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JoeViking245

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Everything posted by JoeViking245

  1. Command line: --fullscreen=true Or you can edit xenia.config.toml [Display] fullscreen = true
  2. First off, I must sincerely apologize. I swear we were on a different thread for a different plugin when I first replied to your initial request. (guess that's what I get for trying to multitask with multiple tabs open. 😊) Some games have multiple alternate Titles that have no Region associated with them. i.e. Halo: Combat Evolved (default), Halo 1 (alt, no region), Halo CE (alt, no region). When choosing to Select First Title, honestly I think it's coincidence that they're grabbed alphabetically. But there's so few to choose from, it's hard to say. Before changing a games Title, the plugin adds the existing Title to its Alternate Names list if it doesn't already exist there. Thought being, so it doesn't get lost (i.e. you wanted to revert back). But it shouldn't end up with duplicates listed under Alternate Names. 'Duplicates' being case-sensitive. 'Joe' and 'JOE' is not considered a duplicate. However what it doesn't do is remove the 'new Title' from the Alternate Titles list once applied (I debated back-and-forth on this, sticking with the 'safe route'). Making an available Alternate Title a duplicate of the game's [now] Main Title. Hopefully that's what you're seeing. If that's not it, please let me know and I'll dig into it further. [long, boring background details left out...] I have on my list to look into restructuring this plugin to make use of the 'new' metadata database file making it so that it will no longer have to rely on per-game downloaded metadata. aka, Alternate and Default Tiles will come "straight from the horse's mouth". This will also allow me to add an option to "update the game title with the default/main title from the LB games database". No promises on how soon (or not) this may take place.
  3. Cool. So you got 2 options. Use the plugin. Or request a feature (Feedback - LaunchBox), hope others agree and wait.
  4. That's pretty much outside of the scope of this plugin's intent. But might be within the realm of this one:
  5. It'd be nice to know what scripts you actually tried so we don't create duplicative efforts. The fork you use might have been helpful also. Since you didn't mention the fork you were using, I tested with the 'regular' flycast.exe. First thing I did was to edit the file emu.cfg and set fullscreen = yes. This alleviates any need for Alt+Enter. 'Regular' Flycast doesn't discern window titles between the 2 windows. They're both simply titled Flycast. So in that regards, you're better off using the fork. For BigBox, I tested using a sleep timer then sending Alt+Tab and that worked perfect. But breaks in LaunchBox because when launched from there, there's not the focus issue and it changes it the screen we don't want. Since your version distinguishes the window titles, you can use WinActivate. At least with the 'regular' version, when exiting this particular game from LB or BB, you need to exit twice. Once for each window. Maybe it's different with your fork. Based on the information you provided, here's what I came up with. Sleep, 5000 WinActivate Flycast - multiboard slave 1 $Esc:: { WinClose, ahk_exe flycast.exe WinClose, ahk_exe flycast.exe } You can adjust the 5 second sleep timer as necessary. For WinActivate, the window title used is case sEnSitiVE. It can also be truncated to just enough where it will distinguish it from another window's Title. i.e. Flycast - m would work.
  6. RetroArch will create a Log file in this situation if adding in the -v parameter. Even though it doesn't appear to launch. Looking closer at the partial debug log you shared, the missing file has to do with the assembly file System.Runtime. So, not related to launching the game. LaunchBox knows the games' file exists because of what's in the games Application Path. In fact, you'd get a popup message box [from LaunchBox] stating it doesn't exist if it didn't. Also, LB doesn't care about what's in the command line parameters, either correct for the emulator or otherwise. As long as the physical game file exists (except in the case of MAME) and the emulator application exists, it'll attempt to pass the parameters as shown to the emulator. The command line LaunchBox passes to the cmd line is [typically*] what's shown in my screenshots above under the Sample Command. RetroArch is unique in that you also need to figure in the core that is passed. i.e. add in -L cores/xxxx.dll *Also note that any parameters (if any) shown in the Associated Platforms section of the emulator for the specific Platform will take precedence over what's shown in the Details section. LaunchBox will always pass the result of %romfile% at the end the command line string, taking into account the checkboxes that are checked. The exception is if you manually insert %romfile% in the middle of your parameters. Then it won't [also] add it to the end.
  7. I can't attest to what is or isn't in the log file. But I can tell you is that what's passed in place of the variable %romfile% directly depends on what's in the emulator settings. You can also either turn on Logs in RetroArch or pass -v to create a Log file. (\Retroarch\logs\retroarch.log) I understand this all in retrospect/hindsight. But may help in the future or someone else reading this sometime down the line.
  8. Try: Edit MAME (in LaunchBox) and un-check "Attempt to hide console window on startup/shutdown".
  9. Glad you like the new additions that you asked for. I will add your suggestion to the 'For Consideration' pile. But there's a really good chance it'll sit there a long time. In the meantime, you could check/un-check the Hide images you already have as a sort-of toggle.
