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Everything posted by JoeViking245
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For troubleshooting purposes, double/triple check your LaunchBox settings for the platform and maybe share some screenshots. In LB, edit the emulator and share a screenshot of the main Details section and also the Associated Platforms section (where your N64 platform is visible). Verify that Default Emulator is checked. Verify that Extract ROMs is un-checked. You already verified the correct core is selected. Edit one of the N64 games and show the Launching section (verify it's pointing to an n64, bin, or whatever format you ROMs are in). Also show the Emulation section (verifying that RA is the set emulator and that there are no overrides set). If your ROMs are zipped (for some reason), confirm there's just 1 file inside it. (In this case, Extract ROMs [mentioned above] would be checked). If there's more than one file inside the zip, the wrong one may be being send to RA. If your ROMs are zipped, (for testing purposes) try extracting one of them, point that game to the extracted file (making sure extract ROMs in unchecked in the emulator) and try launching it from LB that way.
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I don't know about creating a "fake ROMs list" for the Community Theme Creator 3rd party app as I don't use it. But there is this that may (or may not) do something similar, towards what you're after. It doesn't create ROM "files", but will add game "placeholders" to your collection for missing games (games available in the LaunchBox Games Database that aren't in your collection.
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Umm... it shouldn't. e.g. Consoles (Category) Nintendo (Category) Nintendo Entertainment System (Platform) Super Nintendo Entertainment System (Platform) Nintendo Wii (Platform) Sony (Category) Playstation (Platform) Playstation 2 (Platform) If you delete the Nintendo Entertainment System (Platform), the other 2 should stay there. (leaving the NES platform nowhere to be found. And any playlists looking for games in NES, at a loss) But if you delete Nintendo (Category), then yes. All 3 of its platforms will be discombobulated. If deleting the Nintendo Entertainment System (Platform) affects the other platforms within the Nintendo (Category), then it sounds like a Bug Report needs to be filed. I'm volunteering remotely for the next week, so am unable to test it myself. Just be sure that we're talking apples to apples. Platform vs. Platform Category (aka Category) vs. Playlist. Also, physically deleting the Platform vs. just removing it from under a [Platform] Category.
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Feedback pages under attack by hackers?
JoeViking245 replied to Videogame Scrapbook's topic in Website/Forum Support
Oops. Guess I've only ever "looked" on there from this laptop and never actually logged on from here. I see it now. Thanks. -
Feedback pages under attack by hackers?
JoeViking245 replied to Videogame Scrapbook's topic in Website/Forum Support
Just checked the Feedback page and it seems fine here. However the Games Database page shows something similar to what you're showing. Admin has been apprised of this issue and are working towards getting it resolved. -
Ah, ya. If you delete a Category, other platforms that were in that category can't be in that [now] non-existent category. To remove a platform from being in/under a certain category (which I think is what you're actually after), right-click that platform and select Edit. Go to the Parents tab and there you can check/un-check Categories they will be nested under.
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Right-click it in the left panel and select Delete.
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There're several factors that can affect load time. Hopefully this article can shed some light on how to improve it. Troubleshooting LaunchBox & Big Box Performance - LaunchBox
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There "should be" no difference in how LB vs. BB uploads scores. Showing the ones (for the same ROMs/games) where LB uploaded the scores may be helpful. May not be relevant, but one thing to note is that, even though your 'current score' made the MAME hiscore, only your highest score will prevail. e.g. Playing in LB, you got 1st (as shown above), then playing via BB you made the board in 3rd, it's not "your" highest score. So doesn't 'report'. Another thing to note is only changes to the hi file (or nvram) are referenced. LB/BB reads the respective file before you start playing "that game" and then again after exiting the game and notes any changes. If there's no changes, there's no upload. Even if e.g. 184,300 is higher that's what's shown on the LB Leaderboard, if you didn't "just get it", it won't upload. I only mention this because in your log, all references to dragnblz showed the exact same scores. For s1945, I can see score changes, but around the 4th and 5th place ranking. If (e.g.) the 4th place "new score" was higher than what's shown on the leaderboard, then that may be an issue.
