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JoeViking245

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Files posted by JoeViking245

  1. Sega Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco game importer (for Demul)

    Import games for use with Demul (Sega * Emulator).
    Purpose:
    This purpose of this plugin is to import only the MAME machines that can be emulated in Demul. A sort of MAME machine ‘filtered’ importer to supplement LaunchBox’s Import Tool.
    Why:
    LaunchBox can already import these machines (games) for you using the built-in Tools - Import - MAME Arcade Full Set.  All you need to do is un-check the skip games unplayable in MAME checkbox.  The concern is this results in over 6000 additional entries imported (even more if you uncheck any other boxes and include clones).  And as in most cases, more is NOT always better.  Alternatively you can also simply drag-and-drop the roms into LaunchBox. Which is great when you already have them sorted out.
    Included Systems:
    The list of machines included for this plugin was generated by running the command “demule.exe –listroms” using Demul v0.7 (Apr 28, 2018).  The systems included are Naomi, Naomi 2, Atomiswave, Hikaru, Gaelco, Cave3rd (CV1000) and System SP.  (Sega Dreamcast, though emulated, is not included in the list. [It’s not a MAME machine])
    Naomi and Naomi 2 are each broken into 2 separate systems: Cartridge System (rom only) and GDROM (chd).
     
    What this plugin will do:
    Let you select some or all of the games in the selected system to import. Select games from just 1 or multiple systems.  (though may only be a good idea for Naomi/Naomi 2 Cartridge System (and GDROM System, respectively) because of the different command lines needed between systems**) Import selected games into an existing Platform or create a new one. When creating a new Platform, assigns “Scrape as” to “Arcade”. (useful when downloading metadata and media) Attempt to automatically detect/select your Demul emulator. (But you can select any of your existing emulators.) (optional) Copy roms to a new location for the games you’re importing. (optional) Only import games that have a corresponding rom in your selected Source folder. (i.e. If you selected 20 games and you only have the roms for 5 of those, only those 5 games will get imported. What this plugin won’t do:
    Add Demul as a new emulator. Make Demul work for you. Filter parent and clone roms. Add the required command line to the emulator (**see below). ‘Bulk’ import into separate Platforms. Add metadata and media to the imported games. If copying roms (optional), only the games main rom file is copied.  It will not look for nor copy any required BIOS, Device or chd files.  
    Installing the plugin:
    After downloading the zip file, ‘Unblock’ the zip file.
    (Right click, Properties, and click Unblock)

     
    - Now copy the "DemulImporter" folder from the zip file into your ..\LaunchBox\Plugins\  folder.
                          i.e.    D:\LaunchBox\Plugins\DemulImporter\
    Using the plugin:
    Click Tools and select Demul game Importer

     
    Select a system This will populate a list (in the middle) of all the games for that system. Select games By default, none of the games will be checked.  As you start ‘checking’ games, they will get added to the list of games to be imported (on the right).  Click again to remove them from the import list. Click Check All to add all games for the selected system to the import list. You guessed it, click Check None to uncheck all the boxes, removing them from the import list. At this point, you can select a different system and continue to add more games to the import list. Not recommended because of the different command line parameters needed for the different systems. (it'll make a mess when you go to ad them) Once you’re satisfies with your import list, click Next.
     
    Select a platform to import the games into You can select an existing platform from the dropdown list or click Add New Platform to create a new one.  Select an emulator The plugin will automatically try to detect your Demul emulator from the ones you have in LaunchBox.  If it isn’t already selected, look for it in the dropdown list.
     
    Select the folder where your roms are located (optional) If you wish to have your roms copied to a new location, type in (or better yet, Browse to) the folder [Source Folder] where they’re located. Select the folder where you want to tell LaunchBox the roms are located This is required to set each games Application Path. It’s also handy if you [optionally] choose to have your roms copied.
     
    Setup is done. It’s time to import.  You have 2 options:
    Select Copy AND Import if you wish to have your roms copied to a new location and then the games imported into LaunchBox. Select Import Only to just import the games into LaunchBox.
     
    If you have a curated set of roms for the system you’re importing for, you can check Import games that only exist in the ROMs Source Folder.  This is useful if, for example, you have a broken out set of roms just for Demul that consists of only the games you like.  When selecting the games to import, select a system (i.e. Naomi Cartridge System) and then click Check All.  You will need to add the Source Folder for where these rom are located (even if you don’t plan to copy them).  During the final Import process, the plugin compares the list of games to be imported to the roms located in the Source Folder.  If a game has a matching rom, it will be imported.  Otherwise it’ll be skipped.
    Of course, if your “broken out set of roms just for Demul” are also already broken down by System, save yourself time and just drag-and-drop them into LaunchBox. 
     
    When everything’s Complete, click Exit.

