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Everything posted by bundangdon
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LaunchBox for Android New Version - Beta Testing
bundangdon replied to Jason Carr's topic in Android
Okay, good to know. Thanks for the advice, and I'll let you know if I encounter any issues during the install -
LaunchBox for Android New Version - Beta Testing
bundangdon replied to Jason Carr's topic in Android
This is great news! I'm really glad to hear that the android app is back in development, as I still have the original android Launchbox app on my phone at this very moment. Time for an update -
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Sorry to revive an old post, but I had the same issue today (after a 'fresh' windows install) and this method completely solved it. Much appreciated!
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I made a similar view with Community Theme Creator, which looks like this: Feel free to download it here TextGamesView.xaml
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Bezel Project not working.
bundangdon replied to Dr.Chepe's topic in Third-Party Applications and Plugins (Released)
No problem. Good luck! -
Bezel Project not working.
bundangdon replied to Dr.Chepe's topic in Third-Party Applications and Plugins (Released)
Yep! Just did a test with Sega Game Gear and it's working properly. I tested it both with Retroarch (on its own), and once again with the same emulation setup in LaunchBox and there were no problems. The bezels and the cfg files provided by the Bezel Project program were displayed there with the few games I tested. You may want to check your Retroarch configuration ("manage emulators" in options) and make sure the cores are set up properly, and if you have more than one instance of retroarch set up, that might be a cause. Otherwise, you may want to consider setting up Retroarch again in LaunchBox and basically 'start from fresh' and see if you can get better results. -
Bezel Project not working.
bundangdon replied to Dr.Chepe's topic in Third-Party Applications and Plugins (Released)
Okay, I'll do a test with it now and see what happens -
Bezel Project not working.
bundangdon replied to Dr.Chepe's topic in Third-Party Applications and Plugins (Released)
That's kind of an odd situation, but I've had a similar thing happen to me as well I'd check to see if the cores you're using through Launchbox are the same ones you set up with the Bezel Project. For example, you may have "mesen" set up with the Bezel Project for NES games, but perhaps LaunchBox is launching the FCEumm or Nestopia core. I'd start by checking that first -
The LaunchBox team is Growing - Welcome Faeran
bundangdon replied to Jason Carr's topic in News and Updates
Welcome aboard! -
Just to add my 2 cents. Coming from my own experience in recent days, if you want to play the less demanding "A" titles, 2D games, and mostly indie stuff, you can get by playing Yuzu with a budget GFX card, but I'd have to say you'll need a pretty beefy processor (CPU) and a decent GFX card to play the more sophisticated 3D and "AAA" games. The same holds true for PS3 games as Neil mentioned. I have an older CPU (i7 4790s) and Nvdia 1070GTX, and while I'm running Super Mario Odyssey, it's playable but sluggish at best.
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Can't get Launchbox to recognize CD-I .chd files
bundangdon replied to WraithTDK's topic in Troubleshooting
okay, it's basically a copy of the mame.ini file, but customized for only cdi games. so if you don't have it, just copy the mame.ini file and rename it to cdimono1.ini and then change the settings accordingly -
Can't get Launchbox to recognize CD-I .chd files
bundangdon replied to WraithTDK's topic in Troubleshooting
For some reason, this is one of the most tricky systems to get working with Mame, based on the number of posts I've seen here on the LaunchBox forums, and I'd have to agree with that, mostly because of Mame's slightly picky configurations for software games like this. First, make sure you have the correct bios file (named "cdimono1.zip" or "cdimono1.7z") and also make sure you have the cdimono1.ini the "ini" folder of mame with the correct directory of where your bios is located. For example, like this: # # CORE SEARCH PATH OPTIONS # homepath . rompath C:\launchbox\emulators\mame\bios hashpath hash samplepath samples artpath artwork ctrlrpath ctrlr I just tested this out, and it's now working for me. -
Game wont load. Mame says..Error unknown option: -keyboardprovider
bundangdon replied to mange181's topic in Troubleshooting
Yep, you have two choices: stick with the older mame and remove that "-keyboardprovider" from the default command line parameters, or update to the latest mame, but you'll probably have to find the latest set of mame roms. To answer your question, "newer is better" certainly does apply here, but I wouldn't be able to go into any specifics and if you're content with your current/original setup, then I'd stick with the older version of mame -
Game wont load. Mame says..Error unknown option: -keyboardprovider
bundangdon replied to mange181's topic in Troubleshooting
in launchbox, "tools" - "manage emulators" also, if you haven't changed your mame files in the past 5 years, you may want to update that as well since there's been a lot of changes since then -
Game wont load. Mame says..Error unknown option: -keyboardprovider
bundangdon replied to mange181's topic in Troubleshooting
Try replacing your mame default options with this instead, and see if it works -keyboardprovider dinput -skip_gameinfo -nowindow -
That newly updated text filters view looks really nice! I'd give a little more room for the fanart and other artwork, with a little less room for the games list, but that's probably just me
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Yep, the 4.2 version works for me It's a nice use of the given space, without going overboard either. And great work too with these latest updates by the way!
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Not sure, but this was a fork of the "Nostalgia" theme (by eatkinola), and I had the same crash-issue with that theme. I'll take a look at it once more tonight and check to see what happens with the latest official version of BigBox UPDATE: Just tried this theme now and I get hit with a barrage of errors, including this one: Could not load file or assembly 'System.Management, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. The system cannot find the file specified. App: Big Box Version: 11.10 Type: System.IO.FileNotFoundException Site: Void .ctor() Source: Ao.Bigbox.Themer.v3_9_6 at Ao.Bigbox.Utils.Fu.EnvironmentInformer..ctor() at Ao.Bigbox.Utils.Fu.EnvironmentInformer.get_Instance() at Ao.Bigbox.ViewModels.EnvironmentInfoVM.UpdateEnvInfoProps(Boolean async) at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_0(Object state) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 10:00:46 PM Exception
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