Jump to content
LaunchBox Community Forums

sundogak

Members
  • Posts

    1,389
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by sundogak

  1. Tough keeping track of all of them, but a few of those were in Viking's (et al.) existing sets. So options o'rama depending on preferences.
  2. Hmm, interesting it was losing player 2 again. I was hoping it was that JOYCODE setting. USB IDs are being difficult I suspect. MAME is a dark art at times! I definitely would go with the read only CFG file then. I used that option for many years, so it doesn't seem to cause any issues that I found. Good to know that the CTRL settings may be wonky when I start fiddling with my 360 controllers and may just skip and go the read only route again.
  3. As noted above, device IDs are potential issue. However, one item I see below is your Joycode reference vs the player reference. Had you intended to map joystick 1 as player 2? Your Joycodes are 2,3,4, 5 rather than 1,2,3,4. Other than that, looks okay. I attached my working 2 controller CFG version with XBOX ONE controllers. In theory, it would be adding in the other two by duplicating (minus the keycodes) for the other two controllers and inserting the devices 3 and 4. Lastly, might take a look at the MAME Docs here, it isn't super detailed but might be helpful. https://docs.mamedev.org/advanced/devicemap.html I haven't tried firing up my XBOX 360 controllers but may try and see if it is doing the same thing. My long term goal was to have a setup similar to yours, with 2 XBOX ONE controllers and my two non-used 360 controllers. Just have to find the 360 dongle buried in a drawer somewhere...... xbox2player.cfg
  4. The ctrlr directory is typically in the root. However, check you Core Search Path entries in your MAME.INI file. You should see an entry (default) of: ctrlrpath ctrlr Also within the MAME.INI file is an entry under "Core Input Options" that is "ctrlr" which is where you can set which controller file you want MAME to use. Then you don't have to use the -ctrlr flag in LB as noted by TheNewClassics since the MAME.INI file will tell MAME where to pull the CTRLR file. Basically, all this does is that when MAME launches, it looks to the CTRLR setting. If there is an entry it copies those settings within the named CFG file to the Default.CFG file located in the \CFG folder at MAME launch. That is why when you don't use the CTRLR option you can get everything setup and working (which saves everything to the Default.CFG file) and then if you launch MAME and the controller isn't on the Default.CFG gets overwritten with "null" entries since the controller isn't there. The other "cheat" you can do and which I used before I got the CTRLR option working was I setup controllers the way I wanted and then went into the CFG folder, found the Default.CFG file and set it to read only (via Windows properties). MAME will then not be able to overwrite the file if controller is not on when launches. It never seemed to cause issues (or whined that was read only) but the CTRLR way is the "right" way to do it and less likely to cause issues (or if you forget it is write protected, your changes you make will not be saved). Because of the above, the easiest way to generate your custom CFG file for the CTRLR entry is to setup in MAME as you want. Then copy the DEFAULT.CFG file located in the CFG directory to the CTRLR directory and rename it. Then whatever you name it reference that in the CTRLR entry within the MAME.INI file.
  5. Yeah, it is a bit confusing and my screen snap was before I had reorganized and/or figured it out. Priority of how LB picks Logos and Videos for Playlists and Platform Categories is: Playlists: Unique Name >>> Nested Name (if no Unique Name). This is the reason you can have an "Racing" logo and will pickup under multiple platforms. Platform Categories: Unique Name only. So you have to have the exact Unique Name of the Category for each logo/video as listed in the LB Edit Platform Category window. So for example on the Genre logo I have logos named "Atari 2600 Genres" and "Atari 5200 Genres", etc. They are the same round logo but it will not pickup otherwise. Newer screenshot where I have working logos is below. You can also do by folders within the Images directory but again they have to be the Unique Name of your Category, not the Nested Name. I tried to not get too complicated so folders seemed to be more work. If you download the clear logos that are associated with the Refried theme you will see all the folders he had to make since he has unique logos (not round ones like in this thread) for each and every Category. Playlist Categories Playlists (you will notice I have a "games" version for Mame and non-version for all others. I didn't feel like renaming the playlists each time I reimport Mame so this seemed easier.
  6. Whatever you have listed in the additional apps tab (within Edit Game) will then be tied to the main game (if right click will be in pop window). You can make one in the list the default with the Make Default button. However, one thing to note is that on the Arcade/Mame side if you use the import Mame Full Set feature again it will reset your defaults. Not an issue with the other platforms.
  7. Click on the platform you want (say Atari 2600), then go to the Tools menu. Then look for the Audit selection under Import, and it will bring up grid with information that you can use to determine missing media. Can also export (by copy all in screen) to Excel. Off screen are the columns for media and if they are present.