     
    NOTES:
    **Default Command-Line Parameters
    System      Command Line Parameter Naomi         -run=naomi -rom= System SP     -run=naomi -rom= Gaelco        -run=gaelco -rom= Atomiswave  -run=awave -rom= Hikaru        -run=hikaru -rom= Cave3rd       -run=cave3rd -rom= Once import is completed, simply select the newly imported games and click Tools, Download Metadata and Media....
    Information on getting these systems to run in Demul can be found here: https://forums.launchbox-app.com/topic/30622-sega-naomi-demul-in-launchbox/
     
    Disclaimer:
    I personally only have a few of these games on my cab. So I’m not very familiar with the systems mentioned here.  Also, I have no idea if Demul is even “the best” emulator for these systems.  I just knew Demul had a definitive list of games it can emulate, that list was easy to get and probably isn’t going to change (it hasn’t since 2018).  Which means I shouldn’t have to update the plugin (except for maybe fixing a programmer error here or there ).
     

    596 downloads

       (1 review)

    4 comments

    Updated

  2. Bulk Convert .cue/.bin (or files other than .bin) to .chd

    Bulk Convert .cue/.bin (or files other than .bin) to .chd
    Using MAME’s chdman.exe (“Compressed Hunks of Data (CHD) Manager”, included with MAME), this plugin will convert CD based game files to a single .chd file in your selected Platform.  Example:
    Before    Loom (USA).cue     Loom (USA).ccd     Loom (USA).img     Loom (USA).sub
    After       Loom (USA).chd
    Before    Arctic Thunder.cue     Arctic Thunder.bin
    After       Arctic Thunder.chd
     
    If you are looking to convert gdi or iso files (as well as cue) to CHD, see this plugin instead.
    Bulk Convert cue/gdi/iso files to CHD - Third-party Apps and Plugins - LaunchBox Community Forums (launchbox-app.com)
     
    Why convert?
     
    You end up with just a single file per game A CHD file is, well… compressed. Resulting in less storage space requirements Arctic Thunder.cue + .bin = 601MB    Arctic Thunder.chd = 466MB Spider-Man 2: Enter Electro = 684MB    CHD format = 318MB Because we can and it's easy to do
    Requirements
    This plugin file chdman.exe (included with MAME) Game rom-sets that include a .cue file. (Loom (USA).cue, Arctic Thunder.cue etc.)  
    What happens after converting?
    After successfully creating a CHD Image, the games application path will be changed to the new .chd file.
    Also, after the files have been converted you have the option to 
    Leave the old files in place (default) Move the old files to a separate [backup] folder Delete the old files
       
    Installing the plugin
    Download the plugin Unblock “cue2chd (v1.00).zip” by right clicking the file and checking “Unblock” and clicking “OK”. Open the zip file and copy the contents (1 folder containing 1 file) into /LaunchBox/Plugins/ i.e. G:/LaunchBox/Plugins/cue2chd/cue2chd.dll
     
    Using the plugin
    Start LaunchBox Select Tools, Convert cue to chd Select a Platform Click Convert (Optional) Check Delete old files when complete  This will permanently delete the old files (.cue, .bin, .img etc) after successfully converting them to .chd. Check Move old files when complete This will move the old files (.cue, .bin, .img etc) after successfully converting them to .chd to a folder you specify [for ‘backup’].
      If you do not select Delete or Move, all files will remain in their current location along with the newly created .chd file. 
     
     If you opt to delete the old files and later want/need to convert the CHD files back to .cue etc., you can use chdman.exe to "reverse the process".  The command line is:
    chdman.exe extractcd -i “file_name.chd” -o “file_name.cue”  
     
    Special thanks to @faeran for coming up with the idea for this plugin and his support and testing.
     As always, all comments and suggestions are welcome.

    2,920 downloads

       (6 reviews)

    61 comments

    Updated

  3. Bulk Convert cue/gdi/iso files to CHD

    Bulk Convert cue, gdi or iso ROMs to chd
    This plugin expands the capabilities of the existing Bulk Convert .cue to .chd plugin by adding the options to also convert gdi and iso formats to CHD.  (For cue/bin files, the process is the exact same between the 2 plugins.)
    Using MAME’s chdman.exe (“Compressed Hunks of Data (CHD) Manager”, included with MAME), this plugin will convert CD based game files to a single .chd file in your selected Platform.

    Why convert?
    •    You end up with just a single file per game
    •    A CHD file is, well… compressed. Resulting in less storage space requirements
    •    Most, if not all emulators now support .chd format
    •    chdman applies lossless compression so there should no noticeable difference in load time.

    Requirements
    This plugin file chdman.exe (included with MAME) ROM sets that are in a .cue, .gdi or .iso format
    What happens after converting?
    After successfully creating a CHD Image, the games application path in LaunchBox will be redirected to the new .chd file.
    Also, after the files have been converted you have the option to
    •    Leave the old files in place (default)
    •    Move the old files to a separate [backup] folder
    •    Delete the old files

    Installing the plugin
    1.    Download the plugin
    2.    Unblock “BulkConvert2CHD (v1.00).zip” by right clicking the file and checking “Unblock” and clicking “OK”.
                     
