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Location set to Normal -Coin Assignments set to Free Play Demolish Fist demofist -Area set to North America, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Dirty Pigskin Football dirtypig -Audio set to Stereo. Default is Mono -Audio Volume set to 11. Anything above that is way too loud. Default is 15 -Game set to 4 Players. 2 is the Default. -Coin Assignments set to Free Play Dolphin Blue dolphin -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Extreme Hunting xtrmhunt -Light Gun for mouse calibrated and accurate for RawInput 2 Players -Per game .cfg used for 2 Player mouse support -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Extreme Hunting 2 xtrmhnt2 -Now playable in Flycast as of 03/2023 -Light Gun for mouse calibrated and accurate for RawInput 2 Player -Game Mode set to 'Full Tour' -Per game .cfg used for 2 Player mouse support -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Faster Than Speed ftspeed -All cars unlocked. Type IX, X, XI and XII are selectable without having to unlock them -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Game Mode set to Single Race. Default is Pre-Set -Analogue input calibrated in I/O Test. This ensures the 'analogue volume' covers the entire controller input range. (Makes driving games steering less twitchy) -Speedometer set to MPH. Default is KPH -Coin Assignments set to Free Play Fist Of The North Star fotns -Area set to North America, Language set to English. Default is Japan/Japanese -Audio set to Stereo. Default is Mono -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Guilty Gear Isuka ggisuka -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Unaware of any unlocks. Please let me know if there is Guilty Gear X ver. 1.5 ggx15 -Area set to North America, Language set to English. Default is Japan/Japanese -Coin Assignments set to Free Play -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Unaware of any unlocks. Please let me know if there is King of Fighters Neowave, The kofnw -All 7 extra characters unlocked via Password. -You need to hold start then select the character on the following characters - K' = Young Geese Juhn = Kim Maxima = Ramon Whip = Vanessa Chris = Orochi Chris Shermie = Orochi Shermie Yashiro = Orochi Yashiro -Blood is On -Area set to Other. This allows Blood to be enabled in the Game Settings. Language set to English. Default is Japan/Japaneese -Audio Volume set to 11. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Passwords for Test Menu: ASF4 A4DQ F35S L568 - Unlocks all characters and Geese CM09 VIWM 1AHC 56ZL - Unlocks all characters except for Young Geese King of Fighters XI, The kofxi -All 5 extra characters unlocked. Normally takes multiple days of power on to unlock as its on a time release Scroll all the way to the left or the right of the character select screen to find extra characters: Adelheid Jazu Silver Gai Hayate -Area set to Other, Language set to English. This allows Blood to be enabled in the Game Settings -Blood is on -Audio set to 3. This game is ridiculously loud, stupid loud even. So 3 believe it or not is the best setting. Default is 15 -Coin Assignments set to Free Play Knights of Valour: The Seven Spirits kov7sprt -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 9. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Maximum Speed maxspeed -Analogue input calibrated in I/O Test. This ensures the 'analogue volume' covers the entire controller input range. (Makes driving games steering less twitchy) -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Metal Slug 6 mslug6 -Red Blood enabled -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play NeoGeo Battle Coliseum ngbc -All 5 extra characters unlocked, which required the machine to be active for at least 74 days since power-on: Scroll all the way to the left or the right of the character select screen to find extra characters: Athena King Lion Mars People Mizuchi Neo-Dio -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 9. Despite the volume being reduced this is still a loud game. This is due to the balance of the audio, music is really loud but if I bring it down to a tolerable level you can't hear the sound effects. A compromise had to be made. Default is 15 -Coin Assignments set to Free Play Ranger Mission rangrmsn -Light Gun for mouse calibrated and accurate -Reload is Input Light Gun Aux A, NOT Input Light Gun Reload. -Audio Volume set to 6. Another offensively loud game. Default is 15 -Coin Assignments set to Free Play Rumble Fish 2, The rumblef2 -All 3 extra characters unlocked. Greed Hazama Beatrice To play as Beatrice, move the cursor to Hazama, then press Upx4, Rightx2, Downx4, Leftx2, and finally Down. -Time Attack and Survival Mode unlocked To play Time Attack mode, hold both punch buttons and then press Start at the Title Screen. To play Survival mode, do the same but holding both kick buttons instead. -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 2, yes 2. My ears are bleeding, whats with these games being savagely loud. Default is 15 -Coin Assignments set to Free Play Rumble Fish, The rumblef -Greed character unlocked via password SINKORSWIM. You need to do the following on the character select screen: Highlight Orville, then press Rightx2 Highlight Typhon then press Left Highlight Boyd then press Leftx3 Highlight Zen and press Rightx2 Press Up Greed should appear -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 3. Oww my freeekin ears. Default is 15 -Coin Assignments set to Free Play Samurai Spirits Tenkaichi Kenkakuden / Samurai Showdown VI samsptk -Area set to North America, Language set to English. Default is Japan/Japanese -Voice changed to English -Coin Assignments set to Free Play -Audio Volume set to 10. Anything above that is way too loud. Default is 15 Sega Bass Fishing Challenge Version A basschal -Unplayable in RA at the moment due to unique controls. Playable in Flycast Standalone Sega Clay Challenge claychal -Light Gun for mouse calibrated and accurate. Did not register trigger properly until calibrated. -You can only shoot when moving the mouse due to mercury switches in the real light guns for the cabinet. They detect if you have the rifle pointed up-ish. So as a result you can only shoot when the mouse is moving. Like real trap shooting you have to track the target and shoot. There is an Infrared Gun Type option in the game bios however this doesn't work -Setup for 2 player mouse use. Using RawInput -Aspect Ratio set to Wide. Please adjust your RetroArch scaling settings to 16:9 and save a game override. One will be provided -Reload is Input Light Gun Aux A, NOT Input Light Gun Reload -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments are unavailable. Requires coins to be input Sports Shooting USA sprtshot -Light Gun for mouse calibrated and accurate for both players. -Setup for 2 player mouse use. Using RawInput -Auto Reload is On -Reload is Input Light Gun Aux A, NOT Input Light Gun Reload. -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play Sushi Bar sushibar -Area set to North America, Language set to English. Default is Japan/Japanese -Audio Volume set to 10. Anything above that is way too loud. Default is 15 -Coin Assignments set to Free Play WaiWai Drive waidrive -Unplayable in RA due to unique controls. Playable in Flycast Standalone -
Because only one input can be bound at a time using multiple inputs for one button isn't possible. I put start on the keyboard as most users are going to be using a mouse. You'll need to change this if you want it on the controller. -Step 1 - Turn RawInput off (0) on the EMULATOR.INI to allow you to select the window bar as RawInput locks the cursor in the window. -Step 2 - Start the game and hit esc to go into windowed mode. -Step 4 - Open 'Game' option in window bar and select Configure Controls -Step 4 - Double click the input you want to change and then press the input you want it to be. -Step 4 - Press Close and ya good. It is saved
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Version 1.0.4
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UPDATE: Added cheats to the table below. Another huge thanks to @Joejoe for providing these. UPDATE 2: Fixed ManxTT lack of engine sound and Danger Screen at startup. Dynamite Deka 2 Added. UPDATE 3: Using new LUA scripts that include cheats, a scanline option and more refined widescreen scripting. Added DINPUT control configuration using a PS4 controller. More fixes in change log. You can use F5 to toggle between 16:9 and 4:3 when using widescreen scripts. UPDATE 4: Quite a Big One A whole bunch of inputs moved for better play. Gears are on the face buttons now, fighters have had some inputs moved. Images updated of course. All of the other Daytona USA versions/hacks have been added. ManxTT fixed properly properly. I promise. Changed the rom to the twin version 'manxttc' and set to twin in test menu. No more stupid error every time you turn, which caused a Japanese voiced error audio sample to be played...every time you turned. Very annoying....but it's gone now. ManxTT and Over Rev should now track straight when not holding the stick. This was an error on my part. Now fixed. Full Fat 1440x1080 60FPS 30s Videos have been added. Freshly made by me, clean high quality videos. Clear Logos & Flyer Fronts. I made the other Daytona clear logos up to match the normal one, came out nice actually. Also made up some flyers for some of the Daytona hacks and Sega Rally. Every game has a bespoke clear logo & flyer. No doubles. Custom Platform XML provided. In the description of every game will be my emulation notes for that game & any cheats. Genres/categories/no. of players had been adjusted so auto playlists with catch them correctly. DINPUT better configured. I'm not gonna lie, after looking at what I had previously done I was disgusted. This is now configured just as good as the xinput version. So you know the drill with these releases. The intention is to take these awkward to set up emulators, and make them as plug and play as possible for those using a PC, controller, mouse and light guns. Here is the follow up to the Supermodel project I completed a little while ago. The Model 2 setup was far more forgiving and didn't make me want to trash my computer. That's not to say there aren't some interesting and awkward things going on that needed some attention, however these were far more easy to fix. As per usual many hours have been put into this project with much testing and in the case of getting 2 Player Mouse support, a lot of calibrating. This has only been configured for the parent rom versions only. 1G1R Instructions - Super Simples -Download Model 2 Emulator -Use MERGED ROMS. imma say it again MERGED ROMS. -Download Pre Config File Folders On This Page (Make sure you select your correct input type) -Place in Model 2 folder and replace any files. -Widescreen scripts are being used as default. If you only want 4:3, replace the scrips with the 4:3 ones provided in Scripts Folder. -DONE!!!!! What this configuration will give you: 2 Player Mouse Support for Light Gun Games - Resolution Specific 1920x1080 - If You Change Resolution It Will Be Inaccurate I cant tell you how awkward and difficult it was to get this to work. Due to RawInput being a must for 2 mice, the calibration doesn't scale into different resolutions. This means you can't calibrate it using the auto calibration (shooting targets) in its test menu, as it'll be inaccurate no matter how perfectly you shoot those calibration targets. You can't even calibrate at native resolution to make it 1 to 1 and then increase the resolution. Thankfully Virtua Cop 1 & 2 both have a manual adjustment feature meaning I could off set the adjustment to get PERFECT pin point accuracy. Behind Enemy Lines was awkward but not impossible to get accurate, as it doesn't display where your actual in game cursor position is on screen. Only X and Y coordinates are displayed, which was just enough info to get it accurate. Gunblade on the other hand gives you absolutely no on screen info at all when calibrating, it's as accurate as I can get it. What is really weird is that some of these games are accurate out the box with RawInput off, but needed recalibrating when I enabled RawInput. But now if you turn off RawInput it is still accurate after calibrating for RawInput. That's great as switching between the two is seamless and retains accuracy. Best of both worlds, as having RawInput off for single player gives you more mouse sensitivity. No Screen Flash for Virtua Cop 1 & 2 and House of the Dead LUA scripts are included as standard to remove the screen flash that would happen every time you pull the trigger. All the other Light Gun Games don't have screen flash by design so all of these shooters do not flash. Controls Configured with Images for Every Game All controls have been pre configured for both players. I have also made images for the layout of every game. Controls were tested the most. I found some strange/broken controls that needed some thought. Sky Target has a broken up and down analogue input, however simply mapping this as a digital input