zugswang Posted July 29, 2019 Share Posted July 29, 2019 Hi all, First of all, thanks for this awesome set. I have downloaded and merged the C64 Dreams setup into my current setup (thanks to the simple instructions ?) All show up and work great in Launchbox (1,200 games shown), but when I try to load in BigBox it is only showing 5 games ? Any ideas why this might happen, or does this not work in BigBox ? Thanks in advance Quote Link to comment Share on other sites More sharing options...
neil9000 Posted July 29, 2019 Share Posted July 29, 2019 2 minutes ago, cataclysm67 said: Hi all, First of all, thanks for this awesome set. I have downloaded and merged the C64 Dreams setup into my current setup (thanks to the simple instructions ?) All show up and work great in Launchbox (1,200 games shown), but when I try to load in BigBox it is only showing 5 games ? Any ideas why this might happen, or does this not work in BigBox ? Thanks in advance Bigbox uses the exact same files as Launchbox does, so its not a "it doesnt work with Bigbox issue". I would check your filters and such in Bigbox to make sure those games are not being hidden for some reason, specifically the "Hide games missing ....... media" options. 2 Quote Link to comment Share on other sites More sharing options...
zugswang Posted July 29, 2019 Share Posted July 29, 2019 31 minutes ago, neil9000 said: Bigbox uses the exact same files as Launchbox does, so its not a "it doesnt work with Bigbox issue". I would check your filters and such in Bigbox to make sure those games are not being hidden for some reason, specifically the "Hide games missing ....... media" options. Perfect, i had Hide all games without videos ticked. 1,200 now showing in BigBox Thanks a lot. 1 Quote Link to comment Share on other sites More sharing options...
neil9000 Posted July 29, 2019 Share Posted July 29, 2019 14 minutes ago, cataclysm67 said: Perfect, i had Hide all games without videos ticked. 1,200 now showing in BigBox Thanks a lot. Cool, no probs. 1 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted August 10, 2019 Author Share Posted August 10, 2019 Hey guys! I'm excited to say that v0.17 is now done, I just want to do a final bit of testing tonight to make sure everything is as it should be, since I moved things over from my primary LB instance to a standalone one. I want to make sure that none of the paths are broken. Just as a heads up, this will be a complete package once again, and not an update pack. The primary reason for this is that I actually deleted some unnecessary files from the Retroarch folder, cutting its size down by about 150MB. I'm hoping that this is the last time I'll need to do it this way, and that future versions will just be drag and drop. Fingers crossed, anyway. I should have it up by tomorrow. 7 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted August 11, 2019 Author Share Posted August 11, 2019 Version 0.17 is now available. DOWNLOAD HERE The game details spreadsheet has been updated accordingly. Version Updates 1942 - replaced with Remember version 221B Baker Street - replaced with 3 disk Triad version (has more cases) After the War - replaced with Triangle version Airborne Ranger - replaced with Easyflash version by Nostalgia Alcazar: The Forgotten Fortress - replaced with 2006 Hokuto Force version Alien Kill - replaced with Triad version Alien Kill 2 - replaced with Triad version Arc of Yesod, The - replaced with 2011 Pugsy version Arnie - replaced with 2006 101% version by Wanderer Arnie 2 - replaced with Triad version Avenger - replaced with 2016 Hokuto Force version Aztec Challenge - replaced with Remember version B.C. II - Grog's Revenge - replaced with Hokuto Force version Barbarian: The Ultimate Warrior - replaced with Triad version Batman: The Caped Crusader - replaced with 2018 100% version by Fairlight Battle Ships - replaced with 100% version by Remember Beach-Head - replaced with Remember version Blade of Blackpoole, The - replaced with Nostalgia version Blasteroids - replaced with 2016 Hokuto Force version Blood Money - replaced with Triad version Blood Valley - replaced with Fairlight version Citadel - replaced with 2004 101% version by Hokuto Force Death Bringer - replaced with NTSC version by Fucked Beyond Repair (fixes graphical bugs) Tenebra Macabre - replaced with v1.1 Changes Forgotten Worlds and Arhena the Amazon: Special Edition - set to use port 1 so as to only have 