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Retro808

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Everything posted by Retro808

  1. Yes, the full importer and individual rom import can differ. The Full importer does its job reading the Mame.xaml generated by Mame so it has the data it needs to know what each rom is. With the rom file option you need to provide some information so LB knows what to do as it was not perfect. I believe that was one of the reason's users had been asking for a full Mame importer to better use Mame's parsing of data.
  2. Those are not two separate games. It is the same game just a different rom version of the game. So in situations like this you need to check to box for "Force Import Duplicate".
  3. For Naomi lst files are outdated. You want to use the zip files from a more recent (or the latest) Mame rom set.
  4. This has been addressed in the beta thread. Newest beta has a work around that seems to be helping some users. So you can either test the beta and see if it helps or wait for the next stable release (ETA currently unknown).
  5. Is the SSD formatted ExFat for NTFS? If ExFat that is likely the issue. Some symlink issues can occur with ExFat so we recommend NTFS as the format. To test copy your \Theme folder and paste it into your \Core folder and see if it works.
  6. Can you post the error you are getting. Also is your build on an external drive by chance?
  7. We know this is an issue with EmuMovies. It has been stated a couple times in various threads about the downloading issues. It is a "timing out" issue with the current EmuMovies API. The recent betas have put some system work arounds in place to try an alleviate this issues. If beta testing is not your thing you would need to wait for the next stable release. See the post below from out beta thread.
  8. Use the option for Rom files.
  9. @gaialily You will need to span the image across the columns. Try adding Grid.ColumnSpan="2" to the images line of code. The canvas is laid out in a grid of rows and columns of certain heights and widths. Right now you are confining the image to column 1 which is only as wide as you see the image. Spanning it across 2 columns will allow it to be as wide as you see the games notes are. If you want to be able to precisely see the rows and columns you can add ShowGridLines="True" to the main grid and when the Pause appears grid lines will show. This way you can see how to adjust. when done just delete it or set it to False. (See below how I and where to add it. <!-- VIEW START --> <Canvas Name="Canvas"> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" ShowGridLines="True">
  10. Seems to have been resolved in discord channel.
  11. Look in your LB main folder. You should be a \Manuals folder.
  12. I do not believe this is possible. LB will only allow 1 folder for an image type per platform and all game images need to be in the folder.
  13. Not all image types have an image priority setting. Steam Banners does not.
  14. Glad you at least figured out Power-up. Easy to mistake which exe you have set if you have a few emulator options in your set-up. Dredd imported fine for me just by drag and drop of the zip. If you already have the other Acclaim version you need to make sure you check the "Import Duplicate" box.
  15. That only 2 important settings in the game are what shows on in the "Launching" spot and the "Emulation" spot. Can you confirm in the Launching section it is pointing to the correct folder path and rom file? Your other games work, correct? Otherwise I am not sure why it would not launch. All LB really does is send the command line to Mame to tell it what game to launch. Below are my settings.
  16. Again, how you imported should not be an issue as I went through same steps and it works fine. Can you confirm it does at least launch directly from Mame for you? Also when you right click and edit the game then go to the "Emulation" page what emulator does it show. For all, no. There may be some oddities like this. Jason did mention them looking at the Mame import process and see if they can make it less over zealous on importing and blocking some manual imports. But for now, at least there is a way to get stubborn ones imported.
  17. Importing it that way is not the issue. That is how I imported it. Images for both games show fine for me. Try refreshing the image cache. Does it run directly in Mame. Just tested both in LB and no issues.
  18. Change the importing emulator to Retroach then run it. It will then show the game but it will import the zipped name. Change the name to the game's name and it should import media. Then when imported change the emulator back to Mame.
  19. No, if you are scraping from EmuMovies there is an issue with their API LB uses. We recommend doing EmuMovies scrape in batches. Also, just an FYI if you already had media for the games you deleted and reimported you could still use the original media. LB upon import and naming the games would reattach the original media since it was already named after the game.
  20. It could be EmuMovies if you are also scraping media from them. We know there is an API issue causing some download issues. If you uncheck the media options and do not scrape for media from EmuMovies and just scrape from the Games DB does it give you the same issues? Once you highlight all the games you want to run media for you do go to >Tools >Download Media and Metadata. The screen will show you how many games you are trying to run media for. You can see I selected 2 games and the screen confirms 2 games in the text.
  21. When you imported your Mame roms did you use the "Full Mame rom set" import option?
  22. What version Mame are you using? Dredd just imported fine for me. I had to uncheck either the "Skip game Unplayable" since the Mame.xaml lists it as "Imperfect". Power-up Baseball I think you need to make sure "Skip Prototype" is unchecked.
  23. Just click the platform and then select all the games or how ever many you want. FYI you can also run the option to audit the platform and then select games from there. Just to give you another way of doing it.
  24. I merged your threads. There is no need to 2 threads with related issues. Looking at your images path access is being denied. Any chance you have a folder set to "Read Only"?
  25. Does the game play when ran directly in Retroarch without LaunchBox?
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