rossbeck Posted December 28, 2018 Share Posted December 28, 2018 24 minutes ago, Jason Carr said: Can you give me a screenshot of what you mean? The background image will blow up to fill the screen while keeping the aspect ratio, so it might be by design. It tends to look bad when you stretch a 16:9 to 4:3. Actually, I half figured it out. It looks it's using the ClearLogo (stretched way out, half of it is off the screen). What file(s) does the startup/shutdown function look for as backgrounds? For whatever reason, it's falling back to using clearlogos for me. Link to comment Share on other sites More sharing options...
Retro808 Posted December 28, 2018 Share Posted December 28, 2018 1 hour ago, oakleez said: Actually, I half figured it out. It looks it's using the ClearLogo (stretched way out, half of it is off the screen). What file(s) does the startup/shutdown function look for as backgrounds? For whatever reason, it's falling back to using clearlogos for me. If you are using a theme that uses game backgrounds it looks for the background image. If none is present then it will depend on what your image priority is you set for backgrounds in Launchbox. 1 Link to comment Share on other sites More sharing options...
RULLUR Posted December 29, 2018 Share Posted December 29, 2018 Thanks @Jason Carr and everyone else for all the feedback on everything. That's crazy stuff is going on over within EmuMovies like that though. Just hope they get it all worked out soon enough. Looks like for now it's back to Googling around for pieces of Artwork while also making some. I feel more the need than ever to make a completed Startup for pretty much everything now, starting with Arcade stuff first. Luckily I found a site dedicated to Arcade Marques though, and I may try work on making more Clear Logos for things too. Link to comment Share on other sites More sharing options...
Retrofrogg Posted December 29, 2018 Share Posted December 29, 2018 Another problem - screenshots sometimes don't show in the game details pane (though when you go to edit the game, they are there). Link to comment Share on other sites More sharing options...
ckp Posted December 29, 2018 Share Posted December 29, 2018 1 hour ago, Dan said: Another problem - screenshots sometimes don't show in the game details pane (though when you go to edit the game, they are there). Menu Tools->Options->Legacy->General->Game Details->Show Screenshots check marked? And the screenshot files are actually in the screenshots folders? Link to comment Share on other sites More sharing options...
Retrofrogg Posted December 29, 2018 Share Posted December 29, 2018 25 minutes ago, ckp said: Menu Tools->Options->Legacy->General->Game Details->Show Screenshots check marked? And the screenshot files are actually in the screenshots folders? It is check marked. I haven’t checked the folders, but they correctly identified as screenshots when you edit the game details. Link to comment Share on other sites More sharing options...
neil9000 Posted December 29, 2018 Share Posted December 29, 2018 5 minutes ago, Dan said: It is check marked. I haven’t checked the folders, but they correctly identified as screenshots when you edit the game details. Make sure you actually have them selected in priorities. Link to comment Share on other sites More sharing options...
RULLUR Posted December 30, 2018 Share Posted December 30, 2018 Looks like that delay in details is back. My Operation Wolf 3 Background stayed for a while when I switched over to Dragon's Lair 2 at Random Link to comment Share on other sites More sharing options...
wallmachine Posted December 30, 2018 Share Posted December 30, 2018 On 12/28/2018 at 9:01 PM, RULLUR said: Not sure what's going on but seems my EmuMovies login is messed up, and so at times finding Clear Logos for everything is getting harder to do. I was wondering if on the MAME aspect we can maybe have Clear Logo option that allows use to make Arcade Marques and whatever else made as a 2nd priority just in case a Clear Logo isn't set for a game? I know at this point for now the best solution is to just to manually set a Arcade Marque as a Clear Logo instead, but hope in the future we get a priority set for Clear Logos too @Jason Carr I just tried updating 62 systems with just Clear Logo's selecting both EmuMovies and the Games DB it seemed to do something but when I checked the folders it only downloaded a few but said it updated all files successfully and when I checked each system in EmuMovies or GamesDB they both have the Clear Logos available. Link to comment Share on other sites More sharing options...
