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Showing content with the highest reputation since 06/01/2024 in File Comments
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Hey everyone. Recently, I've learned how to do API calls/requests to the RA API server to get a list of all linked hashes for every supported platform and because of that, I'm currently restructuring all the DATs so that it'll be easier for me to add, change and remove linked hashes from the DATs more often and more accurately. As a result, I won't be releasing any updates for the next 1 to 2 months, give or take. Thanks for your patience and support.5 points
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Heya ABeezy! First off, thanks for your collections and contributions to cart fronts and boxes, they are all fantastic quality and some of the best out there. Perhaps there's some confusion on the purpose of this particular application and how it works, however I originally never intended to provide templates, and instead the intention was for people to provide their own so they can have the carts look however they like. I included some random templates I already had in different resolutions and qualities as examples for people to test with. Whether you think removing a watermark for my personal use is in poor taste or not is up to you. However, based on your comments you seem to be confused as to how this actually works and why the templates are edited as they are. This isn't a collection of anything, this is literally a image compositing tool and the templates are edited to best work with the application. I am working on a newer version of the app and will be including more templates, which of course the original concepts of will be fully credited if applicable. Thanks!3 points
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UPDATE TO LIGHTS OUT 10.0-MAME 0.276 is on is way. - 133 new/updated bezels - Sync with Mr. RetroLust's Lights Out! MAME Bezels v10.0 incl. update 10 - Sync with MAME 0.276 - Added toggleable gear-shift to f1gpstar, finalap2, finalap3, finalapr, finallap, lagunar and toutrun - Added color overlay to lazercmd - Added optional custom backdrops to mooncrst, moonqsr, phoenix and spacefb - Removed optional custom backdrop from spacewar as result was not satisfactory enough - Removed the last bunch of useless clones bezels - Included optional ArcCabView MAME BGFX Chain 2.2d with preset examples - Slightly updated optional raster, vector and vector-mono INIs - Updated instructions PDF - Updated XML DAT for ROMs/Sets managers3 points
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Actually, I got you. I used a standard jewel case template for a few japanese games on the PS1 3D set. That used a black tray insert though, but with some tinkering I made a white insert version. The template still includes the default black tray insert, but I think all Japanese PC Engine CD games used the white inserts. Btw, you can skip the USA TurboGrafx CD games if you want. I just made a 2D set (with spines) for all of those. I just have to 3D box them, but I am also working on regular TurboGrafx 16 boxes. Also, take note that some PC Engine Games use a double disc case, even though there were no multi disc games released for the system. Playstation 1 did the same for a few single discs for some reason. One example I can think of off the top of my head is the game Vasteel. For both the Japanese and USA releases, a double disc case was used. But no worries, I will include a template for that as well. Good luck. The annoying, hard part isnt collecting all the 2D front images, its finding decent images of the spines. Single-Disc-Case-JAP.psd Double-Disc-Case.psd3 points
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It´s true. Yo can see it with GAME GEAR real 3d boxes. Are very hard to find (scans,etc). I have found a template to make G Gear missing boxes. Super Famicom 3d Boxes are very dificult to find. Now I am working on SNES PAL VERSION with a template of @WallyWonka (both sides). I am working with hi res images but the creator forgot the TM on super nes logo and the flower. I am puttin manually but i need a vectors with those logos.3 points
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Thank you @dingodan for writing an sharing this script. I made some modifications and added some functionality - namely: - Added Manual exports - Added 'Players' value from LB (instead of defaulting to "1+") - Fixed some error handling - Added functions to rename exported media, for platforms like ES-DE and GarlicOS that rely on the media files matching the ROM names 1:1. I uploaded my version of the script here, hope you don't mind: https://github.com/thwonp/scripts/blob/main/launchbox-export.py3 points
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NEW in v2.0.0 New Option: Select to view/save time by Day-Hour-Minute, Hour-Minute or Minutes-only New Features: (via the Tools Menu) HLTB Viewer and Playlist creator (Requires HLTB times to have been saved to Custom Fields) - View and sort HLTB games by title or Time To Beat - Launch a game directly from Viewer - Create playlists See plugin Description for more details. Thank you for your support.3 points
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You're welcome. Personally, I prefer seeing Days - Hours - Minutes. But I've never been one to not accommodate a reasonable request. I'll have my team look into a way that's not too convoluted and will allow you the option. Might even throw in a Minutes only option, just because. Thanks for the suggestion.3 points
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Thanks @vahn65! Hope you like this newest release as well. This new version release adds the long requested NEC PC-FX and Sega SG-1000 platforms. v2.2.5 Added NEC PC-FX Platform, designed to fit with the existing NEC mini console themes: Added Sega SG-1000 Platform, designed to fit with the existing SEGA mini console themes Support for Carts and Card Games. To display appropriately, add "Card Media." at the end of the Metadata Notes section for each card game. Video Demonstration ThemeRelease225.mp43 points
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Just a heads up for what's coming to v1.2: Optimization around the Metadata.xml which should: Reduce crashes Quicker table refreshing Enhanced stability, performance, and error detection "Region" data added to tables Column filtering Window Resizing (if I can get it working) Should be out in the next day or two 👍2 points