to the left stick up and down is a perfect workaround. Desert Tank benefits from no analogue inputs also, I have got it to control exactly like the vehicles in Halo which is neat. Aside from that there are various racing games that have inverted pedals that needed the Invert option checked in the control calibration options. All Games In English - All Games Free Play This speaks for itself. All test menus adjusted to let these games play in English and in Free Play mode. Test Menu Fixes and Unlocked Hidden Game Modes Network Board Not Present.....Done. Unlocking all game modes in Virtua Striker....Done. Calibrating analogue inputs in 'Volume Adjustment' (Yeah I thought it was to do with audio too) so controls are correct and use the entire travel of the analogue range so racing games aren't twitchy....Done. A whole bunch of tweaks from CRT modes giving better brightness to extending game times among a shed load of other crap that enhances the experience in some way.....Done. Optional 16:9 Anamorphic Widescreen LUA Scripts Put these in the scripts folder and boom...proper widescreen no stretching. These work way way way way better than the temperamental widescreen option in the EMULATOR.INI file, which only works half the time depending on how your graphics are scaling etc etc etc etc. Just use the LUA scripts instead for better results and no headaches, I command it. I love this feature, House of the Dead and Gunblade even allow you to shoot into the 16:9 space. DOCUMENTATION / CHECKLIST. THIS HAS BEEN DONE FOR YOU Behind Enemy Lines bel -Calibrated and WORKING. -Calibrated for RawInput 2 Players -Set to Free Play Gun Adjustment Values for Accuracy When Using RawInput at 1920x1080: 29 MIN GUN 1 X 0e MIN GUN 1 Y d5 MAX GUN 1 X f2 MAX GUN 1 Y Daytona USA daytona -Link ID set to 'SINGLE'. Default is 'MASTER' which causes the game to give the Network Board Not Present error preventing you from playing the game. -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Set to Free Play -Apparently setting Cabinet Type to Deluxe displays correct colours due to it's display type. Dead or Alive doa -Nation set to 'USA', this changes the language to English. 'Japan' is the Default. -Set to Free Play Desert Tank desert -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Controls took a while to figure out. It is actually better to use digital inputs and NOT use analogue input with this game. Turning the turret is on the right stick with accelerate being up on the left stick. -Set to Free Play Dynamite Baseball 97 dynabb97 -No English option that I know of. -Innings Per Credit set to MAX (3) -Analogue 'Bat' input calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also. -Set to Free Play Dynamite Cop dynamcop -Set to Free Play Dynamite Deka dyndeka2 -Japanese version of Dynamite Cop. This version varies with character models and is even more insane than the English Version. Even though this is 1G1R, I consider this to be a separate game due to its differences. -Set to Free Play Fighting Vipers fvipers -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Display Type looks best set to 'Projector'. Although this is darker, using 'CRT' increases the saturation to the point blacks are -Set to Free Play Gunblade NY gunblade -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Calibreted both analogue guns in 'Aim Set'. RawInput is on to allow for 2 player mouse support. Due to RawInput implementation this calibration is RESOLUTION SPECIFIC - 1920x1080 -Set to Free Play Gun Adjustment Notes - Resolution Specific 1920x1080: Due to no x or y coordinates being shown it is almost impossible to get this pin point getting the on screen crosshairs to line up. I gave it my best shot. You are welcome to try. House of the Dead hotd -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Calibrated both guns in 'Aim Set'. RawInput is on to allow for 2 player mouse support. Due to being RawInput this calibration is RESOLUTION SPECIFIC - 1920x1080 -Blood set to 'Red'. The Default is 'Green' -Set to Free Play Manual Gun Adjustment Values for Accuracy When Using RawInput at 1920x1080: ADXMIN = 259 ADYMIN = 119 ADXMAX = 581 ADYMAX = 438 Cheats: NOTE: LEFT refers to player 1's gun RIGHT refers to player 2's gun New Costumes (2 players): At title screen after entering at least 1 credit (2 credits for 2 players game), pull the triggers: LEFT, RIGHT, LEFT, RIGHT, LEFT, RIGHT, START Player 1 Plays as Super G: This code must be done at the title screen, after entering at least one full credit. The following code must be entered very quickly in order to work properly. LEFT, LEFT, RIGHT, LEFT, LEFT, START. Sophie Costumes (2 players): At title screen after entering at least 1 credit (2 credits for 2 players game), pull the triggers: LEFT, RIGHT, RIGHT, LEFT, LEFT, RIGHT, START Show Your Score: Put your coins in and press Left x3 Right x2 then press the start button... remember this has to be done very quickly. Have fun. LEFT, LEFT, LEFT, RIGHT, RIGHT, START Indianapolis 500 indy500 -Steering, Gas & Brake analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also. -Set to Free Play Pace Car: Hold the start button, blue view button and brake until you chose your start your race. If you are holding the buttons, the door of your trailer will go up. Reversed Tracks: Hold the shift lever down while starting a game. Secret Camera View: When in the fourth view during a race, press any two view change buttons simultaneously Super-Charged Engine When selecting your transmission, select Manual. Head toward the pit in gear 6. when you exit, you will be in gear 1. DO NOT CHANGE GEAR! From now on, you will have a super charged engine Last Bronx lastbrnx -Set to Free Play -Display set to 'CRT'. This looks brighter and better than 'Projector'. ManxTT Superbike manxtt -Cabinet Type changed to TWIN. This skips the Danger screen and fixes the lack of engine sound. -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Start is View Change -Set to Free Play Motor Raid motoraid -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Bank, Accelerate and Brake analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also. -Set to Free Play Change Bike Colour to CPU Bike Colour: In order to use the CPU Bike Colour, enter the following code at the Select Player screen: Punch, Kick, Kick, Punch, Punch, Kick, Kick, Punch. Note: The Select Player screen is monochrome, so you will not be able to see the colour change until the game starts. Extra Stage: Segal First play the Practice Mode. The easiest stage. ''Yenda,'' will then be selectable. Next, highlight Yenda at the stage-select screen and enter the following code with handlebar button: Punch, Kick, Kick, Punch, Kick, Kick, Punch, Punch, Kick, Kick. The ''Segal'' stage will now be selectable. Ues Segal Weapons in Any Stage Ordinarily, the Needles and Hammer weapons can only be used in the Segal stage. To access these weapons in any other stage, enter either of the following codes at the Select Player screen: Needles - Kick, Kick, Punch, Kick, kick, Punch, kick, Punch, Punch, Kick. Hammer - Punch, Kick, Punch, Kick, Punch, Punch, Kick, Punch, Punch, Kick. Over Rev overrev -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Steering, Gas & Brake analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also. -Set to Free Play Three Additional Cars: At the 'car selection' screen, press the brake. Pilot kids pltkids -Set to Free Play Rail Chase rchase2 -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Set to Free Play Gun Calibration Notes: Due to how this game works no calibration is needed or available. Sega Rally Championship srallyc -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Set to Free Play Sega Rally Pro Drivin' (HACK) srallyp -Think "Sega Rally Remix" with a turbo button when playing this hack. That is exactly what it feels like. -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Set to Free Play Sega Ski Super G skisuprg -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Swing and Inclining analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also. -Incline inputs were foot pedals on the OG HW intended to be worked independently for jumping and doing tricks. I have set these to the triggers as it's by far the best place for them. -Set to Free Play Sega Touring Car Championship stcc -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Set to Free Play Sega Water Ski segawski -Country set to 'USA', this changes the language to English. 'Japan' is the Default. This needed the following engineers code to be input into the main test menu -Slide analogue input calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also. Set to Free Play Sky Target skytargt -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also. -This game when using an analogue input for up and down is broken. You will ascend only to drop down when you go past a certain threshold with the analogue input. Setting this to a digital input solved the issue. -Set to Free Play Sonic Championship schamp -Set to Free Play -Display set to 'CRT'. This looks brighter and better than 'Projector'. Super GT 24h sgt24h -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Steering, Gas & Brake analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also. -I/O Type left on Default (C) which has inverted pedals. I inverted the controls in the emulator to compensate. You can set I/O Type A which doesn't use inverted pedals but I opted for the former. -Set to Free Play Top Skater topskatr -Analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also. -Set to Free Play Play as a Surfer: Press the Left Select button three times, Right select button three times, and then the Left Select button thirteen times. Hidden Track: First chose Advanced Level (doesn't matter which character). Then, right before the board is unlocked, move the board up. Then when the game starts going, miss the first jump on purpose and crash right into the fence on the left side of the church. If you do it right you'll find yourself in the hidden track. Play as Body Boarder: At the course select screen press and hold down the start button. Then at the character select screen press the Right select button six times, the Left select button six times, Right three time, Left three times, Right four times, and the finally let go of the Start button. Super Deformed Mode: At the stage select screen, press the Left select button nine times, the Right select button nine times, the Left select button four times, the Right select button four times, and the Left select button five times. Now lean the board forward and press the Left and Right select buttons simultaneously three times. Virtua Cop vcop -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Calibrated for RawInput 2 Players. Due to being RawInput this calibration is RESOLUTION SPECIFIC - 1920x1080 -When using RawInput this game must be recalibrated for accuracy. However the 'Gun Adjustment' option didnt work correctly (inaccurate). So I had to use 'Manual Gun Adjustment' instead, using the ability to offset to get pin point accuracy. If RawInput is turned off it will be inaccurate. -Set to Free Play Manual Gun Adjustment Values for Accuracy When Using RawInput at 1920x1080:: ADXMIN = c1 ADYMIN = 24 ADXMAX = 234 ADYMAX = 1a3 Virtua Cop 2 vcop2 -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Calibrated for RawInput 2 Players. Due to being RawInput this calibration is RESOLUTION SPECIFIC - 1920x1080 -When using RawInput this game must be recalibrated for accuracy. However the 'Gun Adjustment' option didn't work correctly (inaccurate). So I had to use 'Manual Gun Adjustment' instead, using the ability to offset to get pin point accuracy. If RawInput is turned off it will be inaccurate. -Set to Free Play Manual Gun Adjustment Values for Accuracy When Using RawInput at 1920x1080: ADXMIN = 210 ADYMIN = 36 ADXMAX = 582 ADYMAX = 422 Virtua Fighter 2 vf2 -Version set to 2.1 -Display type set to 'Projector'. 'CRT' looks undersaturated and washed out. -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Set to Free Play Virtua Striker vstriker -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Match Time set to MAX 3min -G Goal Mode (IF THERE'S A DRAW BY THE END OF THE MATCH) = (EXTRA TIME, NEXT GOAL WINS) Set to MAX Time 1m. OFF is the default. (If extra time goes 1m with no goals the match will go to a Penalty Knockout.) -P K Mode (PENALTY KNOCKOUT) Set to REAL. OFF is the default. (This will let penalties go on until there is a clear winner.) -Set to Free Play Play as FC Sega: Press start on teams starting with the letters of F-C Sega France; Colombia; Spain; England; Germany; Argentina Virtual On von -Time set to 'Deathmatch' (no timer) -Set to Free Play Wave Runner waverunr -Country set to 'USA', this changes the language to English. 'Japan' is the Default. -Analogue inputs calibrated in 'Volume Settings'. Which is actually analogue calibration, I assumed it was audio settings, not realising analogue range is expressed in 'volume' also. -Set to Free Play Zero Gunner zerogun -Set to Free Play- 46 comments
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I made a video to cover this.