  8. Although not LB, there are programs (free) like Calibre that provide graphic bookshelf formats via webserver with book covers and point click download/read of all major ebook formats. The main utility has scrapers to download book covers, isbn, book data, etc for ebooks so might be idea for those that are coders to see how it uses the various APIs. I saw some plugins for loan-out libraries but haven't tried that. Interface isn't quite as elegant as LB but I typically only use as "home library" which browse with iPad, download, and read on portable device rather than via web server viewer. One advantage of it over say a LB model is that can browse to it from any device on internal network without having to install anything on client side.
  9. Internet Archive has some DS video snaps; however, it didn't look that much different (to me) than the EMU as far as types (~1,000) but then I am only looking at US roms since that is almost all of mine (few EU/JP thrown in). So might be the difference in success, in that EMU FTP is mostly US videos.
  10. Go to the HQ folder, has a about 600. The HD folder just above this one has about 500. Wiiware videos are in separate folder. PSP is the most incomplete, but had about 300 out of the 400 games. DS had all but 6 games I had (~800).
  11. EMU Movies has video snaps for DS (+1600), Wii (+600), and PSP (+800). You can used FTP/Sync App (if EMU member) or can download direct within LB if have license. Internet Archive also had DS vids as another option.
  12. Thanks for the generating these logos, very helpful for those of us that are Gimp/PS challenged. With the recent playlist auto generator, I see the following genres that I don't see a logo for in existing sets. Sorry if missed in thread: Genres (in LB DB) Compilation Visual Novel Regions World Asia (to catch China, Australia, Korea etc.) South America (to catch Brazil, etc.) Play Modes 2-Player Simultaneous 2-Player Alternating
  13. Understood, on the why and the fix. I had already started duplicating and/or renaming to address. If auto-generated used same naming convention (since almost identical in most cases) or the graphics files were duplicated with console and arcade names then would save folks from redoing since in most cases genre's like "sci-fi" are not any different between arcade vs console. Just trying to show off all the awesome work the graphics folks have done. ? Just wanted to make sure there wasn't going to be an update that addressed before I mucked about. Thanks for all the work on this theme and LB, as well as continuing to add cool features. Always amazes me the various parts and pieces that come together to make good front end.
  14. Another glitch I noticed. I thought it was just with the arcade/mame platform but it also happens with the consoles. If you do not have any playlists under the platform you get Snap #1 which is missing background, etc. (I refreshed images didn't make difference). After I added playlists in platform (no changes otherwise other than refresh images) then everything works as intended: I also noticed this behavior (looks like Snap #1 at game level) in the Arcade/Mame platform even though I have playlists.
  15. I updated to the latest version 1.6 and noticed some naming issues in the Theme graphics files (e.g., logo, background, pointers) relative to the what the auto-generated playlist naming convention (at least for consoles). For example, auto-generated playlist for SNES and NES makes a "Fighting" playlist per the standard in LB DB. However, the theme uses "Fighting Games". It looks like all the "Games" named files are not consistent with the playlists generated (again for consoles) since they do not use the "games" wording. Others like "Beat 'em Up" vs Beat em Up, Flying vs Flight Simulator, Action & Adventure vs Adventure (and Action which are separate in Auto Generated). It cascades to all the theme parts (borders, background, and logos) and thus the platform specific graphics are not being picked up in many cases for genres. I started renaming to fix (or could rename the playlist) but there are quite a few changes that others will run into as well and people will bump into again if regen with auto generated names.
  16. You can put them in several places depending on what you want to do. If you want for all themes can put the Category groupings and Playlists in LaunchBox\Images\Platform Categories LaunchBox\Images\Playlists Alternatively, I put them in the specific theme directory so I can change to another theme and the specific art and movies are setup for that theme without having to fiddle around changing things. Eats up some drive space but to me it is easier to keep track of where things are located or make the art specific to the them without impacting others. So for example, for the Unified Redux theme if going the "per theme" route then they are located as such (you may have to add the folders): Videos are the same organization within the Video folder.
