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PiperCalls

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Everything posted by PiperCalls

  1. ...as a side note, there is nothing wrong with the theme. I dev it on my workstation and can pull it up in BB on the workstation and it works fine. It's when I transfer it to my racing cab, BB shows the new theme as the Default theme no matter what the theme is named.
  2. So I created a new theme for my racing cab. I copied the theme into the Themes folder and it worked fine. I decided to make some changes to the theme. This is where I think I screwed up. I deleted the themes folder from the Themes directory, without "uninstalling" it from within BB. I made the edits to the theme and copied the theme folder back into the LB/Themes folder and BB sees it as "installed" but if I switch to the theme it says it switched but it is really showing as the Default theme. I even tried renaming the theme folder and copying it back in but any new theme I select in BB, appears as the Default theme if I choose to apply it. Somehow I got BB thinking any new theme is the Default theme...not sure if I'm explaining that clearly. The other thing is if I choose "Manage Themes" in BB, it hangs for a long time and I usually get "The LB Server is not responding." Am I major hosed here or is there anything I can do? Thanks for any help.
  3. Hi, thx for that. That is exactly what I have. It is working now, I had to close & re-open CTC for the images to show though so maybe some cache issue.
  4. Hi, I'm creating a theme with CTC and running into an issue. I have an area to show an image of the controls used for the game. What I have is the image calls metadata to get the correct image for the game and that is working fine. What is not working is the fallback image. If there is no game control image then it is set to show a platform control image. So I have the fallback set to *platform in a folder that I've created in the theme/media folder. I have it set like this for the fallback image but it won't show the fallback if no game image exists, it's just blank. Maybe I don't understand correct usage of the fallback. Thank you for any assistance. Great work on CTC btw!
  5. Did this get submitted on bitbucket? I need this as well. The strange is both of my startup apps I use are both internally set to launch minimized but when shell'd to BB they open non-minimized.
  6. Hi, I am booting BB straight into Playlist view. I have some very specific (odd...) Playlists so ofc I don't have videos to show for them. So instead I've set BB to display random game vids instead. The problem is as I scroll through my Playlists, it does show the random game vids but it seems to only pick 1 game video & loop it over & over. I am looking to see if there is a setting to have it instead play a game video, then another & so on vs just playing the 1 vid? Ideally I'd like to have a setting to set the amount of time the game vid plays, before moving to the next vid. I can submit that request on bitbucket if needed. Thanks.
  7. Getting the wheel & pedals to work is doable. Getting them to be usable is another story. The wheel is very "digital ". We need proper analog controller support.
  8. Jason, for dedicated racing cabs navigating the games with the wheel is pretty important along with select/back using gas/brake pedals. I have it all setup on mine and working with my G29. The issue is wheel navigation is, as you say annoying. Navigating with the wheel is more like a digital input...when it hits that certain point the wheel takes off very fast. I think what would be nice is some kind of "smoothing" for analog axis. Not sure if I'm using the correct term? I remember back in the old Hyperspin days there was some kind of sensitivity setting or something like it that could be adjusted...it was for navigating the wheel with a trackball and it actually worked pretty good. You adjusted a slider to "tune" the scrolling to your trackball. Ideally navigation would be slow with the wheel turned a bit and fast with the wheel turned further. Just my 2 cents. I navigate with the Dpad and select/back with a/b button or gas/brake and it works. Using the wheel would just give that wow factor. Cheers
  9. Hmm, so I went back and changed those games ratings from NR to empty & DC shows back up in BB. Very weird...
  10. On my racing cab. Playing some Dreamcast games from BB, noticed a few things missing so I back out to the menu and switched to LB. Made the edits to a few games (just added ratings for a few games that were missing them), Ctrl+B back into BB and now Dreamcast is gone. Dreamcast shows up fine with all games in LB and I can launch games with no problem. Is there some kind of "hide platform" thing now that maybe got switched? I've tried to edit the platform in LB and don't see anything. Thx.