    3.    Open the zip file and copy the contents (1 folder containing 1 file) into /LaunchBox/Plugins/
                   ../LaunchBox/Plugins/BulkConvert2CHD/BulkConvert2CHD.dll

    Using the plugin
    1.    Start LaunchBox
    2.    Select Tools, Bulk Convert To CHD
    3.    Select a Platform
    4.    Select the file format you’re converting from
    5.    Click Convert
    6.    (Optional)
                   Check Delete old files when complete 
                          This will permanently delete the old files after successfully converting them to .chd.
                   Check Move old files when complete
                          This will move the old files after successfully converting them to .chd to the folder you specify.
     
    Troubleshooting:
    If you are getting errors while attempting to convert the files, make sure you are using chdman.exe that comes with the latest release of MAME.
    If you use multiple versions of MAME in LaunchBox, copy chdman,exe from your latest MAME release folder into the ../LaunchBox/Plugins/BulkConvert2CHD/ folder
     
     
    Special thanks to @faeran for the idea of the original Bulk Convert cue to chd.  Without that, I probably never would have made this.
     
    As always, all comments and suggestions are welcome.
     

    1,322 downloads

       (2 reviews)

    33 comments

    Submitted

  4. Create Playlists from MAME category ini files

    Create Playlists from MAME category ini files for your Arcade Platform.
    This plugin allows you to generate Playlists in LaunchBox from .ini files.  The same ones MAME uses in its UI to apply filters used to categorize viewing of your games.
    To be clear:
    This doesn't really expand much on the already available Arcade/MAME Playlist building feature in LaunchBox.   But if there's a rare instance you come across a MAME category ini file that has a 'pre-built' "filter" list and isn't already available in LB, well here you go.   Regardless, this was actually a just-for-fun, 'let's see if I can' type of thing.  And figured I'd just put it out here for whatever reason.
    ..now on with the show..
    Only games that actually exist in your Arcade Platform will be added to the created Playlist.  So say you choose “Control.ini” and Select “Joystick 8-way”, there are 6827 roms listed with that ‘filter’.  If your Arcade Platform only has 1007 of those 6827, only 1007 will be imported into the new Playlist.  
    Many of these files can be found at www.progettosnaps.net.  (Specifically here)  And several more at https://mameinfo.mameworld.info/ (Look for the “MAMEUI 0.2xx Category-, Version and Alltime inifiles” link).  There’s probably other sources available out there too.
    These files are typically (and should be) stored in the  ../MAME/ini/folders/  folder.
    Requirements:
    This plugin file.  Place it inside the ../LaunchBox/Plugins/  folder. Your MAME/Arcade Platform MUST be named “Arcade”.  v3.0 A valid .ini file (or set of files) to read from. (see possible sources above) (sample from “Controls.ini”)
    [FOLDER_SETTINGS] RootFolderIcon mame SubFolderIcon folder [ROOT_FOLDER] [Dial] 2mindril 720 720g 720gr1 ..... [Joystick 8-way] 10yard 10yard85 10yardj 1941 ..... How to use:
    First download and unzip the file.  Copy “Create Arcade Playlists.dll” to you LaunchBox/Plugins folder. Right click the file and select Properties. Check the box to “Unblock” (if present) then click OK.  Now start LaunchBox.
    In LaunchBox, select “Tools”, then “Arcade Playlists from ini” (near the very bottom). [not to confused with "Create Missing Arcade/MAME Playlists.."] When the plugin loads, it will attempt to automatically locate your ../ini/folders/  location and populate the “Available ini files” section.  If it wasn’t able to find it or you want to look in a different location, click “Browse” and navigate to the folder you want to use. Click on the ini file you want to use.  This will populate the “Available sections/filters”. If there are no ‘[Sections]’ below “[ROOT_FOLDER]”, that means there are only rom names listed, and those will be added to the “List of roms to add” area. Click on one the “Available sections/filters” you want to use.  This will add all the roms for that selection to the “List of roms to add” area. Select the Platform that has all your Arcade games.  If it's called "Arcade", it will be selected automatically.  (new v3.0) Click “Create Playlist” to create the playlist.  Click Exit or create more. (new look v3.0)

    Once Exited, select Playlist or Platform Category and expand Arcade to see the new Playlist.

     
    Notes:
    This does not work with Additional Apps (mainly clones).
    This adds “Arcade” to the beginning of the selected section/filter for its “Unique Name:” (to maintain consistency).  The “Nested Name” will be the same as selected section/filter.
    The Playlist will be added to the “Arcade (Category)” of the Platform Categories list.
    If you click Create Playlist and you don’t have any existing games that match, an empty Playlist will not be created.
    If a Playlist of the same name already exists, either delete your existing Playlist or edit it and change the name.  It will not be overwritten nor modified.

    995 downloads

       (0 reviews)

    8 comments

    Updated

  5. View MAME High scores in Game Details - A plugin for LaunchBox/BigBox

    View MAME High scores in Game Details - A plugin for LaunchBox/BigBox
    Use this plugin to see a games top 3 high scores in the Game Details.
     
    Features
    Shows high scores for most games in your Arcade platform in the Game Details. After playing a MAME Arcade game that saves its' high scores [and is supported by the included hi2txt program], this adds a Custom Field called "Hi-Scores" to the game.  It will store 1st, 2nd and 3rd place and appear in the Game Details when the game is selected.
     