wallmachine Posted December 31, 2018 Share Posted December 31, 2018 (edited) Collection was modified; enumeration operation may not execute. App: Big Box Version: 9.3-beta-1 Type: System.InvalidOperationException Site: Void ThrowInvalidOperationException(System.ExceptionResource) Source: mscorlib at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at System.Linq.Enumerable.<CastIterator>d__97`1.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at (GamesViewModelBase , Platform , String , Playlist ) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.GamesViewModelBase.Init(Platform plat, String searchQuery, Playlist filters) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel.<>c__DisplayClass245_0.<ShowGames>b__1(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() Recent Log: 11:47:43 AM Music.Pause Start 11:47:44 AM Music.Resume Start 11:47:44 AM Music.Resume Start 11:47:46 AM Music.StopAndResumeBackground Start 11:47:47 AM Music.StopAndResumeBackground Start 11:47:48 AM Music.StopAndResumeBackground Start 11:47:48 AM Music.Initialize Start 11:47:48 AM Music.Kill Start 11:47:48 AM Music.Kill Finished 11:47:48 AM Music.StopAndResumeBackground Start 11:47:48 AM Music.StopAndResumeBackground Start 11:47:49 AM Music.Pause Start 11:47:55 AM Music.Resume Start 11:47:56 AM Music.StopAndResumeBackground Start 11:47:56 AM Music.Kill Start 11:47:56 AM Music.Kill Finished 11:47:57 AM Music.StopAndResumeBackground Start 11:47:57 AM Music.StopAndResumeBackground Start 11:47:59 AM Music.Pause Start 11:48:01 AM Music.Resume Start 11:48:01 AM Music.StopAndResumeBackground Start 11:48:01 AM Music.Kill Start 11:48:01 AM Music.Kill Finished 11:48:03 AM Music.StopAndResumeBackground Start 11:48:03 AM Music.StopAndResumeBackground Start 11:48:05 AM Music.Pause Start 11:48:12 AM Music.Resume Start 11:48:15 AM Music.Pause Start 11:48:16 AM Music.Resume Start 11:48:17 AM Music.StopAndResumeBackground Start 11:48:17 AM Music.StopAndResumeBackground Start 11:48:17 AM Music.Kill Start 11:48:17 AM Music.Kill Finished 11:48:17 AM Music.Kill Start 11:48:17 AM Music.Kill Finished 11:48:18 AM Exception Edited December 31, 2018 by wallmachine Link to comment Share on other sites More sharing options...
RULLUR Posted December 31, 2018 Share Posted December 31, 2018 Yeah..like shortly after I made a post about the EmuMovies issue and all mentioned what was going on with it is when things started working again. Hopefully that issue doesn't happen again on EmuMovies' end Link to comment Share on other sites More sharing options...
Retrofrogg Posted December 31, 2018 Share Posted December 31, 2018 I hadn't fired up BigBox in a while and tried it today, but am having a problem with it. I can launch games through Launchbox fine, but when I try and launch the same game via BigBox it doesn't work. I get the loading screen, then a blank black screen for around 10-15 seconds, then the exit screen, and then back to BigBox. I don't know if this is connected to the pixellated mouse cursor problem. Any help appreciated! @Jason Carr Link to comment Share on other sites More sharing options...
Alucard205 Posted December 31, 2018 Share Posted December 31, 2018 Quote I hadn't fired up BigBox in a while and tried it today, but am having a problem with it. I can launch games through Launchbox fine, but when I try and launch the same game via BigBox it doesn't work. I get the loading screen, then a blank black screen for around 10-15 seconds, then the exit screen, and then back to BigBox. I don't know if this is connected to the pixellated mouse cursor problem. Any help appreciated! @Jason Carr I am experiencing a similar issue, but only regarding the stand-alone Project 64 Emulator, all of the other ones I have tried have worked so far. I get an error message when booting from Big Box "Failed to initialize Direct X Error Code: 8876086C D3DERR_INVALIDCALL". Link to comment Share on other sites More sharing options...
Retro808 Posted December 31, 2018 Share Posted December 31, 2018 11 hours ago, Alucard205 said: I am experiencing a similar issue, but only regarding the stand-alone Project 64 Emulator, all of the other ones I have tried have worked so far. I get an error message when booting from Big Box "Failed to initialize Direct X Error Code: 8876086C D3DERR_INVALIDCALL". I do not use Project 64, but Just tested and it is working fine in BigBox. A google search of the exact error brings up some older PJ64 forum posts advising to make sure Direct X is updated properly. Even saw similar posts in a Steam forum thread. I know in your other post you said it runs in Launchbox so not sure why for you it is not working in BigBox. Could be something unique with your set-up and BigBox. Have you made sure Direct X on your machine is updated? Link to comment Share on other sites More sharing options...
Retrofrogg Posted December 31, 2018 Share Posted December 31, 2018 13 hours ago, Dan said: I hadn't fired up BigBox in a while and tried it today, but am having a problem with it. I can launch games through Launchbox fine, but when I try and launch the same game via BigBox it doesn't work. I get the loading screen, then a blank black screen for around 10-15 seconds, then the exit screen, and then back to BigBox. I don't know if this is connected to the pixellated mouse cursor problem. Any help appreciated! @Jason Carr Just to clarify - this problem seems to be specific to MAME. Link to comment Share on other sites More sharing options...
RULLUR Posted January 1, 2019 Share Posted January 1, 2019 I have gone as far as upped the Startup to the Maximum 30secs and hid the Window too, but sometimes some titles want to take longer and will send you back to either LaunchBox or BigBox after until suddenly MAME will load up. Oddly enough Windows 10, MAME, and LaunchBox all got Update shortly around the same time of each other which at times seems to conflict with each other as to like MAME and LaunchBox comes up with something to improve while Windows 10 just so happens to screw them up once they get an Update in around the same time. Link to comment Share on other sites More sharing options...
