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Everything posted by JoeViking245
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Autoboot Command / Script for MAME SWL (Computer Systems)
JoeViking245 replied to SiriusVI's topic in Emulation
Without making attempts to fire this system up myself, when you run the system in MAME itself, are you able to load the cassettes there (along with ExelBASIC)? If not, any further consideration is a moot point. What softlist cassettes are you using? (I didn't see any that were associated with the system.) Your command line loads the exl100 system and then attempts to load the [non-existent] cart exl100. Probably remove that part (-cart exl100). To add a literal " (quote) inside the command line, I believe you just need to double it. load""1"" You can't switch the ui_active mode (keyboard mode) from within an autoboot script to be able to press keyboard Esc and then UI F2 (play). But I'm sure you can accomplish that via a LUA script. This guy's made quite a few, though not one the EXL 100. But you could use one of them as an example and modify it for exl100. https://github.com/Bob-Z/RandoMame/tree/main/autoboot_script To find what keys are assigned for Shift and Esc on that system, [you might be able to] start it then go into the Tab menu and look at what's assigned there. Looking at your original how-to, you have in there ((ENTER)) and ((F2)) which appear to be literal keys. Whereas ESC is not inside double parenthesis which would lead me to believe it's the 3 individual letter keys. Maybe it's just semantics. But in print, they appear different. To me, all this seems like a lot of work for a system that's marked as Preliminary and only has 16 carts (plus however many cassettes you may have come across). But that's just me. -
Autoboot Command / Script for MAME SWL (Computer Systems)
JoeViking245 replied to SiriusVI's topic in Emulation
dash autoboot_command (no space between) -autoboot_command -
Excluding items from All would make All not really All. I have several [non-]games similar to the examples you listed in several of my builds. They're in their own Platforms. So not intrusive to anything else. Personally, I don't think I ever really click on All to look at/for games. But I do have it Enabled to show. However, since it's enabled by default, I'm sure a lot of people do use it. A possible option you could do is to rename All (in Tools-Options) to something like Everything. Then create a new playlist and call it 'All'. In the playlist, you'd have it exclude the items you don't want to see. i.e. ROM Path - Doesn't Contain - Http The problem with this is the playlist needs to get populated whenever you load it. Depending on how many [actual] games you have in your collection, that could be time consuming. (Minor. But still a factor.) All, as it stands, is just that. It has no filters to cross-check against, so it can just grab your entire collection without prejudice. My opinion, All should be All. Without bias. Non-games should be in their own platform and can be restricted as such (i.e. switch to Platform Category view and have the non-game platforms not have any "Parents" checkboxes checked.)
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I presume those folder names look similar to Platform names. (That, or exactly like platform names.) They're auto created when you have auto import enabled. (For games. Not to confused with the auto import for storefronts.) This allows you the proper folder names to drop your ROMs into to have LaunchBox import them from.
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Add clickable hyperlinks to Custom Fields
JoeViking245 replied to JoeViking245's topic in Custom Theme Tutorials
Yeah, that'd require a plugin to capture the controller input. Then you'd navigate away from BigBox. And then you have to grab your mouse and keyboard to continue navigation in wherever the link sent you. Since you have to grab the mouse anyway, may as well grab it early and right-click the link in BB. (Assuming the mouse right-click capture works in BB.) -
Add clickable hyperlinks to Custom Fields
JoeViking245 replied to JoeViking245's topic in Custom Theme Tutorials
Glad to hear after almost 2 years later someone actually tried this and it working! Never thought to try it in BigBox. TBH, don't think I've ever used a mouse in BB. Keyboard navigation (cab buttons), yeah. Controller, of course. -
Not to infer one way or the other, but Custom Icons does require LaunchBox Premium for them to show.
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Having issue with only Dragon's Lair (1080p).bat
JoeViking245 replied to Aevans0001's topic in Noobs
I don't know about TeknoParrot, but here's a tutorial for setting Hypseus Singe in LaunchBox. -
Having issue with only Dragon's Lair (1080p).bat
JoeViking245 replied to Aevans0001's topic in Noobs
Since it's all working, are you just wanting to hide the console window? -
Is there a way to navigate to side bar with strictly keyboard keys?