  17. Your paths are not correct somewhere because it cannot find the laser disc files per this line in your log: Framefile parse succeeded. Video/Audio directory is: R:/Arcade/Emulators/Daphne/framefile/ace/../vldp/ace/ Could not open file : R:/Arcade/Emulators/Daphne/framefile/ace/../vldp/ace/ace.m2v Need to check your first line in the frame file you are referencing and it should point to your laser disc files directory. Basically, the way you have now it is looking for the m2v files in your Daphne/framefile/ace directory. So you can either move the files to where referenced or fix your framefile (first line only). In my case below, this is a working setup where it finds the VLDP files in a folder called "lair" and I have them in my ROMS folder. Yours can be different but you have to make sure your framefile text files have proper reference (i.e., first line points to M2V folder). Framefile parse succeeded. Video/Audio directory is: G:/Emulators/Daphne/roms/vldp/lair/./ YUV overlay is done in software (ie unaccelerated). Booting ROM ...
  18. I had a similar issue with Future Pinball right after I updated to version 9.1 and was driving me crazy because I would lose all changes made and it would revert to an XML file (even if deleted backups). I noticed it after making a lot of changes to Future Pinball database (adding text, images, etc) and the next day it had reverted to an earlier version. I even tried deleting all items within that platform completely (have offline backup). Still didn't work in that the XML file would pop back. I eventually realized it was taking a version about 3 days back. It was really odd because I could see the xml file regenerated while I had Explorer open each time I reopened LB. The XML file always had the date stamp and size (and if looked at directly could see changes made not included) of the older version no matter how worked the changes. I had deleted the XML, CACHE files, and all XML Data backups but still didn't work. Eventually, I tried clearing out my TMP and TEMP files from Windows since it was obviously copying it from someplace since deleted all the other locations it might pull. That seemed to work since could see changes were now being saved in the XML file and a couple restarts didn't trigger the older replacement behavior. Although doesn't make sense in that I didn't see anything obvious files in the TEMP folder. It is definitely some weird cache/temp file deal since the other platforms worked fine but just that one platform which I happened to be doing a lot of work on around the 9.1 upgrade timeline. Suspect was corrupted somehow and LB got stuck but not sure what caused it. So might give the TEMP file purge a try and see if that solves.
  19. Thanks for all the work on this theme. In the Arcade specific theme I notice that all work as expected except the "Pinball Arcade" playlist. If LB auto generates the playlist it uses the Unique Name as Pinball Arcade and Nested Name of Pinball Arcade (which doesn't match the others). If use this, then theme uses the default art (not Arcade default). If rename playlist to something like "Arcade Pinball" which matches the other arcade playlist naming conventions it will pickup the arcade default theme cabinet art but still not the specific one for Pinball Arcade. I noticed in the Images folder of the Arcade theme it uses the name "Arcade Pinball". I tried renaming my playlist a variety of different ways to match as well as the pinball arcade theme art but it never picks up the specific version. Not super critical but likely a naming issue somewhere.
  20. You cannot call the Daphne launcher directly since it needs to know the location of the framefile and you have to pass that within LB. Within LB you have to either set each game with the full command line or reference a batch file(s). For mine I reference one batch file located in the Daphne root directory that calls each game based on the name of the "rom file" sent by LB which is just a text file within the framefile directory. The batch file gets the name of the game selected and then launches the command line needed. I have attached screen snaps since easier to show than explain. I have also attached the batch file and the lair.txt file referenced in LB. You will have to adjust the paths at the end of batch file to fit your setup. You will also have to make sure your framefile names are the same as those in batch file or change them to what you have and then make sure those are also what you reference in LB to launch the game. If you have a working Daphne outside of LB I would make sure to make backup of the framefiles since I found it was easy to get them messed up while working the LB part. If you are having issues the best way to trouble shoot is to launch a DOS window and try running the command at the end of the batch file (with appropriate game name inserted) outside LB to see what is going on as well as looking at the daphne_log.txt file. Note: the framefile I attached is just so you can see the path reference in the first line of the framefile which in my case I put in the the laser disc folder (VLDP). Your setup may have a different set of M2V references so wouldn't copy mine if you have working one. In my case the "." in the first line indicates that the M2V disc files are in the same directory as the framefile. Yours may be different depending on where your laser disc files are relative to the framefiles. daphnebatch.bat lair.txt
  21. @rgreen2002 It cannot find your ROM file location. More than likely because you have forward slashes mixed in with back slashes in the batch command so it is launching the daphne.exe file but gags because Windows will not know what to do with this part: C:/Users/rgree/LaunchBox/Emulators/Daphne/vldp_dl/lair/lair.txt
  22. Gotham Black is what Titan said used as font in thread. He said he did most by hand, not sure if that applied to the 3D effects as well.
  23. Probably easiest to reimport those ROMs then. Could mess with the XML files in the LB Data folder but if just few platforms then delete and import again should fix.
  24. Check your priorities in Tools, Options. It there is media missing it will fall back to next one checked.
×
×
  • Create New...