wallmachine Posted January 1, 2019 Share Posted January 1, 2019 Collection was modified; enumeration operation may not execute. App: Big Box Version: 9.3-beta-1 Type: System.InvalidOperationException Site: Void ThrowInvalidOperationException(System.ExceptionResource) Source: mscorlib at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.List`1.Enumerator.MoveNextRare() at System.Linq.Enumerable.<CastIterator>d__97`1.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at (GamesViewModelBase , Platform , String , Playlist ) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.GamesViewModelBase.Init(Platform plat, String searchQuery, Playlist filters) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel.<>c__DisplayClass245_0.<ShowGames>b__1(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch() Recent Log: 11:46:38 PM Music.Kill Start 11:46:38 PM Music.Kill Finished 11:46:39 PM Music.Kill Start 11:46:39 PM Music.Kill Finished 11:46:41 PM Music.StopAndResumeBackground Start 11:46:41 PM Music.Kill Start 11:46:41 PM Music.Kill Finished 11:46:42 PM Music.StopAndResumeBackground Start 11:46:42 PM Music.StopAndResumeBackground Start 11:46:46 PM Music.StopAndResumeBackground Start 11:46:46 PM Music.StopAndResumeBackground Start 11:46:54 PM Music.Pause Start 11:47:49 PM Music.Resume Start 11:47:50 PM Music.Pause Start 11:47:56 PM Music.Resume Start 11:47:56 PM Music.StopAndResumeBackground Start 11:47:56 PM Music.Kill Start 11:47:56 PM Music.Kill Finished 11:47:56 PM Music.StopAndResumeBackground Start 11:47:56 PM Music.Kill Start 11:47:56 PM Music.Kill Finished 11:47:57 PM Music.Kill Start 11:47:57 PM Music.Kill Finished 11:48:04 PM Music.Kill Start 11:48:04 PM Music.Kill Finished 11:48:05 PM Music.Kill Start 11:48:05 PM Music.Kill Finished 11:48:07 PM Music.StopAndResumeBackground Start 11:48:07 PM Music.Kill Start 11:48:07 PM Music.Kill Finished 11:48:08 PM Music.StopAndResumeBackground Start 11:48:08 PM Music.StopAndResumeBackground Start 11:48:20 PM Music.Pause Start 11:48:44 PM Music.Resume Start 11:48:44 PM Music.StopAndResumeBackground Start 11:48:44 PM Music.Kill Start 11:48:44 PM Music.Kill Finished 11:48:44 PM Music.StopAndResumeBackground Start 11:48:44 PM Music.Kill Start 11:48:44 PM Music.Kill Finished 11:48:46 PM Music.Kill Start 11:48:46 PM Music.Kill Finished 11:48:53 PM Music.Kill Start 11:48:53 PM Music.Kill Finished 11:48:54 PM Music.Kill Start 11:48:54 PM Music.Kill Finished 11:48:56 PM Music.StopAndResumeBackground Start 11:48:56 PM Music.Kill Start 11:48:56 PM Music.Kill Finished 11:48:57 PM Music.StopAndResumeBackground Start 11:48:57 PM Music.StopAndResumeBackground Start 11:49:10 PM Music.Pause Start 11:49:27 PM Music.Resume Start 11:49:27 PM Music.StopAndResumeBackground Start 11:49:27 PM Music.Kill Start 11:49:27 PM Music.Kill Finished 11:49:28 PM Music.StopAndResumeBackground Start 11:49:28 PM Music.Kill Start 11:49:28 PM Music.Kill Finished 11:49:29 PM Music.Kill Start 11:49:29 PM Music.Kill Finished 11:49:36 PM Music.Kill Start 11:49:36 PM Music.Kill Finished 11:49:37 PM Music.Kill Start 11:49:37 PM Music.Kill Finished 11:49:38 PM Music.StopAndResumeBackground Start 11:49:38 PM Music.Kill Start 11:49:38 PM Music.Kill Finished 11:49:38 PM Music.Kill Start 11:49:38 PM Music.Kill Finished 11:49:45 PM Music.StopAndResumeBackground Start 11:49:45 PM Music.StopAndResumeBackground Start 11:49:45 PM Music.Kill Start 11:49:45 PM Music.Kill Finished 11:49:45 PM Music.Kill Start 11:49:45 PM Music.Kill Finished 11:49:46 PM Exception Link to comment Share on other sites More sharing options...
Coleman Posted January 2, 2019 Share Posted January 2, 2019 I'm not running the beta, but I noticed that I cant adjust the sound dial in launchbox. Is this a known issue? Link to comment Share on other sites More sharing options...
dragon57 Posted January 2, 2019 Share Posted January 2, 2019 1 hour ago, Coleman said: I'm not running the beta, but I noticed that I cant adjust the sound dial in launchbox. Is this a known issue? Volume adjustment works fine here in LaunchBox, however I am running the recent Beta. Link to comment Share on other sites More sharing options...
zugswang Posted January 2, 2019 Share Posted January 2, 2019 On 12/31/2018 at 10:41 PM, Dan said: Just to clarify - this problem seems to be specific to MAME. Try setting bigbox.exe to admin Also if you are still on Windows 1803 update see if you can force windows 10 to update to 1809 I had MAME taking over 25 seconds to open a game for months but once I finally got the windows update it now opens instantly. May not be your issue but something to look at. Link to comment Share on other sites More sharing options...
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