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C-Beats

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Everything posted by C-Beats

  1. Where are you wanting to see the cartridge?
  2. You got a lot going on in your posts and I'm not entirely sure what you did to fix it. If you know what changed to make things work and can explain it to me, I should be able to help find the easiest way to handle it. Right now though I'm not real clear what you did.
  3. That isn't a typical LaunchBox error message. We sure it's LaunchBox throwing up that window and not the emulator you're using?
  4. Close LaunchBox entirely Go to the following file and open it in a text editor: \\LaunchBox\LBThemes\Steamy\Views\SideBarView.xaml Go to line 72. Replace the Value in that line with True Line should look like this if done correctly: <Setter Property="IsExpanded" Value="True" /> Save the file and restart LaunchBox
  5. You can email support@unbrokensoftware.com and explain the situation and they'd be able to help you the best with your purchase.
  6. Hello everyone. I wanted to share with you a personal project I've been working on in my free time. This project is completely separate from LaunchBox and my work here at Unbroken Software LLC. Jason has been kind enough to let me post about this project here because we both think many of you would enjoy it. The project is called "Content Hoarders Accommodating Organizational System" (CHAOS for short). What it is at this stage is a lightweight front end and reader for digital comic books that I've been working on it in my spare time for the last year or so. It has underwent MANY revisions in that time but I think it's been worth it. I know my son and I have been enjoying using the app quite a bit and it's been a great bonding experience for us getting to look through and read several different comics together with. I started building CHAOS because my son was starting to get into a lot of graphic novels, as well as a lot of the comic hero movies that have been coming out. He was starting to ask a lot about the stories the movies were based on and wanting to read them. I started looking for existing solutions that I could use to display the comics in a way he could easily find them and read them, but most of the solutions I found had issues. Most were older applications that have added a lot of features I really didn't need and made the application overall feel really slow and clunky. They also didn't have a way to lock out most of those features and would make it possible for my son to alter the comic files in a way I really didn't want him to have access to. After trying 3 or 4 applications and not finding one I really liked, I decided to try and build my own. Here are a few screenshots of the application in it's current state: Grid View Details View Reader View CHAOS works similar to LaunchBox in that you import files into it and it then displays them in an easy to use interface that makes browsing and consuming your collection far easier. Outside of that though they are very different programs with different functionality. CHAOS structures it's data quite a bit differently than LaunchBox to help organize data in a way that I think makes a bit more sense for digital comics than video games. CHAOS also at the moment doesn't support any external reader applications and uses it's own reader I built from scratch to be lightweight, quick, and easy to use. CHAOS is also very similar to LaunchBox in how it's licensed, sold, and distributed. CHAOS itself will be a free application with no library size limit. There are also premium features that require a license be purchased to use. The licenses work exactly how LaunchBox's does. The main difference is that while CHAOS is in a BETA phase all licenses will work until the 1.0 release even if they expire before it. I'm doing this as a way to thank people for making a purchase on the app when it's obvious the app is still in development and has not reached it's full potential. Right now the only premium feature the application has is the ability to create user accounts to be used within the app. There are several roles that can be tied to user accounts that help determine what changes the users can or can't make to your collection. Several pieces of metadata are also saved by user account and not globally. This allows each user to mark progress on comics, as well as favorites, in their account and not have it impact other users at all. In the future it will also allow for parental control type of features and allow you to stop certain users from seeing content you want hidden from them (or password protected). Future premium features will be related to the management and optimization of the imported files themselves, allowing you to move/organize the raw files into a better file name/structure. I also plan to add functionality that would allow you to convert your comics to different image formats to help reduce their size on your hard drive. Unfortunately I do have some things I need to get finalized before I can release CHAOS. I need to spin up some servers and websites to make mass distribution possible as well as make things like auto-updating possible in the application. To help cover some of this financial overhead, and the overhead I've already covered, I have started a IndieGoGo campaign (which can be found here). The current plan is that I will use my own personal funds to get the server up and running while the campaign is ongoing and have everything ready to deploy by mid January (I'm shooting for the 10th). At that point in time I will make the software public and send out all the licenses. If you want to keep track of the project you can do one or more of the following: Join the Discord Server Subscribe to updates on IndieGoGo Participate in the subreddit I also want to make it clear to everyone in the community, I have no intention of stopping work with Jason and LaunchBox. You all are still stuck with me here. CHAOS is an application I am building and working on in my spare time while working full-time here. I feel like I have the ability to develop and support both applications, and intend to do so for the foreseeable future.