1 player in use by default Moved keyboard combo key from numpad asterisk to numpad minus, because numpad asterisk is actually the Vice core's internally mapped key for swapping joystick ports; also shifted over previous and next disk hotkeys from numpad 7 and 8 to numpad 8 and 9 as result New Some games now have custom notes on the control screen! This is a work in progress and more will be added over time. Controls/notes display now has a keyboard hotkey - numpad plus; press numpad minus + numpad plus to display it, then again to go back to the game. Created some new overlays (bezels) - Black Tiger, Retrograde, and Supremacy - these can be toggled between by going to C64 Dreams > C64 Dreams > Utilities > Overlays and starting the relevant .bat. Project Firestart is the default. Group and version fields added to game details spreadsheet. This is a work in progress and more information will be added over time. Created custom Antimicro profiles for Aquaplane, Death Bringer, and Thrust Misc Trimmed some unnecessary files from Retroarch - reduced size by about 150MB Added many titles to Best Of - Vol. 3. It now has 123 games. Games with custom notes 221B Baker Street A.M.C. - Astro Marine Corps Advanced Dungeons & Dragons - Heroes of the Lance Alien - The Computer Game (Electric Dreams) Barbarian - The Ultimate Warrior Bard's Tale - Tales of the Unknown, Volume I, The Bard's Tale II, The Bard's Tale III, The Boom Bruce Lee: Return of Fury Castles of Doctor Creep, The Catacombs of Gold Combat Zone Complex Corx - Rebel Racers Death Bringer Die Hard Dominion Double Dare (GameTek) Dracula's Castle New games with multitap (3-4 controller) support Ivan 'Ironman' Stewart's Super Off Road Tie Break New configs with custom dimensions Death Bringer (NTSC dimension adjustments) Donkey Kong (Oxyron) Forgotten Forest Frogger Arcade Paperboy Turbo Outrun Zolyx Just a reminder, but if you're not using 1080p, you're going to need to change the resolution setting via C64 Dreams > C64 Dreams > Utilities > Screen Resolution Adjustment and then starting one of the .bats. There are options for 1080p (default / complete), 1600x900, 1440p, and 4k. For games that have custom dimension settings (there are 25 of these), the dimensions will need to be adjusted to meet your resolution needs. @jophran has made them for 1600x900, minus the new ones that were added in this set, but none of the others are covered. If anyone who has access to a 1440p or 4k monitor would like to assist with this, please let me know. New games in v0.17 180 10th Frame 1nvader 360 Arm 4th & Inches Acid Runner Across the Galaxy Action Biker Addicta Ball Air Rescue Akalabeth - World of Doom Alter Ego - Female Version Alter Ego - Male Version Alter Ego (RetroSouls) Alternate Reality - The City Alternate Reality II - The Dungeon Ancipital Arkanoid - Revenge of Doh ATV Simulator Baby Jack II Bank Run Barakon Barney Barry McGuigan World Championship Boxing Batalyx Battle of Yavin, The Beyond Castle Wolfenstein Bug Hunt Captain Cloudberry Chase H.Q. II Cobra Mission 2 Cookie Dark Empire Decathlon Digger Dog Donkey Kong (Oxyron) Druid 2 Dungeon Blaster Dunjon Battler Eggland Emlyn Hughes International Soccer Evil Wizard 2 Experimental Traxter 7 Fire Breath Flappy Bird Football Manager Forgotten Forest Frantic Freddie Frantic Freddy Frogger Arcade Frosty the Snowman 2 Turbo Galactic Gardener Galaxis 9399 Ghosts'n Goblins Ghouls 'n Ghosts Gigablast Goblin God Slayer Gods & Heroes Golden Axe Goldrake Grand Prix Simulator Grayhawk Great Escape Great Giana Sisters II, The Greyfell Gridrunner Gunship He-Man and the Masters of the Universe Heart of Africa Hellcat Ace Hellgate Hover Raider RX Hyper Sports Iceblox Plus Icicle Race International Soccer Ivan 'Ironman' Stewart's Super Off Road Jack Attack James Pond 2 - Robocod Joe Gunn Judge Dredd Jump Ninja Kamikaze Kane Kikstart Kikstart II Kinetik Kinetix Krakout Kwik Snax Laser Squad Laser Zone Leaderboard Leaderboard - Executive Edition Lemans Lion Hunt Little Knight Arthur Lords of Chaos Lords of Chaos II Mad Doctor Mag Max Mama Llama Manic Miner Marauder Matrix - Gridrunner 2 Mega Thrusterball Mercenary Mercenary 2 - The Revenge Metagalactic Llamas - Battle at the Edge of Time Miami Vice Microprose Soccer Mig Alley Ace Mission Moon Monkey Eat Milkey Mutants Navy SEALS Night of the Valkyrie Nono Pixie North & South Operation Thunderbolt P.C. Fuzz Paperboy Pawn, The Pitfall II - Lost