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Sega Model 3 | Supermodel Git - EVERYTHING Pre Configured inc Controls. For PC, Controller, Mouse & Light Guns. Test Menu's Configured. Free Play. All Games in English. 2 Player Mouse Support. Audio Adjusted. Layout Images...The Whole 9 Yards
Warped Polygon commented on Warped Polygon's file in Sega Model 3
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Version 1.0.4
26,434 downloads
IMPORTANT: I am not working for the Supermodel Team. This is in no way official. It's just me, admiring Ian and the teams amazing hard work. Presenting it in a way that is usable for PC, Controller and Mouse with minimal effort. A lot of people are turned away from this emulator because of the setup. Thinking it's broken or too much hard work. I want to change that and make things easy so people realise just how good Supermodel is. WE FINALLY HAVE A UI THAT IS AVALIABLE ON GITHUB. IT'S KEPT UP TO DATE IT'S AWESOME. REJOICE HERE https://github.com/BackPonBeauty/Sega-Model-3-UI-for-20240128- ONLY COFIGURATION FILES ARE AVALIABLE HERE. YOU MUST PROVIDE THE EMULATOR AND ROMS YOURSELF. YOU KNOW THE DRILL......DON'T ASK. I love this emulator.....but it is a pain in the ass to setup. With this pre configuration you will get: 2 Player Mouse Light Gun Support. The Lost World, The Ocean Hunter, L.A. Machineguns and Start Wars Arcade (yes I have calibrated for both players). For this to work the mouse indexing needs to match what has been set in the ini file. By default the mouse indexes have been set to MOUSE1 and MOUSE2. For mouse only users this is generally fine, but light gun users may find their mouse index to a higher/different MOUSE number. I have an entire video dedicated to identifying and changing your mouse index. So, if it doesn't work for you it's probably the mouse indexing, in which case follow along with the video. Most light gun users will be familiar with their respective software and will know how to set up/match inputs. This is simply light gun ready, everything set to rawinput, calibrated and controls inverted where needed. You still have to setup your light gun software. Supermodel LOVES to make windows switch mouse indexing, more than other emulators. You'll need to keep an eye on it, if it doesn't work, it's probably mouse indexing. Audio Configured. Left at default the audio is quiet/loud and not balanced for most games as the baseline (not bassline) is not known. Supermodel simply sets it all to max by Default leaving some games really loud and others really quiet. So, Audio has been adjusted on a per game basis. This took ages and would probably need a video an hour long to explain. Just know that it was super confusing with the Balance option doing different things per game. I adjusted every games volume to be 'about' the same db. Test Menu Fixes. Every game that needed a test menu fix has had it done. For E.g. the Network Board Not Present issue and Feedback Lever issue in Star Wars. This includes setting many of these games Cabinet Type to 'normal' rather than leaving them set to Deluxe. Most of the Deluxe variants have more input options (clutch, fishing line etc) that aren't used or emulated, especially for use with a controller. All games are set to Free Play, Japanese games are in English and regions have been changed to USA where possible. Analogue Steering Saturation & Analogue Calibration. All of the racing games except Sega Rally 2 have very twitchy steering. I have spent hours sorting out the Analog Saturation to make them more playable. However, the fact is these arcade racers use 1:1 Analog steering. This is TOTALLY NOT how console racers work, unless using a proper steering wheel. So.......... centre return is the remaining issue. As the steering is 1:1 it reacts as fast as the stick moves, which again is NOT how console racers work with controllers. If you have the analog stick fully locked to the left and release the stick, the steering will return to centre at the same speed as the stick moving, REALLY really fast. Console racers don't do this. There is no current way around this. You will have to ease the stick back to centre like you would an analog steering wheel, to be able to play effectively. Enhancements. Some games benefit from having different modes activated. For e.g. Sega Rally 2 'Game Type' set to 'Special' enables 3 laps per stage rather than just the one. Virtua Striker has Golden Goal and Penalty Shootout modes that are off by default, having a longer play time is also preferable in this type of game. There's also little changes like setting Speedometers to MPH from KPH. Please see the table below for more info. Controls Have Been Pre Configured. Please see the images provided for button layouts. I have spent many hours on figuring out the best layouts to ensure no clashing inputs and intuitive controls, I could go into detail but again it would need a video an hour long to cover it all. Just know a 'dead zone' of 5% has been added to the analogue sticks to prevent saggy sticks from steering your car for you, or randomly entering directional inputs when you don't want. Also, some games will use force feedback to vibrate your controller. I have provided a pre configured Supermodel.ini file for XINPUT and DINPUT. XINPUT (Xbox/Windows) is by far the preferred input method. This is because all XINPUT controllers are the same between controllers with their input IDs. This is great for making pre configurations because it's the same for everyone. If you are unsure as to what input system your controller uses a quick google search should tell you, or this should tell you https://gamepad-tester.com DINPUT is not so great for making pre configs as their input IDs can vary between controllers. So, now here comes a... DISCLAIMER: FOR THE DINPUT PRE CONFIG I USED A PS4 CONTROLLER. IF YOU ARE USING A DIFFERENT DINPUT CONTROLLER YOUR INPUTS COULD BE WRONG AS DINPUT CONTROLERS CAN VARY WITH INPUT IDs. So with that out of the way. SETUP INSTRUCTIONS Download the most recent Supermodel Git version from the official website. Download the Sega Model 3 UI from the official GitHub page. Download NVRAM & Correct INI file for your controller from this page. Unzip all of this. Transfer the all the files from the UI folder into the Supermodel folder. Transfer the Supermodel.ini into the Config folder and override the one already there. Transfer NVRAM files into NVRAM folder. Roms INFO Use as recent as possible MAME NON-Merged ROMS. DON'T USE MERGED ROMS. Split will work but will be missing files needed for controller rumble/FFB. Supermodel is now kept in line with MAME updates if they are to do with Model 3 Games. You can use as old as 0.236. Supermodel is "backwards compatible" to this point. magtruck was updated 0.249 oceanhun was updated 0.253 scudxo was added 0.263 ONLY THESE HAVE BEEN CONFIGURED FOR. dayto2pe daytona2 dirtdvls eca fvipers2 getbassur (Best version for controller usage. It lacks the 'fishing line tension input'. This version was ported to Dreamcast and the only version here) harley lamachin lemans24 lostwsga magtruck (Better dump as of 0.249. Fixes Attract Mode. This is a newer version so it will be the new parent. With the old 'magtruck' parent becoming the clone 'mgtrkbad') oceanhun (New dump as of 0.253. This is a newer version so it will be the new parent. With the old 'oceanhun' parent becoming the clone 'oceanhuna') scud scudplus scudxo (This was found as of 0.263. This is an earlier version with MAJOR gameplay differences and different attract modes) skichamp spikeofe spikeout srally2 srally2dx swtrilgy vf3 vf3tb von2 vs2 vs298 vs2v991 PLATFORM XML INSTRUCTIONS Download Sega Model 3 XML from this page. Make sure LaunchBox is closed and not running in the background. Place XML into 'Platforms' folder if LaunchBox. It is located in the 'Data' folder. Start LaunchBox Sega Model 3 Platform should appear on the left. Set ROMS Path - Click on any Model 3 game - Press Ctrl + A to select all games - Go to Tools->File Management - Click on 'Change Roms path for selected games' - Select folder where your ROMs are located. Make sure the Emulator is setup and is the default for Sega Model 3 under Associated Platforms. PLAY!!! Awesome Feature: Try using WideScreen at the same time as WideBackround. This is essentially a widescreen hack giving a true anamorphic widescreen image. It works really well with most games, apart from Virtua Striker 2 and Sega Bass Fishing. Any questions feel free to ask. Below is a list of everything that I have done per game. YOU DONT NEED TO DO ANY OF THIS. Consider this the documentation for this pre configuration. Please give this a read! A lot of hard work went into this. Not only have I listed everything that I have done I have also listed any cheats, region change codes and important information. Daytona USA 2: Battle on the Edge daytona2 Daytona USA 2: Power Edition dayto2pe Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using the Region Change Code. Japan is the default. -Link ID set to SINGLE. Fixes Network Board Not Present. -Setting Region to USA removes the option to switch between the Dennis St. James and the Takenobu Mitsuyoshi soundtracks. (Dennis) is the default when set to USA. However, you can still play the alternate soundtrack version with a really easy cheat that is listed below. Analogue Steering Saturation & Calibration: -Steering was very twitchy due to the Analogue Saturation. The analogue steering is technically 1 to 1 however, there is actually quite a lot of 'dead zone' when you have the steering fully turned. I found you can ease off the control stick about a quarter of the way, from fully locked, before it actually started effecting the steering. I confirmed this in 1st Person view where you can see the drivers hand and steering wheel. I eased of the steering about a quarter of the way before the steering wheel moved and the steering started to react. The 'Input Test' within the test menu did not reflect this, giving values for the entire range of the left stick XAXIS. -So after some extensive testing I have changed the InputJoy1XSaturation to 155% for Daytona 2:BOTE and 165% for Daytona 2:PE, to compensate for this 'dead zone'. This makes the area of the analogue steering XAXIS wider giving way better control, without losing any actual in game steering 'range'. As soon as you ease of the stick the steering will react. -This 'kinda dead zone' would have been present on the original arcade machine hardware, but due to the amount of travel/range left and right on the steering wheel it wouldn't have been noticed (arms don't twist that far). This adjustment is more of a "trueish" 1 to 1 and is much more appropriate for use with a controller. General Info: -Controller will vibrate with this game if you have that functionality. -More racing modes and 'number of laps customisation per difficulty' are available in the test menu when set to USA. Alternate Camera Views (you won't be able to do some of these due to the VR buttons NEEDING to be mapped to the D-Pad): -Press VR1 and VR2 at the same time to get a view from just behind the front left wheel well. -Press VR2 and VR3 at the same time to get a view from just behind the front right wheel well. -Press VR2 while already in view 2 to get a cockpit view. -Press VR4, and while you are holding it press the other three at the same time to get a sky cam view. -Hold VR2 or VR3 or VR4 and repeatedly tap Start for other alternate views. Cheats: -Hold Start when selecting a transmission for 'Time Lap' mode. No other cars on the track. -Hold Start when waiting for the race to start/load to play the alternate soundtrack. -Hold Start when selecting a track to play the mirrored version. -Light Up Fantasy Amusement Park - Rapidly tap Start during Lap 3 or Lap 4 to light up the road. Unlock Hornet Car - Battle on the Edge Version Only (you won't be able to pull this off due to the VR buttons NEEDING to be mapped to the D-Pad. However, I have provided a save state of just after inputting the code, so you can adjust the stats and use this car): -Before starting the game, move the gear stick into first gear. (Right Stick UP, before adding credits and or pressing Start. You don't need to hold the stick up) -At the course selection screen, move the stick into fourth gear. (Right Stick RIGHT, you don't need to hold the stick right) -Then Press View Buttons in this Order: VR1, VR4, VR2, VR4, VR1, VR2, VR2+VR3 (together), and VR1. You only have 8 seconds to pull this off and then quickly select a track if you don't want to play the beginner course. -If done correctly, you'll get the Hornet in place of the usual selection of cars. The cars stats can be modified using the view buttons and the steering wheel. Again, you only have 8 seconds to do this. Region Change Code: -In the main test menu, Push and Hold Start, then with Start Held, Press GREEN/VR4, GREEN/VR4, BLUE/VR2, YELLOW/VR3, RED/VR1, YELLOW/VR3, BLUE/VR2. -This brings you to a hidden region select screen where you can change to USA and other regions. Dirt Devils dirtdvls Test Menu Changes: -Oversteering issue fixed via calibrating the analogue controls with the 'Calibrate Control Devise' function in the test menu. Gas and Brake have also been correctly calibrated. -Speedometer set to MPH. KPH is the default. General Info: -Region dictated by rom. The parent rom 'dirtdvls' is Export region with no option to change to USA. This is fine as its in English. For USA use rom 'dirtdvlsu'. -Controller will vibrate with this game if you have that functionality. -Hold Shift UP in the Vehicle Select screen to toggle to Manual Transmission. Analogue Steering Saturation & Calibration: -As the analogue controls have been calibrated in the 'Calibrate Control Device' to fix the oversteering issue in the test menu. Even though the steering is 1 to 1 it's still super twitchy so InputJoy1XSaturation = 118 has been added to take the edge off. Emergency Call Ambulance eca Test Menu Changes: -Siren Volume set to 1. It's really annoying otherwise. Default is 7. -Distance set to MILE. METRE is the default. Although because its the Export version Mile is actually Ft in game because of the metric system or something. ("you's a smart mother f***er") They just didn't label it correctly for the Export version. -Analogue Controls calibrated in the 'Volume Setting' function. Analogue Steering Saturation & Calibration: -As the analogue controls have been calibrated in the 'Volume Setting' within test menu there is NO need to adjust the InputJoy1XSaturation. General Info: -Region dictated by rom. The parent rom 'eca' is Export region with no option to change to USA. This is fine as its in English. Cheat Code to Play as an EMT on Foot with a Stretcher: -On transmission select screen, highlight Manual Transmission -Push Gear shift Up, Up, Down, Down, Up Fighting Vipers 2 fvipers2 Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. General Info: -Controls are set to the Dreamcast port defaults. P=(X), K=(Y), G=(A). The Left Stick and D-Pad are usable at the same time. -A full moves list can be found here https://strategywiki.org/wiki/Fighting_Vipers_2/Moves Region Change Code: -Go to test menu then go into 'Game Assignments' -Set cursor at 'Country' line then press Left, Left, Left, Right, Right, Left. -This will then allow you to change the 'Country' to USA and others. Harley-Davidson & L.A. Riders harley Test Menu Changes: -Game Region set to USA. Only achievable by using Region Change Code. Export is the default. -Cabinet Type set to STANDARD. -Engine Volume set to 5. The default is 8. -Number of Stages set to 5. The default is 4. -Analogue Controls calibrated in the 'Volume Setting' function. Analogue Steering Saturation & Calibration: -As the analogue controls have been calibrated in the 'Volume Setting' in the test menu there is NO need to adjust the InputJoy1XSaturation. Cheats: Extra Music Track -When you select your bike press and hold the foot/rear brake (A). -Then select your transmission with the Start button. Hold the foot/rear brake (A) and the Start button until the race starts. -Now scroll through the music tracks and you'll find one called ''Jingle Bells''. Region Change Code: -Go to test menu then go into 'Game Assignments' -Press Shift Up, Shift Up, Shift Down, Shift Down, View, Music, View, Music -This brings up an additional region select option where you can select USA and other regions. L.A Machineguns: Rage of the Machines lamachin Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Cabinet Type set to STANDERED. (Not a typo, it's spelled like this in the test menu) -Calibrated for Accuracy in the 'Aim Set' function. Region Change Code: -In the main test menu push Start, Start, Service, Start, Start, Start, Service, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Le Mans 24 lemans24 Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Special Car set to SKYLINE. The default is NONE Analogue Steering Saturation & Calibration: -Steering is very twitchy due to the Analogue Saturation. Controls are a perfect 1 to 1 however it's still really difficult to control. -So after some extensive testing I have changed the InputJoy1XSaturation to 120%. This makes the area of the analog steering XAXIS 'wider' giving way better control. -You do lose some steering range but the trade off is more than worth it and barely noticeable. Region Change Code: -In the main test menu press Start, Start, Service, Service, Start, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Lost World, The lostwsga IMPORTANT: -So, I'm bringing the hammer down on this one as I have discovered the issue everyone (inc. myself) has been having. This game has 2 input methods which can only be changed in the Games.xml. 1-The default, which is analog input, so x and y coordinate based. This one doesn't flash as it's analog based (<input type="analog_gun1" />). 