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Everything posted by C-Beats
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We have quite a few extensions it's based on. Most of the extensions are file extensions for image, document, web page, and digital comic file types.
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As of right now we look at the file extension of the additional applications application path to determine if the app is a "document" or not. As eluded chm hasn't been added to the list of extensions for that to occur with.
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Sounds like you may have have a backup data file in your data folder that is getting in the way of your change saving/loading correctly. What does the contents of your \\LaunchBox\Data\Platforms look like?
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RemoveGamesWithVideoFromPlaylist
C-Beats replied to Nixx's topic in Third-Party Applications and Plugins (Released)
I'm a bit confused on why a plugin is required for this purpose. Sounds like the functionality already built into LaunchBox. In the side bar select the "Games Missing Media" filter and then select the "Games Missing Video" option. -
Not sure anything is really being announced regarding who got the licenses, but most talks about that stream have been happening here
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I get at what you're trying to convey but I will say most of these points are things done intentionally and for good reason. 1) This I'd have to look into but I believe since playing changes the data model for the game (because Play Count, Last Played, and Play Time are updated) both the platform the game is apart of needs saved and that call may be saving the playlists associated with that game (that's the part I'd have to confirm). 2) This point was done not entirely for the technical aspect but to address the human element. The backup process as it stands is simple to understand and explain to basically anyone. If the feature is on it creates a backup at the time the app is launched, and one when it's closed. There are no boolean logic gates to try to explain (or to potentially break within the application). This also offers some data redundancy so that if one of the files goes bad for any reason the user doesn't lose all the data between that file and the last backup (which is a guaranteed data loss). Right now if one file goes bad there is a solid chance no data is lost, or that the data loss would be pretty insignificant compared to a solution where only a file was only created on data change. Regarding the time 8s of file operations really doesn't mean much on the tail end of the application. There are no windows displayed and to the average user the application has successfully closed. Most users wouldn't even realize that save event occurred and so are fine with the fact it takes additional time. 3) To address the first point the font load thing I'd assume is just WPF logic loading the font files required by the view. This isn't something we call ourselves and is handled by the runtimes. I'm a bit confused by the second point simply because you're effectively asking for the same thing you are criticizing in the 4th point. To delay or offload the data load event of a selected game or platforms so that another selection can be made before the UI locks loading the data. 4) As stated above this is to allow the quick navigation between items. Without this logic many times you are starting a load process of a title you aren't actually going to stop on. This delay ensures navigation is speedy in the UI and a load event doesn't occur needlessly causing the UI to lock as items are loaded to it. If you know your machine is beefy enough that this isn't a huge concern then you can use the different binding and deal with the negatives that entails since they are reduced for you. We have to support a wider audience though and so want to ensure the default option is the best option for the large majority of our userbase and so play it safer with the logic you see in the UI now. What most of the items come down to a min/max mindset trying to be applied to a commercial product. While in a perfect world you'd be able to deliver that, in reality it's frankly not feasible to pull off do to money or time constraints. I'm not saying there aren't plenty of opportunities to improve LaunchBox and Big Box, and there are quite a few things you could have pointed out that I'd agree need looked into and corrected but I'm not sure these points are one's that would be in our (or the communities) best interest to devote a lot of dedicated time to. If we can address them while working in parallel on another item we'd love to take a look, but I'm not sure we could block other items for these changes at the moment. Not because we don't care, but because we just don't have the resources to devote to something most people really aren't even aware is happening. That being said I do appreciate you taking the time to voice your concerns. It's nice to understand what's on the community's mind and where they think the product could be improved.
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Are you running the HSM shader? I know when using that shader it creates a significant delay in the start of RetroArch.
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Custom Badges
C-Beats replied to jayjay's topic in Third-Party Applications and Plugins (Development and Beta Testing)
You'd just turn off the built in badge and only use the partial. If going that route with badges I'd make a "fully gamepad support" badge along side the one you made and then just turn those both on and a game should only have one or the other and display the way you are wanting. -
Launchbox metadata search displaying no results for games.
