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JoeViking245

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Everything posted by JoeViking245

  1. Thanks for bringing this to my attention! version 1.3.0 Released Updated build to .NET 9.0 (Requires LaunchBox v13.19 or newer) Fixed: UbiSoft games were being incorrectly identified
  2. You're doubling up the exe. The Run line essentially says: Run, "D:\All-in-One\Emulators\DemulShooter\DemulShooter.exe" DemulShooter.exe -target=chihiro -rom=vgs, , Hide
  3. For emulation purposes, you ARE better off using standalone PCSX2 and Dolphin. Hence "the best way to play". But if you feel you must use only RA, in Associated Platforms, scroll to the bottom and in the last blank cell, selected your platform in the dropdown, or manually type in the name of your platform if it doesn't already exist. Select the appropriate core. Add in any necessary extra command-line parameters and check Default.
  4. I agree. It is perfect! And perfectly suited for your use-case. However, I disagree with it being an "alternative solution". I'd say that it is "the solution". You've made use of the options and features already built-in to LaunchBox/Big Box to accomplish what you were wanting to achieve. You've got a 'dedicated' Arcade cabinet, "with options". Kind of like having friends-with-benefits, but on a gaming level.
  5. (late to the party...) I'm curious to what hear your 'alternative solution' is. To me, this sounds a little different than what you were originally asking about. Which I interpreted to be (something like): Add a feature (e.g. checkbox in the Edit Platform) to "Hide [platform] in Big Box when locked". Personally, I think it's a good idea (the one I interpreted, that is.). As suggested, you should visit https://feedback.launchbox.gg/ and add a Feature Request (Create a New Post).
  6. No. That was misinformation on my part.
  7. You could try adding --hide-mouse to the command line parameters for those platforms.
  8. Pause-Menu Music Player View File Inspired by a feature request on the LaunchBox feedback site by @crusadeRGP https://feedback.launchbox.gg/p/pause-screen-music-player "Add option to set custom music tracks and/or game music to be auto played when pause screen is activated and muted/stopped when returning to game" This plugin will allow you to play music while your game is paused. This can adapted to any Pause Theme. Requirements: LaunchBox version 13.19 (or newer) Game and/or Platform and/or Background music files Modified Pause Theme Installing: Extract the contents of the zip file into /LaunchBox/Plugins/ e.g. D:\LaunchBox\Plugins\PauseMenuMusic\PauseMenuMusic.dll Setup (Required for this to work) Navigate to your \LaunchBox\PauseThemes\ folder If you don't use a custom pause theme, select the Default folder Press Ctrl+C, then Ctrl+V This will create a copy of the Default pause theme folder (Default - Copy) Go into your theme's folder (e.g. D:\LaunchBox\PauseThemes\Default - Copy\) Using any text editor, open Default.xaml Add/insert these 3 lines as shown below xmlns:playMusic="clr-namespace:PauseMenuMusic;assembly=PauseMenuMusic" <playMusic:PauseMenuMusicPlugin x:Key="playMyMusic"/> <MediaElement Source="{Binding SelectedGame, Converter={StaticResource playMyMusic}}"/> Save and close the file Repeat for other xaml files in that folder Go to Tools < Options < Gameplay < Game Pause Make sure the Pause Theme you modified above is selected Insert line #1 here: Insert line #2 here: Insert line #3 here: Optional: Now that you've read, and have a complete understanding of how to modify your theme... included as an additional download is a pre-modified version of the Default Pause Theme (Default - Music). You can use this instead of doing the above theme modifications if you so wish. After downloading, copy the contents of Default - Music.7z into your \LaunchBox\PauseThemes\ folder e.g. D:\LaunchBox\PauseThemes\Default - Music\Default.xaml Set Default - Music as your Pause Theme Settings/Options: Start LaunchBox Go to Tools < Pause-Menu Music Player Default settings (shown): Look for the games' music file Use fallback music files The plugin is enabled Volume set to 50% (new v1.1.0) Music types: Select to play: Game specific music Platform specific music Background music Fallback order-of-precedence: With fallback enabled, the plugin will look for music files in the following order, starting with your selected music type: Game > Platform > Background Platform > Background Background: [none] If fallback is disabled and there is no music file for your selected type, no music will play. Disable Pause Music: When checked, no music will play during Pause. After making any changes, be sure to click Save Changes before closing the window. Music Files: Only .mp3 and .wma audio files are supported. The plugin will search for them in that order. If your platform or background folders have music files that are .mp3 and .wma, only the .mp3 file will ever play. Many audio files formats are supported. Including, but not limited to: .mp3, .wma, .ogg, .webm, .wav (v1.1.0) Music folders/files: As prescribed by LaunchBox, music files should be located respectively in the following folders: Game: \LaunchBox\Music\[platform]\[game.ext] Platform: \LaunchBox\Music\Background\Platforms\[Platform Name]\[any_file.ext] Background: \LaunchBox\Music\Background\[any_file.ext] Caveats: Only .mp3 and .wma audio files are supported. (a limitation of the method I chose to play audio files) (v1.1.0 Many audio file formats