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Zombeaver

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Everything posted by Zombeaver

  1. I use a USB Dongle with my XB1 controller and it works with that, but I've been told that AHK doesn't recognize inputs over bluetooth, so that's likely the issue. That said, you can still use a bluetooth controller if you go through the admittedly rather convoluted route of using DOSBox to run the DOS version of CCS64 and using DOSBox's own built-in mapper function rather than AHK for remapping. I've actually started converting my stuff over to that format for other reasons - I actually prefer the DOS version of CCS64 for a few reasons - but it requires some extra work, done one at a time per game. I do still use AHK in the specific scenario of multi-disk games to handle the disk switching, but otherwise it's just using DOSBox. I use a .bat for each game to start DOSBox + a specific .conf which is then directed to the rom. Each game is divided into its own folder, so you have a folder for the game, which contains a .bat a .conf and a rom. You start the bat and it does the rest. If you want an example of this, I have a curated collection of games that use this format on my website, and there's an import-only version which can be imported into existing LB libraries. I've been in the process of converting my entire library of C64 stuff over to this format, but it's a time-consuming process.
  2. They're not mutually exclusive. I didn't say it wasn't useful. What I'm saying is that if the option for development is this or say the "pause menu", one sells licenses and the other doesn't. There are small, practical application improvements that I've requested literally years ago that haven't been implemented. Jason's just one guy, and just because something's a priority for you or I it doesn't necessarily mean it's the best place to prioritize that one guy's efforts. I'm telling you from experience that you shouldn't expect something like this to be implemented with any particular alacrity. It might be put in tomorrow or it might be a year from now. So with that in mind, you might want to try one of the suggested solutions before waiting it out.
  3. Excellent! And yeah, I just took a closer look and it's definitely the font size that's throwing me off. It seems way too large to me, at least compared to what I'm used to. I assume this will eventually be adjustable like in normal LB though. Add in adjustable box sizes/spacing and I'll be mostly set. I didn't realize you could change those until a few months back and now I can't go back haha Also, I think you're probably already aware of this, but I haven't seen it mentioned in this thread - platform categories are not in the correct alphabetical order in Next.
  4. Yeah, I think I prefer it the new way as well. That's just me though. Going all the way to the right and bottom does have the advantage of displaying (slightly) larger images/more text at once. Will the width be adjustable like it is in normal LB (maybe it is already and I haven't noticed)?
  5. I know Monkus is gonna fuss but I think I like it the way it is now as opposed to all the way to the top and bottom Probably need to stew over it some more, though. I almost want to say that if you're going to have the gap at the bottom that it should be the same distance in the gap at the top, not a huge deal for me either way though. The only thing I've noticed that seems a little off is the text in the description box... I'm not sure what it is about it. I'm not sure if it's slightly bolder, slightly larger/different font or something but it looks different to me. I'll do a side by side tonight to see what it is, but something about it looks a little weird to me. Will there be an adjustable transparency setting for the details bar? I think that might be a good idea.
  6. You could do this via the additional apps function by adding an .ahk file as the app and then checking the box to "automatically run after main application". This will make whatever program/script/thing you specify run once the game has closed. You can't currently edit additional apps en masse though (although this is on the to-do list) so this would only be on a per-game basis. The problem that you're running into here is that AHK within LB ends as soon as the program that was started/launched ends. It's not like a normal external AHK script which only ends when you tell it to. In other words, it's not persistent once the launched program has ended, so it can't do anything further (like use a WinWaitClose function) at that point. You'd have to make your own (external) script that would do what you wanted, like launching a specific emulator etc. and include a WinWaitClose section to do what you want once the application closes, and then set that script as the "emulator". I think a per-emulator-entry "automatically launch before/after" function would be nice, but it hasn't happened yet (and I wouldn't expect something this niche to be particularly high priority, honestly). That said, @jayjay's answer should work as well, and would likely be the easiest solution.
  7. Nope. Nope, although you can have the name changed if you wish, by emailing the request to support@unbrokensoftware.com I'm not sure what this means. I don't think there's a way to do this, although you can also use the arrow keys, a controller, or letters on the keyboard to jump to specific letters. I don't think so. You can change spacing between *boxes* but not that. I'm not sure what you mean here. It should already be in alphabetical order by default. lol Google translate error there or something. All of this said, Next is still in development and there's a chance that any/all of this will change once that's done. Anyway, welcome to the community!
