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JoeViking245

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Everything posted by JoeViking245

  1. As of Version 13.15, certain plugins (namely emulator installers/updaters) are integrated in with LaunchBox. Similar to LaunchBox updates where certain features may be fixed or improved, the same goes for the integrated plugins. If the emulator sources change something (i.e. download locations or update methods and procedures), rather than release a new version of LaunchBox, the emulator plugins can be fixed/updated on-the-go. To remove the plugin update notification, go to Tools < Manage < Plugins.... This will open the Plugins Manager and should default the view filter to filter By: Updates Available showing only the plugin(s) needing updated. If it doesn't, you can click the down-arrow and select it from the dropdown list. From there, select the plugin and click update. The nice thing about these integrated plugins (beyond their intended purpose) is that they take up negligible space and resources.
  2. At least it's showing a bezel. So that's a good start. Go to where you have MAME installed (on your computer) and look in the /artwork/ subfolder. How many folders are in there? (a couple thousand, maybe?) Is there one named "galaga"? "wboy"? "raiden"? Those should/would be the ones for the 3 examples you gave. When you installed the bezels, did you have LaunchBox install them when importing the ROMs? Or did you use The Bezel Projects' app to install them?
  3. Good to hear. OK. so you are talking about the Arcade platform. As for my 2nd question, what emulator are you using for this platform? (can't help if we don't know what emulator you're using for this platform) And back to my 3rd question, Are the bezels truly random? Or is it showing a generic bezel (i.e. the game doesn't have its own bezel, so it uses the 'backup')
  4. Please don't post the same question on multiple threads. You can continue on the other thread. Pico 8 on Ayn Odin? - Troubleshooting - LaunchBox Community Forums
  5. Please don't post the same question in multiple threads. Locking this thread. You can continue to inquire on the original thread. https://forums.launchbox-app.com/topic/90291-xbox-imported-roms
  6. The extension shouldn't matter. It's probably a file naming issue. Typically seen when your files are not named correctly. Is the metadata not getting populated? Or just the images (media)?
  7. Verify that your platform is set to Scrape-As Microsoft Xbox. Bulk Edit and Bulk Download Metadata and Media are 2 separate things. But either can be accomplished by selecting multiple games then running the action. For Bulk Edit, after select the games, right-click one of them and select Open Bulk Edit Wizard. (Or just press Ctrl+E) For Bulk Download Metadata and Media, after select the games, go to Tools < Download < Update Metadata and Media for Selected Games...
  8. Did you look for Sony Playstation Vita? Or just PS Vita?
  9. Hmm.. Good point. These 2 may go hand-in-hand (depending on what the log shows).
  10. When you did this first step, did you then look at the LaunchBox logs? Did it indicate anything about the crash?
  11. Might be in (in RetroArch) Settings, User Interface, On-Screen Notifications
  12. Are you talking for the Arcade platform? or any platform in general? If [just] Arcade, are you [properly] using stand-alone MAME as your emulator? Or RetroArch? Are the bezels truly random? Or is it showing a generic bezel (i.e. the game doesn't have its own bezel, so it uses the 'backup') When you say "buttons", I presume buttons on a controller. System Menu < Options < Controller Mappings If you mean buttons on a cab, if your encoder is set to Xinput, go to the above. If it's set to Keyboard mode, go to System Menu < Options < Keyboard Mappings In Big Box, map it to Close the Active Window. NOT Exit. (That's for exiting Big Box) (Note: LaunchBox and Big Box have separate controller/keyboard mappings. That is, they need to be mapped separately in each app.) I know several things. But this one I don't use and don't know the answer. Hopefully someone else can chime in on this.
