About This File
The Community Theme Creator for BigBox is still in development and should be treated as an Alpha build, however it has enough features in place that would allow you to start building your own Themes.
(Please see Pyramids by @Rincewind)
As I have no documentation at this point, please visit my YouTube Channel as I demonstrate some of the various features.
1. Download .zip file
2. Unblock (right click on the .zip file, select properties and click on Unblock)
3. Unzip where ever you like
4. Go to the unzipped folder and go to folder ".Install these fonts first to allow the demo theme to load correctly in the editor"
5. Install the 2 fonts (these are only needed for the included Theme)
6. Click on the "COMMUNITY Theme Creator for BigBox.exe"
7. Fill out the setup properties (userid / name and location of the BigBox.exe )
FYI. If you wish to design a Theme in either 4:3 or 16:9 or any other aspect ratio then simply change your windows desktop settings to the desired resolution and open the editor.
What's New in Version 22.214.171.124 See changelog
3/13/20 - Current (126.96.36.199)
Added Utilities Menu, Build Fake Rom List (Faeran)
Added Game.Rating to Metadata list for Text UI Element (Faeran)
Added Font File Property to all UI Elements that allow Font Selection (Russ Chapman)
Added Platform category & Playlist filtering
Added Long filepath support when rendering Custom Images (Retrofrogg)
Added Platform category & Playlist binding properties
Added Platform category & Playlist Image and Metadata lookups
Fixed Editor, "Custom Image Assets" folder only allowed to be selected when editing Custom Images
Fixed Editor, Cursor keys can now consistently control the position, size and rotation of the selected UI Element
Fixed Initial Load of Platform & Game Information, metadata, images etc... (Rincewind)
Fixed Complete Font List Not being displayed- example "Segoe UI" listed but "Segoe UI Light" Is Not
Fixed Publish, not all fonts were being copied to the published Theme folder
Fixed GetGameInfo, assumed DatabaseID would always be present in the xml files, not the case (Wallmachine)
Changed Converter.dll to use fuzzy filename search
Changed Editor, add new Game Screenshot Metadata fields:- Title, Select, High Score, Game Over, Gameplay1, Gameplay2, Gameplay3
Changed Editor, added Zoom Sliders to wheel properties:- camera, selected item, items
Changed Editor, added Sliders where necessary
Changed Editor, added Dials to control Shadow Direction and Angle of selected UI Element
Changed Total number of custom images from 4 to 9 (9xPlatform, 9xGame) (cemfundog)
Changed Custom Image Renderer, Game files will be saved using the Launchbox DatabaseID (if it has one) otherwise Scrubbed Title Name
Changed Custom Image Renderer to render Platform Categories
Changed Custom Image Renderer to render Playlists
Changed Custom Image Editor to make it easier to define the images
Changed Custom Image Editor, canvas lock is unchecked by default.
Changed Custom Image Editor to allow the creation of platform categories
Changed Custom Image Editor to allow the creation of playlists
Changed Image UI to allow images by Game name
Changed Image UI to allow for Custom Images
Changed Publish Theme, Custom Images are copied when referenced by wheels and now images, including platform categories.
Changed Publish Theme, now runs in the background without interfering with the Main Window UI
Changed Battery UI Element to have a true fallback image (Rincewind)
Changed System Time UI Element to display just Hours or Minutes (Faeran)
Changed Gamelist, added Text format property allowing Games list to be in uppercase,lowercase,no conversion (Faeran)
Changed Gamelist, added List Item Alignment property, list can be left, center or right aligned (Faeran)
Changed Selected Item Video to work on the Wallview (drodrick)
** UNBLOCK the ZIP file before you UNZIP ** (right click on the downloaded zip and selection properties, then click on unblock)
If you have a Theme or Themes you are currently working on, simply drag the content of the Theme Preferences folder from your current build into this new build.
You can also drag the settings.txt from your current build into the COMMUNITY Theme Creator for BigBox folder so you dont have to go through the setup
Transferring your existing work to the new version. Simply open both the new and old versions, open the old "My Theme Projects" folder and move the content to the new "My Theme Projects" folder
I have included 1 Platform and 1 Game Custom Image template for you to experiment with.
The video below will go into the creation, rendering and how to use them with your theme in greater detail.