  11. Actually your project is something I'm interested in. If you don't mind post some pics/vids of it in action.
  12. Ok, gotcha. Seems the PPSSPP core in RA+ can launch games directly...weird. Thanks.
  13. Ahhh, ok understood. I see where it says Version 11 in the about now. Thanks. So can you launch PPSSPP games directly then?
  14. Jumping back into LBA after a minute, wow looks/works great. Having an issue launching PSP games. PPSSPP reports file does not exist. Game launches fine in PPSSPP directly. I see where the emu is reported as a problem with launching games directly via LB but it indicates this is for Android 11+, my STV is on 9.0.2. I read a post about an Nvidia FW hotfix but it was from a few Android versions back...is this convoluted procedure still required? Nvidia STV (2017) Android 9.0.2 LBA 1.2 ROMs stored on USB drive - can browse to the file fine in both file explorer and LB Thanks...Piper
  15. Is there way, or can it be added...some exclusion logic for auto-generated playlists? The issue is, for example I setup a playlist of Mario Games. So I set the inclusion logic to [Title contains Mario]. It captures all the Mario games, but it also captures things like Mario Andretti Racing, etc. I know I can manually delete these but it makes the playlist static at that point and I would like to keep the playlist dynamic. Some very simple exclusion capability would fix this. Thx...Piper
  16. Think I figured it out, had to change the genre xaml name to match my playlist. Also had to chg the view to wheel 1. It seams it only works with wheel 1 or text views.
  17. So, I'm trying now to use the Genre & Collections addons and having some trouble. The directions seem to indicate that the Genre Addons zip and Collections addons zips should be unzipped into the Unified Refried themes folder. This adds new folders in the images & views folders. Everything seems to go ok but when I boot into BB and go into a Genre or Collection playlist, it just shows the regular theme platform art for the given game, it's not using any of the addon assets. For instance, I have a Genre called Fighting Games so from the Genres addon I would expect to see this artwork... Reading through the comments there is some conflicting info, it mentions unzipping the addons in the base LB/Themes folder and then when in a playlist, select that Theme but this doesn't work either I just get a black screen with the game artwork Can somebody who has used these addons please comment on how these are to be setup and used? Thanks...Piper
  18. Were themed genre or collection vids made for this theme? There are plenty of others but it would keep looking stellar with vids of the same style.
  19. I really need to learn this stuff. I made a theme with CTC but that was just click & drag lol.
  20. Beautiful, that's exactly what I needed. Thank you so much.
  21. So I'm using Unified Refried. It's perfect for my setup. I have some platforms that are for mods & hacks. The view I use is Vertical Wheel 3. I like this one bc it displays box art and a spinning disc. The issue with it is, it displays Community Star Ratings which ofc mods & hacks don't have. I would like instead to display just Star Ratings for my mods & hacks platforms. So I can do this by changing... <Binding Path="ActiveGame.CommunityStarRating" /> to <Binding Path="ActiveGame.StarRating" /> ...and it works great. The issue is that I use this same view for my regular platforms and so it doesn't show the Community Star Ratings for those. So, what I want to do is either... Modify this view xaml so that it will show Community Star Ratings if available, or if N/A then show Star Ratings. or just make a copy of this view and just change it in the copy and have my mods & hacks use the modified view (I have separate views for platforms on). I tried to make a copy of the view and just named it Wheel5GamesView.xaml with the modification but it doesn't show up in the select view dialog and I just don't know enough about theme design to know what's going on. Anyone can help a brutha out with what to do here? Thx....Piper
  22. Didn't hear back on this so I just made my own. Pretty happy with it...
  23. Ok that's easy enough thx. Do you know is there a way to have it use community star or if that is n/a then use user ratings?
  24. I notice there is no "star raring" for hacks/modes/etc even if I add my own ratings. It looks like the theme is using community star ratings based on this line in the xaml... <Binding Path="ActiveGame.CommunityStarRating" /> Is there a way to use community star ratings if available or if n/a use user/personal ratings? Piper
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