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Posted (edited)

Like a lot of people have already pointed out, Launchbox is acting pretty weird for me with this beta.

The most frustrating issue I have is that my box images take forever to load in, and disappear as soon as I scroll by. I started the screen recording about 5 minutes after starting up launchbox and as you can see, images are not all showing.

  • Windows 11
  • AMD Ryzen 7700x
  • AMD 7800XT
  • 32gb ram
  • Launchbox and all media is on a SSD

 

 

Edited by christhed
Posted
On 6/15/2026 at 10:10 AM, Retrofrogg said:

I find that the current beta often gets stuck on "loading interface" and won't open Launchbox. This happens intermittenly, maybe one out of 4 times. 

This seems to happen more when you do something else on your PC whilst Launchbox is loading. If you don't do anything else, the problem is less likely to happen. And sometimes it just seems to take a lot longer than usual before starting. 

Posted
7 hours ago, crusadeRGP said:

When I open a game manual from the pause screen it stays hidden and does not show in the foreground.

I'm seeing the same thing with the Default Pause Theme.

 

My findings:
The LaunchBox Reader is opening, but the pause screen forces focus back onto itself (with the Reader sitting at the bottom Z).  You can Alt+Tab to the Reader to have it be the 'active' window, but the Pause Menu is still forced on top (top Z order).

With the Reader as the active window, you can Win+Shift+Left (or Right) and move the Reader to a second monitor and use it as normal.

With the Reader being left open (whether sitting on the bottom Z, or just not 'Escaped' to close it), when exiting the game, it stays open when exiting the game.  Maybe that's a "feature". ;) 

Posted
On 6/15/2026 at 2:10 AM, Retrofrogg said:

I find that the current beta often gets stuck on "loading interface" and won't open Launchbox. This happens intermittenly, maybe one out of 4 times. 

Though possibly not the same thing, another user had a similar issue.

  • Start LaunchBox. No issues
  • Exit/restart LaunchBox
    • it gets stuck on Loading Interface
  • Restart the PC
  • Start LaunchBox. No issues
  • Exit/restart LaunchBox
    • it gets stuck on Loading Interface
  • wash/rinse/repeat

Turns out (in this situation) their C-drive was near maxed out. Full. In-the-red. Note, their LaunchBox install was on their E-drive.

Freeing up space on the C-drive completely resolved the issue.

Posted
20 hours ago, JoeViking245 said:

Turns out (in this situation) their C-drive was near maxed out. Full. In-the-red. Note, their LaunchBox install was on their E-drive.

Freeing up space on the C-drive completely resolved the issue.

All my drives are blue, i.e. not nearing full - so I don't think that's the issue here.

  • Like 1
Posted

Hi Folks,

Thanks for all the continued reports here. We wanted to provide an update on where we’re at with this beta.

First, we want to acknowledge the rocky start to beta-2. We really appreciate all the reports, but apologies that many more folks than usual seem to be having issues, particularly around performance. This beta updated some of our core services under the hood, but a lot of issues appear to be largely stem from our new grid implementation.

For some context, we completely rebuilt the grid view for this beta with a focus on much snappier responses when quickly scrolling through incredibly large libraries. To get to this point, we had to make the decision to use a fixed grid size (which you can adjust on a per-section basis). While our performance tests have been largely positive compared to the old grid, we are seeing reports of unintended side effects, particularly around images loading into the grid and issues with surrounding elements like badges, which gives the perception of decreased performance. We know that’s not the only related issue, but we initially had trouble reproducing it internally on one of our many builds, as it appeared to be largely library-dependent.

That said, after much trial and error, we’ve now managed to recreate a build exhibiting similar issues and already have several fixes in place to help mitigate them. We also want to acknowledge other issues such as the large number of reports around controller issues in Big Box, which have also been fixed internally.

We know this only scratches the surface of what people have been reporting, and we’ve been following your feedback closely. Beta-3 includes a number of changes aimed at addressing the biggest issues we’ve seen so far. We may not have fixed everything just yet, but we’re hopeful it will eliminate the major pain points so we can focus on what’s left.

Thank you all for helping us test this. We know this beta has been a bit rockier than usual given the scope of the changes, but your reports have been invaluable in helping us identify and address the biggest performance issues, along with a variety of other fixes.

We’re hoping to have beta-3 available as soon as possible so you can probably halt with the beta-2 reports for now, but we’d love to hear whether those who experienced issues with beta-2 notice improvements. We’ll keep you all posted once it’s ready.

  • Like 12
Posted

Thanks for the feedback! That's what betas are here for, right? I'll speak for myself, take all the time you need to cook a good beta3!  And again, this new game grid looks promising.

 

  • Like 1

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