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LaunchBox Games Database - Game Comparer
JoeViking245 commented on JoeViking245's file in Third-party Apps and Plugins
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Boaderless gaming window wont close
JoeViking245 replied to wolfenstein0099's topic in Troubleshooting
And if you revert the $ change, does that error not come up? (granted, when exiting the game, BorderlessGaming (BG) still wouldn't close) And if doesn't come up after reverting, (manually close BG and...) change it back to a $ to confirm (or not), that indeed what's causing the error. (then back-and-forth again for a triple/quadruple confirmation). aka: absolute process-of-elimination. Some thoughts: Run the script from outside of LaunchBox to eliminate LB as the issue (which I'm doubting it is). Make sure not to have both Esc sequences in the script at the same time. The "return" at the end of the escape sequence shouldn't be necessary It may be keeping the script open/running after escaping/exiting the game Though may not be an issue when using SingleInstance Force There's no need to have it continue to run. However harmless. Maybe create (and test) a script that starts BG, pauses 5 seconds or so, and then [attempts] to close BG to confirm that it's even possible with the methods used. Run, "C:\Program Files (x86)\Borderless Gaming\BorderlessGaming.exe" Sleep, 5000 Process, Close, BorderlessGaming.exe MsgBox Borderless Gaming should be closed now (when copying/pasting that 1st line, noticed you have 2 double-quotes at the end of the line. Removed one of them in my example) If Process, Close doesn't work, then try it with the Run, TaskKill... line. Don't need both of them in there. Only the one-that-works. -
When you have LaunchBox update itself (e.g. Tools - Options - check for updates), it adds and/or updates its files necessary to run, in the Core folder (as well as others). The Data folder holds settings files necessary to run, as well as data for systems and emulators you've added to your collection. If one or more of these setting files are missing, LB will create them on next launch. Help is available to work towards resolving whatever "isn't working great". However that does not extend to pre-built LaunchBox installations, as we've no idea, nor care to figure out, how all they did what they did when they installed it (additions, changes, third party add-ons etc.).
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Boaderless gaming window wont close
JoeViking245 replied to wolfenstein0099's topic in Troubleshooting
That's not an AutoHotkey error. So the $ change wouldn't have caused that. Doesn't look like a LaunchBox error. Which leaves us with a TP or BorderlessGaming error. ? maybe one or the other was still running in the background and you ran the script [again]? ? (speculating) -
Boaderless gaming window wont close
JoeViking245 replied to wolfenstein0099's topic in Troubleshooting
Can you share what the error was? -
Boaderless gaming window wont close
JoeViking245 replied to wolfenstein0099's topic in Troubleshooting
Process, Close, {{{StartupEXE}}} won't work in your script because (I'm pretty sure) {{{StartupEXE}}} is a LaunchBox parameter (vs. an actual AHK parameter). In your original script, you may try replacing ~Esc with $Esc -
This article should help give some insight. After following through, report back if you're still having issues. "Could not install MAME because the archive could not be extracted" Error - LaunchBox
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Can you share a screenshot of the Critical Error? The varying types of possible critical errors are boundless making it difficult to help without knowing the details. Please also share which version of LaunchBox you're on.
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Version 3.0.0 released Improvement: Available games are now taken directly from DEmul (vs. a pre-defined list from 2018). New feature: Added clickable hyperlink to Arcade Database for the selected game New feature: Added (option) When importing, add an Additional App that links to the game on Arcade Database Improvement: When/if re-importing, [also] checks Additional Apps for games already existing (eliminate duplicates) New feature: Adds the command-line parameters for the system being imported to the DEmul emulator, under Associated Platforms. 1st improvement allows the plugin to work with recent beta releases of DEmul. (And will continue to work with the last official release from 2018.)
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Good Tutorial On Button Mapping?
