Jump to content
LaunchBox Community Forums

bundangdon

Members
  • Posts

    1,220
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by bundangdon

  1. Wow, thank you for sharing the screenshots! This definitely looks promising. I also wonder how well other xbox games run with this emulator, but this is definitely a step in the right direction
  2. Just out of curiosity, how playable is Jet Set Radio? Is it running at 60 fps?
  3. Very true. Thanks for pointing that out?
  4. Agreed. The latest version of Mame is the easiest and most efficient way to play Neo Geo CD games. But make sure that you have your games in .chd format
  5. Yep, that worked Thank you very much!
  6. Thank you for putting together this great theme! I was just wondering, is there a way to reduce the wait-time for the box image (left side) to appear? I looked in the XAML code but couldn't find any options
  7. No worries! I got it figured out now after playing around with the XAML code for about an hour
  8. Thanks a lot for the explanation! Just wondering though, which one of the XAML files (in the theme's folder) has the dimensions/measurements for the games list column?
  9. Totally understood. But I was planning to create my own backgrounds, but most of the artwork is on the left side
  10. This theme just keeps getting better! Great work once again I was wondering, how could I make the games list (text view) move to the right side? I tried finding the location in the XAML code but wasn't quite sure what to do
  11. Actually, I believe that this was on the "list" or on the last poll, ranked somewhere in the middle. As mentioned before, I requested this feature a while back and have been occasionally checking if/when it will ever be implemented. However, I know it's not as simple as it may seem and will continue to wait patiently
  12. I've requested this a few times in the past. Still waiting
  13. Wow! I wish I had thought of this before. Now I just tried Daytona USA with the latest Mednafen Saturn core and it's noticeably slower and stuttering. Don't have the older cores any longer though. Oops!
  14. Great work! Looking forward to the release of this pack!
  15. No problem! And be sure to check the latest updates on the vice nightly page if something is broke or not working properly http://vice.pokefinder.org/?
  16. Just checking something first, did you check "Save settings on exit"? (at the bottom of the settings menu)
  17. This isn't really necessary if you use DolphinWx.exe which is included in the program's folder. However, this script seems to work pretty well too Thank you for sharing!
  18. Very useful indeed! Thank you for sharing this
  19. No worries! Glad to hear that you got it working
  20. I had the same issue as you and did a little bit of research in the past few days. The main program "dolphin" had some major changes to the interface and is causing some command-line issues. However, it seems to work fine with the "DolphinWx" version which is included. Try that one
  21. I was also curious about this, so I did a little bit of research From one of Retroarch's pages on the same subject: https://www.libretro.com/index.php/retroarch-1-7-2 - achieving-better-latency-than-original-hardware-through-new-runahead-method/ "Once the game is running, go to Settings -> Latency and/or Quick Menu – Latency. The setting ‘Run-Ahead to Reduce Latency’ is what you want to enable. From there on out, you can specify the amount of frames that you want to run ahead. Be advised that how well this will work with the game in question will depend on the game’s built-in amount of lag frames, so experimentation is key here." I'll test this out myself a little later tonight and see how well it does
  22. Well understood. I truly apologize because I noticed the same name 'Lprong' on another post with the exact same issue, where similar answers were given but in fact, it originated from another (different) user. I wasn't try to be negative but just felt a bit frustrated because too often, I see users asking the same questions over and over again, only to ignore what answers are given. To get back to the subject though, the Canary builds seem to have some command line-related issues while the nightly versions seem to be okay at the moment. However, the Canary builds run at a much more 'playable' speed. So hopefully they'll get this issue fixed in the near future.
  23. Has this topic been double-posted because I feel like i've answered/discussed the same issue about 1 week ago. The canary build of Citra had some significant changes made recently to its interface and with it, some new issues (such as this) have appeared.
    Been waiting for a function/feature like this for a very long time! This should be either a default or optional plugin in all themes
  24. Grila, you're my hero! Thank you for sharing this!
×
×
  • Create New...