2-The alternative light gun input method which flashes the screen and detects where the light gun is pointed, like a traditional light gun game (<input type="gun1" />). -In the Supermodel.ini file the inputs labeled for The Lost World ONLY APPLY when the game has been set to Light Gun input (<input type="gun1" />). When set to the default analog input type (<input type="analog_gun1" />), the inputs are actually the ones labelled as Ocean Hunter, L.A. Machineguns, NOT the inputs labelled as Lost World. With 'InputAnalogTriggerLeft' being the trigger for Lost World, and 'InputAnalogTriggerRight' being the off-screen/reload button for Lost World, under the "Analog Inputs" for Ocean Hunter, L.A. Machineguns input section. Not confusing as shit at all. -This does make sense after the fact, as when set to analog input..... the analog inputs apply.... not the light gun inputs derrrrr. But because of the frankly appalling labelling in the ini file, it has spun me (and seemingly everyone else) till now. As a result of all this confusion I have labelled these inputs correctly in the ini file. I swear this emulator is out to get me..... -InputAutoTrigger in the .ini is ON. This allows you to simply press the reload button to reload. If this is OFF you'd need to hold reload and then press fire to reload. Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Calibrated for Accuracy in 'Gun Setting' option. General Info: -Crosshairs are ON in the .ini file. Region Change Code: -In the main test menu press Start, Start, Service, Start, Service, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Magical Truck Adventure magtruck Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Export is the default. -Christmas Mode is ON. Changes outfits of players. -Analogue Controls calibrated in the 'Device Settings' function. Region Change Code: -In the main test menu press Start, Start, Service, Start, Service, Test -This brings you to a hidden region select screen where you can change to USA and other regions. Ocean Hunter, The oceanhun Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Cabinet Type set to STANDARD. The default is DELUXE. -Analogue Controls calibrated for Accuracy in 'Volume Setting' function. Region Change Code: -Go to test menu then go into 'Game Assignments' and press 1P Start, 2P Start, 1P Start, 2P Start, 1P Start, 2P Start, 2P Start -This brings up an extra option. Select USA or other regions. Scud Race / Sega Super GT scud scudxo Scud Race Plus / Sega Super GT Plus scudplus Test Menu Changes: -Language/Game Region set to English/USA. No Region Change Code. USA and other regions selectable from 'Game Assignments'. Japan is the default. -SETTING TO USA CHANGES GAME TITLE TO SEGA SUPER GT. -Link ID set to SINGLE. Fixes Network Board Not Present. General Info: -Controller will vibrate with this game if you have that functionality. Analogue Steering Saturation & Calibration: -Steering is very twitchy due to the Analogue Saturation. The analogue steering is 1 to 1 however there is quite a lot of 'dead zone' when you have the steering fully turned, despite the values the test menu gives you. I found you can ease off the stick about a quarter of the way before it actually started affecting the steering. I confirmed this in 1st Person View where you can see the drivers hand and steering wheel, I eased of the steering about a quarter of the way before the steering wheel moved and the steering started to react. The 'Input Test' did not reflect this, giving values for the entire range of the control stick XAXIS. -So after some extensive testing I have changed the InputJoy1XSaturation to 165%, to compensate for this 'dead zone'. This makes the area of the analog steering XAXIS wider giving way better control, without losing any actual in-game steering 'range'. As soon as you ease of the stick the steering will react. -This 'kinda dead zone' would have been present on the original hardware, but due to the amount of travel from left to right on the steering wheel it wouldn't have been noticed. This adjustment is more of a 'kinda true 1 to 1' and is much more appropriate for a controller. Sega Bass Fishing / Get Bass getbassur IMPORTANT: -Use 'getbassur' over every other version of Sega Bass Fishing. -This version lacks the tension input which is better for controllers. Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Analogue Controls calibrated in the Volume Setting function within the test menu. -Game Time and Continue Time have been set to the maximum '3m50s'. Region Change Code: -In the main test menu, select CRT TEST and move to screen 2/2. -Push the Service Button 4 times, exit the CRT TEST. -Go into Game Assignments, push Service Button 3 times, then press and hold Service Button and then press Test. -This brings you to a hidden region select screen where you can change to other regions. Sega Rally 2 srally2 Sega Rally 2 DX srally2dx Standard and DX differences: -The DX version has a different livery (car decals) and some other minor "under the hood" updates. IMPORTANT: -This game will run slow and have graphical glitches if the PowerPCFrequency is left on 49. -Setting to a higher number will fix this. However if set too high the emulator will start to run slow. -PowerPCFrenquency set to 69 in the ini file. This fixes the issue. It's the sweet spot. Test Menu Changes: -Game Region set to USA. Only achievable by using Region Change Code. Export is the default. -Game Mode set to SPECIAL. This enables 3 Laps per stage. The default is NORMAL (1 Lap per stage). -Default View set to BEHIND. The default is Driver. -Speedometer set to MPH. Default is KMH. -Cabinet Type set to TWIN. The CLUTCH and other stuff are NOT used when set to TWIN, which is what we want. The default is DELUXE. -Coin Assignments set to Free Play. This helps with a bug where if you restart the game with credits loaded it may not display any graphics. Setting to Free Play helps with this. Analogue Steering Saturation & Calibration: -Steering is very twitchy due to the Analogue Saturation being 'short'. The analogue steering is 1 to 1 however there is quite a lot of 'dead zone' when you have the steering fully turned, despite the values the test menu gives you. I found you can ease off the stick about a quarter of the way before it actually started affecting the steering. -So after some extensive testing I have changed the InputJoy1XSaturation to 155%, to compensate for this 'dead zone'. This makes the area of the analog steering XAXIS 'wider' giving way better control, without losing any actual in-game steering 'range'. As soon as you ease of the stick the steering will react. -This 'kinda dead zone' would have been present on the original hardware, but due to the amount of travel from left to right on the steering wheel it wouldn't have been noticed. This adjustment is more of a 'kinda true 1 to 1' and is much more appropriate for a controller. General Info: -Controller will vibrate with this game if you have that functionality. Cheats: -Unlock the Delta and Celica Cars - Press View Change and the Handbrake (A+Y) at the same time on the car select. -Better Time Display - Put in your name then hold View Change and Handbrake (A+Y) at the same time until the game starts. -Turn Off Music - Put in your name then hold Start until the game starts. Region Change Code: -In the main test menu using the Service Button:- -Do 4 short presses, 2 long (about 2 seconds per press), 2 short presses, then 1 long press (about 2 seconds). -This brings you to a hidden region select screen where you can change to other regions. Ski Champ skichamp IMPORTANT: -This game has an InputSkiY AXIS Input. Despite this being designated as a Y axis it's actually used for movement on the X axis. -IT'S NOT USED FOR UP AND DOWN MOTION. -It is for turning harder, like digging in the edges of the skis. This is how the original arcade hardware works. -This is assigned to the Right Stick. Move the Right Stick in the same direction as the Left Stick to turn harder. Test Menu Changes: -Language/Game Region set to English/Export. Setting to USA kept crashing the game for me. Only achievable by using Region Change Code. Japan is the default. -Extend Time set to 25s. The game is pretty much impossible to complete otherwise. The default is 20s. -Analogue Controls calibrated in the Volume Setting function within the test menu. -Force Feedback MUST be enabled otherwise you'll get the 'Check Drive Board' error. Preventing you from playing the game. -Setting to Free Play forces a 1st Person perspective. Set to 1coin = 1play. General Info: -Controller will vibrate with this game if you have that functionality. Region Change Code: -In the main test menu press Blue, Green, Blue, Green, Service, Service. -This brings you to a hidden region select screen where you can change to USA and other regions. Spikeout spikeout Spikeout Final Edition spikeofe Test Menu Changes: -Game Region set to USA. Only achievable by using Region Change Code. Export is the default. General Info: -To pick up an item press Beat+Charge+Down (X+A+Down, at the same time). I couldn't figure this out for ages. -There is a surprising amount of moves and combos. Here is a full list https://gamefaqs.gamespot.com/arcade/574616-spikeout/faqs/414 Spikeout Region Change Code: -Set cursor on Game Assignments. -Then press Button3(Charge), Start, Button4(Jump), Start, Start, Start, Button1(Shift), Start, Start. -This brings you to a hidden region select screen where you can change to USA and other regions. Spikeout Final Edition Region Change Code: -Set cursor on TIMER TEST. -Then press and hold the Service Button and enter the following: -Button4(Jump), Start, Button4(Jump), Start, THEN RELEASE SERVICE BUTTON, Button1(Shift), Start, Start, Start, Button3(Charge), Start, Start, Button1(Shift), Start, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Star Wars Trilogy Arcade swtrilgy IMPORTANT: -Coin Assignments set to Free Play. This helps with a bug where if you restart the game with credits loaded from a previous play session, it may not display any graphics. Setting to Free Play helps with this. Test Menu Changes: -Cabinet Type set to U/R. This prevents an issues with the 'Feedback Lever'. The default is DELUXE -Lever set to Up---Down - Down---Up. This aligns the main game and bonus stages Y axis control inversion. General Info: -The parent rom 'swtrilgy' is USA region. This game has a Region Change Code available but not needed for this version/set. It will be listed below anyway just for reference. Region Change Code: -In the main test menu using the Service Button, -Do 3 short presses, 2 long presses (about 2 seconds per press), 2 short presses then 1 long press (about 2 seconds). -This brings you to a hidden region select screen where you can change to USA and other regions. Virtua Fighter 3 vf3 Virtua Fighter 3 Team Battle vf3tb Test Menu Changes: -Language/Game Region set to English/USA. No Region Change Code, USA and other regions selectable from 'Game Assignments'. Japan is the default. -Show Command set to ON. -Stage Select set to CHALLENGER. The default is OFF. General Info: -Controls set to Dreamcast port defaults. The Left stick and D-Pad are usable at the same time. -A full moves list is here https://virtuafighter.com/commands/?ver=3tb Cheats: Different Costumes - Hold Start and then select your character with any button. Virtua Striker 2 vs2 Virtua Striker 2 '98 vs298 Virtua Striker 2 '99.1 vs2v991 Test Menu Changes: -'vs2 and 'vs2v991'Language/Game Region set to English/USA. No Region Change Code, USA and other regions selectable from 'Game Assignments'. Export is the default. -'vs298' Game Region set to USA. Only achievable by using Region Change Code. Japan is the default. -Game Time set to maximum 3m00s. Default is 2m00s -G Goal Mode (IF THERE'S A DRAW BY THE END OF THE MATCH) = (EXTRA TIME, NEXT GOAL WINS) set to 1m. OFF is the default. (If extra time goes 1m with no goals the match will go to a Penalty Knockout.) -P K Mode (PENALTY KNOCKOUT) Set to REAL. OFF is the default. (This will let penalties go on until there is a clear winner.) Virtua Striker 2 '98 Region Change Code: -Go to test menu then go into 'Game Assignments'. -Then press the Service Button once for about 5 seconds, then press the Service Button three times shortly, then press the Service Button one time for about 5 seconds again. -This brings you to a hidden region select screen where you can change to USA and other regions. Virtual On 2: Oratorio Tangram von2 Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Engineers Code. Japan is the default. -Play Time for all options is set to DEATHMATCH (No Timer). The default is 80 secs. General Info: -Using Macro Controls, Turn Left & Right are set to the right stick. Engineers Region Change Code: -In the main test menu press Start, Start, Service, Start, Start, Start, Service, Service, Test. -This brings you to a hidden region select screen where you can change to USA and other regions.- 88 comments
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Super thanks for letting me know. I think a couple of these that I have missed are on in the nvmem but just not mentioned in the documentation. The KOF one I defo missed. I'm finishing up a Sega Model 3 project then will be jumping back on this and the Naomi pack I put out as I need to update that, as Mazan is actually playable with a mouse.