JoeViking245 replied to Muzikarcade's topic in Collections and Builds
Your panel can do keyboard, x-input and d-input mode. The encoder I have only has keyboard mode. I presume you'd use KB mode for MAME (but it can use x-input mode). It would be easiest to stick with just 1 mode for all emulators. Keyboard seem fairly universal. That said, your panel most likely has a command line that can be sent (e.g. when starting a specific emulator) that can change modes on-the-fly. Or probably even a button-combo to change it. Still thinking keyboard mode, your panel is most likely setup (universally) as: Player 1 - button 1 = Ctrl P1-B2 = Alt P1-B3 = Space P1-B4 = Left Shift P1-B5 = Z P1-B6 = X P2-B1 = A P2-B2 = S P2-B3 = Q P2-B4 = W P2-B5 = I P2-B6 = K Up/Down/Left/Right = R/F/D/G For RetroArch, I believe most consoles it emulates should automatically get setup. (Again, thinking keyboard mode) For others that typically use a controller, it can be done on a panel. But it's a little less intuitive. And you need to plan out what works for you. Using Dolphin (Wii) as an example, for Mario Kart Wii, I set mine up like: Button 1 (on the cab) = A (on the Wiimote) Button 2 = B Button 3 = Z Button 4 = Tilt Up (gotta wheelie them bikes ) Button 5 = C But I set that up a long time ago and have since got an Xbox 360 wireless controller. It seems to be the most universal for most all systems. You don't have to set it per game (but you can). However ["a long time ago"] that's what I did. But for just a couple of games. The long and short of it is, you need to do it per emulator (RA aside). And assign them in a layout that's comfortable to you. -
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Good Tutorial On Button Mapping?
JoeViking245 replied to Muzikarcade's topic in Collections and Builds
What the actual control panel is, is only necessary to know if can be set to keyboard, x-input and/or d-input mode. Well, the number of players and buttons helps too. Beyond that, the panel name, brand or cost is insignificant. If someone were to have a cab that has 2 players, each having a joy and 6-buttons, and have successfully set it up to use with RetroArch (various platforms), Dolphin, Xemu and the sort, sharing which mode they used, and the mappings made is what would make it helpful. -
Good Tutorial On Button Mapping?
JoeViking245 replied to Muzikarcade's topic in Collections and Builds
Not very helpful. But point taken. Granted, it does take away from the joy of having a cab, certain emulated systems just "need" to be played with a controller. -
Import Roms issue - not working some arcade roms
JoeViking245 replied to gudwls5022's topic in Troubleshooting
I don't believe any platform imports games based solely on the LaunchBox Games Database. Pretty sure they're imported based on the games filename. And in some (most? all?) cases, the file extension as well. The Arcade platform (or Scrape-As Arcade) is unique to most all other platforms. It imports games base on the filename and extension also, but then looks them up (cross-checks) them against the MAME.xml file (located in the Metadata folder). This file is created by running mame.exe -listxml, as mentioned earlier. This will produce a "list" of all Arcade machines [available to MAME]. The 2 you mentioned were removed by MAME at the request of the games' developers. Note: not all games in the "list" are playable in MAME. For the MAME derivatives, e.g. HBMAME, they generally use the same set of ROMs and are able to emulate some games MAME can't. And they may also add in those 2 in question (and others?). I'm not sure if these other Arcade emulators have an available -listxml parameter or at the least, a definitive list of the ROMs (along with the machines game Title) they can emulate. If they do, you might want to put in a feature request to include a custom importing feature for games using those specific emulator(s). (Top of this page, under Help & Support) -
Import Roms issue - not working some arcade roms
JoeViking245 replied to gudwls5022's topic in Troubleshooting
I believe those 2 Cave games were removed from Official MAME, so the ROMs aren't found when running mame.exe -listxml. Which is what LaunchBox uses to cross-check MAME (Arcade) ROMs/games. When in your FBNeo platform (that's set to scrape-as Arcade), you can press Ctrl+N to manually add them. Fill in the games Title and press Enter (to search the database), they'll be found. Then in the Launching section Browse to your ROM(s). Just be sure to spell DoDonPachi SaiDaiOuJou correctly.