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Posted
2 hours ago, JoeViking245 said:

Pretty sure I never had combine enabled (but stranger things have happened).

All tests were ROMs imported from an internal HDD.

Fortunately/un-fortunately, my 4 tests this morning were all under 15 seconds. With each import of 10 [different] ROMs being faster than the previous one.  e.g. 15 sec, 13 sec, 11 sec and the last, seemingly near instant. 

The only difference from previous test was, today, the local db didn't get updated alongside the import process. And to clarify, all Saving Games times mentioned (1 minute, 4 minutes...) by me were from the time Saving Games appeared, to the end.  aka, They did not include the update local db time.

I'll try again tomorrow and see if I can find something in my/the process that triggers the anomaly.

 

I was able to recreate something similar, finally. It wasn't Combine ROMs after all or related to metadata download or anything like that.

When importing (and at startup with auto-import on), LaunchBox checks every game's file path on disk while holding up the import. We were inadvertently leaning on Windows/filesystem caches and when importing on a "cold" disk that took quite a while which is likely why I didn't see it originally as have tests running all the time. I was able to reproduce it on external drive (since you can easily reset windows cache by unplug/plugging it in) and I saw it go from 100 seconds to under a second.

But we don't need to do those file system checks as we already know about all your games from the datafiles so less spinning and less waiting. Beta 3 will include this tweak and hopefully this is what you were seeing, if not, I added more logs to help pinpoint it as well.

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