C-Beats replied to KingCronecker's topic in Troubleshooting
This is related to a change made in the DB and 13.6+ of LaunchBox. We are in the database attaching Steam IDs to games ourselves that we know are accurate for the game they are attached to and now use that data to match Steam games to ensure accuracy. We are working still to get that datapoint added to more games moving forward to help eliminate what you are seeing. At the moment a work around to this logic would be to go to the launching page of Edit Game and cut (CTRL+X) the launch path. Then go back to the general page and do the database search and pick the game, then go back to the launching page and paste the app path back in. -
Unsure if when following Joe's advice you noticed and corrected but in your screenshots you have a typo. You have "-romapth" instead of "-rompath"
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Error reads like the XAML file isn't built correctly for the theme and has syntax issues in it. What theme are you attempting to load? Regarding the black screen it SHOULD be reverting to Default theme. Can you press a navigation key and hear the UI respond (like pressing up or down for example)?
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Bezel download issues we've found is typically issues downloading the projects from GitHub (where they are hosted).
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This means that the license being used has been banned for breaking license agreement or has been otherwise tampered with and no longer valid. This typically is caused by a license being sold and distributed by hard drive sellers, placing an Android license in your PC LaunchBox folder, or manually trying to alter your license file. If you think this is in error you can contact support@unbrokensoftware.com. You can also just delete the license file and continue to use LaunchBox free version if you so choose.
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I'd suggest hopping into their discord. They've announced they are now having issues with their website and will be down for a bit as they identify the cause and potentially migrate servers.
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Splashscreen Video when start a game - Request and question.
C-Beats replied to retrospace's topic in Features
If you need to just type it in your native tongue and we can google translate. Still isn't perfect but may be a bit easier for you to get the point accross. -
Wondering about adjusting how a video loads in in bigbox
C-Beats replied to RedHoodRobin64's topic in Troubleshooting
I'd have to look at the GameMarqueeView.xaml file in our theme to remember if we are or not, but you should be able to put the video in a transition presenter and set the transition to quick fade to do what you are referring to. TL:DR: Potentially so but it requires you to theme a different marquee that does that. -
can not open download file, what should i do?
C-Beats replied to HanzGruber's topic in Troubleshooting
That extension is typically used as a storage buffer for something being downloaded for a download that has not yet completed. The browser you're using to download the file didn't completely download it and close/rename the file which it does once completed. Unfortunately the file as it is will be pretty useless to you.- 1 reply
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Yeah, pretty sure this was made before our FlowImage control was a thing and so it has that problem. As I get time I'll see if I can get that changed over to help with that.
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Launchbox in a "Launchbox", the project!
C-Beats replied to MaracatuAtomico's topic in Collections and Builds
You can run those systems on pretty much anything at this point. Controller's I'd stick to anything that outputs as XInput as they have way more compatibility with whatever you decide to go with. Biggest decision for you is Android box or a mini pc (or even a Android or Linux handheld you can plug into the TV). That point it's more about what interface you want to use to navigate your games.- 1 reply
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resolved Clear logo not the same in BigBox than LaunchBox
C-Beats replied to joieboyy's topic in Troubleshooting
In Big Box options menu you need to clear the Logo image cache for the images to be updated- 3 replies
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- issue
- clear logo
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(and 2 more)
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@vince16 I looked into your report and was able to reproduce this. It IS a bug. The playlists you mentioned SHOULD have the icon displayed. I'll have it corrected in the next version of LaunchBox. That being said custom icons or adding icons to your own category, playlist, or platform will still be a premium feature. I will just be correcting the issue where free users aren't seeing all the icons they should be.
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As long as the criticism is constructive I don't mind receiving it at all. I didn't view the statement as one that came from a negative place. Just like to know how performance is on users machines and how it compares to the experience the team see's so we can do our best to close the gap moving forward.
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We have icons for all platforms and playlists we have in our DB as far as I'm aware so I'll need to verify that those still show correctly in the latest version.
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Should be running the file AetherSx2-v1.5-3668.apk. Can grab it from the AetherSx2 community Discord