    What's needed
    (3) files that are included in the downloaded zip file (the plugin) One file that is included in the Version 3.0 downloaded zip file MAME configured to save high scores Saved high score files (These are automatically generated by MAME [once configured to save them] in the "hi" and/or “nvram” subfolders of your MAME emulator)  
    What it won't do
    Show high scores for games using emulators other than MAME. MAME does not save high scores for all arcade machines, so not all games are supported by this plugin.  
    Contributors
    @jayjay and @JoeViking245
     
    A HUGE Special Thanks goes to GreatStone’s utility “hi2txt”.  This utility converts MAME’s high score files into a readable format which ultimately makes this plugin possible!!
    http://greatstone.free.fr/hi2txt/index.html

    Installation and setup instructions:
    Step 1: Installing the Plugin
    Step 2: Making sure MAME is set up to save high scores
     
    Installing the Plugin:
    Download the plugin, LB-BB_Hi_Scores_v1.0.zip, from the LaunchBox download section After you’ve downloaded the zip file, be sure to unblock it in Windows by right clicking it, selecting Properties, and clicking Unblock
    Open the zip file and extract/copy the "Hi_Scores" folder into ..\LaunchBox\Plugins            e.g  D:\LaunchBox\Plugins\
    If you have previously installed “MAME Hi-Score Display - A plugin for BigBox”, you will only to copy the “HiScoreCustomField.dll” file into that same folder.  Otherwise all 3 files are required.  (Only one file is required with version 3.0) The 2 plugins will not conflict with each other.
     
    Setting up MAME to save high scores:
    Using a recent official MAME release –
    By default, plugins are enabled in MAME.  You can verify this by looking at the “mame.ini” file located in the root MAME install folder. Open “mame.ini” and scroll down to (or press Control + F and search for) “Scripting Options”.   “plugins” should be set to 1.  If it’s 0 (zero), change it to 1.
    Next, open “plugin.ini” also located in MAME’s root directory and change “hiscore” to 1.
     
    If you have an older release of MAME, you may need to do the following steps.
    Go to this website: http://www.mameworld.info/highscore/download.htm and download a copy of the file hiscore.dat that corresponds to your version of MAME. The file (hiscoredat.zip) will need to be unzipped. Place the file hiscore.dat in your MAME/Plugins folder Open up your MAME.ini file in a text editor. In newer versions, this file will be in the same directory as the MAME.exe Press control + F and search for “Scripting Options” Next to the word Plugins, type “1” no quotes Next to the word Plugin, type “hiscore” no quotes It will look like this:
     
    How to use:
    Start LaunchBox or BigBox Go into the "Arcade" Platform Select a game, run it, then close it Now select a different game, then go back (poor man’s version to refresh the Game Details) If the game has saved high scores, they will now appear in that game’s Detail pane Depending on the BigBox theme you use, the amount of data shown in the Game Details may be limited.  So you might need to go into Options, Game Details and deselect some of the Details.
    Be sure that “Custom Fields” is checked.

    453 downloads

       (2 reviews)

    17 comments

    Updated

  6. Create marquee images from Clear Logos (for use with Pixelcade™ LED Marquee displays)

    Create marquee images from Clear Logos (for use with Pixelcade™ LED Marquee displays)
    Pixelcade already provides numerous marquee images for many Platforms. But you may come across one or more that are missing.
    This plugin will create 128x32 marquee-resolution png images using your games existing Clear Logo and place them in your Pixelcade directory**, under the corresponding Platform folder.
     
    What’s needed:
    The plugin files Pixelcade software installed (including LEDBlinky)  [https://pixelcade.org] ffmpeg.exe (used to convert/create the marquee images) [https://ffmpeg.org] (included) (optional) An actual Pixelcade™ Marquee display  
    Installing:
    Download and unblock the plugin zip file (Right-click the zip file, select Properties and check UnBlock) Copy the contents of the zip file into your ../LaunchBox/Plugins/ folder i.e.  D:\LaunchBox\Plugins\PixelcadeMarquees\  
    Setting up the plugin:
    The default install location for Pixelcade is “C:\Program Files (x86)\Pixelcade”**.   If you installed it somewhere else, edit “pixSettings.xml” located in the Plugin folder. (Notepad can be used to edit it)  Change the path (line #3) to match your install location.  Save and close.
    <?xml version="1.0" encoding="utf-8"?> <settings>      <pixCadePath>C:\Program Files (x86)\Pixelcade</pixCadePath> </settings>  
    **Note:
    If your Pixelcade installation is located under “C:\Program Files (x86)”, you will need to have Access Permission to be able to save the images there.  The plugin will check for permissions when launched.  If it doesn’t have the proper permission, images will be saved to the "Completed" subfolder.
    i.e.  D:\LaunchBox\Plugins\PixelcadeMarquees\Completed\
    You will then need to copy them manually when done.  The images will be saved to their own Platform subfolder as Pixelcade sees them.  (Pixelcade Platform naming conversions are taken from "console.csv" located in your Pixelcade directory.)   Example: if your Platform is called "Arcade", images will be saved in the folder "mame".
     
