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sundogak

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Everything posted by sundogak

  1. You are getting this error which seems like a path issue: EXCEPTION: The given path's format is not supported. at System.Security.Permissions.FileIOPermission.EmulateFileIOPermissionChecks(String fullPath) Also, your edit game window doesn't look quite right. I snapped mine below and I also use RA. That should be a relative path in the ROM file listing (see yellow highlight) which should be two periods followed by path. Your path starts off with the "Games" directory with no backslash or periods. As a test, you might go to the browse button and browse to the SMC file and see if that test file works.
    Not sure the prior reviewers issue. The script works as intended. I used this script when originally released because at that time there was no built in solution within LB and it was a real pain to integrate otherwise. So my review is a bit late, but thanks for making life easy! When LB was updated some time after this loader was made, LB allowed the %romfile% variable where you can now call the command line parameters directly from the emulator details screen under Default Command-Line Parameters: /open %romfile% /play /exit Basically, use this AHK script or the LB built in call command above and get FP goodness in LB/BB. On the screen rotation issue noted above. Rotating the screen is an emulator function, not a LB or a launcher issue. So not sure what the reviewer was thinking LB and this script were supposed to do. You want fancy with backglass and arcade mode (rotated into table view) on per game basis, gotta go the BAM route with a saved BAM CFG file with whatever settings you want within FP.
  2. Changing the settings in the Daphne Loader doesn't work because the batch commands are launching the Daphne.exe file directly, not through the loader. The Daphne Loader is really just a small front end to a program that generates a custom launch command, you just don't see that it is really sending a command line to run things (unless you set otherwise). Basically, that means any cheats have to be enabled via the command line that is launching the Daphne game from LB. To enable cheats in some games like Dragon's Lair, you have to do it by the command line that changes the "bank" setting (or dip switches). Sadly, it is somewhat confusing to implement via command line since you have to know which bank and bits to change. There is an easy way and hard way. First the hard way. A list of dip switch settings for Daphne games are here. Just to be more difficult, for the Dragon's Lair and Space Ace games the settings they will show as "Bank A" and Bank B" which correspond to Bank 0 and Bank 1, respectively in the command line and the number indicates a bit number starting with ZERO and from the RIGHT. So if it says change B3 to "on", that means you have to change -bank 1 00000000 to -bank 1 00001000 So for example, Dragon's Lair for most ROMs (dip switch settings can vary by ROM version) is for Unlimited Derk's by changing Bank 1, 2nd bit from 1 to 0. So in my case (note your other dip switch settings may be different than mine depending on ROM revision you have): -bank 0 11011001 -bank 1 00100011 For normal lives it is: -bank 0 11011001 -bank 1 00100111 For Space Ace it is Bank 1, 5th bit from 0 to 1 (again, starts from right and and numbered 0 through 7) -bank 0 00000000 -bank 1 00100001 Easier Way: A bit easier way is to do the following. Open up the Daphne Loader from outside Launch Box. Go to the Configure Menu: Select the options you want such as "Unlimited Lives" Hit Apply. Go to the Advanced Tab and toggle the "Display Command Line" option to on. Hit Apply. From outside Launchbox start a game within the Daphne Loader. Before the game starts, you will see a pop up box with the command line that the Daphne Loader is using to launch the game. The "Bank" settings/dip switches (highlighted below) are now automatically set with whatever options you set in the Loader drop downs and you can copy/paste the bank portion of the command into your batch command that Launchbox uses. No worries about searching for the bit settings to change. You should then have unlimited lives with that batch command and those bank/dip switch settings. You can use this method to change any of the options such as difficulty level. The key is that the "bank" settings are what is telling the Daphne.exe emulator via Launchbox what to do option wise.
  3. I re-downloaded via the online downloader (not the version in the LB repository) and it still has this issue present. Anything with a name where it has a set of (USA) for the region like "Asteroids (USA).png" will not show up as present if doing a "filter missing" check box. Files that have the typical LB naming work as expected. Consistent across groups such as Front-Cart and Box 3D. If I rename the file without the "(Europe)" or "(USA)" it picks up. I replace back then doesn't again so definitely the (*) is causing issues. Cannot tell which version I am using since don't see rev number, but downloaded on 3/10 so should be the latest. Thanks for the program, much speedier than LB to when working out gaps on media. But a lot of my art was imported in mass with the above naming convention corresponding to the ROM, so makes a problem on some sets.
  4. If just talking MAME and imported using the fullset feature then just do a playlist with following: It will pull off the genre tag in MAME and include those they deemed mature. If talking all other platforms, then depends on what "mature" means (i.e., violent games or those with nudity/adult themes). Could pull off the ESRB rating for post 1995ish games but that assumes they have been flagged in the LB DB where could use a playlist to sort/exclude. Anything prior to 1995 (other than MAME), likely hit or miss. When I had to do this for some younger relatives, I erred on side of caution and only included my "favorites" in each platform and only the early console eras (e.g., NES, SNES) where I could be sure we were looking at games that wouldn't cause any issues. There were not as many during that period but did have the occasional ones like "Custer's Revenge" for Atari 2600 to watch for. Hiding is not good in my mind if you no longer have control of the system since someone is bound to un-hide if not knowing (or curious).
  5. There are many different playlists videos here: https://forums.launchbox-app.com/files/category/24-playlist-theme-videos/
  6. Might also check this thread out with similar discussion.
  7. Sounds like you don't have a complete MAME set. LB/BB will open up the specific region game without having mess with the ROMs as long as they are named correctly. Do the games open up outside of LB in MAME? You mentioned RAR, I am assuming your files are in ZIP format, correct? If in RAR format that is an issue (try a zip format if that is case).
