shinra358 Posted September 3, 2015 Share Posted September 3, 2015 Jason Carr said Thanks @shinra358. Per custom filters, I can't reproduce; they seem to be working fine for me. Can you confirm 100%? Can anyone else confirm? Per the keyboard, I assume you mean I didn't make the response time faster like I did with the game controllers? Good point, I'll look into that. I'm surprised about the waiting cursor though; didn't know that was happening. I still have 2 custom categories up and they both have all the games in them. If I have to retype the categories they belong to again, shouldn't the custom categories be empty when I click on them? Nah, not that. Remember when I reported that holding the dpad resulted in the windows waiting cursor and a big lag after releasing and I showed you a video? What you did was took the ability for the list to keep scrolling if you didn't press the dpad again. But now, I don't think you did that for the arrow keys too and it's the same problem with those that it was with the dpad. So you fixed the dpad one, you just forget to do the same with the arrow keys. Here was the vid I showed you about it: https://www.youtube.com/watch?v=8Et-g5w9NyA I don't remember the post number. Edit: nevermind about the filters. I had to set the filters in the individual games again. Link to comment Share on other sites More sharing options...
Jason Carr Posted September 4, 2015 Author Share Posted September 4, 2015 tony971 said Any chance of folders being used as ROM destinations in 5.2? Or is that part of the "bigger changes/additions?" Hi @tony971, that unfortunately won't make it into 5.2. I've got a pretty long list of things to tackle, so sadly I can't make any promises as to when I can tackle that in particular. Link to comment Share on other sites More sharing options...
Jason Carr Posted September 4, 2015 Author Share Posted September 4, 2015 Thanks @shinra358, I get it now. Sorry I was confused; I keep thinking people are talking about Big Box instead of LaunchBox or vice versa. It's definitely more confusing to discuss now. :) I'll add that arrow key fix to my list. Link to comment Share on other sites More sharing options...
Jason Carr Posted September 4, 2015 Author Share Posted September 4, 2015 New beta is out with an updated Brazilian Portuguese translation. :) Link to comment Share on other sites More sharing options...
Jason Carr Posted September 5, 2015 Author Share Posted September 5, 2015 And another new beta with the updated French translation. Planning to release the 5.2 official tomorrow. :) Link to comment Share on other sites More sharing options...
Wattoo Posted September 5, 2015 Share Posted September 5, 2015 Ouch, Avast blocked the latest beta release ! Win32:Evo-gen [Susp] was detected, hope it's a false positive Link to comment Share on other sites More sharing options...
Jason Carr Posted September 5, 2015 Author Share Posted September 5, 2015 Yeah, we get those all the time, unfortunately. Anti-Virus applications these days are a joke; unfortunately there's nothing I can do about the false positives. All the anti-virus programs do is scare people into spending more money on more anti-virus programs. http://malwaretips.com/blogs/win32evo-gen-susp-virus/ That Win32:Evo-gen is just a generic "we think this might be an issue, but really we have no idea" report. Link to comment Share on other sites More sharing options...
Wattoo Posted September 5, 2015 Share Posted September 5, 2015 OK, I sent a false positive report to Avast. Link to comment Share on other sites More sharing options...
Jason Carr Posted September 5, 2015 Author Share Posted September 5, 2015 Awesome, thanks @Wattoo. Sorry if I was a bit blunt, I just get discouraged about that because there's really nothing I can do to fix it, and I really wish I could. Link to comment Share on other sites More sharing options...
Jason Carr Posted September 8, 2015 Author Share Posted September 8, 2015 New beta is out! I managed to pull off DirectX rendering for the games list and game details. Game scrolling is now smooth as butter. Link to comment Share on other sites More sharing options...
CliveBarker Posted September 8, 2015 Share Posted September 8, 2015 Jason Carr said New beta is out! I managed to pull off DirectX rendering for the games list and game details. Game scrolling is now smooth as butter. Jason I have just tested this beta and let me tell you something: This change deserves to be the headline of the next official release. Even with weak hardware my LaunchBox and BigBox has no stuttering and everything is smooth. This is the more noticeable change in performance that I have tested. Thanks Link to comment Share on other sites More sharing options...
shinra358 Posted September 8, 2015 Share Posted September 8, 2015 Highlighter Sound Problem: when holding down any direction and fast scrolling through games on bigbox, the sounds are allocated to the press instead of if the highlighter moves or not, causing continuous noise when the highlighter isn't moving. So when you are at the end of the list and you keep holding a direction, the highlighter sounds will keep playing when they are not supposed to be because the highlighter isn't moving. Link to comment Share on other sites More sharing options...