  7. I don't believe we have controller equivalent in LaunchBox. Big Box full screen model preview you can pan using the navigation bindings, but I don't think we have anything hard coded to do that in LaunchBox.
  8. You can pan by pressing the middle mouse button and moving the box around This is determined by the view file and would be easily editable via XAML
  9. What file type are you attempting to play? I know Steam Trailers use webm and require you to install the codec for the videos to play correctly using WMP.
  10. Not entirely sure what you mean. You just want the wheel tighter (less space between items)? You got a screenshot of what you're hoping to achieve?
  11. I assume you have "Close Active Window" controller binding set and also have the controller options set to use all controls. Bindings right now don't detect which controller presses which button in the combination so if you are using all controllers and player 1 presses the first button in the combination, and player 2 then presses the second the system will see that as a completed sequence and fire the binding.
  12. LaunchBox saves a cookie to help reduce the amount of times you're asked, but we don't save your credentials to file anywhere as that would impose a pretty serious security risk to you. We don't ever see your input in those forms to save, we just get back a unique string from the website you logged in that we pass and they know that string belongs to your login.
  13. Typically it's better to ask about theme related issues in that theme's support thread. You're more likely for the dev to see it. I'll have to take a look at Steamy, I can't remember how I set the tree up. I don't remember collapsing everything, but it's entirely possible. You could change the theme files to make every extended like you're asking though. I'll have to track down where you make the change in it to do so though as that theme's code is pretty gnarly and difficult to maneuver through.
  14. LaunchBox controller support requires a premium license. Once you have the license you can adjust controller mapping/usage in the Options window.
  15. Yeah, sounds like you were using an endless wheel and just didn't have enough items in the wheel to fill up every slot so you were seeing the same item repeated several times to fill up the space.
  16. Both LaunchBox and Big Box has their own hide settings. Some of these settings hide games missing certain artwork. I'd make sure you don't have any of this settings selected. I'd also make sure the settings are the same between the two applications.
  17. You're trying to install a Big Box theme as a LaunchBox one by the looks of things. This theme goes in the Themes folder, not LBThemes.
  18. Can you clear your Big Box image cache and let me know if you still see that? If so can you post your image file so I can take a look and see if I can replicate it.
  19. I can't tell from your image because it's cropped so heavily. Where is the model element at? In the wheel or elsewhere in the theme?
  20. The feature makes Box group images use the model in CoverFlow views and the ImageView. I BELIEVE what you're showing is the latter but I'd need the full screenshot to be sure. 13.1 beta 1 is out and makes it so images with transparency DON'T use a model in the ImageView. You could update to the beta and see if it corrects what you're seeing.
  21. What you're showing is the side of the DVD case model. If you flip the case or rotate the model with the appropriate input binding you'll better see what I'm referring to. A box model doesn't have that edge to it and so if you wanted you could go to the platform in LaunchBox and edit it to change the model settings and tell that platform to use boxes instead of cases.
  22. As stated you CAN do this, it just isn't something that is in the native app. There are resources available to you to add that metadata to your collection so that you have the data point you want. Short of having a license (required for custom fields) there is nothing stopping you from doing this now with the instructions given to you.
  23. Yeah, that isn't a field I see us adding as it really is pretty specific to Arcade category. You could potentially set it with a custom field and use that to make a playlist, but really what @JoeViking245 already suggested would be your best bet.
  24. The image types used on 3D models hasn't changed, nor will it moving forward. The only change regarding images with transparency is that they aren't rendered on a model in a theme's image view. That view is (typically) the Box image displayed in the details area when a game is active in the games list or in the game details view. This has no bearing on the items in the wheel of the CoverFlow views (or any other view using a FlowModel)
  25. Only change made to the models is the rotation of clear logo's on the left/right spine. You are currently using override settings for that platform, you could try disabling them or altering them to see if it helps at all. I'm not entirely sure what you're seeing as the issue though.
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