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Great plugin, quite helpful. One suggestion I have is to add a check box for region. It also crashes my LB a fair bit, but I get it that it is searching a lot of data. More check boxes in general might help with that but I don't know. Like if I don't want Sports game, Japanese games, I want to keep the results about say 3.0 on the community score, all that might make the search more efficient (and the list more readable) if I can pair it down. But great plugin, very helpful2 points
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Thanks for the feedback everyone! I've updated the instructions and posted v1.1.2 with enhanced error checking around the Metadata.xml file. The code will search for the file in directory now to make sure it is there. I've also updated the error messaging so it should pop errors in the data table depending on what's happening. If you still have issues, please post a screenshot of the app with the error messaging in the data table and I'll get on it. Cheers! 🍻 Edit: If you do experience further issues, please click the "Export to CSV" for the Missing Games table and attach the .CSV to a post here. Thanks again and enjoy 😎2 points
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That was one I was going to suggest as well. But I did run into the file locking issue @JoeViking245 mentioned in his response above when I tried to replace manually. Tried closing plugin, then scrolling to different game but LB has tendency to be "aggressive" with file locking and then not releasing. Once closed out LB then released. So can imagine it may be difficult for plugin, particularly if displayed in the plugin's Gallery. One other item was thinking is showing the resolution info for the Existing Images Gallery. The plugin shows the resolution of the SteamGridDB image so already have that piece. Most of my PC cover/logo images are from SteamGrid but not all. Just allows skipping things I don't need to re-download. @JoeViking245 overall, another great plugin!.2 points
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Hi all, Found this theme very recently and am absolutely loving it. I've a question with how mine is appearing though, as it doesn't seem to match the preview video. In my platform browsing section, I only ever see the one platform image, where the preview video shows the previous and next ones. Mine looks absolutely huge too in comparison to the preview video. Also, when I leave it on the chosen platform, the 8bit image disappears leaving a huge empty space. Am i missing additional artwork here? All view settings are configured as stated in the instructions (separate view for each platform, game list is horizontal wheel 1, platform list is platform wheel 1...the only difference is I have changed startup view from platforms to platform categories (as I don't want everything mixed together.) Any help is appreciated.2 points
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@zugswang @hoderer Thanks so much for reporting the games that aren't working or incorrect Just to recap..? Asteroids & Asteroids DLX Hard Drivin Street Fighter Carnevil Wizard or Wor I gotta say I'm stoked, thought there may be more that are incorrect or not working. But 5 out of 3550 is not bad going2 points
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I love this theme, which has become my main theme since it came out. Many thanks for this incredible work, @faeran! For those who might be interested, I've just uploaded to the “playlist backgrounds” section a huge number of images I use to customize the theme (250 game collections, some arcade game styles and new illustrations for platforms and platform categories).2 points
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Hello @Gameon100! Thanks for your comment and sharing images for NeoGeo and Capcom CPS1 backgrounds. Currently I do not have a use for them, as NeoGeo AES is already completed in the theme, as well as NeoGeo CD and Arcade view with NeoGeo or Capcom CPS1 Playlist, but maybe someone else’s theme could have use of them. When art or designs are suggested by someone from the community for my theme, I’ll usually create my own version of the concept, or design my own interpretation. It's not to say their designs or art are bad, many times it’s better than my own, but I try to keep a consistent look and style to the theme across platforms, even if they drastically differ in quality and tone. Much of the quality differences or design choices are purposefully done to evoke a specific feeling or experience, and when it all comes together, the end result is essentially exactly what I concepted or envisioned in my head as to what it would look like and how it would function. With that said, thank you for sharing and hope you enjoy the theme!2 points
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So far I found 5 Games, which weren't working correctly. Here's how to fix it: Street Fighter (stuck in Service Mode) TAB (for MAME-menu) --> DIP Switches --> Set "Service Mode" to OFF --> Close MAME (and the .cfg-file will be overwritten) Asteroids & Asteroids Deluxe (not all Buttons were mapped) The Shield/Beam function was missing TAB --> Input --> Input Assignments (this system) --> map button 5 to whatever you want (I took button B) --> Close MAME Carnevil (not starting) TAB --> DIP Switches --> Change "Coinage source" to "CMOS" --> Close MAME Wizard of Wor (wrong inputs) Player 1 was mapped to player 2, too. TAB --> Input --> Input Assignments (this system) --> remap player 2 --> Close MAME2 points
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I'm not sure what the default one is like tbh. I'm pretty restricted on what I can do with the pause theme as I'm having to use the original images with the grey background. I tried removing the background so I could have a png with just the text and controller but the images are to small to do that with. We could edit current pause themes to look something like these though without too much hassle. .2 points
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Because only one input can be bound at a time using multiple inputs for one button isn't possible. I put start on the keyboard as most users are going to be using a mouse. You'll need to change this if you want it on the controller. -Step 1 - Turn RawInput off (0) on the EMULATOR.INI to allow you to select the window bar as RawInput locks the cursor in the window. -Step 2 - Start the game and hit esc to go into windowed mode. -Step 4 - Open 'Game' option in window bar and select Configure Controls -Step 4 - Double click the input you want to change and then press the input you want it to be. -Step 4 - Press Close and ya good. It is saved2 points