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WARNING: YOUR MILAGE MAY VARY. Not all DINPUT controllers have the same input ID tags in Supermodel and in general. I have used a PS4 controller to make this list and pre configuration. Your inputs may not be the same. If you have a standard twin stick configuration controller, all of the directional inputs (D-Pad, Both Stick Directions, and all Axes) should be the same across all DINPUT controllers. It's only the buttons and triggers that can differ with their ID Tags. I hate using the cmd remapping tool in Supermodel. Updating the ini directly is my preferred way to remap my controls. So I have logged down and provided a list of all the button inputs for DINPUT controllers and their respective input tags for the Supermodel ini. You can use this as reference to aid in remapping your own controls and also copy and paste. Please make sure if you are mapping to the second controller to change JOY1 to JOY2. I'm also going to provide the input section only of my ini file with everything pre configured which you can insert into your ini file. Please make sure to insert the text accordingly to how the original ini file looked. Make a copy of your original ini file for reference and backup. DINPUT BUTTONS/CONTROLS = SUPERMODEL INPUT ID TAGS PLEASE NOTE: L2 can show up as both JOY1_RXAXIS_POS and JOY1_BUTTON7 in Supermodel. With JOY1_BUTTON7 being the digital input version of L2, and JOY1_RXAXIS_POS being the analogue version. R2 also does the same thing. Your controller may be one or the other, or both. If you have both (like I have pre configured for here) you want to set L2 as JOY1_RXAXIS_POS and R2 as JOY1_RYAXIS_POS for games that require or work best with analogue input. This ensures analogue is being used for e.g. the throttle and brake. For all other games that you want to set L2 and R2, use the digital input version (L2 = JOY1_BUTTON7, R2 = JOY1_BUTTON8) as this can be more responsive for things like shooters, for e.g. Virtual On 2. ONLY USE THE DIGITAL OR ANALOGUE VERSION OF THE INPUT. NOT BOTH. THE REMAPPER WILL CONFIGURE BOTH. Square = JOY1_BUTTON1 X = JOY1_BUTTON2 Circle = JOY1_BUTTON3 Triangle = JOY1_BUTTON4 L1 = JOY1_BUTTON5 R1 = JOY1_BUTTON6 L2 = JOY1_RXAXIS_POS (for analogue e.g. racing games) or JOY1_BUTTON7 (for digital button input e.g. shooters) R2 = JOY1_RYAXIS_POS (for analogue e.g. racing games) or JOY1_BUTTON8 (for digital button input e.g. shooters) Select = JOY1_BUTTON9 Start = JOY1_BUTTON10 L3 = JOY1_BUTTON11 R3 = JOY1_BUTTON12 D-PAD Up = JOY1_POV1_UP D-PAD Down = JOY1_POV1_DOWN D-PAD Left = JOY1_POV1_LEFT D-PAD Right = JOY1_POV1_RIGHT Left Stick UP = JOY1_YAXIS_NEG Left Stick DOWN = JOY1_YAXIS_POS Left Stick LEFT = JOY1_XAXIS_NEG Left Stick RIGHT = JOY1_XAXIS_POS Right Stick UP = JOY1_RZAXIS_NEG Right Stick DOWN = JOY1_RZAXIS_POS Right Stick LEFT = JOY1_ZAXIS_NEG Right Stick RIGHT = JOY1_ZAXIS_POS Left Stick XAXIS (Used mostly for racers and light gun games) = JOY1_XAXIS Left Stick YAXIS (Used mostly for racers and light gun games) = JOY1_YAXIS Left Stick INVERTED XAXIS (Used mostly for light gun games) = JOY1_XAXIS_INV Left Stick INVERTED YAXIS (Used mostly for light gun games) = JOY1_YAXIS_INV Right Stick XAXIS (Used mostly for racers and light gun games) = JOY1_ZAXIS Right Stick YAXIS (Used mostly for racers and light gun games) = JOY1_RZAXIS Right Stick INVERTED XAXIS (Used mostly for racers and light gun games) = JOY1_ZAXIS_INV Right Stick INVERTED YAXIS (Used mostly for racers and light gun games) = JOY1_RZAXIS_INV ADDING A DEAD ZONE TO CONTROLLER (STOP CLASHING INPUTS WHEN USING A MOUSE AND CONTROLLER FOR LIGHT GUN GAMES) You will get this issue where your mouse will not move up and down, or left and right unless you set the following in your .ini file. This issue is mostly present in Star Wars Trilogy. Increase these values if you have a really saggy stick. Values are %, so 5 is 5% Place this under the "InputSystem=dinput" entry in your .ini file InputJoy1XDeadZone = 5 InputJoy1YDeadZone = 5 InputJoy2XDeadZone = 5 InputJoy2YDeadZone = 5 MOUSE INPUTS = SUPERMODEL INPUT ID TAGS Left Mouse Button = MOUSE_LEFT_BUTTON Middle Mouse Button = MOUSE_MIDDLE_BUTTON Right Mouse Button = MOUSE_RIGHT_BUTTON XAXIS = MOUSE_XAXIS YAXIS = MOUSE_YAXIS Pre-Configured inputs for Supermodel INI. DINPUT. Copy and paste accordingly. ; Common InputStart1 = "KEY_1,JOY1_BUTTON10" InputStart2 = "KEY_2,JOY2_BUTTON10" InputCoin1 = "KEY_3,JOY1_BUTTON9" InputCoin2 = "KEY_4,JOY2_BUTTON9" InputServiceA = "KEY_5" InputServiceB = "KEY_7" InputTestA = "KEY_6" InputTestB = "KEY_8" ; 4-way digital joysticks InputJoyUp = "JOY1_YAXIS_NEG,JOY1_POV1_UP" InputJoyDown = "JOY1_YAXIS_POS,JOY1_POV1_DOWN" InputJoyLeft = "JOY1_XAXIS_NEG,JOY1_POV1_LEFT" InputJoyRight = "JOY1_XAXIS_POS,JOY1_POV1_RIGHT" InputJoyUp2 = "JOY2_YAXIS_NEG,JOY2_POV1_UP" InputJoyDown2 = "JOY2_YAXIS_POS,JOY2_POV1_DOWN" InputJoyLeft2 = "JOY2_XAXIS_NEG,JOY2_POV1_LEFT" InputJoyRight2 = "JOY2_XAXIS_POS,JOY2_POV1_RIGHT" ; Fighting game buttons InputPunch = "JOY1_BUTTON1" InputKick = "JOY1_BUTTON4" InputGuard = "JOY1_BUTTON2" InputEscape = "JOY1_BUTTON3" InputPunch2 = "JOY2_BUTTON1" InputKick2 = "JOY2_BUTTON4" InputGuard2 = "JOY2_BUTTON2" InputEscape2 = "JOY2_BUTTON3" ; Spikeout buttons InputShift = "JOY1_BUTTON4" InputBeat = "JOY1_BUTTON1" InputCharge = "JOY1_BUTTON2" InputJump = "JOY1_BUTTON3" ; Virtua Striker buttons InputShortPass = "JOY1_BUTTON2" InputLongPass = "JOY1_BUTTON1" InputShoot = "JOY1_BUTTON3" InputShortPass2 = "JOY2_BUTTON2" InputLongPass2 = "JOY2_BUTTON1" InputShoot2 = "JOY2_BUTTON3" ; Steering wheel InputSteeringLeft = "NONE" ; digital, turn wheel left InputSteeringRight = "NONE" ; digital, turn wheel right InputSteering = "JOY1_XAXIS" ; analog, full steering range ; Pedals InputAccelerator = "JOY1_RYAXIS_POS" InputBrake = "JOY1_RXAXIS_POS" ; Up/down shifter manual transmission (all racers) InputGearShiftUp = "JOY1_BUTTON6" ; sequential shift up InputGearShiftDown = "JOY1_BUTTON5" ; sequential shift down ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race) InputGearShift1 = "JOY1_BUTTON4" InputGearShift2 = "JOY1_BUTTON2" InputGearShift3 = "JOY1_BUTTON1" InputGearShift4 = "JOY1_BUTTON3" InputGearShiftN = "NONE" ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race) InputVR1 = "JOY1_POV1_UP" InputVR2 = "JOY1_POV1_DOWN" InputVR3 = "JOY1_POV1_LEFT" InputVR4 = "JOY1_POV1_RIGHT" ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2) InputViewChange = "JOY1_BUTTON4" ; Handbrake (Dirt Devils, Sega Rally 2) InputHandBrake = "JOY1_BUTTON2" ; Harley-Davidson controls InputRearBrake = "JOY1_BUTTON2" InputMusicSelect = "JOY1_BUTTON3" ; Virtual On macros InputTwinJoyTurnLeft = "JOY1_ZAXIS_NEG" InputTwinJoyTurnRight = "JOY1_ZAXIS_POS" InputTwinJoyForward = "JOY1_YAXIS_NEG" InputTwinJoyReverse = "JOY1_YAXIS_POS" InputTwinJoyStrafeLeft = "JOY1_XAXIS_NEG" InputTwinJoyStrafeRight = "JOY1_XAXIS_POS" InputTwinJoyJump = "JOY1_BUTTON2" InputTwinJoyCrouch = "JOY1_BUTTON3" ; Virtual On individual joystick mapping InputTwinJoyLeft1 = "NONE" InputTwinJoyLeft2 = "NONE" InputTwinJoyRight1 = "NONE" InputTwinJoyRight2 = "NONE" InputTwinJoyUp1 = "NONE" InputTwinJoyUp2 = "NONE" InputTwinJoyDown1 = "NONE" InputTwinJoyDown2 = "NONE" ; Virtual On buttons InputTwinJoyShot1 = "JOY1_BUTTON7" InputTwinJoyShot2 = "JOY1_BUTTON8" InputTwinJoyTurbo1 = "JOY1_BUTTON1" InputTwinJoyTurbo2 = "JOY1_BUTTON4" ; Analog joystick (Star Wars Trilogy) InputAnalogJoyLeft = "NONE" ; digital, move left InputAnalogJoyRight = "NONE" ; digital, move right InputAnalogJoyUp = "NONE" ; digital, move up InputAnalogJoyDown = "NONE" ; digital, move down InputAnalogJoyX = "JOY1_XAXIS,MOUSE_XAXIS" ; analog, full X axis InputAnalogJoyY = "JOY1_YAXIS_INV,MOUSE_YAXIS" ; analog, full Y axis InputAnalogJoyTrigger = "JOY1_BUTTON1,JOY1_BUTTON8,MOUSE_LEFT_BUTTON" InputAnalogJoyEvent = "JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" InputAnalogJoyTrigger2 = "NONE" InputAnalogJoyEvent2 = "NONE" ; Light guns (Lost World) InputGunLeft = "NONE" ; digital, move gun left InputGunRight = "NONE" ; digital, move gun right InputGunUp = "NONE" ; digital, move gun up InputGunDown = "NONE" ; digital, move gun down InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputTrigger = "JOY1_BUTTON1,JOY1_BUTTON8,MOUSE_LEFT_BUTTON" InputOffscreen = "JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "JOY2_XAXIS" InputGunY2 = "JOY2_YAXIS" InputTrigger2 = "JOY2_BUTTON1,JOY2_BUTTON8" InputOffscreen2 = "JOY2_BUTTON2" InputAutoTrigger2 = 1 ; Analog guns (Ocean Hunter, LA Machineguns) InputAnalogGunLeft = "NONE" ; digital, move gun left InputAnalogGunRight = "NONE" ; digital, move gun right InputAnalogGunUp = "NONE" ; digital, move gun up InputAnalogGunDown = "NONE" ; digital, move gun down InputAnalogGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis InputAnalogGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputAnalogTriggerLeft = "JOY1_BUTTON1,JOY1_BUTTON8,MOUSE_LEFT_BUTTON" InputAnalogTriggerRight = "JOY1_BUTTON2,JOY1_BUTTON7,MOUSE_RIGHT_BUTTON" InputAnalogGunLeft2 = "NONE" InputAnalogGunRight2 = "NONE" InputAnalogGunUp2 = "NONE" InputAnalogGunDown2 = "NONE" InputAnalogGunX2 = "JOY2_XAXIS" InputAnalogGunY2 = "JOY2_YAXIS" InputAnalogTriggerLeft2 = "JOY2_BUTTON1,JOY2_BUTTON8" InputAnalogTriggerRight2 = "JOY2_BUTTON2,JOY2_BUTTON7" ; Ski Champ controls InputSkiLeft = "NONE" InputSkiRight = "NONE" InputSkiUp = "NONE" InputSkiDown = "NONE" InputSkiX = "JOY1_XAXIS" InputSkiY = "JOY1_YAXIS" InputSkiPollLeft = "JOY1_BUTTON7" InputSkiPollRight = "JOY1_BUTTON8" InputSkiSelect1 = "JOY1_BUTTON1" InputSkiSelect2 = "JOY1_BUTTON2" InputSkiSelect3 = "JOY1_BUTTON3" ; Magical Truck Adventure controls InputMagicalLeverUp1 = "NONE" InputMagicalLeverDown1 = "NONE" InputMagicalLeverUp2 = "NONE" InputMagicalLeverDown2 = "NONE" InputMagicalLever1 = "JOY1_YAXIS" InputMagicalLever2 = "JOY2_YAXIS" InputMagicalPedal1 = "JOY1_BUTTON2" InputMagicalPedal2 = "JOY2_BUTTON2" ; Sega Bass Fishing / Get Bass controls InputFishingRodLeft = "NONE" InputFishingRodRight = "NONE" InputFishingRodUp = "NONE" InputFishingRodDown = "NONE" InputFishingStickLeft = "JOY1_POV1_LEFT" InputFishingStickRight = "JOY1_POV1_RIGHT" InputFishingStickUp = "JOY1_POV1_UP" InputFishingStickDown = "JOY1_POV1_DOWN" InputFishingRodX = "JOY1_XAXIS" InputFishingRodY = "JOY1_YAXIS" InputFishingStickX = "JOY1_ZAXIS" InputFishingStickY = "JOY1_RZAXIS" InputFishingReel = "JOY1_RYAXIS_POS" InputFishingCast = "JOY1_BUTTON1" InputFishingSelect = "JOY1_BUTTON2" InputFishingTension = "JOY1_RXAXIS_POS"
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Ahh thanks man. Are you using controller or mouse? Using the mouse in the shooting sections is fine with nothing inverted (up is up etc). However for the light saber battles it is inverted on the y axis, left is right and vice versa. EDIT: I see that you have inverted the controller Y axis which will fix my issue as I want to use the controller for the lightsabre battles anyway Discovered this issue this morning. chased my tail for an hour but figured out its the stick interfering with the input. Brand new controller too, no dead zone with Supermodel me thinks.