JoeViking245 replied to Jayinem's topic in Noobs
14? Really? Anyway, I think you'd be better off with an inexpensive mouse. Definitely don't need anything fancy. A wheel mouse would be ideal. Being wireless has it benefits. -
Add clickable hyperlinks to Custom Fields
JoeViking245 replied to JoeViking245's topic in Custom Theme Tutorials
I don't know if it's the way to do links. But it is a way. I just tested my old theme in which I had experimented on (a copy of Default Plus), and it still works. Which leads me to believe there's no reason it won't work on others themes as well. -
Is there a way to navigate to side bar with strictly keyboard keys?
JoeViking245 replied to Jayinem's topic in Noobs
The keyboard shortcuts listed in that link are for their "LaunchBox" (referred to as "the LaunchBox"). Not to be confused with (this) Unbroken Software's LaunchBox. You can Tab through the panes and then arrow Up/Down in the respective panes. Still, it's pretty 'clunky' that way as [the Real LaunchBox] it's meant to be a Windows based keyboard and mouse application. -
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Couldn't see which file it was. If you can find an old enough backup that's not too old and is a valid xml file, use it. (or) with LaunchBox not running [and properly, completely shut down] delete that file and start LaunchBox. It'll recreate it. You may need to make some adjustments to get back to where you want it.
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As it states, the xml file is corrupted and missing the root element. As it's happened twice (so far?) on only one of your 10 PCs, my guess is that LaunchBox is not being shut down properly. That, or it's being closed properly but the computer is being powered off right away or if on a portable drive, being unplugged right away. a.k.a. LaunchBox closes [visually] but it's not being given time to write/save to the xml(s) in the background.
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v2.0.0 Released New Feature: View all emulators associated with a Platform Flip the toggle switch, select a platform and see which emulators have it as an Associated Platform. The default emulator (if more than one) will be highlighted in blue. Select an emulator and see its [other] Associated Platforms. (Basically, the inverse of the original plugin release)
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Importing downloaded games through xbox pass
JoeViking245 replied to liftn's topic in Troubleshooting
I personally don't have Xbox Game Pass, but here's a video tutorial on importing them. It's a couple years old, so hopefully it's still relevant. If not, please report back and hopefully someone will chime in. -
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SteamGridDB Scraper
JoeViking245 replied to JoeViking245's topic in Third-Party Applications and Plugins (Released)
It may just be semantics, but when you say "Steam Scraper DB", I assume you mean the SteamGridDB website. vs. this plugin which is considered a scraper ("scraping" from SteamGridDB). Pretty sure SteamGridDB in NOT storing Steam original assets. You click the button ("View Original Steam Assets") and yeah, you can see those images. The same way when you open my plugin for a particular game and you can see all the grid/hero/logo images (that the SteamGridDB site does store). In both cases, they're merely accessing the images [from the respective sites]. No. That would a duplicative effort. Instead of clicking the game and running the plugin, edit the game and go to download images and select the Steam Assets directly from within LaunchBox. Or... select multiple Steam games and go to Tools < Download < Update Metadata and Media and on the image selection screen, uncheck all the boxes leaving the above 3 checked. The intent of this plugin [and all my plugins] is to provide features/enhancements (and many times just silly little niche things) that are not [currently?] inherent to LaunchBox. Not reproduce things LaunchBox can already do for you. Granted, a couple of my older plugins DO duplicate what LB can do for you. But that's because they were made before LB added those features. -
\LaunchBox\Images\Platform Icons\Playlists\[name_of_playlist].png is the correct location for playlist icons. Those images may need to be refreshed after adding them to have them appear. Restarting LaunchBox (assuming you added them when LaunchBox was running) is one method. You can also change the view you're in then switch back. i.e. from Platform Categories to Platforms, then back to Platform Categories. It's been a while since I added any, but I think you can also refresh them by pressing F5 (but don't hold me to that). Note, adding customs icons feature is only available with LaunchBox Premium.