  8. Those look like the correct names so should be grabbing the info. Only thing would be to double check the Title when you go into edit the platform and verify it is the same inclusive of "dash" etc. I did find in some cases that for whatever reason some platforms wouldn't show up right away with the info/graphics. I recall a few I forced by just uploading the graphics directly. I did notice they eventually had the details/text filled out so at some point looked like it updated. Anyway, the platform graphics are attached if want to manually do it. On the playlist question there are a couple things to keep in mind. LB looks for playlist graphics in one of two locations. First one is the theme folder you are using (in my example shown I am using Unified Refried). See below for locations: Option 1: Within the Theme Folder - Advantage is that you can use different graphics for specific themes and is method I use but takes up more space in files and not quite automated for some things (i.e., may have to verify names of files). Option 2: Within the Default location for LB. Note any graphics here will apply to all themes. Note the folders here are by the name of the playlist (so a lot of them potentially). Under these are the Clear Logo folder, etc. Now onto your question. In your case, if you changed the playlist name from "racing" to "racin' games" then you have to go in to folders above and make sure the graphic is there (or copy from one you have) as well as make sure the name matches the Unique Name or the Nested Name of playlist. You must have had the logo for Racing but if you didn't duplicate and/or rename it to your new playlist name it will not know what graphic to use. It doesn't automatically rename the associated graphics if you change the name of the playlist. So in my case below, I have a "Racing Games" and a "Racing" logo. I have a playlist in Mame with a Nested Name called "Racing Games" and all other platforms it is "Racing" (long story why that is in my case but didn't want to mess with it in renaming things once was working). Basically, you have to sync up the playlists naming with the graphics used. At least for "Option 1" for playlists (not case for categories), LB looks for the "Unique Name" of the playlist and if doesn't see that then tries the "Nested Name". The benefit is I only have to have one graphic for all playlists that are in all my platforms. If using option 2, then need to make sure you have the graphic named with the Nested Name in the applicable Playlist/Clear Logo folder. TurboGrafx-16.zip TurboGrafx-CD.zip
  9. Dragon57 did a whole slew of blank templates in this thread (Page 33) and Neo Geo CD is one of them. See the zip file he attached.
  10. @crispy4000Two for the Metroidvania logo.
  11. @crispy4000A few from your list.
  12. @cleverest Here you go.
  13. @cleverestPS was still open with this one so easy text change
  14. @DagobathSee if these will work for above.
  15. @weller96c Here are the SHMUPs you wanted and since quite a few I have zipped them and attached. Examples are below of what is in zip file below. Credit Retrohuminoid on many of the Platform logos from his Refried Bigbox theme. SHMUPS.zip
  16. see the above thread where PSX2PSP was discussed and the PBP format. It is a PS1 only solution since was designed by Sony for running PSX images on PSP.
  17. Glad you got a workable solution. I use the PSX2PSP single file method myself which also has advantage of simpler file management even with Retroarch core.
  18. Only the DLL is needed now. Some quick instructions: 1) Download DLL file 2) unblock the DLL by selecting file, properties and checking unblock 3) Close LB. Place the DLL file in your LB directory :\LaunchBox\Plugins 4) start LB and go to the Tools menu. Should see the new commands for the plugin on the bottom of the Menu.
  19. Go to the LB Tools Menu in upper right and select Download Updated Community Star Ratings. Should update all the games you have in library. Can take some time for large collections.
  20. Seems odd, in that LB by it self doesn't have any command mapping to close the emulator if not using Autohotkey tab or the controller automation (i.e., if emulator isn't setup to action ESC then won't do anything in LB either). For example when I used CEMU emulator, I added Autohotkey command to close the emulator when hitting ESC since it wouldn't without AHK. So since you want the reverse, you can use this command and place it in the Autohotkey tab of the emulator you want to disable ESC actions: ESC::Return ; disables ESC key I tried this with Retroarch which by design of the emulator (both in and out of LB) actions an ESC as a command to exit the emulator. The above AHK command in the Retroarch AHK tab redirects any ESC input and now Retroarch does nothing when hitting the ESC key since the emulator never gets the key press. So might be something to try.
  21. Yes, any media that is named the same as the ROM will also be picked up automatically by LB. For example, all my MAME media uses the ROM name, not the game title and works fine. A couple things to look at: 1) Validate that your Video path is pointing to where you put the videos. Right click on the Platform and edit to see listing as below. As quadruple check, browse to the directory you know you have stored them and then hit okay. 2) Make sure you have put the videos in the correct path and indeed do have the same name. Do a test of one you know is not showing, go to LB and copy the ROM name then go to the video and overwrite/copy over the name. Do a F5 refresh on that game and see if picks up. If not, likely a path issue (see #1 above). One thing to keep in mind as well is that LB ignores things after brackets and parenthesis. So for example if game title in LB is "Action Force" and ROM is titled "Action Force (USA).7z" then media will be picked up if called "Action Force.mp4". Special characters can cause issues. LB takes care of renaming if downloading. 3) Make sure you have done a "refresh" after you have dumped the media and/or renamed something to your directory (Select All, then F5). 4) it would be interesting to understand why you couldn't download from the LB DB. For most part, that process just works and takes care of linking the file names and media when downloading. So makes me wonder if something associated with that issue is causing problems here as well.
  22. Go to Tools, Manage Emulators and then Add button. Add Retroarch and point to your existing install. LB runs whatever install you point it to. You don't need to click the link to install since you have it already. Just browse to Retroarch directory path and should have similar settings to below. In the associated platforms tab you tell LB what core you are using:
  23. I have basically that same setup (Mayflash Dolphin bar) and ESC brings back to BB with no hanging. Does ESC in BB hang for other platforms or just Dolphin?
  24. Where did you have your images and videos stored? If stored in the Refried theme would need to restore them.
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