Caverns Pixel City Skater Platman Platman Worlds* Project Stealth Fighter Psychedelia Rally Speedway Rastan Rescuing Orc Return of the Mutant Camels Revenge of the Mutant Camels Rox 64 Savage Savage Pond Scarper Sheep in Space Shinobi Silence of the Stones, The Silent Service Skramble Smash TV Soldier of Light Space Gun Space Harrier Spaceman Splorf Speedball 2 - Brutal Deluxe Spikes Star Fortress Star Raiders II Star Wars Starquake Stifflip & Co Street Rod Strip Poker Strip Poker II Stunt Car Racer Sub Battle Simulator Subterranea Summer Games II Super Cycle Super Scramble Simulator Super Ski Tensor 64 Terra Cresta Tetris (Andromeda Software) Tetris (DeCapo) Tetris MP Theatre Europe Thing Bounces Back Thrust Thruster Ball Tie Break Tilt Time Machine Total Recall Turbo Outrun Tutti Frutti 64 Ultima IV Remastered UWOL - Quest for Money Valkyrie 2 Valkyrie 3 Voidrunner Wings of Fury Wonderland World Class Leaderboard World Games Worm! Xain'D Sleena You Have to Win the Game Yucatan Zenji Zoids Zolyx Zombi Zoo Mania *this game is still commercial so the rom is not supplied New magazines Zzap!64 Issue 26 Zzap!64 Issue 27 Zzap!64 Issue 28 Zzap!64 Issue 29 Zzap!64 Issue 30 Zzap!64 Issue 31 Zzap!64 Issue 32 Zzap!64 Issue 33 Zzap!64 Issue 34 Zzap!64 Issue 35 New demos Edge of Discgrace by Booze Design Incoherent Nightmare by Arsenic Phoenix Code, The by Bonzai Shores of Reflection, The by Shape Wonderland XII by Censor Design New SID 80squares by Jammer Looper by psycho858o My Life by LMan + Sunflower Piece of Moldy Cheese, A by MCH Pierce the Gravity by psycho858o SYS64738 Days by Linus To the Moon! by Shogoon Whiplash by Flex 8 Quote Link to comment Share on other sites More sharing options...
jophran Posted August 12, 2019 Share Posted August 12, 2019 Great! Thank you! Quote Link to comment Share on other sites More sharing options...
bundangdon Posted August 13, 2019 Share Posted August 13, 2019 Awesome work! Thank you very much! Quote Link to comment Share on other sites More sharing options...
bundangdon Posted August 13, 2019 Share Posted August 13, 2019 @Zombeaver you wouldn't happen to have a torrent or other source to download this? Unfortunately Mega has a very strict transfer quota? Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted August 13, 2019 Author Share Posted August 13, 2019 Yeah, I've got it on my Google Drive as well: link 1 Quote Link to comment Share on other sites More sharing options...
bundangdon Posted August 13, 2019 Share Posted August 13, 2019 30 minutes ago, Zombeaver said: Yeah, I've got it on my Google Drive as well: link Got it! Thanks again! Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted August 13, 2019 Author Share Posted August 13, 2019 So this is pretty exciting - a couple weeks ago libretro contributors rsn8887 and sonninnos started working on the Vice core, improving and adding features. Less than a week ago they added in savestates! Unfortunately, in the process a number of core option parameters changed slightly, so I'll need to do a bunch of find and replace on all 297 of the .opt files (these are used to set the joystick port, truedrive emulation, etc. on a per-game basis) as well as retroarch-core-options.cfg. vice_JoyPort = "port_ > vice_joyport = "Port vice_DriveTrueEmulation > vice_drive_true_emulation vice_SidModel > vice_sid_model vice_ExternalPalette = "pepto-pal" > vice_external_palette = "Pepto PAL" etc. Thank god for Notepad++! A separate Vice64sc core has also been created, which is more accurate. I'm going to try it out on a handful of games that have emulation issues and see if that changes anything. Because this is going to require quite a few adjustments and then subsequent testing, I won't be releasing an update for the current set, I'm just going to roll it into the next version. 1 Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted August 13, 2019 Author Share Posted August 13, 2019 I've been doing some testing with the new core, I've run into a couple snags so far, mostly minor stuff. I submitted an issue for three of them, the first of which was fixed within an hour of me submitting it so that's encouraging! I really appreciate rsn8887 and sonninnos' work, and I'm really glad the core is getting some more love. EDIT: Issue 2 resolved and issue 3 turns out is actually a bug in Retroarch itself, not the Vice core. Those guys rock! 5 Quote Link to comment Share on other sites More sharing options...