    Using the plugin:
    Start LaunchBox. Select one or more games. Right Click and select Generate Pixelcade Marquee Image Click Create Marquee  
    Game Title vs. ROM name:
    In most cases LaunchBox passes the games ROM name to LEDBlinky (which in turn passes it to Pixelcade).  But for certain games (namely Steam games [and others?]), LaunchBox will pass the games Title.  For these, you’ll want to check the box Use game Title for marquee image.
    If the games Title contains illegal characters (such as : [semicolon]), the image will not be created.
    When selecting multiple games, if you check Use game Title for marquee image and click Create Marquees, if the game Title contains illegal characters, a message will popup indicating that game will be skipped.  You can bypass these messages by checking Skip warnings about Titles with invalid characters.
     
     
    Special thanks to @megashub for coming up with the idea for this plugin and for figuring out how to manipulate and convert the images to make them suitable for Pixelcade™ displays.
     
    As always, questions, comments and suggestions are always welcome.

    147 downloads

       (5 reviews)

    5 comments

    Updated

  7. Visual Pinball X VideoSnap Creator

    Visual Pinball X VideoSnap Creator (Playfield Recorder)
     
    Use this plugin to create videosnaps of the Visual Pinball X tables on your PC/Cab.
    This will record any VPX table at any orientation and from any monitor.
    Why record your own?
    There already exists a lot of video snaps of most every Visual Pinball Table. You can even find vertically oriented (portrait) ones for your pincab. The issue is they may not be recordings of the actual version of the table you use. Or you simply can’t find one for a particular Original. Or you just don’t like the one(s) you found.
    Features:
    This will automatically ‘find’ your table’s playfield view so there’s no need to set up which monitor to look at or set any scale, resolution or aspect ratio. Your VPX default monitor settings will be displayed for your reference.  (new v2.0) Record the backglass at the same time as the playfield. (optional) (new v2.0) Record the DMD (3rd screen) at the same time as the playfield. (optional) (new v2.0) Record the tables gameplay sounds along with the playfield video. (optional) (new v2.1) Add the tables Clear Logo to the end of the video. (optional) Included is an AutoHotkey script that the plugin uses to quickly bypass the VPinMAME window when loading a table. (Should reduce loading time by approximately 4 seconds per table)  (This also works well if added to your Running AutoHotkey Script tab for your VPX emulator ) Record durations can be set between 5 seconds and 3 minutes. If your playfield is in portrait mode, the saved output video can be rotated for proper viewing. (Options are 0º (default), 90º, 180º, -90º) You can set the video to record at 60 FPS  (Depreciated v2.1)  All video will be recorded at 30 FPS Videos are automatically saved to the default folder (/Plugins/VPXVideoCreator/CreatedVideos/) or you can change it to be placed directly into your /LaunchBox/Videos/Visual Pinball/ folder. Installing:
    Download and unblock the zip file. (right click the file, select properties and check the Unblock check box and click OK) Copy the VPXVideoCreator folder (from inside the zip) into your /LaunchBox/Plugins/ folder. If updating to 2.0, overwrite the existing file. Quick Start:
    Start LaunchBox (always a good place to start) Right click one of the tables in your Visual Pinball platform and select Create VPX video. Set how long you want your final recording to be. Click Capture Video. The default save location is in the plugins’ subfolder, “CreatedVideos”.
     
    Setting up to record audio: (new v2.0) (optional)
    You will need to register “audio_sniffer-x64.dll”** (included with the plugin) with Windows.  Basically what this does is makes all your audio output accessible in one place.  Think of it as a Frontend for all your audio output devices.  This “frontend” will be labeled “virtual-audio-capturer”.
    2 ways to register/unregister audio_sniffer are:
    The easy way: Run the included batch file (located in the plugins AudioSniffer subfolder).  You need to run this as administrator.  The batch file can also be used to unregister it.  Follow the prompts.

    Old school:  Open the command prompt [as administrator] in the “AudioSniffer” subfolder.
               To Register: type in then press enter:
    regsvr32 audio_sniffer-x64.dll.1            To Unregister: type in then press enter:
    regsvr32 /u audio_sniffer-x64.dll.1 **NOTE: The file is named "audio_sniffer-x64.dll.1" (with a “.1” at the end).  Otherwise LaunchBox will try to load it as a plugin, which will cause errors.  Source code for audio_sniffer can be found here:  https://github.com/rdp/virtual-audio-capture-grabber-device
     