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I hate using the cmd remapping tool in Supermodel. Updating the ini directly is my preferred way to remap my controls. So I have logged down and provided a list of all the button inputs for XINPUT controllers and their respective input tags for the Supermodel ini. You can use this as reference to aid in remapping your own controls and also copy and paste. Please make sure if you are mapping to the second controller to change JOY1 to JOY2. I'm also going to provide the input section only of my ini file with everything pre configured which you can insert into your ini file. Please make sure to insert the text accordingly to how the original ini file looked. Make a copy of your original ini file for reference and backup. XINPUT BUTTONS/CONTROLS = SUPERMODEL INPUT ID TAGS A = JOY1_BUTTON1 B = JOY1_BUTTON2 X = JOY1_BUTTON3 Y = JOY1_BUTTON4 LB = JOY1_BUTTON5 RB = JOY1_BUTTON6 Select = JOY1_BUTTON7 Start = JOY1_BUTTON8 L3 = JOY1_BUTTON9 R3 = JOY1_BUTTON10 LT = JOY1_ZAXIS_POS RT = JOY1_RZAXIS_POS D-PAD Up = JOY1_POV1_UP D-PAD Down = JOY1_POV1_DOWN D-PAD Left = JOY1_POV1_LEFT D-PAD Right = JOY1_POV1_RIGHT Left Stick UP = JOY1_YAXIS_NEG Left Stick DOWN = JOY1_YAXIS_POS Left Stick LEFT = JOY1_XAXIS_NEG Left Stick RIGHT = JOY1_XAXIS_POS Right Stick UP = JOY1_RYAXIS_NEG Right Stick DOWN = JOY1_RYAXIS_POS Right Stick LEFT = JOY1_RXAXIS_NEG Right Stick RIGHT = JOY1_RXAXIS_POS Left Stick XAXIS (Used mostly for racers and light gun games) = JOY1_XAXIS Left Stick YAXIS (Used mostly for racers and light gun games) = JOY1_YAXIS Left Stick INVERTED XAXIS (Used mostly for racers and light gun games) = JOY1_XAXIS_INV Left Stick INVERTED YAXIS (Used mostly for racers and light gun games) = JOY1_YAXIS_INV Right Stick XAXIS (Used mostly for racers and light gun games) = JOY1_RXAXIS Right Stick YAXIS (Used mostly for racers and light gun games) = JOY1_RYAXIS Right Stick INVERTED XAXIS (Used mostly for racers and light gun games) = JOY1_RXAXIS_INV Right Stick INVERTED YAXIS (Used mostly for racers and light gun games) = JOY1_RYAXIS_INV MOUSE INPUTS = SUPERMODEL INPUT ID TAGS Left Mouse Button = MOUSE_LEFT_BUTTON Middle Mouse Button = MOUSE_MIDDLE_BUTTON Right Mouse Button = MOUSE_RIGHT_BUTTON XAXIS = MOUSE_XAXIS YAXIS = MOUSE_YAXIS ADDING A DEAD ZONE TO CONTROLLER (STOP CLASHING INPUTS WHEN USING A MOUSE AND CONTROLLER FOR LIGHT GUN GAMES) You will get this issue where your mouse will not move up and down, or left and right unless you set the following in your .ini file. Increase these values if you have a saggy stick. Values are %, so 5 is 5% Place this under the "InputSystem=xinput" entry in your .ini file InputJoy1XDeadZone = 5 InputJoy1YDeadZone = 5 InputJoy2XDeadZone = 5 InputJoy2YDeadZone = 5 Pre-Configured inputs for Supermodel INI. XINPUT. Copy and paste accordingly ; Common InputStart1 = "KEY_1,JOY1_BUTTON8" InputStart2 = "KEY_2,JOY2_BUTTON8" InputCoin1 = "KEY_3,JOY1_BUTTON7" InputCoin2 = "KEY_4,JOY2_BUTTON7" InputServiceA = "KEY_5" InputServiceB = "KEY_7" InputTestA = "KEY_6" InputTestB = "KEY_8" ; 4-way digital joysticks (Fighting Vipers 2, Spikeout, Spikeout Final Edition, Virtua Fighter 3, Virtua Striker 2) InputJoyUp = "JOY1_YAXIS_NEG,JOY1_POV1_UP" InputJoyDown = "JOY1_YAXIS_POS,JOY1_POV1_DOWN" InputJoyLeft = "JOY1_XAXIS_NEG,JOY1_POV1_LEFT" InputJoyRight = "JOY1_XAXIS_POS,JOY1_POV1_RIGHT" InputJoyUp2 = "JOY2_YAXIS_NEG,JOY2_POV1_UP" InputJoyDown2 = "JOY2_YAXIS_POS,JOY2_POV1_DOWN" InputJoyLeft2 = "JOY2_XAXIS_NEG,JOY2_POV1_LEFT" InputJoyRight2 = "JOY2_XAXIS_POS,JOY2_POV1_RIGHT" ; Fighting game buttons (Fighting Vipers 2, Virtua Fighter 3) InputPunch = "JOY1_BUTTON3" InputKick = "JOY1_BUTTON4" InputGuard = "JOY1_BUTTON1" InputEscape = "JOY1_BUTTON2" InputPunch2 = "JOY2_BUTTON3" InputKick2 = "JOY2_BUTTON4" InputGuard2 = "JOY2_BUTTON1" InputEscape2 = "JOY2_BUTTON2" ; Spikeout buttons InputShift = "JOY1_BUTTON2,JOY1_BUTTON6" InputBeat = "JOY1_BUTTON1" InputCharge = "JOY1_BUTTON3" InputJump = "JOY1_BUTTON4" ; Virtua Striker buttons InputShortPass = "JOY1_BUTTON3" InputLongPass = "JOY1_BUTTON1" InputShoot = "JOY1_BUTTON2" InputShortPass2 = "JOY2_BUTTON3" InputLongPass2 = "JOY2_BUTTON1" InputShoot2 = "JOY2_BUTTON2" ; Steering wheel InputSteeringLeft = "NONE" ; digital, turn wheel left InputSteeringRight = "NONE" ; digital, turn wheel right InputSteering = "JOY1_XAXIS" ; analog, full steering range ; Pedals InputAccelerator = "JOY1_RZAXIS_POS" InputBrake = "JOY1_ZAXIS_POS" ; Up/down shifter manual transmission (all racers) InputGearShiftUp = "JOY1_BUTTON6" ; sequential shift up InputGearShiftDown = "JOY1_BUTTON5" ; sequential shift down ; 4-Speed manual transmission (Daytona 2, Sega Rally 2, Scud Race) InputGearShift1 = "JOY1_RYAXIS_NEG" InputGearShift2 = "JOY1_RYAXIS_POS" InputGearShift3 = "JOY1_RXAXIS_NEG" InputGearShift4 = "JOY1_RXAXIS_POS" InputGearShiftN = "NONE" ; VR4 view change buttons (Daytona 2, Le Mans 24, Scud Race) InputVR1 = "JOY1_BUTTON4" InputVR2 = "JOY1_BUTTON1" InputVR3 = "JOY1_BUTTON3" InputVR4 = "JOY1_BUTTON2" ; Single view change button (Dirt Devils, ECA, Harley-Davidson, Sega Rally 2) InputViewChange = "JOY1_BUTTON4" ; Handbrake (Dirt Devils, Sega Rally 2) InputHandBrake = "JOY1_BUTTON1" ; Harley-Davidson controls InputRearBrake = "JOY1_BUTTON1" InputMusicSelect = "JOY1_BUTTON2" ; Virtual On macros InputTwinJoyTurnLeft = "JOY1_RXAXIS_NEG" InputTwinJoyTurnRight = "JOY1_RXAXIS_POS" InputTwinJoyForward = "JOY1_YAXIS_NEG" InputTwinJoyReverse = "JOY1_YAXIS_POS" InputTwinJoyStrafeLeft = "JOY1_XAXIS_NEG" InputTwinJoyStrafeRight = "JOY1_XAXIS_POS" InputTwinJoyJump = "JOY1_BUTTON4" InputTwinJoyCrouch = "JOY1_BUTTON1" ; Virtual On individual joystick mapping InputTwinJoyLeft1 = "NONE" InputTwinJoyLeft2 = "NONE" InputTwinJoyRight1 = "NONE" InputTwinJoyRight2 = "NONE" InputTwinJoyUp1 = "NONE" InputTwinJoyUp2 = "NONE" InputTwinJoyDown1 = "NONE" InputTwinJoyDown2 = "NONE" ; Virtual On buttons InputTwinJoyShot1 = "JOY1_ZAXIS_POS" InputTwinJoyShot2 = "JOY1_RZAXIS_POS" InputTwinJoyTurbo1 = "JOY1_BUTTON3,JOY1_BUTTON5" InputTwinJoyTurbo2 = "JOY1_BUTTON2,JOY1_BUTTON6" ; Analog joystick (Star Wars Trilogy) InputAnalogJoyLeft = "NONE" ; digital, move left InputAnalogJoyRight = "NONE" ; digital, move right InputAnalogJoyUp = "NONE" ; digital, move up InputAnalogJoyDown = "NONE" ; digital, move down InputAnalogJoyX = "MOUSE_XAXIS_INV,JOY1_XAXIS_INV" ; analog, full X axis InputAnalogJoyY = "MOUSE_YAXIS,JOY1_YAXIS_INV" ; analog, full Y axis InputAnalogJoyTrigger = "MOUSE_LEFT_BUTTON,JOY1_RZAXIS_POS,JOY1_BUTTON3" InputAnalogJoyEvent = "MOUSE_RIGHT_BUTTON,JOY1_BUTTON1" InputAnalogJoyTrigger2 = "NONE" InputAnalogJoyEvent2 = "NONE" ; Light guns (Lost World) InputGunLeft = "NONE" ; digital, move gun left InputGunRight = "NONE" ; digital, move gun right InputGunUp = "NONE" ; digital, move gun up InputGunDown = "NONE" ; digital, move gun down InputGunX = "MOUSE1_XAXIS" ; analog, full X axis InputGunY = "MOUSE1_YAXIS" ; analog, full Y axis InputTrigger = "MOUSE1_LEFT_BUTTON" InputOffscreen = "MOUSE1_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "MOUSE2_XAXIS" InputGunY2 = "MOUSE2_YAXIS" InputTrigger2 = "MOUSE2_LEFT_BUTTON" InputOffscreen2 = "MOUSE2_RIGHT_BUTTON" InputAutoTrigger2 = 1 ; Analog guns (Ocean Hunter, LA Machineguns) InputAnalogGunLeft = "NONE" ; digital, move gun left InputAnalogGunRight = "NONE" ; digital, move gun right InputAnalogGunUp = "NONE" ; digital, move gun up InputAnalogGunDown = "NONE" ; digital, move gun down InputAnalogGunX = "MOUSE1_XAXIS" ; analog, full X axis InputAnalogGunY = "MOUSE1_YAXIS" ; analog, full Y axis InputAnalogTriggerLeft = "MOUSE1_LEFT_BUTTON" InputAnalogTriggerRight = "MOUSE1_RIGHT_BUTTON" InputAnalogGunLeft2 = "NONE" InputAnalogGunRight2 = "NONE" InputAnalogGunUp2 = "NONE" InputAnalogGunDown2 = "NONE" InputAnalogGunX2 = "MOUSE2_XAXIS" InputAnalogGunY2 = "MOUSE2_YAXIS" InputAnalogTriggerLeft2 = "MOUSE2_LEFT_BUTTON" InputAnalogTriggerRight2 = "MOUSE2_RIGHT_BUTTON" ; Ski Champ controls InputSkiLeft = "NONE" InputSkiRight = "NONE" InputSkiUp = "NONE" InputSkiDown = "NONE" InputSkiX = "JOY1_XAXIS" InputSkiY = "JOY1_RXAXIS" InputSkiPollLeft = "JOY1_ZAXIS_POS" InputSkiPollRight = "JOY1_RZAXIS_POS" InputSkiSelect1 = "JOY1_BUTTON3" InputSkiSelect2 = "JOY1_BUTTON1" InputSkiSelect3 = "JOY1_BUTTON2" ; Magical Truck Adventure controls InputMagicalLeverUp1 = "NONE" InputMagicalLeverDown1 = "NONE" InputMagicalLeverUp2 = "NONE" InputMagicalLeverDown2 = "NONE" InputMagicalLever1 = "JOY1_YAXIS" InputMagicalLever2 = "JOY2_YAXIS" InputMagicalPedal1 = "JOY1_BUTTON1" InputMagicalPedal2 = "JOY2_BUTTON1" ; Sega Bass Fishing / Get Bass controls InputFishingRodLeft = "NONE" InputFishingRodRight = "NONE" InputFishingRodUp = "NONE" InputFishingRodDown = "NONE" InputFishingStickLeft = "NONE" InputFishingStickRight = "NONE" InputFishingStickUp = "NONE" InputFishingStickDown = "NONE" InputFishingRodX = "JOY1_XAXIS" InputFishingRodY = "JOY1_YAXIS" InputFishingStickX = "JOY1_RXAXIS" InputFishingStickY = "JOY1_RYAXIS" InputFishingReel = "JOY1_RZAXIS_POS" InputFishingCast = "JOY1_BUTTON3" InputFishingSelect = "JOY1_BUTTON1" InputFishingTension = "NONE"
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Version 1.0.0
605 downloads