MacGuyver Posted August 14, 2019 Share Posted August 14, 2019 Zombeaver, the quality and breadth of the work you are doing with these releases is insane. New games, new features, updated versions, custom notes, new bezels, the list goes on. And now with possible savestates and an improved VICE core around the corner, there is more to come, apparently! Thank you so much! 4 Quote Link to comment Share on other sites More sharing options...
Headrush69 Posted August 29, 2019 Share Posted August 29, 2019 On 8/13/2019 at 11:59 AM, Zombeaver said: I really appreciate rsn8887 and sonninnos' work, and I'm really glad the core is getting some more love. Yes, with the recent changes I've switched completely to the Retroarch vicex64sc core for all my C64 games. I did find a weird virtual keyboard issue that only occurred in some games when using a keyboard mapped to RetroPad, not when using a gamepad, and they had it fixed within hours of posting it on the github issues page. Great work rsn8887 and sonninnos! Quote Link to comment Share on other sites More sharing options...
sic Posted September 1, 2019 Share Posted September 1, 2019 Wow, this is a great addition to any C64 retro gamers :). Thanks @Zombeaver .. I integrated this into my main Launchbox setup, and it seems to work nice except for one thing. The button mapping to bring "Controller Layout" collide with my global quit key-combo. Is it easy to change this, and where do I change it? The best would be if I could disable the global quit key-combo for just C64 Dreams platform, but I have no idea if that is even possible i Launchbox. Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted September 4, 2019 Author Share Posted September 4, 2019 On 9/1/2019 at 7:49 AM, sic said: Wow, this is a great addition to any C64 retro gamers :). Thanks @Zombeaver .. I integrated this into my main Launchbox setup, and it seems to work nice except for one thing. The button mapping to bring "Controller Layout" collide with my global quit key-combo. Is it easy to change this, and where do I change it? The best would be if I could disable the global quit key-combo for just C64 Dreams platform, but I have no idea if that is even possible i Launchbox. Probably your best bet would be to disable the exit key in Retroarch and then just use your global combo. Go to C64 Dreams\Retroarch and open up retroarch.cfg in a text editor. Find this line: input_exit_emulator_btn = "4" Change "4" to "nul" Quote Link to comment Share on other sites More sharing options...
Zombeaver Posted September 4, 2019 Author Share Posted September 4, 2019 Err wait, I guess I misunderstood your question. You're saying that it's quitting when you want to show the layout. I guess in that case you'd want to move it to the quit key position and then use the global quit key in LB. So go to C64 Dreams\Retroarch and open up retroarch.cfg in a text editor. Find this line: input_exit_emulator_btn = "4" Change "4" to "nul" Then find this line: input_overlay_next_btn = "6" Change "6" to "4" This will make Back + LB show the overlay and Back + Start do nothing (or quit if that's what you have as the specified quit combo in LB). Keep in mind that the controls for quitting and showing the overlay will be reversed from what's shown in the image, but you'd have to know that to get to that point anyway. Quote Link to comment Share on other sites More sharing options...
sic Posted September 4, 2019 Share Posted September 4, 2019 6 hours ago, Zombeaver said: Err wait, I guess I misunderstood your question. You're saying that it's quitting when you want to show the layout. I guess in that case you'd want to move it to the quit key position and then use the global quit key in LB. So go to C64 Dreams\Retroarch and open up retroarch.cfg in a text editor. Find this line: input_exit_emulator_btn = "4" Change "4" to "nul" Then find this line: input_overlay_next_btn = "6" Change "6" to "4" This will make Back + LB show the overlay and Back + Start do nothing (or quit if that's what you have as the specified quit combo in LB). Keep in mind that the controls for quitting and showing the overlay will be reversed from what's shown in the image, but you'd have to know that to get to that point anyway. Thank you, this will solve my problem Quote Link to comment Share on other sites More sharing options...
Impact_Thomas Posted September 20, 2019 Share Posted September 20, 2019 Hello, First thx for this work. I have one Question. Can i only import the Games Folder in an existing Launchbox Setup ? Can i copy die Games Folder in another Place -> not in Launchbox Folder ? CU Quote Link to comment Share on other sites More sharing options...
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