not supported) When you pause the game, the music (if found) plays. When resuming the game, the music stops pauses. When you pause the same game-play again later on, the music resumes from where it left off. plays. From the beginning. Again. (v1.1.0) With the tools and motivation at hand, there isn't a reasonable workaround for this. (motivation found ) If you have multiple audio files for the game, platform or background, only the 1st one found will ever be played. There's no volume normalizer feature. Analyzing the media's audio levels programmatically to normalize them would add excess processing. (That, and I don't know how with the tools and motivation at hand.) Music/song files will not loop. So don't pause for longer than the song. (We're here to play games, after all. Right? ) (v1.1.0) Music/song files will restart/loop when the track ends during pause. As always, all thoughts, views, opinions, comments and suggestions are welcome. Submitter JoeViking245 Submitted 08/12/2025 Category Third-party Apps and Plugins  
  9. Version 1.1.0

    30 downloads

    Inspired by a feature request on the LaunchBox feedback site by @crusadeRGP https://feedback.launchbox.gg/p/pause-screen-music-player "Add option to set custom music tracks and/or game music to be auto played when pause screen is activated and muted/stopped when returning to game" This plugin will allow you to play music while your game is paused. This can adapted to any Pause Theme. Requirements: LaunchBox version 13.19 (or newer) Game and/or Platform and/or Background music files Modified Pause Theme Installing: Extract the contents of the zip file into /LaunchBox/Plugins/ e.g. D:\LaunchBox\Plugins\PauseMenuMusic\PauseMenuMusic.dll Setup (Required for this to work) Navigate to your \LaunchBox\PauseThemes\ folder If you don't use a custom pause theme, select the Default folder Press Ctrl+C, then Ctrl+V This will create a copy of the Default pause theme folder (Default - Copy) Go into your theme's folder (e.g. D:\LaunchBox\PauseThemes\Default - Copy\) Using any text editor, open Default.xaml Add/insert these 3 lines as shown below xmlns:playMusic="clr-namespace:PauseMenuMusic;assembly=PauseMenuMusic" <playMusic:PauseMenuMusicPlugin x:Key="playMyMusic"/> <MediaElement Source="{Binding SelectedGame, Converter={StaticResource playMyMusic}}"/> Save and close the file Repeat for other xaml files in that folder Go to Tools < Options < Gameplay < Game Pause Make sure the Pause Theme you modified above is selected Insert line #1 here: Insert line #2 here: Insert line #3 here: Optional: Now that you've read, and have a complete understanding of how to modify your theme... included as an additional download is a pre-modified version of the Default Pause Theme (Default - Music). You can use this instead of doing the above theme modifications if you so wish. After downloading, copy the contents of Default - Music.7z into your \LaunchBox\PauseThemes\ folder e.g. D:\LaunchBox\PauseThemes\Default - Music\Default.xaml Set Default - Music as your Pause Theme Settings/Options: Start LaunchBox Go to Tools < Pause-Menu Music Player Default settings (shown): Look for the games' music file Use fallback music files The plugin is enabled Volume set to 50% (new v1.1.0) Music types: Select to play: Game specific music Platform specific music Background music Fallback order-of-precedence: With fallback enabled, the plugin will look for music files in the following order, starting with your selected music type: Game > Platform > Background Platform > Background Background: [none] If fallback is disabled and there is no music file for your selected type, no music will play. Disable Pause Music: When checked, no music will play during Pause. After making any changes, be sure to click Save Changes before closing the window. Music Files: Only .mp3 and .wma audio files are supported. The plugin will search for them in that order. If your platform or background folders have music files that are .mp3 and .wma, only the .mp3 file will ever play. Many audio files formats are supported. Including, but not limited to: .mp3, .wma, .ogg, .webm, .wav (v1.1.0) Music folders/files: As prescribed by LaunchBox, music files should be located respectively in the following folders: Game: \LaunchBox\Music\[platform]\[game.ext] Platform: \LaunchBox\Music\Background\Platforms\[Platform Name]\[any_file.ext] Background: \LaunchBox\Music\Background\[any_file.ext] Caveats: Only .mp3 and .wma audio files are supported. (a limitation of the method I chose to play audio files) (v1.1.0 Many audio file formats now supported) When you pause the game, the music (if found) plays. When resuming the game, the music stops pauses. When you pause the same game-play again later on, the music resumes from where it left off. plays. From the beginning. Again. (v1.1.0) With the tools and motivation at hand, there isn't a reasonable workaround for this. (motivation found ) If you have multiple audio files for the game, platform or background, only the 1st one found will ever be played. There's no volume normalizer feature. Analyzing the media's audio levels programmatically to normalize them would add excess processing. (That, and I don't know how with the tools and motivation at hand.) Music/song files will not loop. So don't pause for longer than the song. (We're here to play games, after all. Right? ) (v1.1.0) Music/song files will restart/loop when the track ends during pause. As always, all thoughts, views, opinions, comments and suggestions are welcome.