    Using the plugin:
    Set Delay:
    This is the delay time between clicking Capture Video and the video actually starting to record. Set to bypass (in the recording) the VPX editor loading the table. Default is 12 seconds. Options are from 5 to 30 seconds.
    Record Duration:
    Set to how long you want your video snaps to be. Default is 30 seconds. Options are from 5 to 180 seconds (3 minutes).
    Video Rotation:
    If you play on a rotated monitor (or TV), you will want to set this to the direction your monitor/TV is rotated. Default is 0º. Options are 0º, 90º, 180º and -90º.
    Include Audio: (new v2.0)
    Check this box to include the tables playfield sounds with the recording (needs to be configured).
    Record Backglass: (new v2.0)
    Check this box to record the Backglass at the same time as recording the Playfield.  This will be saved to a separate file that is saved in the “/VPXVideoCreator/CreatedVideos/Backglass/” folder.  
    The backglass is typically on a 2nd monitor, but (if setup) will get recorded separately no matter which monitor it’s on (single or otherwise).  The file will be saved as [the-games_Title]_BG.mp4
    Record DMD: (new v2.0)
    Check this box to record the Dot Matrix Display (DMD) at the same time as recording the Playfield.  This will be saved to a separate file that is saved in the “/VPXVideoCreator/CreatedVideos/Backglass/” folder alongside the backglass video.
    The DMD is typically on a 3nd monitor, but (if setup) will get recorded separately no matter which monitor it’s on (single or otherwise). The file will be saved as [the-games_Title]_DMD.mp4
    Add Clear Logo to the end of the video: (new v2.1)
    Check this box to add the tables Clear Logo (if one exists) to the end of the video.  The logo will fade in as the video fades out during the last 2 seconds of the recording.  This feature is automatically disabled if no Clear Logo for that table exists.
    60 FPS  Option removed (v2.1)
    Experimental. Check this box to record at 60 frames per second. Default is 30 FPS (un-checked).  Depending on your video card (and probably some other factors too), this may or may not even be worthwhile.
    Change Save Location:
    The default save location is in /LaunchBox/Plugins/VPXVideoCreator/CreatedVideos/.  The video filename will be saved as the ‘games’ Title in LaunchBox with .mp4 file extension. You can save them anywhere you want.
    Reset to Default:
    This will reset the Save Location, Delay, Duration and Rotation to their default values.
    Save Settings:
    This will save the Save Location, Delay, Duration and Rotation values you set and will load these next time you run the plugin.
    Save settings before video capture
    This is checked by default and will save any changes made when you click Capture Video and before launching VPX.
    Capture Video:
    This will launch the table you selected to open the plugin with. At the same time, the AutoHotkey script “vpxBypassPinMAME.ahk” will start. This runs in the background and waits for the VPinMAME popup window to appear and then ‘hits the spacebar’ to make it go away (sooner). The script will exit after it see the popup, or 15 seconds. Whichever comes first.
    After the amount of Delay time has passed, recording will begin and will continue for the set Duration. When done, VPX closes and the video gets converted.
    The video is saved to “_tempVideo.mkv” (in the CreatedVideos subfolder) and then gets converted to an mp4 file. After conversion, _tempVideo.mkv will be deleted.
    Keep temp video when done:
    By default, “_tempVideo.mkv” will be deleted after the video has been converted. If you want to see what the video looks like before converting, check this box. After your video is complete, go to the CreatedVideos folder to view it. Note: this file gets overwritten each time you click Create Video if you have the checkbox checked.
    View Saved Video
    Click this to view the converted video. This is the video file shown in Saved Video Location.
    VPX Playfield
    This shows the default playfield monitor settings you have setup for your Visual Pinball installation. These get read from your Registry settings:
    HKEY_CURRENT_USER\SOFTWARE\Visual Pinball\VP10\Player\Display
    The Monitor # listed may not be the same as what your Windows Display Settings says. So if it’s “wrong”, ignore it. The Image Scale (W and H) shown will be correct.
    If the VPX display settings cannot be retrieved from the registry, monitor #1’s information will be displayed with an asterisk (*) after the monitor number.  (Monitor #: 1*)
     
    Some notes:
    When you click Capture Video, probably don’t click anything else until recording is complete. However once the table is loaded, feel free to drop in a coin, hit start and play until ‘your time is up’. Just don’t click on another window.
    Backglass and DMD recordings only work with B2S Backglass Server (which is what most of them are).  PinUPPlayer windows are not supported.
    Designed for LaunchBox v11.3 and higher.
    Special Thanks!
    Special thanks to gtxjoe’s PBX Recorder on VPForums and Carny_Priest’s post on GameEx Forum for paving the way to figuring out an excellent approach to creating your own Visual Pinball table videosnaps.
    Huge thanks to @sundogak for convincing me (though it didn't take much once I saw it in action) and showing me how to add video fade and attaching Clear Logos to the videos.  Also for all the testing done and invaluable insight! 
     
    Future releases and enhancements:
    If there’s enough interest in this plugin (as in, it’s actually useful and would get used), I will look at adding:
    Option to record the table’s audio in with the video. (added v2.0) Ability to select multiple tables for ‘bulk recording’. Record backglass videos??? (added v2.0) Any REASONABLE request.  
    As always, any and all feedback is welcome!

