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Everything posted by JoeViking245
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Import All Arcade Games Doesn't Move All Games
JoeViking245 replied to VodkaParalyzer's topic in Noobs
Yes. What I meant was, for the games that got imported and their ROM path (as shown in LaunchBox when you edit the game) is pointing to the Downloads folder. On your last screen shot for Dragon's Lair, if you go to the Launching section, is that path pointing to the Downloads folder? Or /Games/Arcade/dlair.zip? Going back to "what I meant was"... in either of those 2 folders, do the files dlaird.zip, dlaire.zip, dlairf.zip exist (aka the 3 other Additional Apps)? This question is rhetorical because in a merged set, they won't. You'll note in your Downloads, the folder "dlair" is there. Which of course contains the chd which "dlair.zip" will be looking for when you go to launch the game. LaunchBox won't copy the games' associated files. Just the actual ROM file. Notes on the other files I see in Downloads... (1on1gov.zip) did get copied (twice?) Note: this game also requires the BIOS file coh1002m.zip, which would not have been copied. But does exist in your Downloads folder (2mindril.zip) 2 Minute Drill is a screenless game that shouldn't have been imported (3b1.zip) UNIX PC Model 3B1 is a computer as are 3b2xxx (3bagfull.zip) 3 Bag Full is a slot machine (3c505.zip) 3Com EtherLink Plus is an ethernet card for a computer (3cdpoker.zip) 3 Cards Poker 96 Another slot machine Bottom line is, to have LaunchBox be able to successfully copy your MAME ROM files to a different folder when importing, you need to have a non-merged set. And because you can with a non-merged set is the only reason (I'm guessing) the developers left the copy feature enabled [when using the Arcade full set import wizard]. There isn't really a reasonable way to determine what set-type the user has. So toggling the copy feature isn't an option. Completely removing copying when using the full set import wizard would probably make for a lot of angry users. EDIT: The copy feature isn't in the Arcade Full Set Import Wizard. My mistake/confusion. But the feature is available in the regular Import ROMs. The reasoning why some ROMs don't get copied/moved stands. -
SteamLauncher
JoeViking245 replied to Lahma's topic in Third-Party Applications and Plugins (Released)
LaunchBox features are generally community driven. "Generally", in that the developers come up with some pretty good ideas in their own. I believe there's a feature request on the Feedback page for this. So if it's something you really think should be added, be sure to upvote it. If I had a nickel for every plugin I created that its intended "feature/use" subsequently got implemented into the official LaunchBox, I'd have 10¢ over the course of 6 years. lol- 877 replies
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Import All Arcade Games Doesn't Move All Games
JoeViking245 replied to VodkaParalyzer's topic in Noobs
For clarity, is your MAME ROM set a merged, non-merged or split set? If it's a merged, the files that didn't get moved most likely don't physically exist. -
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Can you attach a log file created when running PCSX2? They're found in the plugins folder. (just drag and drop the file into your reply here) -
Moderator Guidelines and Contributor Rules
JoeViking245 replied to Jason Carr's topic in News and Updates
In some form, on the Database site, I think that's a good idea. "Some form" being like a sidebar note(s), popup tooltip or sub heading in that section (as appropriate). Or somewhere consolidated to less than 30 forum pages. If it's not already there, add a suggestion/feedback/feature request, then create a post to let people know to upvote it. If there is already something there, upvote and [still] create a post to let people know to upvote it. Feedback - LaunchBox Games Database -
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Well, despite what I said earlier about running fullscreen, I found in my settings that I had Start Fullscreen checked. If I un-check that, I get what you're showing. One other setting (that may be the key) is to set Fullscreen Mode to Borderless Fullscreen. Hopefully the latter (in conjunction with the prior) is "the fix". -
BezelLauncher
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
Correct. Fullscreen must be disabled. PCSX2 is one of the ones that just works. Just tested with the most recent version and had no issues. Is you emulator setup with just -batch as the Command-line Parameters? -
You would be doing just the reinstall over you existing installation part. No uninstalling. Doing it this way you wouldn't lose any of your existing settings, imported games, downloaded etc. But... manually downloading and installing K-Lite works too.