Jason Carr Posted September 9, 2015 Author Share Posted September 9, 2015 Thanks @shinra358. I'm aware of that issue; just implemented it that way originally because it would have taken significantly longer not to. I have that on my list to fix. :) Link to comment Share on other sites More sharing options...
Jason Carr Posted September 9, 2015 Author Share Posted September 9, 2015 @CliveBarker, I have to admit I was tickled pink last night when I got that working. Not only does it make for awesome performance, it finally opens us up to stuff like animations in LaunchBox itself, or possibly even video backgrounds. Gone is the old-school GDI+ rendering that was holding us back. Link to comment Share on other sites More sharing options...
Jason Carr Posted September 9, 2015 Author Share Posted September 9, 2015 New beta is out. Not as exciting as last night, but I added a new "Broken" field to games to specify whether they work or not, with options to hide them in Big Box or LaunchBox. Also added some additional keys to Big Box to support X-Arcade Tanksticks. Link to comment Share on other sites More sharing options...
Jason Carr Posted September 12, 2015 Author Share Posted September 12, 2015 And we have another new beta. This one is kind of a big deal. I've added custom AutoHotkey scripts to emulators; this should allow us to do things like make sure that the Escape always works for every emulator. We'll just need to put together default scripts for every emulator. Beyond that, it should provide some awesome flexibility options, if you're interested in diving into the scripts. I also removed the "v" when displaying versions. I chose to do that for flexibility; I figured people can put the "v" in themselves in the version field if they feel the need to do so. Link to comment Share on other sites More sharing options...
Jason Carr Posted September 12, 2015 Author Share Posted September 12, 2015 New beta to address an issue with the AutoHotkey changes; errors come up if multiple instances of LaunchBox and/or Big Box are running. This is problematic anyway (has a chance to cause data corruption), so I've put safety checks in place to make sure that no two instances can run at the same time. Does this cause an issue for anyone? If I remember correctly, some people might have been using nested instances. Link to comment Share on other sites More sharing options...
spycat Posted September 12, 2015 Share Posted September 12, 2015 Hi Jason I updated to the latest beta and found that the AutoHotkey file was removed from the AutoHotkey folder within LaunchBox. Rolling back to the previous beta restores this file, and updating once more to the current beta deletes it again. Is this normal. Other than that, the new beta works perfectly in both LaunchBox and BigBox and the new Edit Emulators window looks good. Link to comment Share on other sites More sharing options...
Jason Carr Posted September 12, 2015 Author Share Posted September 12, 2015 Hi @scree, yes; the new beta no longer requires the AutoHotkey.exe file for the AutoHotkey functionality (it now uses a DLL, which solves some of the previous issues users were seeing). So I delete the file just to clean that up. I just put out another new beta with default scripts for all the default emulators. They make it so that all default emulators now close out properly with the Escape key. There is more functionality that I'd like to add, but this is a start for now. I'm also planning on adding the same functionality to DOSBox, ScummVM, and Windows games. Though there will be no default scripts for those, likely. Also, for what it's worth, a list view is on its way. I have a very basic version of it working, but it's not accessible in this current beta. Stay tuned. Link to comment Share on other sites More sharing options...
Maddoc1007 Posted September 13, 2015 Share Posted September 13, 2015 @Jason setup the controller keys in LaunchBox, set button 5 as the hold button and button 7 as volume up and button 8 as volume down. I then went into bigbox and setup the same controls in BigBox however it let me set button 5 as the hold button and 7 and 8 as volume until i went into my first platform tried the volume control on a video playing and it worked for a few seconds. i went back into the controls and the hold setting for button 5 wouldnt work in BigBox so i mapped it to button 6. Using the new hold button 6 and volume up or down wouldnt do anything, so i tried button 5 the hold button for LaunchBox and the volume up and down and it works. However now BigBox wont let me map button 5 as hold even though strangly it is working while BigBox hold is mapped to button 6. (Which really is no biggie, just thought i let you know the conflict between hold setting in LaunchBox/BigBox) Added bonus you just gave me as well LOL when i launch BigBox (My Media Films music etc version) through BigBox it is as smooth as butter and when i launch a film the hold key button 5 and volume keys work in the film (my default player is potplayer) and another added bonus you gave by pressing the key i mapped for close active window it closes down potplayer for me LOL. Kudos you have media working really well as an added bonus just have to try it with the music player next and see if it works that also. Link to comment Share on other sites More sharing options...
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