-
Posts
6,988 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by SentaiBrad
-
I want to point out that it's not completely free, it's only a free upgrade if you already own the regular version.
-
what is the latest console generation with no bugs ?
SentaiBrad replied to spaceman's topic in Noobs
Technically it would be Game Boy Color, since it came after SNES, but I think the right question to ask is what systems are being emulated accurately instead. It'd be a really short list. -
For the games that aren't showing up, can you edit the game in LaunchBox and check the images? By Clear, I assume you mean Clear Logo's. If you don't see the image when you edit a game in the Clear Logo category, make sure the images are named exactly like the rom or the game name in LaunchBox. Either should work.
-
Games are not found in the Database during import but do manually
SentaiBrad replied to Chris Kant's topic in Noobs
So something I noticed when talking about this issue with @Vlansix, I can't explain the other games that weren't properly found and had a database entry, but I can explain this one. So first, you have the platform "Nintendo Famicom". As far as I can remember, that platform isn't being worked on too much by the community. The NES platform, for sure, but the Famicom specific platform still needs to be merged, and they probably don't work on it too much. Did you ever manually search the Database to double check? Because the game doesn't come up in manual search either. In the other cases where the games were not imported properly, but were searched for afterwards, did you use the Wikipedia source? When you search for it, it will search the LBGDB and Wikipedia, and show you any results it finds. Obviously Wikipedia is extremely inaccurate, but we are curious if that could be why it's found when you search for it in the edit field. It's a concern if the game does exist on our Database, your name is exactly correct, and it wasn't found during the import but found afterward on the database. If it was found afterward from Wikipedia, then all that means is that the community needs to add the games. Again though, Famicom specifically (and Japanese games as a whole), are lacking because not as many people are working on them. -
Cannot d/l box front image if it is the only image found
SentaiBrad replied to WTutwiler's topic in Troubleshooting
I just re-read your post, and I would like you to check something as well. Open up your LaunchBox install, then go to Tools -> Manage Platforms. Double check the specific platforms you're having issues with. Check the folder paths, and see where they lead. If it's a drive letter, then it will tell you exactly. If it's "../../", then it's a relative path, meaning it's using the drive from which you're launching LB from. If it's going back to your C drive, then that's fine, but unless you set it up that way I am very confused why it's going to your C drive at all. Also, putting LaunchBox on an SSD doesn't give a real performance boost as is anyways, but not including all aspects would hurt any benefit an SSD gave. -
Splitting Windows Games into Xbox Org, 360 & One Groups
SentaiBrad replied to mrdiscojg's topic in Features
Ah, yea, that'll kill you right there. Fallout 4, after all my mods and the Ultra High Resolution Pack, is over 100GB. -
Splitting Windows Games into Xbox Org, 360 & One Groups
SentaiBrad replied to mrdiscojg's topic in Features
Right, that's a lot more extra work in the long run. Adding 4 games per is one thing, but when you want to be able to have something special like display all PC games that were originally an Xbox Game, Right Clicking a game and adding it to a Playlist is super simple. Granted, I didn't know you also wanted to customize special artwork from the original consoles. In my mind, I had the original artwork from PC as the main focus. Creating a platform to pretend to be another platform, so you can download the artwork for the platform you're pretending to be, is a better way to try and make it look nicer. In that instance, yea, the route you took is probably best in the long run. Many ways to skin a cat around here, I just didn't realize that you also wanted the PC games to use the Xbox Artwork and Video. -
Splitting Windows Games into Xbox Org, 360 & One Groups
SentaiBrad replied to mrdiscojg's topic in Features
Creating a new category might be a bit much if you're mixing in games from other platforms. If it's just coming from PC, they're still treated as PC games, so it's most likely fine. Just don't forget to go to Tools -> Manage Platforms, double click your new platform and Scrape it As PC. They're still PC games, not Xbox Games. So if you ever want to update the metadata or media for games, it wont work because that platform doesn't exist. I think Playlists would suite this much better. This way, you don't disturb the original entry on the platform, but you have a focused look. In the left bar of LaunchBox, at the top is a small drop down menu. Click it, and go to Playlists. On the right, right click an empty space and then go to Create New Playlist. You can set the name, and you can also set if you want it to appear in the Console Categories view. I use that view a lot because I have a lot of systems, and I like them separated; I even have a Playlists Category too. This way, you can still see all your other platforms and playlists without changing that left side view. You can then right click any game and add it to the playlist. -
And my argument is that, even if it's using emulation, it's now officially been re-released on a new system and could now also be considered a game available for the new platform. Not trying to re-start this debate, just offering the counterpoint to anyone who originally missed it. The debate was much more heated than I had anticipated. I still think that even with using Emulation, it's safe to say that the game is now available on a new platform, and should get it's own entry. There are examples where games are emulated on newer systems and called games for the new system.
-
We've also answered this question at least 2 dozen times on the forums.
-
Cannot d/l box front image if it is the only image found
SentaiBrad replied to WTutwiler's topic in Troubleshooting
The LaunchBox.xml doesn't exist anymore. If you still have that file, then it means your LaunchBox has just been around through all the updates. All of the XML information is held in the Data folder now. You can delete the LaunchBox.xml. That said, I'm gonna go ahead and tag in @Vlansix, as he may be able to shed some light on this or be able to check on it from the Database side. If a change needs to be made in LaunchBox, that's still @Jason Carr's job, but this way we might be able to solve it faster if it's just the Database. -
Games are not found in the Database during import but do manually
SentaiBrad replied to Chris Kant's topic in Noobs
That's what the alternate field is for. In my first post, when I referenced the Alternate Name field, Pokemon is what comes to mind first. The feature exists, Jason just needs to implement it in to LaunchBox still. So the ideal situation is the regular and special e variation, then two variations for each language the game is in. When LaunchBox can read all those fields, it can then assign the proper metadata. @Vlansix is our Database guy, and is going to be making many more improvements. The fields being read by LaunchBox is for @Jason Carr to still get implemented. -
That's interesting. I never had an SSD in Windows 7, so I can't speak to this myself. I just know it's much faster than what I had.
