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Everything posted by JoeViking245
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Different emulator than the subject topic. But for Citra, you can: Start citra-qt.exe Under View options, check Fullscreen Exit Citra
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How do add Hypseus-Singe emulator to Launchbox
JoeViking245 replied to legolas119's topic in Troubleshooting
Manually type it in. It should appear there (once a game is added to it) by default since it's scraped as Arcade. If not, edit the platform and in the Parents tab check the Box for the Category you want it to show under. -
Tiger Electronics - Batman - Animated bezel *updated*
JoeViking245 replied to Shredder_guitar's topic in Game Media
For those who don't use MAMEUI, and just want to "see" the ones available in MAME: All handheld games found in MAME (1426) All "Working" handheld games in MAME (477) Although, these are not sorted by manufacturers. -
How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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Check the path to the game you're launching. You say it works passing game.nsp. But the log is showing game.xci. And you definitely want to use citron-cmd.exe here vs. citron.exe. Can you also share a screenshot of the Associated Platforms section. Also, make sure the citron-cmd.exe file you point to in LaunchBox is the exact same executable you used when [successfully] testing from the Command Prompt. (unfortunately (or not), this is a very common mishappen circumstance)
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roms Unable to add roms in Launchbox!
JoeViking245 replied to ServiceMode's topic in Troubleshooting
No. Too subjective. Also, each platform can have one or more emulators and each emulator needs to be setup individually. When adding an emulator, many of them will have their settings [in LaunchBox] auto populated. Though many emulators can work out-of-the-box with just these settings, some may require extra steps to be taken. Aside from that, LaunchBox can do nearly everything for you. See Getting Started here: LaunchBox for Windows - LaunchBox See LaunchBox Tutorials here: Unbroken Software, LLC - YouTube Kind of an inverse "example" of proper game settings. Don't you think? And now that you've learned how to add games, you want to delete them? To delete the games' ROM file when removing a game from your LaunchBox collection, go to Tools - Options. In the General section, check the box Allow deleting ROMs when deleting games. -
[Always] Use the one directly under /LaunchBox/ to place plugins into. e.g. D:\LaunchBox\Plugins\Microphone Badge.dll Note, LaunchBox needs to be started after placing the .dll file into the folder. It's only during startup that LaunchBox will load it.
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Not sure what to tell you beyond what I've written. Maybe try the previous plugin you posted (the one I used and got to work) along with the writeup I did. One notable thing different between it and your last screenshot is the change in Unique Id. So with using your new one, be sure to change the filename of the image to match it. And don't forget to check that it's enabled each time under Badges. At least until you settle on a single plugin.
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How do add Hypseus-Singe emulator to Launchbox
JoeViking245 replied to legolas119's topic in Troubleshooting
You can type in any name. You're not required to use any of the pre-configured names. -
In the one I downloaded from your earlier post, you had it set to Category. "Microphone" is fine because that's what you called it when you added it in Manage Game Controllers. Where your screenshot shows "partial support", that going to make the plugin look for only Category="Microphone" AND Support="Partial Support". So not sure if you want to remove that latter part. In the C# code section, with the latter part it will show in there somewhere something like && Value.Equals("Partial Support"). You'd want to remove that part if you only want to check if the Category="Microphone".
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Hmm... worked here using the method described above. (13.25) v13.21 Do you have any folders or images under \Images\Media Packs\Badges\? Where are your default badge images located? (e.g. Steam, Achievements etc.) Media Packs - LaunchBox
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MAME Software Lists Import Tool - plugin
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
Version 6.1.1-beta-1 Improvement: Newly imported games' Application Path will now be saved as relative paths, keeping LaunchBox truly portable. ImportMameSoftwareLists (v6.1.1-beta-1).7z @Tsik RE: hash folder location: A quick test shows that (with LaunchBox not running) if you manually edit the file swlFolders.xml located in this plugins folder and set the <hash> value to a relative location [and save it], when opening the plugin and clicking the 1st "Next" button, the hash files will populate. <?xml version="1.0" encoding="utf-8"?> <folders> <source /> <destination /> <hash>..\Emulators\MAME\hash</hash> <emulator>MAME</emulator> </folders> Note: If you click Browse on that 1st page and set a new location, it will get saved as an absolute path. If all goes well with the ROM's relative application paths, I'll look at saving the Folders paths as relative paths as well in the next plugins official release.- 50 comments
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Could also try -f true or --fullscreen true from the command-line parameters.
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ePSXe configuration in the latest version – help needed.
JoeViking245 replied to Mandarynek's topic in Troubleshooting
Sorry. I don't know anything about the plugins. But I do know is that using -loadiso will load a .chd file. -
ePSXe configuration in the latest version – help needed.
JoeViking245 replied to Mandarynek's topic in Troubleshooting
If you read the documentation in the emulators "docs" folder, you'll see they don't even have a -loadbin command line parameter [anymore?]. But they do show a -loadiso. -
Launchbox shows blank cover art despite full metadata downloads
JoeViking245 replied to pman555's topic in Troubleshooting
Stick with the default Image Group Boxes and download Advertisement Flyer-Front images. -
How Long To Beat (HLTB)
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
This is a perpetual issue where HLTB periodically makes changes with how data is retrieved. aka, the plugin is broken. Again. Thanks for bringing this to my attention. I'll see if I can figure out a(nother) fix. No. It will not show there. The Plugin Manager is only for integrated plugins created by the LaunchBox developers. -
One thing the plugin does when importing is "clean up" the games title by moving anything in parenthesis to its Version field. You probably found the one scenario where this feature is NOT a good thing. One solution could be: This assumes the ROM set you're working from is a non-merged set. Select a new (temporary) platform to import Under ROM location set the Destination to an empty temporary folder set the Source to where your ROM set is When importing, the plugin will copy those ROMs to the temp folder When done, delete the (temp) platform just created In Windows Explorer, go to the folder the ROMs were copied into Drag & drop those files onto LaunchBox to start the import process for just-those-ROMs This will now grab the correct metadata When done (optional. You decide) Select all games in that platform Then go to Tools < File Management < Change ROMs Folder Path for Selected Games... Change the path to where your [original] full set is located You can now delete the temporary "Destination" folder.
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ePSXe configuration in the latest version – help needed.
JoeViking245 replied to Mandarynek's topic in Troubleshooting
In the Associated Platforms section [of your screenshot], on the line that has your Sony Playstation platform, check the box Default Emulator. Click Ok to save and close. It should ask you if you want to make this you default emulator for Sony Playstation. Yes. Edit: guess I type slower than Tsik does. -
Share some screenshots of exactly how you're launching/starting the script. Is it set as a game's application path? A games Additional app? Do you have AutoHotkey installed on your system? Or are you pointing to the exe under the ThridParty folder?
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roms Unable to add roms in Launchbox!
JoeViking245 replied to ServiceMode's topic in Troubleshooting
You're getting a bit too off topic from your original post. This makes it harder for other community members to be able search if they have the same/similar questions. Please keep your posts on topic (or at least close to it). Otherwise, if after you've done your due diligence in researching and are still unable to find an answer, feel free to start a new topic/post. -
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As someone stated... "Lumping everything in as "arcade" is a mess and simply not workable IMO." I agree. I'd say the developers thought of that, and in turn thought about people like us (and I'd imagine themselves) who individually manage our "Arcade platforms". vs. lumping everything into one large unruly, unmanageable Arcade platform. You know, "keeping it real" and leaving technicalities aside.
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Yes. The dll is just a Badge plugin. Nothing more. Then, add Microphone as a supported controller to your games. That folder didn't already exist?? What version of LaunchBox are you on?