    216 downloads

       (0 reviews)

    23 comments

    Updated

  8. Sega Model 3 Game Importer

    The intent of this plugin is to import MAME's Sega Model 3 roms that are supported in the Supermodel emulator.  
    Sega Model 3 machines are not playable in MAME, but a MAME full romset does contain the roms for it.  This is where Supermodel ["A Sega Model 3 Arcade Emulator"] comes into 'play'.  And quite literally.  There are currently 60 machines supported, of which 38 are clones.
    The plugin uses "Games.xml" to get the rom names, proper Titles and versions for the SM3 machines that Supermodel supports.  This file is located inside the "Config"  folder of your Supermodel installation.
    Required Files:
    This downloaded plugin Games.xml  Not required for importing, but highly recommended:
    All Supermodel files (you know, like supermodel.exe, etc.) A MAME romset containing the necessary SM3 roms Using the plugin:
    Download and unblock the zip file. Copy the folder (which includes 1 file)  inside the zip into your ../LaunchBox/Plugins folder.        i.e.   D:\LaunchBox\Plugins\ImportSegaModel3\ImportSegaModel3.dll Start LaunchBox. Select Tools,  Import Supermodel Games.xml v1.00  
    The process from here should be fairly intuitive by just following the steps in the Import Wizard. 
    Select the folder where Supermodel's Games.xml file is located (if not automatically selected). Select Games.xml. (if not automatically selected) Choose a Platform to import the games into (You can create a new one or use existing). If you choose an existing Platform, the imported games will be set to Emulator selected in the next step and will not affect any of the existing game's emulator. Select your Emulator. (I strongly recommend Supermodel. But you can choose any emu [and change it later]) Filter the clones (Options are to Import:  All games individually, clones as additional apps, no clones). Select the roms’ source folder (Only required if you plan to copy them from their current location). Select the roms’ destination folder (This is required to set the Application Path for the games). Select Copy & Import or Import Only.
    Downloading Metadata:
    If you selected an existing Platform to import the roms into, Right click that Platform and select “Edit”. Make sure the Scrape As: is set to “Arcade” and then click “OK”.
    Click on one of the games, then press CTRL+A to select all games.  Now click Tools and select Download Metadata and Media and follow the prompts.  Be sure to check the box for:  Search for game information and media from the LaunchBox Games Database (recommended).
    Check or un-check the media images/videos you wish to download. (You can also click "None" and download these at a later time)
    Click Yes, download and replace all existing metadata and media. Then click Finish.
     
    This plugin was "designed" to account for subsequent Supermodel updates.  After a Supermodel update (which should include an updated Games.xml file), rerunning this plugin "should" account for any new additions, renamed roms and renamed titles/versions.  Adding/changing those respectively in your Platform.  It won't, however, account for any games that were completely removed. But I really don't think this will be an issue.
    If you're having issues getting Supermodel setup and running your games, a quick Goggle search will usually get you what you need.  i.e. "LaunchBox Supermodel", "Supermodel <insert game title here>".  For general (and some somewhat specific) information/help regarding Supermodel, see here: Installation - Supermodel: A Sega Model 3 Arcade Emulator (supermodel3.com).  
     
    List of currently supported games per Games.xml (Aug 31, 2021):
    bassdx Sega Bass Fishing (USA, Deluxe) getbassdx Get Bass: Sega Bass Fishing (Japan, Deluxe) getbassur Get Bass: Sega Bass Fishing (Japan, Upright) getbass Get Bass: Sega Bass Fishing (Japan, Standard) daytona2 Daytona USA 2 - Battle on the Edge (Japan, Revision A) dayto2pe Daytona USA 2 - Power Edition (Japan) dirtdvls Dirt Devils (Export, Revision A) dirtdvlsu Dirt Devils (USA, Revision A) dirtdvlsau Dirt Devils (Australia, Revision A) dirtdvlsj Dirt Devils (Japan, Revision A) dirtdvlsg Dirt Devils (Export, Ver. G?) eca Emergency Call Ambulance (Export) ecap Emergency Call Ambulance (US location test?) ecau Emergency Call Ambulance (USA) ecaj Emergency Call Ambulance (Japan) fvipers2 Fighting Vipers 2 (Japan, Revision A) fvipers2o Fighting Vipers 2 (?) harley Harley-Davidson and L.A. Riders (Revision B) harleya Harley-Davidson and L.A. Riders (Revision A) lamachin L.A. Machineguns: Rage of the Machines (Japan) lemans24 Le Mans 24 (Japan, Revision B) lostwsga The Lost World (Japan, Revision A) lostwsgp The Lost World (Location Test) magtruck Magical Truck Adventure (Japan) oceanhun The Ocean Hunter (Japan) scud Scud Race (Export, Twin/DX) scudau Scud Race (Australia, Twin/DX) scuddx Scud Race (Export, Deluxe) scudplus Scud Race Plus (Export, Twin/DX, Revision A) scudplusa Scud Race Plus (Export, Twin/DX) skichamp Ski Champ (Japan) spikeofe Spikeout Final Edition (Export) spikeout Spikeout (Export, Revision C) srally2 Sega Rally 2 (Export) srally2p Sega Rally 2 (Prototype) srally2pa Sega Rally 2 (Prototype Version A) srally2dx Sega Rally 2 (Export, Deluxe) swtrilgy Star Wars Trilogy Arcade (Export, Revision A) swtrilgya Star Wars Trilogy Arcade (Export) swtrilgyp Star Wars Trilogy Arcade (Location Test, 16.09.98) vf3 Virtua Fighter 3 (Revision D) vf3a Virtua Fighter 3 (Revision A) vf3c Virtua Fighter 3 (Revision C) vf3tb Virtua Fighter 3 Team Battle (?) von2 Virtual On 2: Oratorio Tangram (Revision B) von254g Virtual On 2: Oratorio Tangram (Ver 5.4g) von2a Virtual On 2: Oratorio Tangram (Revision A) von2o Virtual On 2: Oratorio Tangram (?) vs2 Virtua Striker 2 (Step 2.0) vs215 Virtua Striker 2 (Step 1.5) vs215o Virtua Striker 2 (Step 1.5, older) vs298 Virtua Striker 2 '98 (Step 2.0) vs29815 Virtua Striker 2 '98 (Step 1.5) vs2v991 Virtua Striker 2 '99.1 (Revision B) vs299 Virtua Striker 2 '99 (?) vs29915 Virtua Striker 2 '99 (Step 1.5) vs299a Virtua Striker 2 '99 (Revision A) vs299b Virtua Striker 2 '99 (Revision B) As always, I'm open to any and all comments and suggestions regarding this plugin you may have. 

