CriticalCid Posted September 1, 2016 Share Posted September 1, 2016 23 hours ago, CriticalCid said: Hey Jason. I’m just testing the new Selected.Game options and noticed two things: 1. RealeaseYear doesn’t seem to work 2. Is there a way to show the right banner of the rating and not only just the value? So I’ve tested ReleaseDate as well and it shows it as date (in simple MM/DD/YEAR format) + time. I think it would be really nice if there would be some properties for the date format because the time is in this case really unnecessary and the option to use the same format as in the standard details view would be handy as well. This could also solve the ReleaseYear problem if it would be also possible to just set the ReleaseDate format to year only. Link to comment Share on other sites More sharing options...
RetroArcade Posted September 2, 2016 Share Posted September 2, 2016 (edited) Updated to latest beta. For some reason a multitude of my systems paths that were set were reverted back to the default paths. Bummer Edited September 2, 2016 by RetroArcade Link to comment Share on other sites More sharing options...
neil9000 Posted September 2, 2016 Share Posted September 2, 2016 @RetroArcade Yeah me to, just spent the last hour or so resetting up retroarch. Manually adding cores and associating all my systems again. Bit of a pain. Link to comment Share on other sites More sharing options...
audunv Posted September 2, 2016 Share Posted September 2, 2016 (edited) @Jason Carr How is it going with the game database and Amiga? Edited September 7, 2016 by audunv Link to comment Share on other sites More sharing options...
DOS76 Posted September 2, 2016 Share Posted September 2, 2016 5 hours ago, RetroArcade said: Updated to latest beta. For some reason a multitude of my systems paths that were set were reverted back to the default paths. Bummer By system paths what do you mean? Are you referring to the core setups for retroarch? I'm unsure as to what default system paths you mean here. 6 minutes ago, polymorph77 said: @RetroArcade Yeah me to, just spent the last hour or so resetting up retroarch. Manually adding cores and associating all my systems again. Bit of a pain. I just updated and checked my RA cores and none of them changed thankfully that sound like a PITA what cores actually changed for you if you don't mind me asking. Link to comment Share on other sites More sharing options...
neil9000 Posted September 2, 2016 Share Posted September 2, 2016 I had to re add a load of cores that are not auto populated like Saturn, dreamcast, wonderswan, Atari etc then had to bulk edit each system and re assiociate retroarch with all my systems. It only affected retroarch, all my standalone emulators were fine. Link to comment Share on other sites More sharing options...
shinra358 Posted September 2, 2016 Share Posted September 2, 2016 Retrocade and polymorph, already reported a page or 2 back. Link to comment Share on other sites More sharing options...
DOS76 Posted September 2, 2016 Share Posted September 2, 2016 Wow that's beyond crazy did ypu make a BitBucket Jason may want to see this I'm going to look further at mine to see if there are platforms missing. Link to comment Share on other sites More sharing options...
shinra358 Posted September 2, 2016 Share Posted September 2, 2016 He responded already by saying he's putting it on the shortlist. Link to comment Share on other sites More sharing options...
DOS76 Posted September 2, 2016 Share Posted September 2, 2016 (edited) @shinra358a page or 2 back can be the difference of 5 betas sometimes so it good they are reporting it especially if Jason thinks its fixed but it is still cropping up. Edited September 2, 2016 by DOS76 1 Link to comment Share on other sites More sharing options...
neil9000 Posted September 2, 2016 Share Posted September 2, 2016 @DOS76 It's not that the cores changed retroarch just completely disappeared from my emulators list. I had to re-add it then manually input the core paths that don't auto populate then tell my systems to use retroarch as the emulator again. Link to comment Share on other sites More sharing options...
DOS76 Posted September 2, 2016 Share Posted September 2, 2016 Oh that's bad Link to comment Share on other sites More sharing options...