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If you didn't install the codecs before, you should be able to just reinstall LaunchBox and it'll ask again. Click yes this time. Instructions here: https://feedback.launchbox.gg/help/articles/8637029-installing-updating-and-managing-launchbox#owlpb0sqz6q Make sure to select the correct directory to re-install to as described here: https://feedback.launchbox.gg/help/articles/8637029-installing-updating-and-managing-launchbox#rcilxi12sqr
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Progress Badges: "last ditch effort" I like the colored Progress Badges found in Nostalgic Platform Badges (\Nostalgic Platform Badges\Progress\) (beta-3). "Issue": When using the Legacy Conversion Badge Pack, the "last ditch effort" isn't kicking in show the Progress badges from Nostalgic Platform Badges. Result: No progress badges are shown. (They do show when Nostalgic Platform Badges is selected.) Some Testing: Attempted copying the images directly into \Nostalgic Platform Badges\ (from the Progress subfolder) to no avail. Copying the \Progress\ folder into \Legacy Conversion Badge Pack\ does work.
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Did they work for in LaunchBox version 13.21? When you initially updated to 13.21, did you install the K-Lite Codec Pack? Or by-pass/skip that part of the update?
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Look under Default Rules and Values in the link provided.
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-silent was only for Steam. Use the shortcut method for all others. Maybe I'm missing something, but why start up an NVidia app? Unless when shelling direct into BB, it's necessary. If you actually actively use stuff in the "GeForce Experience", then maybe. Otherwise, (like myself) I removed that from the driver updater/installer. A form of bloatware as I see it. But that's just me. And also Afterburner. If when using it, you see physical improvements during gameplay, then sure. If you only see "improvements" in the number display, graph thingys, but don't really notice in actual game-play, may not be worth it. That was my personal experience at least. But then again, I'm not really a hard-core hardware guy. So may not know any better in that regards.
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I'm guessing you have it on auto-hide? It might be one of the extra startup apps taking focus. Maybe not actually "taking focus", but going to the taskbar, making it popup. If that's the case, the shortcut method might resolve that. But once BB is "in play", you should never see it.
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No idea what "SW and MC" and "SW,ESB" are. If they're arcade machines, check if there's a "SW and MC".ini file or "SW,ESB".ini file. Of course, replace you acronyms with the ROMs' name. Or look for an ini file named after those machines BIOS name or parent system. If the machines use the same monitor type atypical to most games, look for their monitor type .ini file (vector, raster, lcd...) Whatever may be in those would override what's in mame.ini.
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email support@unbrokensoftware.com
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For Steam, last I read you can add the parameter -silent. Whether it's still valid in 2025, not sure. For apps that just hang out in the background waiting to be used/triggered, you should be able to: Create a shortcut to the app Right-click the shortcut and select Properties Next to Run: change it to Minimized Click OK to save Then point your Startup to the Shortcut No. Not really. If you do see a performance boost by running it shelled, you're probably running your system near it's limits already. The main benefit I see is that it's just plain cool to turn on your cab and have Big Box do its thing. I personally don't use the shell feature because I'm OK with clicking an icon on the task bar. Also, I'm periodically making changes (emulator or game or writing a new plugin) and need direct access back to LaunchBox or Windows. Hopefully someone else will chime in on this one. I've never used the Big Box shell feature.
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I've never used that plugin that was mentioned and creates the batch files. I believe that when LaunchBox sees that the emulator is "ScummVM", it only looks for the games' folders. As that's what ScummVM looks for also. You might be able to change the name of the emulator you setup in LaunchBox (and probably rename the exe) so that LB will recognize files as games (vs looking only for folders). If you're wanting to stay that route. There is the option to let LaunchBox set things up for you. Yes, it will require starting the ScummVM process over. But it's pretty straight forward, fast and easy. It also adds the benefit of making ScummVM portable. aka, no data needs to be stored under /AppData/ for the emulator.
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Going off topic (which is fine by me )... If I understand it correctly: The Hybrid view is the Platform View (e.g. PlatformWheel1FiltersView.xaml) and Games View (e.g. GameDetailsView.xaml) combined into one (e.g. PlatformHybrid1View.xaml). Think of it as a base-line template for both. When, from the Platform View you go into the Game View, instead of setting aside the Platform View, loading the Game View and populating it with [that platforms'] games, it uses the same .xaml file that's already in place (loaded) and merely (re)populates it with the game data. ...If ... I understand it correctly.
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Can confirm, I'm seeing this too. Using the Hybrid View 1, when returning from the Game View to Platform View, the last game viewed will have it's video playing in the upper left of the main section of the Platforms View. Switching platforms, the same game-video continues to play. Switching to use VLC - when exiting the Game View, the video still appears, but goes away after a second (maybe 2). Windows 10 / LB13.22-Beta-2
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Yes. Best efforts are being made to resolve the hybrid sleep "out of memory" error for this release.