  10. Do you have the controller mappings mapped in LaunchBox and Big Box, respectively? It should Just Work™. Big Box System Menu < Options < Controller Mappings "Close the Active Window" LaunchBox Tools < Options < GameControllers < Mappings "Exit Game" Note: It seems (sometimes???) you need to press [and hold] one 1st, then press the other, in that order. e.g. Back then Start. OR Start then Back.
  11. It's not a Windows 10 thing. (if it were, I'd be in a world of hurt on all my PC's. ) If you're OK with 13.21, copy the files over again from the laptop. Then navigate (on the PC) to /LaunchBox/Data/ and using any text editor, open Settings.xml and search for <CheckForUpdates>true</CheckForUpdates> Replace it with <CheckForUpdates>false</CheckForUpdates> Save and close, THEN start LaunchBox. See if Big Box still has the same issues.
  12. You mentioned third screen a couple times. If you're using the ThirdScreen plugin, you might be best to post on its Support page. ThirdScreen Plugin for Platform Video Marquees, 3+ Screen Support, and more - Third-Party Applications and Plugins (Released) - LaunchBox Community Forums If I misunderstood, hopefully someone can help you here. 😊
  13. The error indicates something is up with your license file. Email support@unbrokensoftware.com and they can sort it out for you.
  14. Are you properly exiting the test menu? In your Supermodel emulators folder, there should be an NVRAM folder. In that folder will be rom_name.nv files. Is there an nv file for the ROM your creating/changing settings for? You could try the pre-made nv files found here:
  15. They were both found here. Make sure your Platform is set to Windows. May also try to force update your local database. Tools < Download < Force Update Games Database Metadata...
  16. Ahh. I don't know how to use RetroArch as a frontend.
  17. I think.... Go to System Menu < Options < General < Remember Last Platform (enable this) Go back to your platforms view and select your Windows platform. Exit Big Box Restart Big Box (should start at the Windows platform) Go back and disable Remember Last Platform
  18. The yellow light means the hash value of the file doesn't match what our records show it should be. I believe if you mouse-over the yellow dot, it'll tell you that. When you launch a game, it'll tell you it's "missing". If you do it in LaunchBox there is a "stop reminding me" button you can check and then launch the game, and it won't bug you about it anymore. But since the game won't launch (after bypassing that message), you most likely have the wrong, or a corrupt version of the BIOS file. So probably don't click the 'stop reminding me' button until that's resolved.
  19. Drag and drop the .zip file onto LaunchBox. Or press Ctrl+N to add a new game.
  20. Edit your PacMan game. Under Emulation, check the box Use Custom Command-line Parameters. in the space below it, add -plugin pactrainer. This will actually send the command mame -plugin pactrainer pacman. But should work just the same. If you use the LaunchBox Pause Menu for Arcade, shame on you. But if that's your thing, you'll need to add -keyboardprovider dinput -plugin pactrainer for it to work.
  21. If you have games in a single platform that use different cores, you will need to add the Custom Command-line parameter to the ones not using the default core for that platform (as described above). One-by-one. Alternately, for the games using the non-default core, you can (after importing) add the Custom Command-line parameter to them all-at-once using this plugin:
  22. If you reinstalled LaunchBox, check your install location. Make sure it's not something like D:\LaunchBox\LaunchBox\LaunchBox.exe
  23. Well.... I didn't before. But with a little ingenuity, I know it now.
  24. from hod2bios.zip, copy epr-21330.ic27 into naomi.zip and it'll work. Not sure why Demul is looking in naomi.zip for that file. But doing the above works. At least in my test when launched directly from Demul. Even in 2018 (Demul's latest release), that file was never in there. Though the compatibility list does indicate it takes a "Cust" (Custom?) BIOS. Maybe the above 'fix' is what that means. Of course, this will screw things up when you go to update your MAME ROM set. The "fix" for the 'fix': Copy the modified naomi.zip into your /Demul/roms/ folder and then add that path to Roms and Bioses Path in Demul itself.
  25. The 'missing' file can be found in hotd2.zip and hod2bios.zip. Make sure Demul has access to hod2bios.zip (as in, make sure that file is in the same folder as hotd2.zip).
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