  13. I suggest: Look at the LaunchBox debug logs. I'd assume at the bottom of the log it'll mention your badge plugin filename and then indicate the error associated with it right before crashing. May give a clue as to the issue. Verifying the custom badge plugins you created were indeed created with v2 of the third-party app Delete v1 off your system completely (if not already) so it doesn't accidentally get used Check that different badge plugins don't have any conflicts between each other i.e. using the same criteria (a long shot.... may have no bearing...) try using a different image for the offending badge plugin. You can change it without needing to recreate the plugin by replacing the image in the badges image folder You can (as a double check) verify that the resulting dll plugin files you're using were created with v1 vs. v2. right-click the file(s) and select Properties. In the Details tab, for v1, the File description will be {blank} v2 will show ClassLibrary4. (ignore the File version line) If that doesn't help, you could always: At the top of this page under Help & Support, select Request a Feature. Once the request is in and posted... upvote your feature request create a new thread here on the forums 'stating your case', add a link to the request ask other interested parties to upvote it too I say "Request a Feature" vs 'report a bug' because I'm fairly confident it's not a bug. If none of the above does anything for you, like before, attaching the offending dll file and someone may be able to test it or look at it and possibly determine an issue.
  14. Can you add a little more clarity on this please? LaunchBox doesn't innately use MAME's history.xml nor update this file. Also, that file doesn't come with MAME's installer. You can download it here: https://www.arcade-history.com/
  15. That makes more sense. Sorry, I was going off the subject line of the thread. The feedback site (as C-Beats mentioned) would be perfect for this request. And be sure to post a link to it once vetted so others can upvote it.
  16. Just a guess... As in 'you might try'.... Look up the table on Steam and grab the ID from there Then add the ID to the games' Launching section (like how ither Steam games are done)
  17. Wouldn't having a "Tiger Electrons" platform be like having a "Nintendo" platform? Too broad? i.e. "Tiger R-Zone" and "Tiger Game.com" would make sense. (comparing to " Nintendo Virtual Boy", " Nintendo Game Boy" and "Nintendo Game Boy Color")
  18. I don't think Citra has an innate way to show bezels. But you can add your own bezel to Citra using this plugin.
  19. That looks super nice!! Good job! The Community Theme Creator (CTC) app is a completely separate application from LaunchBox. Since you have to pay for it, I presume their patreon site has a support forum of sorts, or the author has given you direct contact to them for support with your paid subscription/donation. That, I believe will be your best avenue for getting support for the CTC.
  20. You might try, in LaunchBox: Tools < Options < General < Startup Applications
  21. If you look in ..\LaunchBox\StartupThemes\Default\ you'll see Default.xaml which is the default startup View for all platforms. You also see Nintendo GameCube.xaml which is specific for that platform [which in turn, overrides the Default.xaml]. The latter having the Spinning Disc Animation. Same with the other platform specific xaml files in that folder. You can make a copy of the \Default\ folder, add/remove platforms to your hearts content, and edit them to your liking. When done, [with LaunchBox premium] change the default startup theme to your new (modified) theme. Tools < Options < Gameplay < Game Startup There's a writeup about Startup Themes in the Help Center / Strategy Guide. Startup Theme - LaunchBox Though at this point doesn't offer up much more info than what I've said. Getting into the nitty-gritty of xaml manipulation is a whole 'nother thing. As for adding sounds effects, I'm sure that's possible. And is probably relatively simple to do. (Once someone figures out how to do it. Note, that won't be me. ) I've honestly never looked, but there may be some already in the Downloads section (Don't hold me to it) that you can use/use as a reference. Maybe.
  22. Did any of the other platform versions/ports show up with just "Shantae"? I just tried it, and it was found here. This is what I did: Clicked on the Nintendo Game Boy Advance platform went to Tools < Import < Manually Add Game... (actually I just pressed Ctrl+N. Same thing). typed in "Shantae" (without quotes) and pressed Enter
  23. Edit from within LaunchBox? No. You are able to reset them (play-time and play-count) to 0. Right-Click Game < Edit < Reset Play Count & Time There is a feature request to allow for this. Feel free to upvote (and comment,) if you wish. Manual Playtime Editing - https://feedback.launchbox.gg/p/playtime-manually-edit-function
  24. I tried here and it worked as expected. I'm not savvy enough to know what SSL connection actually means (without googling it). Hopefully someone in-the-know can chime in if it doesn't resolve itself or you can't find a workaround.
  25. Tanks! Glad you find it handy. For all 3 of them? The info window's kind of cluttered already. I'll add this to my requests list and see if I can come up with something that doesn't get in the way. Until then, here they all are: F show selected image Fullscreen Delete Delete (remove) selected local image I switch between database and local Images
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