This pack will make all these compatible games as wide as possible and fill the screen as much as they can while correctly scaling everything. There are 100 games that work in widescreen. What you get for the Mupen64Plus-Next Core in RetroArch: -Game Specific Core Option files (.opt) for widescreen games that work with the Wide Adjusted (GLide64 Plugin Only) -Game Specific Custom Resolution Configuration files (.cfg) to 'zoom' into the image making it as large as possible while retaining the proper scale. -Game Specific Core Option files and Custom Resolution Configuration files for native widescreen games. Please note that the resolution has been set to 1280x720 Wide Adjusted. Everything else is default. If you change the internal resolution of the core it will remove the custom resolution which is what zooms the image. I'm not sure why RetroArch does this. If you want to change the resolution do it before adding the .cfg file to RetroArch. For native widescreen games: do not forget to set the proper IN GAME display setting. All of the native games will appear to be zoomed in too much until this is done. Instructions, correct settings and info on how display settings are auto loaded in game for your next play are in the list below. As usual back up your own files if you have them, just in case. Make sure your games and the files are named the same. And remember we are forcing widescreen on games that didn't support it, some UI or menus may appear stretched or within the 4:3 space. Where do I put these files? Easy. RetroArch/config/Mupen64Plus-Next - Place files here I intend to put this pack out at other resolutions to save people some time. If everyone can let me know their preferred resolution. I know N64 is very subjective. So, after realising Mupen64Plus-Next with the GLide64 plugin has a 'Wide Adjusted' setting I tested a few games. I was shocked at how well it worked, going in with low expectations. So, I did what I do best. Tested the entire USA/European (and some Japanese games too) with this setting to see what games would work with no pop in or other issues. Then log all this information and present a pack to download. There are also a number of native widescreen games with a 'Letterbox', 'Hi Rez' or 'Wide' mode. Some of games these were designed with widescreen TV's that have a zoom capability in mind. Scaling everything (including menus etc) into a 16:9ish box. With these games I was able to set a custom resolution via a game override to effectively zoom into the image, filling the entire screen..ish. For e.g. Jet Force Gemini has a widescreen setting that creates a 16:9 image in the 4:3 space, all I did was scale this image up to fill the 16:9 screen space and boom...full screen true anamorphic 16:9. Not all games scale to 16:9. I didn't want any distortion and wanted every to scale correctly. As a result some games came up just shy of 16:9. Some games like Wave Race 64 end up with a letterbox look. Some other "native" widescreen games aren't really made with widescreen TV's in mind. More like bringing a widescreen experience to a 4:3 TV. This is evident from the lack of scaling in the menu systems when using its widescreen function (unless TV's back then auto scaled according to what's on screen?). Also things like in Hybrid Heaven where its health/energy meter is outside the widescreen image when using that mode, if a TV were to zoom in you couldn't see the health/energy meter. I have made a list of these games and why widescreen doesn't really work with them despite having widescreen options and appearing in "native widescreen lists" online. Standout games that work really well are: Diddy Kong Racing Goldeneye AreoGauge Snowboard Kids 1 & 2 And.... well all of it So after all that I can safely say I have caught the majority, if not all of the working N64 widescreen games and created a configuration file for it. Below is the list of games working in widescreen in categories. Native Widescreen Games That Can Be Scaled Into Full Screen For native widescreen games do not forget to set the proper IN GAME display setting. All of the native games will appear to be zoomed in too much until this is done. 007: The World Is Not Enough -Go to 'Options' from main menu and in the 'Graphics' setting change 'Aspect Ratio' to 'Widescreen'. -This title DOES NOT auto load save data on startup. This title saves option settings on a per save file basis and WILL automatically apply the 16:9 setting upon load. Armorines: Project S.W.A.R.M. -Go to 'Options' from the main menu and select 'Options' then change 'Resolution' to 'HI-REZ-LB' -This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'HI-REZ-LB' every time you start the game. Banjo-Tooie -Go to 'Settings' (the honeycomb TV) from the main menu then change 'Wide-Screen Mode' to 'ON'. -This title WILL auto load the game save data on satrtup and widescreen will be automatically active. Donkey Kong 64 -Go to 'Options' (the question mark) from the main menu, change 'Screen Size' to 'Widescreen'. -This title DOES NOT auto load save data on startup. It also doesn't save the widescreen setting to a save file, meaning you'll have to set it to widescreen each time you startup the game. GoldenEye 007 -Widescreen can only be activated from the pause menu in game. Go to the fourth menu on the watch, set 'Ratio' to '16:9'. 'Screen' should be on 'Full'. -This title WILL load the game save data on startup and widescreen will be automatically active. Only after completing the first level or quitting via the pause menu will a save be made. Jet Force Gemini -Go to ''Options' from the main menu and selesct the bottom left icon (<-->) and change this to 'Widescreen'. -This title WILL auto load the game save data on start-up and widescreen will be automatically active Mickey's Speedway USA -From main menu select 'Options' then select 'Wide-Screen Settings' and change to 'Wide-Screen [16:9]'. -This title WILL load the game save data on startup and widescreen will be automatically active. -This title is an odd one. It has a 16:9 setting while in 4:3 that squashes and distorts the image into a letterbox. However, adjusting this to fit the proper 16:9 space perfectly scales everything. Mission: Impossible -Widescreen can only be activated from the pause menu in game. Go to 'Options' and change 'Aspect Ratio' to '16:9'. -This title saves option settings on a per save file basis and WILL automatically apply the 16:9 setting upon load. This means each in game save file will need to be set to display 16:9 for it to automatically load that way. Perfect Dark -Widescreen can only be activated from the first terminal in the game. The one you are standing at immediately after creating an agent file. Go right to 'Options' and select 'Video' then change 'Ratio' to '16:9'. 'Screen Size' should be 'Full' and 'Hi-Rez' unchecked. -This title saves option settings on a per save file basis and WILL automatically apply the 16:9 setting upon load. This means each in game save file will need to be set to display 16:9 for it to automatically load that way. South Park -Go to 'Options' from the main menu and change the bottom option to 'HI-REZ (TM) LETTERBOX' -This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'HI-REZ (TM) LETTERBOX' every time you start the game. Starshot: Space Circus Fever -Widescreen can only be activated from the pause menu in game. Go to 'Options' then select 'Video Settings' and change to '16/9 Ratio'. -This title WILL auto load the game save data on startup and widescreen will be automatically active. Superman: The New Superman Adventures -Widescreen can only be activated from the pause menu in game. Go to 'Display' and change to 'Normal'. This is used as well as the adjusted wide screen function in Mupen64plus to achieve full 16:9. -I didn't play this far enough (because it's garbage) for a save to trigger so no idea if it auto loads display settings. Top Gear Overdrive -Go to 'Setup' from the main menu and change 'Hi Rez' to 'Full' -This title WILL auto load the game save data on start-up and widescreen will be automatically active Turok 2 - Seeds of Evil -Go to 'Options' from the main menu or the pause menu and change 'Resolution' to 'HI-REZ-LB' -This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'HI-REZ-LB' every time you start the game. Turok 3 - Shadow of Oblivion -Go to 'Options' from the main menu or the pause menu and select 'Display' then change 'Resolution' to 'Letter Box'. -This title DOES NOT automatically load display settings even upon loading a save file. You will need to set 'Letter Box' every time you start the game. Letterbox Games That Work Better With The 'Adjusted Widescreen' Hack Daikatana -Hi Rez/Wide looks really bad. Vasaleine look to the max. -'Adjusted 16:9' option works just fine as an alternative. However cut scenes are jacked. Hybrid Heaven -'Letterbox' mode only applies when in game. When using the 'letterbox' mode the health/energy meter when playing in game sits between the edge of the letterboxed image and the blank space above it. This is because the letterbox mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -'Adjusted 16:9' option works just fine as an alternative. World Driver Championship -Native 'Wide' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -Native Wide option is very wide. Adjusted widescreen option is a better solution. Games That Work With 'Wide Adjusted' Hack Bassmasters 2000 Batman Beyond: Return of the Joker Bio F.R.E.A.K.S. Blues Brothers 2000 Bomberman 64: The Second Attack! Carmageddon 64 Charlie Blast's Territory Chopper Attack Choro Q 64 2: Hachamecha Grand Prix Race Clay Fighter 63 1/3 Clay Fighter: Sculptor's Cut Cruis'n Exotica Densha de Go! 64 Destruction Derby 64 Diddy Kong Racing ECW Hardcore Revolution F1 Racing Championship Flying Dragon Gauntlet Legends Hercules: The Legendary Journeys Hot Wheels Turbo Racing Indy Racing 2000 International Track & Field 2000 Killer Instinct Gold Knife Edge: Nose Gunner Kobe Bryant in NBA Courtside Mia Hamm Soccer 64 Milo's Astro Lanes Mini Racers Monaco Grand Prix Monopoly Nagano Winter Olympics '98 NBA in the Zone '98 NBA Jam 99 NBA Showtime: NBA on NBC NFL Blitz NFL Blitz 2000 NFL Blitz 2001 NFL Blitz: Special Edition Nuclear Strike 64 Olympic Hockey 98 PGA European Tour Pokémon Stadium Pokémon Stadium 2 Quest 64 Rally Challenge 2000 Ready 2 Rumble Boxing Roadsters Rugrats: Scavenger Hunt Rush 2: Extreme Racing USA San Francisco Rush: Extreme Racing San Francisco Rush 2049 Shadowgate 64: Trials of the Four Towers Sin and Punishment Snowboard Kids Snowboard Kids 2 Star Wars: Shadows of the Empire Twisted Edge Extreme Snowboarding War Gods Wave Race 64 WCW Mayhem WCW Nitro WCW/nWo Revenge Wetrix Wildwaters World Driver Championship WWF Attitude WWF No Mercy WWF War Zone WWF WrestleMania 2000 Xena: Warrior Princess: The Talisman of Fate Letterbox Games Truly Not Intended for Widescreen Army Men: Sarge's Heroes -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -No other alternative for widescreen as there is pop in using the adjusted widescreen option. Army Men: Sarge's Heroes 2 -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -No other alternative for widescreen as there is pop in using the adjusted widescreen option. Excitebike 64 -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -No other alternative for widescreen as there is pop in using the adjust widescreen option. Road Rash 64 -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -'WIDE' and 'WIDE HI REZ' look horrific. I man bad bad, I'd rather not use these modes over 4:3. -No other alternative for widescreen as the background/sky is still 4:3 when using the adjusted widescreen option. Ken Griffey Jr's Slugfest for N64 -'Wide' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -Doesn't work with glide so no other widescreen alternative. Turok: Rage Wars -'Letterbox' mode only applies when in game. Menus are not adjusted to 16:9, cutting off selections from view when cropping for gameplay only. This is because the 'Wide' mode in this particular title was intended to bring a widescreen experience to a 4:3 TV. -No other alternative for widescreen as there are black lines separating the 16:9 space when using the adjusted widescreen setting in Mupen64-Plus Stunt Racer 64 -HI REZ Letterbox mode shakes kinda like interlacing shaking. Unusable -'Adjusted 16:9' option is still distorted. -