-
You don't need to check anything. By default, it will only import 1 version of a game; that's what the top dot and selecting the region is for. The check boxes are just for genre's of games and games that don't work in MAME. It's a toss up, but non-merged is the safe bet, but requires more file space. Split works and still works for a lot of people, but I'd rather take the double file size instead of dealing with will this wont this syndrome.
-
Use back up features always with anything, even when manually installing drivers.
-
I did too, until IOBit Advanced System Care and Driver Booster. Been using them for 6-7 years, Zero issues. Installed them on several PC's in my old house and this house, no issues. I've talked about them on these forums for as long as I've been coming here. I know what to do, I don't want to take the time to do it, and they've never caused me issues. If an issue does come up with installing the drivers too, you can have it create a restore point every time before it starts downloading updates. I even love their software updating my essential software, like dependencies. Ninite I only use when needing to install an OS. I just used it recently when re-installing Windows 10 for my mother in law. Made things much easier. She was up and running in 30 min instead of an hour and a half.
-
Import All Clones will just import every single game it finds. I'm not sure how you'd select the region you'd want (maybe in MAME?), but you're gonna get a lot of extra stuff you may not want regardless.
-
I just ignored them. I didn't put them in archives (you know I'm against them), but I didn't want to keep going. Once I had 95% of my library converted, I was happy. It was a significant savings already. You did the right thing with them though. If you got the games from a set, and you know they're quality rips, the thing to do is to convert them to a single bin / cue duo. People were telling me after how to deal with multi bin files, which was to mount the cue and then save it as a new bin / cue.
-
It's not a bug. Merged still imports, but the region and child rom flags are lost. There is nothing we can do about it, because that's how merged works. They've taken 12 files and reduced them to, usually, 1. MAME works with both obviously, but when each file is a means to region identification, and you get rid of those, guess what goes away? Being able to import things properly.
-
Games are not found in the Database during import but do manually
SentaiBrad replied to Chris Kant's topic in Noobs
The first import is generally very strict to prevent games from being misidentified, but sometimes it works too good, and sometimes some still get through. It's a hard balance to walk. With alternate name submissions picking up, I'm hoping Jason finally gets that field scanning in LaunchBox, it would help a ton. In the mean time, if you find any games that are in the database and the name of the game is exactly the same, but it wasn't attached to the Database, would you let me know? I need a few examples to be able to give @Jason Carr and @Vlansix. I'm not exactly sure what your second question is, I presume a language barrier. The easiest way to be able to do that would be through the Audit system, but unfortunately you can't edit fields directly in there, at least yet. I'm not sure if that's on the road map for the Audit feature for @Jason Carr, but knowing him it is. The workaround combines the same edit menu and the Audit menu. So click on a platform you'd like to edit on the left, then go to Tools -> Audit <Insert System Name>. You can then sort the games by several fields, including if the game has a LaunchBox Games Database ID attached to it. Sort it by that, and you can right click the games in here and check them out. Going to the edit field is really the only way to check so you can hit the Search Database button, so I think a Next and Previous button in the edit box would be very helpful in that situation. If you happen to have opened it while in the Audit view, it behaves to how you have it sorted, otherwise it behaves to how you have your library sorted. This is more me hoping features making it in, but otherwise I hope Audit at least helps you out a bit. If I am not making much sense, or you need some help in German, then maybe @CriticalCid can help me out and tell you in German. -
There isn't a way to tell, and honestly, if you got it from someone it's going to be harder to troubleshoot stuff as you didn't set it up. If you don't know what a CSO is, then you don't have them. They're a form of archive-less compression for PSP and PS2 games. As for the save state, as long as the file name is exactly the same, it shouldn't matter one bit. Save States are saved in the States folder. Disc 1 may be the only one bad, but they could all be. Because it's playing the wrong video, that's why I am leaning towards a bad rip. If someone trimmed it poorly, or ripped it bad, the internal data could be messed up. Avoid the site with Paradise in it's name, as their discs are generally very bad. If you can find a redump or trurip set for PS2 (they're split by region because they're sop large), and only downloading the game you need is the best way. The sets often have some of the best quality rips, that's what they were founded on (hence the names).
-
Sorry, yea, I meant game Fixes. It's been a long time since I've opened PCSX2, I apologize. And of course the PCSX2 Wiki wont load. Actually, the PCSX2 site as a whole seems to be down... crap. Ok, so I assume you have a save or a save state before this issue? I would try turning the Speed Hack preset down to 1. Leave the graphical plugin settings at default, but try the various (DX9, 11, OGL, and Software) with the preset set at 1. You might also want to try a new rip of the game. It's always possible that the rip was a bad one. As a last ditch effort, did you compress it in to a CSO?
-
You may be able to artificially slow it down, but it could introduce input lag.
- 6 replies
-
- jaguar
- atari jaguar
-
(and 1 more)
Tagged with:
-
Sure. I would check that patches section, I do recall Xenosaga in there.
-
I've never seen that happen, so... Though, unless someone else here knows why, you might be better going to their forums? The only thing I can think of is there might be something in the game hacks section (I remember Xenosaga having a patch in there), or you might need to change the level of the speed hacks being used. I would be willing to bet this has been figured out.