  8. I'm pretty sure this is because of a core option setting (Quick Menu -> Options). It's probably either the renderer setting or one of the optional things like PGXP settings. I have the bios on for PSX (a few games actually don't work correctly if you have it turned off) and it plays normally, but I play with Renderer=Software and Scaling=1 as this is the most accurate. As soon as you change renderers and start adding in the optional stuff, accuracy is going to drop - more or less depending on the title.
  9. JoyToKey and Controller Companion are both good but one problem with those which may or may not matter to you is that they don't work via Steam Link / Steam In-Home Streaming. As a matter of fact, Winvice and Hoxs64 themselves don't work via Steam Link / In-Home Streaming either. CCS64 and AHK scripts in LB do.
  10. I use CCS64 in combination with AHK to add functions to the controller.
  11. I really don't recommend using TOSEC for C64 as there is a metric boatload of bad dumps in there. A lot of games will have like 6 or 7 dumps available and there might be one or two good ones among them. Gamebase64 is normally a safe bet, with one version each, with the best or at the very least a working version of them.
  12. One other thing that's worth mentioning is that the Maximum 1541 Speed feature isn't going to do anything for you if you're using .tap files. Those are tapes, which Max 1541 Speed doesn't have any bearing on. 1541 refers to the 1541 floppy diskette drive, and only impacts disk formats. .d64 is the format I recommend.
  13. What DOS said is correct, although that won't help with the ones that are getting renamed with Bulk Rename Utility since it'd be more than just the extension that's getting changed. Removing them from your library and then reimporting would probably be easiest. As long as your files are named pretty coherently you should be able to get them to match up with your previously downloaded media.
  14. The second point is particularly important as they won't work otherwise. They'll work if loaded within CCS itself, but not through LB. For whatever reason, special characters cause issues for CCS64 when launched through LB. CCS64 doesn't support compressed formats like zip, it may or may not work with LB's extract function, but I don't use that personally - mine are all extracted. It's not like the files are large anyway.
  15. I would suggest 1) unzipping your games 2) renaming them if they have special characters like commas, parenthesis, brackets, plus or minus signs etc.
  16. It's definitely there. You press F10 to pull up the menu, then go to "Special", and it's called Maximum 1541 Speed.
  17. Also, if you're a crazy person like me, you can dive down the deep dark rabbit hole of using the DOS version of CCS64. This requires a certain amount of extra work but has become my preferred method at this point as the DOS version avoids some of my personal annoyances with the Windows version. You can look at the C64 Dreams collection I did if you want an example of this. An import-only version is available for existing Launchbox libraries - you just drop the stuff in your Launchbox folder and then boot up LB and you'll have a new platform named C64 Dreams. I've been in the process of converting my entire C64 library over to that format, but it's fairly time-consuming.
  18. That tutorial is pretty terrible, by the way. It has a lot of incorrect information. PP files are Preservation Project files and they (.nib files) do not work in emulators. They're designed to be used with some other tools to transfer onto real diskettes for use on actual hardware, not emulators. Do not import anything into your library that says "PP" on it. CCS64 is still my preference as far as emulators. The usefulness of the Maximum 1541 Speed feature can't be overstated. No command line parameters are necessary, but you do need to change a few settings in the emulator.
  19. New albums by Kimbra and APC out now. I was a Freshman in college when APC's last album was released... Jesus.
  20. I was thinking that Psycho Circus was on Steam but apparently not. I'll add it to the to-do list.
  21. Nocturne has now been added to Zomb's Lair.
  22. Correct. Why would you want to? The entire (official) library is already there. You'd have to edit the configuration.xml to alter the paths. Again though, I don't know why you'd want to do this. Just use the IDs, and it'll start the correct game.
  23. You can do this in bulk (selecting multiple folders), but I just did one game as an example. I'm not sure what files you're talking about, but you don't need any of that. You just need the game IDs that I attached in the opening post. The games are already included in ParaJVE, all the IDs are doing is indicating to ParaJVE which game to start.
  24. New configs: OutRun 2006: Coast 2 Coast Project Eden Urban Reign Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs The Soulless Army
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