Version 1.0.0
469 downloads
Did you know cheat codes can be applied to Dreamcast games to make them play in true anamorphic 16:9 widescreen? Yes you can. The Flycast core even has these hard coded with an option to automatically apply them when available. What is this project and why am I doing this? I discovered that some games with cheats available had a lot of pop in. So I decided to test every game with a widescreen cheat to see which worked with no pop in and log all this information down. Most of these work, with a negligible amount having pop in or other issues. All of this info will be in the list below. I am providing RetroArch config files for the games that actually work in 16:9. With these you can simply drop them into RetroArch. With widescreen hacks and cheats turned off in the core options, you can rest assured only games with working widescreen will be activated. And the rest playing as per normal/your settings. The resolution has been set to 1440x1080 and VMU1 setting used for memory card management. Everything else, aside from the widescreen cheats and hack option, is default. With the natively widescreen games, some actually have widescreen cheats available and have better results. Other widescreen games that have a 16:9 option will need a per game override config file (provided) to set RetroArch itself to 16:9. This is due to Flycast/RetroArch not auto adjusting to 16:9 when selected in game. A game specific core options file will also be provided for the native widescreen games. This will have widescreen cheats and hacks turned off so it will not clash if you have these turned on. I also tested the core widescreen hack on the entire USA/European library and some Japanese games. This yielded only a small amount of games that actually work with this function. Cheats are almost always far better. Needless to say this has taken quite a while with multiple passes made. I spend hours doing this so you don't have to Creating a 'definitive' pack for play..... not display. Important: Ensure your games are the correct region. A lot of the cheat codes for widescreen are Region specific. With the European or Japanese version taking precedence over the USA version. USA versions are always my default. Sometimes the USA cheat didn't work but the USA or Japan version did. This makes this list the 'Widescreen' list. Ensure your games are the correct region. Please also check the name of your games and the config files are the same otherwise they will not work. Redump naming conventions used. Also, remember we are forcing widescreen on games that did not support it. Some menus and UI elements may still be stretched or within the 4:3 space. Where do I put these files? Easy. RetroArch/config/Flycast - place the config files here Below is the list of games that have been broken down into 4 categories: Native Widescreen Games, Games Working with Widescreen Cheats, Games Working with Widescreen Hack, Games With Cheats that Do Not Work Native Widescreen Games AeroWings (USA) Native Only Donald Duck: Goin' Quackers (USA) Use native widescreen over Cheat Code F355 Challenge: Passione Rossa (USA) Use native widescreen over Cheat Code MSR - Metropolis Street Racer (USA) Use Cheat over Native Widescreen Has a unlockable 16:9 option. However cheat codes work better. Rayman 2: The Great Escape (USA) Use native widescreen over Cheat Code Starlancer (USA) Native Only Test Drive: V-Rally (USA) Native Only Tokyo Highway Racer / Tokyo Xtreme Racer (Europe) Use Cheat over Native Widescreen. Runs at 50fps/PAL Tokyo Highway Racer 2 / Tokyo Xtreme Racer 2 (Europe) Use Cheat over Native Widescreen Toy Commander (USA) Native Only Toy Racer (USA) Native Only TrickStyle (USA) Widescreen option doesn't save. Manually select it in game every play session Wacky Races (USA) Native Only Games Working with Widescreen Cheats 18 Wheeler: American Pro Trucker (USA) 4 Wheel Thunder (USA) AeroWings 2: Airstrike (Europe) Game Runs at 50Hz - 25fps Alien Front Online (USA) Blue Stinger (USA) Bomber Hehhe! (Japan) Bomberman Online (USA) Buggy Heat (Japan) Cannon Spike (USA) When locked on the target is slightly miss aligned. Playable Capcom vs. SNK 2: Millionaire Fighting 2001 (Japan) Carrier (USA) Charge 'n Blast (Europe) ChuChu Rocket! (Europe) Coaster Works (Europe) Cosmic Smash (Japan) Crazy Taxi (USA) Crazy Taxi 2 (USA) Cyber Troopers Virtual-On Oratorio Tangram (USA) D2 (USA) Daytona USA (USA) Dead or Alive 2 (USA) Draconus: Cult of the Wyrm (USA) Dragon Riders: Chronicles of Pern (USA) Dynamite Cop (USA) Ecco the Dolphin: Defender of the Future (Europe) Evolution 2: Far Off Promise (USA) Evolution: The World of Sacred Device (Europe) Fighting Vipers 2 (Europe) Floigan Bros.: Episode 1 (Europe) Fur Fighters (USA) Gauntlet Legends (Europe) Has a black bar at top of screen. Playable. Godzilla Generations (Japan) Godzilla Generations Maximum Impact (Japan) Golem no Maigo / The Lost Golem (Japan) Headhunter (Europe) House of the Dead 2, The (USA) Black bars in 4:3 space during cut scenes. Will need calibrating. Illbleed (USA) Karous (Japan) La Mans 24 Hours (Europe) Legacy of Kain: Soul Reaver (USA) Looney Tunes: Space Race (USA) Maken X (USA) Marvel vs. Capcom 2: New Age of Heroes (USA) Millenium Racer - Y2K Fighters (Unl) Mortal Kombat Gold (USA) Nightmare Creatures II (USA) Outtrigger (Europe) Pen Pen (Europe) Plasma Sword: Nightmare of Bilstein (USA) Power Stone (USA) Power Stone 2 (USA) Project Justice (USA) Propeller Arena (Unl) Rainbow Cotton (Japan) Re-Volt (Europe) Ready 2 Rumble Boxing: Round 2 (Europe) Record of Lodoss War (Europe) Hud and menu elements don't line up. Playable. Red Dog: Superior Firepower (Europe) Resident Evil Code: Veronica (USA) Rez (USA) Rippin' Riders Snowboarding (USA) Samba de Amigo (Europe) Seaman (USA) Sega GT (Europe) Sega Marine Fishing (USA) Seven Mansions: Ghastly Smile / Nanatsu no Hikan - Senritsu no Bishou (Japan) Seventh Cross: Evolution (USA) Shadow Man (Europe) Silent Scope (Europe) Miss aligns target overlay on enemies when zoomed out. Playable. Skies of Arcadia (USA) SoulCalibur (USA) Space Channel 5: Part 2 (Japan) Spawn: In the Demon's Hand (USA) Star Wars: Episode I: Racer (USA) Super Magnetic Neo (USA) Super Runabout: San Francisco Edition (Europe) Surf Rocket Racers (Europe) Game Runs at 50Hz - 25fps PAL Suzuki Alstare Extreme Racing (Europe) Slight pop in on bike models, barely detectable playing at full speed. Sword of the Berserk: Guts' Rage (USA) Slight pop in on models. Playable Time Stalkers (Europe) Tony Hawk's Pro Skater 2 (USA) Vanishing Point (Europe) Virtua Fighter 3tb (Europe) Virtua Tennis 2 (Europe) Wetrix+ (Europe) World Series Baseball 2K2 (USA) Zero Gunner 2 (Japan) Slight pop in. Playable. Zombie Revenge (USA) Zusar Vasar (Japan) Mr. Driller (Europe) Games Working with Widescreen Hack Chaos Field (Japan) F1 World Grand Prix (USA) F1 World Grand Prix II (Europe) Fire Pro Wrestling D (Japan) Mat Hoffman's Pro BMX (USA) Tony Hawk's Pro Skater (USA) WWF Royal Rumble (USA) Games With Cheats that Do Not Work Biohazard: Code: Veronica Complete (Japan) Cheat will pick this version up and apply cheat codes, unfortunately they do not work. Capcom vs SNK: Millennium Fight 2000 Pro (Japan) Cheat Misplaces health bars and menu systems. Capcom vs. SNK 2: Mark of the Millennium 2001 (Japan) You can see the edges of the backgrounds. Confidential Mission (Europe) Cheat deactivated from core with reason 'only works on real hardware' Deadly Skies (Europe) Lots of pop in Death Crimson 2: Meranito no Saidan (Japan) Lots of pop in Death Cromson OX (USA) Lots of pop in Frame Gride (Japan) Lots of pop in Gundam Side Story 0079: Rise From the Ashes (USA) Lots of pop in Half Life (Unl) Cheat deactivated from core with reason 'not working' Jet Grind Radio (USA) Lots of pop in Kao the Kangaroo (USA) Lots of pop in Kiss Psycho Circus - The Nightmare Child (USA) Cheat deactivated from core Max Steel (USA) Lots of pop in Napple Tale: Arsia In Daydream (Japan) Cheat deactivated from core NBA 2K2 (USA) Cheat deactivated from core Sega Rally 2 (USA) Cheat deactivated from core Shenmue (Europe) Lots of pop in Shenmue II (Europe) Lots of pop in Slave Zero (Europe) Euro version goes to console/bios menu and wont play the game Sonic Adventure (USA) Cheat causes pop-in on the right hand side of the screen only. Sonic Adventure 2 (USA) Cheat causes pop-in on the right hand side of the screen only. Sonic Shuffle (USA) Lots of pop in Super Runabout: San Francisco Edition (Europe) Cheat deactivated from core Tennis 2K2 (USA) Cheat only stretches to 16:9. Use Euro version (Virtua Tennis 2) to get this to work Test Drive La Mans (USA) Cheat doesn't work. Use Euro version (La Mans 24 Hours) to get this to work The Ring: Terror's Realm (USA) Lots of pop in TNN Motorsports Hardcore Heat (USA) Cheat only stretches to 16:9. Use Japan version (Buggy Heat) to get this to work. Tomb Raider: The Last Revelation (Europe) Cheat deactivated from core. Ultimate Fighting Championship (USA) Cheat causes camera to not be aligned. Euro vers has major pop-in Virtua Athlete 2K (Europe) Cheat deactivated from core Virtua Tennis (USA) Lots of pop in Volgarr the Viking (Unl) Cheat deactivated from core -
You absolute masochist. Keep going. Will these be available as a pack in the future?