Jason Carr Posted September 2, 2016 Author Share Posted September 2, 2016 @Drybonz Naturally it's easier to focus on Big Box because that's what people are most excited about right now (and also what drives sales). LaunchBox has a lot more features still currently than Big Box as well, which is another reason for the focus. I'm doing my best to implement the most-voted features on Bitbucket primarily, which are also leaning towards Big Box. There's no way I'm going to forget about LaunchBox; that would be ridiculous, but I will continue to implement the most voted tickets and the most important features first, and I don't see that many crucial features to add for LaunchBox currently. What are you hoping for us to add? @Zombeaver The scrolling text getting cut off bugs me too, but I didn't have much luck quickly coming up with a solution that works for all monitor sizes, etc. I may just make it work best for 1080p though and adjust it some. @CriticalCid With the release dates, you can use specific formatting codes directly in the XAML in order to display the dates differently. I think there's an example of this in the PDF, using a format of "d" or something like that. You can look up .NET date formats and that should help. @wallmachine I'm always interested in ways to improve performance. However, I'm doubtful that Hyperspin's code would have any good ideas, to be honest, as everything is drastically different between Big Box and Hyperspin. I wish I had access to your machine in order to test specifically on your machine to determine what the problem was. Remind me what kind of performance you're seeing? I know we've back and forth on this for ages. @RetroArcade and @polymorph77 This is still baffling me; I haven't been able to reproduce disappearing emulators or changing cores. Let me know if anyone has any more details on this. 2 Link to comment Share on other sites More sharing options...
Jason Carr Posted September 2, 2016 Author Share Posted September 2, 2016 New beta is out guys with voice recognition; that's why I've been MIA for the last 2 days. 8 Link to comment Share on other sites More sharing options...
ALIE Posted September 2, 2016 Share Posted September 2, 2016 4 minutes ago, Jason Carr said: New beta is out guys with voice recognition; that's why I've been MIA for the last 2 days. You crazy mad scientist ? out of no where. 2 Link to comment Share on other sites More sharing options...
ALIE Posted September 2, 2016 Share Posted September 2, 2016 Just watched the video a couple of questions. Does the console name have to be said specific as it is named?. Can the voice response be turned off. Could the pc version of the Kinect or a similar non headset work?. Also damn I have no pc headset so can't test it. 1 Link to comment Share on other sites More sharing options...
shinra358 Posted September 2, 2016 Share Posted September 2, 2016 (edited) cool feature! you just gave us something we didn't even know we wanted lmao. however, oh here iti comes xD, I would like it to actually scroll to the game you ask for instead of teleporting there. That way we don't miss all the work you put in to scrolling and all that stuff and we wont skip over the work we've been putting into it. By scroll, I mean visually show it going to what you ask for. Ya know, like attract mode does. Edited September 2, 2016 by shinra358 2 Link to comment Share on other sites More sharing options...
Jason Carr Posted September 3, 2016 Author Share Posted September 3, 2016 @ALIE Currently console names have to be said exactly, yes, but we can tweak this in the future. Yes, the voice response can be turned off in the options. No idea if a Kinect would work as a microphone; I've never tried. @shinra358 That's a great idea, I agree that that would be nice. I need to add a "Navigate to {Game}" command. Link to comment Share on other sites More sharing options...
shinra358 Posted September 3, 2016 Share Posted September 3, 2016 Small issue. Without a head mic, I literally have to scream at the pc or get up and put my head near the screen in order for it to understand. My mic is working great because the windows voice commands works perfectly no matter how far I am for windows 7. I can't get it to do it perfectly like you did in the video. Also, choosing any option for voice recognition causes launchbox to freeze for like 3 minutes before you can do anything. I said switch to big box, and it was like 3 or 4 minutes before bigbox showed up. Link to comment Share on other sites More sharing options...
ALIE Posted September 3, 2016 Share Posted September 3, 2016 (edited) I got it working with my phone and this mic app. Seems pretty good But I seem to have to yell it keeps saying speak up with confidence ? http://www.wirelessorange.com Edited September 3, 2016 by ALIE 2 Link to comment Share on other sites More sharing options...
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