    217 downloads

       (0 reviews)

    0 comments

    Updated

  9. Launch Platforms

    This is a BigBox plugin that allows you to launch a game/application directly from the Platform Wheel View level.
    Setup:
    - Right click on the downloaded LaunchPlatform.zip and click "Unblock" and then OK

    - Open the zip file and copy the folder "LaunchPlatform into your ../LaunchBox/Plugins/  folder
    - Open LaunchBox and create a new Platform.  (i.e. Music Box Alpha)
    - In the lower right hand corner click "Add"
    - Fill in (at minimum)
       Title: 
       Platform: (select the Platform you just created)
       (click on "Launching") Application Path: 
    - Click OK
    - Now click "Tools" and [at the bottom] click "Launch Platform Setup"
    - Oh... you might first want to create a backup of the Theme folder you use for BigBox.  You shouldn't need it, but always a good idea.
     

    - Step 1  In the Available Themes List will be all themes you have.  Click on the one you use (the one you backed up) then click "Setup Theme".  This will now be listed in the Modified Themes List.  At any time you can undo the changes made by selecting the Theme in the Modified Themes List and click "Restore Theme".
    - Step 2  Select the Platform (Music Box Alpha) in the Available Platforms List and click "Add Platform" (or you can just double-click it).  This will move it to the Platforms Ready List.  When you are done, click "Done".
    - Now start BigBox.  (look for the 3 horizontal lines in the upper left, click it and click "BigBox")
     
    - Scroll through your Platforms wheel until you find your new Platform and select it.
    If all goes well, this will directly launch your program (Music Box Alpha) without going into the games wheel.  And if things really go well, when your system is in Attract Mode, it may stop on this Platform, but then move on to the next Platform without trying to go to the games wheel.
    @jayjay is the brains behind getting this to work, but I'm the one that threw it all together.  So credit goes to where credit is due.  (you decide )  If something's not working right, go ahead and post here and it'll get looked at.  And possibly even get resolved.

    206 downloads

       (2 reviews)

    17 comments

    Updated

  10. Reset Play Count to zero - Plugin

    Edit:
    This is now a builtin LaunchBox feature as of release 10.7-beta-1.
     
    Resets a games Play Count to 0 (zero).
    Place the "ResetPlayCount.dll" file into your     ..\LaunchBox\Plugins\     folder.
    *edit* Right click ResetPlayCount.dll, select Properties and click "Unblock".  
    Start LaunchBox.
    Select just one, multiple or all (Ctrl+A) games.  Right-click and then click on "Reset Play Count" located at (or near) the bottom of the popup menu.
    There is no "Please Confirm" nor "Play Counts have been reset to 0 (zero)" message boxes.  It just does it as soon as you click it. (V1.0)
    *edit* Version 1.1 adds a confirmation message box.
    ResetPlayCount.dll - 6KB

    92 downloads

       (2 reviews)

    0 comments

    Updated

  11. Bulk Custom Command-Line Editor - plugin

    Bulk Custom Command-Line Editor
    Use this to set (or clear) the Custom Command-Line Parameter for the selected games.
    The would be the same as selecting a game, click Edit, go to the Emulation tab and check "Use Custom Command-Line Parameters:" and entering in a command line.  But for multiple games all at once.
    This will not change anything for the Emulator itself (i.e. Edit Emulator). This is only for the selected games' Custom Command-Line.
     
    Setting up:
    1) Copy "BulkEditCommandLine.dll" into your LaunchBox\Plugin folder.
    2) Navigate to the folder, right click the dll file, click Properties then click Unblock.Using:
    3) Start LaunchBox
    4) Select a game (or games), right click and choose "Bulk Command Line Editor"
         - Type in the command line and click "Finish" (or hit Enter)
         - To clear the Command-Line for the selected game(s), leave blank and click "Finish"
         - To exit without making changes, click "Cancel"

    352 downloads

       (5 reviews)

    5 comments

    Updated

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