  10. Thanks! That does look pretty sharp! As for the mouse, only play games that don't require one. For me, what I'm seeing is, the emulator mouse looks like it gets stuck in the upper left edge between the emulator and the bezel. My only guess is the emu cursor is 'fighting' with the bezel: The bezel, forcing itself to stay on top. While at the same time keeping the emulator the active window. Pressing the Pause/Break key "takes care of it". But does no good if you need the emulated mouse in-game. Not really sure if something can be done, for whatever is causing the conflict. The good thing is it seems to work great with the LaunchBox Pause themes (I mapped start/stop emulation to "P". Not sure if it was needed) and the game I tested (Bubble Bobble) plays and works great.
  11. What settings do you have in Steem? Are you able to get it windowed full screen and then the plugin sizes it to fit within the bezel? I ask because I can't get it to do that. Though, I did just install it within the last hour and am still figuring it out. (If you could detail, or better yet share some screenshots of your Steem configuration(s) [in the emulator itself], it'd be greatly appreciated.)
  12. These 2 pretty much counter each other out. Since TP ('for some games') launches another exe (the 'actual game') and then closes itself (the emulator LB initiated), all associated scripts for that emulator are also closed (abandoned / become un-available). I don't have workaround for this as I got rid of TP several years ago. But shared the above so you don't waste time looking for a script that works for those 'some games'.
  13. Thanks! Glad you like it. Really, the only potentially useful DAT to have accessible during gameplay would be command.dat. 'gameinit' is a one-and-done thing, so would just get in the way. Even though I don't create themes, Pause or otherwise, I do know it would be a right pain to add a DAT viewer into one. It would be a lot easier to properly add the DAT to MAME, press Tab and access it (or even them) from there. Just sayin'.
  14. The process for getting the images from the LB Games Database hadn't changed since the last official release of this plugin. It's essentially downloading the images from the LB Games Database. They download and appear when they download and appear. I can't change that. Also, I'm not sure how the other plugins would affect this.
  15. I'm unable to reproduce the images not showing in the betas. I moved some stuff around in the code for beta-3 to change the loading sequence. Hopefully that'll fix it. If not, I may need to remove the 'save hide images checkbox' addition. The odd thing is, that's the only thing changed between v1.2.1 and 1.3.0 betas. Save the checkbox status on exit and set it on reload. Nothing else was touched. LBDBimages (v1.3.0-beta-3).7z If anyone else reading this can test the beta and confirm the images are/aren't showing, that'd be helpful.
  16. Thanks for letting me know. When adding the 'hide game' part, I forgot to change something with the Zoom level. This should fix it. LBDBimages (v1.3.0-beta-2).7z As for the images disappearing, what the heck "game" is "IK+"? Also, ID #6415 doesn't even exist in the local database. You may need to a "Tools < Download < Force Update Games Database Metadata..." and then also rescan Metadata your games. But that does remind me, I have it check that the game has an associated LBDB ID# before it'll load. Didn't think to have it check if it has a valid LBDB ID#. I'll add that check in next time.
  17. v1.3.0-beta-1 New Feature: Saves Hide images you already have on close and is used next time you open the plugin Note: This release won't show up in the plugin as having an update available. LBDBimages (v1.3.0-beta-1).7z
  18. Thank you very much. Not sure what you mean by the right-click menu other than that's how the plugin is accessed already. Unless you mean the right-click menu in the audit window. The provided LaunchBox API doesn't give us access to the audit window. Glad you like. Just "Be[ing] excellent to each other".
  19. Doesn't seem too unreasonable. I can add the request to the list.
  20. It was a test to see if you were running the latest beta version of LaunchBox. You failed. jk I accidentally built it using LB v13.20-beta-2. v1.2.1 now built for LB 13.19+
  21. Your 1st screenshot is showing (not showing) the games' Clear Logos. If a game doesn't have its Clear Log, plain text will be shown. If in LaunchBox, you recently added [more] game Clear Logos (or any other images for that matter), in BigBox you need to update the image cache. System Menu < Options < Image Cache - select 1 or more options Your 2nd screenshot if for Platform Videos.
  22. I merged your post with the one you linked since they are directly related. The 2 command lines are synonymous. When you add the command-line parameters the OP suggests, %romfile% translates to <game ROM> "location of your bios" translates to <BIOS> "location of your sound bios" translates to [sound BIOS] LaunchBox will automatically replace %romfile% with the path to the games ROM file [as you have it set in the games Application Path]. For the BIOS file, you want to put the full path to the file, "in quotes". The sound BIOS is optional (but according to the documents, you need it if you want to hear something) as depicted by it [being in brackets]. Like the main BIOS file, you want to put the full path to the file "in quotes". Here's an example: %romfile% "D:\Games\Loopy Stuff\casloopyBIOSfile.zip" "D:\Games\Loopy Stuff\casloopySoundBIOSfile.zip"
  23. Thanks again. Some done. Some ignored. Some extras (well, one). V1.2.0 New Feature: Window size/location and Image Zoom level are saved on close and used next time you open the plugin Improvement: Image Gallery can now zoom +/- using Ctrl+MouseWheel and also MouseWheel-scroll over the Zoom slider Right-Click NOT on an image inside the Gallery to reset zoom level New Feature: View images fullscreen. (Right-click image and select View Fullscreen) New Feature: Bulk. Can now select multiple games
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